Ninjas: Difference between revisions
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{{PowerBlock_Other|Header=Basic Powers|Text=[[File:MartialArts_ThunderKick.png|18px]] [[Martial Arts#Thunder Kick|Thunder Kick]] (Melee, Moderate DMG(Smash), Foe Disorient)}} | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:MartialArts_ThunderKick.png|18px]] [[Martial Arts#Thunder Kick|Thunder Kick]] (Melee, Moderate DMG(Smash), Foe Disorient)}} | ||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Shuriken (Ranged, Moderate DMG(Lethal))}} | {{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Shuriken (Ranged, Moderate DMG(Lethal))}} | ||
{{PowerBlock_Blank|[[File:Ninjitsu_NinjaReflexes.png|18px]] Resistance (Auto: Self +Res(Confuse, Slow, Taunt), +SPD)}} | |||
{{PowerBlock_Other|Header=Train Powers|Text=[[File:MartialArts_StormKick.png|18px]] [[Martial Arts#Storm Kick|Storm Kick]] (Melee, Heavy DMG(Smash))}} | {{PowerBlock_Other|Header=Train Powers|Text=[[File:MartialArts_StormKick.png|18px]] [[Martial Arts#Storm Kick|Storm Kick]] (Melee, Heavy DMG(Smash))}} | ||
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Shuriken Throw (Ranged, Heavy DMG(Lethal))}} | {{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Shuriken Throw (Ranged, Heavy DMG(Lethal))}} | ||
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[[File:Mastermind Ninjas Jounin.jpg|100px|right]] | [[File:Mastermind Ninjas Jounin.jpg|100px|right]] | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}} | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}} | ||
{{PowerBlock_Effects|Summon Jounin}} | {{PowerBlock_Effects|Summon Jounin}} | ||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File: | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:Katana_Slash.png|18px]] [[Ninja Blade#Gambler's Cut|Gambler's Cut]] (Melee, Light DMG(Lethal), Foe -DEF)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:Katana_Hack.png|18px]] [[Ninja Blade#Sting of the Wasp|Sting of the Wasp]] (Melee, Moderate DMG(Lethal), Foe -DEF)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:Gadgets_Caltrops.png|18px]] [[Gadgets#Caltrops|Caltrops]] (Close (Location AoE), Minor DoT(Lethal), Foe -SPD, -Jump)}} | ||
{{PowerBlock_Other|Header=Train Powers|Text=[[File:Katana_Disembowel.png|18px]] [[Ninja Blade#Soaring Dragon|Soaring Dragon]] ( | {{PowerBlock_Blank|[[File:Ninjitsu_NinjaReflexes.png|18px]] Resistance (Auto: Self +SPD, +Res(Confuse, Slow, Taunt))}} | ||
{{PowerBlock_Blank|[[File:Quills_Lunge.png|18px]] Poison Dart (Lethal | {{PowerBlock_Other|Header=Train Powers|Text=[[File:Katana_Disembowel.png|18px]] [[Ninja Blade#Soaring Dragon|Soaring Dragon]] (Melee, Superior DMG(Lethal), Foe Knockup, -DEF)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:Quills_Lunge.png|18px]] Poison Dart (Ranged, Minor DMG(Lethal), Minor DoT(Toxic), Foe -Regeneration)}} | ||
{{PowerBlock_Other|Header=Zen Powers|Text=[[File:Katana_HeadSplitter.png|18px]] [[Ninja Blade#Golden Dragonfly|Golden Dragonfly]] (Cone | {{PowerBlock_Blank|[[File:Claws_Taunt.png|18px]] Placate (Melee (Targeted AoE), Foe Placate, Self Stealth)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:DarkArmor_CloakOfDarkness.png|18px]] Hide (Auto: Self Stealth, +DEF(Melee, Ranged, AoE))}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Other|Header=Zen Powers|Text=[[File:Katana_HeadSplitter.png|18px]] [[Ninja Blade#Golden Dragonfly|Golden Dragonfly]] (Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -DEF)}} | ||
{{PowerBlock_Blank|[[File:Gadgets_SmokeGrenade.png|18px]] Blinding Powder (Close (Cone), Foe Sleep, Confuse, -Perception, -ToHit)}} | |||
{{PowerBlock_Blank|[[File:Ninjitsu_KujInSha.png|18px]] [[Ninjitsu#Kuji-In Sha|Kuji-In Sha]] (Self Heal)}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Confuse}}}} | {{PowerBlock_Blank|{{Enhance Confuse}}}} | ||
