Arachnos Archvillains: Difference between revisions
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* [[Arachnos]] | * [[Arachnos]] | ||
* [[Arachnos Elite Bosses]] | * [[Arachnos#Elite Bosses|Arachnos Elite Bosses]] | ||
* [[Arachnos Named Enemies]] | * [[Arachnos#Named Enemies|Arachnos Named Enemies]] | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged (Cone), Moderate Lethal | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down. }} | ||
{{Power|[[File: | {{Power|[[File:ArachnosSoldier_FragGrenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal, Foe Knockback| Launches a Frag Grenade at long range from under the barrel of your rifle. The explosion from this grenade affects all within the blast and can knock them back. }} | ||
{{Power|[[File: | {{Power|[[File:ArachnosSoldier_WideAreaWebGrenade.png|22px]]| Web Grenade| Ranged, Foe Immobilize, -Fly, -Recharge, -SPD, -Jump| You have been caught in a web. You cannot move or fly and your attack speed is reduced. }} | ||
{{Power|[[File: | {{Power|[[File:ArachnosSoldier_WideAreaWebGrenade.png|22px]]| Wide Area Web Grenade| Ranged (Targeted AoE), Foe Immobilize, -Fly, -Recharge, -SPD, -Jump| You have been caught in a web. You cannot move or fly and your attack speed is reduced. }} | ||
{{Power|[[File: | {{Power|[[File:ArachnosSoldier_VenomGrenade.png|22px]]| Venom Grenade| Ranged (Targeted AoE), Moderate DoT(Toxic), Foe -Resist(All)| This poisonous grenade causes toxic damage over time and weakens the resistance of all foes within the area of effect. }} | ||
{{Power|[[File: | {{Power|[[File:ArachnosSoldier_Pummel.png|22px]]| Rifle Butt| Melee, Moderate DMG(Smash), Foe Disorient| You can smash your opponents in close combat with the butt of your sub-machine gun to deal minor smashing damage. Pummel has a high chance to disorient your foe for a brief time. }} | ||
{{Power|[[File:StormSummoning_Tornado.png|22px]]| Summon Drones| Summon 2 Drones| Summons Drones to fight for you. }} | {{Power|[[File:StormSummoning_Tornado.png|22px]]| Summon Drones| Summon 2 Drones| Summons Drones to fight for you. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:BaneSpider_PoisonousRay.png|22px]]| Poisonous Ray Burst| Ranged (Targeted AoE), High DoT(Toxic), Foe -DEF| You fire a Poisonous Ray from your mace causing damage over time as reducing the target's defense. }} | ||
{{Power|[[File: | {{Power|[[File:BaneSpider_MaceBeamVolley.png|22px]]| Mace Beam Volley| Ranged (Cone), Light DMG(Energy), Foe Knockback| The Nullifier Mace can fire a volley of energy at all foes in front of the user. The Mace Beam Volley is a Moderate damage area of effect cone attack with a chance to knock foes off their feet. }} | ||
{{Power|[[File: | {{Power|[[File:BaneSpider_MaceBeamBlast.png|22px]]| Mace Beam Blast| Ranged (Targeted AoE), Light DMG(Energy), Foe Knockback| The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. The Mace Beam Blast is a Light damage area of effect attack, foes struck by the blast may be knocked back. }} | ||
{{Power|[[File: | {{Power|[[File:BaneSpider_Bash.png|22px]]| Bash| Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time. }} | ||
{{Power|[[File: | {{Power|[[File:BaneSpider_Pulverize.png|22px]]| Pulverize| Melee, High DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You are capable of Pulverizing a foe with your Nullifier Mace dealing high damage, causing toxic damage over time. Pulverize will occasionally disorient foes as well. }} | ||
{{Power|[[File:Mace | {{Power|[[File:Mace Clobber.png|22px]]| Clobber| Melee, Extreme DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You Clobber your foe's head in order to Disorient him. This attack does extreme damage on its own, and can leave most opponents Disoriented for a very long time. }} | ||
{{Power|[[File:Mace | {{Power|[[File:Mace WhirlingMace.png|22px]]| Whirling Mace| PBAoE Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You swing your mace in a circle all around you, attacking everyone in melee range. Your Whirling Mace deals moderate damage and minor Toxic damage over time, and has a chance to Disorient every foe you hit. }} | ||
{{Power|[[File: | {{Power|[[File:BaneSpider_CrowdControl.png|22px]]| Crowd Control| Melee (Cone), High DMG(Smash), Minor DoT(Toxic), Foe Knockback, Chance for Critical Hit| You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down. }} | ||
{{Power|[[File: | {{Power|[[File:Arachnos_Patron_RangedAoEImmobilize.png|22px]]| Wide Area Web Grenade| Ranged (Targeted AoE), Foe Immobilize, -Recharge, -Fly, -SPD, -Jump| Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping. }} | ||
{{Power|[[File: | {{Power|[[File:BaneSpiderTraining_WebCocoon.png|22px]]| Web Cocoon| Ranged, Foe Hold, -Recharge, -Fly, -Jump, -SPD| The Bane Mace can fire a more powerful version the common web grenade. The sinewy fibers of this grenade are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping. }} | ||
{{Power|[[File:StormSummoning_Tornado.png|22px]]| Summon Drones| Summon 2 Lieutenant Drones and 3 Minion Drones| Summons Drones to fight for you. }} | {{Power|[[File:StormSummoning_Tornado.png|22px]]| Summon Drones| Summon 2 Lieutenant Drones and 3 Minion Drones| Summons Drones to fight for you. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:NightWidowTraining_MentalBlast.png|22px]]| Mental Blast| Ranged, Heavy DMG(Psionic), Foe -Recharge| This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. }} | ||
{{Power|[[File: | {{Power|[[File:WidowTraining_Strike.png|22px]]| Strike| Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge| Strike does high lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed. }} | ||
{{Power|[[File: | {{Power|[[File:WidowTraining_Spin.png|22px]]| Spin| PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge| Spin does moderate lethal damage to all foes within an 8' radius of you, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed. }} | ||
{{Power|[[File: | {{Power|[[File:NightWidowTraining_Slash.png|22px]]| Slash| Melee, Heavy DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge| Slash does extreme lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed. }} | ||
{{Power|[[File: | {{Power|[[File:WidowTeamwork_MaskPresence.png|22px]]| Mask Presence| Toggle: Self Stealth, +{{PosDefVal|2.5%|2.5%|2.5%}}| Mask Presence makes you almost impossible to detect. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. }} | ||
{{Power|[[File: | {{Power|[[File:Teamwork_IndomitableWill.png|22px]]| Indomitable Will| Toggle: Self {{DamResVal|0|0|0|0|0|0|10}}, {{StatusProtVal|4.0|4.0|4.0|4.0|2.0|4.0|4.0}}| When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grants moderate resistance to Psionic based attacks. }} | ||
{{Power|[[File:WidowTeamwork_PainTolerance.png|22px]]| Pain Tolerance| Auto: Self +{{DamResVal|5|5|5|5|5|5|0|5}}, +MaxHP| Night Widows who possess Pain Tolerance are resistant to most damage types, and gain additional hit points. This power is always on and costs no Endurance. }} | |||
{{Power|[[File:Teamwork_CombatTrainingDefensive.png|22px]]| Combat Training| Auto: Self +{{PosDefVal|7.5%}}, +ACC, +Res(Debuff ToHit), Scaling DMG Resistance| You are more evasive to melee attacks and your accuracy is improved. }} | |||
{{Power|[[File:Teamwork_Foresight.png|22px]]| Foresight| Auto: Self +{{PosDefVal|7.5%|7.5%|7.5%}}, +{{DamResVal|0|0|0|0|0|0|20}}, {{StatusResVal|16.5%|16.5%|16.5%|16.5%|16.5%|16.5%}}, Scaling DMG Resistance| Widows who possess Foresight are resistant to Psionic Damage, as well as Sleep, Hold, Immobilization, Disorient, Confuse and Fear effects. Their precognition becomes clearer in times of duress, providing resistance to all damage types based on their current health, as well. They also have improved Defense, due to being able to see attacks slightly before they actually occur. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }} | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:FortunataTraining_TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Heavy DMG(Psionic/Smash), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }} | ||
{{Power|[[File:FortunataTraining_Subdue.png|22px]]| Subdue| Ranged, High DMG(Psionic), Foe Immobilize| Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. }} | |||
{{Power|[[File:FortunataTraining_PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Light DMG(Psionic), Foe -Recharge| This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }} | |||
{{Power|[[File:FortunataTraining_Dominate.png|22px]]| Dominate| Ranged, High DMG(Psionic), Foe Hold| Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself. }} | |||
