Freaklok: Difference between revisions
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The Freaklok are a Homecoming-created faction that currently appear in [[Doc Buzzsaw#The_Freakish_Lab_of_Dr._Vahzilok_(30-39)_Act_1_and_Act_2| The Freakish Lab of Dr. Vahzilok]] in scripted battles and as allies. | The Freaklok are a Homecoming-created faction that currently appear in [[Doc Buzzsaw#The_Freakish_Lab_of_Dr._Vahzilok_(30-39)_Act_1_and_Act_2| The Freakish Lab of Dr. Vahzilok]] in scripted battles and as allies. | ||
== Enemy Types == | == Enemy Types == | ||
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==== Flesh Carver ==== | ==== Flesh Carver ==== | ||
[[File:Flesh Carver.png|100px|thumb|{{center|Flesh Carver}}]] | |||
Reapers and Mortificators from the [[Vahzilok]] often find themselves without work in this post-Doctor world they live in. Many of them, hearing whispers of a new initiative being run through [[Cortex]], Pierce, and [[Doc Buzzsaw|Buzzsaw]], have gladly offered their services in exchange for asylum from [[Paragon City]]. Flesh Carvers are wielders of electricity and bonesaws to mend allies and maim foes. | Reapers and Mortificators from the [[Vahzilok]] often find themselves without work in this post-Doctor world they live in. Many of them, hearing whispers of a new initiative being run through [[Cortex]], Pierce, and [[Doc Buzzsaw|Buzzsaw]], have gladly offered their services in exchange for asylum from [[Paragon City]]. Flesh Carvers are wielders of electricity and bonesaws to mend allies and maim foes. | ||
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==== Spine Carver ==== | ==== Spine Carver ==== | ||
[[File:Spine Carver.png|100px|thumb|{{center|Spine Carver}}]] | |||
Reapers and Mortificators from the [[Vahzilok]] often find themselves without work in this post-Doctor world they live in. Many of them, hearing whispers of a new initiative being run through [[Cortex]], Pierce, and [[Doc Buzzsaw|Buzzsaw]], have gladly offered their services in exchange for asylum from [[Paragon City]]. Spine carvers are on the forefront of neuroelectrical and skeletal modifications. | Reapers and Mortificators from the [[Vahzilok]] often find themselves without work in this post-Doctor world they live in. Many of them, hearing whispers of a new initiative being run through [[Cortex]], Pierce, and [[Doc Buzzsaw|Buzzsaw]], have gladly offered their services in exchange for asylum from [[Paragon City]]. Spine carvers are on the forefront of neuroelectrical and skeletal modifications. | ||
Latest revision as of 21:46, 31 July 2024
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Overview
The Freaklok are a Homecoming-created faction that currently appear in The Freakish Lab of Dr. Vahzilok in scripted battles and as allies.
Enemy Types
Minions
Freaklok Boomer
This liquid cooled zombie crammed with ordinance is clearly not OSHA certified. Dr. Pierce outfits the least promising specimens with minimal or highly theoretical CMRj techniques for testing, and cares little for their survival. Only the perfomance data matters!
Levels: 29-54
Powers
Zombie Brawl Melee, Moderate Smash Damage
Relentless but slow.
Zombie Vomit Close, High Toxic Damage, Minor Damage over Time(Toxic)
The Cadaver vomits a corrosive acid that deals Toxic damage over time.
Kamikaze Suicide Special: Point Blank Area of Effect, Superior Smash/Fire Damage
Vahzilok Cylok cadavers and Slabs are pumped full of explosives and rigged to detonate. This power is interruptible.
Propane Blast Post Death Special: Location Area of Effect, High Damage over Time(Fire), Foe Knockup, -Regeneration
When Freaklok Boomers go critical, sometimes the accelerants get a little too ambitious. The result is a wild greasefire that you don't see outside of El Super Mexicano.
Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.
Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
Resistance Auto, Res( S30 L-30 T20 ), Prot( Im 3.0 ), Resist(Fear, Sleep, Slow), -Perception, -Speed
Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do.
Freaklok Feral Cadaver
This trial run of Dr. Pierce's interpretations of CMRj, applied to existing Vahzilok cadaver methodology, has resulted in a feral Freak zombie, which experts are calling 'terrifying'.
Levels: 29-54
Powers
Projectile Vomit Ranged, Moderate Toxic Damage, Minor Damage over Time
The Cadaver can Projectile Vomits a corrosive acid that deals Toxic damage over time.
Savage Strike Melee, Minor Damage(Lethal), Minor Damage over Time(Lethal), Self +1 Blood Frenzy
You quickly tear at your foe dealing minor lethal damage and causing minor lethal damage over time. This power can bruise an enemy, making them more vulnerable to damage. Savage Strikes grants you 1 stack of Blood Frenzy.
Maiming Slash Melee, Moderate Damage(Lethal), Minor Damage over Time(Lethal), Foe -Speed, Self +1 Blood Frenzy
You execute a savage slash at your foe's lower body causing moderate lethal damage and minor damage over time. The foe will also have their movement speed reduced moderately. Maiming Slash grants 1 stack of Blood Frenzy.
Sticky Corpse Puddle Post Death Special: Location Area of Effect, Foe -Speed, -Jump, -Fly, -Recharge
Sometimes a Freaklok goes out with a 'floomph' instead of a bang, leaving you mired in some sort of adhesive. You aren't going to think about it too much. That's not a good line of thought.
Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.
Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
Resistance Auto, Res( S30 L-30 T20 ), Prot( Im 3.0 ), Resist(Fear, Sleep, Slow), -Perception, -Speed
Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do.
Freaklok Juiced Cadaver
This trial run of Dr. Pierce's interpretations of CMRj, applied to existing Vahzilok cadaver methodology, has resulted in a promising first batch of electrified grunts with internal and external tesla coils.
Levels: 29-54
Powers
Projectile Vomit Ranged, Moderate Toxic Damage, Minor Damage over Time
The Cadaver can Projectile Vomits a corrosive acid that deals Toxic damage over time.
Charged Brawl Melee, Minor Damage(Smash/Energy), Foe Sleep, -Endurance, -Recovery, Self +Endurance
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them.
Jacobs Ladder Melee (Cone), High Damage(Energy), Foe Sleep, -Endurance, -Recovery
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Lok Reboot Post Death Special: Point Blank Area of Effect, Foe -Recovery, -Endurance
A 'Lok Reboot' is a misleading term for this power. It was designed to siphon the energy from nearby foes with a negatively charged ion field to reboot its systems. It was a good idea, but Piecemeal's first passes at it were fundamentally incompatible with the charging methods for CMRj power sources. As a result, you are left drained and unable to recover for a short while, and the Freakling will not, in fact, reboot.
Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.
Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
Resistance Auto, Res( S30 L-30 T20 ), Prot( Im 3.0 ), Resist(Fear, Sleep, Slow), -Perception, -Speed
Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do.
Freaklok Pin-Cushion
This trial run of Dr. Pierce's interpretations of CMRj, applied to existing Vahzilok cadaver methodology, has resulted in a promising first batch of frontline disposable minions that are outfitted with shrapnel barbs for anti-personnel applications.
Levels: 29-54
Powers
Projectile Vomit Ranged, Moderate Toxic Damage, Minor Damage over Time
The Cadaver can Projectile Vomits a corrosive acid that deals Toxic damage over time.
Thorny Darts Ranged, Minor Damage(Lethal), Minor Damage over Time(Toxic), Foe -Defense
Hurls small Thorny Darts at your foes. Thorny Darts deal minor damage. Poison from the Darts deals additional Toxic damage and can reduce your foes Defense.
Skewer Melee, Moderate Damage(Lethal), Minor Damage over Time(Toxic), Foe -Defense
You lunge forward with this melee attack and Skewer your foe with the large Thorn on your arm. Deals moderate damage and poisons your foe. Poison from the Thorns deals additional Toxic damage and can reduce your foes Defense.
Corpse Gas Post Death Special: Location Area of Effect, Superior Damage over Time(Toxic), Foe Fear
When Frealok die, their regulatory systems that were holding back gases from internal decomposition die with them. And now you get to experience them first-hand!
Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.
Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
Resistance Auto, Res( S30 L-30 T20 ), Prot( Im 3.0 ), Resist(Fear, Sleep, Slow), -Perception, -Speed
Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do.
Freaklok Swipey Cadaver
This trial run of Dr. Pierce's interpretations of CMRj, applied to existing Vahzilok cadaver methodology, has resulted in a new kind of Freak swiper, one that is more vicious and easier to command.
Levels: 29-54
Powers
Projectile Vomit Ranged, Moderate Toxic Damage, Minor Damage over Time
The Cadaver can Projectile Vomits a corrosive acid that deals Toxic damage over time.
Swipe Melee, Minor Damage(Lethal)
Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate.
Slash Melee, Moderate Damage(Lethal), Foe -Defense
You Slash at your foe with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit.
Sticky Corpse Puddle Post Death Special: Location Area of Effect, Foe -Speed, -Jump, -Fly, -Recharge
Sometimes a Freaklok goes out with a 'floomph' instead of a bang, leaving you mired in some sort of adhesive. You aren't going to think about it too much. That's not a good line of thought.
Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.
Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
Resistance Auto, Res( S30 L-30 T20 ), Prot( Im 3.0 ), Resist(Fear, Sleep, Slow), -Perception, -Speed
Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do.
Shambling Luminous Eidolon
The Freaklok are not a homogenous group, and these Eidolons have passed the minimum requirements for CMRj repair and improvement. As a result, these Eidolons can channel self-generated radioactive gas at unsuspecting supers.
Levels: 29-54
Powers
Neutrino Bolt Ranged, Light Energy Damage, Foe -Defense
Your Defenses have been reduced by the Neutrino Bolt.
Neutron Bomb Ranged (Targeted Area of Effect), Moderate Energy Damage, Foe -Defense
Your Defenses have been reduced by the Neutron Bomb.
Irradiate Point Blank Area of Effect, Light Damage over Time(Energy), Foe -Defense
Your Defenses have been reduced by the Irradiate attack.
Fusion Self +Damage, +ToHit, Special
Fusion boosts your damage and chance to hit moderately and also causes your next few attacks to have a 100% chance to inflict Contaminated on your enemies.
Radiation Siphon Melee, High Damage(Energy/Smash), Foe -Defense, -Contaminated, Special
You pummel your foe with a deadly smashing attack dealing High Energy and Smashing damage and reducing their defense. Hitting Contaminated targets will also heal you for a large amount of health over 3 seconds and remove the Contaminated effect from the target. However, uncontaminated targets have a moderate chance to be affected by the Contaminated effect. Hitting Contaminated foes with single target Radioactive Assault powers cause a small burst of damage to foes near the target.
