Colleen Nelson: Difference between revisions

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|levels=35-39
|levels=35-39
|introed='''== Level 30-34 =='''<br />[[Jose Escalante]]<br />[[Merisel Valenzuela]]<br />'''== Level 35-39 =='''<br />[[Cadao Kestrel]]<br />[[Anton Sampson]]<br />[[Steven Sheridan]]<br />[[Gordon Stacy]]<br />[[Ginger Yates]]<br />
|introed='''== Level 30-34 =='''<br />[[Jose Escalante]]<br />[[Merisel Valenzuela]]<br />'''== Level 35-39 =='''<br />[[Cadao Kestrel]]<br />[[Anton Sampson]]<br />[[Steven Sheridan]]<br />[[Gordon Stacy]]<br />[[Ginger Yates]]<br />
|intros='''== Level 35-39 =='''<br />[[Cadao Kestrel]]<br />[[Anton Sampson]]<br />[[Steven Sheridan]]<br />[[Gordon Stacy]]<br />[[Ginger Yates]]<br />'''== Level 40-44 =='''<br />[[Indigo]]
|intros='''== Level 35-39 =='''<br />[[Cadao Kestrel]]<br />[[Anton Sampson]]<br />[[Steven Sheridan]]<br />[[Gordon Stacy]]<br />[[Ginger Yates]]<br />'''== Level 40-45 =='''<br />[[Indigo]]
|enemies={{Enemy Council}}{{Enemy Circle of Thorns}}{{Enemy Rikti}}
|enemies={{Enemy Council}}{{Enemy Circle of Thorns}}{{Enemy Rikti}}
|badges=
|badges=
Line 40: Line 40:
{{NewContact Gordon Stacy}}
{{NewContact Gordon Stacy}}
{{NewContact Ginger Yates}}
{{NewContact Ginger Yates}}
==== Level 40-44 ====
==== Level 40-45 ====
{{NewContact Indigo}}
{{NewContact Indigo}}


Line 78: Line 78:


== Story Arc ==
== Story Arc ==
{{ArcAward|m=27}}
{{ArcAward|m=45}}
=== A Path Into Darkness (35-39) ===
=== A Path Into Darkness (35-39) ===
==== Souvenir ====
==== Souvenir ====
Line 97: Line 97:
You need to defeat those Council agents before they can escape the country.
You need to defeat those Council agents before they can escape the country.


{{Mission Objective|Entrance=|Primary=Defeat all Council on site|Secondary=|Additional=|Completion=You have defeated the Council fugitives. During the battle, you found a clue.}}
{{Mission Objective|Entrance=This base's entrance was well hidden. If it wasn't for the tip, you'd never have found this place.|Primary=Defeat all Council on site|Secondary=|Additional=|Completion=You have defeated the Council fugitives. During the battle, you found a clue.}}


{{Mission Clue|Name=A book called 'The Rites of the Dark'|Text=You found copies of this book on several of the Council soldiers you defeated before they left the country.  Each slender volume contains rituals, pledges, and ceremonies used in initiation to something called 'The Path of the Dark.'}}
'''Enemies'''
 
{{Enemy Council}}


'''Notable NPCs'''
'''Notable NPCs'''
* Initiate {{Named|Faction=Council|Type=Vortex Cor Leonis Archon}}


'''Enemies'''
* Initiate ([[Council/Vortex Outer Band#Vortex Cor Leonis Archon|Vortex Cor Leonis Archon]]) (Boss) x2
* Initiate ([[Council/Vortex Outer Band#Vortex Cor Leonis Adjutant|Vortex Cor Leonis Adjutant]]) (Lieutenant) x3
 
{{NPC Text|type=villain|title=Initiates dialogue|text=
'''Before Combat:''' ''I cannot wait to leave this place.''<br />
'''Combat Start:'''  ''{{Character}}! We are discovered!''
----
'''Before Combat:''' ''Joining the Path will be a great honor.''<br />
'''Combat Start:'''  ''I will not be kept from my destiny, {{Character}}!''
----
'''Before Combat:''' ''Admission to the Path will change my life.''<br />
'''Combat Start:'''  ''I am a chosen one, {{Character}}! You won't stop me!''}}
 


{{Enemy Council}}
{{Mission Clue|Name=A book called 'The Rites of the Dark'|Text=You found copies of this book on several of the Council soldiers you defeated before they left the country.  Each slender volume contains rituals, pledges, and ceremonies used in initiation to something called 'The Path of the Dark.'}}


'''Debriefing'''
'''Debriefing'''


You caught them all, good work. It's a little strange that they all had these books on them. It looks more like an initiation guide than a book of information for fugitives. I'm going to look into this. Talk to me soon, I may have some more information on this 'Path of the Dark.'
You caught them all, {{Character}}; good work. It's a little strange that they all had these books on them. It looks more like an initiation guide than a book of information for fugitives. I'm going to look into this. Talk to me soon, I may have some more information on this 'Path of the Dark.'


==== {{UL|Raid Oranbega for information on the Path of the Dark}} ====
==== {{UL|Raid Oranbega for information on the Path of the Dark}} ====
'''Briefing'''
'''Briefing'''


I did a bit of research on this 'Path of the Dark' mentioned in the books you found on those fleeing [[Council]] soldiers. One of my contacts mentioned that he'd heard the name before, when he was doing some research for the [[Midnight Squad]]. Unfortunately, most of those documents were lost when the [[Circle of Thorns]] raided occult libraries in the wake of the [[Rikti War]]. He did have a rough idea where the Circle might have kept their stolen tomes. I think that learning about this 'Path of the Dark' could be very important in the long term. If you're up to it, getting those stolen documents back could be the first step in finding out about the Path of the Dark.
I did a bit of research on this 'Path of the Dark' mentioned in the books you found on those fleeing [[Council]] soldiers. One of my contacts mentioned that he'd heard the name before, when he was doing some research for the [[Midnight Squad]]. Unfortunately, most of those documents were lost when the [[Circle of Thorns]] raided occult libraries in the wake of the [[Rikti War]]. He did have a rough idea where the Circle might have kept their stolen tomes. I think that learning about this 'Path of the Dark' could be very important in the long term. If you're up to it, {{green|getting those stolen documents back could be the first step in finding out about the Path of the Dark.}}


The Circle won't be happy with your intrusion, so you might want to take an ally along.
The Circle won't be happy with your intrusion, so you might want to take an ally along.
'''Mission Acceptance'''


All you're looking for in there is a book that mentions the Path of the Dark. The Circle will try to stop you, but fighting them isn't your main priority. Once you have the book, you're done.
All you're looking for in there is a book that mentions the Path of the Dark. The Circle will try to stop you, but fighting them isn't your main priority. Once you have the book, you're done.


{{Mission Objective|Entrance=|Primary=Get book from Circle|Secondary=Find Path Book|Additional=|Completion=You have recovered a book with a reference to The Path of The Dark.}}
'''Unnecessary Solicitation'''


{{Mission Clue|Name=The Roman's Tale|Text=The account laid down here belonged to an un-named Roman imperial guardsman who had been assigned to guard the last Emperor of the Roman Empire, Romulus Agustulus.  One section details the deposed Emperor's attempt to contact a supernatural power.
All you're looking for in there is a book that mentions the Path of the Dark. The Circle will try to stop you, but fighting them isn't your main priority. Once you have the book, you're done.
 
'Dorjan did as the Emperor bid him, and led us down to the dark to meet these friends in darkness his family was supposed to have.  We followed Dorjan deep underground through dark caverns until we found worked stone and great halls. Then there were movements in the shadows, and we all felt surrounded by spirits.  A man came forth and welcomed Dorjan as a brother.  He welcomed the Emperor to the halls of the Path of the Dark, and bid us enter. Then I saw that this man was not a man, nor were any of those who watched from the shadowed halls.  I looked to Dorjan for guidance, as we had fought together and stood side by side.  But now I saw that Dorjan was shifting form into a shape that was not his own.
 
'I saw things moving in towards us. The Emperor exhorted them. Fear overcame me.
 
'Through the darkness, I ran.'}}


'''Notable NPCs'''
{{Mission Objective|Entrance=The dark halls of Oranbega press in as you begin your search for the knowledge stolen by the Circle of Thorns.|Primary=Get book from Circle|Secondary=Find Path Book|Additional=|Completion=You have recovered a book with a reference to The Path of The Dark.}}
* Librarian Mnemcanthraxus {{Named|Faction=Circle of Thorns|Type=Death Mage}}


'''Enemies'''
'''Enemies'''
Line 138: Line 146:
{{Enemy Circle of Thorns}}
{{Enemy Circle of Thorns}}


'''Debriefing'''
'''Notable NPCs'''


This is strange. This account you found makes it seem like the Path of the Dark is an ancient order dating back to Rome. Why would they be hooked up with the Council? This can't be good. I'm going to keep looking into it. I'll let you know as soon as I have something.
* Librarian Mnemcanthraxus {{Named|Faction=Circle of Thorns|Type=Death Mage}}


==== {{UL|Meet with Bentley Berkeley}} ====
{{NPC Text|type=villain|title=Circle of Thorns patrollers|text=
'''Before Combat:'''
:'''Circle of Thorns minion 1:''' ''I sense the presence of one pure in heart!''
'''Combat Start:'''
:'''Circle of Thorns minion 1:''' ''You will go no further!''
:'''Circle of Thorns minion 2:''' ''Trespasser!''}}


'''Briefing'''
{{NPC Text|type=villain|title=Librarian Mnemcanthraxus dialogue|text=
'''Before Combat:''' ''Is there an intruder in the Library?''<br />
'''Combat Start:''' ''I do not tolerate those who take from us.''}}


I've been researching this 'Path of the Dark' for you, and I think I may have a breakthrough.  I was contacted by a man called Bentley Berkeley, who claims to have fought the Path before, back in the 1920's and 30's.  Mr. Berkeley claims to be immortal, too, so I didn't really know what to make of him.  But it's just possible that he may have some good leads.  Would you like me to contact him and arrange the meeting?  This is getting into some dangerous territory, though.  It might be a good idea to bring some allies with you, just in case.


Okay, you'll be meeting with Bentley in an old office building he owns part of. If he's tangled with The Path of the Dark in the past he might have some information about how they're connected to the Council.
{{Mission Clue|Name=The Roman's Tale|Text=The account laid down here belonged to an un-named Roman imperial guardsman who had been assigned to guard the last Emperor of the Roman Empire, Romulus Augustus. One section details the deposed Emperor's attempt to contact a supernatural power:


According to some people I talked to, Bentley's story about being immortal seems to check out. It shouldn't be too much of a surprise, I guess. [[Statesman]] himself is probably nearly a hundred years old by now.
'Dorjan did as the Emperor bid him, and led us down to the dark to meet these friends in darkness his family was supposed to have. We followed Dorjan deep underground through dark caverns until we found worked stone and great halls. Then there were movements in the shadows, and we all felt surrounded by spirits. A man came forth and welcomed Dorjan as a brother. He welcomed the Emperor to the halls of the Path of the Dark, and bid us enter. Then I saw that this man was not a man, nor were any of those who watched from the shadowed halls. I looked to Dorjan for guidance, as we had fought together and stood side by side. But now I saw that Dorjan was shifting form into a shape that was not his own.


{{Mission Objective|Entrance=|Primary=Find Bentley Berkeley|Secondary=Meet with Bentley Berkeley|Additional=|Completion=Bentley Berkeley has been kidnapped.}}
'I saw things moving in towards us. The Emperor exhorted them. Fear overcame me.


{{Mission Clue|Name=A note from Bentley Berkeley|Text=Grabbed by jack-booted thugs. Luckily, ready for that. Paragon City and all. Check with your friend, sent message regarding where to find me.}}
'Through the darkness, I ran.'}}


'''Enemies'''
'''Debriefing'''
 
{{Enemy Council}}


'''Debriefing'''
This is strange, {{Character}}. This account you found makes it seem like the Path of the Dark is an ancient order dating back to Rome. Why would they be hooked up with the Council? This can't be good. I'm going to keep looking into it. I'll let you know as soon as I have something.


The Council must have grabbed Berkeley to keep him from telling you what he knows about the Path of the Dark. It looks like he was anticipating that, though. I got a message while you were out: Berkeley's sent us a set of coordinates. I'll take a look at them and see what they mean.
==== {{UL|Meet with Bentley Berkeley}} ====


==== {{UL|Rescue Bentley Berkeley}} ====
'''Briefing'''
'''Briefing'''


I checked those coordinates we got after Bentley Berkeley was kidnapped by the [[Council]]. They may be the location of a Council base, probably the one where they're keeping Berkeley. So, are you ready to rescue an immortal?
I've been researching this 'Path of the Dark' for you, and I think I may have a breakthrough.  I was contacted by a man called [[Bentley Berkeley]], who claims to have fought the Path before, back in the 1920's and 30's.  Mr. Berkeley claims to be immortal, too, so I didn't really know what to make of him.  But it's just possible that he may have some good leads. {{green|Would you like me to contact him and arrange the meeting?}}  This is getting into some dangerous territory, though.  It might be a good idea to bring some allies with you, just in case.


This one will probably be tough. They may not be expecting you, but they'll likely have a heavy guard on him, just in case. I'd recommend that you prepare yourself and take some friends with you.
'''Mission Acceptance'''


There's sure to be a lot of agents in there, but your goal is to free Bentley Berkeley. I'd hate to think of what the Council could do to him if they took their time.
Okay, you'll be meeting with Bentley in an old office building he owns part of. If he's tangled with The Path of the Dark in the past he might have some information about how they're connected to the Council.


===== {{UL|Rescue Bentley Berkeley}} =====
According to some people I talked to, Bentley's story about being immortal seems to check out. It shouldn't be too much of a surprise, I guess. [[Lord Recluse]] himself is probably nearly a hundred years old by now.
{{Mission Objective|Entrance=|Primary=Rescue Bentley Berkeley|Secondary=|Additional=|Completion=}}


{{Mission Clue|Name=Bentley's Tale|Text=After rescuing him, Bentley Berkeley told you:
'''Unnecessary Solicitation'''


'Hi there.  Bentley Berkeley here, pleased to meet you.  You did a big thing stopping those Council fellas from leaving.  They were going to join something called 'The Path of the Dark,' a nasty secret society I first encountered back in the 1920's. I got hooked up with a bunch of guys and dolls who were fightin' the worst the supernatural could offer, and The Path of the Dark was on that list.  
You'll be meeting with Bentley Berkeley in an old office building he's part owner of. All you should need to do is talk to him.


