Paragon Heroes: Difference between revisions
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== Enemy types == | |||
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{{Power|[[File:ElectricityManipulation LightningField.png|22px]]| Dynamo| Toggle: PBAoE, Minor DoT(Energy), Foe -End; Self +Regen, +Recovery| While active, you emit a storm of electricity that constantly damages all nearby foes. }} | {{Power|[[File:ElectricityManipulation LightningField.png|22px]]| Dynamo| Toggle: PBAoE, Minor DoT(Energy), Foe -End; Self +Regen, +Recovery| While active, you emit a storm of electricity that constantly damages all nearby foes. }} | ||
{{Power|[[File:Jump_Acrobatics.png|22px]]| Acrobatics| Auto: Self +{{StatusProtVal|2.0|0|0|0|100}}, {{StatusResVal|60.55%}}| While this power is active, you are very nimble and Acrobatic. You can avoid most Knockback effects and are resistant to Hold effects. }} | |||
''After powering up, Arc Flash's powers are replaced with the following:'' | |||
{{Power|[[File:ElectricalAssault_ChargedBrawl.png|22px]]| Charged Brawl| Melee, Moderate DMG(Energy/Smash), Foe Sleep, -End, -Recovery; Self +End| Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving it writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release the target. }} | |||
{{Power|[[File:ElectricalAssault_HavocPunch.png|22px]]| Havoc Punch| Melee, High DMG(Energy/Smash), Foe Sleep, Knockback, -End, -Recovery| The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with greater damage and a chance to knock the target off their feet. Havoc Punch can drain some Endurance from your target and may overload its synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him. }} | |||
{{Power|[[File:ElectricMelee_TargetedChainInduction.png|22px]]| Chain Induction| Melee (Chain AoE), Moderate DMG(Smash/Energy), Foe -End, -Recovery| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump to the closest enemy in range that has not been previously hit, until it inevitably dissipates. Enhancements and Fury will boost the effectiveness of the initial attack as well as the jumping charge. }} | |||
{{Power|[[File:ElectricMelee_ConeModerateDmg.png|22px]]| Jacobs Ladder| Melee (Cone), High DMG(Energy), Foe Sleep, -Endurance, -Recovery| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }} | |||
{{Power|[[File:ElectricalAssault_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate DMG(Energy), Foe -End, -Recovery; Self +End| You can quickly hurl small bolts of electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly. }} | |||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -End, -Recovery; Self +End| You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly. }} | |||
{{Power|[[Image:ElectricalAssault_Zapp.png|22px]]| Zapp| Ranged (Sniper), Extreme DMG(Energy), Foe -End, -Recovery; Self +End| A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. Some of the Endurance you drain may transfer back to you. }} | |||
{{Power|[[File:ElectricalAssault_StaticDischarge.png|22px]]| Static Discharge| Ranged (Cone), Moderate DMG(Energy), Foe -End, -Recovery; Self +End| Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area. }} | |||
{{Power|[[File:ElectricArmor_PBAoEEnduranceDrain.png|22px]]| Power Sink| PBAoE, Foe -End, -Recovery; Self +End| Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.}} | |||
{{Power|[[File:ElectricalAssault_BuildUp.png|22px]]| Build Up| Self +DMG, +ToHit| Greatly boosts your attacks for a few seconds. Slightly increases chance to hit. }} | |||
{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Auto, Self {{DamResVal|35|35|0|0|35}}|When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage. }} | |||
{{Power|[[File:ElectricArmor SelfResistElements.png|22px]]| Conductive Shield| Auto, Self {{DamResVal|0|0|35|35|35|20}}|When you toggle on this power, you are surrounded in a Conductive Shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistance to Fire, Cold, and Energy damage, as well as good resistance to Negative Energy damage. }} | |||
{{Power|[[File:ElectricArmor SelfResistEnergies.png|22px]]| Grounded| Auto, Self {{DamResVal|0|0|0|0|12.5|10}}, {{StatusProtVal|0|6.0|0|0|6.0}}, Resist(-End)|You are Grounded and naturally very resistant to Energy and Negative Energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounded provides Immobilize and Knockback protection, but only applies when you are near the ground. This power is always on and costs no Endurance. }} | |||
{{Power|[[File:ElectricArmor_SelfResistMez.png|22px]]| Static Shield| Auto, Self {{DamResVal|0|0|0|0|0|0|35}}, {{StatusProtVal|8.58|0|8.58|8.58}}, Resist(Teleport, -End, -Recovery)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal, Fire, Cold, Energy and Negative Energy damage. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage. }} | |||
{{Power|[[File:Jump_Acrobatics.png|22px]]| Acrobatics| Auto: Self +{{StatusProtVal|2.0|0|0|0|100}}, {{StatusResVal|60.55%}}| While this power is active, you are very nimble and Acrobatic. You can avoid most Knockback effects and are resistant to Hold effects. }} | {{Power|[[File:Jump_Acrobatics.png|22px]]| Acrobatics| Auto: Self +{{StatusProtVal|2.0|0|0|0|100}}, {{StatusResVal|60.55%}}| While this power is active, you are very nimble and Acrobatic. You can avoid most Knockback effects and are resistant to Hold effects. }} |
Latest revision as of 00:40, 19 October 2024
Overview
These Heroes are found primarily during Mayhem Missions in Paragon City, but occasionally in other content such as Story Arcs.
