Arsenal Assault: Difference between revisions
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=AssaultWeapons_ARBurst.png|Power=Burst|Level=1|Effect=Ranged, | {{Powers_LevelRow|Icon=AssaultWeapons_ARBurst.png|Power=Burst|Level=1|Effect=Ranged, DMG(Lethal), Foe -DEF|Border=1}} | ||
{{Powers_LevelRow|Icon=AssaultWeapons_RifleButt.png|Power=Buttstroke|Level=1|Effect=Melee, | {{Powers_LevelRow|Icon=AssaultWeapons_RifleButt.png|Power=Buttstroke|Level=1|Effect=Melee, DMG(Smash), Foe Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=AssaultWeapons_ShotgunBuckShot.png|Power=Buckshot|Level=4|Effect=Ranged (Cone), | {{Powers_LevelRow|Icon=AssaultWeapons_ShotgunBuckShot.png|Power=Buckshot|Level=4|Effect=Ranged (Cone), DMG(Lethal), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=AssaultWeapons_HeavyBlow.png|Power=Elbow Strike|Level=10|Effect=Melee, | {{Powers_LevelRow|Icon=AssaultWeapons_HeavyBlow.png|Power=Elbow Strike|Level=10|Effect=Melee, DMG(Smash), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=AssaultWeapons_PowerUp.png|Power=Power Up|Level=16|Effect=Self +Special, + | {{Powers_LevelRow|Icon=AssaultWeapons_PowerUp.png|Power=Power Up|Level=16|Effect=Self +Special, +Dmg(All)|Border=1}} | ||
{{Powers_LevelRow|Icon=AssaultWeapons_TripMine.png|Power=Trip Mine|Level=20|Effect=Place Mine: PBAoE, | {{Powers_LevelRow|Icon=AssaultWeapons_TripMine.png|Power=Trip Mine|Level=20|Effect=Place Mine: PBAoE, DMG(Fire), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=AssaultWeapons_TargetingDrone.png|Power=Targeting Drone|Level=24|Effect=Toggle: Self + | {{Powers_LevelRow|Icon=AssaultWeapons_TargetingDrone.png|Power=Targeting Drone|Level=24|Effect=Toggle: Self +To Hit, +Perception, +Res(DeBuff To Hit)|Border=1}} | ||
{{Powers_LevelRow|Icon=AssaultWeapons_SniperRifle.png|Power=Sniper Rifle|Level=28|Effect= | {{Powers_LevelRow|Icon=AssaultWeapons_SniperRifle.png|Power=Sniper Rifle|Level=28|Effect=Sniper, DMG(Lethal), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=AssaultWeapons_DOT.png|Power=Ignite|Level=30|Effect=Ranged | {{Powers_LevelRow|Icon=AssaultWeapons_DOT.png|Power=Ignite|Level=30|Effect=Ranged, DoT(Fire)|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Extreme DoT(Fire)}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 30 (Dominator)}} | {{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 30 (Dominator)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|DoT(Fire)}} | {{PowerBlock_Blank|Location AoE, DoT(Fire)}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 16 (Dominator)}} | {{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 16 (Dominator)}} | ||
{{PowerBlock_Effects|Self +Special, +Damage | {{PowerBlock_Effects|Self +Special, +Damage}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Extreme DMG(Lethal)}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Dominator)}} | {{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Dominator)}} | ||
{{PowerBlock_Effects|Sniper}} | {{PowerBlock_Effects|Ranged (Sniper)}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|Foe Knockback}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Moderate}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 24 (Dominator)}} | {{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 24 (Dominator)}} | ||
{{PowerBlock_Effects|Toggle: Self + | {{PowerBlock_Effects|Toggle: Self +ToHit, +Perception, +Resist(DeBuff ToHit)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate DMG(Fire)}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}} | {{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}} | ||
{{PowerBlock_Effects|Place Mine: | {{PowerBlock_Effects|Place Mine: PBAoE}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|Foe Knockdown}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} |
Latest revision as of 23:59, 19 July 2024
Overview
Arsenal Assault is a secondary power set for Dominators.
"You use your cutting edge rifle to not only devastate foes from range, but also wield it and other advanced munitions at short range to incapacitate anyone who gets too close"
Power Table
The Arsenal Assault power set is available as a secondary set for Dominators. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Burst | 1 | Ranged, DMG(Lethal), Foe -DEF |
Buttstroke | 1 | Melee, DMG(Smash), Foe Disorient |
Buckshot | 4 | Ranged (Cone), DMG(Lethal), Foe Knockback |
Elbow Strike | 10 | Melee, DMG(Smash), Foe Knockback |
Power Up | 16 | Self +Special, +Dmg(All) |
Trip Mine | 20 | Place Mine: PBAoE, DMG(Fire), Foe Knockback |
Targeting Drone | 24 | Toggle: Self +To Hit, +Perception, +Res(DeBuff To Hit) |
Sniper Rifle | 28 | Sniper, DMG(Lethal), Foe Knockback |
Ignite | 30 | Ranged, DoT(Fire) |
Powers
Buckshot
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.
Damage | Moderate DMG(Lethal) |
Recharge | Moderate |
Minimum Level | 4 (Dominator) |
Effects | Ranged (Cone) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback | |
Universal Damage |
Burst
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.
Damage | Moderate DMG(Lethal) |
Recharge | Fast |
Minimum Level | 1 (Dominator) |
Effects | Ranged |
Foe -Defense | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Defense Debuff | |
Accurate Defense Debuff | |
Universal Damage |
Buttstroke
A smash with the butt of your rifle with a high chance of disorienting.
Damage | High DMG(Smash) |
Recharge | Moderate |
Minimum Level | 1 (Dominator) |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns | |
Universal Damage |
Elbow Strike
You strike your foe with a powerful punch dealing Smashing damage and knocking the target back.
Damage | Extreme DMG(Smash) |
Recharge | Slow |
Minimum Level | 10 (Dominator) |
Effects | Melee |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Knockback | |
Universal Damage |
Ignite
Sprays a target with accelerant from your flamethrower, igniting it and causing extreme damage over time. Also sets the location on fire if the target is grounded, inflicting damage to additional foes that step in the area.
Damage | Extreme DoT(Fire) |
Recharge | Slow |
Minimum Level | 30 (Dominator) |
Effects | Ranged |
Location AoE, DoT(Fire) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Universal Damage |
Power Up
Boosts the damage and secondary effects of your powers. Your powers' effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes and more, are all improved. The effects of Power Up last a short while, and only the next couple of attacks will be boosted.
Recharge | Very Long |
Minimum Level | 16 (Dominator) |
Effects | Self +Special, +Damage |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Sniper Rifle
Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. Like most sniper attacks, you must take your time to aim, so this attack can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.
Damage | Extreme DMG(Lethal) |
Recharge | Slow |
Minimum Level | 28 (Dominator) |
Effects | Ranged (Sniper) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Reduce Interrupt Time | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback | |
Sniper Attacks | |
Universal Damage |
Targeting Drone
When this device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit, and increase your perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that debuff your chance to hit.
Recharge | Moderate |
Minimum Level | 24 (Dominator) |
Effects | Toggle: Self +ToHit, +Perception, +Resist(DeBuff ToHit) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Trip Mine
You can place a Trip Mine on the ground. Any villains that pass near the Trip Mine will cause it to explode, damaging all nearby foes and sending them flying.
Damage | Moderate DMG(Fire) |
Recharge | Slow |
Minimum Level | 20 (Dominator) |
Effects | Place Mine: PBAoE |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Knockback | |
Universal Damage |
Historical
- This set was added to the game for Dominators in Issue 27 Page 7.