{{Power|[[File:FortunataTraining_PsionicTornado.png|22px]]| Psionic Tornado| Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockup, -Recharge| Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed. }} | |||
{{Power|[[File: | {{Power|[[File:FortunataTraining_ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, High DoT(Psionic), Foe Disorient| Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. }} | ||
{{Power|[[File: | {{Power|[[File:FortunataTraining_PsychicWail.png|22px]]| Psychic Wail| PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. }} | ||
{{Power|[[File: | {{Power|[[File:FortunataTeamwork_MindLink.png|22px]]| Mind Link| PBAoE, Team +ToHit, +{{PosDefVal|10%|10%|10%}}, +{{DamResVal|0|0|0|0|0|0|30}}| Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your team's chance to hit foes, your defensive abilities and dramatically reduces psionic damage. }} | ||
{{Power|[[File: | {{Power|[[File:Teamwork_IndomitableWill.png|22px]]| Indomitable Will| Toggle: Self {{DamResVal|0|0|0|0|0|0|10}}, {{StatusProtVal|4.0|4.0|4.0|4.0|2.0|4.0|4.0}}| When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grants moderate resistance to Psionic based attacks. }} | ||
{{Power|[[File: | {{Power|[[File:Teamwork_CombatTrainingDefensive.png|22px]]| Combat Training| Auto: Self +{{PosDefVal|7.5%}}, +ACC, +Res(Debuff ToHit), Scaling DMG Resistance| You are more evasive to melee attacks and your accuracy is improved. }} | ||
{{Power|[[File: | {{Power|[[File:Teamwork_Foresight.png|22px]]| Foresight| Auto: Self +{{PosDefVal|7.5%|7.5%|7.5%}}, +{{DamResVal|0|0|0|0|0|0|20}}, {{StatusResVal|16.5%|16.5%|16.5%|16.5%|16.5%|16.5%}}, Scaling DMG Resistance| Widows who possess Foresight are resistant to Psionic Damage, as well as Sleep, Hold, Immobilization, Disorient, Confuse and Fear effects. Their precognition becomes clearer in times of duress, providing resistance to all damage types based on their current health, as well. They also have improved Defense, due to being able to see attacks slightly before they actually occur. }} | ||
{{Power|[[File: | {{Power|[[File:FortunataTeamwork_FateSealed.png|22px]]| Fate Sealed| Auto: Self +Mez, {{StatusResVal|22.84%|22.84%|22.84%|22.84%|22.84%|22.84%}}| Fortunatas who possess Fate Sealed gain resistance to all control effects and empowers their own control attacks. This power is always on and costs no Endurance. }} | ||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }} | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:FortunataTraining_PsychicScream.png|22px]]| Mind Scream| Auto: PBAoE, Moderate DMG(Psionic), Foe -Recharge| This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }} | ||
{{red|''The Jade Spider spams this attack at | {{red|''The Jade Spider spams this attack at a fast rate (four second activation period) making it an incredibly dangerous opponent at a range. Break the Line of Sight to avoid it''}} | ||
{{Power|[[File:Claws Slash.png|22px]]| Venom Burst| Ranged (Targeted Area of Effect), Moderate Energy/Toxic Damage, Minor Damage over Time(Toxic), Foe -Defense, -Speed, -Recharge| The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced. }} | {{Power|[[File:Claws Slash.png|22px]]| Venom Burst| Ranged (Targeted Area of Effect), Moderate Energy/Toxic Damage, Minor Damage over Time(Toxic), Foe -Defense, -Speed, -Recharge| The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced. }} | ||
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{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Disruptor Bolt| Ranged, Superior Damage(Energy), Foe -Endurance, -Recovery| Your Endurance has been drained. }} | {{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Disruptor Bolt| Ranged, Superior Damage(Energy), Foe -Endurance, -Recovery| Your Endurance has been drained. }} | ||
{{Power|[[File: | {{Power|[[File:FortunataTraining_MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. }} | ||
{{Power|[[File: | {{Power|[[File:FortunataTraining_TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Heavy DMG(Psionic/Smash), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }} | ||
{{Power|[[File: | {{Power|[[File:FortunataTraining_PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Light DMG(Psionic), Foe -Recharge| This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }} | ||
{{Power|[[File: | {{Power|[[File:FortunataTraining_Dominate.png|22px]]| Dominate| Ranged, High DMG(Psionic), Foe Hold| Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself. }} | ||
{{Power|[[File: | {{Power|[[File:NightWidowTraining_SmokeGrenade.png|22px]]| Mental Scramble| Ranged, Foe -ToHit, -DEF, -Perception| Your perceptions have been scrambled by the Tarantula Mistress' Psychic Assault. }} | ||
{{Power|[[File: | {{Power|[[File:FortunataTeamwork_MindLink.png|22px]]| Mind Link| PBAoE, Team +ToHit, +{{PosDefVal|10%|10%|10%}}, +{{DamResVal|0|0|0|0|0|0|30}}| Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your team's chance to hit foes, your defensive abilities and dramatically reduces psionic damage. }} | ||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Armored Exoskeleton| Auto, Self {{DamResVal|25|25|25|25|25|25|25|75}}, +Perception| Resistance }} | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Armored Exoskeleton| Auto, Self {{DamResVal|25|25|25|25|25|25|25|75}}, +Perception| Resistance }} | ||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|25|25}}| [[Archvillain Resistance]]. }} | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|25|25}}| [[Archvillain Resistance]]. }} | ||
{{clr}} | |||
=== Arbiter Daos === | |||
[[File:Arbiter_Daos.jpg|100px|right|thumb|{{center|Arbiter Daos}}]] | |||
''Main Article:'' [[Arbiter Daos]] | |||
Arbiter Daos is perhaps the most humorless man to ever walk the Rogue Isles. A devout servant of Arachnos, Daos is not loathe to take advantage of the impunity his position provides him. He often investigates groups and activities that, strictly speaking, lie outside his purview, but he does so in the knowledge that, whatever his reasons, Arachnos will stand beside him. | |||
''Levels: 50-54'' | |||
''Powers'' | |||
{{Power|[[File:BaneSpider_Bash.png|22px]]| Bash| Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time. }} | |||
{{Power|[[File:BaneSpider_Pulverize.png|22px]]| Pulverize| Melee, High DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You are capable of Pulverizing a foe with your Nullifier Mace dealing high damage, causing toxic damage over time. Pulverize will occasionally disorient foes as well. }} | |||
{{Power|[[File:Mace Clobber.png|22px]]| Clobber| Melee, Extreme DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You Clobber your foe's head in order to Disorient him. This attack does extreme damage on its own, and can leave most opponents Disoriented for a very long time. }} | |||
{{Power|[[File:Mace WhirlingMace.png|22px]]| Whirling Mace| PBAoE Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You swing your mace in a circle all around you, attacking everyone in melee range. Your Whirling Mace deals moderate damage and minor Toxic damage over time, and has a chance to Disorient every foe you hit. }} | |||
{{Power|[[File:BaneSpider_CrowdControl.png|22px]]| Crowd Control| Melee (Cone), High DMG(Smash), Minor DoT(Toxic), Foe Knockback, Chance for Critical Hit| You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down. }} | |||
{{Power|[[File:BaneSpider_PoisonousRay.png|22px]]| Poisonous Ray Burst| Ranged (Targeted AoE), High DoT(Toxic), Foe -DEF| You fire a Poisonous Ray from your mace causing damage over time as reducing the target's defense. }} | |||
{{Power|[[File:BaneSpider_MaceBeamVolley.png|22px]]| Mace Beam Volley| Ranged (Cone), Light DMG(Energy), Foe Knockback| The Nullifier Mace can fire a volley of energy at all foes in front of the user. The Mace Beam Volley is a Moderate damage area of effect cone attack with a chance to knock foes off their feet. }} | |||
{{Power|[[File:BaneSpider_MaceBeamBlast.png|22px]]| Mace Beam Blast| Ranged (Targeted AoE), Light DMG(Energy), Foe Knockback| The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. The Mace Beam Blast is a Light damage area of effect attack, foes struck by the blast may be knocked back. }} | |||
{{Power|[[File:Arachnos_Patron_RangedAoEImmobilize.png|22px]]| Wide Area Web Grenade| Ranged (Targeted AoE), Foe Immobilize, -Recharge, -Fly, -SPD, -Jump| Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping. }} | |||
