Devices: Difference between revisions
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=== [[File:Gadgets_Turret.png]] Gun Drone === | === [[File:Gadgets_Turret.png]] Gun Drone === | ||
You can summon a Gun Drone. The Drone has an extremely fast | You can summon a Gun Drone. The Drone has an extremely fast fire rate and is equipped with a customized tracking system. Once locked on, the Drone will continue to unload a volley of lead into the target until it is destroyed. Enemies hit by the drone, as well as those near it, will prioritize attacking it over it's owner. The Drone is armored, but can be destroyed. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage| | {{PowerBlock_Damage|Heavy DoT(Lethal)}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 30 (Blaster)}}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 30 (Blaster)}}} | ||
{{PowerBlock_Effects|Build Turret: Ranged}} | {{PowerBlock_Effects|Build Turret: Ranged}} | ||
{{PowerBlock_Other|Header=Gun Drone|Text=[[File:ElectricalBolt_LightningBolt.png|18px]] Gatling Gun (Ranged, Heavy DoT(Lethal), Foe Taunt)}} | |||
{{PowerBlock_Blank|[[File:FireBlast_Inferno.png|18px]] Explode (Post Death Special: PBAoE, Foe Knockdown)}} | |||
{{PowerBlock_Blank|[[File:PowerBlast_NovaBlast.png|18px]] Taunt (Auto: PBAoE, Foe Taunt)}} | |||
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|18px]] Auto Turret (Auto: Self {{DamResVal|0|0|0|0|0|0|0|0|80}}, {{StatusProtVal|100|100|100|100|100|100|100}}, {{StatusResVal|50%|50%|50%|50%|50%|50%}}, +Res(Debuffs), +Perception, Fly)}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
Line 83: | Line 87: | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 16 (Blaster)}}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 16 (Blaster)}}} | ||
{{PowerBlock_Effects|Ranged | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe -Perception, -To-Hit}} | {{PowerBlock_Blank|Foe -Perception, -To-Hit}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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=== [[File:Gadgets_Taser.png]] Taser === | === [[File:Gadgets_Taser.png]] Taser === | ||
The | The Taser is basically a stun-gun. This small device releases a high-voltage, low-amperage electrical charge that can Disorient most opponents with minimal damage. The Taser has a very short range. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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=== [[File:Gadgets_WebGrenade.png]] Toxic Web Grenade === | === [[File:Gadgets_WebGrenade.png]] Toxic Web Grenade === | ||
Upon impact, the Toxic Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize | Upon impact, the Toxic Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} |
Latest revision as of 21:31, 12 September 2023
Overview
Devices is a standard power set that is a secondary set for Blasters.
"Devices are equipment you have constructed for use in combat. By using them strategically, you can gain a great tactical advantage. Traps, non-lethal munitions, and demolitions are available in this power set."
Power Table
The Devices power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Toxic Web Grenade | 1 | Ranged, Foe Immob, -Rech, -Fly |
Caltrops | 1 | Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD |
Taser | 4 | Melee, Foe Disorient |
Targeting Drone | 10 | Toggle: Self +To-Hit, +DMG, +Perception, +Res(To-Hit Debuff) |
Smoke Grenade | 16 | Ranged (Targeted AoE), Foe -Perception, -To-Hit |
Field Operative | 20 | Toggle: Self Stealth, +DEF(All), +Special, +Regen, +Rec |
Trip Mine | 24 | Place Mine: PBAoE, Superior DMG(Lethal/Fire), Foe Knockback |
Time Bomb | 28 | Place Bomb: PBAoE, Extreme DMG(Lethal/Fire), Foe Knockback |
Gun Drone | 30 | Build Turret: Ranged, Moderate DMG(Lethal) |
Powers
Caltrops
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any villains that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time.
