Texwordeditor (Command Line Parameter): Difference between revisions

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__NOTOC__
__NOTOC__
== Command Line Parameter ==
== Command Line Parameter ==
: {{launchparam|texwordeditor}}
: {{launchparam|texwordeditor|[1] or filename}}
Edit the text layout for translatable textures.
Edit the text layout for translatable textures.


* This command opens the TexWord editor for the editing of translatable textures (images). 
* If used without the option, 1, the game will append the 1 to the end of the command automatically.
* See the tables below for more information about using the TexWord editor:




==Example==
-texwordeditor


==Example==
 
  -texwordeditor 1
{| class=wikitable style="text-align: center;"
|-
!colspan="2" style="background-color:#ccccff"| Default Keybindings
|-
! scope="col"| Key
! scope="col"| Command
|-
| space
| ++stretch
|-
| c
| ++colorpick
|-
| j
| layerunhideall
|-
| tab
| ++orig
|-
| esc
| quit
|-
| m
| menu
|-
| rbutton
| menu
|-
| F5
| refresh
|-
| F6
| ++usegl
|-
| F7
| filesave
|-
| lbutton
| +lbutton
|-
| lshift
| +shift
|-
| enter
| apply
|-
| ctrl+z
| undo
|-
| F12
| undo
|-
| ctrl+y
| redo
|-
| shift+comma
| fileloadnext 0 0
|-
| shift+period
| fileloadnext 1 0
|-
| comma
| fileloadnext 0 0
|-
| period
| fileloadnext 1 0
|-
| 1
| layerextents 1
|-
| 2
| layerextents 2
|-
| 3
| layerextents 3
|-
| 4
| layerextents 4
|-
| 5
| layerextents 5
|-
| 6
| layerextents 6
|-
| 7
| layerextents 7
|-
| 8
| layerextents 8
|-
| 9
| layerextents 9
|}
 
 
{| class=wikitable style="text-align: left;"
|-
!colspan="3" style="background-color:#ccccff"| Commands Used By TexWord Editor<BR /> Key: int = integer or number, string = a line of text
|-
! scope="col"| Command
! scope="col"| Argument Type
! scope="col"| Argument Defined
|-
| stretch
| <int>
|
|-
| colorpick
| <int>
|
|-
| orig
| <int>
|
|-
| quit
| <int>
|
|-
| menu
|
|
|-
| create
| <string>
|
|-
| layerinsert
| <int>
| layer_index
|-
| layerclone
| <int>
| layer_index
|-
| layercopyall
|
|
|-
| layerpasteall
|
|
|-
| layerswap
| <int> <int>
| layer_index layer_value
|-
| layerdelete
| <int>
| layer_index
|-
| layertype
| <int> <int>
| layer_index layer_value
|-
| layername
| <int>
| layer_index
|-
| layerhide
|
|
|-
| layerunhideall
|
|
|-
| layersolo
| <int>
| layer_index
|-
| layerstretch
| <int> <int>
| layer_index layer_value
|-
| layerimage
| <int> <string>
| layer_index string
|-
| layertextchange
| <int>
| layer_index
|-
| layerask
| <int> <string>
| layer_index string
|-
| layercopysize
| <int> <int>
| layer_index layer_value
|-
| layercopypos
| <int> <int>
| layer_index layer_value
|-
| layercopyrot
| <int> <int>
| layer_index layer_value
|-
| layerextents
| <int>
| layer_index
|-
| layercolormode
| <int> <int>
| layer_index layer_value
|-
| layercolorchange
| <int> <int>
| layer_index layer_value
|-
| layeralphachange
| <int> <int> <string>
| layer_index layer_value string
|-
| layerfont
| <int> <string>
| layer_index string
|-
| layerfontstyle
| <int> <string> <int>
| layer_index string layer_value
|-
| layersubinsert
| <int>
| layer_index
|-
| layersubblend
| <int> <int>
| layer_index layer_value
|-
| layersubblendweight
| <int> <string>
| layer_index string
|-
| layerfilterinsert
| <int> <int>
| layer_index layer_filter_index
|-
| layerfilterdelete
| <int> <int>
| layer_index layer_filter_index
|-
| layerfiltertype
| <int> <int> <int>
| layer_index layer_filter_index layer_value
|-
| layerfilterblend
| <int> <int> <int>
| layer_index layer_filter_index layer_value
|-
| layerfilterstyle
| <int> <int> <string> <string>
| layer_index layer_filter_index string string
|-
| layerfiltercolor
| <int> <int>
| layer_index layer_filter_index
|-
| layerfilteralpha
| <int> <int> <string>
| layer_index layer_filter_index string
|-
| size
| <int> <int>
|
|-
| bgcolor
| [0-3]
|
|-
| filesave
|
|
|-
| filesavedynamic
|
|
|-
| fileload
|
|
|-
| fileloadname
| <string>
| string
|-
| fileloadnext
| <int> <int>
| layer_value integer
|-
| filesavelist
|
|
|-
| fileprune
|
|
|-
| filenew
|
|
|-
| filecheckout
| <string>
| string
|-
| filecheckin
| <string>
| string
|-
| refresh
|
|
|-
| lbutton
| <int>
|
|-
| shift
| <int>
|
|-
| hideText
| <int>
|
|-
| apply
|
|
|-
| undo
|
|
|-
| redo
|
|
|-
| color
| [0-3]
|
|-
| usegl
| <int>
| textWords_useG1
|}
 