Enemy types
Bosses
Flambeaux
Main article: Flambeaux
Flambeaux is a fiery-haired hero who developed a process to turn her body energies into biochemical fire she can project at her enemies.
Levels: 1-10
Powers
Flares Ranged, Moderate DMG(Fire)
You have been set on fire by the Flares attack.
Fire Blast Ranged, Moderate DMG(Fire), Minor DoT(Fire)
You have been set on fire by the Fire Blast.
Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)
You have been set on fire by the Fireball.
Fire Sword Melee, Moderate DMG(Fire/Lethal), Minor DoT(Fire)
The Legacy of Flame can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.
Icedrone
Main article: Icedrone
Icedrone was a brilliant mechanic who had a project on the side - the creation of super-powered gloves that could control ice.
He was forced to use a prototype version of his gloves when the Hellions attacked his shop one day. The shop burned to the ground, but Icedrone was able to defeat the Hellions. Icedrone abandoned his career as a mechanic that day to take up fighting crime in Paragon, though he has been known to let his own political views get in the way of his crime-fighting.
Levels 1-10
Found as an ally during Speak with Icedrone to calm down the riot and as an ally or an enemy in Put a stop to the Skulls operations missions from Sondra Costel. Despite being part of the Paragon Heroes faction, Icedrone does not appear in Mayhem Missions.
Powers
Ice Bolt Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.
Ice Blast Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed
You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.
No Mind
Main article: No Mind
No Mind has devoted his entire life to the study of martial arts and zen philosophy. Now that his skills are honed to perfection, he can act without thought and fight for balance in the universe.
Levels: 6-10, 14-24
Powers
Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.
Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.
Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.
Polar Shift
Main article: Polar Shift
Polar Shift was orphaned when a tragic avalanche buried her parents' cabin. She barely survived by becoming one with the bone chilling ice, changing her life forever.
Levels: 1-10, 35-54
Powers
Ice Bolt Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.
Ice Blast Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed
You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.
Frost Breath Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.
Ice Sword Melee, Moderate DMG(Cold/Lethal), Foe -Recharge, -Speed
You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill.
Levels 35-54, Polar Shift gains the following:
Ice Storm Ranged (Location AoE), Minor DoT(Cold), Foe -Recharge, -Speed
The Ice Storm is freezing you. You are taking Cold damage over time and your attack and movement speeds are reduced.
Bitter Ice Blast Ranged, Extreme DMG(Cold/Smash), Foe -Recharge, -Speed, -ToHit
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed.
Blizzard Ranged (Location AoE), Extreme DoT(Cold/Lethal), Foe -ToHit, -Recharge, -Speed, Knockdown, Chance for Scourge
The massive damage from the Blizzard can Slow the attack rate of all your opponents in a large area, reducing their Accuracy and possibly knocking them back. Activating this power leaves you drained of Endurance and unable to recover any Endurance for a while.
Chilling Embrace Toggle, PBAoE, Foe -Recharge, -Speed
You are slowed from Chilling Embrace.
Arc Flash
Main article: Arc Flash
Thanks to her magical bracers Arc Flash is able to harness the chaotic energies of lightning to blast her foes.
Levels: 11-20
Powers
Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.
Lightning Bolt Ranged, High DMG(Energy), Foe -Endurance
The Hero can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.
Tesla Cage Ranged, Minor DMG(Energy), Foe Sleep, -Endurance
You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance.