X-Ray Beam Ranged, Moderate Damage(Energy), Foe -Defense, +Contaminated
You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense. Affected enemies have a small chance to be affected by the Contaminated effect. Hitting Contaminated foes with single target Radioactive Assault powers cause a small burst of damage to foes near the target.
Sticky Corpse Puddle Post Death Special: Location Area of Effect, Foe -Speed, -Jump, -Fly, -Recharge
Sometimes a Freaklok goes out with a 'floomph' instead of a bang, leaving you mired in some sort of adhesive. You aren't going to think about it too much. That's not a good line of thought.
Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.
Focus Self, Toggle, Def( M24 R24 )
The Eidolon can Focus his mind to evade many attacks.
Shambling Mire Eidolon
The Freaklok are not a homogenous group, and these Eidolons have passed the minimum requirements for CMRj repair and improvement. As a result, these Eidolons can weaponize their physiologies to periodically emit pheromones that stun unsuspecting supers.
Levels: 29-54
Powers
Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
Your Accuracy has been reduced by the Dark Blast.
Night Fall Ranged (Cone), Moderate Damage over Time(Negative), Foe -ToHit
Your Accuracy has been reduced by the Night Fall.
Dark Regeneration Point Blank Area of Effect, Minor Negative Damage, Self Heal
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself.
Tenebrous Tentacles Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
You are Immobilized by the tentacles. Your Accuracy is reduced.
Heart of Darkness Point Blank Area of Effect, Minor Damage over Time(Negative), Foe Disorient, -ToHit
In a burst of negative energy you overwhelm the minds of those around you causing them to be disoriented and suffer minor negative energy damage over a short time. Affected targets will also have their chance to hit reduced.
Corpse Gas Post Death Special: Location Area of Effect, Superior Damage over Time(Toxic), Foe Fear
When Frealok die, their regulatory systems that were holding back gases from internal decomposition die with them. And now you get to experience them first-hand!
Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.
Shambling Murk Eidolon
The Freaklok are not a homogenous group, and these Eidolons have passed the minimum requirements for CMRj repair and improvement. As a result, these Eidolons can dispense highly adhesive biofluids to snare and weaken unsuspecting supers.
Levels: 29-54
Powers
Shadow Punch Melee, Moderate Negative/Smash Damage, Foe -ToHit
Your Accuracy is reduced by the Shadow Punch.
Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
Your Accuracy has been reduced by the Dark Blast.
Midnight Grasp Melee, Superior Damage over Time(Negative), Foe Immobilize, -ToHit
You are Immobilized by the Midnight Grasp. Your Accuracy is reduced as a result.
Tar Patch Ranged (Location Area of Effect), Foe -Speed, -Resist(All), -Fly, -Jump
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.
Propane Blast Post Death Special: Location Area of Effect, High Damage over Time(Fire), Foe Knockup, -Regeneration
When Freaklok Boomers go critical, sometimes the accelerants get a little too ambitious. The result is a wild greasefire that you don't see outside of El Super Mexicano.
Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.
Dark Embrace Self, Toggle, Res( S30 L30 N20 T20 )
The Eidolon taps into the energy of the netherworld to protect him from damage. Dark Embrace shrouds the Eidolon in darkness and grants the Eidolon resistance to Lethal, Smashing, and Negative Energy Damage. Cannot be used at the same time as Murky Cloud or Obsidian Shield.
Oppressive Gloom Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP
You have been Disoriented.
Lieutenants
Bugged Out Freak Psycho
The 'Bugged Out' soldiers in Pierce's army are the Found Freaks that made the cut for the program, but didn't take to the mental conditioning regimen as hoped. As a result, the partially lobotomized and inhibitor-chipped lunatics bring a fair bit of chaos to the table for everyone to enjoy!
Levels: 29-54
Powers
Confuse Ranged, Foe Confuse
You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Confuse someone before he has noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Confused enemy.
Levitate Ranged, Moderate Damage(Smash), Foe Knockup, -Fly
You can send a single target violently into the air, then slam them to the ground for Smashing damage. This power can bring flying foes to the ground.
Dominate Ranged, Moderate Damage(Psionic), Foe Hold
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself.
Subdue Ranged, Moderate Damage(Psionic), Foe Immobilize
Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.
Flesh Carver
Reapers and Mortificators from the Vahzilok often find themselves without work in this post-Doctor world they live in. Many of them, hearing whispers of a new initiative being run through Cortex, Pierce, and Buzzsaw, have gladly offered their services in exchange for asylum from Paragon City. Flesh Carvers are wielders of electricity and bonesaws to mend allies and maim foes.
Levels: 29-54
Powers
Eviscerate Melee (Cone), Superior Lethal Damage
Meat Doctors can control their deadly appendages to attack all nearby foes in a wide arc in front of them.
Chop Melee, High Damage(Lethal), Foe Knockdown
The Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack can knock down a target.
Surgical Electric Saw Melee, Moderate Lethal Damage
Meat Doctors use Surgical Electric Saws to sever the limbs off their subjects.
