Radiation Emission: Difference between revisions

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== Overview ==
== Overview ==
{{Power Set Icon|Freem}}
{{Power Set Icon|Freem}}
'''Radiation Emission''' is a standard power set that is a primary set for [[Defender]]s and a secondary set for [[Controller]]s and [[Corruptor]]s.
'''Radiation Emission''' is a standard power set that is a primary set for [[Defender]]s and a secondary set for [[Mastermind]]s, [[Controller]]s and [[Corruptor]]s.


"Radiation Emission powers allow you to manipulate atomic particles and waves to protect your allies and weaken your enemies."
"Radiation Emission powers allow you to manipulate atomic particles and waves to protect your allies and weaken your enemies."
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== Power Table ==
== Power Table ==
The Radiation Emission power set is available as a primary set for [[Defender]]s and as a secondary set for [[Controller]]s and [[Corruptor]]s. The following table shows the levels at which each power is available:
The Radiation Emission power set is available as a primary set for [[Defender]]s and as a secondary set for [[Mastermind]]s, [[Controller]]s and [[Corruptor]]s. The following table shows the levels at which each power is available:


{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_RadiationEmission.png|Power=Radiant Aura|PriLevel=1|SecLevel=1|Effect=PBAoE, Team Heal|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_RadiationEmission.png|Power=Radiant Aura|PriLevel=1|SecLevel=1|Effect=PBAoE, Ally +Heal|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_RadiationInfection.png|Power=Radiation Infection|PriLevel=1|SecLevel=2|Effect=Toggle: Ranged (Targeted AoE), Foe -DEF(All), -To-Hit|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_EnervatingField.png|Power=Radiation Infection|PriLevel=1|SecLevel=1|Effect=Toggle: Ranged (Targeted AoE), Foe -DEF, -To-Hit|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_AccelerateMetabolism.png|Power=Accelerate Metabolism|PriLevel=2|SecLevel=4|Effect=PBAoE, Team +DMG, +Recovery, +Recharge, +SPD, +Res(Disorient, Hold, Immobilize, Sleep)|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_AccelerateMetabolism.png|Power=Accelerate Metabolism|PriLevel=2|SecLevel=4|Effect=PBAoE, Ally +DMG(All), +Rec, +Rech, +SPD, +Res(Effects)|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_EnervatingField.png|Power=Enervating Field|PriLevel=6|SecLevel=10|Effect=Toggle: Ranged (Targeted AoE), Foe -DMG, -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_RadiationInfection.png|Power=Enervating Field|PriLevel=6|SecLevel=10|Effect=Toggle: Ranged (Targeted AoE), Foe -DMG, -Res|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_Mutation.png|Power=Mutation|PriLevel=8|SecLevel=16|Effect=Close, Ally Rez, +Recharge, +Recovery, +DMG, +To-Hit|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_Mutation.png|Power=Mutation|PriLevel=8|SecLevel=16|Effect=Close, Ally Rez, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_LingeringRadiation.png|Power=Lingering Radiation|PriLevel=12|SecLevel=20|Effect=Ranged (Targeted AoE), Foe -Regen, -Recharge, -SPD|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_LingeringRadiation.png|Power=Lingering Radiation|PriLevel=12|SecLevel=20|Effect=Ranged (Targeted AoE), Foe -Regen, -Rech, -SPD|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_ChokingCloud.png|Power=Choking Cloud|PriLevel=18|SecLevel=28|Effect=Toggle: PBAoE, Foe Hold(Special)|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_ChokingCloud.png|Power=Choking Cloud|PriLevel=18|SecLevel=24|Effect=Toggle: PBAoE, Foe Hold|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_Fallout.png|Power=Fallout|PriLevel=26|SecLevel=35|Effect=Defeated Ally (Targeted AoE), Extreme DMG(Energy), Foe -DMG, -To-Hit, -DEF(All), -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_Fallout.png|Power=Fallout|PriLevel=22|SecLevel=28|Effect=Post-Defeat: PBAoE, Extreme DMG(Energy), Foe -DMG, -To-Hit, -DEF, -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_EMPPulse.png|Power=EM Pulse|PriLevel=32|SecLevel=38|Effect=PBAoE, Foe Hold, -End, -Regen, Special vs. Robots, Self -Recovery|Border=1}}
{{Powers_SplitLevelRow|Icon=RadiationPoisoning_EMPPulse.png|Power=EM Pulse|PriLevel=26|SecLevel=30|Effect=PBAoE, Foe Hold, -End, -Regen, Special vs. Robots, Self -Rec|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[File:v_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Team +Damage, +Recovery, +Recharge, +Speed, +Resistance(Disorient, Hold, Immobilize, Sleep)}}
{{PowerBlock_Blank|Ally +Damage(All), +Recovery, +Recharge, +Speed, +Resistance(Effects)}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Running Speed}}}}
{{PowerBlock_Blank|{{Enhance Running Speed}}}}
{{PowerBlock_Sets|{{Set Running}}}}
{{PowerBlock_Sets|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Running & Sprints}}}}
{{PowerBlock_Blank|{{Set Universal Travel}}}}
{{PowerBlock_Blank|{{Set Universal Travel}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 24 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 24 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Effects|Toggle, Point Blank Area of Effect}}
{{PowerBlock_Blank|[[File:v_archetypeicon_mastermind.png|18px]] 24 (Mastermind)}}
{{PowerBlock_Blank|Foe Hold(Special)}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Special vs. Robots)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 38 (Controller)}}
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 30 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 30 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Blank|[[File:v_archetypeicon_mastermind.png|18px]] 30 (Mastermind)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Hold, -Endurance, -Regeneration}}
{{PowerBlock_Blank|Foe Hold, -Endurance, -Regeneration}}
{{PowerBlock_Blank|Special vs. [[Electronic Enemies|Robots]]}}
{{PowerBlock_Blank|Self -Recovery}}
{{PowerBlock_Blank|Self -Recovery}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
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{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Holds}}}}
{{PowerBlock_Sets|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:RadiationPoisoning_EnervatingField.png]] Enervating Field ===
=== [[File:RadiationPoisoning_RadiationInfection.png]] Enervating Field ===
While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.
While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.


