Claws: Difference between revisions

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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Claws_ClawsSwipe.png|Power=Swipe|Level=1|Effect=Melee, Minor DMG(Lethal)|Border=1}}
{{Powers_LevelRow|Icon=Claws_ClawsSwipe.png|Power=Swipe|Level=1|Effect=Melee, Minor DMG(Lethal)|Border=1}}
{{Powers_LevelRow|Icon=Claws_ClawsStrike.png|Power=Strike|Level=1|Effect=Melee, Moderate DMG(Lethal)|Border=1}}
{{Powers_LevelRow|Icon=Claws_ClawsStrike.png|Power=Strike|Level=1|Effect=Melee, Light DMG(Lethal)|Border=1}}
{{Powers_LevelRow|Icon=Claws_Slash.png|Power=Slash|Level=4|Effect=Melee, Moderate DMG(Lethal), Foe -DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=Claws_Slash.png|Power=Slash|Level=4|Effect=Melee, Moderate DMG(Lethal), Foe -DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=Claws_TauntAoE.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=Claws_TauntAoE.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=Claws_SpinningClawsAttack.png|Power=Spin|Level=16|Effect=PBAoE, Moderate DMG(Lethal)|Border=1}}
{{Powers_LevelRow|Icon=Claws_SpinningClawsAttack.png|Power=Spin|Level=16|Effect=PBAoE, Moderate DMG(Lethal)|Border=1}}
{{Powers_LevelRow|Icon=Claws_Feint.png|Power=Follow Up|Level=20|Effect=Melee, Moderate DMG(Lethal), Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=Claws_Feint.png|Power=Follow Up|Level=20|Effect=Melee, Minor DMG(Lethal), Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=Claws_Focus.png|Power=Focus|Level=24|Effect=Ranged, High DMG(Lethal), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=Claws_Focus.png|Power=Focus|Level=24|Effect=Ranged, Moderate DMG(Lethal), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=Claws_Evicerate.png|Power=Eviscerate|Level=28|Effect=Melee (Cone), Superior DMG(Lethal), Foe -DEF|Border=1}}
{{Powers_LevelRow|Icon=Claws_Evicerate.png|Power=Eviscerate|Level=28|Effect=Melee (Cone), High DMG(Lethal), Foe -DEF|Border=1}}
{{Powers_LevelRow|Icon=Claws_Wave.png|Power=Shockwave|Level=30|Effect=Melee (Cone), Moderate DMG(Lethal), Foe Knockback|Border=0}}
{{Powers_LevelRow|Icon=Claws_Wave.png|Power=Shockwave|Level=30|Effect=Melee (Cone), Light DMG(Lethal), Foe Knockback|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
=== [[File:Claws_AssassinClaw.png]] Assassin's Claw ===
=== [[File:Claws_AssassinClaw.png]] Assassin's Claw ===
A signature Stalker attack. This attack does moderate damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous lethal damage, as you impale your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Claw when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
A signature Stalker attack. This attack does superior lethal damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you impale your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Claw when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Special (Lethal)}}
{{PowerBlock_Damage|Special(Lethal)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}}  
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}}  
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=== [[File:Claws_Evicerate.png]] Eviscerate ===
=== [[File:Claws_Evicerate.png]] Eviscerate ===
You spin and slash violently, Eviscerating all foes in a wide arc in front of you. This attack has an exceptionally good critical hit capability, better than other Claw attacks, that can sometimes deal double damage ([[Scrapper]] only).
You spin and slash violently, Eviscerating all foes in a wide arc in front of you. This attack has an exceptionally good critical hit capability, better than other Claw attacks, that can sometimes deal double damage (Scrapper only).


{{EdNote|note='''[[Stalker]]s:''' You spin and slash violently at the foe in front of you.  This attack deals exceptional damage, and has a high chance of landing a critical hit even while not hidden.
{{EdNote|note='''Stalkers only:''' You spin and slash violently at the foe in front of you.  This attack deals exceptional damage, and has a high chance of landing a critical hit even while not hidden.


