Spines: Difference between revisions
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{{Powers_LevelRow|Icon=Quills BoneSword.png|Power=Ripper|Level=16|Effect=Melee (Cone), High DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD, Knockback|Border=1}} | {{Powers_LevelRow|Icon=Quills BoneSword.png|Power=Ripper|Level=16|Effect=Melee (Cone), High DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD, Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=Quills Bristle.png|Power=Build Up|Level=20|Effect=Self +DMG, +To-Hit|Border=1}} | {{Powers_LevelRow|Icon=Quills Bristle.png|Power=Build Up|Level=20|Effect=Self +DMG, +To-Hit|Border=1}} | ||
{{Powers_LevelRow|Icon=Quills Impale.png|Power=Impale|Level=24|Effect=Ranged, | {{Powers_LevelRow|Icon=Quills Impale.png|Power=Impale|Level=24|Effect=Ranged, Moderate DMG(Lethal), DoT(Toxic), Foe Immob, -Rech, -Fly|Border=1}} | ||
{{Powers_LevelRow|Icon=Quills Quills.png|Power=Quills|Level=28|Effect=Toggle: PBAoE, Minor DoT(Lethal), Foe -Rech, -SPD|Border=1}} | {{Powers_LevelRow|Icon=Quills Quills.png|Power=Quills|Level=28|Effect=Toggle: PBAoE, Minor DoT(Lethal), Foe -Rech, -SPD|Border=1}} | ||
{{Powers_LevelRow|Icon=Quills QuillThrowing.png|Power=Throw Spines|Level=30|Effect=Ranged (Cone), | {{Powers_LevelRow|Icon=Quills QuillThrowing.png|Power=Throw Spines|Level=30|Effect=Ranged (Cone), Light DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}} | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}} | ||
{{PowerBlock_Effects|Melee, Damage Over Time(Toxic)}} | {{PowerBlock_Effects|Melee, Minor Damage Over Time(Toxic)}} | ||
{{PowerBlock_Blank|Foe -Recharge, -Speed}} | {{PowerBlock_Blank|Foe -Recharge, -Speed}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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=== [[File:Quills Impale.png]] Impale === | === [[File:Quills Impale.png]] Impale === | ||
You can throw a single large Spine at a targeted foe. This Spine does only moderate damage, but carries a large amount of the Spine toxin. A successful attack can completely Immobilize most foes, as well as Slowing them and dealing Toxic poison damage. Impale can also bring down flying entities. | You can throw a single large Spine at a targeted foe. This Spine does only moderate lethal damage, but carries a large amount of the Spine toxin. A successful attack can completely Immobilize most foes, as well as Slowing them and dealing Toxic poison damage. Impale can also bring down flying entities. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|High(Lethal)}} | {{PowerBlock_Damage|High(Lethal)}} | ||
{{PowerBlock_Blank|'''Tankers only:''' Moderate(Lethal)}} | |||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}} | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 24 (Tanker)}} | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 24 (Tanker)}} | ||
{{PowerBlock_Effects|Ranged, Damage over Time (Toxic)}} | {{PowerBlock_Effects|Ranged, Minor Damage over Time(Toxic)}} | ||
{{PowerBlock_Blank|Foe Immobilize, -Recharge, -Fly}} | {{PowerBlock_Blank|Foe Immobilize, -Recharge, -Fly}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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=== [[File:Quills Lunge.png]] Lunge === | === [[File:Quills Lunge.png]] Lunge === | ||
You can lunge forward, stabbing and poisoning a foe with the large Spine on your arm. Lunge deals moderate damage. Spine poison deals additional Toxic damage and Slows affected foes. | You can lunge forward, stabbing and poisoning a foe with the large Spine on your arm. Lunge deals moderate lethal damage. Spine poison deals additional Toxic damage and Slows affected foes. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}} | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}} | ||
{{PowerBlock_Effects|Melee, Damage over Time(Toxic)}} | {{PowerBlock_Effects|Melee, Minor Damage over Time(Toxic)}} | ||
{{PowerBlock_Blank|Foe -Recharge, -Speed}} | {{PowerBlock_Blank|Foe -Recharge, -Speed}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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While this power is active, you will constantly fire dozens of Spines in all directions. These Spines do minor damage, but can poison all foes in close range. Spine poison Slows affected foes. | While this power is active, you will constantly fire dozens of Spines in all directions. These Spines do minor damage, but can poison all foes in close range. Spine poison Slows affected foes. | ||