{{Power|[[File:BaneSpiderTraining_WebCocoon.png|22px]]| Web Cocoon| Ranged, Foe Hold, -Recharge, -Fly, -Jump, -SPD| The Bane Mace can fire a more powerful version the common web grenade. The sinewy fibers of this grenade are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping. }} | |||
{{Power|[[File:BaneSpiderTraining_BaneSpiderArmor.png|22px]]| Bane Spider Armor| Auto: Self +{{DamResVal|0|0|0|0|0|0|0|0|15}}, {{StatusProtVal|4.0|4.0|4.0|4.0|0|4.0|4.0}}, {{StatusResVal|0|0|0|50%}}, +MaxHP| Your Bane Spider Armor Upgrade improves your overall health, protection to all damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects. }} | |||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:FortunataTraining_TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Heavy DMG(Psionic/Smash), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }} | |||
{{Power|[[File: | {{Power|[[File:FortunataTraining_PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Light DMG(Psionic), Foe -Recharge| This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }} | ||
{{Power|[[File: | {{Power|[[File:FortunataTraining_Dominate.png|22px]]| Dominate| Ranged, High DMG(Psionic), Foe Hold| Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself. }} | ||
{{Power|[[File: | {{Power|[[File:FortunataTraining_ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, High DoT(Psionic), Foe Disorient| Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. }} | ||
{{Power|[[File: | {{Power|[[File:FortunataTraining_TotalDomination.png|22px]]| Total Domination| Low-Accuracy: Ranged (Targeted AoE), Foe Hold| Tears at the mind of a target foe and those near him. Total Domination renders all affected foes helpless, lost in their own minds and unable to defend themselves. }} | ||
{{Power|[[File: | {{Power|[[File:FortunataTraining_PsychicWail.png|22px]]| Psychic Wail| PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. }} | ||
{{Power|[[File: | {{Power|[[File:FortunataTeamwork_Confuse.png|22px]]| Confuse| Ranged, Foe Confuse| You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. }} | ||
{{Power|[[File: | {{Power|[[File:WidowTraining_Swipe.png|22px]]| Claw Pierce| Melee, Light DMG(Toxic/Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge| Claw Pierce does light lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed. }} | ||
{{Power|[[File: | {{Power|[[File:NightWidowTraining_Eviscerate.png|22px]]| Claw Shred| Melee (Cone), Moderate DMG(Toxic/Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge| Claw Shred does moderate lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed. }} | ||
{{Power|[[File: | {{Power|[[File:FortunataTeamwork_MindLink.png|22px]]| Mind Link| PBAoE, Team +ToHit, +{{PosDefVal|10%|10%|10%}}, +{{DamResVal|0|0|0|0|0|0|10}}| Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your team's chance to hit foes, your defensive abilities and dramatically reduces psionic damage. }} | ||
{{Power|[[File: | {{Power|[[File:Teamwork_Foresight.png|22px]]| Armored Exoskeleton| Auto: Self +{{DamResVal|30|30|30|30|30|30|50|30}}| Resistance }} | ||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }} | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }} | ||
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{{Power|[[File:ElectricalBolt BallLightning.png|22px]]| Suppression| Ranged (Cone), Superior DMG(Energy), Foe Knockback| Firing all of this spider arm's channelguns at once, Lord Recluse can unleash a shotgun-like torrent of energy forward, blasting away those standing before him. }} | {{Power|[[File:ElectricalBolt BallLightning.png|22px]]| Suppression| Ranged (Cone), Superior DMG(Energy), Foe Knockback| Firing all of this spider arm's channelguns at once, Lord Recluse can unleash a shotgun-like torrent of energy forward, blasting away those standing before him. }} | ||
{{Power|[[File:BaneSpiderTraining WebCocoon.png|22px]]| Web Cocoon ''(Only Level 54)''| Ranged, Foe Hold, - | {{Power|[[File:BaneSpiderTraining WebCocoon.png|22px]]| Toxic Web Cocoon ''(Only Level 54)''| Ranged, Moderate DoT(Toxic), Foe Hold, -SPD, -Recharge, -Jump, -Fly| Lord Recluse can fire a more powerful version of the Web Cocoon. The sinewy fibers of this Cocoon are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping. | ||
It is rumored Lord Recluse had Arachnos design and sell web grenade technology as a message to flying heroes, chief amongst them his eternal rival, Statesman. }} | |||
{{Power|[[File:StormSummoning Tornado.png|22px]]| Summon Bane Spiders| Summon Bane Spider Executioner| Lord Recluse has an army of Bane Spider Executioners at his beck and call that serve as his private gaurd. | {{Power|[[File:StormSummoning Tornado.png|22px]]| Summon Bane Spiders| Summon Bane Spider Executioner| Lord Recluse has an army of Bane Spider Executioners at his beck and call that serve as his private gaurd. |
Latest revision as of 02:08, 7 March 2024
Overview
overview goes here
- See also
Archvillains
Arbiter Sands
Main Article: Arbiter Sands
Arbiter Sands is considered a somewhat unconventional member of the Arachnos Arbiter Corps. Though still completely dedicated to the will of Lord Recluse, Sands is known for using unusual and effective tactics. His status as an Arbiter makes him untouchable within Arachnos, for to harm an Arbiter is to attack the will of Lord Recluse himself...
Levels: 21-27
Powers
Shotgun Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
Frag Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal, Foe Knockback
Launches a Frag Grenade at long range from under the barrel of your rifle. The explosion from this grenade affects all within the blast and can knock them back.
Web Grenade Ranged, Foe Immobilize, -Fly, -Recharge, -SPD, -Jump
You have been caught in a web. You cannot move or fly and your attack speed is reduced.
Wide Area Web Grenade Ranged (Targeted AoE), Foe Immobilize, -Fly, -Recharge, -SPD, -Jump
You have been caught in a web. You cannot move or fly and your attack speed is reduced.
Venom Grenade Ranged (Targeted AoE), Moderate DoT(Toxic), Foe -Resist(All)
This poisonous grenade causes toxic damage over time and weakens the resistance of all foes within the area of effect.
Rifle Butt Melee, Moderate DMG(Smash), Foe Disorient
You can smash your opponents in close combat with the butt of your sub-machine gun to deal minor smashing damage. Pummel has a high chance to disorient your foe for a brief time.
Summon Drones Summon 2 Drones
Summons Drones to fight for you.
- Arachnos Drone
- Disintegration Beam Ranged, Moderate Damage(Energy)
This Arachnos Mobile Drones' beam is significantly less powerful (and cheaper) than the Sentry Drones'. It does Moderate Damage.
- Resistance Auto, Res( S25 L25 E-20 P50 )
Arachnos Mobile Drones Are resistant to lethal, smashing, energy, fire and cold damage.
Resistance Resistance
Archvillain Resistance.
Arbiter Sands is considered a somewhat unconventional member of the Arachnos Arbiter Corps. Though still completely dedicated to the will of Lord Recluse, Sands is known for using unusual and effective tactics. His status as an Arbiter makes him untouchable within Arachnos, for to harm an Arbiter is to attack the will of Lord Recluse himself...
Levels: 51-51
Powers
Poisonous Ray Burst Ranged (Targeted AoE), High DoT(Toxic), Foe -DEF
You fire a Poisonous Ray from your mace causing damage over time as reducing the target's defense.
Mace Beam Volley Ranged (Cone), Light DMG(Energy), Foe Knockback
The Nullifier Mace can fire a volley of energy at all foes in front of the user. The Mace Beam Volley is a Moderate damage area of effect cone attack with a chance to knock foes off their feet.
Mace Beam Blast Ranged (Targeted AoE), Light DMG(Energy), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. The Mace Beam Blast is a Light damage area of effect attack, foes struck by the blast may be knocked back.
Bash Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time.
Pulverize Melee, High DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You are capable of Pulverizing a foe with your Nullifier Mace dealing high damage, causing toxic damage over time. Pulverize will occasionally disorient foes as well.
Clobber Melee, Extreme DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You Clobber your foe's head in order to Disorient him. This attack does extreme damage on its own, and can leave most opponents Disoriented for a very long time.
Whirling Mace PBAoE Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You swing your mace in a circle all around you, attacking everyone in melee range. Your Whirling Mace deals moderate damage and minor Toxic damage over time, and has a chance to Disorient every foe you hit.
