Atomic Manipulation: Difference between revisions

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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=AtomicManipulation Immob.png|Power=Electron Shackles|Level=1|Effect=Ranged, Moderate DoT(Energy), Foe Immobilize|Border=1}}
{{Powers_LevelRow|Icon=AtomicManipulation Immob.png|Power=Electron Shackles|Level=1|Effect=Ranged, Moderate DoT(Energy), Foe Immob|Border=1}}
{{Powers_LevelRow|Icon=AtomicManipulation WeakPunch.png|Power=Negatron Slam|Level=2|Effect=Melee, High DMG(Energy/Smash), Foe -Def, Knockdown, Special|Border=1}}
{{Powers_LevelRow|Icon=AtomicManipulation WeakPunch.png|Power=Negatron Slam|Level=1|Effect=Melee, High DMG(Energy/Smash), Foe -Def, Knockdown, Special|Border=1}}
{{Powers_LevelRow|Icon=AtomicManipulation Hold.png|Power=Positron Cell|Level=4|Effect=Ranged, Moderate DMG(Energy), Foe Hold, -To-Hit|Border=1}}
{{Powers_LevelRow|Icon=AtomicManipulation Hold.png|Power=Positron Cell|Level=4|Effect=Ranged, Moderate DMG(Energy), Foe Hold, -To-Hit|Border=1}}
{{Powers_LevelRow|Icon=AtomicManipulation BuildUp.png|Power=Ionize|Level=10|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=AtomicManipulation BuildUp.png|Power=Ionize|Level=10|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=AtomicManipulation Decay.png|Power=Beta Decay|Level=16|Effect=Toggle: Foe, -To-Hit, -Defense, Self +Recharge|Border=1}}
{{Powers_LevelRow|Icon=AtomicManipulation Decay.png|Power=Beta Decay|Level=16|Effect=Toggle: Foe, -To-Hit, -Def, Self +Rech|Border=1}}
{{Powers_LevelRow|Icon=AtomicManipulation Metabolism.png|Power=Metabolic Acceleration|Level=20|Effect=Toggle: Self +Recharge, +Special, +Regeneration, +Recovery, +Res(Hold, Stun, Sleep, Immobilize, End)|Border=1}}
{{Powers_LevelRow|Icon=AtomicManipulation Metabolism.png|Power=Metabolic Acceleration|Level=20|Effect=Toggle: Self +Rech, +Special, +Regen, +Rec, +Res(Hold, Stun, Sleep, Immob, End)|Border=1}}
{{Powers_LevelRow|Icon=AtomicManipulation AtomSmasher.png|Power=Atom Smasher|Level=28|Effect=PBAoE, High DMG(Energy/Toxic), Foe -Def, Disorient, Special|Border=1}}
{{Powers_LevelRow|Icon=AtomicManipulation AtomSmasher.png|Power=Atom Smasher|Level=24|Effect=PBAoE, High DMG(Energy/Toxic), Foe -Def, Disorient, Special|Border=1}}
{{Powers_LevelRow|Icon=AtomicManipulation HoldPBAoE.png|Power=Radioactive Cloud|Level=35|Effect=PBAoE, Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=AtomicManipulation HoldPBAoE.png|Power=Radioactive Cloud|Level=28|Effect=PBAoE, Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=AtomicManipulation HeavyPunch.png|Power=Positronic Fist|Level=38|Effect=Melee, Extreme DMG(Energy/Smash), Foe -Def, Disorient, Special|Border=0}}
{{Powers_LevelRow|Icon=AtomicManipulation HeavyPunch.png|Power=Positronic Fist|Level=30|Effect=Melee, Extreme DMG(Energy/Smash), Foe -Def, Disorient, Special|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
=== [[File:AtomicManipulation AtomSmasher.png]] Atom Smasher ===
=== [[File:AtomicManipulation AtomSmasher.png]] Atom Smasher ===
You charge up a dangerously unstable amount of radioactive energy into a single fist before driving into the ground and causing a small explosion. Foes caught in the blast will suffer High Energy and Toxic damage and have their defense reduced.
You charge up a dangerously unstable amount of radioactive energy into a single fist before driving it into the ground and causing a small explosion. Foes caught in the blast will suffer High Energy and Toxic damage and have their defense reduced.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High}}
{{PowerBlock_Damage|High(Energy/Toxic)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 28 (Blaster)}}
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 24 (Blaster)}}