'''Tankers:''' Eviscerate is unaffected by Arc changes.}}
'''Tankers:''' Eviscerate is unaffected by Arc changes.}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Superior(Lethal)}}
{{PowerBlock_Damage|Superior(Lethal)}}
{{PowerBlock_Blank|'''Tankers only:''' High(Lethal)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 22 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 22 (Brute)}}
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{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}
{{PowerBlock_Effects|Melee (Cone)}}
{{PowerBlock_Effects|Melee (Cone)}}
{{PowerBlock_Blank|Foe -Defense (except Stalkers), (+Special for Scrappers/Stalkers)}}
{{PowerBlock_Blank|'''[[Brute]]s/[[Tanker]]s:''' Foe -Defense}}
{{PowerBlock_Blank|'''[[Scrapper]]s/[[Stalker]]s:''' Self +Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
{{PowerBlock Sets|{{Set PBAoE Damage}} (except Stalkers)}}
{{PowerBlock Sets|{{Set PBAoE Damage}} (except Stalkers)}}
{{PowerBlock_Blank|{{Set Melee Damage}} (Stalkers only)}}
{{PowerBlock_Blank|{{Set Melee Damage}} (Stalkers only)}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High(Lethal)}}
{{PowerBlock_Damage|High(Lethal)}}
{{PowerBlock_Blank|'''Tankers only:''' Moderate(Lethal)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}  
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}  
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Lethal)}}
{{PowerBlock_Damage|Moderate(Lethal)}}
{{PowerBlock_Blank|'''[[Tanker]]s only:''' Minor(Lethal)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}}  
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}}  
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=== [[File:Claws_Wave.png]] Shockwave ===
=== [[File:Claws_Wave.png]] Shockwave ===
Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes. If this power is executed while hidden, all affected targets have a chance to be hit with a Critical hit for extra damage ([[Stalker]] only).
Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes. If this power is executed while hidden, all affected targets have a chance to be hit with a Critical hit for extra damage ([[Stalker]]s only).


{{EdNote|note='''Tankers:''' Shockwave is unaffected by Arc changes.}}
{{EdNote|note='''Tankers:''' Shockwave is unaffected by Arc changes.}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Lethal)}}
{{PowerBlock_Damage|Moderate(Lethal)}}
{{PowerBlock_Blank|'''Tankers only:''' Light(Lethal)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}  
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}  
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{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 30 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 30 (Tanker)}}
{{PowerBlock_Effects|Melee (Cone)}}
{{PowerBlock_Effects|Melee (Cone) (except Stalkers)}}
{{PowerBlock_Blank|Ranged (Cone) (Stalker only)}}
{{PowerBlock_Blank|Ranged (Cone) (Stalkers only)}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
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{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]s/[[Tanker]]s only)}}
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Taunt}} (Brutes/Tankers only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
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{{PowerBlock_Damage|Moderate(Lethal)}}
{{PowerBlock_Damage|Moderate(Lethal)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Blank|'''Tankers only:''' Moderate}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}  
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}  
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Lethal)}}
{{PowerBlock_Damage|Moderate(Lethal)}}
{{PowerBlock_Blank|'''Tankers only:''' Light(Lethal)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}  
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}  

Latest revision as of 19:21, 18 May 2023

Overview

Claws is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.

"Claws are bones or blades that extend from your hands and cause Lethal damage. The lightweight, natural feel of claws gives this power set a reduced Endurance cost and faster attack rate than other melee sets."

Possible Claws Weapon Customizations.

Power Tables

Brute

The Claws power set is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
Swipe 1 Melee, Minor DMG(Lethal)
Strike 1 Melee, Moderate DMG(Lethal)
Slash 2 Melee, Moderate DMG(Lethal), Foe -DEF(All)
Spin 6 PBAoE, Moderate DMG(Lethal)
Follow Up 8 Melee, Moderate DMG(Lethal), Self +DMG, +To-Hit
Taunt 12 Ranged (Targeted AoE), Foe Taunt
Focus 18 Ranged, High DMG(Lethal), Foe Knockback
Eviscerate 22 Melee (Cone), Superior DMG(Lethal), Foe -DEF
Shockwave 26 Melee (Cone), Moderate DMG(Lethal), Foe Knockback

Scrapper

The Claws power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
Swipe 1 Melee, Minor DMG(Lethal)
Strike 1 Melee, Moderate DMG(Lethal)
Slash 2 Melee, Moderate DMG(Lethal), Foe -DEF(All)
Spin 6 PBAoE, Moderate DMG(Lethal)
Follow Up 8 Melee, Moderate DMG(Lethal), Self +DMG, +To-Hit
Confront 12 Ranged, Foe Taunt
Focus 18 Ranged, High DMG(Lethal), Foe Knockback
Eviscerate 22 Melee (Cone), Superior DMG(Lethal), +Special
Shockwave 26 Melee (Cone), Moderate DMG(Lethal), Foe Knockback

Stalker

The Claws power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Swipe 1 Melee, Minor DMG(Lethal)
Strike 1 Melee, Moderate DMG(Lethal)
Slash 2 Melee, Moderate DMG(Lethal), Foe -DEF(All)
Assassin's Claw 6 Melee, Special DMG(Lethal)
Build Up 8 Self +DMG, +To-Hit
Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Focus 18 Ranged, High DMG(Lethal), Foe Knockback
Eviscerate 22 Melee, Superior DMG(Lethal), +Special
Shockwave 26 Ranged (Cone), Moderate DMG(Lethal), Foe Knockback

