Luminous Aura: Difference between revisions
Cohjess8107 (talk | contribs) (→Powers) |
m (cat (for smw purposes)) |
||
(One intermediate revision by one other user not shown) | |||
Line 12: | Line 12: | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=LuminousAura_Incandescence.png|Power=Incandescence|Level=1|Effect=Auto: Self +Res(Energy, Neg)|Border=1}} | {{Powers_LevelRow|Icon=LuminousAura_Incandescence.png|Power=Incandescence|Level=1|Effect=Auto: Self +Res(Energy, Neg)|Border=1}} | ||
{{Powers_LevelRow|Icon=LuminousAura_ShiningShield.png|Power=Shining Shield|Level= | {{Powers_LevelRow|Icon=LuminousAura_ShiningShield.png|Power=Shining Shield|Level=1|Effect=Toggle: Self: +Res(Smash, Lethal)|Border=1}} | ||
{{Powers_LevelRow|Icon=LuminousAura_EssenceBoost.png|Power=Essence Boost|Level=4|Effect=Self Heal, +Max HP, +Res(Toxic)|Border=1}} | {{Powers_LevelRow|Icon=LuminousAura_EssenceBoost.png|Power=Essence Boost|Level=4|Effect=Self Heal, +Max HP, +Res(Toxic)|Border=1}} | ||
{{Powers_LevelRow|Icon=LuminousAura_ThermalShield.png|Power=Thermal Shield|Level=10|Effect=Toggle: Self +Res(Fire, Cold)|Border=1}} | {{Powers_LevelRow|Icon=LuminousAura_ThermalShield.png|Power=Thermal Shield|Level=10|Effect=Toggle: Self +Res(Fire, Cold)|Border=1}} | ||
Line 20: | Line 20: | ||
{{Powers_LevelRow|Icon=LuminousAura_ReformEssence.png|Power=Reform Essence|Level=22|Effect=Self Heal|Border=1}} | {{Powers_LevelRow|Icon=LuminousAura_ReformEssence.png|Power=Reform Essence|Level=22|Effect=Self Heal|Border=1}} | ||
{{Powers_LevelRow|Icon=LuminousAura_ConserveEnergy.png|Power=Conserve Energy |Level=24|Effect=Self End Disc|Border=1}} | {{Powers_LevelRow|Icon=LuminousAura_ConserveEnergy.png|Power=Conserve Energy |Level=24|Effect=Self End Disc|Border=1}} | ||
{{Powers_LevelRow|Icon=LuminousAura_LightofReason.png|Power=Quantum Maneuvers|Level= | {{Powers_LevelRow|Icon=LuminousAura_LightofReason.png|Power=Quantum Maneuvers|Level=26|Effect=Toggle: Self +Fly, +Res(-Fly, Immob), +Def(All), +Flight Control|Border=1}} | ||
{{Powers_LevelRow|Icon=LuminousAura_QuantumFlight.png|Power=Quantum Flight|Level=28|Effect=Toggle: Self Fly, Intangible|Border=1}} | {{Powers_LevelRow|Icon=LuminousAura_QuantumFlight.png|Power=Quantum Flight|Level=28|Effect=Toggle: Self Fly, Intangible|Border=1}} | ||
{{Powers_LevelRow|Icon=LuminousAura_RestoreEssence.png|Power=Restore Essence|Level= | {{Powers_LevelRow|Icon=LuminousAura_RestoreEssence.png|Power=Restore Essence|Level=30|Effect=Self Rez|Border=1}} | ||
{{Powers_LevelRow|Icon=LuminousAura_LightForm.png|Power=Light Form|Level= | {{Powers_LevelRow|Icon=LuminousAura_LightForm.png|Power=Light Form|Level=32|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immob, Knockback, Repel)|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
Line 82: | Line 82: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon peacebringer.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon peacebringer.png|18px]] 32 (Peacebringer)}} | ||
{{PowerBlock_Effects|Self: +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback, Repel)}} | {{PowerBlock_Effects|Self: +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback, Repel)}} | ||
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | {{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | ||
Line 109: | Line 109: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon peacebringer.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon peacebringer.png|18px]] 26 (Peacebringer)}} | ||
{{PowerBlock_Effects|Toggle: Self +FlySpeed, Resistance(-Fly, Immobilize), +Defense(All), +Flight Control}} | {{PowerBlock_Effects|Toggle: Self +FlySpeed, Resistance(-Fly, Immobilize), +Defense(All), +Flight Control}} | ||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
Line 150: | Line 150: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon peacebringer.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon peacebringer.png|18px]] 30 (Peacebringer)}} | ||
{{PowerBlock_Effects|Self Ressurect}} | {{PowerBlock_Effects|Self Ressurect}} | ||
{{PowerBlock_Enhancements|{{Enhance Heal}}}} | {{PowerBlock_Enhancements|{{Enhance Heal}}}} | ||
Line 162: | Line 162: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon peacebringer.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon peacebringer.png|18px]] 1 (Peacebringer)}} | ||
{{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal)}} | {{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
Line 323: | Line 323: | ||
[[Category:Power Sets]] | [[Category:Power Sets]] | ||
[[Category:Peacebringer Secondary]] | |||
[[Category:Kheldian Lore]] | [[Category:Kheldian Lore]] |
Latest revision as of 09:59, 6 February 2024
Overview
Luminous Aura is the secondary power set for Peacebringers.