Crowd Control Melee (Cone), High DMG(Smash), Minor DoT(Toxic), Foe Knockback, Chance for Critical Hit
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down.
Wide Area Web Grenade Ranged (Targeted AoE), Foe Immobilize, -Recharge, -Fly, -SPD, -Jump
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.
Web Cocoon Ranged, Foe Hold, -Recharge, -Fly, -Jump, -SPD
The Bane Mace can fire a more powerful version the common web grenade. The sinewy fibers of this grenade are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping.
Summon Drones Summon 2 Lieutenant Drones and 3 Minion Drones
Summons Drones to fight for you.
- Arachnos Drone (Minion)
- Disintegration Beam Ranged, Moderate Damage(Energy)
This Arachnos Mobile Drones' beam is significantly less powerful (and cheaper) than the Sentry Drones'. It does Moderate Damage.
- Resistance Auto, Res( S25 L25 E-20 P50 )
Arachnos Mobile Drones Are resistant to lethal, smashing, energy, fire and cold damage. - Arachnos Drone Coordinator (Lieutenant)
- Disintegration Beam Ranged, Moderate Damage(Energy)
This Arachnos Mobile Drones' beam is significantly less powerful (and cheaper) than the Sentry Drones'. It does Moderate Damage.
- Disruption Blast Ranged (Targeted Area of Effect), Moderate Damage(Energy)
This Arachnos Mobile Drones' beam is significantly less powerful (and cheaper) than the Arbiter Drones'. It does Moderate Damage.
- Resistance Auto, Res( S35 L35 E-20 P50 )
Arachnos Mobile Drones Are resistant to lethal, smashing, energy, fire and cold damage.
Resistance Resistance
Archvillain Resistance.
Night Widow Nocturne
Main Article: Night Widow Nocturne
The Night Widows serve Arachnos as elite assassins and spies. It is whispered among their murderous ranks that a Night Widow code-named Nocturne may be the deadliest operative Arachnos has ever produced. No living soul knows any details of her history, just rumors of her ruthlessness and tales of her many victims. Some suspect that her only weakness might be her arrogant pride, but none have survived to exploit it.
Levels: 20-27
Powers
Mental Blast Ranged, Heavy DMG(Psionic), Foe -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed.
Strike Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Strike does high lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Spin PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Spin does moderate lethal damage to all foes within an 8' radius of you, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Slash Melee, Heavy DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Slash does extreme lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Mask Presence Toggle: Self Stealth, +Def( M2.5% R2.5% A2.5% )
Mask Presence makes you almost impossible to detect. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense.
Indomitable Will Toggle: Self Res( P10 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Kb 2.0 Co 4.0 Fr 4.0 )
When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grants moderate resistance to Psionic based attacks.
Pain Tolerance Auto: Self +Res( S5 L5 F5 C5 E5 N5 T5 ), +MaxHP
Night Widows who possess Pain Tolerance are resistant to most damage types, and gain additional hit points. This power is always on and costs no Endurance.
Combat Training Auto: Self +Def( M7.5% ), +ACC, +Res(Debuff ToHit), Scaling DMG Resistance
You are more evasive to melee attacks and your accuracy is improved.
Foresight Auto: Self +Def( M7.5% R7.5% A7.5% ), +Res( P20 ), Res( Ho 16.5% Im 16.5% St 16.5% Sl 16.5% Co 16.5% Fr 16.5% ), Scaling DMG Resistance
Widows who possess Foresight are resistant to Psionic Damage, as well as Sleep, Hold, Immobilization, Disorient, Confuse and Fear effects. Their precognition becomes clearer in times of duress, providing resistance to all damage types based on their current health, as well. They also have improved Defense, due to being able to see attacks slightly before they actually occur.
Resistance Resistance
Archvillain Resistance.
Kalinda
Main Article: Kalinda
As an Arachnos Fortunata, it is Kalinda's task to keep an eye on all new arrivals to Mercy Island. That doesn't mean she's on their side. She is evaluating each new resident for signs of greatness, and for signs of weakness. Kalinda can set you on the path to greatness, or she can make sure you're never heard from again. There are only two things she believes in: the glory of Arachnos, and the survival of the fittest.
Levels: 40-54
Powers
Telekinetic Blast Ranged, Heavy DMG(Psionic/Smash), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.
Subdue Ranged, High DMG(Psionic), Foe Immobilize
Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.
Psychic Scream Ranged (Cone), Light DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.
Dominate Ranged, High DMG(Psionic), Foe Hold
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself.
Psionic Tornado Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockup, -Recharge
Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed.
Scramble Thoughts Ranged, High DoT(Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.
Psychic Wail PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.
Mind Link PBAoE, Team +ToHit, +Def( M10% R10% A10% ), +Res( P30 )
Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your team's chance to hit foes, your defensive abilities and dramatically reduces psionic damage.
Indomitable Will Toggle: Self Res( P10 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Kb 2.0 Co 4.0 Fr 4.0 )
When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grants moderate resistance to Psionic based attacks.
Combat Training Auto: Self +Def( M7.5% ), +ACC, +Res(Debuff ToHit), Scaling DMG Resistance
You are more evasive to melee attacks and your accuracy is improved.
Foresight Auto: Self +Def( M7.5% R7.5% A7.5% ), +Res( P20 ), Res( Ho 16.5% Im 16.5% St 16.5% Sl 16.5% Co 16.5% Fr 16.5% ), Scaling DMG Resistance
Widows who possess Foresight are resistant to Psionic Damage, as well as Sleep, Hold, Immobilization, Disorient, Confuse and Fear effects. Their precognition becomes clearer in times of duress, providing resistance to all damage types based on their current health, as well. They also have improved Defense, due to being able to see attacks slightly before they actually occur.
Fate Sealed Auto: Self +Mez, Res( Ho 22.84% Im 22.84% St 22.84% Sl 22.84% Co 22.84% Fr 22.84% )
Fortunatas who possess Fate Sealed gain resistance to all control effects and empowers their own control attacks. This power is always on and costs no Endurance.
Resistance Resistance
Archvillain Resistance.
Dr. Aeon
Main Article: Dr. Aeon
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.
Levels: 52-52
Powers
Power Bolt Ranged, Moderate Energy/Smash Damage, Foe Knockback
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, High Energy/Smash Damage, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Ranged (Targeted Area of Effect), Moderate Smash/Energy Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Power Thrust Melee, Moderate Damage(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.
Energy Torrent Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback
Unleashes a cone of energy that knocks foes back.
Power Burst Close, Superior Damage(Energy/Smash), Foe Knockback
A short range, but devastating attack.
Barrage Melee, Moderate Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Energy Punch Melee, Moderate Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Bone Smasher Melee, High Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Whirling Hands Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Total Focus Melee, Extreme Damage(Energy/Smash), Foe Disorient
You have been Disoriented.
Summon Clones Summon 5 Aeon Clones
Summons Drones to fight for you.
- Creates the following:
- Dr Aeon (Clones 1-5, see Elite Boss entries for powersets)
Protective Shield Auto, Self Def( S20 L20 F20 C20 E20 N20 ), Res( T40 ), Resist(-Endurance, -Recovery)
Dramatically protects you from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.
Aeon Special Self, Resist(Disorient, Sleep, Hold, Immobilize, Knockback, All Damage), +Damage, +ToHit, Untouchable, +Recovery (Until hit by Power of the Thorn)
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Resistance Resistance
Archvillain Resistance.
Dr. Quatrexin
Main Article: Dr. Quatrexin
The original inventor of the Black Scorpion armor has made some improvements in his latest re-design. He may not be as skilled in the suit as Black Scorpion himself, but he's still an extremely lethal combatant.
Levels: 35-47
Powers
Arm Blast Ranged, High Energy/Smash Damage, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Tail Blast Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Hammer Punch Melee, Moderate Smash Damage, Foe Disorient
You have been Disoriented.
Tail Sting Melee, High Smash Damage, Foe Hold
Black Scorpion strikes you with the sting from his mighty tail. You are Held.
Tail Lash Point Blank Area of Effect, High Damage(Smash), Foe Knockback
The Tail Lash has damaged you.
Super Leap Auto, Self +Jump
Black Scorpion can inherently jump real high and travel very fast.
Resistance Res( All15 )
Archvillain Resistance.
Barracuda
Main Article: Barracuda
Barracuda, a former treasure hunter, Kelli Forston was infected by mysterious creatures known as the Coralax. What she found in the briny deep remains a mystery, but it turned her heart as dark and cold as the depths. In combat, she is almost as quick and savage as her bloodthirsty mentor, Captain Mako.