Short Circuit PBAoE, Moderate DoT(Energy), Foe -Endurance, -Recovery
Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers.
Charged Brawl Melee, Light DMG(Energy/Smash)
Gremlin brawling attacks.
Havoc Punch Melee, High DMG(Energy/Smash), Foe Sleep, Knockback, -Endurance
You are rendered helpless by the electrical attack. Any form of damage will free you from this state.
Rosethorn
Main article: Rosethorn
Rosethorn was a brillant botanist who was kidnapped by a villain working with the Devouring Earth. They were trying to develop human-plant hybrids, and ended up using her as a test subject! After she developed her powers she managed to escape and become the hero known as Rosethorn!
Levels: 11-19
Powers
Barb Swipe Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Lunge Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Spine Burst PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes.
Impale Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Immobilize
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Regeneration Auto, Self +Recovery, +Regeneration
You recover Health and Endurance at a faster rate than normal. This power is always on.
Stalwart
Main article: Stalwart (Hero)
Stalwart started off as a champion prize fighter. It took him only a short while to discover that his power and abilities never stopped growing by leaps and bounds. After a very brief but undefeated career Stalwart decided he was destined for greater things. Now he fights the evil of the world one left hook at a time.
Levels: 21-30
Powers
Jab Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.
Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Hurl Ranged, High DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.
Haymaker Melee, High DMG(Smash), Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
Hand Clap PBAoE Melee, Foe Disorient, Knockback
You have been Disoriented.
Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.
Unyielding Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 ), Def( All-5% )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.
Doc Quantum
Main article: Doc Quantum
Doctor Quantum has used his scientific genius to develop a means of wielding quantum energies to defeat super-powered menaces.
Levels: 20-25
Powers
Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.
Power Burst Close, Extreme DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.
Power Thrust Melee, Moderate DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.
Ms. Shock
Main article: Ms. Shock
Ms. Shock is a mutant with the ability to store and discharge electrical energy. She uses her powers to counter super-powered threats.
Levels: 20-25
Powers
Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.
Lightning Bolt Ranged, High DMG(Energy), Foe -Endurance
The Hero can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.
Tesla Cage Ranged, Minor DMG(Energy), Foe Sleep, -Endurance
You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance.
Short Circuit PBAoE, Moderate DoT(Energy), Foe -Endurance, -Recovery
Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers.
Charged Brawl Melee, Light DMG(Energy/Smash)
Gremlin brawling attacks.
Havoc Punch Melee, High DMG(Energy/Smash), Foe Sleep, Knockback, -Endurance
You are rendered helpless by the electrical attack. Any form of damage will free you from this state.
Overdrive
Main article: Overdrive
Overdrive is a high-energy physics engineer who developed a combat suit to battle villains who threaten the safety of the free world.
Levels: 21-40
Powers
Barrage Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Barrage from the Hero has Disoriented you.
Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.
Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.
Laser Beam Eyes Ranged, Moderate DMG(Energy), Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power.
Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.
Unyielding Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 ), Def( All-5% )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.
Sky Dragon
Main article: Sky Dragon
Sky Dragon is a master of a mystical art known only to a few Eastern sorcerers. He has come to Paragon City to defeat villainy in all its forms.
Levels: 26-30
Powers
Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.
Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.
Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.
Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!
Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.
Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power.
Inner Focus Toggle, Self Def( M20 R20 A20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.
Blast Furnace
Main article: Blast Furnace
Blast Furnace is a mutant who can cause his body to burst into flame. Somewhat uncontrollable, he has taken to wearing armor to contain his awesome energies.
Levels: 31-40
Powers
Fire Smash Melee, Moderate DMG(Smash), Minor DoT(Fire), Foe Knockback
Fire punch attack.
Scorch Melee, Light DMG(Fire), Minor DoT(Fire)
The Hero's hands are engulfed in flames, igniting the target.
Fire Sword Melee, Moderate DMG(Fire/Lethal), Minor DoT(Fire)
The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.
Combustion PBAoE, Moderate DoT(Fire)
You are taking Fire damage over time.
Incinerate Melee, Superior DoT(Fire)
Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time.
Fire Sword Slice Melee (Cone), Moderate DMG(Fire/Lethal)
The Fire Sword has lowered your defense.
Fire Sword Circle PBAoE Melee, High DMG(Fire/Lethal), Minor DoT(Fire)
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze.
Fire Breath Ranged (Cone), High DoT(Fire)
The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Fire Shield Toggle, Self Res( S30 L30 F30 C10 )
While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage.