Tanker

The Claws power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
Swipe 1 Melee, Minor DMG(Lethal)
Strike 1 Melee, Light DMG(Lethal)
Slash 4 Melee, Moderate DMG(Lethal), Foe -DEF(All)
Taunt 10 Ranged (Targeted AoE), Foe Taunt
Spin 16 PBAoE, Moderate DMG(Lethal)
Follow Up 20 Melee, Minor DMG(Lethal), Self +DMG, +To-Hit
Focus 24 Ranged, Moderate DMG(Lethal), Foe Knockback
Eviscerate 28 Melee (Cone), High DMG(Lethal), Foe -DEF
Shockwave 30 Melee (Cone), Light DMG(Lethal), Foe Knockback

Powers

Claws AssassinClaw.png Assassin's Claw

A signature Stalker attack. This attack does superior lethal damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you impale your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Claw when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Special(Lethal)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage
Universal Damage

Claws BuildUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon stalker.png 8 (Stalker)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

Claws Taunt.png Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To-Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

Claws Evicerate.png Eviscerate

You spin and slash violently, Eviscerating all foes in a wide arc in front of you. This attack has an exceptionally good critical hit capability, better than other Claw attacks, that can sometimes deal double damage (Scrapper only).

Editor's Note:

Stalkers only: You spin and slash violently at the foe in front of you. This attack deals exceptional damage, and has a high chance of landing a critical hit even while not hidden.

Tankers: Eviscerate is unaffected by Arc changes.

Damage Superior(Lethal)
Tankers only: High(Lethal)
Recharge Slow
Minimum Level V archetypeicon brute.png 22 (Brute)
Archetypeicon scrapper.png 22 (Scrapper)
V archetypeicon stalker.png 22 (Stalker)
Archetypeicon tanker.png 28 (Tanker)
Effects Melee (Cone)
Brutes/Tankers: Foe -Defense
Scrappers/Stalkers: Self +Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage (except Stalkers)
Melee Damage (Stalkers only)
Taunt (Brute/Tanker only)
Universal Damage

Claws Focus.png Focus

Projects a burst of Focused power over a short distance. Focus deals high damage and can possibly knock down your foe.

Damage High(Lethal)
Tankers only: Moderate(Lethal)
Recharge Moderate
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon scrapper.png 18 (Scrapper)
V archetypeicon stalker.png 18 (Stalker)
Archetypeicon tanker.png 24 (Tanker)
Effects Ranged
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Ranged Damage
Knockback
Taunt (Brute/Tanker only)
Universal Damage

Claws Feint.png Follow Up

You perform a feint attack that deals moderate damage. After this attack hits, it gives you a large bonus to Damage and chance to hit for a brief time.

Damage Moderate(Lethal)
Tankers only: Minor(Lethal)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon scrapper.png 8 (Scrapper)
Archetypeicon tanker.png 20 (Tanker)
Effects Melee
Self +Damage, +To-Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (except Scrapper)
Enhance ToHit Buff
Set Categories Melee Damage
Taunt (except Scrapper)
To Hit Buff
Universal Damage

Claws Placate.png Placate

Allows you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a critical hit or an Assassin's Claw. However, if you attack a Placated Foe, he or she will be able to attack you back.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

Claws Wave.png Shockwave

Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes. If this power is executed while hidden, all affected targets have a chance to be hit with a Critical hit for extra damage (Stalkers only).

Editor's Note:

Tankers: Shockwave is unaffected by Arc changes.

Damage Moderate(Lethal)
Tankers only: Light(Lethal)
Recharge Slow
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon scrapper.png 26 (Scrapper)
V archetypeicon stalker.png 26 (Stalker)
Archetypeicon tanker.png 30 (Tanker)
Effects Melee (Cone) (except Stalkers)
Ranged (Cone) (Stalkers only)
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness (Brutes/Tankers only)
Set Categories Ranged AoE Damage
Knockback
Taunt (Brutes/Tankers only)
Universal Damage

Claws Slash.png Slash

You Slash at your foe with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit.

Damage Moderate(Lethal)
Recharge Fast
Tankers only: Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee
Foe -Defense
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Defense Debuff
Accurate Defense Debuff
Taunt (Brute/Tanker only)
Universal Damage

Claws SpinningClawsAttack.png Spin

You spin around in a circle, attacking everyone within melee range with a Strike attack.

Damage Moderate(Lethal)
Recharge Slow
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon scrapper.png 6 (Scrapper)
Archetypeicon tanker.png 16 (Tanker)
Effects Point Blank Area of Effect
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (except Scrapper)
Set Categories Melee AoE Damage
Taunt (except Scrapper)
Universal Damage

Claws ClawsStrike.png Strike

You perform a deadly Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage.

Damage Moderate(Lethal)
Tankers only: Light(Lethal)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Taunt (Brute/Tanker only)
Universal Damage

Claws ClawsSwipe.png Swipe

Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate.

Damage Minor(Lethal)
Recharge Very Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Taunt (Brute/Tanker only)
Universal Damage

Claws TauntAoE.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To-Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links