Fire Mastery (Blaster/Corruptor/Defender): Difference between revisions
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{{TOCright}} | {{TOCright}} | ||
==Overview== | ==Overview== | ||
You have Mastery over Fire and Flame to control your foes and to add some much needed armor and defense. ''' | You have Mastery over Fire and Flame to control your foes and to add some much needed armor and defense. '''Fire Mastery''' is a [[Blaster]], [[Corruptor]] and [[Defender]] Ancillary Powerset. | ||
== Power Tables == | == Power Tables == | ||
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{{Powers_LevelRow|Icon=FlameMastery_Bonfire.png|Power=Bonfire|Level=35|Effect=Ranged (Location AoE), Minor DMG(Fire), Foe Knockback|Border=1}} | {{Powers_LevelRow|Icon=FlameMastery_Bonfire.png|Power=Bonfire|Level=35|Effect=Ranged (Location AoE), Minor DMG(Fire), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=FlameMastery_Soot.png|Power=Char|Level=35|Effect=Ranged, Moderate DoT(Fire), Foe Hold|Border=1}} | {{Powers_LevelRow|Icon=FlameMastery_Soot.png|Power=Char|Level=35|Effect=Ranged, Moderate DoT(Fire), Foe Hold|Border=1}} | ||
{{Powers_LevelRow|Icon=FlamingShield_FlamingShield.png|Power=Fire Shield|Level= | {{Powers_LevelRow|Icon=FlamingShield_FlamingShield.png|Power=Fire Shield|Level=38|Effect=Toggle: Self +Res(Fire, Cold, Smash, Lethal)|Border=1}} | ||
{{Powers_LevelRow|Icon=FlameMastery_MeltArmor.png|Power=Melt Armor|Level=41|Effect=Ranged (Targeted AoE), Foe -Res, -DEF|Border=1}} | {{Powers_LevelRow|Icon=FlameMastery_MeltArmor.png|Power=Melt Armor|Level=41|Effect=Ranged (Targeted AoE), Foe -Res, -DEF|Border=1}} | ||
{{Powers_LevelRow|Icon=FlamingShield_RiseOfThePhoenix.png|Power=Rise of the Phoenix|Level=44|Effect=Self Rez, Special|Border=0}} | {{Powers_LevelRow|Icon=FlamingShield_RiseOfThePhoenix.png|Power=Rise of the Phoenix|Level=44|Effect=Self Rez, Special|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
=== Defender === | === Corruptor / Defender === | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=FlamingShield Consume.png|Power=Consume|Level=35|Effect=PBAoE, Minor DMG(Fire), Self +End|Border=1}} | {{Powers_LevelRow|Icon=FlamingShield Consume.png|Power=Consume|Level=35|Effect=PBAoE, Minor DMG(Fire), Self +End|Border=1}} | ||
{{Powers_LevelRow|Icon=FlameMastery_Soot.png|Power=Char|Level=35|Effect=Ranged, Moderate DoT(Fire), Foe Hold|Border=1}} | {{Powers_LevelRow|Icon=FlameMastery_Soot.png|Power=Char|Level=35|Effect=Ranged, Moderate DoT(Fire), Foe Hold|Border=1}} | ||
{{Powers_LevelRow|Icon=FlamingShield_FlamingShield.png|Power=Fire Shield|Level= | {{Powers_LevelRow|Icon=FlamingShield_FlamingShield.png|Power=Fire Shield|Level=38|Effect=Toggle: Self +Res(Fire, Cold, Smash, Lethal)|Border=1}} | ||
{{Powers_LevelRow|Icon=FlamingShield_RiseOfThePhoenix.png|Power=Rise of the Phoenix|Level=41|Effect= | {{Powers_LevelRow|Icon=FlamingShield_RiseOfThePhoenix.png|Power=Rise of the Phoenix|Level=41|Effect=Self Rez, Special|Border=1}} | ||
{{Powers_LevelRow|Icon=FireMastery GreaterFireSword.png|Power=Greater Fire Sword|Level=44|Effect=Melee, Superior DMG(Fire/Lethal)|Border=0}} | {{Powers_LevelRow|Icon=FireMastery GreaterFireSword.png|Power=Greater Fire Sword|Level=44|Effect=Melee, Superior DMG(Fire/Lethal)|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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== Powers == | == Powers == | ||
The following are powers in the | The following are powers in the Fire Mastery powerset. | ||
=== [[File:FlameMastery_Bonfire.png]] Bonfire === | === [[File:FlameMastery_Bonfire.png]] Bonfire === | ||
You can create a bonfire that knocks back and burns any foes who try to pass through it. | You can create a bonfire that knocks back and burns any foes who try to pass through it. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Minor (Fire)}} | {{PowerBlock_Damage|Minor(Fire)}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 35 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 35 (Blaster)}} | ||
{{PowerBlock_Effects|Ranged (Location Area of Effect)}} | {{PowerBlock_Effects|Ranged(Location Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
{{PowerBlock_Enhancements|{{Enhance Damage}}}} | {{PowerBlock_Enhancements|{{Enhance Damage}}}} | ||
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{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | {{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 35 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 35 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 35 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
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{{PowerBlock_Sets|{{Set Ranged Damage}}}} | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_Blank|{{Set Holds}}}} | {{PowerBlock_Blank|{{Set Holds}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Damage|Minor (Fire)}} | {{PowerBlock_Damage|Minor (Fire)}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}} | {{PowerBlock_Level|[[File:V_archetypeicon_corruptor.png|18px]] 35 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}} | |||
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Self +Endurance}} | {{PowerBlock_Blank|Self +Endurance}} | ||
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{{PowerBlock Sets|{{Set PBAoE Damage}}}} | {{PowerBlock Sets|{{Set PBAoE Damage}}}} | ||
{{PowerBlock Blank|{{Set Endurance Modification}}}} | {{PowerBlock Blank|{{Set Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:FlamingShield_FlamingShield.png]] Fire Shield === | === [[File:FlamingShield_FlamingShield.png]] Fire Shield === | ||
