Lars Hansen: Difference between revisions
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{{Enemy Council}} | {{Enemy Council}} | ||
'''Notable NPCs''' | '''Notable NPCs''' | ||
* Archon Landy | * Archon Landy ([[Council/Vortex Outer Band#Vortex Elite Archon|Vortex Elite Archon]]) (Boss) | ||
{{NPC Text|type=villain|title=Archon Landy dialogue|text= | |||
{{NPC Text|title=Archon Landy dialogue|text= | '''Before combat:''' ''"A breach is reported! It's {{Character}}!"''<br /> | ||
'''Before combat:''' | '''Combat start:''' ''"The Council's secrets stay here!"''}} | ||
'''Combat start:''' | |||
Line 274: | Line 270: | ||
'''After entering the mission''' you will be ambushed by '''three squads''' of '''Council soldiers'''}} | '''After entering the mission''' you will be ambushed by '''three squads''' of '''Council soldiers'''}} | ||
'''Enemies''' | '''Enemies''' | ||
{{Enemy Council}} | {{Enemy Council}} | ||
'''Notable NPCs''' | '''Notable NPCs''' | ||
* Archon Parson | * Archon Parson ([[Council/Vortex Outer Band#Vortex Elite Archon|Vortex Elite Archon]]) (Boss) | ||
{{NPC Text|title=Archon Parson dialogue|text= | {{NPC Text|type=villain|title=Archon Parson dialogue|text= | ||
'''Before combat:''' | '''Before combat:''' ''"Burkholder will not return until we contain the intruder."''<br /> | ||
'''Combat start:''' ''"Put {{Character}} in a body bag!"''}} | |||
'''Combat start:''' | |||
Latest revision as of 17:20, 31 August 2024
Overview
Lars Hansen | |
---|---|
Light Keeper | |
Zone | Striga Isle |
Coordinates | (-494, 81, -2360) |
Level Range | 25-29 |
Introduced By | Tobias Hansen |
Introduces |
Level 25-29 Ernesto Hess Christine Lansdale |
Enemy Groups | |
Lars Hansen is a hero contact in the Bonny Morass neighborhood of Striga Isle at coordinates (-494, 81, -2360) Lars Hansen is a Mutation origin contact. His level range is 25-29.
Introductions
Contact Introduced By
Contact Introducees
- Single contact option
- Perhaps you should see what this Ernesto Hess can offer you. Just don't trust him too far, Character. I know of another you could help.
Regular Contacts
My friend Christine Lansdale is a military consultant who often helps heroes like you deal with the Sky Raiders and the Family. Through her military contacts, she has access to training enhancements.
Christine is efficient and easy to work with. I am sure you will find her a useful contact.
In-Zone Contacts
Ernesto is unlocked by completing all of the missions from Lars Hansen.
Information
Light Keeper
Lars Hansen has been the light keeper on Striga Isle for longer than most of his neighbors have been alive. He remembers what the island used to be like before the Council moved in: a little seedy, perhaps, but lively and full of hope. Nowadays, no one ventures near the lighthouse that is Lars' home, and he gets a little lonely from time to time. To stave away his sorrows, Lars bides his time by keeping a watch on Council activities. No one on Striga Isle knows more about their activities.
Prior to Introduction
I believe you want Stephanie Peebles.
Initial Contact
My brother tells me you can do some good for Striga Isle. I hope he's right.
Greeting
- There are great dangers ahead.
- The Council grows bolder every day.
- We have much to do.
Too Busy
You're too busy to take on one of my leads.
No More Missions
You've run me out of leads, Character. You'll have to look elsewhere if you want to continue your fight against the Council.
Store
- Inspirations (Luck, Catch a Breath, Enrage)
You may just have what it takes to bring the Council down, Character. I'd be proud to call you a friend. If I can offer you any assistance, please don't hesitate to call.
- Inspirations (all)
- Level 25 Mutation/Science Dual Origin Enhancements (200% base costs)
- Level 30 Mutation/Science Dual Origin Enhancements (200% base costs)
Character, I'm impressed. I hope I can help you with these new Enhancements.
- Level 30 Science Single Origin Enhancements (150% base costs)
Story Arc
Merit Rewards: This activity awards 13 Reward Merits.
A Madman's Council (25-29)
Souvenir
A Madman's Council
Whenever you pass the old lighthouse in Striga Isle, you're reminded of the events you've come to know as:
A Madman's Council
Lars Hansen knows more about the Council than anyone else. You sought him out and the two of you have had a good working relationship ever since. You act upon his intel, confiscating supplies, cleaning up the Wolf's Throat and infiltrating their Mount Richardson base.
However, it was when you heard the name Archon Burkholder that things began to change. Burkholder, a man who was once with the "old regime" and somehow managed to stay in his original position once the Council took over. He sounded dangerous, and you were starting to get worried. Then help came in a most unusual place... from your pocket. You found a note from an Ernesto Hess.
" ...I have info for you, if you are brave enough to come for it. I have served the Council for years, but now I'm ready to help you tear it down."
Perhaps this is just the break you were looking for or perhaps it's a trap. Either way, it's your only hope at bringing down the Council.