{{EdNote|note=Quills is unaffected by Radius changes.}} | |||
Quills is unaffected by Radius changes | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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=== [[File:Quills BoneSword.png]] Ripper === | === [[File:Quills BoneSword.png]] Ripper === | ||
You can unleash a spectacular slashing maneuver that attacks all | You can unleash a spectacular slashing maneuver that attacks all foes in a wide arc in front of you. Ripper deals massive lethal damage and poisons multiple targets. It can even knock foes down. Spine poison Slows affected targets and deals additional Toxic damage. If executed while hidden, all affected targets have a chance to be hit with a Critical Hit for extra damage ([[Stalker]]s only). | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 22 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 22 (Stalker)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}} | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}} | ||
{{PowerBlock_Effects|Melee (Cone), Damage over Time(Toxic)}} | {{PowerBlock_Effects|Melee (Cone), Minor Damage over Time(Toxic)}} | ||
{{PowerBlock_Blank|Foe -Recharge, -Speed, Knockback (Knockdown for Brutes)}} | {{PowerBlock_Blank|Foe -Recharge, -Speed, Knockback (Knockdown for Brutes)}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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=== [[File:Quills FlingQuills.png]] Spine Burst === | === [[File:Quills FlingQuills.png]] Spine Burst === | ||
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes. | You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate lethal damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes. If executed while hidden, all affected targets have a chance to be hit with a Critical Hit for extra damage ([[Stalker]]s only). | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}} | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}} | ||
{{PowerBlock_Effects|Point Blank Area of Effect, Damage over Time(Toxic)}} | {{PowerBlock_Effects|Point Blank Area of Effect, Minor Damage over Time(Toxic)}} | ||
{{PowerBlock_Blank|Foe -Recharge, -Speed}} | {{PowerBlock_Blank|Foe -Recharge, -Speed}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets. | Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets. | ||
''[[Tanker]] | {{EdNote|note='''[[Tanker]]:''' Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.}} | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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=== [[File:Quills QuillThrowing.png]] Throw Spines === | === [[File:Quills QuillThrowing.png]] Throw Spines === | ||
You can throw dozens of Spines in a wide cone in front of you, impaling foes caught within the range. Spine throwing deals moderate damage, and poisons any targets it hits. Spine poison deals additional Toxic damage and Slows affected foes. | You can throw dozens of Spines in a wide cone in front of you, impaling foes caught within the range. Spine throwing deals moderate lethal damage, and poisons any targets it hits. Spine poison deals additional Toxic damage and Slows affected foes. If executed while hidden, all affected targets have a chance to be hit with a Critical Hit for extra damage ([[Stalker]]s only). | ||
{{EdNote|note=Throw Spines is unaffected by Arc changes.}} | |||
Throw Spines is unaffected by Arc changes. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate(Lethal)}} | {{PowerBlock_Damage|Moderate(Lethal)}} | ||
{{PowerBlock_Blank|'''Tankers only:''' Light(Lethal)}} | |||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}} | {{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 30 (Tanker)}} | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 30 (Tanker)}} | ||
{{PowerBlock_Effects|Ranged (Cone), Damage over Time(Toxic)}} | {{PowerBlock_Effects|Ranged (Cone), Minor Damage over Time(Toxic)}} | ||
{{PowerBlock_Blank|Foe -Recharge, -Speed}} | {{PowerBlock_Blank|Foe -Recharge, -Speed}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
Latest revision as of 20:36, 24 May 2023
Overview
Spines is a standard power set that is a primary set for Scrappers, Brutes, and Stalkers, and a secondary set for Tankers.