Rejuvenating Circuit Ranged (Chain), Ally Heal
Create a circuit of healing energy between several nearby allies, healing them for a small amount. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Rejuvenating Circuit grants 1 stack of Static.
Chain Fences Ranged (Targeted Area of Effect), Minor Damage(Energy), Foe Immobilize, -Endurance, -Fly, -Recovery
You can immobilize multiple foes in a chain of electricity, dealing minor damage to all foes in range and draining some endurance. This power also reduces Flight capacity in targets.
Resurrect Freaklok Ally Resurrect
Freaklok can resurrect the fallen. This power can be interrupted.
Lok Reboot Post Death Special: Point Blank Area of Effect, Foe -Recovery, -Endurance
A 'Lok Reboot' is a misleading term for this power. It was designed to siphon the energy from nearby foes with a negatively charged ion field to reboot its systems. It was a good idea, but Piecemeal's first passes at it were fundamentally incompatible with the charging methods for CMRj power sources. As a result, you are left drained and unable to recover for a short while, and the Freakling will not, in fact, reboot.
Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.
Found Freak
Found Freaks are members of the Lost that were, to wit, 'found' by Dr. Pierce's scavenging groups and brought back to be 'volunteered' into the Freaklok army. They've been mentally conditioned to be loyal and offer their abilities for both research and defense.
Levels: 29-54
Powers
Rikti Pistol Ranged, Moderate Energy Damage, Foe Disorient
You have been Disoriented.
Psi Blade Melee, Moderate Damage(Psionic/Lethal), Foe -Recharge, Self +Insight
You lash at your foe's mind with a mentally projected blade of psychic energy to deal moderate Psionic and Lethal damage. Affected foes will have their recharge rate reduced. Psi Blade has a moderate chance to grant you Insight. While you have Insight, Psi Blade will deal additional minor psionic damage over time.
Single Shot Ranged, Moderate Damage(Energy), Foe Knockdown, Special
You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from Disintegrate, Single Shot will reduce the target's regeneration rate slightly.
Confuse Ranged, Foe Confuse
You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Confuse someone before he has noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Confused enemy.
Freakbomination
The wordy 'Freakbominations', or simply 'Big Freaks' as their friends call them, are reanimated vessels pulled from the Freakshow and from local morgues. The larger frames are chosen on purpose for perfecting some more of the vicious technologies for future size reductions in more inconspicuous ventures.
Levels: 29-54
Powers
Punch Melee, Superior Damage(Smash), Foe Knockback
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off their feet, unable to attack again until they stands up.
Hurl Ranged, Extreme Damage(Smash), Foe Knockback, -Fly
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying.
Foot Stomp Point Blank Area of Effect, High Damage(Smash), Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.
Repulsing Torrent Ranged (Cone), Moderate Damage(Energy/Smash), Foe Knockback
Repulsing Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying.
Sawblade Ranged, High Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.
Genetic Contamination Auto, Point Blank Area of Effect, Minor Damage over Time(Toxic), Foe -Damage
You're capable of breaking down the genetic material of your foes with a powerful toxin that is produced by your Bio Armor. Nearby foes affected by this poison will suffer toxic damage over time as well as dealing reduced damage.
Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
Freaklok Disc Jockey
The Disc Jockeys are the result of wildly irreverent 'what if' experimentation in the lab. After many failed attempts in modifying the substandard sinew of Abominations for faster reflexes, Dr. Pierce's team found themselves with an overabundance of top halves and piles of burnt-out legs. A few loot runs later on Colonel Duray's stash-houses and the Abomination inventory has been salvaged.
Levels: 29-54
Powers
Fly Self Fly
Allows the character to fly.
Charged Bolts Ranged, Moderate Damage(Energy), Foe -Endurance, -Recovery, Self +Endurance
You can quickly hurl small bolts of electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly.
Lightning Bolt Ranged, High Damage(Energy), Foe -Endurance, -Recovery, Self +Endurance
You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.
Short Circuit Point Blank Area of Effect, Moderate Damage over Time(Energy), Foe -Endurance, -Recovery, Special vs. Robots
Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers.
Propane Blast Post Death Special: Location Area of Effect, High Damage over Time(Fire), Foe Knockup, -Regeneration
When Freaklok Boomers go critical, sometimes the accelerants get a little too ambitious. The result is a wild greasefire that you don't see outside of El Super Mexicano.
Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
Overcharged Carver
Reapers and Mortificators from the Vahzilok often find themselves without work in this post-Doctor world they live in. Many of them, hearing whispers of a new initiative being run through Cortex, Pierce, and Buzzsaw, have gladly offered their services in exchange for asylum from Paragon City. Overcharged Carvers are the torchbearers for tactical electrical technologies.
Levels: 29-54
Powers
Havoc Punch Melee, Moderate Damage(Smash/Energy), Foe Sleep, -Endurance, -Recovery, Self +Endurance
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Jacobs Ladder Melee (Cone), High Damage(Energy), Foe Sleep, -Endurance, -Recovery
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Jolting Chain Ranged (Chain Area of Effect), Minor Damage(Energy), Foe Knockdown, -Endurance, -Recovery
You can send a bolt of electricity through multiple opponents, causing a muscle spasm and dealing minor damage. Each foe is knocked down, and the electric charge can fork several times, jumping to several opponents rapidly.