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=== [[File:Ninjas FistFullArrows.png]] Fistful of Arrows === | === [[File:Ninjas FistFullArrows.png]] Fistful of Arrows === | ||
You fire a fistful of arrows at foes in a cone in front of you. Good at close range. | You fire a fistful of arrows at foes in a cone in front of you. Good at close range. | ||
Sensei's Guidance: Hitting with this power will grant your Ninja Henchman +3% Critical Hit chance for 30 seconds. This does not stack from the same power. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate(Lethal)}} | {{PowerBlock_Damage|Moderate DMG(Lethal)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}} | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}} | ||
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=== [[File:Ninjas UpgradeEquipment.png]] Kuji In Zen === | === [[File:Ninjas UpgradeEquipment.png]] Kuji In Zen === | ||
Kuji In Zen will permanently bestow the most advanced techniques and powers to all of your Ninja Henchmen. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. This power only works on your Ninja Henchmen and you can only Enlighten your Ninja | Kuji In Zen will permanently bestow the most advanced techniques and powers to all of your Ninja Henchmen. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. Your Ninja Henchman also gain 3% more Critical Hit chance and the ability to heal themselves periodically with Kuji-In Sha. This power only works on your Ninja Henchmen and you can only Enlighten your Ninja Henchmen once with this power. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Other|Header=Genin:|Text= }} | {{PowerBlock_Other|Header=Genin:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Metal headband, face mask, belt, side pouch}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Metal headband, face mask, belt, side pouch}} | ||
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:WeaponMastery ExplodingShuriken.png|18px]] | {{PowerBlock_Other2|Header=Powers added:|Text= [[File:MartialArts_CraneKick.png|18px]] [[Martial Arts#Crane Kick|Crane Kick]] (Melee, High DMG(Smash), Foe Knockback)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:WeaponMastery ExplodingShuriken.png|18px]] [[Weapon Mastery#Exploding Shuriken|Exploding Shuriken]] (Ranged (Targeted AoE), Moderate DMG(Lethal))}} | ||
{{PowerBlock_Blank|[[File:Ninjitsu_KujInSha.png|18px]] [[Ninjitsu#Kuji-In Sha|Kuji-In Sha]] (Self Heal)}} | |||
{{PowerBlock_Other|Header=Jounin:|Text= }} | {{PowerBlock_Other|Header=Jounin:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Metal headband, shoulder pads}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Metal headband, shoulder pads}} | ||
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:Katana_HeadSplitter.png|18px]] [[Ninja Blade#Golden Dragonfly|Golden Dragonfly]] (Cone | {{PowerBlock_Other2|Header=Powers added:|Text= [[File:Katana_HeadSplitter.png|18px]] [[Ninja Blade#Golden Dragonfly|Golden Dragonfly]] (Melee (Cone), Extreme DMG(Lethal), Foe Knockdown, -DEF)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:Gadgets_SmokeGrenade.png|18px]] Blinding Powder (Close (Cone), Foe Sleep, Confuse, -Perception, -ToHit)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:Ninjitsu_KujInSha.png|18px]] [[Ninjitsu#Kuji-In Sha|Kuji-In Sha]] (Self Heal)}} | ||
{{PowerBlock_Other|Header=Oni:|Text= }} | {{PowerBlock_Other|Header=Oni:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Fiery eye aura}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Fiery eye aura}} | ||
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:FireTrap_Soot.png|18px]] [[Fire Control#Char|Char]] (Ranged | {{PowerBlock_Other2|Header=Powers added:|Text= [[File:FireTrap_Soot.png|18px]] [[Fire Control#Char|Char]] (Ranged, Moderate DoT(Fire), Foe Hold)}} | ||