While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. You must be level 38 and have one of the following (see chart below) before selecting this power: | |||
While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. You must be level | |||
'''Blasters:''' Bonfire or Char | '''Blasters:''' Bonfire or Char | ||
'''Defenders:''' Consume or Char | '''Corruptors/Defenders:''' Consume or Char | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Fast}} | {{PowerBlock_Recharge|Very Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 38 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 38 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 38 (Defender)}} | |||
{{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Cold, Smashing, Lethal)}} | {{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Cold, Smashing, Lethal)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Sets|{{Set Resist Damage}}}} | {{PowerBlock_Sets|{{Set Resist Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:FireMastery GreaterFireSword.png]] Greater Fire Sword === | === [[File:FireMastery GreaterFireSword.png]] Greater Fire Sword === | ||
Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time. You must be level 44 and have two other | Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time. You must be level 44 and have two other Fire Mastery Powers before selecting this power. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Superior(Fire/Lethal)}} | {{PowerBlock_Damage|Superior(Fire/Lethal)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 44 (Defender)}} | {{PowerBlock_Level|[[File:V_archetypeicon_corruptor.png|18px]] 44 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 44 (Defender)}} | |||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock Sets|{{Set Melee Damage}}}} | {{PowerBlock Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:FlameMastery_MeltArmor.png]] Melt Armor === | === [[File:FlameMastery_MeltArmor.png]] Melt Armor === | ||
The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets. You must be level 41 and have Bonfire or Char before selecting this power. | The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets. You must be level 41 and have Bonfire or Char before selecting this power. | ||
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{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 41 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 41 (Blaster)}} | ||
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock_Effects|Ranged(Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe -Defense(All), -Resistance(All)}} | {{PowerBlock_Blank|Foe -Defense(All), -Resistance(All)}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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=== [[File:FlamingShield_RiseOfThePhoenix.png]] Rise of the Phoenix === | === [[File:FlamingShield_RiseOfThePhoenix.png]] Rise of the Phoenix === | ||
If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time and protected from XP Debt for 20 seconds. You must meet the following requirements before selecting this power. | If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time and protected from XP Debt for 20 seconds. You must meet the following requirements before selecting this power. | ||
'''Blasters:''' Two other | '''Blasters:''' Two other Fire Mastery powers (Level 44) | ||
'''Defenders:''' | '''Corruptors/Defenders:''' One other Fire Mastery power (Level 41) | ||
{{EdNote|note=The Phoenix will strike a total of three times, with two seconds between strikes. Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback. If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt. Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.)}} | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 44 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 44 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 41 (Corruptor)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 41 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 41 (Defender)}} | ||
{{PowerBlock_Effects|Self Resurrect, Special}} | {{PowerBlock_Effects|Self Resurrect, Special}} | ||
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{{PowerBlock_Blank|{{Set Healing}}}} | {{PowerBlock_Blank|{{Set Healing}}}} | ||
{{PowerBlock_Blank|{{Set Stuns}}}} | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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* [[Issue 21]] lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44. | * [[Issue 21]] lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44. | ||
* Flame Mastery was proliferated to Corruptors and Defenders in [[Issue 25]]. | * Flame Mastery was proliferated to Corruptors and Defenders in [[Issue 25]]. | ||
* [[Issue 27 Page 5|Issue 27, Page 5]] lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38. | |||
* [[Issue 27 Page 5|Issue 27, Page 7]] renamed this set from Flame Mastery to Fire Mastery. | |||
== External Links == | == External Links == | ||
{{ | *{{CoDEpicSet | ||
|Archetype=Blaster|Power={{ | |Power=flame_mastery|Archetype=Blaster}} | ||
*{{CoDEpicSet | |||
|Power=corruptor_fire_mastery|Archetype=Corruptor}} | |||
*{{CoDEpicSet | |||
|Power=defender_fire_mastery|Archetype=Defender}} | |||
[[Category:Ancillary Power Pools]] | [[Category:Ancillary Power Pools]] |
Latest revision as of 18:39, 23 February 2024
Overview
You have Mastery over Fire and Flame to control your foes and to add some much needed armor and defense. Fire Mastery is a Blaster, Corruptor and Defender Ancillary Powerset.