Empowering Circuit Ranged (Chain), Ally +Damage, +ToHit
Create a circuit of empowering energy between several nearby allies, increasing their damage output and chance to hit for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Empowering Circuit grants 1 stack of Static.
Lok Reboot Post Death Special: Point Blank Area of Effect, Foe -Recovery, -Endurance
A 'Lok Reboot' is a misleading term for this power. It was designed to siphon the energy from nearby foes with a negatively charged ion field to reboot its systems. It was a good idea, but Piecemeal's first passes at it were fundamentally incompatible with the charging methods for CMRj power sources. As a result, you are left drained and unable to recover for a short while, and the Freakling will not, in fact, reboot.
Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.
Lightning Field Auto, Point Blank Area of Effect, Minor Damage over Time(Energy), Foe -Endurance
While active, you emit a storm of electricity that constantly damages all nearby foes.
Spine Carver
Reapers and Mortificators from the Vahzilok often find themselves without work in this post-Doctor world they live in. Many of them, hearing whispers of a new initiative being run through Cortex, Pierce, and Buzzsaw, have gladly offered their services in exchange for asylum from Paragon City. Spine carvers are on the forefront of neuroelectrical and skeletal modifications.
Levels: 29-54
Powers
Thorn Barrage Close, Superior Damage(Lethal), Minor Damage over Time(Toxic), Foe -Defense, Knockback
A short range, but devastating attack. Thorn Barrage unleashes your Thorns at high velocity causing severe damage at close range. Although these Thorns only travel a short distance, their impact can knock most foes on their back. Thorn poison deals additional Toxic damage and can reduce your foes Defense.
Chain Induction Melee (Chain Area of Effect), Moderate Damage(Smash/Energy), Foe -Endurance, -Recovery
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump to the closest enemy in range that has not been previously hit, until it inevitably dissipates. Enhancements and Fury will boost the effectiveness of the initial attack as well as the jumping charge.
Siphon Speed Ranged, Foe -Speed, -Recharge, Self +Speed, +Recharge
You can Siphon the speed from a targeted foe, Slowing their movement and attack rate while boosting your own.
Speed Boost Ranged, Ally +Speed, +Recharge, +Recovery, Resist(Slow)
You can hasten a single targeted ally. The target's movement speed, attack rate, and Endurance recovery are all greatly increased and the target gains resistance to Slow effects. You cannot use this power on yourself.
Transfusion Ranged, Foe -Endurance, -Regeneration, Team Heal
Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.
Whirling Axe Point Blank Area of Effect, Moderate Damage(Lethal), Foe Knockdown
You spin your Battle Axe in a huge arc, attacking all nearby foes. This attack deals moderate damage to any foe it hits, and can knock them down.
Heal Other Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.
Resurrect Freaklok Ally Resurrect
Freaklok can resurrect the fallen.
Lok Reboot Post Death Special: Point Blank Area of Effect, Foe -Recovery, -Endurance
A 'Lok Reboot' is a misleading term for this power. It was designed to siphon the energy from nearby foes with a negatively charged ion field to reboot its systems. It was a good idea, but Piecemeal's first passes at it were fundamentally incompatible with the charging methods for CMRj power sources. As a result, you are left drained and unable to recover for a short while, and the Freakling will not, in fact, reboot.
Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.
Bosses
Freaklok Eidolon
In a rather mundane turn for the Freaklok, the Freaklok Eidolons are not a macabre techno-horror, but the first step towards realizing the true potential of CMRj for humanity, and an inch closer to Doctor Vahzilok's original goal to defeat death. They are self-repairing and wield the power of all their Eidolon predecessors.
Levels: 29-54
Powers
Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
Your Accuracy is reduced by the Shadow Punch.
Midnight Grasp Melee, Superior DoT(Negative), Foe Immobilize, -ToHit
You are Immobilized by the Midnight Grasp. Your Accuracy is reduced as a result.
Smite Melee, Moderate Damage(Smash/Negative), Foe -ToHit
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering their chance to hit for a short time.
Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit
Your Accuracy has been reduced by the Dark Blast.
Gloom Ranged, High DoT(Negative), Foe -ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.
Tenebrous Tentacles Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit
You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit.
Irradiate PBAoE, Moderate DoT(Energy), Foe -Defense
You can emit lethal amounts of radiation in all directions, damaging all nearby foes for a short time. Like other Radiation attacks, this power can bypass some of a target's defenses. Irradiate severely reduces the target's Defense.
Tar Patch Ranged (Location AoE), Foe -Speed, -Resist(All), -Fly, -Jump
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.
Instant Healing Self +Regeneration
A Freaklok in desperate need of an advantage may activate its turbo healing, which is a short burn of its internal power reserves to accelerate its regeneration.
Dark Embrace Toggle, Self Res( N5 T5 ), +MaxHP
The Eidolon taps into the energy of the netherworld to protect him from damage. Dark Embrace shrouds the Eidolon in darkness and grants the Eidolon resistance to Lethal, Smashing, and Negative Energy Damage. Cannot be used at the same time as Murky Cloud or Obsidian Shield.
Oppressive Gloom Toggle, PBAoE, Foe Disorient, Self -HP
You have been Disoriented.
Freaklok Immolated Upload Post Death Special: PBAoE, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.