Damage | Minor Damage Over Time(Lethal) |
Recharge | Slow |
Minimum Level | 1 (Blaster) |
Effects | Ranged (Location Area of Effect) |
Foe -Speed | |
Enhancements | Enhance Damage |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged AoE Damage |
Slow Movement | |
Universal Damage |
Field Operative
Through a mixture of combat training and highly sophisticated devices you are considered a Field Operative. You use a LCD body coating to become partially invisible. While concealed you can only be seen at very close range. If you attack while concealed, you will be discovered. Even if discovered, you are hard to see but will retain some of your Defense bonus to all attacks. Unlike some stealth powers, Field Operative has no movement penalty. This power's stealth component will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist. In addition to being stealthy, your training also allows you to regenerate health and recover endurance at an accelerated rate while this power is active. However, only half of this regeneration bonus is enhanceable.
Recharge | Slow |
Minimum Level | 20 (Blaster) |
Effects | Toggle: Self Stealth, +Defense(All), +Special, +Regeneration, +Recovery |
Enhancements | Enhance Defense Buffs |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Defense |
Endurance Modification | |
Healing/Absorb |
Gun Drone
You can summon a Gun Drone. The Drone has an extremely fast fire rate and is equipped with a customized tracking system. Once locked on, the Drone will continue to unload a volley of lead into the target until it is destroyed. Enemies hit by the drone, as well as those near it, will prioritize attacking it over it's owner. The Drone is armored, but can be destroyed.
Damage | Heavy DoT(Lethal) |
Recharge | Very Long |
Minimum Level | 30 (Blaster) |
Effects | Build Turret: Ranged |
Gun Drone | Gatling Gun (Ranged, Heavy DoT(Lethal), Foe Taunt) |
Explode (Post Death Special: PBAoE, Foe Knockdown) | |
Taunt (Auto: PBAoE, Foe Taunt) | |
Auto Turret (Auto: Self Res( All80 ), Prot( Ho 100 Im 100 St 100 Sl 100 Kb 100 Co 100 Fr 100 ), Res( Ho 50% Im 50% St 50% Sl 50% Co 50% Fr 50% ), +Res(Debuffs), +Perception, Fly) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Ranged Damage |
Recharge Intensive Pets | |
Taunt | |
Universal Damage |
Smoke Grenade
The Smoke Grenade envelops all those in the affected area in a cloud of smoke. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.
Recharge | Slow |
Minimum Level | 16 (Blaster) |
Effects | Ranged (Targeted Area of Effect) |
Foe -Perception, -To-Hit | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | ToHit Debuff |
Targeting Drone
When this device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit, slightly increase the damage you deal, and increase your perception, allowing you to better see stealthy foes. If not engaged in combat, this power will give a large damage buff to your opening attack. Targeting Drone also grants you resistance to powers that debuff your chance to hit.
Recharge | Moderate |
Minimum Level | 10 (Blaster) |
Effects | Toggle: Self +To-Hit, +Damage, +Perception, +Resistance(To-Hit Debuff) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Taser
The Taser is basically a stun-gun. This small device releases a high-voltage, low-amperage electrical charge that can Disorient most opponents with minimal damage. The Taser has a very short range.
Damage | Minor(Energy) |
Recharge | Slow |
Minimum Level | 4 (Blaster) |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged Damage |
Stuns | |
Universal Damage |
Time Bomb
You can place a Time Bomb on the ground. The Time Bomb will detonate 15 seconds after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying. The Time Bomb is small, and almost impossible to detect. However, it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Bomb will still detonate.
Damage | Extreme(Lethal/Fire) |
Recharge | Very Long |
Minimum Level | 28 (Blaster) |
Effects | Place Bomb: Point Blank Area of Effect |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Knockback | |
Universal Damage |
Toxic Web Grenade
Upon impact, the Toxic Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.
Recharge | Fast |
Minimum Level | 1 (Blaster) |
Effects | Ranged |
Foe Immobilize, -Recharge, -Fly | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged Damage |
Immobilize | |
Slow Movement |
Trip Mine
You can place a Trip Mine on the ground. Any villains that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate.
Damage | Superior(Lethal/Fire) |
Recharge | Slow |
Minimum Level | 24 (Blaster) |
Effects | Place Mine: Point Blank Area of Effect |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Knockback | |
Universal Damage |
Historical
- This set has been in the game for Blasters since Issue 0.
- This set was reworked in Issue 26, Page 2.
- This set was reworked again in Issue 27, Page 1.
External Links
- Devices for Blasters at City of Data v2.0