'I only tangled with the Path a few times, but others in the group fought them extensively. There was this functionary in the Italian government named Ridolfo Uzzano who was determined to contact them; Jennie Bassie and her team often clashed with his boys.
This is getting into some dangerous territory, though. It might be a good idea to bring some allies with you.


'I may not have known a lot about the Path, but Jennie's grandson Sam lives in the city.  I know that Jennie kept a journal, and that might give you some insight.
{{Ambush|'''You'll never find Bentley Berkeley, {{Character}}!


'I don't know where the kid is these days, I got a bad habit of losing track of people.  You'd think I'd learn, wouldn't you?  Talk to Peter Stemitz, he tends to keep an eye on things. And tell Pete hello from me.  He wasn't Pete the last time I knew him, but he should remember me.'}}
''Upon acceptance of the mission, there will be an ambush by the [[Council]].''}}


'''Notable NPCs'''
{{Mission Objective|Entrance=This old building once held a prestigious banking firm, but has now been laid low by neglect.|Primary=Find Bentley Berkeley|Secondary=Meet with Bentley Berkeley|Additional=|Completion=Bentley Berkeley has been kidnapped.}}
* Perimeter Defense robot {{Named|Faction=Council|Type=Mark II Warcry}}
* Interior Defense robot {{Named|Faction=Council|Type=Mark II Warcry}}


'''Enemies'''
'''Enemies'''
Line 194: Line 202:
{{Enemy Council}}
{{Enemy Council}}


===== {{UL|Talk to Peter Stemitz}} =====
'''Notable NPCs'''
{{Mission Objective|Entrance=|Primary=Talk to Peter Stemitz|Secondary=|Additional=|Completion=You rescued Bentley Berkeley, who directed you to see Peter Stemitz.}}


'''Briefing''' [[Peter Stemitz]]
* [[Council/Robots#Mk II Zenith Warcry|Mk II Zenith Warcry]] (Boss)


Good to see you. Yeah, I got word to expect you from good old Bentley. Man, Bentley and I used to hang out way, way back. We took on the Path, [[Baron Zoria]] and his [[Circle of Thorns]], all kinds of weird stuff. Yeah, I was a different person then - literally. I remember more past lives that I can shake a stick at.
{{NPC Text|type=villain|title=Mk II Zenith Warcry dialogue|text=
'''Before Combat:''' ''Capture of Bentley Berkeley complete. Prisoner Transferred. Prepare for Clean-up Operation.''<br />
'''Combat Start:''' ''You will not find your informant here, hero.''}}


Yeah, it's weird. I just deal with it.


Anyway, I know where Bassie's grandson is. I already told him to expect you, so he should have his grandmother's journal for you. Let me warn you, though, that this road you're on is a dangerous one. The masters of the Path of the Dark are already aware of your interference, and are planning against you at every turn. You're on the verge of some big-time secrets, but the answers ain't gonna give you much comfort. This is so gonna get worse before it gets better, dude.
{{Mission Clue|Name=A note from Bentley Berkeley|Text=Grabbed by jack-booted thugs. Luckily, ready for that. Paragon City and all. Check with your friend, sent message regarding where to find me.}}


===== {{UL|Find Sam Bassie, get journal}} =====
'''Debriefing'''
{{Mission Objective|Entrance=|Primary=Find Sam Bassie, get journal|Secondary=Find Sam Bassie, 2 Journals to find|Additional=|Completion=You rescued Sam Bassie from the Council and retrieved his grandmother's journal.}}


{{Mission Clue|Name=First part of Jennie's journal|Text=
The Council must have grabbed Berkeley to keep him from telling you what he knows about the Path of the Dark. It looks like he was anticipating that, though. I got a message while you were out: Berkeley's sent us a set of coordinates. I'll take a look at them and see what they mean.
This section of Jennie Bassies's journal chronicles the adventures of Jennie and her husband Henry back in the 1920s. You read:


'April 21st, 1926<br />
==== {{UL|Rescue Bentley Berkeley}} ====
'It was Ridolfo Uzzano who got it rolling again. They said he had dreams of being a priest before his ambitions got the better of him; it was all his digging around in the Vatican records that showed him the way. We caught up with some of his thugs as they were beating information out of farmers in the countryside, but by the time we caught on we were too late. Uzzano's goons were already preparing an expedition into some hidden caves to find those beastly Dark Path types.
'''Briefing'''


'From what we could gather, he thought that he could talk to their leader, an immortal mad king called 'Emperor Agustulus.' Henry got all portentous about the name, but I've never had a head for history and fell asleep as he was explaining on the train.'}}  
I checked those coordinates we got after Bentley Berkeley was kidnapped by the [[Council]]. They may be the location of a Council base, probably the one where they're keeping Berkeley. {{green|So, are you ready to rescue an immortal?}}


{{Mission Clue|Name=Second part of Jennie's journal|Text=This section of Jennie Bassies's journal chronicles the adventures of Jennie and her husband Henry back in the 1920s. You read:
This one will probably be tough. They may not be expecting you, but they'll likely have a heavy guard on him, just in case. I'd recommend that you prepare yourself and take some friends with you.


'April 22nd, 1926<br />
'''Mission Acceptance'''
'We followed Uzzano and his thugs underground. We caught up with them far below. The fight was terrible in the darkness. Gunshots rang out, and the light of our electric torches whirled every which way. I lost track of who was where for a moment and looked around, trying to find Henry, or Big Six, or anyone. As my beam played about, I saw that we'd entered a cavern of worked stone, with high carved columns and arches.  I swear I saw men moving, or things like men, dressed like Roman soldiers.  There were other things that moved, too, but they avoided my little light.


'Then Big Six's hand was on my shoulder, and I was back with him and dear Henry and Spencer and Miss Akihara. The fight was over, and though we'd won, they couldn't find Uzzano.
There's sure to be a lot of agents in there, but your goal is to free Bentley Berkeley. I'd hate to think of what the Council could do to him if they took their time.


'Then we saw that the bodies were being dragged back into the darkness by something.  By Uzzano. We saw him then, for the last time I think, as the darkness writhed around him. It moved around him like an ocean wave dragging a man out to the sea, and he was screaming, screaming.
'''Unnecessary Solicitation'''


'But I cannot say if he was screaming in terror, or in ecstasy.'}}
There's sure to be a lot of agents in there, but your goal is to free Bentley Berkeley. I'd hate to think of what the Council could do to him if they took their time.


{{Mission Clue|Name=Third part of Jennie's journal|Text=This section of Jennie Bassies's journal chronicles the adventures of Jennie and her husband Henry back in the 1920's. You read:
===== {{UL|Rescue Bentley Berkeley}} =====
 
{{Mission Objective|Entrance=You found a secret entrance in the basement of this old office building.|Primary=Rescue Bentley Berkeley|Secondary=Bentley Berkeley|Additional=|Completion=You rescued Bentley Berkeley, who directed you to see Peter Stemitz.}}
'May 6th, 1926<br />
'Still can't write about it. Sweet, sweet Henry tells me I should sleep, but every time I close my eyes I still see Uzzano, screaming at the end. Now we're on the run from the latest terror the Italian government has unleashed, a walking shadow in uniform they call [[Requiem]]. He hunts us everywhere.
 
'June 24, 1926<br />
'We only just escaped Italy, but not without loss. Requiem, that monster, tried to stop the train. Big Six went out to fight him. I could only hear the battle as Miss Akihara used her 'Nin-jya' arts to help us escape, but it was terribly violent, and terribly short. Big Six is dead. He was strong as a locomotive, indomitable in the face of evil, and had a heart as big as the world. And that fiend slew him in minutes. That beast Requiem gloated as he died. I tried to concentrate and fight back the tears, but as I listened I had a sudden horrible shock!  Henry says it couldn't be, but I recognized that voice, that tone, when Requiem spoke. He looks different now, and I hope that whatever happened to him hurt horribly, but that voice, it was Uzzano! I don't know how he survived the path of the Dark, but the monster called Requiem is Ridolfo Uzzano! I swear it!}}


'''Enemies'''
'''Enemies'''
Line 239: Line 239:
{{Enemy Council}}
{{Enemy Council}}


'''Debriefing'''
'''Notable NPCs'''
* Perimeter Defense robot ([[Council/Robots#Mk II Zenith Warcry|Mk II Zenith Warcry]])
* Interior Defense robot ([[Council/Robots#Mk II Zenith Warcry|Mk II Zenith Warcry]])
* [[Bentley Berkeley]] (NPC)


The information in this journal is a lot to absorb. If Jennie Bassie was right, and Requiem was an Italian functionary from the 20's named Ridolfo Uzzano, then it could be that he got his powers from this 'Path of the Dark.' I know the Council villain [[Arakhn]] claims to be fused with a [[Nictus]], like those [[Warshade]]s you've seen running around. I've always assumed Requiem had the same story, but maybe there's something more mystical in his background. After all, he's been in operation a lot longer.
{{NPC Text|type=villain|title=Defense robots dialogue|text=
'''Before Combat:'''
:'''Perimeter Defense robot:''' ''Perimeter Breach Detected.''
'''Combat Start:'''
:'''Perimeter Defense robot:''' ''Perimeter Breach Confirmed.''
----
'''Before Combat:'''
:'''Interior Defense robot:''' ''Interior Breach Detected.''
'''Combat Start:'''
:'''Interior Defense robot:''' ''Interior Breach Confirmed. Moving to Neutralize Target.''}}


==== {{UL|Investigate Council's travel agent front company}} ====
{{NPC Text|title=Bentley Berkeley|text=
'''On Rescue:''' ''Thanks for the rescue, {{Character}}. I'll give you the skinny on what I know.''}}


'''Briefing'''


I did a bit of digging, and I found that all of those [[Council]] agents who were being sent overseas to join the Path of the Dark.  They all booked their flights through the same agency.  From the low number of bookings and the way that they're clustered, I think that this agency might be a front for the Council.  If you could investigate the place and locate their records, it could give us a clue to how they were channeling those men out of the country, and maybe even why they'd sent them to the Path of the Dark.
{{Mission Clue|Name=Bentley's Tale|Text=After rescuing him, Bentley Berkeley told you:


Look for any records of where those men were going to or coming fromThat could tell us a lot.
'Hi there.  Bentley Berkeley here, pleased to meet you.  You did a big thing stopping those Council fellas from leaving.  They were going to join something called 'The Path of the Dark,' a nasty secret society I first encountered back in the 1920'sI got hooked up with a bunch of guys and dolls who were fightin' the worst the supernatural could offer, and The Path of the Dark was on that list.  


===== {{UL|Find travel data}} =====
'I only tangled with the Path a few times, but others in the group fought them extensivelyThere was this functionary in the Italian government named Ridolfo Uzzano who was determined to contact them; Jennie Bassie and her team often clashed with his boys.
{{Mission Objective|Entrance=|Primary=Find travel data|Secondary=Find travel data|Additional=|Completion=You found some travel reports that gave you a leadYou'll need to have them decrypted, though.  You instantly thought of Marisel Valenzuela, the freelance investigator.}}


{{Mission Clue|Name=Travel reports|Text=These listings show the movements of a number of Council soldiers from Paragon City to Italy. All the orders for tickets are made from the same office, probably a Council base, but the location is encrypted. As you copy the files, you also notice that of the many soldiers sent out, not all of them return.}}
'I may not have known a lot about the Path, but Jennie's grandson Sam lives in the city. I know that Jennie kept a journal, and that might give you some insight.


===== {{UL|Get files to Marisel Valenzuela}} =====
'I don't know where the kid is these days, I got a bad habit of losing track of people.  You'd think I'd learn, wouldn't you?  Talk to Peter Stemitz, he tends to keep an eye on things.  And tell Pete hello from me.  He wasn't Pete the last time I knew him, but he should remember me.'}}
{{Mission Objective|Entrance=|Primary=Get files to Marisel Valenzuela|Secondary=|Additional=|Completion=}}


'''Briefing''' [[Merisel Valenzuela]]
===== {{UL|Talk to Peter Stemitz}} =====


This will be easy, I will be pleased to decrypt this file for you. Any blow struck against the Council is good. I'll mark the location of the base for you. If you can find out what became of these men, it could be very important.
'''Unnecessary Solicitation'''
 
Be careful, however, they may have strong defenses ready for you.


===== {{UL|Search base for clues}} =====
From what Bentley said, Peter Stemitz could be able to direct you to that journal. It might be able to tell us more about this 'Path of the Dark.'
{{Mission Objective|Entrance=|Primary=Search base for clues|Secondary=2 clues to find|Additional=|Completion=You have found some important information about the Council and the Path of the Dark.}}


{{Mission Clue|Name=Personnel transfer forms|Text=These forms list the soldiers sent overseas for initiation in the Path of the Dark. Of those that return, you notice that many of them are transferred out of their old units and join the ranks of the Eclipse, known more simply as the War Wolves.}}
{{Ambush|'''Attack the moment {{Character}} is sighted!


{{Mission Clue|Name=The Seed of Darkness|Text=These hand-written instructions detail the careful security around an upcoming shipment arriving in [[Paragon City]]. It reads, in part:
''Upon acceptance of the mission, there will be an ambush by [[Council]].}}


'It is by my order that security be increased before the Shadow Seed arrives.  It is of such utmost import that no precaution is sufficient.  Once the seed has been implanted in the caverns beneath the city, it shall establish a branch of the Path of the Dark here in America.  We shall no longer need to send initiates overseas, and can flood the streets of Paragon City with bonded War Wolves.  I cannot overstate the import of the Seed's safe arrival and emplacement underground.  Do not fail in this.
{{Mission Objective|Entrance=|Primary=Talk to Peter Stemitz|Secondary=|Additional=|Completion=}}


' - Requiem'}}
{{Mission Briefing|Type=Briefing|Contact=Peter Stemitz|Text=
{{Character}}, good to see you. Yeah, I got word to expect you from good old Bentley. Man, Bentley and I used to hang out way, way back. We took on the Path, [[Baron Zoria]] and his [[Circle of Thorns]], all kinds of weird stuff. Yeah, I was a different person then - literally. I remember more past lives that I can shake a stick at.


'''Notable NPCs'''
Yeah, it's weird. I just deal with it.
* Perimeter Defense robot {{Named|Faction=Council|Type=Mark II Warcry}}
* Interior Defense robot {{Named|Faction=Council|Type=Mark II Warcry}}
* Archon Philippo {{Named|Faction=Council|Type=Equinox Archon}}


'''Enemies'''
Anyway, I know where Bassie's grandson is. I already told him to expect you, so he should have his grandmother's journal for you. Let me warn you, though, that this road you're on is a dangerous one. The masters of the Path of the Dark are already aware of your interference, and are planning against you at every turn. You're on the verge of some big-time secrets, but the answers ain't gonna give you much comfort. This is so gonna get worse before it gets better, dude.
}}


{{Enemy Council}}
===== {{UL|Find Sam Bassie, get journal}} =====
'''Unnecessary Solicitation'''


'''Debriefing'''
The Council has tried to stay a step ahead of you throughout this, {{Character}}, and I don't think they're going to stop now. Be ready.


