Energy Melee: Difference between revisions
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{{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}} | {{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}} | ||
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=18|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, +Energy Focus|Border=1}} | {{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=18|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, +Energy Focus|Border=1}} | ||
{{Powers_LevelRow|Icon=PowerPunch_PowerCrash.png|Power=Power Crash|Level= | {{Powers_LevelRow|Icon=PowerPunch_PowerCrash.png|Power=Power Crash|Level=22|Effect=Melee (Cone), Moderate DMG (Smash/Energy), Foe Disorient, Special|Border=1}} | ||
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level= | {{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=26|Effect=Melee, Extreme DMG(Energy), Foe Disorient, Self -HP, Special|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt|Border=1}} | {{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt|Border=1}} | ||
{{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=18|Effect=PBAoE Melee, Moderate DMG(Smash/Energy)|Border=1}} | {{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=18|Effect=PBAoE Melee, Moderate DMG(Smash/Energy)|Border=1}} | ||
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level= | {{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=22|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, +Energy Focus|Border=1}} | ||
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level= | {{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=26|Effect=Melee, Extreme DMG(Energy), Foe Disorient, Self -HP, Special|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{Powers_LevelRow|Icon=PowerPunch_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}} | {{Powers_LevelRow|Icon=PowerPunch_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}} | ||
{{Powers_LevelRow|Icon=PowerPunch_PowerCrash.png|Power=Power Crash|Level=18|Effect=Melee (Cone), Moderate DMG(Smash/Energy), Foe Disorient, Special|Border=1}} | {{Powers_LevelRow|Icon=PowerPunch_PowerCrash.png|Power=Power Crash|Level=18|Effect=Melee (Cone), Moderate DMG(Smash/Energy), Foe Disorient, Special|Border=1}} | ||
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level= | {{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=22|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, +Energy Focus|Border=0}} | ||
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level= | {{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=26|Effect=Melee, Extreme DMG(Energy), Foe Disorient, Self -HP, Special|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, | {{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Light DMG(Smash/Energy), Foe Disorient, Special|Border=1}} | ||
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level= | {{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=1|Effect=Melee, Light DMG(Smash/Energy), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=4|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}} | {{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=4|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt | {{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}} | ||
{{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=16|Effect=PBAoE, | {{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=16|Effect=PBAoE, Light DMG(Smash/Energy)|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=20|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, +Energy Focus|Border=1}} | ||
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level= | {{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=24|Effect=Self +DMG, +To-Hit|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=PowerPunch_PowerCrash.png|Power=Power Crash|Level=28|Effect=Melee (Cone), Light DMG(Smash/Energy), Foe Disorient, Special|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=30|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self -HP, Special|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate(Smashing/Energy)}} | {{PowerBlock_Damage|Moderate(Smashing/Energy)}} | ||
{{PowerBlock_Blank|'''Tankers only:''' Light(Smashing/Energy)}} | |||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}} | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}} | ||
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{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 6 (Scrapper)}} | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 6 (Scrapper)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 24 (Tanker)}} | ||
{{PowerBlock_Effects|Self +Damage, +To-Hit}} | {{PowerBlock_Effects|Self +Damage, +To-Hit}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate(Smashing/Energy)}} | {{PowerBlock_Damage|Moderate(Smashing/Energy)}} | ||
{{PowerBlock_Blank|'''Tankers only:''' Light(Smashing/Energy)}} | |||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}} | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}} | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe Disorient}} | {{PowerBlock_Blank|Foe Disorient}} | ||
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Mastery of Energy Melee begins with the ability to transfer your own Hit Points into a punch that deals extreme damage. Energy Transfer has a good chance of Disorienting the target. This power will execute extremely quickly if under Energy Focus mode. | Mastery of Energy Melee begins with the ability to transfer your own Hit Points into a punch that deals extreme damage. Energy Transfer has a good chance of Disorienting the target. This power will execute extremely quickly if under Energy Focus mode. | ||
''Stalker:'' Unlike other Stalker primary attack powers, Energy Transfer cannot land a Critical Hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty. | {{EdNote|note='''[[Stalker]]:''' Unlike other Stalker primary attack powers, Energy Transfer cannot land a Critical Hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.}} | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Extreme(Energy)}} | {{PowerBlock_Damage|Extreme(Energy)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 26 (Scrapper)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 30 (Tanker)}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe Disorient}} | {{PowerBlock_Blank|Foe Disorient}} | ||
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{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Disorient Duration}} | {{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | {{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | ||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock_Blank|{{Set Stuns}} | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | {{PowerBlock_Blank|{{Set Universal Damage}}}} | ||
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=== [[File:PowerPunch_PowerCrash.png]] Power Crash === | === [[File:PowerPunch_PowerCrash.png]] Power Crash === | ||
You focus your internal energy on your fists and release it once you hit your target unleashing an energy wave that hurts and disorients multiple enemies. This power will hit up to | You focus your internal energy on your fists and release it once you hit your target unleashing an energy wave that hurts and disorients multiple enemies. This power will hit up to 6 additional foes if used while in Energy Focus mode. | ||