{{PowerBlock_Blank|[[File:FireBlast_RainOfFire.png|18px]] [[Fire Blast#Rain of Fire|Rain of Fire]] ( | {{PowerBlock_Blank|[[File:FireBlast_RainOfFire.png|18px]] [[Fire Blast#Rain of Fire|Rain of Fire]] (Ranged (Location AoE), Minor DoT(Fire), Foe -SPD)}} | ||
{{PowerBlock_Blank|[[File:Ninjitsu_KujInSha.png|18px]] [[Ninjitsu#Kuji-In Sha|Kuji-In Sha]] (Self Heal)}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
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[[File:Mastermind Ninjas Oni.jpg|100px|right]] | [[File:Mastermind Ninjas Oni.jpg|100px|right]] | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 22 (Mastermind)}}} | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 22 (Mastermind)}}} | ||
{{PowerBlock_Effects|Summon Oni}} | {{PowerBlock_Effects|Summon Oni}} | ||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File: | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:Katana_Slash.png|18px]] Fire Sword Slash (Melee, Light DMG(Fire/Lethal), Minor DoT(Fire))}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:FireBlast_FireBlast.png|18px]] [[Fire Blast#Fire Blast|Fire Blast]] (Ranged, Moderate DMG(Fire), Minor DoT(Fire))}} | ||
{{PowerBlock_Other|Header=Train Powers|Text=[[File: | {{PowerBlock_Blank|[[File:Ninjitsu_NinjaReflexes.png|18px]] Resistance (Auto: Self +Res(Smash, Lethal, Fire, Confuse, Slow, Taunt), +SPD}} | ||
{{PowerBlock_Blank|[[File:FireTrap_RingOfFire.png|18px]] [[Fire Control#Ring of Fire|Ring of Fire]] (Ranged, | {{PowerBlock_Other|Header=Train Powers|Text=[[File:Katana_Hack.png|18px]] Fire Sword Hack (Melee, Heavy DMG(Fire/Lethal), Minor DoT(Fire))}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:FireTrap_RingOfFire.png|18px]] [[Fire Control#Ring of Fire|Ring of Fire]] (Ranged, Moderate DoT(Fire), Foe Immobilize, -Fly)}} | ||
{{PowerBlock_Other|Header=Zen Powers|Text=[[File:FireTrap_Soot.png|18px]] [[Fire Control#Char|Char]] (Ranged, | {{PowerBlock_Blank|[[File:FireBlast_ArcOfFire.png|18px]] [[Fire Blast#Fire Breath|Fire Breath]] (Ranged (Cone), High DoT(Fire))}} | ||
{{PowerBlock_Blank|[[File:FireBlast_RainOfFire.png|18px]] [[Fire Blast#Rain of Fire|Rain of Fire]] ( | {{PowerBlock_Blank|[[File:Ninjitsu_DangerSense.png|18px]] [[Ninjitsu#Danger Sense|Danger Sense]] (Toggle: Self +DEF(Melee, Ranged, AoE))}} | ||
{{PowerBlock_Other|Header=Zen Powers|Text=[[File:FireTrap_Soot.png|18px]] [[Fire Control#Char|Char]] (Ranged, Moderate DoT(Fire), Foe Hold)}} | |||
{{PowerBlock_Blank|[[File:FireBlast_RainOfFire.png|18px]] [[Fire Blast#Rain of Fire|Rain of Fire]] (Ranged (Location AoE), Minor DoT(Fire), Foe -SPD)}} | |||
{{PowerBlock_Blank|[[File:Ninjitsu_KujInSha.png|18px]] [[Ninjitsu#Kuji-In Sha|Kuji-In Sha]] (Self Heal)}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | {{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Immobilize}}}} | |||
{{PowerBlock_Blank|{{Set Holds}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | {{PowerBlock_Blank|{{Set Universal Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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=== [[File:Ninjas QuickShot.png]] Snap Shot === | === [[File:Ninjas QuickShot.png]] Snap Shot === | ||
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage. | A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage. | ||
Sensei's Guidance: Hitting with this power will grant your Ninja Henchman +3% Critical Hit chance for 30 seconds. This does not stack from the same power. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage| | {{PowerBlock_Damage|Light DMG(Lethal)}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Very Fast}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
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=== [[File:Ninjas TrainNinjas.png]] Train Ninjas === | === [[File:Ninjas TrainNinjas.png]] Train Ninjas === | ||
Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to all of your Ninja Henchmen. The powers gained are unique and dependent upon the type of Ninja Henchman. This power only works on your Ninja Henchmen and you can only Train your Ninja Henchmen once with this power. | Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to all of your Ninja Henchmen. The powers gained are unique and dependent upon the type of Ninja Henchman. Your Ninja Henchman will also become more evasive against all forms of positional attacks and gain 3% more Critical Hit chance. This power only works on your Ninja Henchmen and you can only Train your Ninja Henchmen once with this power. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Other|Header=Genin:|Text= }} | {{PowerBlock_Other|Header=Genin:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=None}} | {{PowerBlock_Other2|Header=Visual Change:|Text=None}} | ||
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Shuriken (Ranged, | {{PowerBlock_Other2|Header=Powers added:|Text= [[File:MartialArts_StormKick.png|18px]] [[Martial Arts#Storm Kick|Storm Kick]] (Melee, Heavy DMG(Smash))}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Shuriken Throw (Ranged, Heavy DMG(Lethal))}} | ||
{{PowerBlock_Blank|[[File:Ninjitsu_DangerSense.png|18px]] [[Ninjitsu#Danger Sense|Danger Sense]] (Toggle: Self +DEF(Melee, Ranged, AoE), +Res(Debuff DEF))}} | |||
{{PowerBlock_Other|Header=Jounin:|Text= }} | {{PowerBlock_Other|Header=Jounin:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Second sword, wrist crossbow}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Second sword, wrist crossbow}} | ||
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:Katana_Disembowel.png|18px]] [[Ninja Blade#Soaring Dragon|Soaring Dragon]] (Melee, | {{PowerBlock_Other2|Header=Powers added:|Text= [[File:Katana_Disembowel.png|18px]] [[Ninja Blade#Soaring Dragon|Soaring Dragon]] (Melee, Superior DMG(Lethal), Foe Knockup, -DEF)}} | ||
{{PowerBlock_Blank|[[File:Quills_Lunge.png|18px]] Poison Dart (Ranged, Lethal | {{PowerBlock_Blank|[[File:Quills_Lunge.png|18px]] Poison Dart (Ranged, Minor DMG(Lethal), Minor DoT(Toxic), Foe -Regeneration)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:Claws_Taunt.png|18px]] Placate (Melee (Targeted AoE), Foe Placate, Self Stealth)}} | ||
{{PowerBlock_Blank|[[File:DarkArmor_CloakOfDarkness.png|18px]] Hide (Auto: Self Stealth, +DEF(Melee, Ranged, AoE))}} | |||
{{PowerBlock_Other|Header=Oni:|Text= }} | {{PowerBlock_Other|Header=Oni:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Fiery body aura}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Fiery body aura}} | ||
{{PowerBlock_Other2|Header=Powers added:|Text=[[File: | {{PowerBlock_Other2|Header=Powers added:|Text= [[File:Katana_Hack.png|18px]] Fire Sword Hack (Melee, Heavy DMG(Fire/Lethal), Minor DoT(Fire))}} | ||
{{PowerBlock_Blank|[[File:FireTrap_RingOfFire.png|18px]] [[Fire Control#Ring of Fire|Ring of Fire]] (Ranged, | {{PowerBlock_Blank|[[File:FireTrap_RingOfFire.png|18px]] [[Fire Control#Ring of Fire|Ring of Fire]] (Ranged, Moderate DoT(Fire), Foe Immobilize, -Fly)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:FireBlast_ArcOfFire.png|18px]] [[Fire Blast#Fire Breath|Fire Breath]] (Ranged (Cone), High DoT(Fire))}} | ||
{{PowerBlock_Blank|[[File:Ninjitsu_DangerSense.png|18px]] [[Ninjitsu#Danger Sense|Danger Sense]] (Toggle: Self +DEF(Melee, Ranged, AoE))}} | |||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
Latest revision as of 21:47, 24 July 2023
Overview
Ninjas is a standard power set that is a primary set for Masterminds.
"You are known by many names... Sensei, Shogun, Kage, Lord. What you are is a Master of the most deadly assassins the world has ever seen... You are a Ninja Master. Command your Ninja Henchmen and even train them in new weapons and techniques. Ninjas have superior reflexes and can even super leap. Their training makes them highly resistant to Confusion. Ninja Henchmen cannot be resurrected."
Possible Bows Weapon Customizations.