So, the initiates into the Path of the Dark return as War Wolves.  That explains where the Council has been getting those creatures from.  The Council former leadership didn't have them back in the 40's, so maybe this is a new development in the relationship between the Path of the Dark and the Council.  If they can bring that 'Shadow Seed' to the city, they'll be able to send out hordes of War Wolves into the city.  I'll start looking for more information on the seed.  I'll have a new mission for you soon.  There may still be time to stop them.
{{Mission Objective|Entrance=You found Sam Bassie's office in the building's index easily enough. You also found Council troops waiting for you.|Primary=Find Sam Bassie, get journal|Secondary=Find Sam Bassie, 2 Journals to find|Additional=|Completion=You rescued Sam Bassie from the Council and retrieved his grandmother's journal.}}
 
==== {{UL|Take the Shadow Seed from the Council}} ====
 
'''Briefing'''
 
There may still be a chance to stop the [[Council]] from smuggling a Shadow Seed into the city to start a new branch of the Path of the Dark and flood the city with their War Wolves. This is going to be a very tough battle, but if you're ready, I know where the Seed is right now.
 
This will be extremely difficult. I'd really recommend gathering as many allies as you can before you enter this one.
 
Your goal is to find the Shadow Seed. I don't know what it is or what it will look like, but if the Council can use it we may find the city overrun with their strongest monsters. It may still be in a crate, or the leader of the operation might have it. He should be a Vampyr named 'Racco.'
 
{{Mission Objective|Entrance=|Primary=Defeat Racco & recover Seed|Secondary=Find Shadow Seed|Additional=|Completion=It looks like the Council was one step ahead of you.  The Shadow Seed is gone.}}
 
{{Mission Clue|Name=Shadow Seed missing|Text=The careful packaging and lingering darkness in this crate make it seem likely that the Shadow Seed might have been here once.  But it's gone now.}}
 
{{EdNote|note=The first clue (above) disappears when the second clue (below) appears.}}
 
{{Mission Clue|Name=Shadow Seed delivered!|Text=After his defeat, Archon Racco told you:
 
'You are too late, fool! We knew you were onto us, and this is but a distraction! The seed is even now being implanted deep beneath the ground. Soon it shall grow and the Council shall conquer! The Council and the Path of the Dark!'}}
 
'''Noticable NPCs'''
* Archon Racco {{Named|Faction=Council|Type=Dark Equinox Archon}}


'''Enemies'''
'''Enemies'''


{{Enemy Council}}
{{Enemy Council}}
'''Debriefing'''
We missed it? How could that be? If they can plant that thing, then there could be no stopping the Council and the Path of the Dark. It's not over yet. I don't know how, but I'll find some way to locate the Shadow Seed before the Path of the Dark can take root under Paragon City.
==== {{UL|Take the Shadow Seed from the Council}} ====
'''Briefing'''
You aren't going to believe this, but I know where we can find the Shadow Seed and stop the [[Council|Council's]] plan to plant it beneath the city! Do you remember Bentley Berkeley? The immortal guy who fought the Path of Darkness back in the 20's? Well, after you rescued him he kept following the case. He's there, now, deep underground where the Council has the Seed. I can give you his last location the moment you're ready.
The Council will likely throw everything they can against you to protect that thing. You'll need all the allies, supplies, and luck you can get.
The Shadow Seed is your top priority, but in order to get it away safely you'll also need to defeat the leader of the force down there, a vampyr archon called 'Ulyr.' To top it off, I think that Bentley Berkeley might be in trouble. He's done too much for the city to just leave him there to the Council's mercies. If this all works out, it could be one of the biggest defeats the Council has suffered in years.
{{Mission Objective|Entrance=|Primary=Defeat Ulyr & his guards|Secondary=Find Bentley Berkeley, Find Shadow Seed|Additional=|Completion=With the Seed in hand, Bentley Berkeley freed, and Ulyr defeated, you return to the surface.}}
{{Mission Clue|Name=The Shadow Seed|Text=The inky black surface of this hard dark sphere is cold to the touch. It's difficult to hold it for long, as strange dark energies palpably swirl around and within it.}}


'''Notable NPCs'''
'''Notable NPCs'''
* Archon Lyvan {{Named|Faction=Council|Type=Dark Equinox Archon}}
* Bentley Berkeley (Hostage)


'''Enemies'''
* Archon Royt ([[Council/Vampyri#Equinox Archon|Equinox Archon]]) (Boss)
* [[Council/Robots#Mk II Zenith Warcry|Mk II Zenith Warcry]] (Boss)
* Sam Bassie (NPC)


{{Enemy Council}}
{{NPC Text|type=villain|title=Mk II Zenith Warcry dialogue|text=
'''Before Combat:''' ''Capture of Sam Bassie is imminent.''<br />
'''Combat Start:''' ''Engage hostile forces!''}}


'''Debriefing'''
{{NPC Text|type=villain|title=Archon Royt dialogue|text=
'''Before Combat:''' ''Do our men have the book yet?''<br />
'''Combat Start:''' ''Ah, {{Character}}. It will be a pleasure to kill you.''}}


The Council has suffered a major defeat, and it was all thanks to you. I'll make sure the Shadow Seed gets to the [[DATA]] vaults.
{{NPC Text|title=Sam Bassie|text=
'''On Rescue:''' ''I hid two other parts of my grandmother's journal when the Council showed up.''}}


It's really amazing to think about all that we've learned so far. About [[Requiem|Requiem's]] origins as Ridolfo Uzzano, about the Path of the Dark. There's still so many questions, too. Is this Path of the Dark somehow related to the [[Nictus]]? I'm sure you have noted the similarities between Requiem and [[Arakhn|Arakhn's]] powers. If I've learned one thing in this business, it's not to trust coincidences.


But I guess that's another worry for another day. Right now, the entire city owes you a debt of thanks it may never be able to repay. You are truly a hero.
{{Mission Clue|Name=First part of Jennie's journal|Text=
This section of Jennie Bassie's journal chronicles the adventures of Jennie and her husband Henry back in the 1920's. You read:


== Missions ==
'April 21st, 1926


=== {{UL|Fight the Council head-on wherever they appear}} ===
'It was Ridolfo Uzzano who got it rolling again. They say he had dreams of being a priest before his ambition got the better of him; it was all his digging around in the Vatican records that showed him the way. We caught up with some of his thugs as they were beating information out of farmers in the countryside, but by the time we caught on we were too late. Uzzano's goons were already preparing an expedition into some hidden caves to find those beastly Dark Path types.


'''Briefing'''
'From what we could gather, he thought that he could talk to their leader, an immortal mad king called 'Emperor Augustus.' Henry got all portentous about the name, but I've never had a head for history and fell asleep as he was explaining on the train.'}}


The [[Council]] takes its battles with the city's heroes personally, {{Character}}, but it seems that they've decided to target you especially. With your reputation, they think that if they can prove they can defeat you, it will help them intimidate newer heroes and keep anyone from disrupting their operations. {{Green|The only way to combat this operation is to fight the Council head-on wherever they appear.}}
{{Mission Clue|Name=Second part of Jennie's journal|Text=
This section of Jennie Bassie's journal chronicles the adventures of Jennie and her husband Henry back in the 1920's. You read:


'''Mission Acceptance'''
'April 22nd, 1926


The Council are ruthless enemies, but I have every confidence that you'll succeed against them.
'We followed Uzzano and his thugs underground. We caught up with them far below. The fight was terrible in the darkness. Gunshots rang out, and the lights of our electric torches whirled every which way. I lost track of who was where for a moment and looked around, trying to find Henry, or Big Six, or anyone. As my beam played about, I saw that we'd entered a cavern of worked stone, with high carved columns and arches. I swear I saw men moving, or things like men, dressed like Roman soldiers. There were other things that moved, too, but they avoided my little light.


'''Unnecessary Solicitation'''
'Then Big Six's hand was on my shoulder, and I was back with him and dear Henry and Spencer and Miss Akihara. The fight was over, and though we'd won, they couldn't find Uzzano.


{{red|missing data}}
'Then we saw that the bodies were being dragged back into the darkness by something. By Uzzano. We saw him then, for the last time I think, as the darkness writhed around him. It moved around him like an ocean wave dragging a man out to sea, and he was screaming, screaming.


{{Mission Objective|Entrance=|Primary=Defeat 40 Council|Secondary=|Additional=|Completion={{red|missing data}}}}
'But I cannot say if he was screaming in terror, or in ecstasy.'}}  
 
'''Debriefing'''


They say you can judge a person by their enemies. By that measure, you have demonstrated your heroism beyond any doubt.
{{Mission Clue|Name=Third part of Jennie's journal|Text=
This section of Jennie Bassie's journal chronicles the adventures of Jennie and her husband Henry back in the 1920's. You read:


=== {{UL|Discourage folks from joining the Council}} ===
'May 6th, 1926


'''Briefing'''
'Still can't write about it. Sweet, sweet Henry tells me I should sleep, but every time I close my eyes I still see Uzzano, screaming at the end. Now we're on the run from the latest terror the Italian government has unleashed, a walking shadow in uniform they call [[Requiem]]. He hunts us everywhere.
 
The [[Council|Council's]] propaganda seems to be having an effect on the people in [[Founders' Falls]]. I guess everyone needs someone to look up to, and the Council's powers lets them take advantage of that. I'd like you to head over there and engage some Council soldiers in combat. People have a lot of respect for you in this town. You've got the power to discourage folks from joining the Council.


You've got to show Founders' Falls the Council's true colors.
'June 24th, 1926


{{Mission Objective|Entrance=|Primary=Defeat 40 Council in Founders' Falls|Secondary=|Additional=|Completion=}}
'We only just escaped Italy, but not without loss. Requiem, that monster, tried to stop the train. Big Six went out to fight him. I could only hear the battle as Miss Akihara used her 'Nin-jya' arts to help us escape, but it was terribly violent, and terribly short. Big Six is dead. He was strong as a locomotive, indomitable in the face of evil, and had a heart as big as the world. And that fiend slew him in minutes. That beast Requiem gloated as he died. I tried to concentrate and fight back the tears, but as I listened I had a sudden, horrible shock! Henry says it couldn't be, but I recognized that voice, that tone, when Requiem spoke. He looks different now, and I hope that whatever happened to him hurt horribly, but that voice, it was Uzzano! I don't know how he survived the path of the Dark, but the monster called Requiem is Ridolfo Uzzano! I swear it!}}


'''Debriefing'''
'''Debriefing'''


Good work. With you on the streets, the folks in Founders' Falls will have someone worthwhile to look up to. They won't have to waste their admiration on the Council.
The information in this journal is a lot to absorb. If Jennie Bassie was right, and Requiem was an Italian functionary from the 20's named Ridolfo Uzzano, then it could be that he got his powers from this 'Path of the Dark.' I know the Council villain [[Arakhn]] claims to be fused with a [[Nictus]], like those [[Warshade]]s you've seen running around. I've always assumed Requiem had the same story, but maybe there's something more mystical in his background. After all, he's been in operation a lot longer.


=== {{UL|Prevent the Council from reanimating their fallen leaders}} ===
==== {{UL|Investigate Council's travel agent front company}} ====


'''Briefing'''
'''Briefing'''


It seems the [[Council]] has decided to try their hand at magic. They've managed to recover the bodies of several deceased [[Council]] leaders, and they're going to try to reanimate them! That's a dangerous proposition, to say nothing of disgusting. {{Green|I need you to prevent the Council from reanimating their fallen leaders.}} You'll have to hurry. The ceremony could take as little as 90 minutes.
I did a bit of digging, and I found that all of those [[Council]] agents who were being sent overseas to join the Path of the Dark.  They all booked their flights through the same agency. From the low number of bookings and the way that they're clustered, I think that this agency might be a front for the Council. {{green|If you could investigate the place and locate their records,}} it could give us a clue to how they were channeling those men out of the country, and maybe even why they'd sent them to the Path of the Dark.


'''Mission Acceptance'''
'''Mission Acceptance'''


I'm counting on you to stop this, {{Character}}. The [[Council]] is bad enough as it is!
Look for any records of where those men were going to or coming from.  That could tell us a lot.


'''Unnecessary Solicitation'''
'''Unnecessary Solicitation'''


That [[Council]] ceremony has already started. Get over there, and you may still be able to do something about it!
Look for any records of where those men were going to or coming from.  That could tell us a lot.


{{Mission Objective|Entrance=An eerie chanting fills the air.|Primary=Defeat all villains in base - 90 minutes timed|Secondary=4 bodies to recover|Additional=|Completion=You prevented the Council from reanimating their fallen leaders.}}
===== {{UL|Find travel data}} =====
{{Mission Objective|Entrance=This place is remarkably devoid of workers for a firm of any kind. You keep on alert; the Council may be nearby.|Primary=Find travel data|Secondary=Find travel data|Additional=|Completion=You found some travel reports that gave you a lead.  You'll need to have them decrypted, though.  You instantly thought of Merisel Valenzuela, the freelance investigator.}}


'''Enemies'''
'''Enemies'''
Line 406: Line 376:
{{Enemy Council}}
{{Enemy Council}}


''The wisdom of the dead is ours!''<br />
{{NPC Text|type=villain|title=Council Patrol dialogue|text=
''You'll ruin everything!''
'''Before Combat:'''
:'''Council minion 1''' ''Honestly, Freddie, patrol duty is the worst.''
:'''Council minion 2:''' ''I know. Nothing ever happens around here anyway.''}}


'''Notable NPCs'''
* Ulor {{Named|Faction=Vampyri|Type=Dark Equinox Archon}}
* Hostage (NPC)


{{NPC Text|title=Council Hostage|text=
{{Mission Clue|Name=Travel reports|Text=These listings show the movements of a number of Council soldiers from Paragon City to Italy. All the orders for tickets are made from the same office, probably a Council base, but the location is encrypted. As you copy the files, you also notice that of the many soldiers sent out, not all of them return.}}
''Before Combat''
:'''Council Lieutenant:''' Let this one day that our leaders may rise!
:'''Hostage:''' Don't hurt me! I'm begging you!
''Combat Start''
:'''Council Lieutenant:''' Soon you'll face the wrath of a true leader!
''Upon Rescue''
:'''Hostage:''' They would have killed me, {{Character}}!
}}
{{NPC Text|type=villain|title=Ulor|text='''Before Combat:''' They shall rise and lead us to victory!<br />'''Combat Start:''' You! You think you can stop the power of the Council?}}
'''Debriefing'''
 
Job well done, {{Character}}. I guess it's true that the [[Council]] will go to any lengths to gain any measure of power. Their roots date all the way back to the 1940's and, let me tell you, they've spawned some frightening characters during that time.
 