Freaklok Eidolon
In a rather mundane turn for the Freaklok, the Freaklok Eidolons are not a macabre techno-horror, but the first step towards realizing the true potential of CMRj for humanity, and an inch closer to Doctor Vahzilok's original goal to defeat death. They are self-repairing and wield the power of all their Eidolon predecessors.
Levels: 29-54
Powers
Neutrino Bolt Ranged, Light DMG(Energy), Foe -Defense
Your Defenses have been reduced by the Neutrino Bolt.
Neutron Bomb Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Defense
Your Defenses have been reduced by the Neutron Bomb.
Irradiate PBAoE, Moderate DoT(Energy), Foe -Defense
You can emit lethal amounts of radiation in all directions, damaging all nearby foes for a short time. Like other Radiation attacks, this power can bypass some of a target's defenses. Irradiate severely reduces the target's Defense.
Fusion Self +DMG, +ToHit, Special
Fusion boosts your damage and chance to hit moderately and also causes your next few attacks to have a 100% chance to inflict Contaminated on your enemies.
Radiation Siphon Melee, Superior DMG(Energy/Smash), Foe -Defense, -Contaminated, Special
You pummel your foe with a deadly smashing attack dealing High Energy and Smashing damage and reducing their defense. Hitting Contaminated targets will also heal you for a large amount of health over 3 seconds and remove the Contaminated effect from the target. However, uncontaminated targets have a moderate chance to be affected by the Contaminated effect. Hitting Contaminated foes with single target Radioactive Assault powers cause a small burst of damage to foes near the target.
X-Ray Beam Ranged, Superior DMG(Energy), Foe -Defense, +Contaminated
You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense. Affected enemies have a small chance to be affected by the Contaminated effect. Hitting Contaminated foes with single target Radioactive Assault powers cause a small burst of damage to foes near the target.
Midnight Grasp Melee, Extreme DMG(Negative), Light DoT(Negative), Foe Immobilize, -ToHit
Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe, reduce their chance to hit and continuously drain their life force.
Life Drain Ranged, High DMG(Negative), Foe -ToHit, Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.
Focused Burst Ranged, High DMG(Smash/Energy), Foe Knockdown, -DMG
Projects a burst of focused power over a short distance. Focused Burst deals high damage and can possibly knock down your foe.
Benumb Ranged, Foe -DMG, -Endurance, -Regeneration, -Special
Numbs a single target to its very core. Benumb reduces the target's core body temperature, dramatically weakening them. A Benumbed target's Damage and Regeneration Rate are greatly reduced. Additionally, the affected target's secondary power effects are all weakened. The target's powers' effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all weakened.
Instant Healing Self +Regeneration
A Freaklok in desperate need of an advantage may activate its turbo healing, which is a short burn of its internal power reserves to accelerate its regeneration.
Focus Self, Toggle, Def( M30 R30 )
The Eidolon can Focus his mind to evade many attacks.
Freaklok Immolated Upload Post Death Special: PBAoE, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.
Freaklok Riktografter
Doc Buzzsaw was no stranger to Rikti technological appropriation and happily handed her notes to Pierce once the lab was cleared and the tech was inventoried. The Freaklok Riktografter has gone a step further and begun to utilize some of the teleportation technology as well, making them an unpredictable lot.
Levels: 29-54
Powers
Teleport Self Teleport
Some Freaklok are capable of tapping into the MediPort grid and teleporting themselves.
Cybernetic Blade Melee, Moderate Lethal Damage
A Cybernetic Blade is a powerful lethal attack.
Rikti Rifle Ranged, High Energy Damage, Foe Disorient, Knockback
This Rikti rifle has disoriented you.
Particle Cannon Ranged, Moderate Damage over Time(Energy/Toxic)
This particle cannon is similar to the one used by the Rikti, only it seems to be internally powered by the Riktografter, and hurts you instead of a Hydra head. A lot.
Corpse Gas Post Death Special: Location Area of Effect, Superior Damage over Time(Toxic), Foe Fear
When Frealok die, their regulatory systems that were holding back gases from internal decomposition die with them. And now you get to experience them first-hand!
Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.
Damage Resistance Auto, Res( S40 L40 F35 C40 E40 N40 P40 T40 )
Freaklok are resistant to many types of attacks. However, they are vulnerable to fire damage. It overheats them.
Freaklok Terminal Ripper (Male)
Terminal Rippers are cast from the same psychological and physiological mold as the Freakshow Tanks; hopelessly addicted to Excelsior, they have endured multiple organ failures and limb replacements to the point that their humanity and physical body are lost, replaced with slipshod technology. They now need Excelsior on a constant drip to stay alive, for whatever time they have left.
Levels: 29-54
Powers
Strike Melee, Moderate Damage(Lethal)
You perform a deadly Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage.
Slash Melee, Moderate Damage(Lethal), Foe -Defense
You Slash at your foe with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit.
Maiming Slash Melee, Moderate Damage(Lethal), Minor Damage over Time(Lethal), Foe -Speed, Self +1 Blood Frenzy
You execute a savage slash at your foe's lower body causing moderate lethal damage and minor damage over time. The foe will also have their movement speed reduced moderately. Maiming Slash grants 1 stack of Blood Frenzy.