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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Blank|[[File:v_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}
{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe -Damage, -Resistance(All)}}
{{PowerBlock_Blank|Foe -Damage, -Resistance}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme (Energy)}}
{{PowerBlock_Damage|Extreme(Energy)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 35 (Controller)}}
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 22 (Defender)}}
{{PowerBlock_Effects|Defeated Ally (Targeted Area of Effect)}}
{{PowerBlock_Blank|[[File:v_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Blank|Foe -Damage, -To-Hit, -Defense(All), -Resistance(All)}}
{{PowerBlock_Effects|Post-Defeat: Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe -Damage, -To-Hit, -Defense, -Resistance(All)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Blank|[[File:v_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe -Regeneration, -Recharge, -Speed}}
{{PowerBlock_Blank|Foe -Regeneration, -Recharge, -Speed}}
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Blank|[[File:v_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}
{{PowerBlock_Effects|Close}}
{{PowerBlock_Effects|Close}}
{{PowerBlock_Blank|Ally Resurrect, +Recharge, +Recovery, +Damage, +To-Hit}}
{{PowerBlock_Blank|Ally Resurrect, Special}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:v_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Team Heal}}
{{PowerBlock_Blank|Ally Heal}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:RadiationPoisoning_RadiationInfection.png]] Radiation Infection ===
=== [[File:RadiationPoisoning_EnervatingField.png]] Radiation Infection ===
Infects a targeted foe with deadly radiation, severely reducing their chance to hit and Defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it, or until the original target is defeated.
Infects a targeted foe with deadly radiation, severely reducing his chance to hit (Accuracy for [[Corruptor]]s) and Defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it, or until the original target is defeated.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Level|[[File:archetypeicon controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:v_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe -To-Hit, -Defense(All)}}
{{PowerBlock_Blank|Foe -To-Hit, -Defense}}
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}}}}
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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* This set has been in the game for [[Controller]]s and [[Defender]]s since [[Issue 0]].
* This set has been in the game for [[Controller]]s and [[Defender]]s since [[Issue 0]].
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].
* This set was proliferated to [[Masterminds]] in [[Issue 25]].


== External Links ==
== External Links ==
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}}


[[Category:Power Sets]]
[[Category:Power Sets]]
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[[Category:Controller Secondary]]
[[Category:Controller Secondary]]
[[Category:Corruptor Secondary]]
[[Category:Corruptor Secondary]]
[[Category:Mastermind Secondary]]

Latest revision as of 11:30, 24 February 2024

Overview

Radiation Emission is a standard power set that is a primary set for Defenders and a secondary set for Masterminds, Controllers and Corruptors.

"Radiation Emission powers allow you to manipulate atomic particles and waves to protect your allies and weaken your enemies."

