Force Field: Difference between revisions
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{{Powers_SplitLevelRow|Icon=ForceField_PersonalForceField.png|Power=Personal Force Field |PriLevel=1|SecLevel=1|Effect=Toggle: Self +DEF, +Res(All)|Border=1}} | {{Powers_SplitLevelRow|Icon=ForceField_PersonalForceField.png|Power=Personal Force Field |PriLevel=1|SecLevel=1|Effect=Toggle: Self +DEF, +Res(All)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=ForceField_DeflectionShield.png|Power=Deflection Shield |PriLevel=1|SecLevel=1|Effect=Ranged, Ally +DEF(Smash, Lethal, Melee), +Res(Toxic)|Border=1}} | {{Powers_SplitLevelRow|Icon=ForceField_DeflectionShield.png|Power=Deflection Shield |PriLevel=1|SecLevel=1|Effect=Ranged, Ally +DEF(Smash, Lethal, Melee), +Res(Toxic)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=ForceField_ForceBolt.png|Power=Repulsion Bolt |PriLevel=2|SecLevel=4|Effect=Ranged, Minor DMG(Smash), Foe Knockback|Border=1}} | {{Powers_SplitLevelRow|Icon=ForceField_ForceBolt.png|Power=Repulsion Bolt |PriLevel=2|SecLevel=4|Effect=Ranged, Minor DMG(Smash), Foe Knockback, Foe -Res(All)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=ForceField_InsulationShield.png|Power=Insulation Shield |PriLevel=6|SecLevel=10|Effect=Ranged, Ally +DEF(Fire, Cold, Energy, Neg, Ranged, AoE), +Res(End Drain)|Border=1}} | {{Powers_SplitLevelRow|Icon=ForceField_InsulationShield.png|Power=Insulation Shield |PriLevel=6|SecLevel=10|Effect=Ranged, Ally +DEF(Fire, Cold, Energy, Neg, Ranged, AoE), +Res(End Drain)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=ForceField_RefractionShield.png|Power=Detention Field |PriLevel=8|SecLevel=16|Effect=Ranged, Foe Capture(Special)|Border=1}} | {{Powers_SplitLevelRow|Icon=ForceField_RefractionShield.png|Power=Detention Field |PriLevel=8|SecLevel=16|Effect=Ranged, Foe Capture(Special)|Border=1}} | ||
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=ForceField_ForceBolt.png|Power=Repulsion Bolt |Level=1|Effect=Ranged, Minor DMG(Smash), Foe Knockback|Border=1}} | {{Powers_LevelRow|Icon=ForceField_ForceBolt.png|Power=Repulsion Bolt |Level=1|Effect=Ranged, Minor DMG(Smash), Foe Knockback, Foe -Res(All)|Border=1}} | ||
{{Powers_LevelRow|Icon=ForceField_DeflectionShield.png|Power=Deflection Shield |Level=1|Effect=Ranged, Ally +DEF(Smash, Lethal, Melee), +Res(Toxic)|Border=1}} | {{Powers_LevelRow|Icon=ForceField_DeflectionShield.png|Power=Deflection Shield |Level=1|Effect=Ranged, Ally +DEF(Smash, Lethal, Melee), +Res(Toxic)|Border=1}} | ||
{{Powers_LevelRow|Icon=ForceField_InsulationShield.png|Power=Insulation Shield |Level=4|Effect=Ranged, Ally +DEF(Fire, Cold, Energy, Neg, Ranged, AoE), +Res(End Drain)|Border=1}} | {{Powers_LevelRow|Icon=ForceField_InsulationShield.png|Power=Insulation Shield |Level=4|Effect=Ranged, Ally +DEF(Fire, Cold, Energy, Neg, Ranged, AoE), +Res(End Drain)|Border=1}} |
Latest revision as of 03:28, 18 August 2024
Overview
Force Field is a standard power set that is a primary set for Defenders and a secondary set for Controllers, Corruptors and Masterminds.