Healing Flames Self Heal, Resist(Disorient, Toxic)
You can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect you from Disorientation for a while.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.
Cacophony
Main Article: Cacophony (Hero)
Cacophony was a singer whose mutant powers manifested during an opera performance, causing untold mayhem and destruction. Since then she has managed to harness her powers for good.
Levels: 41-54
Powers
Shriek Ranged, Moderate DMG(Energy/Smash), Foe -Resist(All), -Speed
You let forth a quick Shriek, damaging your target, weakening their damage resistance and slowing their movement speed.
Scream Ranged, Moderate DoT(Energy/Smash), Foe -Resist(All), -Speed
Your Scream can cause serious damage to a target, while slowing their movement and weakening their resistance to further damage.
Shockwave Ranged (Cone), High DMG(Energy/Smash), Foe Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing and Energy damage in a wide cone area.
Howl Ranged (Cone), Moderate DMG(Energy/Smash), Foe -Resist(All)
A short range, but powerful sonic attack.
Screech Ranged, Minor DMG(Energy/Smash), Foe Disorient, -Resist(All)
By bursting forth with this hypersonic Screech, you can disorient a target.
Dreadful Wail PBAoE, Extreme DMG(Energy/Smash), Foe Disorient, -Resist(All)
Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.
Sonic Siphon Ranged, Foe -Resist(All)
By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.
Sonic Barrier Ranged, Ally +Resist(Smashing, Lethal, Toxic)
This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. Multiple shields from the same hero cannot be stacked; however, the Sonic Barrier can be improved when another hero uses the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.
Liquefy Ranged (Location AoE), Light DMG(Energy/Smash), Foe Hold, Knockback, -ToHit, -Defense, -Fly, -Jump, -Recharge
You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense.
Holo Man
Main Article: Holo Man
Holo Man is an ingenious inventor who developed a portable holograph and force field projector technology in hopes of becoming wealthy off the entertainment industry. When the Rikti War came, he instead used it to fight off the alien invaders, and has turned to the life of a hero since then.
Levels: 41-54
Powers
Energy Torrent Ranged (Cone), High DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.
Force Bolt Ranged, Moderate DMG(Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals Smashing Damage.
Repulsion Bomb Autohit, PBAoE, Moderate DMG(Smash), Foe Knockback, Disorient
Projects an expanding Force Bubble around the caster that knocks down and Disorients nearby foes.
Phantom Army Summon Decoys: Ranged Minor Damage(Energy/Special)
You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.
Spectral Terror Summon Terror: Ranged, Foe Fear, -ToHit
Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.
Phantasm Summon Phantasm: Ranged, Moderate DMG(Energy/Smash), Foe Knockback
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed.
Protection Shield Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic)
Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage. Multiple Shields from the same hero cannot be stacked; however, the shield can be improved when another hero uses the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.
Detention Field Ranged, Foe Capture (Special)
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.
Dispersion Bubble Toggle, PBAoE, Team Def( S15 L15 F15 C15 E15 N15 ), Prot( Ho 5.19 Im 5.19 St 5.19 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.
Holo Man
Main Article: The Major
Holo Man is an ingenious inventor who developed a portable holograph and force field projector technology in hopes of becoming wealthy off the entertainment industry. When the Rikti War came, he instead used it to fight off the alien invaders, and has turned to the life of a hero since then.
Levels: 30-54
Powers
Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Chance for Knockdown
You rapidly hurl a bolt of energy at a single foe, causing energy and smashing damage. There is a chance that the target will also be knocked down.
Energy Torrent Ranged (Cone), High DMG(Energy/Smash), Foe Chance for Knockback
You unleash a powerful cone of energy in the direction of an enemy target. This energy blast causes smashing and energy damage to affected targets. There is also a chance for affected targets to be knocked back.
Force Bolt Ranged, Moderate DMG(Smash), Foe Knockback
You discharge a bolt of force that knocks down foes and deals smashing damage.
Repulsion Bomb Autohit, PBAoE, Moderate DMG(Smash), Foe Knockback, Disorient
You project an expanding force bubble around a targeted foe, causing smashing damage to that target and its nearby allies. Additionally, affected targets will be both knocked down and stunned.
Phantasm Summon 2 Phantasms: Ranged, Moderate DMG(Energy)
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed.
Protection Shield Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic)
You protect an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time, along with reducing Toxic damage.