Power Tables
The following table shows which powers are available and at what level:
Blaster
Power | Level | Effect |
---|---|---|
Bonfire | 35 | Ranged (Location AoE), Minor DMG(Fire), Foe Knockback |
Char | 35 | Ranged, Moderate DoT(Fire), Foe Hold |
Fire Shield | 38 | Toggle: Self +Res(Fire, Cold, Smash, Lethal) |
Melt Armor | 41 | Ranged (Targeted AoE), Foe -Res, -DEF |
Rise of the Phoenix | 44 | Self Rez, Special |
Corruptor / Defender
Power | Level | Effect |
---|---|---|
Consume | 35 | PBAoE, Minor DMG(Fire), Self +End |
Char | 35 | Ranged, Moderate DoT(Fire), Foe Hold |
Fire Shield | 38 | Toggle: Self +Res(Fire, Cold, Smash, Lethal) |
Rise of the Phoenix | 41 | Self Rez, Special |
Greater Fire Sword | 44 | Melee, Superior DMG(Fire/Lethal) |
Powers
The following are powers in the Fire Mastery powerset.
Bonfire
You can create a bonfire that knocks back and burns any foes who try to pass through it.
Damage | Minor(Fire) |
Recharge | Long |
Minimum Level | 35 (Blaster) |
Effects | Ranged(Location Area of Effect) |
Foe Knockback | |
Enhancements | Enhance Damage |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback | |
Universal Damage |
Char
Incapacitates a distant foe by charring him with smoldering soot and cinders. The target is left helpless, choking on the soot.
Damage | Moderate Damage over Time(Fire) |
Recharge | Moderate |
Minimum Level | 35 (Blaster) |
35 (Corruptor) | |
35 (Defender) | |
Effects | Ranged |
Foe Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds | |
Universal Damage |
Consume
You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.
Damage | Minor (Fire) |
Recharge | Very Long |
Minimum Level | 35 (Corruptor) |
35 (Defender) | |
Effects | Point Blank Area of Effect |
Self +Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Endurance Modification | |
Universal Damage |
Fire Shield
While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. You must be level 38 and have one of the following (see chart below) before selecting this power:
Blasters: Bonfire or Char
Corruptors/Defenders: Consume or Char
Recharge | Very Fast |
Minimum Level | 38 (Blaster) |
38 (Corruptor) | |
38 (Defender) | |
Effects | Toggle: Self +Resistance(Fire, Cold, Smashing, Lethal) |
Enhancements | Enhance Damage Resistance |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Resist Damage |
Greater Fire Sword
Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time. You must be level 44 and have two other Fire Mastery Powers before selecting this power.
Damage | Superior(Fire/Lethal) |
Recharge | Slow |
Minimum Level | 44 (Corruptor) |
44 (Defender) | |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Universal Damage |
Melt Armor
The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets. You must be level 41 and have Bonfire or Char before selecting this power.
Recharge | Long |
Minimum Level | 41 (Blaster) |
Effects | Ranged(Targeted Area of Effect) |
Foe -Defense(All), -Resistance(All) | |
Enhancements | Enhance Accuracy |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Defense Debuff |
Accurate Defense Debuff |
Rise of the Phoenix
If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time and protected from XP Debt for 20 seconds. You must meet the following requirements before selecting this power.
Blasters: Two other Fire Mastery powers (Level 44)
Corruptors/Defenders: One other Fire Mastery power (Level 41)
The Phoenix will strike a total of three times, with two seconds between strikes. Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback. If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt. Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.)
Damage | High(Fire) |
Recharge | Very Long |
Minimum Level | 44 (Blaster) |
41 (Corruptor) | |
41 (Defender) | |
Effects | Self Resurrect, Special |
Enhancements | Enhance Damage |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee AoE Damage |
Endurance Modification | |
Healing/Absorb | |
Stuns | |
Universal Damage |
Historical
- This powerset was added to the game in Issue 3.
- Melt Armor was added to this set in Issue 16.
- Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
- Flame Mastery was proliferated to Corruptors and Defenders in Issue 25.
- Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.
- Issue 27, Page 7 renamed this set from Flame Mastery to Fire Mastery.