Savage Leap Point Blank Area of Effect, Superior Damage(Lethal), Minor Damage over Time(Lethal), Self 1 to 3 Blood Frenzy, Self Teleport
You throw yourself at your distant foes while slashing and tearing wildly dealing moderate lethal damage and causing your foes to suffer from additional minor lethal damage over time. The damage of this power can increase based on how far away you leap from, with up to double damage dealt at its strongest. Savage Leap build 1 stacks of Blood Frenzy for every 20 ft in between your target and you, up to 3 stacks.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.
Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.
Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
Damage Resistance Auto, Res( S40 L40 F35 C40 E40 N40 P40 T40 )
Freaklok are resistant to many types of attacks. However, they are vulnerable to fire damage. It overheats them.
Freaklok Terminal Ripper (Female)
Terminal Rippers are cast from the same psychological and physiological mold as the Freakshow Tanks; hopelessly addicted to Excelsior, they have endured multiple organ failures and limb replacements to the point that their humanity and physical body are lost, replaced with slipshod technology. They now need Excelsior on a constant drip to stay alive, for whatever time they have left.
Levels: 29-54
Powers
Thorny Darts Ranged, Minor Damage(Lethal), Minor Damage over Time(Toxic), Foe -Defense
Hurls small Thorny Darts at your foes. Thorny Darts deal minor damage. Poison from the Darts deals additional Toxic damage and can reduce your foes Defense.
Fling Thorns Ranged (Cone), Moderate Damage(Lethal), Minor Damage over Time(Toxic), Foe -Defense
You can throw dozens of Thorns in a wide cone in front of you, impaling foes caught within the area. These Thorns deals moderate damage, and poisons any targets it hits. Thorn poison deals additional Toxic damage and can reduce your foes' Defense.
Maiming Slash Melee, Moderate Damage(Lethal), Minor Damage over Time(Lethal), Foe -Speed, Self +1 Blood Frenzy
You execute a savage slash at your foe's lower body causing moderate lethal damage and minor damage over time. The foe will also have their movement speed reduced moderately. Maiming Slash grants 1 stack of Blood Frenzy.
Savage Leap Point Blank Area of Effect, Superior Damage(Lethal), Minor Damage over Time(Lethal), Self 1 to 3 Blood Frenzy, Self Teleport
You throw yourself at your distant foes while slashing and tearing wildly dealing moderate lethal damage and causing your foes to suffer from additional minor lethal damage over time. The damage of this power can increase based on how far away you leap from, with up to double damage dealt at its strongest. Savage Leap build 1 stacks of Blood Frenzy for every 20 ft in between your target and you, up to 3 stacks.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.
Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.
Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
Damage Resistance Auto, Res( S40 L40 F35 C40 E40 N40 P40 T40 )
Freaklok are resistant to many types of attacks. However, they are vulnerable to fire damage. It overheats them.
Freaklok Zenigrafter
Dr. Pierce's quest to apply CMRj's potential quickly turned to a variety of unorthodox acquisitions. One such suggestion from Punkadelic was to raid a few Council storehouses he knew about from his time with Clamor. The result is a newly repurposed Eidolon that wields the offensive capabilities of a Zenith Warcry.
Levels: 29-54
Powers
Neutrino Bolt Ranged, Minor Damage(Energy), Foe -Defense
A very quick, but low damage attack. Neutrino Bolt can reduce the target's Defense.
Irradiate Point Blank Area of Effect, Moderate Damage over Time(Energy), Foe -Defense
You can emit lethal amounts of radiation in all directions, damaging all nearby foes for a short time. Like other Radiation attacks, this power can bypass some of a target's defenses. Irradiate severely reduces the target's Defense.
Lingering Radiation Ranged (Targeted Area of Effect), Foe -Speed, -Recharge, -Regeneration
You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.
Missile Launch Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback
Zenith Warcries can launch small missiles at long range.
Cybernetic Blade Melee, Moderate Lethal Damage
A Cybernetic Blade is a powerful lethal attack.
Cybernetic Blade Melee, Moderate Lethal Damage
A Cybernetic Blade is a powerful lethal attack.
Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.
Damage Resistance Auto, Res( S40 L40 F35 C40 E40 N40 P40 T40 )
Freaklok are resistant to many types of attacks. However, they are vulnerable to fire damage. It overheats them.
IDX Blinker
Members of the Freakshow's IDX faction were some of the first to assist in the Freaklok's start-up, knowing the path forward to Bile was inevitable and his patronage was all but assured. They are efficient and thorough collectors, and erasers, of information under Bile's leadership. The 'Blinker' is proficient in the skillset of data collection.
Levels: 29-54
Powers
Teleport Self Teleport
Some Freaklok are capable of tapping into the MediPort grid and teleporting themselves.
Pistols Ranged, Minor Damage(Lethal/Special)
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.
Dual Wield Ranged, Moderate Damage(Lethal/Special), Foe Knockback/Special
Dual Wield fires both pistols in rapid succession at its desired target. This power is slower than Pistols, but deals more damage, and the target may get knocked down by the force of the impact. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Empty Clips Ranged (Cone), Moderate Damage(Lethal/Special), Foe Knockback/Special
You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Teleport Foe Ranged, Teleport Foe
You can Teleport a single foe directly next to yourself. A successful hit must be made in order to Teleport the target, and some powerful foes cannot be Teleported. Enemy players that are teleported will be temporarily out of phase, and cannot be targeted or damaged. This power can be interrupted.