=== {{UL|Rescue the district attorney from the Council}} ===
 
'''Briefing'''
 
{{Green|{{Character}}, I need you to rescue the district attorney from the [[Council]]!}} They're at his office right now, tearing it to pieces! You'll have to move quickly if you want to save the people inside! You'll only have 90 minutes to stop the Council!
 
'''Mission Acceptance'''
 
District attorney Hansen has put a lot of Council soldiers behind bars; this raid could be their attempt at revenge.


===== {{UL|Get files to Merisel Valenzuela}} =====
'''Unnecessary Solicitation'''
'''Unnecessary Solicitation'''


The district attorney's office is still under siege!
Merisel Valenzuela is probably your best  bet to get those files decrypted. She can be found in Brickstown.


{{Mission Objective|Entrance=Red paint is splashed on the walls and carpet, and the beautiful oak furniture has been refinished with a chainsaw.|Primary=Defeat all villains in office - 90 minutes timed|Secondary=5 people to rescue|Additional=|Completion=You rescued District Attorney Hansen from the Council.}}
{{Ambush|'''Stop that hero!


{{Mission Clue|Name=The district attorney's history|Text=When you rescued him, district attorney Hansen told you:
''Upon acceptance of the mission, there will be an ambush by [[Council]].''}}


'Last week I was handed a case involving a soldier who had left the Council.  But it was obvious that the evidence was trumped up, and I dropped the case.  That's when the Council came after me.  They told me if I didn't prosecute, I'd be sorry. Thanks. If it weren't for you, I don't think I would have made it out of here alive.' }}
{{Mission Objective|Entrance=|Primary=Get files to Merisel Valenzuela|Secondary=|Additional=|Completion=}}


'''Notable NPCs'''
{{Mission Briefing|Type=Briefing|Contact=Merisel Valenzuela|Text=


* District Attorney Hansen (NPC)
This will be easy, {{Character}}, I will be pleased to decrypt this file for you. Any blow struck against the Council is good. I'll mark the location of the base for you. If you can find out what became of these men, it could be very important.
* Office worker x4 (NPC)


'''Enemies'''
Be careful, however, they may have strong defenses ready for you.
 
{{Enemy Council}}
 
{{NPC Text|type=villain|title=Council Minions|text=
''Before Combat''
:'''Council Minion 1:''' Heh. Hansen will play ball from now on.
:'''Council Minion 2:''' He sure better!
''Combat Start''
:'''Council Minion 1:''' I'm going to rearrange your face!
}}
{{NPC Text|type=villain|title=Council Patrol|text=
''Before Combat''
:'''Council Minion 1:''' Orders are to fan out and trash the place.
:'''Council Minion 2:''' Yeah! Teach Hansen a lesson!
''Combat Start''
:'''Council Minion 1:''' Heads up! Hero alert!
:'''Council Minion 2:''' You shouldn't have come here!
}}
}}
{{NPC Text|title=Office Workers|text='''Upon Rescue:''' They said Hansen would be sorry!}}
{{NPC Text|title=District Attorney Hansen|text='''Upon Rescue:''' I'll tell you what this is all about!}}
'''Debriefing'''
Good work, {{Character}}. Hansen and his assistants are safe, and the [[Council]] has learned they can't push the law around in this town.
=== {{UL|Protect the Free Press' office from Council violence}} ===
'''Briefing'''
Did you read the article about the [[Council]] in yesterday's [[Paragon City]] Free Press? Not too flattering. It brought up a number of incidents the [[Council]] would rather keep in the past, and even hinted at a former connection to a mysterious group called [[Arachnos]]. {{green|I'd like you to protect the Free Press' office from Council violence.}} Please hurry. It's up to you to keep those presses rolling. You'll have only 60 minutes to stop the [[Council]].
'''Mission Acceptance'''
It takes brave reporters to stand up to the Council's harassment. Take good care of their office, {{Character}}.


===== {{UL|Search base for clues}} =====
'''Unnecessary Solicitation'''
'''Unnecessary Solicitation'''


That newspaper could still be in danger. I need you to get over there right away.
Marisel's decryption was right on. That base might have a number of clues that could explain what's going on between the Path of the Dark and the Council.


{{Mission Objective|Entrance=You hear some Council soldiers joking in the next room. From what they say, it's clear that this office has been booby trapped!|Primary=Defeat all agents in office - 60 minutes timed|Secondary=5 booby traps to disarm|Additional=|Completion=You rescued the Paragon City Free Press from the Council.}}
{{Mission Objective|Entrance=Beneath the warehouse you find a hidden Council complex.|Primary=Search base for clues|Secondary=2 clues to find|Additional=|Completion=You have found some important information about the Council and the Path of the Dark.}}


'''Enemies'''
'''Enemies'''
Line 499: Line 413:
{{Enemy Council}}
{{Enemy Council}}


{{NPC Text|type=villain|title=Council Minions|text=
'''Notable NPCs'''
''Before Combat''
* Perimeter Defense robot ([[Council/Robots#Mk II Zenith Warcry|Mk II Zenith Warcry]]) (Boss)
:'''Council Minion 1:''' Did you rig anything good?
* Archon Philippo ([[Council/Vampyri#Equinox Archon|Equinox Archon]]) (Boss)
:'''Council Minion 2:''' Yeah! Just wait 'til Mr. Editor turns on his computer!
''Combat Start''
:'''Council Minion 1:''' I'll rip you apart, {{Character}}!
}}


'''Debriefing'''
{{NPC Text|type=villain|title=Perimeter Defense robot dialogue|text=
'''Before Combat:''' ''Perimeter Breach Detected.''<br />
'''Combat Start:''' ''Perimeter Breach Confirmed.''}}


Good work, {{Character}}. If you hadn't been there, those reporters would have suffered some nasty surprises the next time they showed up for work. I hope this experience won't deter them from saying what needs to be said.
{{NPC Text|type=villain|title=Archon Philippo dialogue|text=
'''Before Combat:''' ''We must repulse this attack by {{Character}}!''<br />
'''Combat Start:''' ''You have learned too much. It will cause you an unfortunate end.''}}


The [[Council]] cares a lot about their reputation, {{Character}}, even more than the villain group they overthrew. The [[Council]] relies on a certain mystique to keep people in fear of them. If we can tear apart that fear, perhaps we can tear apart the [[Council]] itself.


=== {{UL|Rescue Leon Natale from the Council}} ===
{{Mission Clue|Name=Personnel transfer forms|Text=These forms list the soldiers sent overseas for initiation in the Path of the Dark. Of those that return, you notice that many of them are transferred out of their old units and join the ranks of the Eclipse, known more simply as the War Wolves.}}


'''Briefing'''
{{Mission Clue|Name=The Seed of Darkness|Text=These hand-written instructions detail the careful security around an upcoming shipment arriving in [[Paragon City]].  It reads, in part:


I just got a call from the wife of Leon Natale, the famous body builder. She said some [[Council]] goons broke into her house this morning and kidnapped her husband right out of his weight room! {{green|I need you to rescue Leon Natale from the Council.}} If he was targeted, they must want him for some nefarious purpose.
'It is by my order that security be increased before the Shadow Seed arrives.  It is of such utmost import that no precaution is sufficient.  Once the seed has been implanted in the caverns beneath the city, it shall establish a branch of the Path of the Dark here in America. We shall no longer need to send initiates overseas, and can flood the streets of Paragon City with bonded War Wolves.  I cannot overstate the import of the Seed's safe arrival and emplacement underground. Do not fail in this.


'''Mission Acceptance'''
' - Requiem'}}


I met Leon once at a pro wrestling event. He's a good guy, {{Character}}. Don't let him down.
'''Debriefing'''


==== {{UL|Find kidnapped body builder}} ====
So, the initiates into the Path of the Dark return as War Wolves.  That explains where the Council has been getting those creatures from.  The Council former leadership didn't have them back in the 40's, so maybe this is a new development in the relationship between the Path of the Dark and the Council.  If they can bring that 'Shadow Seed' to the city, they'll be able to send out hordes of War Wolves into the city.  I'll start looking for more information on the seed.  I'll have a new mission for you soon.  There may still be time to stop them.
'''Unnecessary Solicitation'''


Have you found Leon Natale yet? Time's a-wasting!
==== {{UL|Take the Shadow Seed from the Council}} ====


{{Mission Objective|Entrance=A scuffed floor and a torn Council jacket show that Leon Natale did not give up without a fight.|Primary=Find kidnapped body builder|Secondary=|Additional=|Completion=You rescued Leon Natale from the Council. After calling your contact, you receive instructions to send Natale to speak to Allison King, the memory archaeologist.}}
'''Briefing'''
 
'''Notes'''
{{Defeat All}}


'''Enemies'''
There may still be a chance to stop the [[Council]] from smuggling a Shadow Seed into the city to start a new branch of the Path of the Dark and flood the city with their War Wolves. This is going to be a very tough battle, but if you're ready, {{green|I know where the Seed is right now.}}


{{Enemy Council}}
This will be extremely difficult, {{Character}}. {{darkorange|I'd really recommend gathering as many allies as you can before you enter this one.}}


{{Mission Clue|Name=Leon Natale's story|Text=When you rescued Leon Natale from the Council, he told you:
'''Mission Acceptance'''


'I thought the Council was something I'd put behind me. See, my dad was in the Council back in the 50's. Embarrassing, I know. I haven't heard from him in years though. I don't know what the Council wanted with me, but I can tell you they were really careful not to injure me.'}}
Your goal is to find the Shadow Seed. I don't know what it is or what it will look like, but if the Council can use it we may find the city overrun with their strongest monsters. It may still be in a crate, or the leader of the operation might have it. He should be a Vampyr named 'Racco.'


{{NPC Text|type=villain|title=Council Patrols|text=
{{Ambush|'''You'll never defeat the Council, {{Character}}!
'''Council Minion 1:''' I, too, hope to go to Ravenna someday.<br />
'''Council Minion 2:''' Leon Natale is a lucky, lucky man.
}}
{{NPC Text|type=villain|title=Council Minions|text=
''Before Combat''
:'''Council Minion 1:''' Will he survive the process?
:'''Council Minion 2:''' He should. His dad did.
''Combat Start''
:'''Council Minion 1:''' Time to die, {{Character}}!}}


{{Ambush|You will be ambushed by the [[Council]] when you exit this mission.}}
''Upon acceptance of the mission, there will be an ambush by [[Council]].''}}


==== {{UL|Speak to Allison King}} ====
'''Unnecessary Solicitation'''
'''Unnecessary Solicitation'''


[[Allison King]] already finished debriefing Leon. You should go see if she discovered anything useful.
Your goal is to find the Shadow Seed. I don't know what it is or what it will look like, but if the Council can use it we may find the city over-run with their strongest monsters.


{{Mission Objective|Entrance=|Primary=Speak to Allison King|Secondary=|Additional=|Completion=}}
I'd also recommend defeating the leader of this operation, he should be a Vampyr named 'Racco'. He might have more information.


{{Mission Briefing|Contact=Allison King|Text=Well, I've spoken to Leon, and I've learned something quite serious. While plumbing Leon's memories, I discovered that his father, Archon Natale, was a member of an elite group of [[Council]] soldiers who had volunteered for something called the Scion Experiment. I've searched Leon's memories for the names of the other participants and cross-checked them against recent missing persons reports. It seems that many of the other participants' children are also missing. You've got to find them, {{Character}}! I also need you to search for documentation on the Council's plan. There may be other intended victims we don't know about.}}
{{Mission Objective|Entrance=The darker corners of this old warehouse seem stronger somehow, and the edges of the shadows writhe at the corner of your vision. The Shadow Seed must be close.|Primary=Defeat Racco & recover Seed|Secondary=Find Shadow Seed|Additional=|Completion=It looks like the Council was one step ahead of you. The Shadow Seed is gone.}}


==== {{UL|Defeat base leader & his men}} ====
'''Enemies'''
'''Unnecessary Solicitation'''
 
Who knows what the [[Council]] plans to do to those people? Whatever it is, we can't just abandon them to their fate!
 
{{Mission Objective|Entrance=You have to admire Leon Natale's ability to overcome his father's twisted ideals. It's jobs like this that really make you feel like a hero.|Primary=Defeat base leader & his men|Secondary=7 people to save, 5 Find data on plan|Additional=|Completion=You rescued the hostages from the Council.}}
 
{{Mission Clue|Name=Council file|Text=This file, taken from a Council computer, lists the names of several Council members who participated in a dangerous experiment in 1982. According to the file, these men were given a barrage of hormonal and mutagenic treatments to radically alter their DNA. The children of these men were expected to be exceptionally strong. The file says, 'They are likely to be perfect candidates for Ravenna.'}}
 
'''Notable NPCs'''
* 7x Hostage (Non-Escort)
* Luthyr {{Named|Faction=Council|Type=Equinox Archon}}
 
'''Enemies'''  


{{Enemy Council}}
{{Enemy Council}}


{{NPC Text|type=villain|title=Luthyr|text='''Before Combat:''' Ready the candidates for transport.<br />'''Combat Start:''' We will have our creatures of the night!}}
'''Noticable NPCs'''


'''Notes'''
* Perimeter Defense robot ([[Council/Robots#Mk II Zenith Warcry|Mk II Zenith Warcry]]) (Boss)
* None of the hostages have any dialog when rescued.
* Archon Racco ([[Council/Vampyri#Dark Equinox Archon|Dark Equinox Archon]]) (Boss)


'''Debriefing'''
{{NPC Text|type=villain|title=Defense robots dialogue|text=
'''Before Combat:'''
:'''Perimeter Defense robot:''' ''Perimeter Breach Detected.''
'''Combat Start:'''
:'''Perimeter Defense robot:''' ''Perimeter Breach Confirmed.''
----
'''Before Combat:'''
:'''Mk II Zenith Warcry:''' ''Locate and neutralize the intruder.''
'''Combat Start:'''
:'''Mk II Zenith Warcry:''' ''Intruder located, targeting weapons.''}}


I've got the full story for you, {{Character}}, but I have to warn you, it's pretty ugly. Leon and the rest of those poor souls were deliberately bred by the [[Council]], as candidates for conversion into War Wolves. The [[Council]] needed exceptionally strong candidates, so they tried to engineer them. Pretty sick, huh? Those men were marked since before they were born!
{{NPC Text|type=villain|title=Archon Racco dialogue|text=
'''Before Combat:''' ''So, {{Character}} has finally arrived.''<br />
'''Combat Start:''' ''You've failed this time, {{Character}}! Now face the power of the Path of the Dark!''}}


Something else bothers me, {{Character}}. The [[Council]] didn't have anything like the War Wolves back in the 80's. No, the War Wolves were the weapons of a group they recently overthrew. But if they launched the Scion Experiment before Leon Natale was born, they've been planning that takeover for more than two decades! It's hard to know how to contend with a villain that insidious. I'm glad [[Paragon City]] has you on her side.


