Fire Mastery (Mastermind): Difference between revisions

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* [[Mastermind]]
* [[Mastermind]]
* [[Ancillary Power Pools]]
* [[Ancillary Power Pools]]
== External Links ==
* {{CoDEpicSet
|Power=Heat_Mastery_Stalker|Archetype=Mastermind}}


[[Category:Ancillary Power Pools]]
[[Category:Ancillary Power Pools]]

Latest revision as of 01:39, 26 February 2024

Overview

Fire Mastery is one of the Ancillary Power Pools available to Masterminds.

You have Mastery over Fire and Flame to control your foes and to add some much needed armor and defense.

Power Table

The following table shows which powers are available and at what level:

Power Level Effect
Bonfire 35 Ranged (Location AoE), Minor DMG(Fire), Foe Knockback
Fire Blast 35 Ranged, Moderate DMG(Fire)
Fire Ball 38 Ranged (Targeted AoE), Moderate DMG(Fire/Smash)
Char 41 Ranged, Minor DoT(Fire), Foe Hold
Rise of the Phoenix 44 Self Rez, Special

Powers

The following powers are in the Fire Mastery powerset:

HeatMastery Bonfire.png Bonfire

You can create a bonfire that knocks back and burns any foes who try to pass through it. Cannot do critical hits.

Damage Minor(Fire)
Recharge Long
Minimum Level V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged (Location Area of Effect)
Foe Knockback
Enhancements Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Knockback
Universal Damage

PyreMastery Soot.png Char

Incapacitates a distant foe by Charring him with smoldering soot and cinders. The target is left helpless, choking on the soot. The target will take some fire damage from char, but the damage is very trivial. You must be level 41 and have one other Fire Mastery PowerPowers before selecting this power.

Damage Minor Damage over Time(Fire)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 41 (Mastermind)
Effects Ranged
Foe Hold
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds
Universal Damage

FireBlast FireBall.png Fire Ball

Hurls an exploding Fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze. You must be level 38 and have one other Fire Mastery PowerPowers before selecting this power.

Damage Moderate(Fire/Smashing)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 38 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Universal Damage

FireBlast FireBlast.png Fire Blast

Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.

Damage Moderate(Fire)
Recharge Fast
Minimum Level V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

HeatMastery RiseOfThePhoenix.png Rise of the Phoenix

If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time and protected from XP Debt for 20 seconds. You must be level 44 and have two other Fire Mastery Powers before selecting this power.

Damage Extreme Damage over Time(Fire)
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 44 (Mastermind)
Effects Self Resurrect, Special
Enhancements Enhance Damage
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Endurance Modification
Healing/Absorb
Stuns
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • This set was added to the game in Issue 18.
  • Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
  • Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.
  • Issue 27, Page 7 renamed this set from Heat Mastery to Fire Mastery.

See Also

External Links