Levels: 25-31, 35-47, 52
Powers
Wave of Cold Ranged (Cone), High Damage over Time(Cold), Foe -Recharge, -Speed
You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced.
Spiny Urchins Ranged, Moderate Lethal Damage
Shoot spiny bursts at your foes.
Urchin Spray Ranged (Cone), Moderate Lethal Damage
Shoots spiny bursts at your foe.
Psychic Coral Blast Ranged, Moderate Psionic Damage, Foe -Recharge
Your attack speed has been reduced by the Psychic Coral Blast.
Subdue Ranged, Moderate Psionic Damage, Foe Immobilize
You have been Subdued and are being held immobile.
Psychic Coral Scream Ranged (Cone), Moderate Psionic Damage
Your attack speed has been reduced by the Psychic Coral Blast.
Psychic Coral Wail Point Blank Area of Effect, Extreme Psionic Damage, Foe -Recharge, Disorient
The Psychic Wail has reduced your Attack rate.
Water Spout Ranged (Cone), Moderate Damage(Cold), Foe -Speed, -Recharge
The Water Spout encases you in a block of ice, holding you helpless in place for a while.
Super Leap Auto, Self Prot( Im 3.0 ), +Jump, +Speed
Barracuda can inherently jump real high and travel very fast.
Resistance
Res( F-10 C25 P25 )
Coralax Resistance.
Resistance Resistance
Archvillain Resistance.
Ice Mistral
Main Article: Ice Mistral
Irena Rudenko was chosen by one of the Monks of the Four Winds to become the Ice Mistral. receiving the power changed her; she retained the icy-cold aloofness and desire for mastery of the wind, but none of the control. Her own rage overrode the honor normally imbued to the Knights of the Wind and she went on a mad killing spree. Scirocco took her under his wing to protect her from the Monks - many of which have fallen trying to reclaim their lost power.
Levels: 35-54, 52
Powers
Fly Self Fly
Ice Mistral can Fly!
Ice Bolt Ranged, Moderate Cold/Smash Damage, Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.
Ice Blast Ranged, High Cold/Smash Damage, Foe -Recharge, -Speed
You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.
Frost Breath Ranged (Cone), High Damage over Time(Cold), Foe -Recharge, -Speed
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.
Ice Storm Ranged (Location Area of Effect), Minor Damage over Time(Cold/Lethal), Foe -Recharge, -Speed
The Ice Storm is freezing you. You are taking Cold damage over time and your attack and movement speeds are reduced.
Freeze Ray Ranged, Minor Cold Damage, Foe Hold
You are frozen solid by the Freeze Ray.
Bitter Ice Blast Ranged, Superior Cold/Smash Damage, Foe -Recharge, -Speed, -ToHit
Your Accuracy, Attack rate and Running speed are reduced by the Bitter Ice Blast.
Blizzard Ranged (Location Area of Effect), Extreme Damage over Time(Cold/Lethal), Foe -Speed, -Recharge, -ToHit, Knockdown
The Blizzard is freezing you. You are taking Cold damage over time and your Accuracy, attack speed and movement speed are reduced.
Gale Ranged (Cone), Minor Damage(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area.
Snow Storm Toggle, Ranged (Targeted Area of Effect), Foe -Recharge, -Speed
The chill from this Snow Storm has dramatically Slowed your attack and movement speed.
Glacier Point Blank Area of Effect, Foe Hold, -Recharge, -Speed
You are frozen in a Glacier. Once free, your Attack Rate and Running speed will be reduced slightly for a while.
Frozen Armor Toggle, Self Res( S30 L30 F10 C20 T20 )
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage.
Resistance Res( F-10 C30 )
Archvillain Resistance.
Silver Mantis
Main Article: Silver Mantis
Tamura Shirai is fascinated with the smooth, sleek feel of metal. Funding the augmentation of her body to pure metal was an expensive proposition, however, so she tuned to crime. During one of her robberies, she encountered Black Scorpion, on a job for Lord Recluse. Tamura realized an opportunity when she saw it, and rather than fighting with Arachnos over the ill-gotten loot, formed an alliance that has lasted unto this day.
Levels: 20-26, 35-54, 52
Powers
Spike Trap Close (Location Area of Effect), Minor Damage over Time(Lethal), Foe -Speed, -Jump
The spike trap is causing minor damage to you and slowing your running speed.
Spiked Darts Ranged, Moderate Lethal Damage, Foe -Defense
Your Defense has been lowered.
Fling Spikes Ranged (Cone), Moderate Lethal Damage, Foe -Defense
Your Defense has been lowered.
Impale Ranged, Moderate Lethal Damage, Foe Immobilize, -Defense, -Speed, -Fly, -Jump
Your running speed is reduced and you may be immobilized and unable to run, jump or fly.
Burst of Spikes Point Blank Area of Effect, Moderate Lethal Damage, Foe -Defense
Your Defense has been lowered.
Barrage of Spikes Close, Superior Damage over Time(Lethal), Foe -Defense, Knockback
Your Defense has been lowered.
Skewer (Only Level 35 and up) Melee, High Damage(Lethal), Minor Damage over Time(Lethal), Foe -Defense
You lunge forward with this melee attack and Skewer your foe with the large Blade on your arm. Deals moderate damage and wounds your foe. Wounds from the attack deal additional Lethal damage and can reduce your foes Defense.
Ripper (Only Level 35 and up) Melee (Cone), Superior Damage(Lethal), Moderate Damage over Time(Lethal), Foe -Defense, Knockback
You can unleash a spectacular slashing maneuver that attacks all foes in a wide arc directly in front of you. Ripper deals massive damage and wounds multiple targets. It can even knock foes down. Wounds from the attack deal additional Lethal damage and can reduce your foes Defense.
Build Up (Only Level 35 and up) Self +Damage, +ToHit
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy.
Dull Pain Self Heal, +MaxHP
Silver Mantis can activate this power to increase her maximum Hit Points for a short time.
Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.
Unstoppable (Only Level 35 and up) Self Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 ), +Recovery
When you activate this power, you not only become extremely resistant to most damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased.
Resistance Res( S25 L25 )
Archvillain Resistance.
Wretch
Main Article: Wretch
A twisted wreck of a human being, Wretch was horribly mutated in the same incident that slew Ghost Widow. He remains her loyal guardian and protector, using his immense strength and savage fury to protect her from all harm.
Levels: 15-21, 35-47, 52
Powers
Jab Melee, Light Smash Damage, Foe Disorient
You have been Disoriented.
Punch Melee, Moderate Smash Damage, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, High Smash Damage, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
Hurl Ranged, High Damage(Smash), Foe Knockback
You've been hit by a rock. A big rock.
Hand Clap Point Blank Area of Effect, Foe Disorient, Knockback
You have been Disoriented.
Foot Stomp Point Blank Area of Effect, High Damage(Smash), Foe Knockdown
The Foot Stomp has damaged you.
Knockout Blow (Only Level 35 and up) Melee, Extreme Smash Damage, Foe Hold, Knockup
Wretch has hit you with a Knockout Blow. You are Held.
Cry of Despair Point Blank Area of Effect, Extreme Damage(Energy/Smash), Foe Disorient, -Resist(All)
You have been disoriented.
Unstoppable (Only Level 35 and up) Self Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 ), +Recovery
When you activate this power, you not only become extremely resistant to most damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased.
Unyielding Toggle, Self Res( S32.5 L32.5 F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.
Super Leap Auto, Self Prot( Im 3.0 ), +Jump, +Speed
Wretch can inherently jump real high and travel very fast.
Resistance Res( S25 L25 )
Archvillain Resistance.
Jade Spider
Main Article: Jade Spider
Jade Spider (Model One)
This model spawns at first and despawns mid-fight when its lifebar falls to 30% or so, being replaced by the much more dangerous Model Two (below) with no warnings. It's lifebar will go back to 100%
This monstrous Giant Spider is rampaging through Siren's Call!
Levels: 40-54
Powers
Venom Burst Ranged (Targeted Area of Effect), Moderate Energy/Toxic Damage, Minor Damage over Time(Toxic), Foe -Defense, -Speed, -Recharge
The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced.
Venom Bolt Ranged, Moderate Energy Damage, Minor Damage over Time(Toxic), Foe -Fly
The poison is coursing through your system, making it difficult to fly.
Disruptor Blast Ranged (Targeted Area of Effect), High Damage over Time(Energy), Foe -Endurance, -Recovery
The Disruptor Blast is continuing to damage you.