=== {{UL|Prevent the Council from destroying the exhibit}} ===
{{Mission Clue|Name=Shadow Seed missing|Text=The careful packaging and lingering darkness in this crate make it seem likely that the Shadow Seed might have been here once.  But it's gone now.}}


'''Briefing'''
{{Mission Clue|Name=Shadow Seed delivered!|Text=After his defeat, Archon Racco told you:


I need you to get over to the [[Paragon City]] Museum's storehouse right away. The [[Council]] is there, and they seem intent on destroying next week's exhibit. I don't know what they've got against 20th century Italian art, but it seems they're willing to do violence to keep it out of the public eye. {{Green|I need you to prevent the Council from destroying that exhibit.}} You'll have only 60 minutes to stop them. And if those exhibits bite the dust, I think we'll have to call this mission a failure.
'You are too late, fool! We knew you were onto us, and this is but a distraction! The seed is even now being implanted deep beneath the ground. Soon it shall grow and the Council shall conquer! The Council and the Path of the Dark!'}}
 
'''Mission Acceptance'''
 
They say those who forget history are doomed to repeat it. Let's not let that happen, {{Character}}.
 
'''Unnecessary Solicitation'''
 
That exhibit the [[Council]] is after includes a large number of beautiful sculptures. It would be a crime to let them be destroyed.
 
{{Mission Objective|Entrance=You hear the whoosh of air as a flamethrower ignites.|Primary=Save 3 exhibited items -60 minutes|Secondary=|Additional=|Completion='''Success:''' You prevented the Council from destroying the Italian art exhibit.<br />'''Failure:''' {{Red|missing failure text}}}}
 
'''Enemies'''
 
{{Enemy Council}}
 
{{NPC Text|type=villain|title=Minion Vandals|text=
''Before Combat''
:'''Council Minion 1:''' Yeah! Burn it all!
:'''Council Minion 2:''' We have to burn this exhibit to the ground!
''Combat Start''
:'''Council Minion 1:''' You can't save this exhibit, {{Character}}!
}}


'''Debriefing'''
'''Debriefing'''


:'''Success:''' I got a look at one of those sculptures you saved from the Council. It looks like it's a bust that was made of Paolo Tirelli, the low-level Italian dignitary who went on to become the Council's revered [[The Center|Center]]. No doubt the Council wanted to keep people from seeing Tirelli as he really is: an unremarkable man with a weak chin. As long as they keep the Center shrouded in mystery, people's fear of him will be easier to maintain.
We missed it? How could that be? If they can plant that thing, then there could be no stopping the Council and the Path of the Dark. It's not over yet. I don't know how, but I'll find some way to locate the Shadow Seed before the Path of the Dark can take root under Paragon City.
:'''Failure:''' {{Red|missing failure debriefing}}


=== {{UL|Go to the Brickstown and convince the Council agents to get their jollies elsewhere}} ===
==== {{UL|Take the Shadow Seed from the Council}} ====


'''Briefing'''
'''Briefing'''


There's a problem in [[Brickstown]] that needs a hero's special touch. [[Council]] soldiers have been harassing the prison guards at the Ziggurat. Many of them don't even feel like it's safe to come to work anymore. {{Green|I need you to get over to the Brickstown and convince those Council agents to get their jollies elsewhere.}} Otherwise, the penitentiary could be looking at a major turnover crisis.
You aren't going to believe this, but I know where we can find the Shadow Seed and stop the [[Council|Council's]] plan to plant it beneath the city! Do you remember Bentley Berkeley? The immortal guy who fought the Path of Darkness back in the 20's? Well, after you rescued him he kept following the case. He's there, now, deep underground where the Council has the Seed. {{green|I can give you his last location the moment you're ready.}}
 
The Council will likely throw everything they can against you to protect that thing. {{darkorange|You'll need all the allies, supplies, and luck you can get.}}


'''Mission Acceptance'''
'''Mission Acceptance'''


Being a guard at the Big Zig is no one's idea of a dream job. We owe it to those guards to guarantee their safety.
The Shadow Seed is your top priority, but in order to get it away safely you'll also need to defeat the leader of the force down there, a vampyr archon called 'Ulyr.' To top it off, I think that Bentley Berkeley might be in trouble. He's done too much for the city to just leave him there to the Council's mercies. If this all works out, it could be one of the biggest defeats the Council has suffered in years.


'''Unnecessary Solicitation'''
{{Ambush|'''The Council shall prevail, {{Character}}!


Those [[Council]] agents are still harassing the Ziggurat guards.
''Upon acceptance of the mission, there will be an ambush by [[Council]].}}


{{Mission Objective|Entrance=|Primary=Combat Council in Brickstown|Secondary=Defeat 40 Council|Additional=|Completion=You discouraged the Council agents from harassing the Ziggurat guards.}}
'''Debriefing'''
Warden Stanley just called; he wanted to thank you for getting rid of those [[Council]] goons. If you ever consider a career in the correction industry, he says you should give him a call.
=== {{UL|Destroy the Rikti Virus}} ===
'''Briefing'''
Listen up, {{Character}}, this is big. I just learned that the [[Rikti]] have engineered a disease to render the entire human population helpless! They've managed to create a virus that will cause total paralysis in all human subjects, while leaving [[Rikti]] unscathed. According to my sources, they're about to deploy it in a local neighborhood! {{green|You've got to destroy the Rikti virus.}} If you can retrieve a sample, make sure it gets to [[Jenny Firkins]]. She specializes in dealing with hazardous [[Rikti]] technology.
'''Mission Acceptance'''
The [[Rikti]] are planning to deploy the virus over in Pike's Place. We've isolated the area in an emergency force field, but you've got to get in there and eliminate the virus. See if you can take out the raid leader, a [[Rikti]] called {{Boss Name}}. If you can take him down, there's a good chance this operation will fall apart.
==== {{UL|Destroy {{Boss Name}} and his team}} ====
'''Unnecessary Solicitation'''
'''Unnecessary Solicitation'''


Did you destroy that [[Rikti]] virus yet? All our lives are in your hands.
The Shadow Seed is your top priority, but in order to get it away safely you'll also need to defeat the leader of the force down there, a vampyr archon called 'Ulyr.' To top it off, I think that Bentley Berkeley might be in trouble. He's done too much for the city to just leave him there to the Council's mercies.


{{Mission Objective|Entrance=A shout carries to your ears from deep within the base. The Rikti obviously aren't alone.|Primary=Destroy {{Boss Name}} and his team|Secondary=6 samples to destroy|Additional=|Completion=You stopped the Rikti plot to infect Paragon City.}}
{{Mission Objective|Entrance=The power of the darkness down here is almost overwhelming.|Primary=Defeat Ulyr & his guards|Secondary=Find Bentley Berkeley, Find Shadow Seed|Additional=|Completion=With the Seed in hand, Bentley Berkeley freed, and Ulyr defeated, you return to the surface.}}


{{Mission Clue|Name=Rikti virus|Text=As far as you know, this is the only remaining sample of the paralyzing virus the Rikti engineered. Experts can use this sample to develop an antidote.}}
'''Enemies'''


'''Notes'''
{{Enemy Council}}
* The name of the Rikti leader can vary. Possibilities include Laktari, Olanto, Polso, and Wonekti.


'''Notable NPCs'''
'''Notable NPCs'''
* Random Rikti Boss {{Named|Faction=Rikti|Type=}}
* Bekli {{Named|Faction=Rikti|Type=Chief Soldier}}
* Archon Jansen {{Named|Faction=Council|Type=Vortex Cor Leonis Archon}}


'''Enemies'''
* Archon Lyvan ([[Council/Vampyri#Dark Equinox Archon|Dark Equinox Archon]]) (Boss)
* Archon Ulyr ([[Council/Vampyri#Dark Equinox Archon|Dark Equinox Archon]]) (Boss)
* [[Bentley Berkeley]] (NPC)
* Steamer trunk (Destructible Object)


{{Enemy Council}}
{{NPC Text|type=villain|title=Archon Lyvan dialogue|text=
{{Enemy Rikti}}
'''Before Combat:''' ''We must succeed at this mission.''<br />
'''Combat Start:''' ''Your life is at an end, {{Character}}!''}}


{{NPC Text|type=villain|title=Lieutenant Battle|text=''Before Combat''
{{NPC Text|type=villain|title=Dark Equinox Archon dialogue|text=
:'''Council Lieutenant:''' Chief Soldier}}
'''Before Combat:''' ''We will carve a city of darkness down here.''<br />
{{NPC Text|type=villain|title=Bekli/Archon Jansen (Boss Battle)|text=
'''Combat Start:''' ''You will fail here, and perish!''}}
''Before Combat''
:'''Archon Jansen:''' Find that virus!
''Combat Start''
:'''Archon Jansen:''' Kill {{Character}} immediately! I want no survivors!
}}


==== {{UL|Take virus to Jenny Firkins}} ====
{{NPC Text|type=villain|title=Archon Ulyr dialogue|text=
'''Unnecessary Solicitation'''
'''Before Combat:''' ''In the end, the Darkness shall rule.''<br />
'''Combat Start:''' ''The Dark shall triumph, {{Character}}!''}}


Jenny needs to get a look at that virus, post haste.
{{NPC Text|type=villain|title=Shadow Seed guards dialogue|text=
'''Before Combat:'''
:'''Council guard 1:''' ''The city will be ours eternally!''
:'''Council guard 2:''' ''They won't know what hit them!''
'''Combat Start:'''
:'''Council guard 1:''' ''Protect the Shadow Seed!''}}


{{Mission Objective|Entrance=|Primary=Take virus to Jenny Firkins|Secondary=|Additional=|Completion=}}
{{NPC Text|title=Bentley Berkeley|text=
'''On Rescue:''' ''Thanks for the rescue, {{Character}}! It's getting pretty crazy down here, but I think I can find my own way out. Have ya found the Seed yet?''}}


{{Mission Briefing|Type=Briefing|Contact=Jenny Firkins|Text=Thanks, {{Character}}. I'll analyze the virus, and see what I can do about an antidote. You know, I'm a little worried about the presence of the [[Council]] at that base. Sure, the [[Council]] are human like the rest of us, and I'm sure they don't want to see the city gassed any more than you do. Still. The [[Council]] rarely does anything without a hidden agenda.


I'd appreciate it if you could trail one of the agents back to their base. Make sure they're not up to anything nefarious.}}
{{Mission Clue|Name=The Shadow Seed|Text=The inky black surface of this hard dark sphere is cold to the touch. It's difficult to hold it for long, as strange dark energies palpably swirl around and within it.}}


==== {{UL|Learn Council's plan}} ====
'''Debriefing'''
'''Unnecessary Solicitation'''


I need to be sure that the [[Council]] isn't planning anything dangerous.
The Council has suffered a major defeat, and it was all thanks to you. I'll make sure the Shadow Seed gets to the [[DATA]] vaults.


{{Mission Objective|Entrance=You trailed one of the Council agents back to this base. If his comrades are up to anything sneaky, you'll uncover it.|Primary=Learn Council's plan|Secondary=|Additional=|Completion=You found evidence against the Council.}}
It's really amazing to think about all that we've learned so far. About [[Requiem|Requiem's]] origins as Ridolfo Uzzano, about the Path of the Dark. There's still so many questions, too. Is this Path of the Dark somehow related to the [[Nictus]]? I'm sure you have noted the similarities between Requiem and [[Arakhn|Arakhn's]] powers. If I've learned one thing in this business, it's not to trust coincidences.


{{Mission Clue|Name=Council virus|Text=This virus, found in a Council base, was obviously engineered from the Rikti paralyzing virus. Comments you heard at the Council base lead you to believe that this weaker version of the virus would incapacitate Paragon City's heroes long enough for vaccinated Council troops to take the control of the city.}}
But I guess that's another worry for another day. Right now, the entire city owes you a debt of thanks it may never be able to repay. You are truly a hero.


{{NPC Text|type=villain|title=Council Minions|text=
== Missions ==
''Before Combat''
:'''Council Minion 1:''' The new virus is almost ready!
:'''Council Minion 2:''' Without our vaccine, the heroes won't stand a chance!
''Combat Start''
:'''Council Minion 1:''' Ah, a test subject!
}}
{{NPC Text|type=villain|title=Council Minions|text=
''Before Combat''
:'''Council Minion 1:''' Have you taken the vaccine yet?
:'''Council Minion 2:''' Not yet. I hate needles.
''Combat Start''
:'''Council Minion 1:''' You'll be the first to fall!
}}
{{NPC Text|type=villain|title=Council Minions|text=
''Before Combat''
:'''Council Minion 1:''' The new virus will be just potent enough.
:'''Council Minion 2:''' With the heroes flat on their backs, we'll roll over this city!
''Combat Start''
:'''Council Minion 1:''' I'll tear you limb from limb!
}}
 
'''Debriefing'''


I have to admit, even I find it hard to believe the [[Council]] would have released that modified virus on the populace. It might not have resulted in widespread death like the original [[Rikti]] virus, but I wouldn't be surprised to learn it had some nasty side effects. I guess there's no limit to how far some people will go for power.
{{Mission:Colleen Nelson - Discourage folks from joining the Council}}
{{Mission:Colleen Nelson - Go to Brickstown and convince the Council agents to get their jollies elsewhere}}
{{Mission:Colleen Nelson - Destroy the Rikti virus}}
{{Mission:Colleen Nelson - Fight the Council head-on wherever they appear}}
{{Mission:Colleen Nelson - Prevent the Council from destroying the exhibit}}
{{Mission:Colleen Nelson - Prevent the Council from reanimating their fallen leaders}}
{{Mission:Colleen Nelson - Protect the Free Press' office from Council violence}}
{{Mission:Colleen Nelson - Rescue Leon Natale from the Council}}
{{Mission:Colleen Nelson - Rescue the district attorney from the Council}}


{{Mission:Common - Help the Security Chief with the sewers}}
== Security Chief Missions ==
{{One-time missions
|{{Mission:Common - Help the Founders' Falls Security Chief}}
|{{Mission:Common - Help the Security Chief with the sewers}}
}}

Latest revision as of 21:16, 3 October 2024

Overview

Colleen Nelson
Colleen Nelson.jpg
Assistant District Attorney
Zone Brickstown
Coordinates (-799.5, 16, -1721.5)[Copy]
Level Range 35-39
Introduced By == Level 30-34 ==
Jose Escalante
Merisel Valenzuela
== Level 35-39 ==
Cadao Kestrel
Anton Sampson
Steven Sheridan
Gordon Stacy
Ginger Yates
Introduces == Level 35-39 ==
Cadao Kestrel
Anton Sampson
Steven Sheridan
Gordon Stacy
Ginger Yates
== Level 40-45 ==
Indigo
Enemy Groups
v  d  e

Colleen Nelson is a hero contact in the The Cresent neighborhood of Brickstown at coordinates (-799.5, 16, -1721.5)[Copy] Colleen Nelson is a Mutation origin contact. Her level range is 35-39.