"The Force Field powers give you the ability to create shells of energy that protect yourself and your allies from various forms of damage and harm. Force Fields do not reduce damage, but reduces your allies chance of getting hit in the first place."
Power Tables
Controller/Corruptor/Defender
The Force Field power set is available as a primary set for Defenders and as a secondary set for Controllers and Corruptors. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Personal Force Field | 1 | 1 | Toggle: Self +DEF, +Res(All) |
Deflection Shield | 1 | 1 | Ranged, Ally +DEF(Smash, Lethal, Melee), +Res(Toxic) |
Repulsion Bolt | 2 | 4 | Ranged, Minor DMG(Smash), Foe Knockback, Foe -Res(All) |
Insulation Shield | 6 | 10 | Ranged, Ally +DEF(Fire, Cold, Energy, Neg, Ranged, AoE), +Res(End Drain) |
Detention Field | 8 | 16 | Ranged, Foe Capture(Special) |
Dispersion Bubble | 12 | 20 | Toggle: PBAoE, Team +Res(Hold, Immob, Disorient), +DEF(All) |
Repulsion Field | 18 | 24 | Toggle: PBAoE, Foe Knockback |
Force Bomb | 22 | 28 | Ranged (Targeted AoE), Moderate DMG(Smash), Foe Disorient, Knockdown |
Damping Bubble | 26 | 30 | Location(PBAoE), Team +Res(ACC, DEF, Perception, Rech, Regen, SPD, ToHit), Foe -Str(DEF, Perception, Regen, SPD, ToHit) |
Mastermind
The Force Field power set is available as a secondary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Repulsion Bolt | 1 | Ranged, Minor DMG(Smash), Foe Knockback, Foe -Res(All) |
Deflection Shield | 1 | Ranged, Ally +DEF(Smash, Lethal, Melee), +Res(Toxic) |
Insulation Shield | 4 | Ranged, Ally +DEF(Fire, Cold, Energy, Neg, Ranged, AoE), +Res(End Drain) |
Detention Field | 10 | Ranged, Foe Capture(Special) |
Personal Force Field | 16 | Toggle: Self +Def(All), +Res(All) |
Dispersion Bubble | 20 | Toggle: PBAoE, Team +Res(Hold, Immob, Disorient), +DEF(All) |
Repulsion Field | 24 | Toggle: PBAoE, Foe Knockback |
Force Bomb | 28 | Ranged (Targeted AoE), Moderate DMG(Smash), Foe Disorient, Knockdown |
Damping Bubble | 30 | Location(PBAoE), Team +RES(ACC, DEF, Perception, Rech, Regen, SPD, ToHit), Foe -Str(DEF, Perception, Regen, SPD, ToHit) |
Powers
Damping Bubble
Creates a large bubble at your location which protects all allies inside. While active, this power will grant resistance to Accuracy, Defense, Regeneration, Perception, and Slow debuffs on yourself and allies. Foes within this bubble will have the strength of their Accuracy, Defense, Regeneration, Perception, and Speed debuff powers weakened directly.
Recharge | Slow |
Minimum Level | 30 (Controller) |
30 (Corruptor) | |
26 (Defender) | |
30 (Mastermind) | |
Effects | Location(Point Blank Area of Effect) |
Team +Resistance(Accuracy, Defense, Perception, Recharge, Regeneration, Speed, ToHit) | |
Foe -Strength(Defense, Perception, Regeneration, Speed, ToHit) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Deflection Shield
Dramatically protects an ally from Smashing, Lethal and all Melee attacks for a limited time. Also reduces Toxic damage. You cannot stack multiple Deflection Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.
Recharge | Very Fast |
Minimum Level | 1 (Controller) |
1 (Corruptor) | |
1 (Defender) | |
1 (Mastermind) | |
Effects | Ranged |
Ally +Defense(Smashing, Lethal, Melee), +Resistance(Toxic) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Defense |
Detention Field
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid their allies. The target can, however, use powers on themselves.