Disruptor Tesla Ranged, Minor Energy Damage, Foe Sleep, -Endurance, -Recovery
The Disruptor Tesla is holding you helpless.
Disruptor Bolt Ranged, Superior Damage(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
No Melee attacks No Hand to Hand
The Jade Spider does not have any Melee attacks at all
Expose Special: Self Destruct, Summon Jade Spider (Exposed)
Some Council Lieutenants can transform into Nightwolves.
Armored Exoskeleton Auto, Self Res( S25 L25 F25 C25 E25 N25 P25 T75 ), +Perception
Resistance
Resistance Res( S25 L25 )
Archvillain Resistance.
Jade Spider (Model Two)
Though this model also seems to despawn when its lifebar its close to 30%, this time it won't replenish its lifebar, nor it will change its powers
It was a trick! Defeat the Giant Spider before it destroys all of Paragon City!
Levels: 40-54
Powers
Mind Scream Auto: PBAoE, Moderate DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.
The Jade Spider spams this attack at a fast rate (four second activation period) making it an incredibly dangerous opponent at a range. Break the Line of Sight to avoid it
Venom Burst Ranged (Targeted Area of Effect), Moderate Energy/Toxic Damage, Minor Damage over Time(Toxic), Foe -Defense, -Speed, -Recharge
The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced.
Venom Bolt Ranged, Moderate Energy Damage, Minor Damage over Time(Toxic), Foe -Fly
The poison is coursing through your system, making it difficult to fly.
Disruptor Blast Ranged (Targeted Area of Effect), High Damage over Time(Energy), Foe -Endurance, -Recovery
The Disruptor Blast is continuing to damage you.
Disruptor Tesla Ranged, Minor Energy Damage, Foe Sleep, -Endurance, -Recovery
The Disruptor Tesla is holding you helpless.
Disruptor Bolt Ranged, Superior Damage(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed.
Telekinetic Blast Ranged, Heavy DMG(Psionic/Smash), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.
Psychic Scream Ranged (Cone), Light DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.
Dominate Ranged, High DMG(Psionic), Foe Hold
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself.
Mental Scramble Ranged, Foe -ToHit, -DEF, -Perception
Your perceptions have been scrambled by the Tarantula Mistress' Psychic Assault.
Mind Link PBAoE, Team +ToHit, +Def( M10% R10% A10% ), +Res( P30 )
Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your team's chance to hit foes, your defensive abilities and dramatically reduces psionic damage.
Armored Exoskeleton Auto, Self Res( S25 L25 F25 C25 E25 N25 P25 T75 ), +Perception
Resistance
Resistance Res( S25 L25 )
Archvillain Resistance.
Arbiter Daos
Main Article: Arbiter Daos
Arbiter Daos is perhaps the most humorless man to ever walk the Rogue Isles. A devout servant of Arachnos, Daos is not loathe to take advantage of the impunity his position provides him. He often investigates groups and activities that, strictly speaking, lie outside his purview, but he does so in the knowledge that, whatever his reasons, Arachnos will stand beside him.
Levels: 50-54
Powers
Bash Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time.
Pulverize Melee, High DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You are capable of Pulverizing a foe with your Nullifier Mace dealing high damage, causing toxic damage over time. Pulverize will occasionally disorient foes as well.
Clobber Melee, Extreme DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You Clobber your foe's head in order to Disorient him. This attack does extreme damage on its own, and can leave most opponents Disoriented for a very long time.
Whirling Mace PBAoE Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You swing your mace in a circle all around you, attacking everyone in melee range. Your Whirling Mace deals moderate damage and minor Toxic damage over time, and has a chance to Disorient every foe you hit.
Crowd Control Melee (Cone), High DMG(Smash), Minor DoT(Toxic), Foe Knockback, Chance for Critical Hit
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down.
Poisonous Ray Burst Ranged (Targeted AoE), High DoT(Toxic), Foe -DEF
You fire a Poisonous Ray from your mace causing damage over time as reducing the target's defense.
Mace Beam Volley Ranged (Cone), Light DMG(Energy), Foe Knockback
The Nullifier Mace can fire a volley of energy at all foes in front of the user. The Mace Beam Volley is a Moderate damage area of effect cone attack with a chance to knock foes off their feet.
Mace Beam Blast Ranged (Targeted AoE), Light DMG(Energy), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. The Mace Beam Blast is a Light damage area of effect attack, foes struck by the blast may be knocked back.
Wide Area Web Grenade Ranged (Targeted AoE), Foe Immobilize, -Recharge, -Fly, -SPD, -Jump
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.
Web Cocoon Ranged, Foe Hold, -Recharge, -Fly, -Jump, -SPD
The Bane Mace can fire a more powerful version the common web grenade. The sinewy fibers of this grenade are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping.
Bane Spider Armor Auto: Self +Res( All15 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Co 4.0 Fr 4.0 ), Res( Sl 50% ), +MaxHP
Your Bane Spider Armor Upgrade improves your overall health, protection to all damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects.
Magus Mu'Drakhan
Main Article: Magus Mu'Drakhan
Magus Mu'Drakhan is a leading figure among the growing ranks of mystic working under the banner of Arachnos who trace their lineage to the ancient civilization know as Mu. Some whisper that he may be more loyal to his ancient bloodlines than to Arachnos, but such whispers are often quickly silenced.
Levels: 52
Powers
Lightning Bolt Ranged, Moderate Damage(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance, -Recovery
The Ball Lightning is continuing to electrocute you.
Static Discharge Ranged (Cone), Moderate Energy Damage, Foe -Endurance, -Recovery
The Static Discharge is continuing to electrocute you.
Sentinel of Lightning Summon Sentinel: Ranged, Moderate Damage(Energy), Foe -Endurance
Your Endurance has been drained.
- Sentinel of Lightning
- Electrical Bolt Ranged, Moderate Energy Damage, Foe -Endurance, -Recovery
Sends a large blast of electrical energy at a foe. Electric bolt deals good damage and also drains some Endurance.
EM Pulse Point Blank Area of Effect, Foe Hold, -Regeneration, -Endurance, Special High Energy Damage vs. Robots
You are Held by the EMP Pulse and your Regeneration rate is reduced.
Shocking Bolt Ranged, Minor Energy Damage, Foe Disorient
The shock of energy has locked you in place -- you are held!
Touch of the Storm Ranged, Ally Heal
Heal.
Lightning Armor Auto, Self Res( F35 C35 E35 N35 )
You surround yourself in Lightning Armor, providing good resistance to Fire, Cold, Energy and Negative Energy attacks.
Resistance Res( E10 N10 ), Def( E10 N10 )
Resistance
Resistance Resistance
Archvillain Resistance.
Regent Korol
Main Article: Regent Korol
Regent Korol is one of the few Fortunatas that have chosen to devote themselves fully to Arachnos by becoming powerful Tarantula Queens. Through the process, she gained immense psychic abilities, which she uses to protect Arachnos from infiltration.
Levels: 52
Powers
Telekinetic Blast Ranged, Heavy DMG(Psionic/Smash), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.
Psychic Scream Ranged (Cone), Light DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.
Dominate Ranged, High DMG(Psionic), Foe Hold
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself.
Scramble Thoughts Ranged, High DoT(Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.
Total Domination Low-Accuracy: Ranged (Targeted AoE), Foe Hold
Tears at the mind of a target foe and those near him. Total Domination renders all affected foes helpless, lost in their own minds and unable to defend themselves.
Psychic Wail PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.
Confuse Ranged, Foe Confuse
You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies.
Claw Pierce Melee, Light DMG(Toxic/Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Claw Pierce does light lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Claw Shred Melee (Cone), Moderate DMG(Toxic/Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Claw Shred does moderate lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Mind Link PBAoE, Team +ToHit, +Def( M10% R10% A10% ), +Res( P10 )
Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your team's chance to hit foes, your defensive abilities and dramatically reduces psionic damage.
Armored Exoskeleton Auto: Self +Res( S30 L30 F30 C30 E30 N30 P50 T30 )
Resistance
Resistance Resistance
Archvillain Resistance.
Shadow Spider
Main Article: Shadow Spider
Shadow Spider began her career as a Knife of Artemis, specializing in infiltration and intelligence jobs that no one else thought possible. Now working with Arachnos, Shadow Spider acts friendly and nice, and is usually very good to her people, but can turn cold as ice and hard as steel when she needs to be.