Introductions

Contact Introduced By

Level 30-34

Level 35-39

Contact Introduces

Multiple contact options
I think you could use some new contacts.
Single contact option
An associate of mine has been asking to meet you.

Level 35-39

Don't listen to the rumors about Cadao Kestrel. He would never use his mastery of voodoo for any dark purpose, and he has excellent information on the Circle of Thorns. He loves to work with magic heroes and can provide Relic and Focus Enhancements.

Kestrel is a man of peace, Character. He will help you fight the Circle of Thorns menace.

If you are looking for someone who has information on Nemesis, you should speak to Anton Sampson. He is an expert in nanotechnology, and he loves working with technological heroes. Anton has access to Invention and Gadget Enhancements.

There have been some strange stories about Anton since he became obsessed with Nemesis, but he provides extremely detailed information.

Dr. Steven 'Science' Sheridan has asked to speak with you. He has more information on the Rikti than anyone in Paragon City. He also has Relic, Focus, Gadget, Invention, and Genetic Alteration enhancements.

Most people say that Doc Science is the smartest man on the planet. You will learn a lot working with him.

Captain Gordon Stacy could really use your help. He has made himself unpopular by investigating Crey, and I'm sure he'd appreciate some back up. He works mostly with natural heroes and can offer Gadget and Relic Enhancements.

Crey is a very dangerous opponent, Character. Be ready for anything.

Ginger Yates is an ecologist who lost her family to the Devouring Earth. She's pretty grim, but her information is the best. She likes working with science heroes, and she has access to Invention and Generic Alteration Enhancements.

She has faced great adversity and is still fighting. Don't be put off by her brusque manner.

Level 40-45

Indigo is the code name for one half of the most successful team of super spies that our government has. She has dedicated herself to bringing down the Malta Group. She usually works with mutants and can provide Focus and Genetic Alteration Enhancements.

Indigo and her partner Crimson are very different personalities, but they make a deadly team.

Information

Assistant District Attorney

Up until very recently, Colleen Nelson was an extremely high paid attorney. She worked for Pinckney & Sons, a notorious law firm that occasionally defends the Council against charges of vandalism and sabotage. Colleen was right in the middle of one such case when she quit, accepting a job at the district attorney's office along with a severe salary cut. No one can get her to talk about the reasons behind her resignation, but in the months since, she's been whole-heartedly dedicated to taking on the Council. No single person has done more to damage the mysterious group, with the possible exception of Manticore, one of Colleen's closest associates.

Prior to Introduction

You are talking to the wrong person. You want Active Contact.

Initial Contact

With your help, I hope to gather enough evidence to shut down the Council for good.

Greeting

  • I need your assistance, Character.
  • I have some cases for you to peruse.
  • Some interesting cases have come to my attention.

Too Busy

I appreciate your commitment to justice, but I can't give you another case until you clear out some of that backlog.

No More Missions

I have no more cases to offer you.

Store

  • Inspirations (Luck, Catch a Breath, Enrage)
  • Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)

I think I've finally found a friend in this crazy city. I hope these new Enhancements will keep you safe out there. You can have my private number.

  • Inspirations (all)
  • Level 35 Mutation Single Origin Enhancements (200% base costs)
  • Level 40 Mutation Single Origin Enhancements (200% base costs)

Trust doesn't come easily to me, but I trust you, Character. Can you use any of these new Enhancements?

  • Level 40 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 40 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)

Story Arc

Merit Rewards: This activity awards 45 Reward Merits.

A Path Into Darkness (35-39)

Souvenir

The book 'The Rites of the Dark'

You kept a copy of this thin book on the strange secret society you fought as a memento of the adventure you call:

A Path Into Darkness

It all began when you stopped a group of Council soldiers who were about to be sent overseas. After capturing them, you found that each man carried a book of strange initiation rites for something called 'The Path of the Dark'.

You began to look for more information on 'The Path of the Dark.' Deep in the Circle of Thorns' city of Oranbega you found the first hand account of a Roman soldier, who encountered the Path while guarding the last Roman Emperor, Romulus Agustulus.

With this chilling account heavy in your mind, you were contacted by Bentley Berkeley, an immortal who had fought the Path of the Dark back in the 1920's. When you went to meet him, you found that the Council had already captured him. But all wasn't lost yet.

You received a tip to Bentley Berkeley's location, and were able to free him from the Council. He told you something about his own battles against the Path of the Dark in the 1920's and directed you to find a man named Sam Bassie, the descendant of Henry and Jennie Bassie, people Berkeley used to battle supernatural with. You contacted Peter Stemitz, who had also worked with the Bassies in an earlier incarnation. You went to get Sam Bassie's grandmother journal, but had to defeat the Council in order to protect him and get the book. The journal detailed the battle against the Path from almost a century ago, including the final fate of Ridolfo Uzzano, a power-hungry Italian functionary. Most chilling of all was Jennie Bassie's certainty that Requiem was none other than Uzzano, given power by the Path of the Dark.

With a better idea about the Path's history, you continued investigating its connection to the Council. By following the travel records and personnel files, you were able to discover that many of the initiates sent overseas by Requiem to join the Path of the Dark returned as War Wolves. You also discovered that Requiem was planning on setting up a branch of the Path of the Dark beneath Paragon City using something called a Shadow Seed.

You struck the Council to intercept the Shadow Seed, but found out that it had been a trick! They knew that you were looking for the Seed and had already made off with it deep beneath the city.

Just when all seemed darkest, you received a message from Bentley Berkeley. He'd followed up on the whole operation, and had tracked the Council and the Shadow Seed deep underground. You attacked the Council at Berkeley's location, and found that the Circle of Thorns had also moved to stop the Council from planting the Shadow Seed and starting a branch of the Path of the Dark so close to their own sunken city. The caverns beneath Paragon City became the battlefield for a three-way war, but you emerged victorious.

The Council has suffered a major defeat, and the Shadow Seed is now in SERAPH's hands. Hints from the heroine Moonfire have indicated that the Shadow Seed is no mystical force, but instead a living hive of creatures from another galaxy. These creatures, known as the Nictus, are said to be beings of utter darkness who feed on other living creatures to stay alive.

Capture Council soldiers before they flee the country

Briefing

The Council is planning on getting a number of its men out of the country. Each one is on the most wanted list for numerous crimes, it would be a tragedy if they escaped justice. Luckily, I got a tip about where they're being gathering for the voyage. Would you be interested in rounding up these men before they can flee the country?
I think there may be more at stake here than getting these men out of the city. I have a feeling that this could be the start to something larger.

Mission Acceptance

The objective for this mission is simple. Defeat all of the Council agents in that base. Make sure none of them get away.

Unnecessary Solicitation

You need to defeat those Council agents before they can escape the country.

Mission Objective(s)

This base's entrance was well hidden. If it wasn't for the tip, you'd never have found this place.

  • Defeat all Council on site

You have defeated the Council fugitives. During the battle, you found a clue.

Enemies

Council

Notable NPCs


Clue
A book called 'The Rites of the Dark'

You found copies of this book on several of the Council soldiers you defeated before they left the country. Each slender volume contains rituals, pledges, and ceremonies used in initiation to something called 'The Path of the Dark.'

Debriefing

You caught them all, Character; good work. It's a little strange that they all had these books on them. It looks more like an initiation guide than a book of information for fugitives. I'm going to look into this. Talk to me soon, I may have some more information on this 'Path of the Dark.'

Raid Oranbega for information on the Path of the Dark

Briefing

I did a bit of research on this 'Path of the Dark' mentioned in the books you found on those fleeing Council soldiers. One of my contacts mentioned that he'd heard the name before, when he was doing some research for the Midnight Squad. Unfortunately, most of those documents were lost when the Circle of Thorns raided occult libraries in the wake of the Rikti War. He did have a rough idea where the Circle might have kept their stolen tomes. I think that learning about this 'Path of the Dark' could be very important in the long term. If you're up to it, getting those stolen documents back could be the first step in finding out about the Path of the Dark.

The Circle won't be happy with your intrusion, so you might want to take an ally along.

Mission Acceptance

All you're looking for in there is a book that mentions the Path of the Dark. The Circle will try to stop you, but fighting them isn't your main priority. Once you have the book, you're done.

Unnecessary Solicitation

All you're looking for in there is a book that mentions the Path of the Dark. The Circle will try to stop you, but fighting them isn't your main priority. Once you have the book, you're done.

Mission Objective(s)

The dark halls of Oranbega press in as you begin your search for the knowledge stolen by the Circle of Thorns.

  • Get book from Circle
    • Find Path Book

You have recovered a book with a reference to The Path of The Dark.

Enemies

Circle of Thorns

Notable NPCs


Clue
The Roman's Tale

The account laid down here belonged to an un-named Roman imperial guardsman who had been assigned to guard the last Emperor of the Roman Empire, Romulus Augustus. One section details the deposed Emperor's attempt to contact a supernatural power:

'Dorjan did as the Emperor bid him, and led us down to the dark to meet these friends in darkness his family was supposed to have. We followed Dorjan deep underground through dark caverns until we found worked stone and great halls. Then there were movements in the shadows, and we all felt surrounded by spirits. A man came forth and welcomed Dorjan as a brother. He welcomed the Emperor to the halls of the Path of the Dark, and bid us enter. Then I saw that this man was not a man, nor were any of those who watched from the shadowed halls. I looked to Dorjan for guidance, as we had fought together and stood side by side. But now I saw that Dorjan was shifting form into a shape that was not his own.

'I saw things moving in towards us. The Emperor exhorted them. Fear overcame me.

'Through the darkness, I ran.'

Debriefing

This is strange, Character. This account you found makes it seem like the Path of the Dark is an ancient order dating back to Rome. Why would they be hooked up with the Council? This can't be good. I'm going to keep looking into it. I'll let you know as soon as I have something.

Meet with Bentley Berkeley

Briefing

I've been researching this 'Path of the Dark' for you, and I think I may have a breakthrough. I was contacted by a man called Bentley Berkeley, who claims to have fought the Path before, back in the 1920's and 30's. Mr. Berkeley claims to be immortal, too, so I didn't really know what to make of him. But it's just possible that he may have some good leads. Would you like me to contact him and arrange the meeting? This is getting into some dangerous territory, though. It might be a good idea to bring some allies with you, just in case.

Mission Acceptance

Okay, you'll be meeting with Bentley in an old office building he owns part of. If he's tangled with The Path of the Dark in the past he might have some information about how they're connected to the Council.

According to some people I talked to, Bentley's story about being immortal seems to check out. It shouldn't be too much of a surprise, I guess. Lord Recluse himself is probably nearly a hundred years old by now.

Unnecessary Solicitation

You'll be meeting with Bentley Berkeley in an old office building he's part owner of. All you should need to do is talk to him.

This is getting into some dangerous territory, though. It might be a good idea to bring some allies with you.

Ambush! You'll never find Bentley Berkeley, Character!

Upon acceptance of the mission, there will be an ambush by the Council.

Mission Objective(s)

This old building once held a prestigious banking firm, but has now been laid low by neglect.

  • Find Bentley Berkeley
    • Meet with Bentley Berkeley

Bentley Berkeley has been kidnapped.

Enemies

Council

Notable NPCs


Clue
A note from Bentley Berkeley

Grabbed by jack-booted thugs. Luckily, ready for that. Paragon City and all. Check with your friend, sent message regarding where to find me.

Debriefing

The Council must have grabbed Berkeley to keep him from telling you what he knows about the Path of the Dark. It looks like he was anticipating that, though. I got a message while you were out: Berkeley's sent us a set of coordinates. I'll take a look at them and see what they mean.

Rescue Bentley Berkeley

Briefing

I checked those coordinates we got after Bentley Berkeley was kidnapped by the Council. They may be the location of a Council base, probably the one where they're keeping Berkeley. So, are you ready to rescue an immortal?

This one will probably be tough. They may not be expecting you, but they'll likely have a heavy guard on him, just in case. I'd recommend that you prepare yourself and take some friends with you.

Mission Acceptance

There's sure to be a lot of agents in there, but your goal is to free Bentley Berkeley. I'd hate to think of what the Council could do to him if they took their time.

Unnecessary Solicitation

There's sure to be a lot of agents in there, but your goal is to free Bentley Berkeley. I'd hate to think of what the Council could do to him if they took their time.

Rescue Bentley Berkeley

Mission Objective(s)

You found a secret entrance in the basement of this old office building.

  • Rescue Bentley Berkeley
    • Bentley Berkeley

You rescued Bentley Berkeley, who directed you to see Peter Stemitz.

Enemies

Council

Notable NPCs


Clue
Bentley's Tale

After rescuing him, Bentley Berkeley told you:

'Hi there. Bentley Berkeley here, pleased to meet you. You did a big thing stopping those Council fellas from leaving. They were going to join something called 'The Path of the Dark,' a nasty secret society I first encountered back in the 1920's. I got hooked up with a bunch of guys and dolls who were fightin' the worst the supernatural could offer, and The Path of the Dark was on that list.

'I only tangled with the Path a few times, but others in the group fought them extensively. There was this functionary in the Italian government named Ridolfo Uzzano who was determined to contact them; Jennie Bassie and her team often clashed with his boys.

'I may not have known a lot about the Path, but Jennie's grandson Sam lives in the city. I know that Jennie kept a journal, and that might give you some insight.

