Temporal Manipulation: Difference between revisions
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=== [[File:TimeManipulation_TimeWall.png]] Time Wall === | === [[File:TimeManipulation_TimeWall.png]] Time Wall === | ||
You create | You're create time barrier to immobilize a single enemy. Enemies behind this barrier will have time slow down around them reducing their attack rate. Enemies that are strong enough to cross the barrier will still have their movement speed reduced. Time is slowed to such an extreme that their wounds will take longer to heal, reducing their regeneration rate. Time Wall applies the Delayed effect on its target. Damage, debuff and control effects from other Temporal Manipulation powers are increased on targets affected by Delayed. | ||
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Latest revision as of 04:43, 1 March 2024
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Overview
Temporal Manipulation is a standard power set that is a secondary set for Blasters.
"By gazing into the flow of time you are able to manipulate time itself. Time Manipulation allows the wielder to inflict crippling debuffs, and cause mental damage and exhausting your foes by showing them their future and accelerating their aging."
Power Table
The Temporal Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Time Wall | 1 | Ranged, Moderate DMG(Energy), Foe Immobilize, -SPD, -Recharge, -Regen, Special |
Aging Touch | 1 | Melee, Moderate DMG(Psionic), Minor DoT(Psionic), Foe -End Over Time |
Time Stop | 4 | Ranged, Foe Hold, -Regen, -Heal |
Chronos | 10 | Self +DMG, +Recharge, +ToHit, Special |
End of Time | 16 | PBAoE Melee, Moderate DMG(Cold/Energy), Foe -Regen |
Temporal Healing | 20 | Toggle: Self +Absorb, +Recovery, +Res(Slow, Regen Debuff) |
Future Pain | 24 | Melee, Extreme DMG(Psionic), Foe Fear |
Time Shift | 28 | Ranged (Targeted AoE), Foe Disorient, -SPD, -ToHit |
Time Lord | 30 | Auto: Self +Recharge, +Res(Energy, Disorient, Slow) |
Powers
Aging Touch
You touch an enemy and accelerate their aging process causing exhaustion and psionic damage. Affected enemies will continue to age for a limited time, and suffering psionic damage over time. Targets affected by the Delayed effect will suffer from a more psionic damage over time.
Damage | Moderate DMG(Psionic) |
Recharge | Moderate |
Minimum Level | 1 (Blaster) |
Effects | Melee |
Minor DoT(Psionic) | |
Foe -Endurance Over Time, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Universal Damage |
Chronos
You distort time around you, selecting a period of time where your abilities are at your highest. Your damage, attack rate and chance to hit are dramatically increased for a brief period. This power places the Accelerated effect on you. While this is in effect, the target has any healing and healing over time effects from Temporal Healing or Time Lord significantly increased.
Recharge | Very Long |
Minimum Level | 10 (Blaster) |
Effects | Self +DMG, +Recharge, +ToHit, Special |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
End of Time
You open a gate in time that can suck in enemies and send them into a distant unknown future. The affected enemies will be quickly returned to the present time, but not before being temporarily exposed to radiation and the bitter cold of an empty void. Targets affected by the Delayed effect will suffer bonus damage.
Damage | Moderate DMG(Cold/Energy) |
Recharge | Slow |
Minimum Level | 16 (Blaster) |
Effects | PBAoE |
Foe -Regeneration, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Universal Damage |
Future Pain
You lay your hands on your foe to dig into his future timeline for the most painful experience the foe will ever go through and plant those memories on his present mind inflicting great psionic damage. The visions of this pain may be enough to make your foe cower in fear. Targets affected by the Delayed effect will suffer a more terrifying experience.
Damage | Extreme DMG(Psionic) |
Recharge | Slow |
Minimum Level | 24 (Blaster) |
Effects | Melee |
Foe Fear, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Fear Duration | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Fear | |
Universal Damage |
Temporal Healing
You mend your wounds by placing your bodies in a past or future state where they are far less injured. Temporal Mending will immediately absorb damage as it's inflicted. Additionally, you will gain some resistance to slow effects and regeneration debuffs. If you are affected by the Accelerated effect, you absorb even more damage from this power.
Recharge | Moderate |
Minimum Level | 20 (Blaster) |
Effects | Toggle: Self +Absorb, +Recovery, +Resist(Slow, Regeneration Debuff), Special |
Enhancements | Enhance Endurance Modification |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Time Lord
You are a time lord, for you time is just a small hurdle that can easily be overcome or ignored. As a time lord, all your attacks recharge faster and you are resistant to energy attacks in addition to disorient effects, movement debuffs and recharge debuffs. If you are affected by the Accelerated effect, your powers will recharge even faster and you will become nearly immune to recharge debuffs. This power is always on and cost no endurance.
Minimum Level | 30 (Blaster) |
Effects | Auto: Self +Recharge, +Resist(Slow, Energy, Disorient), Special |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Time Shift
You shift time on an area, replacing your foes with future or past versions of themselves. This shift can be very disorienting and will incapacitate affected foes. Stronger foes may be able to resist the effect, but they still will have their movement speed and accuracy reduced. Targets affected by the Delayed effect will suffer from a more powerful disorientation, however its benefits are brief.
Recharge | Very Long |
Minimum Level | 28 (Blaster) |
Effects | Ranged (Targeted AoE) |
Foe Disorient, -SPD, -ToHit, Special | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Range | |
Enhance Slow | |
Enhance Disorient Duration | |
Enhance ToHit Debuff | |
Set Categories | Slow Movement |
Stuns | |
Accurate ToHit Debuff | |
ToHit Debuff |
Time Stop
You trap your target within the flow of time causing them to be held helpless. Even those resistant to the effects of Time Stop's hold will still have their regeneration rate and healing effects reduced for a brief period. Targets affected by the Delayed effect will suffer from a more powerful hold, however its benefits are brief.
Recharge | Slow |
Minimum Level | 4 (Blaster) |
Effects | Ranged |
Foe Hold, -Regeneration, -Heal, Special | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Holds |
Time Wall
You're create time barrier to immobilize a single enemy. Enemies behind this barrier will have time slow down around them reducing their attack rate. Enemies that are strong enough to cross the barrier will still have their movement speed reduced. Time is slowed to such an extreme that their wounds will take longer to heal, reducing their regeneration rate. Time Wall applies the Delayed effect on its target. Damage, debuff and control effects from other Temporal Manipulation powers are increased on targets affected by Delayed.
Damage | Moderate DMG(Energy) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
Effects | Ranged |
Foe Immobilize, -SPD, -Recharge, -Regeneration, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged Damage |
Immobilize | |
Slow Movement | |
Universal Damage |
Historical
- This set was added to the game for Blasters in Issue 25.
- This set was reworked in Issue 27, Page 1.