"Peacebringers can generate Luminous Aura to grant themselves incredible defensive capabilities."
Power Table
The Luminous Aura power set is the secondary set for Peacebringers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Incandescence | 1 | Auto: Self +Res(Energy, Neg) |
Shining Shield | 1 | Toggle: Self: +Res(Smash, Lethal) |
Essence Boost | 4 | Self Heal, +Max HP, +Res(Toxic) |
Thermal Shield | 10 | Toggle: Self +Res(Fire, Cold) |
Quantum Shield | 14 | Toggle: Self +Res(Energy, Neg) |
Group Energy Flight | 16 | Toggle: Team Fly |
White Dwarf | 20 | Toggle: Shapeshift, Special |
Reform Essence | 22 | Self Heal |
Conserve Energy | 24 | Self End Disc |
Quantum Maneuvers | 26 | Toggle: Self +Fly, +Res(-Fly, Immob), +Def(All), +Flight Control |
Quantum Flight | 28 | Toggle: Self Fly, Intangible |
Restore Essence | 30 | Self Rez |
Light Form | 32 | Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immob, Knockback, Repel) |
Powers
Conserve Energy
You can focus for a moment to Conserve your Energy. After activating this power, you expend less Endurance on all other powers for a while.
Recharge | Very Long |
Minimum Level | 24 (Peacebringer) |
Effects | Self Endurance Discount |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Essence Boost
You can activate this power to increase your maximum Hit Points for a short time. Essence Boost also grants you resistance to Toxic damage.
Recharge | Very Long |
Minimum Level | 4 (Peacebringer) |
Effects | Self Heal, +Max Health, +Resistance(Toxic) |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Healing/Absorb |
Group Energy Flight
You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Energy Flight travel speed is slower than Energy Flight.
Recharge | Very Fast |
Minimum Level | 16 (Peacebringer) |
Effects | Toggle: Team Fly |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Set Categories | Flight |
Universal Travel |
Incandescence
Kheldians have a natural mild resistance to Energy and Negative Energy damage. This is an auto power that is always on and costs no Endurance.
Minimum Level | 1 (Peacebringer) |
Effects | Auto: Self +Resistance (Energy, Negative) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Light Form
When you activate Light Form, you become pure Kheldian energy and are extremely resistant to most damage. You are also partially protected from some Disorient, Immobilization, Hold, Sleep, Knockback and Repel effects. Endurance recovery is also increased. Light Form costs little Endurance to activate, but when it wears off you are left exhausted, and drained of Hit Points and Endurance.
Recharge | Very Long |
Minimum Level | 32 (Peacebringer) |
Effects | Self: +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback, Repel) |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Endurance Modification |
Quantum Flight
You shift your quantum matrix and become more energy than matter. No longer bound by the laws of normal physics, you become intangible to other entities and can fly at high speeds. However, after 30 seconds the phase out effect will wear off. 30 seconds later, if this power is still active the user will become phased out once again. Quantum Flight offers greater flight speed and some stealth, but costs more endurance.
Recharge | Moderate |
Minimum Level | 28 (Peacebringer) |
Effects | Toggle: Self Fly, Intangible |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Quantum Maneuvers
While Energy Flight, Combat Flight or Group Energy Flight is active, Quantum Maneuvers increases fly speed and movement control. It will also grant resistance against knockback, and protection against -Fly and Immobilization. Quantum Maneuvers provides a moderate amount of Defense even while on the floor, but this defense is lost if you attack, buff allies, give an order to pets or interact with a mission objective.
Recharge | Moderate |
Minimum Level | 26 (Peacebringer) |
Effects | Toggle: Self +FlySpeed, Resistance(-Fly, Immobilize), +Defense(All), +Flight Control |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Enhance Flight Speed | |
Set Categories | Defense |
Flight | |
Universal Travel |
Quantum Shield
When you toggle on Quantum Shield, you become highly resistant to Energy and Negative Energy damage.
Recharge | Fast |
Minimum Level | 14 (Peacebringer) |
Effects | Toggle: Self +Resistance(Energy, Negative) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Reform Essence
Through perfect control of your body and energy, you can concentrate for a few moments and Heal yourself.
Recharge | Long |
Minimum Level | 22 (Peacebringer) |
Effects | Self Heal |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Restore Essence
Should you fall in battle, you can restore your essence and bring yourself from the brink of death. You will revive with most of your Hit Points and half your Endurance and be protected from XP Debt for 90 seconds.