Power Table

The Radiation Emission power set is available as a primary set for Defenders and as a secondary set for Masterminds, Controllers and Corruptors. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Radiant Aura 1 1 PBAoE, Ally +Heal
Radiation Infection 1 1 Toggle: Ranged (Targeted AoE), Foe -DEF, -To-Hit
Accelerate Metabolism 2 4 PBAoE, Ally +DMG(All), +Rec, +Rech, +SPD, +Res(Effects)
Enervating Field 6 10 Toggle: Ranged (Targeted AoE), Foe -DMG, -Res
Mutation 8 16 Close, Ally Rez, Special
Lingering Radiation 12 20 Ranged (Targeted AoE), Foe -Regen, -Rech, -SPD
Choking Cloud 18 24 Toggle: PBAoE, Foe Hold
Fallout 22 28 Post-Defeat: PBAoE, Extreme DMG(Energy), Foe -DMG, -To-Hit, -DEF, -Res(All)
EM Pulse 26 30 PBAoE, Foe Hold, -End, -Regen, Special vs. Robots, Self -Rec

Powers

RadiationPoisoning AccelerateMetabolism.png Accelerate Metabolism

Activating this power emits radiation that increases the running speed, attack speed, Endurance recovery, and damage potential of all nearby allies. Affected heroes' metabolisms are increased so much that they become resistant to effects such as Sleep, Hold, Disorient, Immobilization and Endurance Drain.

Recharge Very Long
Minimum Level Archetypeicon controller.png 4 (Controller)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Point Blank Area of Effect
Ally +Damage(All), +Recovery, +Recharge, +Speed, +Resistance(Effects)
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Running Speed
Set Categories Endurance Modification
Running & Sprints
Universal Travel

RadiationPoisoning ChokingCloud.png Choking Cloud

While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.

Recharge Long
Minimum Level Archetypeicon controller.png 24 (Controller)
V archetypeicon corruptor.png 24 (Corruptor)
Archetypeicon defender.png 18 (Defender)
V archetypeicon mastermind.png 24 (Mastermind)
Effects Toggle: Point Blank Area of Effect
Foe Hold
Enhancements Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Set Categories Holds

RadiationPoisoning EMPPulse.png EM Pulse

You can unleash a massive pulse of electromagnetic energy. The EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance and HP Regeneration of all affected targets and leave them incapacitated and Held for a long while. Additionally, most machines and robots will take moderately high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.

Damage Moderate(Special vs. Robots)
Recharge Very Long
Minimum Level Archetypeicon controller.png 30 (Controller)
V archetypeicon corruptor.png 30 (Corruptor)
Archetypeicon defender.png 26 (Defender)
V archetypeicon mastermind.png 30 (Mastermind)
Effects Point Blank Area of Effect
Foe Hold, -Endurance, -Regeneration
Self -Recovery
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Set Categories Endurance Modification
Holds

RadiationPoisoning RadiationInfection.png Enervating Field

While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.

Recharge Moderate
Minimum Level Archetypeicon controller.png 10 (Controller)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Toggle: Ranged (Targeted Area of Effect)
Foe -Damage, -Resistance
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

RadiationPoisoning Fallout.png Fallout

After an ally falls in battle, you can activate this power to extract the energy from their body to deal a massive amount of Energy damage to any nearby foes. All affected foes are extremely weakened by the Fallout, and their chance to hit, Defense, Damage and Damage resistance is severely reduced.

Damage Extreme(Energy)
Recharge Very Long
Minimum Level Archetypeicon controller.png 28 (Controller)
V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 22 (Defender)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Post-Defeat: Point Blank Area of Effect
Foe -Damage, -To-Hit, -Defense, -Resistance(All)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Ranged AoE Damage
Defense Debuff
Accurate Defense Debuff
ToHit Debuff
Accurate ToHit Debuff
Universal Damage

RadiationPoisoning LingeringRadiation.png Lingering Radiation

You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.

Recharge Slow
Minimum Level Archetypeicon controller.png 20 (Controller)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe -Regeneration, -Recharge, -Speed
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Slow Movement

RadiationPoisoning Mutation.png Mutation

Using a concentrated burst of radiation, you can revive a fallen ally and Mutate them into a killing machine. The Mutated hero has increased damage, chance to hit, Endurance recovery, and attack speed and is protected from XP Debt for 90 seconds. The entire experience is very taxing on the Mutated hero, and they will soon be severely weakened. All effects of the Mutation will eventually wear off.

Recharge Very Long
Minimum Level Archetypeicon controller.png 16 (Controller)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Close
Ally Resurrect, Special
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Endurance Modification

RadiationPoisoning RadiationEmission.png Radiant Aura

You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.

Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Point Blank Area of Effect
Ally Heal
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

RadiationPoisoning EnervatingField.png Radiation Infection

Infects a targeted foe with deadly radiation, severely reducing his chance to hit (Accuracy for Corruptors) and Defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it, or until the original target is defeated.

Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Toggle: Ranged (Targeted Area of Effect)
Foe -To-Hit, -Defense
Enhancements Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Defense Debuff
ToHit Debuff

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

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