Trip Mine Place Mine: Point Blank Area of Effect, Extreme Damage(Lethal/Fire), Foe Knockback
You can place a Trip Mine on the ground. Any foes that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate. Setting a mine is delicate work, and if you are interrupted, you will fail.
Cloaking Device Toggle, Self Stealth, Def( M1.5 R1.5 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.
Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
IDX Virus
Members of the Freakshow's IDX faction were some of the first to assist in the Freaklok's start-up, knowing the path forward to Bile was inevitable and his patronage was all but assured. They are efficient and thorough collectors, and erasers, of information under Bile's leadership. The 'Virus' is proficient in the skillset of data erasure.
Levels: 29-54
Powers
Burst Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.
Slug Ranged, High Damage(Lethal), Foe Knockback
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.
Flamethrower Ranged (Cone), Extreme Damage over Time(Fire)
Spews forth a cone of flames from underneath the barrel of your assault rifle, setting foes on fire. Very accurate and very deadly at medium range.
Stun Grenades Ranged (Targeted Area of Effect), Minor Energy Damage, Foe Disorient
The Malta Tactical Ops soldier has Disoriented you with his Stun Grenade.
Smoke Grenade Ranged (Targeted Area of Effect), Autohit, Foe -Perception, -ToHit
The Smoke Grenade envelops all those in the affected area in a cloud of smoke. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.
Web Grenade Ranged, Foe Immobilize, -Recharge, -Fly, -Jump, -Speed
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.
Cloaking Device Toggle, Self Stealth, Def( M1.5 R1.5 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.
Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
Archvillains
Bile
Bile has undergone many transformations since he first joined the Freakshow. This latest set of upgrades may look flashy, but it's more than just for show. Approach him with caution, because his abilities are poorly documented at best.
Levels: 29-54
Powers
Cybernetic Blade Melee, High Lethal Damage, Foe Knockback
A Cybernetic Blade is a powerful slashing attack.
Enervating Field Toggle, Ranged (Targeted Area of Effect), Foe -Damage, -Resist(All)
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.
Defibrillate Melee (Targeted Area of Effect), Ally Resurrect, Foe Sleep, -Endurance, -Recovery
Strike a target with a highly-charged jolt of electricity, reviving all nearby allies and draining all nearby foes. Any enemies affected will be drained of some endurance, have their recovery reduced and be put to sleep for a short time. Defibrillate consumes all stacks of Static, and the strength of the offensive component of this power scales with the number of stacks consumed. Allies will always be revived with full health and endurance regardless of the number of Static stacks consumed.
Plasma Spray Ranged (Cone), High Damage(Energy), Minor Damage over Time(Fire), Foe Chance for Knockdown
You charge up your plasma gauntlets, firing a stream of plasma that can strike multiple targets in front of you. Affected targets suffer energy damage and are set ablaze, suffering additional fire damage over time. Affected targets may also be knocked down by the attack.
Plasma Grenade Ranged (Location Area of Effect), High Damage over Time(Energy/Fire)
You throw a plasma grenade at a single target. This grenade explodes into a field of plasma which burns any targets caught within the field.
Plasma Vortex Point Blank Area of Effect, Moderate Damage(Smash/Energy), Foe Chance for Disorient
You charge up your plasma gauntlets and whirl around, swinging your fists in a wide arc, hitting multiple targets. Affected targets suffer energy and smashing damage and may be briefly stunned.
Resistance Res( C5 E-5 ), +Max HP
Archvillain Resistance.
Piecemeal
Dr. Pierce has committed herself to the advancement of the Freaklok by personally testing nearly every bit of technology on herself before it goes out into the field. The result is this new cybernetic evolution of the woman who once ran a shop out of Skyway City.
Levels: 29-54
Powers
Teleport Self Teleport
Gunslingers can teleport long distances.
Jacobs Ladder Melee (Cone), High Damage(Energy), Foe Sleep, -Endurance, -Recovery
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Jolting Chain Ranged (Chain Area of Effect), Minor Damage(Energy), Foe Knockup, -Endurance, -Recovery
You can send a bolt of electricity through multiple opponents, causing a muscle spasm and dealing minor damage. Each foe is knocked down, and the electric charge can fork several times, jumping to several opponents rapidly.
Proton Volley Ranged (Sniper), Superior Damage(Energy), Foe -Defense
Hurls a volley of alpha particles over an extremely long range. Proton Volley can bypass some of a target's defenses and reduce the target's Defense. This is a sniper attack, and is best fired from a distance as it can be interrupted.
Swipe Melee, Minor Damage(Lethal/Energy), Foe -Defense
The Mk6 Victoria can lash out at her foes with a pair of strikes with her arm blades and reduce their defense while dealing moderate lethal and energy damage.
Cross Cut Melee, Moderate Damage(Lethal/Energy), Foe -Defense
The Mk6 Victoria can lash out at her foes with a pair of strikes with her arm blades and reduce their defense while dealing moderate lethal and energy damage.
Voltaic Sentinel Summon Sentinel: Ranged, Moderate Damage(Energy), Foe -Endurance
You can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targeted or attacked by enemies. The Sentinel can fly and will follow you.
Instant Healing Self +Regeneration
A Freaklok in desperate need of an advantage may activate its turbo healing, which is a short burn of its internal power reserves to accelerate its regeneration.
Resistance Res( C5 E-5 ), +Max HP
Archvillain Resistance.