'I don't know where the kid is these days, I got a bad habit of losing track of people. You'd think I'd learn, wouldn't you? Talk to Peter Stemitz, he tends to keep an eye on things. And tell Pete hello from me. He wasn't Pete the last time I knew him, but he should remember me.'

Talk to Peter Stemitz

Unnecessary Solicitation

From what Bentley said, Peter Stemitz could be able to direct you to that journal. It might be able to tell us more about this 'Path of the Dark.'

Ambush! Attack the moment Character is sighted!

Upon acceptance of the mission, there will be an ambush by Council.

Mission Objective(s)

  • Talk to Peter Stemitz

Briefing

Character, good to see you. Yeah, I got word to expect you from good old Bentley. Man, Bentley and I used to hang out way, way back. We took on the Path, Baron Zoria and his Circle of Thorns, all kinds of weird stuff. Yeah, I was a different person then - literally. I remember more past lives that I can shake a stick at.

Yeah, it's weird. I just deal with it.

Anyway, I know where Bassie's grandson is. I already told him to expect you, so he should have his grandmother's journal for you. Let me warn you, though, that this road you're on is a dangerous one. The masters of the Path of the Dark are already aware of your interference, and are planning against you at every turn. You're on the verge of some big-time secrets, but the answers ain't gonna give you much comfort. This is so gonna get worse before it gets better, dude.

Find Sam Bassie, get journal

Unnecessary Solicitation

The Council has tried to stay a step ahead of you throughout this, Character, and I don't think they're going to stop now. Be ready.

Mission Objective(s)

You found Sam Bassie's office in the building's index easily enough. You also found Council troops waiting for you.

  • Find Sam Bassie, get journal
    • Find Sam Bassie, 2 Journals to find

You rescued Sam Bassie from the Council and retrieved his grandmother's journal.

Enemies

Council

Notable NPCs


Clue
First part of Jennie's journal

This section of Jennie Bassie's journal chronicles the adventures of Jennie and her husband Henry back in the 1920's. You read:

'April 21st, 1926

'It was Ridolfo Uzzano who got it rolling again. They say he had dreams of being a priest before his ambition got the better of him; it was all his digging around in the Vatican records that showed him the way. We caught up with some of his thugs as they were beating information out of farmers in the countryside, but by the time we caught on we were too late. Uzzano's goons were already preparing an expedition into some hidden caves to find those beastly Dark Path types.

'From what we could gather, he thought that he could talk to their leader, an immortal mad king called 'Emperor Augustus.' Henry got all portentous about the name, but I've never had a head for history and fell asleep as he was explaining on the train.'

Clue
Second part of Jennie's journal

This section of Jennie Bassie's journal chronicles the adventures of Jennie and her husband Henry back in the 1920's. You read:

'April 22nd, 1926

'We followed Uzzano and his thugs underground. We caught up with them far below. The fight was terrible in the darkness. Gunshots rang out, and the lights of our electric torches whirled every which way. I lost track of who was where for a moment and looked around, trying to find Henry, or Big Six, or anyone. As my beam played about, I saw that we'd entered a cavern of worked stone, with high carved columns and arches. I swear I saw men moving, or things like men, dressed like Roman soldiers. There were other things that moved, too, but they avoided my little light.

'Then Big Six's hand was on my shoulder, and I was back with him and dear Henry and Spencer and Miss Akihara. The fight was over, and though we'd won, they couldn't find Uzzano.

'Then we saw that the bodies were being dragged back into the darkness by something. By Uzzano. We saw him then, for the last time I think, as the darkness writhed around him. It moved around him like an ocean wave dragging a man out to sea, and he was screaming, screaming.

'But I cannot say if he was screaming in terror, or in ecstasy.'

Clue
Third part of Jennie's journal

This section of Jennie Bassie's journal chronicles the adventures of Jennie and her husband Henry back in the 1920's. You read:

'May 6th, 1926

'Still can't write about it. Sweet, sweet Henry tells me I should sleep, but every time I close my eyes I still see Uzzano, screaming at the end. Now we're on the run from the latest terror the Italian government has unleashed, a walking shadow in uniform they call Requiem. He hunts us everywhere.

'June 24th, 1926

'We only just escaped Italy, but not without loss. Requiem, that monster, tried to stop the train. Big Six went out to fight him. I could only hear the battle as Miss Akihara used her 'Nin-jya' arts to help us escape, but it was terribly violent, and terribly short. Big Six is dead. He was strong as a locomotive, indomitable in the face of evil, and had a heart as big as the world. And that fiend slew him in minutes. That beast Requiem gloated as he died. I tried to concentrate and fight back the tears, but as I listened I had a sudden, horrible shock! Henry says it couldn't be, but I recognized that voice, that tone, when Requiem spoke. He looks different now, and I hope that whatever happened to him hurt horribly, but that voice, it was Uzzano! I don't know how he survived the path of the Dark, but the monster called Requiem is Ridolfo Uzzano! I swear it!

Debriefing

The information in this journal is a lot to absorb. If Jennie Bassie was right, and Requiem was an Italian functionary from the 20's named Ridolfo Uzzano, then it could be that he got his powers from this 'Path of the Dark.' I know the Council villain Arakhn claims to be fused with a Nictus, like those Warshades you've seen running around. I've always assumed Requiem had the same story, but maybe there's something more mystical in his background. After all, he's been in operation a lot longer.

Investigate Council's travel agent front company

Briefing

I did a bit of digging, and I found that all of those Council agents who were being sent overseas to join the Path of the Dark. They all booked their flights through the same agency. From the low number of bookings and the way that they're clustered, I think that this agency might be a front for the Council. If you could investigate the place and locate their records, it could give us a clue to how they were channeling those men out of the country, and maybe even why they'd sent them to the Path of the Dark.

Mission Acceptance

Look for any records of where those men were going to or coming from. That could tell us a lot.

Unnecessary Solicitation

Look for any records of where those men were going to or coming from. That could tell us a lot.

Find travel data

Mission Objective(s)

This place is remarkably devoid of workers for a firm of any kind. You keep on alert; the Council may be nearby.

  • Find travel data
    • Find travel data

You found some travel reports that gave you a lead. You'll need to have them decrypted, though. You instantly thought of Merisel Valenzuela, the freelance investigator.

Enemies

Council


Clue
Travel reports

These listings show the movements of a number of Council soldiers from Paragon City to Italy. All the orders for tickets are made from the same office, probably a Council base, but the location is encrypted. As you copy the files, you also notice that of the many soldiers sent out, not all of them return.

Get files to Merisel Valenzuela

Unnecessary Solicitation

Merisel Valenzuela is probably your best bet to get those files decrypted. She can be found in Brickstown.

Ambush! Stop that hero!

Upon acceptance of the mission, there will be an ambush by Council.

Mission Objective(s)

  • Get files to Merisel Valenzuela

Briefing

This will be easy, Character, I will be pleased to decrypt this file for you. Any blow struck against the Council is good. I'll mark the location of the base for you. If you can find out what became of these men, it could be very important.

Be careful, however, they may have strong defenses ready for you.

Search base for clues

Unnecessary Solicitation

Marisel's decryption was right on. That base might have a number of clues that could explain what's going on between the Path of the Dark and the Council.

Mission Objective(s)

Beneath the warehouse you find a hidden Council complex.

  • Search base for clues
    • 2 clues to find

You have found some important information about the Council and the Path of the Dark.

Enemies

Council

Notable NPCs


Clue
Personnel transfer forms

These forms list the soldiers sent overseas for initiation in the Path of the Dark. Of those that return, you notice that many of them are transferred out of their old units and join the ranks of the Eclipse, known more simply as the War Wolves.

Clue
The Seed of Darkness

These hand-written instructions detail the careful security around an upcoming shipment arriving in Paragon City. It reads, in part:

'It is by my order that security be increased before the Shadow Seed arrives. It is of such utmost import that no precaution is sufficient. Once the seed has been implanted in the caverns beneath the city, it shall establish a branch of the Path of the Dark here in America. We shall no longer need to send initiates overseas, and can flood the streets of Paragon City with bonded War Wolves. I cannot overstate the import of the Seed's safe arrival and emplacement underground. Do not fail in this.

' - Requiem'

Debriefing

So, the initiates into the Path of the Dark return as War Wolves. That explains where the Council has been getting those creatures from. The Council former leadership didn't have them back in the 40's, so maybe this is a new development in the relationship between the Path of the Dark and the Council. If they can bring that 'Shadow Seed' to the city, they'll be able to send out hordes of War Wolves into the city. I'll start looking for more information on the seed. I'll have a new mission for you soon. There may still be time to stop them.

Take the Shadow Seed from the Council

Briefing

There may still be a chance to stop the Council from smuggling a Shadow Seed into the city to start a new branch of the Path of the Dark and flood the city with their War Wolves. This is going to be a very tough battle, but if you're ready, I know where the Seed is right now.

This will be extremely difficult, Character. I'd really recommend gathering as many allies as you can before you enter this one.

Mission Acceptance

Your goal is to find the Shadow Seed. I don't know what it is or what it will look like, but if the Council can use it we may find the city overrun with their strongest monsters. It may still be in a crate, or the leader of the operation might have it. He should be a Vampyr named 'Racco.'

Ambush! You'll never defeat the Council, Character!

Upon acceptance of the mission, there will be an ambush by Council.

Unnecessary Solicitation

Your goal is to find the Shadow Seed. I don't know what it is or what it will look like, but if the Council can use it we may find the city over-run with their strongest monsters.

I'd also recommend defeating the leader of this operation, he should be a Vampyr named 'Racco'. He might have more information.

Mission Objective(s)

The darker corners of this old warehouse seem stronger somehow, and the edges of the shadows writhe at the corner of your vision. The Shadow Seed must be close.

  • Defeat Racco & recover Seed
    • Find Shadow Seed

It looks like the Council was one step ahead of you. The Shadow Seed is gone.

Enemies

Council

Noticable NPCs


Clue
Shadow Seed missing

The careful packaging and lingering darkness in this crate make it seem likely that the Shadow Seed might have been here once. But it's gone now.

Clue
Shadow Seed delivered!

After his defeat, Archon Racco told you:

'You are too late, fool! We knew you were onto us, and this is but a distraction! The seed is even now being implanted deep beneath the ground. Soon it shall grow and the Council shall conquer! The Council and the Path of the Dark!'

Debriefing

We missed it? How could that be? If they can plant that thing, then there could be no stopping the Council and the Path of the Dark. It's not over yet. I don't know how, but I'll find some way to locate the Shadow Seed before the Path of the Dark can take root under Paragon City.

Take the Shadow Seed from the Council

Briefing

You aren't going to believe this, but I know where we can find the Shadow Seed and stop the Council's plan to plant it beneath the city! Do you remember Bentley Berkeley? The immortal guy who fought the Path of Darkness back in the 20's? Well, after you rescued him he kept following the case. He's there, now, deep underground where the Council has the Seed. I can give you his last location the moment you're ready.

The Council will likely throw everything they can against you to protect that thing. You'll need all the allies, supplies, and luck you can get.

Mission Acceptance

The Shadow Seed is your top priority, but in order to get it away safely you'll also need to defeat the leader of the force down there, a vampyr archon called 'Ulyr.' To top it off, I think that Bentley Berkeley might be in trouble. He's done too much for the city to just leave him there to the Council's mercies. If this all works out, it could be one of the biggest defeats the Council has suffered in years.

Ambush! The Council shall prevail, Character!

Upon acceptance of the mission, there will be an ambush by Council.

Unnecessary Solicitation

The Shadow Seed is your top priority, but in order to get it away safely you'll also need to defeat the leader of the force down there, a vampyr archon called 'Ulyr.' To top it off, I think that Bentley Berkeley might be in trouble. He's done too much for the city to just leave him there to the Council's mercies.

Mission Objective(s)

The power of the darkness down here is almost overwhelming.

  • Defeat Ulyr & his guards
    • Find Bentley Berkeley, Find Shadow Seed

With the Seed in hand, Bentley Berkeley freed, and Ulyr defeated, you return to the surface.

Enemies

Council

Notable NPCs


Clue
The Shadow Seed

The inky black surface of this hard dark sphere is cold to the touch. It's difficult to hold it for long, as strange dark energies palpably swirl around and within it.

Debriefing

The Council has suffered a major defeat, and it was all thanks to you. I'll make sure the Shadow Seed gets to the DATA vaults.

It's really amazing to think about all that we've learned so far. About Requiem's origins as Ridolfo Uzzano, about the Path of the Dark. There's still so many questions, too. Is this Path of the Dark somehow related to the Nictus? I'm sure you have noted the similarities between Requiem and Arakhn's powers. If I've learned one thing in this business, it's not to trust coincidences.

But I guess that's another worry for another day. Right now, the entire city owes you a debt of thanks it may never be able to repay. You are truly a hero.

Missions

Discourage folks from joining the Council (35-37)

Briefing

The Council's propaganda seems to be having an effect on the people in Founders' Falls. I guess everyone needs someone to look up to, and the Council's powers lets them take advantage of that. I'd like you to head over there and engage some Council soldiers in combat. People have a lot of respect for you in this town, Character. You've got the power to discourage folks from joining the Council.

Mission Acceptance

You've got to show Founders' Falls the Council's true colors.

Unnecessary Solicitation

You haven't done enough to discourage people from joining the Council.

Mission Objective(s)

  • Combat Council in Founders' Falls
    • Defeat 40 Council

You discouraged people in Founders' Falls from joining the Council.

Enemies

Council

Debriefing

Good work, Character. With you on the streets, the folks in Founders' Falls will have someone worthwhile to look up to. They won't have to waste their admiration on the Council.

Go to Brickstown and convince the Council agents to get their jollies elsewhere (35-39)

Briefing

There's a problem in Brickstown that needs a hero's special touch. Council soldiers have been harassing the prison guards at the Ziggurat. Many of them don't even feel like it's safe to come to work anymore. I need you to get over to Brickstownthe Brickstown and convince those Council agents to get their jollies elsewhere. Otherwise, the penitentiary could be looking at a major turnover crisis.

Mission Acceptance

Being a guard at the Big Zig is no one's idea of a dream job. We owe it to those guards to guarantee their safety.

Unnecessary Solicitation

Those Council agents are still harassing the Ziggurat guards.

Mission Objective(s)

  • Combat Council in Brickstown
    • Defeat 40 Council

You discouraged the Council agents from harassing the Ziggurat guards.

Enemies

Council

Debriefing

Warden Stanley just called; he wanted to thank you for getting rid of those Council goons. If you ever consider a career in the correction industry, he says you should give him a call.