{{PowerBlock_Effects|Toggle: Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe -Defense, Disorient, Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 28 (Blaster)}}
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 16 (Blaster)}}
{{PowerBlock_Effects|Toggle: Foe -To Hit, -Defense}}
{{PowerBlock_Effects|Toggle: Foe -To Hit, -Defense}}
{{PowerBlock_Blank|Self +Recharge}}
{{PowerBlock_Blank|Self +Recharge}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High}}
{{PowerBlock_Damage|Moderate Damage over Time (Energy)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 28 (Blaster)}}
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Moderate Damage over Time (Energy)}}
{{PowerBlock_Blank|Foe Immobilize}}
{{PowerBlock_Blank|Foe Immobilize}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
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{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 28 (Blaster)}}
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 10 (Blaster)}}
{{PowerBlock_Effects|Self +Damage, +To Hit}}
{{PowerBlock_Effects|Self +Damage, +To Hit}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 28 (Blaster)}}
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 20 (Blaster)}}
{{PowerBlock_Effects|Toggle: Self +Recharge, +Special, +Regeneration, +Recovery, +Resistance(Hold, Stun, Sleep, Immob, End)}}
{{PowerBlock_Effects|Toggle: Self +Recharge, +Special, +Regeneration, +Recovery, +Resistance(Hold, Stun, Sleep, Immobilization, Endurance Drain)}}
{{PowerBlock_Enhancements|{{Enhance Endurance Mod}}}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Heal}}}}
{{PowerBlock_Sets|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Endurance Mod}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High}}
{{PowerBlock_Damage|High(Energy/Smashing)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 28 (Blaster)}}
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|High Damage (Energy/Smash)}}
{{PowerBlock_Blank|Foe -Defense, Knockdown, Special}}
{{PowerBlock_Blank|Foe -Defense, Knockdown, Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
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{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate}}
{{PowerBlock_Damage|Moderate(Energy)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 28 (Blaster)}}
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 4 (Blaster)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Moderate Damage (Energy)}}
{{PowerBlock_Blank|Foe Hold, -To Hit}}
{{PowerBlock_Blank|Foe Hold, -To Hit}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
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{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
=== [[File:AtomicManipulation HeavyPunch.png]] Positronic Fist ===
You hammer your foe with a brutal smashing attack charged with a lethal dose of radiation. Your target will suffer Extreme Energy and Smashing damage, will have its defense reduced and will be disoriented for a short time in addition to being surrounded by positively charged particles.
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme(Energy/Smashing)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 30 (Blaster)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe -Defense, Disorient, Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
=== [[File:AtomicManipulation HoldPBAoE.png]] Radioactive Cloud ===
When activated, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking or barfing helplessly. Choking foes might temporarily snap out of it when hit, barfing foes are more likely to be too sick to counterattack.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 28 (Blaster)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Holds}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