Levels: 52
Powers
Hack Melee, Moderate DMG(Negative/Lethal), Foe -ToHit
Shadow Spider has lowered your accuracy with her blade.
Slash Melee, Light DMG(Negative/Lethal), Foe -ToHit
Shadow Spider has lowered your accuracy with her blade.
Slice Melee (Cone), Moderate DMG(Negative/Lethal), Foe -ToHit
Shadow Spider has lowered your accuracy with her blade.
Disembowel Melee, Superior DMG(Negative/Lethal), Foe Knockup, -ToHit
Shadow Spider has lowered your accuracy with her blade.
Whirling Sword PBAoE Melee, Moderate DMG(Negative/Lethal), Minor DoT(Lethal)
Lethal Damage
Head Splitter Melee, Extreme DMG(Negative/Lethal), Foe Knockdown, -ToHit
Shadow Spider has lowered your accuracy with her blade.
Caltrops Close (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on.
Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.
Sleep Dart Ranged, Minor DMG(Lethal), Foe Sleep
You have been knocked out with a Sleep Dart.
Poison Dart Ranged, Minor DMG(Lethal), Moderate DoT(Toxic), Foe -Regeneration
You have been hit by a Poison Dart. You cannot Regenerate you wounds while you take damage from this poison.
Web Grenade Ranged, Foe Immobilize, -Recharge, -Fly, -Jump, -Speed
Agent Indigo has snared you in a Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced.
Paralytic Dart Ranged, Minor DMG(Lethal), Foe Hold
You have been hit with a Paralytic Dart. You cannot move.
Stun Grenades Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient
Agent Indigo has Disoriented you with a Stun Grenade.
Cloaking Device Toggle, Self Stealth, Def( M30 R30 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.
Resistance Resistance
Archvillain Resistance.
Viridian
Main Article: Viridian
Viridian is a very dangerous man who works subtle deals that can change the course of world history. The core of his job is influencing other villain groups through manipulation, sabotage, deal brokering, or collaboration, as it suits the needs of Arachnos. There is some rivalry between his organization of manipulators and Shadow Spider's spies, but both know that they can only suceed at their job with the help of the other.
Levels: 52
Powers
Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.
Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick kicks to pummel your foe.
Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.
Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!
Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.
Eagles Claw Melee, Superior DMG(Smash), Foe Disorient
You have been Disoriented.
Caltrops Close (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on.
Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.
Sleep Dart Ranged, Moderate DMG(Lethal), Foe Sleep
You have been knocked out with a Sleep Dart.
Poison Dart Ranged, Minor DMG(Lethal), Moderate DoT(Toxic), Foe -Regeneration
You have been hit by a Poison Dart. You cannot Regenerate you wounds while you take damage from this poison.
Web Grenade Ranged, Foe Immobilize, -Recharge, -Fly, -Jump, -Speed
Agent Crimson has snared you in a Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced.
Paralytic Dart Ranged, Moderate DMG(Lethal), Foe Hold
You have been hit with a Paralytic Dart. You cannot move.
Stun Grenades Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient
Agent Indigo has Disoriented you with a Stun Grenade.
Cloaking Device Toggle, Self Stealth, Def( M30 R30 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.
Quickness Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Elude Self Def( M60 R60 A60 ), +Speed, +Jump, Delayed Special(Weaken, -Endurance, -Recovery)
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Resistance Resistance
Archvillain resistance.
Black Scorpion
Main Article: Black Scorpion
Ernesto Rodriguez embodies the concept of raw power through technology. Whatever it takes, whatever piece of his body or soul needs to be spliced, altered, or removed to grant him more power, Ernesto seems willing to do it. His unbridled hunger, absolute loyalty, and low intelligence makes him the perfect servant for Lord Recluse.
Levels: 40-54, 54
Powers
Punch Melee, Moderate Smash Damage, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, Moderate Smash Damage, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Hammer Punch Melee, Moderate Smash Damage, Foe Disorient
You have been Disoriented.
Foot Stomp Point Blank Area of Effect, Moderate Damage(Smash), Foe Knockdown
The Foot Stomp has damaged you.
Tail Sting Melee, High Smash Damage, Foe Hold
Black Scorpion strikes you with the sting from his mighty tail. You are Held.
Tail Lash Point Blank Area of Effect, High Damage(Smash), Foe Knockback
The Tail Lash has damaged you.
Taunt Ranged (Targeted Area of Effect), Foe Taunt
You have been Taunted.
Rage Self +Damage, +ToHit
An unconscious Rage comes over you, sending you into a berserker fury. While Raging, your damage and Accuracy is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and unable to attack for a short while.
Arm Blast Ranged, High Energy/Smash Damage, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Tail Blast Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Super Leap Auto, Self Prot( Im 3.0 ), +Jump, +Speed
Black Scorpion can inherently jump real high and travel very fast.
Resistance Res( All15 )
Archvillain Resistance.
Captain Mako
Main Article: Captain Mako
Gideon Ray is a savage mutant who has evolved into what only can be described as a humanoid shark. His acts are even more terrible than his appearance, and few foes are even identifiable once Mako is through with them. Mako is responsible for the death of Sharkhead Isle's most famous hero, Scrapyard.
Levels: 40-54, 54
Powers
Strike Melee, Moderate Lethal Damage, Critical Hit While Hidden
Claw Strike is a standard claw attack against a targeted foe.
Spin Point Blank Area of Effect, Moderate Lethal Damage, Critical Hit While Hidden
Mako spins around with claws extended, slicing up all the nearby enemies.
Follow Up Melee, Moderate Damage(Lethal), Self +Damage, +ToHit, Critical Hit While Hidden
You perform a feint attack that deals moderate damage. After this attack hits, it gives you a large bonus to Accuracy and damage for a brief time.
Eviscerate Melee (Cone), Moderate Lethal Damage, Critical Hit While Hidden
Mako spins and slashes around violently, attacking all nearby foes in a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage!
Placate Melee, Foe Placate, Self Stealth/Hide, +ToHit
Allow you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Strike. However, if you attack a Placated Foe, he will be able to attack you back.
Spirit Shark Ranged, Moderate Damage(Lethal), Foe Knockback
Projects an ethereal Spirit Shark that deals moderate damage and, possibly knocking down foes.
Circle of Sharks Ranged (Cone), Moderate Damage over Time(Negative), Foe Immobilize
The Circle of Sharks has Immobilized you, inflicting Energy Damage over Time.
Chum Attack Ranged (Cone), Moderate Damage(Toxic), Moderate Damage over Time(Toxic)
The Chum Attack engulfs you in a wave of toxic sludge.
Bellow Point Blank Area of Effect, Extreme Damage(Smash/Energy), Foe Disorient, -Resist(All)
Your Bellow is so strong that most foes will be defeated by being subjected to it. Bellow deals massive damage to all nearby foes, although the damage does vary.
Quickness Auto, Self +Recharge, +Speed, +Perception, Def( M20 R20 A20 ), Prot( Co 10.38 ), Resist(-Speed, -Recharge)
Your Quick reflexes allow you to move faster than normal, as well as resist slow and confuse effects. You are also more evasive to melee, ranged and area of effect attacks
Elude Self Def( M40 R40 A40 ), +Speed, +Jump
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased.
Hide Toggle, Self Stealth, Def( M5 R5 ), Def( S5 L5 F5 C5 E5 N5 )
Hide makes you almost impossible to detect. When properly Hidden, a Stalker can pull off Critical hits with his attacks, and even land a massive Assassins Strike with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. Very low Endurance cost.
Super Leap Auto, Self Res( Im 10,000% Tn 10,000% ), +Jump, +Speed, Resist(-Speed, -Recharge)
Mako can inherently jump real high and travel very fast.
Resistance Resistance
Archvillain Resistance.
Ghost Widow
Main Article: Ghost Widow
Beautiful, mysterious, and deadly. Ghost Widow appears to be an actual spirit from beyond the grave rather than a super with some sort of incorporeal power. Some have said she was once a rising star in the Night Widows when she was slain. Her thirst for vengeance must have been great, for she returned from the void and now serves at Recluse's side. There are rumors that her service isn't entirely voluntary, however.
Levels: 35-54, 54
Powers
Fly Self Fly
Ghost Widow can Fly!
Life Drain Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal
Life Drain reduces your Accuracy.
Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
Dark Blast reduces your Accuracy.
Gloom Ranged, Extreme Damage over Time(Negative), Foe -ToHit
Gloom reduces your Accuracy.