Destroy the Rikti virus (35-40)

Briefing

Listen up, Character, this is big. I just learned that the Rikti have engineered a disease to render the entire human population helpless! They've managed to create a virus that will cause total paralysis in all human subjects, while leaving Rikti unscathed. According to my sources, they're about to deploy it in a local neighborhood! You've got to destroy the Rikti virus. If you can retrieve a sample, make sure it gets to Jenny Firkins. She specializes in dealing with hazardous Rikti technology.

Mission Acceptance

The Rikti are planning to deploy the virus over in Pike's Place. We've isolated the area in an emergency force field, but you've got to get in there and eliminate the virus. See if you can take out the raid leader, a Rikti called Boss Name. If you can take him down, there's a good chance this operation will fall apart.

Destroy Boss Name and his team

Unnecessary Solicitation

Did you destroy that Rikti virus yet? All our lives are in your hands.

Mission Objective(s)

A shout carries to your ears from deep within the base. The Rikti obviously aren't alone.

  • Destroy Boss Name and his team
    • 6 samples to destroy

You stopped the Rikti plot to infect Paragon City.

Clue
Rikti virus

As far as you know, this is the only remaining sample of the paralyzing virus the Rikti engineered. Experts can use this sample to develop an antidote.

Notes

  • The name of the Rikti leader can vary. Possibilities include Laktari, Olanto, Polso, and Wonekti.

Notable NPCs

Enemies

Council
Rikti

Take virus to Jenny Firkins

Unnecessary Solicitation

Jenny needs to get a look at that virus, post haste.

Mission Objective(s)

  • Take virus to Jenny Firkins

Briefing

Thanks, Character. I'll analyze the virus, and see what I can do about an antidote. You know, I'm a little worried about the presence of the Council at that base. Sure, the Council are human like the rest of us, and I'm sure they don't want to see the city gassed any more than you do. Still. The Council rarely does anything without a hidden agenda.

I'd appreciate it if you could trail one of the agents back to their base. Make sure they're not up to anything nefarious.

Learn Council's plan

Unnecessary Solicitation

I need to be sure that the Council isn't planning anything dangerous.

Mission Objective(s)

You trailed one of the Council agents back to this base. If his comrades are up to anything sneaky, you'll uncover it.

  • Learn Council's plan

You found evidence against the Council.

Clue
Council virus

This virus, found in a Council base, was obviously engineered from the Rikti paralyzing virus. Comments you heard at the Council base lead you to believe that this weaker version of the virus would incapacitate Paragon City's heroes long enough for vaccinated Council troops to take the control of the city.

Debriefing

I have to admit, even I find it hard to believe the Council would have released that modified virus on the populace. It might not have resulted in widespread death like the original Rikti virus, but I wouldn't be surprised to learn it had some nasty side effects. I guess there's no limit to how far some people will go for power.

Fight the Council head-on wherever they appear (35-40)

Briefing

The Council takes its battles with the city's heroes personally, Character, but it seems that they've decided to target you especially. With your reputation, they think that if they can prove they can defeat you, it will help them intimidate newer heroes and keep anyone from disrupting their operations. The only way to combat this operation is to fight the Council head-on wherever they appear.

Mission Acceptance

The Council are ruthless enemies, Character, but I have every confidence that you'll succeed against them.

Unnecessary Solicitation

Some of the other heroes I work with have found Council propaganda proclaiming your defeat already printed up and ready to distribute. You have to show them how wrong they are.

Mission Objective(s)

  • Fight the Council head-on
    • Defeat 40 Council

You have defeated enough Council soldiers.

Enemies

Council

Debriefing

They say you can judge a person by their enemies, Character. By that measure, you have demonstrated your heroism beyond any doubt.

Prevent the Council from destroying the exhibit (35-40)

Briefing

I need you to get over to the Paragon City Museum's storehouse right away. The Council is there, and they seem intent on destroying next week's exhibit. I don't know what they've got against 20th century Italian art, but it seems they're willing to do violence to keep it out of the public eye. I need you to prevent the Council from destroying that exhibit. You'll have only 60 minutes to stop them. And if those exhibits bite the dust, I think we'll have to call this mission a failure.

Mission Acceptance

They say those who forget history are doomed to repeat it. Let's not let that happen, Character.

Unnecessary Solicitation

That exhibit the Council is after includes a large number of beautiful sculptures. It would be a crime to let them be destroyed.

Mission Objective(s)

You hear the whoosh of air as a flamethrower ignites.

  • Stop destruction of art exhibit - 60 minutes
    • 2 exhibits to save

Success: You prevented the Council from destroying the Italian art exhibit.
Failure: missing failure text

Enemies

Council

Debriefing

Success: I got a look at one of those sculptures you saved from the Council. It looks like it's a bust that was made of Paolo Tirelli, the low-level Italian dignitary who went on to become the Council's revered Center. No doubt the Council wanted to keep people from seeing Tirelli as he really is: an unremarkable man with a weak chin. As long as they keep the Center shrouded in mystery, people's fear of him will be easier to maintain.
Failure: missing failure debriefing

Prevent the Council from reanimating their fallen leaders (35-40)

Briefing

It seems the Council has decided to try their hand at magic. They've managed to recover the bodies of several deceased Council leaders, and they're going to try to reanimate them! That's a dangerous proposition, to say nothing of disgusting. I need you to prevent the Council from reanimating their fallen leaders. You'll have to hurry. The ceremony could take as little as 90 minutes.

Mission Acceptance

I'm counting on you to stop this, Character. The Council is bad enough as it is!

Unnecessary Solicitation

That Council ceremony has already started. Get over there, and you may still be able to do something about it!

Mission Objective(s)

An eerie chanting fills the air.

  • Defeat all villains in base - 90 minutes timed
    • 4 bodies to recover

You prevented the Council from reanimating their fallen leaders.

Enemies

Council

The wisdom of the dead is ours!
You'll ruin everything!

Notable NPCs

Debriefing

Job well done, Character. I guess it's true that the Council will go to any lengths to gain any measure of power. Their roots date all the way back to the 1940's and, let me tell you, they've spawned some frightening characters during that time.

Protect the Free Press' office from Council violence (35-40)

Briefing

Did you read the article about the Council in yesterday's Paragon City Free Press? Not too flattering. It brought up a number of incidents the Council would rather keep in the past, and even hinted at a former connection to a mysterious group called Arachnos. I'd like you to protect the Free Press' office from Council violence. Please hurry. It's up to you to keep those presses rolling. You'll have only 60 minutes to stop the Council.

Mission Acceptance

It takes brave reporters to stand up to the Council's harassment. Take good care of their office, Character.

Unnecessary Solicitation

That newspaper could still be in danger. I need you to get over there right away.

Mission Objective(s)

You hear some Council soldiers joking in the next room. From what they say, it's clear that this office has been booby trapped!

  • Defeat all agents in office - 60 minutes timed
    • 5 booby traps to disarm

You rescued the Paragon City Free Press from the Council.

Enemies

Council

Debriefing

Good work, Character. If you hadn't been there, those reporters would have suffered some nasty surprises the next time they showed up for work. I hope this experience won't deter them from saying what needs to be said.

The Council cares a lot about their reputation, Character, even more than the villain group they overthrew. The Council relies on a certain mystique to keep people in fear of them. If we can tear apart that fear, perhaps we can tear apart the Council itself.

Rescue Leon Natale from the Council (35-40)

Briefing

I just got a call from the wife of Leon Natale, the famous body builder. She said some Council goons broke into her house this morning and kidnapped her husband right out of his weight room! I need you to rescue Leon Natale from the Council. If he was targeted, they must want him for some nefarious purpose.

Mission Acceptance

I met Leon once at a pro wrestling event. He's a good guy, Character. Don't let him down.

Find kidnapped body builder

Unnecessary Solicitation

Have you found Leon Natale yet? Time's a-wasting!

Mission Objective(s)

A scuffed floor and a torn Council jacket show that Leon Natale did not give up without a fight.

  • Find kidnapped body builder

You rescued Leon Natale from the Council. After calling your contact, you receive instructions to send Natale to speak to Allison King, the memory archaeologist.

Editor's Note:

Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.

Enemies

Council
Clue
Leon Natale's story

When you rescued Leon Natale from the Council, he told you:

'I thought the Council was something I'd put behind me. See, my dad was in the Council back in the 50's. Embarrassing, I know. I haven't heard from him in years though. I don't know what the Council wanted with me, but I can tell you they were really careful not to injure me.'

Ambush! You will be ambushed by the Council when you exit this mission.

Speak to Allison King

Unnecessary Solicitation

Allison King already finished debriefing Leon. You should go see if she discovered anything useful.

Mission Objective(s)

  • Speak to Allison King

Briefing

Well, I've spoken to Leon, and I've learned something quite serious. While plumbing Leon's memories, I discovered that his father, Archon Natale, was a member of an elite group of Council soldiers who had volunteered for something called the Scion Experiment. I've searched Leon's memories for the names of the other participants and cross-checked them against recent missing persons reports. It seems that many of the other participants' children are also missing. You've got to find them, Character! I also need you to search for documentation on the Council's plan. There may be other intended victims we don't know about.

Defeat base leader & his men

Unnecessary Solicitation

Who knows what the Council plans to do to those people? Whatever it is, we can't just abandon them to their fate!

Mission Objective(s)

You have to admire Leon Natale's ability to overcome his father's twisted ideals. It's jobs like this that really make you feel like a hero.

  • Defeat base leader & his men
    • 7 people to save, 5 Find data on plan

You rescued the hostages from the Council.

Clue
Council file

This file, taken from a Council computer, lists the names of several Council members who participated in a dangerous experiment in 1982. According to the file, these men were given a barrage of hormonal and mutagenic treatments to radically alter their DNA. The children of these men were expected to be exceptionally strong. The file says, 'They are likely to be perfect candidates for Ravenna.'

Notable NPCs

Enemies

Council

Notes

  • None of the hostages have any dialog when rescued.

Debriefing

I've got the full story for you, Character, but I have to warn you, it's pretty ugly. Leon and the rest of those poor souls were deliberately bred by the Council, as candidates for conversion into War Wolves. The Council needed exceptionally strong candidates, so they tried to engineer them. Pretty sick, huh? Those men were marked since before they were born!

Something else bothers me, Character. The Council didn't have anything like the War Wolves back in the 80's. No, the War Wolves were the weapons of a group they recently overthrew. But if they launched the Scion Experiment before Leon Natale was born, they've been planning that takeover for more than two decades! It's hard to know how to contend with a villain that insidious. I'm glad Paragon City has you on her side.

Rescue the district attorney from the Council (35-40)

Briefing

Character, I need you to rescue the district attorney from the Council! They're at his office right now, tearing it to pieces! You'll have to move quickly if you want to save the people inside! You'll only have 90 minutes to stop the Council!

Mission Acceptance

District Attorney Hansen has put a lot of Council soldiers behind bars; this raid could be their attempt at revenge.

Unnecessary Solicitation

The district attorney's office is still under siege!

Mission Objective(s)

Red paint is splashed on the walls and carpet, and the beautiful oak furniture has been refinished with a chainsaw.

  • Defeat all villains in office - 90 minutes timed
    • 5 people to rescue

You rescued District Attorney Hansen from the Council.

Clue
The district attorney's history

When you rescued him, district attorney Hansen told you:

'Last week I was handed a case involving a soldier who had left the Council. But it was obvious that the evidence was trumped up, and I dropped the case. That's when the Council came after me. They told me if I didn't prosecute, I'd be sorry. Thanks. If it weren't for you, I don't think I would have made it out of here alive.'

Notable NPCs

  • District Attorney Hansen (NPC)
  • Office worker x4 (NPC)

Enemies

Council

Debriefing

Good work, Character. Hansen and his assistants are safe, and the Council has learned they can't push the law around in this town.

Security Chief Missions

A character can complete each of these missions only once. If any of these missions is active or completed from another contact, this contact won't offer that mission.

Help the Founders' Falls Security Chief (36-37)

Briefing

You need to help the Security Chief in Founders' Falls. Now!

Mission Acceptance

I am not sure what is going on, but he said to send help fast.

Help the Security Chief

Unnecessary Solicitation

Get over to the Security Chief!

Mission Objective(s)

  • Help the Security Chief

Briefing

I need you to head to the streets. I don't want to argue about politics, Crey needs to be stopped. You should try looking for them near the Red River or the Gaspee.

Clue
Founders' Falls briefing

Founders' Falls is probably the most historic area in the city. During the revolutionary period it was a busy waterfront property, until the Red River rose, leaving most of the buildings underwater. People kept living there, though, and now it's a major tourist attraction. The wooded areas around Founders' Falls have been invaded by the strange Devouring Earth monsters. Though these creatures are clearly inorganic, some strange intelligence guides their actions. They hate anything related to technology or civilization, and they especially hate human beings. People call them the Devouring Earth because it seems like the planet itself is spawning creatures to devour us all.

Keep the peace in Founders' Falls

Unnecessary Solicitation

The Security Chief gave you an assignment. Get on it.

Mission Objective(s)

  • Keep peace in Founders' Falls
    • Defeat 40 Crey

You have defeated 40 Crey minions.

Enemies

Crey

Debriefing

Quite often the Security Chiefs have the best perspective on the true threats to Paragon City.

Help the Security Chief with the sewers (38-39)

Briefing

The Security Chief for the sewers needs some skilled help. Please do whatever you can to help him.

Mission Acceptance

The area under Paragon City has quickly turned into the most dangerous area of all.

Help the Security Chief

Unnecessary Solicitation

Get over and help the Security Chief.

Mission Objective(s)

  • Help the Security Chief

Briefing

The Rikti are taking over the sewers. Get down there and play defense! Here's a briefing for you. If I were you, I'd try looking for Rikti in the Underworld or Skyway City sector.

Clue
Sewer briefing

The sewer network is probably the most dangerous place in the city right now. The Rikti have many secret bases down there, and they use the sewers for hit and run attacks all over the city. Even worse, it's said that the aliens are using the sewers to breed some strange sort of monster. We've seen evidence of these creatures in Perez Park, but nowhere else. There are even rumors of a giant beast living in the center of the sewers, just waiting for the Rikti to release it on the city. Only go in there with the help of many other heroes.

Keep Rikti from taking over sewers

Unnecessary Solicitation

Get into the sewers, Character.

Mission Objective(s)

  • Keep Rikti from taking over sewers
    • Defeat 40 Rikti

You have defeated 40 Rikti.

Note: Rikti within the sewers are found in the Abandoned Sewer Network.

Enemies

Rikti

Debriefing

We cannot give the Rikti free reign down there. They could strike anywhere in the city.