Detention Field Ranged, Foe Hold, Immobilize
You encase a targeted foe in a detention field. The captured target is held and immobilized.
Dispersion Bubble Toggle, PBAoE, Team Def( S15 L15 F15 C15 E15 N15 ), Prot( Ho 5.19 Im 5.19 St 5.19 )
You create a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.
Elite Bosses
Arc Flash
Main Article: Arc Flash
Thanks to her magical bracers Arc Flash is able to harness the chaotic energies of lightning to blast her foes.
Levels: 21-54
Powers
Charged Bolts Ranged, Moderate DMG(Energy), Foe -End
The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.
Lightning Bolt Ranged, High DMG(Energy), Foe -End
The Hero can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.
Tesla Cage Ranged, Minor DMG(Energy), Foe Sleep, -End
You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance.
Short Circuit PBAoE, Moderate DoT(Energy), Foe -End, -Recovery
Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers.
Charged Brawl Melee, Light DMG(Energy/Smash)
Gremlin brawling attacks.
Havoc Punch Melee, High DMG(Energy/Smash), Foe Sleep, Knockback, -End
You are rendered helpless by the electrical attack. Any form of damage will free you from this state.
Thunder Strike Melee (Targeted AoE), Extreme DMG(Energy/Smash), Foe Disorient, Knockback, -Recovery
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Force of Thunder PBAoE, Foe Disorient, Knockback
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
Dynamo Toggle: PBAoE, Minor DoT(Energy), Foe -End; Self +Regen, +Recovery
While active, you emit a storm of electricity that constantly damages all nearby foes.
Acrobatics Auto: Self +Prot( Ho 2.0 Kb 100 ), Res( Ho 60.55% )
While this power is active, you are very nimble and Acrobatic. You can avoid most Knockback effects and are resistant to Hold effects.
After powering up, Arc Flash's powers are replaced with the following:
Charged Brawl Melee, Moderate DMG(Energy/Smash), Foe Sleep, -End, -Recovery; Self +End
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving it writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release the target.
Havoc Punch Melee, High DMG(Energy/Smash), Foe Sleep, Knockback, -End, -Recovery
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with greater damage and a chance to knock the target off their feet. Havoc Punch can drain some Endurance from your target and may overload its synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Chain Induction Melee (Chain AoE), Moderate DMG(Smash/Energy), Foe -End, -Recovery
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump to the closest enemy in range that has not been previously hit, until it inevitably dissipates. Enhancements and Fury will boost the effectiveness of the initial attack as well as the jumping charge.
Jacobs Ladder Melee (Cone), High DMG(Energy), Foe Sleep, -Endurance, -Recovery
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Charged Bolts Ranged, Moderate DMG(Energy), Foe -End, -Recovery; Self +End
You can quickly hurl small bolts of electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly.
Lightning Bolt Ranged, High DMG(Energy), Foe -End, -Recovery; Self +End
You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.
Zapp Ranged (Sniper), Extreme DMG(Energy), Foe -End, -Recovery; Self +End
A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. Some of the Endurance you drain may transfer back to you.
Static Discharge Ranged (Cone), Moderate DMG(Energy), Foe -End, -Recovery; Self +End
Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area.
Power Sink PBAoE, Foe -End, -Recovery; Self +End
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
Build Up Self +DMG, +ToHit
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.
Charged Armor Auto, Self Res( S35 L35 E35 )
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage.
Conductive Shield Auto, Self Res( F35 C35 E35 N20 )
When you toggle on this power, you are surrounded in a Conductive Shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistance to Fire, Cold, and Energy damage, as well as good resistance to Negative Energy damage.
Grounded Auto, Self Res( E12.5 N10 ), Prot( Im 6.0 Kb 6.0 ), Resist(-End)
You are Grounded and naturally very resistant to Energy and Negative Energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounded provides Immobilize and Knockback protection, but only applies when you are near the ground. This power is always on and costs no Endurance.
Static Shield Auto, Self Res( P35 ), Prot( Ho 8.58 St 8.58 Sl 8.58 ), Resist(Teleport, -End, -Recovery)
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal, Fire, Cold, Energy and Negative Energy damage. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.
Acrobatics Auto: Self +Prot( Ho 2.0 Kb 100 ), Res( Ho 60.55% )
While this power is active, you are very nimble and Acrobatic. You can avoid most Knockback effects and are resistant to Hold effects.