Recharge | Very Long |
Minimum Level | 30 (Peacebringer) |
Effects | Self Ressurect |
Enhancements | Enhance Heal |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Shining Shield
When you toggle on your Shining Shield, you create an energy barrier that grants you high resistance to Smashing and Lethal damage.
Recharge | Fast |
Minimum Level | 1 (Peacebringer) |
Effects | Toggle: Self +Resistance(Smashing, Lethal) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Thermal Shield
When you toggle on Thermal Shield, you emit tendrils of Kheldian energy that gives you resistance to Fire and Cold damage.
Recharge | Fast |
Minimum Level | 10 (Peacebringer) |
Effects | Toggle: Self +Resistance(Fire, Cold) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
White Dwarf
Kheldians are masters of energy and matter. A Peacebringer can transform into a massive unstoppable energy beast known as a White Dwarf. When you choose this power, you will have access to 6 other powers that can only be used while in this form. You will not be able to use any other powers while in White Dwarf form. White Dwarf has awesome resistance to all damage except Psionics, as well as Controlling effects. White Dwarf form also has improved HP and Endurance recovery, but is limited to melee attacks.
Recharge | Fast |
Minimum Level | 20 (Peacebringer) |
Effects | Toggle: Shapeshift, Special |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Jump | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Endurance Modification | |
Leaping & Sprints | |
Universal Travel |
White Dwarf Antagonize
This power attracts the attention of a foe and all those around him. Use this to pull villains off of an ally in trouble. An Accuracy check is required to Taunt enemy players, but is not needed against critter targets.
Recharge Slow Minimum Level 20 (Peacebringer) with White Dwarf Effects Ranged (Targeted Area of Effect) Foe Taunt Enhancements Enhance Accuracy Enhance Range Increase Attack Rate Enhance Taunt Effectiveness Set Categories Taunt White Dwarf Flare
You channel the might of your Kheldian energy into the very earth itself. The ground erupts and cracks with luminous energy, blasting all nearby foes, knocking them back and reducing their defense. This power is only available while in White Dwarf form.
Damage High(Energy) Recharge Slow Minimum Level 20 (Peacebringer) with White Dwarf Effects Point Blank Area of Effect Foe -Defense, Knockback Enhancements Enhance Accuracy Enhance Damage Enhance Defense Debuff Reduce Endurance Cost Enhance Knockback Distance Increase Attack Rate Set Categories Melee AoE Damage Defense Debuff Accurate Defense Debuff Knockback Universal Damage White Dwarf Smite
White Dwarf Smite is a powerful melee attack that can that can often Disorient or Knock Down opponents. White Dwarf Smite can also bring down fliers, and reduce their defense. This power is only available while in White Dwarf form.
Damage Heavy(Energy/Smashing Recharge Moderate Minimum Level 20 (Peacebringer) with White Dwarf Effects Melee Foe -Defense, -Fly, Disorient Enhancements Enhance Accuracy Enhance Damage Enhance Defense Debuff Reduce Endurance Cost Enhance Knockback Distance Increase Attack Rate Enhance Disorient Duration Set Categories Melee Damage Defense Debuff Accurate Defense Debuff Knockback Stuns Universal Damage White Dwarf Strike
The White Dwarf Strike is a moderate melee attack that releases Kheldian light on impact, which can Knock Down foes and reduce a target's Defense. This power is only available while in White Dwarf form.
Damage Moderate(Smashing/Energy) Recharge Fast Minimum Level 20 (Peacebringer) with White Dwarf Effects Melee Foe -Defense, Knockback Enhancements Enhance Accuracy Enhance Damage Enhance Defense Debuff Reduce Endurance Cost Enhance Knockback Distance Increase Attack Rate Set Categories Melee Damage Defense Debuff Accurate Defense Debuff Knockback Universal Damage White Dwarf Step
White Dwarfs can Teleport long distances. White Dwarf Step has no recharge time, and can be activated without pause as long as you have Endurance.
Recharge None Minimum Level 20 (Peacebringer) with White Dwarf Effects Ranged (Location) Self Teleport Enhancements Reduce Endurance Cost Enhance Range Set Categories Teleport Universal Travel White Dwarf Sublimation
Through perfect control of your body and energy, you can concentrate for a few moments and heal yourself. This power is only available while in White Dwarf form.
Recharge Long Minimum Level 20 (Peacebringer) with White Dwarf Effects Self Heal Enhancements Reduce Endurance Cost Enhance Heal Increase Attack Rate Set Categories Healing/Absorb
Historical
- This set was added to the game with the original release of Peacebringers in Issue 3.
- Initially, Auto Powers (like those from Fitness) did not function in White Dwarf form. This was changed in Issue 19.
- Quantum Acceleration was added to the set in Issue 21.