{{EdNote|note=Power Crash is unaffected by Arc changes.}} | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage| | {{PowerBlock_Damage|Moderate(Smashing/Energy)}} | ||
{{PowerBlock_Blank|'''Tankers only:''' Light(Smashing/Energy)}} | |||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 22 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 8 (Scrapper)}} | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 8 (Scrapper)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}} | |||
{{PowerBlock_Effects|Melee (Cone)}} | {{PowerBlock_Effects|Melee (Cone)}} | ||
{{PowerBlock_Blank|Foe Disorient, Special}} | {{PowerBlock_Blank|Foe Disorient, Special}} | ||
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{{PowerBlock_Blank|{{Enhance Recharge Rate}}}} | {{PowerBlock_Blank|{{Enhance Recharge Rate}}}} | ||
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | {{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]] | {{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}} | ||
{{PowerBlock_Sets|{{Set PBAoE Damage}}}} | {{PowerBlock_Sets|{{Set PBAoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Stuns}}}} | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}} ( | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | {{PowerBlock_Blank|{{Set Universal Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:PowerPunch_Taunt.png]] Taunt === | === [[File:PowerPunch_Taunt.png]] Taunt === | ||
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets. | Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets. | ||
{{EdNote|note='''[[Tanker]]:''' Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.}} | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Blank|'''Tanker only:''' Slow}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}} | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 10 (Tanker)}} | ||
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Taunt}} | {{PowerBlock_Blank|Foe Taunt}} | ||
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=== [[File:PowerPunch_TotalFocus.png]] Total Focus === | === [[File:PowerPunch_TotalFocus.png]] Total Focus === | ||
Total Focus is complete mastery over Energy Melee. This melee attack is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. This power will enter Energy Focus mode. | Total Focus is complete mastery over Energy Melee. This melee attack is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. This power will enter Energy Focus mode. Total Focus Criticals do not result in double damage, instead it grants double Energy Focus ([[Scrapper]]s/[[Stalker]]s only). | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}} | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 22 (Scrapper)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 22 (Stalker)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe Disorient}} | {{PowerBlock_Blank|Foe Disorient}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate(Smashing/Energy)}} | {{PowerBlock_Damage|Moderate(Smashing/Energy)}} | ||
{{PowerBlock_Blank|'''Tankers only:''' Light(Smashing/Energy)}} | |||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}} | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}} | ||
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* This set has been in the game for [[Tanker]]s since [[Issue 0]]. | * This set has been in the game for [[Tanker]]s since [[Issue 0]]. | ||
* This set was included with the original release of [[Brute]]s and [[Stalker]]s in [[Issue 6]]. | * This set was included with the original release of [[Brute]]s and [[Stalker]]s in [[Issue 6]]. | ||
* This set was [[Power Set Proliferation|proliferated]] to [[Scrapper]]s in [[Issue 27]]. | * This set was reworked for all archetypes and [[Power Set Proliferation|proliferated]] to [[Scrapper]]s in [[Issue 27 Page 1|Issue 27, Page 1]]. | ||
== External Links == | == External Links == |
Latest revision as of 23:24, 20 May 2023
Overview
Energy Melee is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.
"You can use Energy Melee to power your blows with pure energy. These focused power attacks often Disorient opponents."
Power Tables
Brute
The Energy Melee power set is available as a primary set for Brutes. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Barrage | 1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient, Special |
Energy Punch | 1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient |
Bone Smasher | 2 | Melee, High DMG(Smash/Energy), Foe Disorient |
Build Up | 6 | Self +DMG, +To-Hit |
Whirling Hands | 8 | PBAoE Melee, Moderate DMG(Smash/Energy) |
Taunt | 12 | Ranged (Targeted AoE), Foe Taunt |
Total Focus | 18 | Melee, Extreme DMG(Smash/Energy), Foe Disorient, +Energy Focus |
Power Crash | 22 | Melee (Cone), Moderate DMG (Smash/Energy), Foe Disorient, Special |
Energy Transfer | 26 | Melee, Extreme DMG(Energy), Foe Disorient, Self -HP, Special |
Scrapper
The Energy Melee power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Barrage | 1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient, Special |
Energy Punch | 1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient |
Bone Smasher | 2 | Melee, High DMG(Smash/Energy), Foe Disorient |
Build Up | 6 | Self +DMG, +To-Hit |
Power Crash | 8 | Melee (Cone), Moderate DMG (Smash/Energy), Foe Disorient, Special |
Confront | 12 | Ranged, Foe Taunt |
Whirling Hands | 18 | PBAoE Melee, Moderate DMG(Smash/Energy) |
Total Focus | 22 | Melee, Extreme DMG(Smash/Energy), Foe Disorient, +Energy Focus |
Energy Transfer | 26 | Melee, Extreme DMG(Energy), Foe Disorient, Self -HP, Special |
Stalker
The Energy Melee power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Barrage | 1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient, Special |
Energy Punch | 1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient |
Bone Smasher | 2 | Melee, High DMG(Smash/Energy), Foe Disorient |
Assassin's Strike | 6 | Melee, Special DMG(Smash/Energy) |
Build Up | 8 | Self +DMG, +To-Hit |
Placate | 12 | Ranged, Foe Placate, Self Stealth/Hide |
Power Crash | 18 | Melee (Cone), Moderate DMG(Smash/Energy), Foe Disorient, Special |
Total Focus | 22 | Melee, Extreme DMG(Smash/Energy), Foe Disorient, +Energy Focus |
Energy Transfer | 26 | Melee, Extreme DMG(Energy), Foe Disorient, Self -HP, Special |
Tanker
The Energy Melee power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Barrage | 1 | Melee, Light DMG(Smash/Energy), Foe Disorient, Special |
Energy Punch | 1 | Melee, Light DMG(Smash/Energy), Foe Disorient |
Bone Smasher | 4 | Melee, High DMG(Smash/Energy), Foe Disorient |
Taunt | 10 | Ranged (Targeted AoE), Foe Taunt |
Whirling Hands | 16 | PBAoE, Light DMG(Smash/Energy) |
Total Focus | 20 | Melee, Extreme DMG(Smash/Energy), Foe Disorient, +Energy Focus |
Build Up | 24 | Self +DMG, +To-Hit |
Power Crash | 28 | Melee (Cone), Light DMG(Smash/Energy), Foe Disorient, Special |
Energy Transfer | 30 | Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self -HP, Special |
Powers
Assassin's Strike
A signature Stalker attack. This attack does superior energy and smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you are critically hit or not.