 
{| class=wikitable style="text-align: center;"
|-
!colspan="2" style="background-color:#ccccff"| Colors
|-
! scope="col"| Key
! scope="col"| Color
|-  
| 0
| white
|-  
| 1  
| red
|-
| 2
| green
|-
| 3
| pale red
|-
| 4
| pale orange (layer types)
|-
| 5
| blue (enums)
|-
| 6
| orange
|-
| 7
| yellow (layer names)
|-
| 8
| cyan (Edit Extents)
|-
| 9
| purple (menu color)
|}
 
 
'''Editor's Note:''' This is all the information I could find in the game files, but without actually using this editor (which I haven't), explaining more about it is difficult. I mean, I don't even know what a "translatable texture" is? Hopefully this information will help someone get started, and if that's you, any chance you could flesh out this page?





Latest revision as of 09:01, 27 June 2023

Command Line Parameter

-texwordeditor [1] or filename

Edit the text layout for translatable textures.

  • This command opens the TexWord editor for the editing of translatable textures (images).
  • If used without the option, 1, the game will append the 1 to the end of the command automatically.
  • See the tables below for more information about using the TexWord editor:


Example

-texwordeditor


Default Keybindings
Key Command
space ++stretch
c ++colorpick
j layerunhideall
tab ++orig
esc quit
m menu
rbutton menu
F5 refresh
F6 ++usegl
F7 filesave
lbutton +lbutton
lshift +shift
enter apply
ctrl+z undo
F12 undo
ctrl+y redo
shift+comma fileloadnext 0 0
shift+period fileloadnext 1 0
comma fileloadnext 0 0
period fileloadnext 1 0
1 layerextents 1
2 layerextents 2
3 layerextents 3
4 layerextents 4
5 layerextents 5
6 layerextents 6
7 layerextents 7
8 layerextents 8
9 layerextents 9


Commands Used By TexWord Editor
Key: int = integer or number, string = a line of text
Command Argument Type Argument Defined
stretch <int>
colorpick <int>
orig <int>
quit <int>
menu
create <string>
layerinsert <int> layer_index
layerclone <int> layer_index
layercopyall
layerpasteall
layerswap <int> <int> layer_index layer_value
layerdelete <int> layer_index
layertype <int> <int> layer_index layer_value
layername <int> layer_index
layerhide
layerunhideall
layersolo <int> layer_index
layerstretch <int> <int> layer_index layer_value
layerimage <int> <string> layer_index string
layertextchange <int> layer_index
layerask <int> <string> layer_index string
layercopysize <int> <int> layer_index layer_value
layercopypos <int> <int> layer_index layer_value
layercopyrot <int> <int> layer_index layer_value
layerextents <int> layer_index
layercolormode <int> <int> layer_index layer_value
layercolorchange <int> <int> layer_index layer_value
layeralphachange <int> <int> <string> layer_index layer_value string
layerfont <int> <string> layer_index string
layerfontstyle <int> <string> <int> layer_index string layer_value
layersubinsert <int> layer_index
layersubblend <int> <int> layer_index layer_value
layersubblendweight <int> <string> layer_index string
layerfilterinsert <int> <int> layer_index layer_filter_index
layerfilterdelete <int> <int> layer_index layer_filter_index
layerfiltertype <int> <int> <int> layer_index layer_filter_index layer_value
layerfilterblend <int> <int> <int> layer_index layer_filter_index layer_value
layerfilterstyle <int> <int> <string> <string> layer_index layer_filter_index string string
layerfiltercolor <int> <int> layer_index layer_filter_index
layerfilteralpha <int> <int> <string> layer_index layer_filter_index string
size <int> <int>
bgcolor [0-3]
filesave
filesavedynamic
fileload
fileloadname <string> string
fileloadnext <int> <int> layer_value integer
filesavelist
fileprune
filenew
filecheckout <string> string
filecheckin <string> string
refresh
lbutton <int>
shift <int>
hideText <int>
apply
undo
redo
color [0-3]
usegl <int> textWords_useG1


Colors
Key Color
0 white
1 red
2 green
3 pale red
4 pale orange (layer types)
5 blue (enums)
6 orange
7 yellow (layer names)
8 cyan (Edit Extents)
9 purple (menu color)


Editor's Note: This is all the information I could find in the game files, but without actually using this editor (which I haven't), explaining more about it is difficult. I mean, I don't even know what a "translatable texture" is? Hopefully this information will help someone get started, and if that's you, any chance you could flesh out this page?