Soul Tentacles Ranged (Cone), Moderate Damage over Time(Negative), Foe Immobilize, -ToHit
Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time.
Torrent Ranged (Cone), Minor Smash Damage, Foe -ToHit, Knockback
The Torrent has reduced your Accuracy.
Soul Storm Ranged (Targeted Area of Effect), Extreme Damage over Time(Negative), Foe Hold
Ghost Widow can summon the souls of her victims to do her evil bidding.
- Note: Soul Storm as used by Ghost Widow is magnitude 100, compared to a normal hold's magnitude of 3.
Petrifying Gaze Ranged, Foe Hold
The Petrifying Gaze has stopped you in your tracks!
Dark Obliteration Ranged (Targeted Area of Effect), Moderate Damage(Negative), Foe -ToHit
You hurl a large blast of negative energy that violently explodes on impact, exposing the dark power of the Netherworld to all foes near the target. Dark Obliteration can reduce the Accuracy of all affected targets. You must have Gloom or Soul Tentacles before selecting this power.
Black Hole Ranged (Targeted Area of Effect), Foe Intangible, Immobilize
You have been sucked into a Black Hole. You cannot affect or be affected by anyone in your vicinity.
Etherealise Ranged, Intangible
You have been sucked into a Black Hole. You cannot affect or be affected by anyone in your vicinity.
Twilight Grasp Ranged, Foe -ToHit, -Damage, -Regeneration, Team Heal
The Twilight Grasp has reduced your Accuracy and Damage potential.
Dark Regeneration Point Blank Area of Effect, Moderate Damage(Negative), Self Heal
You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.
Fearsome Stare Ranged (Cone), Foe Fear, -ToHit
The Fearsome Stare has terrified you and reduced your Accuracy.
Ethereal Self Intangible
You can Phase Shift to become out of sync with normal space. Although you do not become completely Invisible, you are translucent and hard to see. You are intangible, and cannot be affected by those in normal space.
Shadow Fall Toggle, Point Blank Area of Effect, Team Stealth, Def( All5 ), Res( E20 N20 P20 ), Prot( Fr 6.92 ), Res( Fr 173% )
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.
Resistance Res( S25 L25 N30 P30 T20 )
Archvillain Resistance.
Scirocco
Main Article: Scirocco
Imad Malak was not always an evil man. Evil came to him from without. He was traveling in the deep desert near the Baka Valley deep in the Middle East. There he discovered an ancient tomb and stumbled inside. The tomb was that of a long-dead desert hero, and contained several objects of power including the bottle of the djinn Serafina. Also within was the hero's scimitar that granted the weilder incredible powers. Malak took the sword and donned the mantle of Scirocco. Unforunately, he fell under a curse and was driven to commit acts of great evil. He sold the other objects off to the highest bidder, the bottle ending up with the Circle of Thorns. Once a hero of the people, he is now a dark stain on their proud heritage. Imad wishes nothing more than to find some way to rid himself of the curse and find redemption.
Levels: 40-54, 54
Powers
Fly Self Fly
Scirocco can Fly!
Lightning Blast Ranged, High Damage(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Cage of Lightning Ranged, Minor Energy Damage, Foe Sleep, -Endurance, -Recovery
You are trapped in a cage of lightning.
Static Discharge Ranged (Cone), Moderate Energy Damage, Foe -Endurance, -Recovery
The Static Discharge is continuing to electrocute you.
Shocking Bolt Ranged, Minor Energy Damage, Foe Hold
The shock of energy has locked you in place -- you are held!
EM Pulse Point Blank Area of Effect, High Energy Damage, Foe Hold, -Regeneration, -Endurance
You are Held by the EMP Pulse and your Regeneration rate is reduced.
Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance, -Recovery
The Ball Lightning is continuing to electrocute you.
Desert Wind Ranged (Cone), Moderate Damage(Smash), Foe Knockback
You can call forth a tremendous gust of the Desert Winds that knock down foes and deal some smashing damage in a wide cone area.
Dust Devils Summon 3 Dust Devils: Point Blank Area of Effect, Superior Damage over Time(Smash), Foe -Perception, -ToHit, -Defense
Conjures up a funnel cloud at a targeted location. The Dust Devils will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes.
Hack Melee, High Lethal Damage, Foe -Defense
Scirocco has lowered your Defense with his Sword.
Slice Melee (Cone), Moderate Lethal Damage, Foe -Defense
Scirocco has lowered your Defense with his Sword.
Parry Melee, Moderate Damage(Lethal), Self Def( M20 )
Scirocco has lowered your Defense with his Sword.
Whirling Sword Point Blank Area of Effect, Moderate Lethal Damage, Minor Damage over Time(Lethal), Foe -Defense
Scirocco has lowered your defense with his Sword.
Disembowel Melee, Superior Lethal Damage, Foe -Defense, Knockup
Scirocco has lowered your defense with his Sword.
Head Splitter Melee, Extreme Lethal Damage, Foe -Defense, Knockback
Scirocco has lowered your defense with his Sword.
Resistance Res( L20 C20 E20 )
Archvillain Resistance.
Lord Recluse
Main Article: Lord Recluse
The Master of Evil, the Count of Cruel, the Archvillain of Anarchy. Lord Recluse has been called many things. But the people of the Rogue Isles know him as their lord and ruler. Lord Recluse has a mysterious tie with Paragon City's own Statesman - some even claim they were once close companions. Their hatred for one another certainly belies a secret perhaps best left buried.
Levels: 45-54, 54
Powers
Teleport (Only Level 54) Self Teleport
Teleport
Energy Punch Melee, Moderate DMG(Energy/Toxic), Foe Disorient
Lord Recluse can channel the energy of Tartarus through his fists to deliver devastating punches wreathed in otherworldy energy.
These blows are crushing and often leave the target stunned.
Energy Smash Melee, Extreme DMG(Energy/Toxic), Foe Knockup
Many heroes have met their end receiving Lord Recluse's greatest attack. Drawing power from Tartarus, the Energy Smash obliterates its target with the full fury of the underworld behind it, sending them flying.
Spider Strike PBAoE Melee, Extreme DMG(Toxic/Energy), Foe Knockback
Lord Recluse throws open the gates of Tartarus, channeling its unbridled rage through his body to unleash a shockwave strike that blasts away all those nearby.
Slice Melee, Moderate DMG(Lethal), Light DoT(Toxic)
Lord Recluse's arachnid appendages can strike fast with their bladed edges. These claws are coated in the neurotoxin produced naturally by his body.
Arm Lash Melee (Cone), High DMG(Lethal), Foe -Defense
Flashing his spider arms outward, Lord Recluse can cut a path through those who stand in his way. This attack will tear away the defense of those hit, making them more vulnerable to follow-up strikes.
Channelgun Ranged, Superior DMG(Energy), Foe -Endurance, -Recovery
Each one of Lord Recluse's spider arms are enhanced with armor and weapon augmentations. Utilizing this, he can fire blasts of energy from them, which saps the target's endurance and ability to recover.
Suppression Ranged (Cone), Superior DMG(Energy), Foe Knockback
Firing all of this spider arm's channelguns at once, Lord Recluse can unleash a shotgun-like torrent of energy forward, blasting away those standing before him.
Toxic Web Cocoon (Only Level 54) Ranged, Moderate DoT(Toxic), Foe Hold, -SPD, -Recharge, -Jump, -Fly
Lord Recluse can fire a more powerful version of the Web Cocoon. The sinewy fibers of this Cocoon are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping.
It is rumored Lord Recluse had Arachnos design and sell web grenade technology as a message to flying heroes, chief amongst them his eternal rival, Statesman.
Summon Bane Spiders Summon Bane Spider Executioner
Lord Recluse has an army of Bane Spider Executioners at his beck and call that serve as his private gaurd.
These dedicated Arachnos soldiers are more than willing to die in the service of their master.
Summon Army Summons Bane Spiders
When backed into a corner, Lord Recluse will rally an army of Bane Spider minions to his aid.
- Summons from among the following:
- Bane Spider Commando (100% chance)
- Bane Spider Scout (25% chance)
- Bane Spider Scout (25% chance)
- Bane Spider Executioner (25% chance)
Super Leap Auto, Self Prot( Im 3.0 ), +Jump, +Speed
Lord Recluse can inherently jump real high and travel very fast.
Resistance (Only Level 54) Res( E20 ), Resist(-Range)
Resistance
Resistance Res( S50 L50 F20 C20 E30 N30 P20 T40 )
Archvillain Resistance.