Electricity Mastery (Mastermind): Difference between revisions

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{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
'''Charge Mastery''' is one of the [[Ancillary Power Pools]] available to [[Mastermind]]s.
'''Electricity Mastery''' is one of the [[Ancillary Power Pools]] available to [[Mastermind]]s.


You have Mastery over Electrical power to defeat your foes, and to add some much needed armor and defense.
You have Mastery over Electrical power to defeat your foes, and to add some much needed armor and defense.
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== Powers ==
== Powers ==
The following powers are in the Charge Mastery powerset:
The following powers are in the Electricity Mastery powerset:


=== [[File:Electrical_Mastery_Shocking_Bolt.png]] Electric Shackles ===
=== [[File:Electrical_Mastery_Shocking_Bolt.png]] Electric Shackles ===
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor Damage (Energy)}}
{{PowerBlock_Damage|Minor(Energy)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 35 (Mastermind)}}
{{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 35 (Mastermind)}}
{{PowerBlock_Effects|Ranged Foe: Hold -Endurance}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Hold, -Endurance}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock Blank|{{Set Holds}}}}
{{PowerBlock Blank|{{Set Holds}}}}
{{PowerBlock Blank|{{Set Endurance Modification}}}}
{{PowerBlock Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:Electrical_Mastery_EM_Pulse.png]] EM Pulse ===
=== [[File:Electrical_Mastery_EM_Pulse.png]] EM Pulse ===
You can unleash a massive pulse of electromagnetic energy. This EMP will drain the endurance and HP Regeneration of all affected targets and leave them incapacitated and disoriented for a while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while. You must be level 44 and have two other Charge Mastery Powers before selecting this power.
You can unleash a massive pulse of electromagnetic energy. This EMP will drain the endurance and HP Regeneration of all affected targets and leave them incapacitated and disoriented for a while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while. You must be level 44 and have two other Electricity Mastery Powers before selecting this power.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Damage|Special vs. [[Electronic Enemies|Robots]]}}
{{PowerBlock_Recharge|Extremely Long}}
{{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 44 (Mastermind)}}
{{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 44 (Mastermind)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Disorient, -Endurance, -Regeneration}}
{{PowerBlock_Blank|Foe Disorient, -Endurance, -Regeneration}}
{{PowerBlock_Blank|Special vs. [[Electronic Enemies|Robots]]}}
{{PowerBlock_Blank|Self -Recovery}}
{{PowerBlock_Blank|Self -Recovery}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate (Energy)}}
{{PowerBlock_Damage|Moderate(Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 35 (Mastermind)}}
{{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 35 (Mastermind)}}
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{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:Electrical_Mastery_PowerSurge.png]] Surge of Power ===
=== [[File:Electrical_Mastery_PowerSurge.png]] Surge of Power ===
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics. However, expending all this energy will leave you exhausted, and drained of all Endurance. You must be level 41 and have Static Discharge or Electric Shackles before selecting this power.
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics. However, expending all this energy will leave you exhausted, and drained of all Endurance. You must be level 41 and have one other Electricity Mastery {{sic|Power|Powers|date=February 2024}} before selecting this power.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 41 (Mastermind)}}
{{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 41 (Mastermind)}}
{{PowerBlock_Effects|Self, +Resistance(All Damage except Psionics), +Recovery}}
{{PowerBlock_Effects|Self +Resistance(Special)}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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=== [[File:ChargeMastery Thunderstrike.png]] Thunder Strike ===
=== [[File:ChargeMastery Thunderstrike.png]] Thunder Strike ===
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave. You must be level 38 and have Static Discharge or Electric Shackles before selecting this power.
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave, as well as have some endurance drained. You must be level 38 and have one other Electricity Mastery {{sic|Power|Powers|date=February 2024}} before selecting this power.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High Damage(Smashing/Energy)}}
{{PowerBlock_Damage|High(Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 38 (Mastermind)}}
{{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 38 (Mastermind)}}
{{PowerBlock_Effects|Melee(Area of Effect)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Disorient, Knockback}}
{{PowerBlock_Blank|Foe Disorient, Knockback, -Endurance}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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* This set was added to the game in [[Issue 18]].
* This set was added to the game in [[Issue 18]].
* [[Issue 21]] lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
* [[Issue 21]] lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
*[[Issue 27 Page 5|Issue 27, Page 5]] lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.
* [[Issue 27 Page 5|Issue 27, Page 5]] lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.
* [[Issue 27 Page 7|Issue 27, Page 7]] renamed this set from Charge Mastery to Electricity Mastery.


== See Also ==
== See Also ==
* [[Mastermind]]
* [[Mastermind]]
* [[Ancillary Power Pools]]
* [[Ancillary Power Pools]]
== External Links ==
* {{CoDEpicSet
|Power=Charge_Mastery|Archetype=Mastermind}}


[[Category:Ancillary Power Pools]]
[[Category:Ancillary Power Pools]]

Latest revision as of 01:37, 26 February 2024

Overview

Electricity Mastery is one of the Ancillary Power Pools available to Masterminds.

You have Mastery over Electrical power to defeat your foes, and to add some much needed armor and defense.

Power Table

The following table shows which powers are available and at what level:

Power Level Effect
Static Discharge 35 Ranged (Cone), Moderate DMG(Energy), Foe -End
Electric Shackles 35 Ranged, Minor Damage(Energy), Foe Hold, -End
Thunder Strike 38 PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback, -End
Surge of Power 41 Self +Res(Special)
EM Pulse 44 PBAoE, Foe Disorient, -End, -Regen, Special vs. Robots, Self -Rec

Powers

The following powers are in the Electricity Mastery powerset:

Electrical Mastery Shocking Bolt.png Electric Shackles

Electric Shackles binds a foe's limbs, leaving the target Held and helpless. The target is drained of some Endurance and some of that Endurance may be transferred back to you.

Damage Minor(Energy)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged
Foe Hold, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds
Endurance Modification
Universal Damage

Electrical Mastery EM Pulse.png EM Pulse

You can unleash a massive pulse of electromagnetic energy. This EMP will drain the endurance and HP Regeneration of all affected targets and leave them incapacitated and disoriented for a while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while. You must be level 44 and have two other Electricity Mastery Powers before selecting this power.

Damage Special vs. Robots
Recharge Extremely Long
Minimum Level V archetypeicon mastermind.png 44 (Mastermind)
Effects Point Blank Area of Effect
Foe Disorient, -Endurance, -Regeneration
Self -Recovery
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Stuns
Endurance Modification

Electrical Mastery Static Discharge.pngStatic Discharge

Discharges a cone of static electricity that deals damage and drains endurance from all affected foes in the area.

Damage Moderate(Energy)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged (Cone)
Foe -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Endurance Modification
Universal Damage

Electrical Mastery PowerSurge.png Surge of Power

When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics. However, expending all this energy will leave you exhausted, and drained of all Endurance. You must be level 41 and have one other Electricity Mastery PowerPowers before selecting this power.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 41 (Mastermind)
Effects Self +Resistance(Special)
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Endurance Modification

ChargeMastery Thunderstrike.png Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave, as well as have some endurance drained. You must be level 38 and have one other Electricity Mastery PowerPowers before selecting this power.

Damage High(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 38 (Mastermind)
Effects Point Blank Area of Effect
Foe Disorient, Knockback, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness
Set Categories Melee AoE Damage
Knockback
Stuns
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • This set was added to the game in Issue 18.
  • Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
  • Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.
  • Issue 27, Page 7 renamed this set from Charge Mastery to Electricity Mastery.

See Also

External Links