== Historical ==
== Historical ==
{{historical|type=section|reason=change}}
* This set was added to the game for [[Blaster]]s in [[Issue 25]].
* This set was reworked in  [[Issue 27 Page 1|Issue 27, Page 1]].
== External Links ==
* {{CoDPowerSet|Power=radiation_manipulation|Archetype=Blaster|Type=Support}}


[[Category:Power Sets]]
[[Category:Power Sets]]
[[Category:Blaster Secondary]]
[[Category:Blaster Secondary]]

Latest revision as of 14:18, 4 November 2022

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Overview

Atomic Manipulation is a standard power set that is a secondary set for Blasters.

"You have complete control over atomic particles and waves, and can use them to disable and weaken your enemies, as well as boost your own power. Many of your powers have the ability to surround your targets with negatrons or positrons. Should you combine both of these in a single target, it will result in Electron-Positron annihilation producing a burst of Gamma Rays which will inflict a small amount of damage, and in addition debuff the target's damage output and accuracy. Enemies also have a small chance of being stunned or confused."

Power Table

The Atomic Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:

Power Level Effect
Electron Shackles 1 Ranged, Moderate DoT(Energy), Foe Immob
Negatron Slam 1 Melee, High DMG(Energy/Smash), Foe -Def, Knockdown, Special
Positron Cell 4 Ranged, Moderate DMG(Energy), Foe Hold, -To-Hit
Ionize 10 Self +DMG, +To-Hit
Beta Decay 16 Toggle: Foe, -To-Hit, -Def, Self +Rech
Metabolic Acceleration 20 Toggle: Self +Rech, +Special, +Regen, +Rec, +Res(Hold, Stun, Sleep, Immob, End)
Atom Smasher 24 PBAoE, High DMG(Energy/Toxic), Foe -Def, Disorient, Special
Radioactive Cloud 28 PBAoE, Foe Hold
Positronic Fist 30 Melee, Extreme DMG(Energy/Smash), Foe -Def, Disorient, Special

Powers

AtomicManipulation AtomSmasher.png Atom Smasher

You charge up a dangerously unstable amount of radioactive energy into a single fist before driving it into the ground and causing a small explosion. Foes caught in the blast will suffer High Energy and Toxic damage and have their defense reduced.

Damage High(Energy/Toxic)
Recharge Long
Minimum Level Archetypeicon blaster.png 24 (Blaster)
Effects Point Blank Area of Effect
Foe -Defense, Disorient, Special
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Defense Debuff
Accurate Defense Debuff
Stuns
Universal Damage

AtomicManipulation Decay.png Beta Decay

While Beta Decay is active, nearby foes will have their chance to hit and defense decreased slightly. You will gain a recharge bonus per nearby target up to 10 targets. The first target grants the largest benefit.

Recharge Moderate
Minimum Level Archetypeicon blaster.png 16 (Blaster)
Effects Toggle: Foe -To Hit, -Defense
Self +Recharge
Enhancements Enhance Defense Debuff
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Defense Debuff
ToHit Debuff

AtomicManipulation Immob.png Electron Shackles

Immobilizes a single target and deals some energy damage over time. Some more resilient foes may require multiple attacks to Immobilize. Electron Shackles can also reduce a target's Defense and will surround it in negatively charged particles.

Damage Moderate Damage over Time (Energy)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Ranged
Foe Immobilize
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Immobilize
Universal Damage

AtomicManipulation BuildUp.png Ionize

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Slow
Minimum Level Archetypeicon blaster.png 10 (Blaster)
Effects Self +Damage, +To Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

AtomicManipulation Metabolism.png Metabolic Acceleration

You cloak yourself in a field of radiation that increases the running speed, attack speed, Endurance recovery and Regeneration rate. However, only half of this regeneration bonus is enhanceable. Your metabolisms is increased so much that they become resistant to effects such as Sleep, Hold, Disorient, Immobilization and Endurance Drain.

Recharge Moderate
Minimum Level Archetypeicon blaster.png 20 (Blaster)
Effects Toggle: Self +Recharge, +Special, +Regeneration, +Recovery, +Resistance(Hold, Stun, Sleep, Immobilization, Endurance Drain)
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

AtomicManipulation WeakPunch.png Negatron Slam

You channel a greater amount of radiation into your fists and deliver a hard hitting blow that deals Moderate Energy and Smashing damage to the target as well as reducing their Defense for a short time. The affected target will also be surrounded in negatively charged particles.

Damage High(Energy/Smashing)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Melee
Foe -Defense, Knockdown, Special
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Melee Damage
Accurate Defense Debuff
Knockback
Universal Damage

AtomicManipulation Hold.png Positron Cell

Encases a single target in a cage made of positrons. The radiation emitted slowly hurts the victim inflicting energy damage over time. The encased victim is held helpless and unable to defense themselves in addition to being surrounded by positively charged particles.

Damage Moderate(Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 4 (Blaster)
Effects Ranged
Foe Hold, -To Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Ranged Damage
Holds
ToHit Debuff
Accurate ToHit Debuff
Universal Damage

AtomicManipulation HeavyPunch.png Positronic Fist

You hammer your foe with a brutal smashing attack charged with a lethal dose of radiation. Your target will suffer Extreme Energy and Smashing damage, will have its defense reduced and will be disoriented for a short time in addition to being surrounded by positively charged particles.

Damage Extreme(Energy/Smashing)
Recharge Slow
Minimum Level Archetypeicon blaster.png 30 (Blaster)
Effects Melee
Foe -Defense, Disorient, Special
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee Damage
Defense Debuff
Accurate Defense Debuff
Stuns
Universal Damage

AtomicManipulation HoldPBAoE.png Radioactive Cloud

When activated, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking or barfing helplessly. Choking foes might temporarily snap out of it when hit, barfing foes are more likely to be too sick to counterattack.

Recharge Long
Minimum Level Archetypeicon blaster.png 28 (Blaster)
Effects Point Blank Area of Effect
Foe Hold
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Set Categories Holds

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links