Damage | Special(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 6 (Stalker) |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Reduce Interrupt Time | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Universal Damage |
Barrage
You perform a quick punch that deals moderate damage. Coupled with other energy punches, Barrage can Disorient a foe. This power will have a 100% chance to stun and weaken the target's secondary effects and regeneration rate if used while in Energy Focus mode.
Damage | Moderate(Smashing/Energy) |
Tankers only: Light(Smashing/Energy) | |
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee |
Foe Disorient, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Bone Smasher
This melee attack deals a good amount of damage and has a good chance to Disorient the target.
Damage | High(Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
2 (Stalker) | |
4 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 6 (Brute) |
6 (Scrapper) | |
8 (Stalker) | |
24 (Tanker) | |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Very Fast |
Minimum Level | 12 (Scrapper) |
Effects | Ranged |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Energy Punch
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.
Damage | Moderate(Smashing/Energy) |
Tankers only: Light(Smashing/Energy) | |
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Energy Transfer
Mastery of Energy Melee begins with the ability to transfer your own Hit Points into a punch that deals extreme damage. Energy Transfer has a good chance of Disorienting the target. This power will execute extremely quickly if under Energy Focus mode.
Stalker: Unlike other Stalker primary attack powers, Energy Transfer cannot land a Critical Hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.
Damage | Extreme(Energy) |
Recharge | Moderate |
Minimum Level | 26 (Brute) |
26 (Scrapper) | |
26 (Stalker) | |
30 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Self -Heal, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Placate
Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.
Recharge | Long |
Minimum Level | 12 (Stalker) |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | Enhance Range |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Power Crash
You focus your internal energy on your fists and release it once you hit your target unleashing an energy wave that hurts and disorients multiple enemies. This power will hit up to 6 additional foes if used while in Energy Focus mode.
Power Crash is unaffected by Arc changes.
Damage | Moderate(Smashing/Energy) |
Tankers only: Light(Smashing/Energy) | |
Recharge | Moderate |
Minimum Level | 22 (Brute) |
8 (Scrapper) | |
18 (Stalker) | |
28 (Tanker) | |
Effects | Melee (Cone) |
Foe Disorient, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee AoE Damage |
Stuns | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Tanker only: Slow | |
Minimum Level | 12 (Brute) |
10 (Tanker) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Total Focus
Total Focus is complete mastery over Energy Melee. This melee attack is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. This power will enter Energy Focus mode. Total Focus Criticals do not result in double damage, instead it grants double Energy Focus (Scrappers/Stalkers only).
Damage | Extreme(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 18 (Brute) |
22 (Scrapper) | |
22 (Stalker) | |
20 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Self +Energy Focus | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Whirling Hands
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.
Damage | Moderate(Smashing/Energy) |
Tankers only: Light(Smashing/Energy) | |
Recharge | Slow |
Minimum Level | 8 (Brute) |
18 (Scrapper) | |
16 (Tanker) | |
Effects | Point Blank Area of Effect |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (except Scrappers) | |
Set Categories | Melee AoE Damage |
Stuns | |
Taunt (except Scrappers) | |
Universal Damage |
Historical
- This set has been in the game for Tankers since Issue 0.
- This set was included with the original release of Brutes and Stalkers in Issue 6.
- This set was reworked for all archetypes and proliferated to Scrappers in Issue 27, Page 1.
External Links
- Energy Melee for Brutes at City of Data v2.0
- Energy Melee for Scrappers at City of Data v2.0
- Energy Melee for Stalkers at City of Data v2.0
- Energy Melee for Tankers at City of Data v2.0