Playerlocale (Slash Command): Difference between revisions
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{{ | {{bindcommand|playerlocale|number}} | ||
:Changes the locale of a player. | |||
<span style="color:red">NON-FUNCTIONAL</span> | |||
* '''Number''' is the desired Locale Id | * '''Number''' is the desired Locale Id | ||
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{| class=wikitable style="border-style: solid black; border-width: 2px;border-color: black" | {| class=wikitable style="border-style: solid black; border-width: 2px;border-color: black" | ||
|- | |- | ||
|<span style="color:red">Active, but | |<span style="color:red">Active, but only the English locale works.</span> | ||
|} | |} | ||
Latest revision as of 21:43, 28 December 2022
playerlocale number
- Changes the locale of a player.
NON-FUNCTIONAL
- Number is the desired Locale Id
Active, but only the English locale works. |
Table of Locale IDs:
- 0 - English "en"
- 1 - Test "test"
- 2 - ChineseTraditional "zh"
- 3 - Korean "ko"
- 4 - Japanese "ja"
- 5 - German "de"
- 6 - French "fr"
- 7 - Spanish "es"
Notes:
The locale sets the language and other locale defaults.
The default locale of the game is English, and Index 0 is used as the default locale. /playerlocale takes an integer as an argument, and locales have been indexed and assigned a number.
The command will accept 0 as an argument. However, it appears any argument other than 0 returns "Invalid locale".
It's possible that the devs have disabled any locale other than English in order to reduce needed resources and support. Mere conjecture, however.
Example
/playerlocale 0