"Spines protrude from your body and can deal damage in melee or at very short ranges. Spines are hollow and hold a neural toxin that deals additional Toxic damage and can slow or immobilize your enemies. The toxin is cumulative, and multiple hits will affect the target more strongly. Very few foes have resistance to Spine poison."
Power Tables
Brute
The Spines power set is available as a primary set for Brutes. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Barb Swipe | 1 | Melee, Light DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
Lunge | 1 | Melee, Moderate DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
Spine Burst | 2 | PBAoE, Moderate DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
Build Up | 6 | Self +DMG, +To-Hit |
Impale | 8 | Ranged, High DMG(Lethal), DoT(Toxic), Foe Immob, -Rech, -Fly |
Taunt | 12 | Ranged (Targeted AoE), Foe Taunt |
Quills | 18 | Toggle: PBAoE, Minor DoT(Lethal), Foe -Rech, -SPD |
Ripper | 22 | Melee (Cone), High DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD, Knockback |
Throw Spines | 26 | Ranged (Cone), Moderate DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
Scrapper
The Spines power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Barb Swipe | 1 | Melee, Light DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
Lunge | 1 | Melee, Moderate DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
Spine Burst | 2 | PBAoE, Moderate DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
Build Up | 6 | Self +DMG, +To-Hit |
Impale | 8 | Ranged, High DMG(Lethal), DoT(Toxic), Foe Immob, -Rech, -Fly |
Confront | 12 | Ranged, Foe Taunt |
Quills | 18 | Toggle: PBAoE, Minor DoT(Lethal), Foe -Rech, -SPD |
Ripper | 22 | Melee (Cone), High DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD, Knockback |
Throw Spines | 26 | Ranged (Cone), Moderate DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
Stalker
The Spines power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Barb Swipe | 1 | Melee, Minor DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
Lunge | 1 | Melee, Moderate DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
Spine Burst | 2 | PBAoE, Moderate DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
Assassin's Impaler | 6 | Melee, Special DMG(Lethal) |
Build Up | 8 | Self +DMG, +To-Hit |
Placate | 12 | Ranged, Foe Placate, Self Stealth/Hide |
Impale | 18 | Ranged, High DMG(Lethal), DoT(Toxic), Foe Immob, -Rech, -Fly |
Ripper | 22 | Melee (Cone), High DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD, Knockback |
Throw Spines | 26 | Ranged (Cone), Moderate DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
Tanker
The Spines power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Barb Swipe | 1 | Melee, Light DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
Lunge | 1 | Melee, Moderate DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
Spine Burst | 4 | PBAoE, Moderate DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
Taunt | 10 | Ranged (Targeted AoE), Foe Taunt |
Ripper | 16 | Melee (Cone), High DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD, Knockback |
Build Up | 20 | Self +DMG, +To-Hit |
Impale | 24 | Ranged, Moderate DMG(Lethal), DoT(Toxic), Foe Immob, -Rech, -Fly |
Quills | 28 | Toggle: PBAoE, Minor DoT(Lethal), Foe -Rech, -SPD |
Throw Spines | 30 | Ranged (Cone), Light DMG(Lethal), DoT(Toxic), Foe -Rech, -SPD |
Powers
Assassin's Impaler
A signature Stalker Attack. This attack does superior lethal damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are hidden, this attack will do tremendous damage, as you impale your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Impaler when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
Damage | Special(Lethal) |
Recharge | Slow |
Minimum Level | 6 (Stalker) |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Universal Damage |
Barb Swipe
Shred your opponent with several quick Swipes from your Spines. Barb Swipe deals Light Lethal damage and a minor amount of additional Toxic damage over time and Slows affected foes.
Damage | Light(Lethal) |
Recharge | Very Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee, Minor Damage Over Time(Toxic) |
Foe -Recharge, -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Slow Movement | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 6 (Brute) |
6 (Scrapper) | |
8 (Stalker) | |
20 (Tanker) | |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | 12 (Scrapper) |
Effects | Ranged |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Impale
You can throw a single large Spine at a targeted foe. This Spine does only moderate lethal damage, but carries a large amount of the Spine toxin. A successful attack can completely Immobilize most foes, as well as Slowing them and dealing Toxic poison damage. Impale can also bring down flying entities.