Dispersion Bubble
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attack types. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.
Recharge | Slow |
Minimum Level | 20 (Controller) |
20 (Corruptor) | |
12 (Defender) | |
20 (Mastermind) | |
Effects | Toggle: Point Blank Area of Effect |
Team +Resistance(Hold, Immobilize, Disorient) +Defense(All) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Force Bomb
A powerful Force Bomb is hurled at your foes dealing a moderate amount of damage and knocking them off of their feet. Foes struck by Repulsion Bomb have a good chance to become disoriented, and the force of the blow will leave their armor shattered, lowering their damage resistance.
The Mastermind version of this power causes Knockback instead of Knockdown at higher character levels.
Damage | Moderate(Smashing) |
Recharge | Moderate |
Minimum Level | 28 (Controller) |
28 (Corruptor) | |
22 (Defender) | |
28 (Mastermind) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Disorient, Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged AoE Damage |
Knockback | |
Stuns | |
Universal Damage |
Insulation Shield
Dramatically protects an ally from Fire, Cold, Energy, Negative Energy, Ranged and AoE attacks for a limited time. The Insulation also protects the target from Endurance Draining effects. You cannot stack multiple Insulation Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Deflection Shield. You cannot use this power on yourself.
Recharge | Very Fast |
Minimum Level | 10 (Controller) |
10 (Corruptor) | |
6 (Defender) | |
4 (Mastermind) | |
Effects | Ranged |
Ally +Defense(Fire, Cold, Energy, Negative, Ranged, Area of Effect), +Resistance(Endurance Drain) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Defense |
Personal Force Field
The Personal Force Field is almost impenetrable to all attacks, even Psionics and Enemy Teleportation, although attacks from more powerful foes may get through more easily. Personal Force Field will also reduce the damage of almost any attacks that do get through. The Personal Force Field works both ways; while it is active, you can only use powers that affect yourself. Cannot be used with Rest.
Recharge | Slow |
Minimum Level | 1 (Controller) |
1 (Corruptor) | |
1 (Defender) | |
16 (Mastermind) | |
Effects | Toggle: Self +Defense, Resistance(All) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Repulsion Bolt
Discharges a bolt of force that knocks down foes and deals some Smashing Damage. Foes struck will have their armor shattered by the force of the impact, leaving them with lowered damage resistance.
Damage | Minor(Smashing) |
Recharge | Fast |
Minimum Level | 4 (Controller) |
4 (Corruptor) | |
2 (Defender) | |
1 (Mastermind) | |
Effects | Ranged |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback | |
Universal Damage |
Repulsion Field
This Toggle power creates a field that keeps all foes at bay, protecting all allies inside from melee or short ranged attacks. More powerful foes may be able to penetrate the Repulsion Field, by may slip and get knocked down and forced back if they try. Enemies that get too close will be violently knocked away. In PvP, each villain that is knocked away costs you additional Endurance.
Slotting Knockback to Knockdown enhancement in this power will disable Repel.
Recharge | Moderate |
Minimum Level | 24 (Controller) |
24 (Corruptor) | |
18 (Defender) | |
24 (Mastermind) | |
Effects | Toggle: Point Blank Area of Effect |
Foe Knockback | |
Enhancements | Reduce Endurance Cost |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Knockback |
Historical
- This set has been in the game for Controllers and Defenders since Issue 0.
- This set was included with the original release of Masterminds in Issue 6.
- Deflection Shield and Insulation Shield were changed from Single Target to Targeted Area of Affect in Issue 20.5.
- This set was proliferated to Corruptors in Issue 25.
- This set was reworked in Issue 27, Page 5.
External Links
- Force Field for Controllers at City of Data v2.0
- Force Field for Corruptors at City of Data v2.0
- Force Field for Defenders at City of Data v2.0
- Force Field for Masterminds at City of Data v2.0