Power Table
Ninjas is available as a primary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect |
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1 | Ranged, Minor DMG(Lethal) |
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1 | Summon Genin |
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2 | Ranged, Moderate DMG(Lethal) |
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6 | Ranged, Train Ninja Henchman |
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8 | Ranged (Cone), Moderate DMG(Lethal) |
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12 | Summon Jounin |
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18 | Hide Ninja |
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22 | Summon Oni |
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26 | Ranged, Enlighten Ninja Henchman |
Powers
Aimed Shot
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Sensei's Guidance: Hitting with this power will grant your Ninja Henchman +3% Critical Hit chance for 30 seconds. This does not stack from the same power.
Damage | Moderate DMG(Lethal) |
Recharge | Fast |
Minimum Level | ![]() |
Effects | Ranged |
Enhancements | ![]() |
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Set Categories | ![]() |
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Call Genin
Calls forth one to three Genin Ninja (depending on your level) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Recharge | Fast |
Minimum Level | ![]() |
Effects | Summon Genin |
Basic Powers | ![]() |
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Train Powers | ![]() |
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Zen Powers | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
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Call Jounin
You can summon one to two highly skilled Jounin Ninja (depending on your level). Jounin Ninja are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Recharge | Moderate |
Minimum Level | ![]() |
Effects | Summon Jounin |
Basic Powers | ![]() |
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Train Powers | ![]() |
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Zen Powers | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
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Fistful of Arrows
You fire a fistful of arrows at foes in a cone in front of you. Good at close range.
Sensei's Guidance: Hitting with this power will grant your Ninja Henchman +3% Critical Hit chance for 30 seconds. This does not stack from the same power.
Damage | Moderate DMG(Lethal) |
Recharge | Moderate |
Minimum Level | ![]() |
Effects | Ranged (Cone) |
Enhancements | ![]() |
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Set Categories | ![]() |
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Kuji In Zen
Kuji In Zen will permanently bestow the most advanced techniques and powers to all of your Ninja Henchmen. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. Your Ninja Henchman also gain 3% more Critical Hit chance and the ability to heal themselves periodically with Kuji-In Sha. This power only works on your Ninja Henchmen and you can only Enlighten your Ninja Henchmen once with this power.
Recharge | Medium |
Minimum Level | ![]() |
Effects | Ranged, Enlighten Ninja Henchman |
Genin: | |
Visual Change: | Metal headband, face mask, belt, side pouch |
Powers added: | ![]() |
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Jounin: | |
Visual Change: | Metal headband, shoulder pads |
Powers added: | ![]() |
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Oni: | |
Visual Change: | Fiery eye aura |
Powers added: | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
Oni
Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.
Recharge | Slow |
Minimum Level | ![]() |
Effects | Summon Oni |
Basic Powers | ![]() |
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Train Powers | ![]() |
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Zen Powers | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
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Smoke Flash
You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealthy and hidden for about 10 seconds, enabling him to perform critical hits with his next few attacks. You can only use this power on a Ninja Henchmen.
Recharge | Slow |
Minimum Level | ![]() |
Effects | Hide Ninja |
Enhancements | ![]() |
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Set Categories | None |
Snap Shot
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.
Sensei's Guidance: Hitting with this power will grant your Ninja Henchman +3% Critical Hit chance for 30 seconds. This does not stack from the same power.
Damage | Light DMG(Lethal) |
Recharge | Very Fast |
Minimum Level | ![]() |
Effects | Ranged |
Enhancements | ![]() |
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Train Ninjas
Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to all of your Ninja Henchmen. The powers gained are unique and dependent upon the type of Ninja Henchman. Your Ninja Henchman will also become more evasive against all forms of positional attacks and gain 3% more Critical Hit chance. This power only works on your Ninja Henchmen and you can only Train your Ninja Henchmen once with this power.
Recharge | Fast |
Minimum Level | ![]() |
Effects | Ranged, Train Ninja Henchman |
Genin: | |
Visual Change: | None |
Powers added: | ![]() |
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Jounin: | |
Visual Change: | Second sword, wrist crossbow |
Powers added: | ![]() |
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Oni: | |
Visual Change: | Fiery body aura |
Powers added: | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
Historical
- This set was added to the game with the original release of Masterminds in Issue 6.
- This set was reworked in Issue 27, Page 5.
External Links
- Ninjas for Masterminds at City of Data v2.0