Damage | High(Lethal) |
Tankers only: Moderate(Lethal) | |
Recharge | Moderate |
Minimum Level | 8 (Brute) |
8 (Scrapper) | |
18 (Stalker) | |
24 (Tanker) | |
Effects | Ranged, Minor Damage over Time(Toxic) |
Foe Immobilize, -Recharge, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Ranged Damage |
Immobilize | |
Slow Movement | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Lunge
You can lunge forward, stabbing and poisoning a foe with the large Spine on your arm. Lunge deals moderate lethal damage. Spine poison deals additional Toxic damage and Slows affected foes.
Damage | Moderate(Lethal) |
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee, Minor Damage over Time(Toxic) |
Foe -Recharge, -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Slow Movement | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Placate
Allows you to trick a foe into no longer attacking you. A successful Placate will also hide you. This hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Impaler. However, if you attack a placated foe, he will be able to attack you back.
Recharge | Long |
Minimum Level | 12 (Stalker) |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | Enhance Range |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Quills
While this power is active, you will constantly fire dozens of Spines in all directions. These Spines do minor damage, but can poison all foes in close range. Spine poison Slows affected foes.
Quills is unaffected by Radius changes.
Damage | Minor Damage over Time(Lethal) |
Recharge | Slow |
Minimum Level | 18 (Brute) |
18 (Scrapper) | |
28 (Tanker) | |
Effects | Toggle: Point Blank Area of Effect |
Foe -Recharge, -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness (except Scrapper) | |
Set Categories | Melee AoE Damage |
Slow Movement | |
Universal Damage |
Ripper
You can unleash a spectacular slashing maneuver that attacks all foes in a wide arc in front of you. Ripper deals massive lethal damage and poisons multiple targets. It can even knock foes down. Spine poison Slows affected targets and deals additional Toxic damage. If executed while hidden, all affected targets have a chance to be hit with a Critical Hit for extra damage (Stalkers only).
Damage | High(Lethal) |
Recharge | Slow |
Minimum Level | 22 (Brute) |
22 (Scrapper) | |
22 (Stalker) | |
16 (Tanker) | |
Effects | Melee (Cone), Minor Damage over Time(Toxic) |
Foe -Recharge, -Speed, Knockback (Knockdown for Brutes) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee AoE Damage |
Knockback | |
Slow Movement | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Spine Burst
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate lethal damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes. If executed while hidden, all affected targets have a chance to be hit with a Critical Hit for extra damage (Stalkers only).
Damage | Moderate(Lethal) |
Recharge | Slow |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
2 (Stalker) | |
4 (Tanker) | |
Effects | Point Blank Area of Effect, Minor Damage over Time(Toxic) |
Foe -Recharge, -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee AoE Damage |
Slow Movement | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Tanker only: Slow | |
Minimum Level | 12 (Brute) |
10 (Tanker) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Throw Spines
You can throw dozens of Spines in a wide cone in front of you, impaling foes caught within the range. Spine throwing deals moderate lethal damage, and poisons any targets it hits. Spine poison deals additional Toxic damage and Slows affected foes. If executed while hidden, all affected targets have a chance to be hit with a Critical Hit for extra damage (Stalkers only).
Throw Spines is unaffected by Arc changes.
Damage | Moderate(Lethal) |
Tankers only: Light(Lethal) | |
Recharge | Slow |
Minimum Level | 26 (Brute) |
26 (Scrapper) | |
26 (Stalker) | |
30 (Tanker) | |
Effects | Ranged (Cone), Minor Damage over Time(Toxic) |
Foe -Recharge, -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Ranged AoE Damage |
Slow Movement | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Historical
- This set has been in the game for Scrappers since Issue 0.
- This set was included with the original release of Stalkers in Issue 6.
- This set was proliferated to Brutes and Tankers in Issue 25.
External Links
- Spines for Brutes at City of Data v2.0
- Spines for Scrappers at City of Data v2.0
- Spines for Stalkers at City of Data v2.0
- Spines for Tankers at City of Data v2.0