A Madman's Council Part One
Briefing
Until we can figure out what the Council is planning, we'd do well to try to limit their capabilities. I want you to head into the Bog and see if you can locate any Council supply depots hidden among the weeds. If you do, take them out.
Mission Acceptance
Anything you can learn about the Council's plans will be valuable.
Unnecessary Solicitation
Have you found the Council's supplies yet?
Unnecessary Solicitation
Have you found the Council's supplies yet?
Mission Objective(s)
The floor bears many recent tracks; it seems the Council's supply masters have been working overtime.
- Confiscate Council supplies
- 5 supply crates to confiscate
You have confiscated the Council's supplies.
Enemies
Notable NPCs
- Archon Salvatore (Penumbra Cor Leonis Archon) (Boss)
Debriefing
From your description, I'd say we should prepare for the worst. It looks as though the Council is getting ready for something big.
You should keep some of these supplies you found. These grenades, for instance. I'll bet they come in handy.
Temporary Power
You will receive Electromagnetic Grenades after contacting Lars.
Ranged (Targeted Area of Effect) Minor Damage (Energy) Special Damage vs. Robots
These Electromagnetic Grenades, found in a Council base, generate a massive pulse of electromagnetic energy that is especially effective against robots. You have 30 grenades.
Clear the Wolf's Throat
A Madman's Council Part Two
Briefing
Do you know of the secret tunnel that leads to the Council's innermost reaches? The locals have taken to calling it the Wolf's Throat. It'll be a dangerous task, but I'd like you to clear the Wolf's Throat. We need to keep a closer eye on the Council, and the Throat is the best access point.
Mission Acceptance
I wouldn't go in there alone. Not if I were you.
Unnecessary Solicitation
I'd like you to clear the Wolf's Throat, so we can keep a better eye on the Council.
The Wolf's Throat is an underground tunnel leading into the Council base. It starts at -2335 0.3 -1268; roughly 300 yards West of The Bog neighborhood marker.
Mission Objective(s)
- Clear the Wolf's Throat
- Defeat 10 Council
You have lowered the Council presence in the Wolf's Throat.
Debriefing
I'm glad to see you made it back in one piece. The Wolf's Throat is a dangerous piece of territory. Of course, it's nothing compared to the Council base itself.
Disrupt Council Defenses
A Madman's Council Part Three
Briefing
I'd like to send you into the Council's main facility on Striga, but first you'll need to take out some of their perimeter defenses first. That should disorient them, and make it easier for you to slip inside. You think you could take out three of the turrets protecting the Council from heroes like you?
Mission Acceptance
Those things are dangerous, Character. I'd take some friends with you, if I were you.
Unnecessary Solicitation
The Council's defenses are still top notch.
Mission Objective(s)
- Disrupt Council defenses
- Defeat 3 turrets
You decreased the Council's base defenses.
Debriefing
Good work, Character. Good work indeed. You've lowered the Council's defenses and perhaps even frightened them. They've learned that their precious Mount Richardson isn't impregnable at all. Not to the likes of Character!
Infiltrate communications hub
A Madman's Council Part Four
Briefing
All the signs point to a massive Council strike in the works, but we've got no details whatsoever. Fortunately, I've located a Council base that has been operating as a communications hub for the last several months. If you infiltrate that base, I'm sure we can learn something. In fact, we may learn more than we want to know.
The Council's secrets are dark ones, Character. It's up to us to bring them to light.
Mission Acceptance
The Council's secrets are dark ones, Character. It's up to us to bring them to light.
Unnecessary Solicitation
We still don't know what the Council is up to.
Mission Objective(s)
This base is deadly quiet.
- Infiltrate communications hub
- Seek info on Council plot
You found some information on the Council plot.
Enemies
Notable NPCs
- Archon Landy (Vortex Elite Archon) (Boss)
This memo, found in a Council base, reads:
'My new creation is so great, it would dwarf Atlas himself!'
It is signed, 'Archon Jonathan Burkholder.'
Notes
Other computers found in the base read:
- You found a map of Family assets on Striga Isle.
- You found a list of the Council's current ciphers.
- You found evidence that several city politicians have been compromised.
- You found dossiers on several heroes, including yourself.
Debriefing
Looks like you found what you were looking for, and more. I'll get some of this information over to some people I know in Paragon City; they'll know what to do with it. As for that memo from Archon Burkholder, well, that's what's got me really concerned.
You see, Jon Burkholder, he's a madman. They say he's obsessed with robotics, obsessed to a dangerous degree. He was part of the old regime that was subsumed into the Council when the Center decided to extend his power. Burkholder managed to keep his position, but no one knows how he did it. Knowing the Council as I do, I have to assume it was through some extreme measure of devotion to his new leaders.
Take on patrols inside Mount Richardson base
A Madman's Council Part Five
Briefing
Ok, you've done the prep work, now the real task is ahead. You've got to go into the Mount Richardson base itself! I need info, kid, and I hope you can find it. Take on some of the patrols inside the base and see if you can learn anything about this plan of Archon Burkholder's.
Mission Acceptance
I don't expect this task to be a cake walk, and neither should you. Go prepared, and don't go alone.
Interrogate patrols inside base
Unnecessary Solicitation
We still don't know enough about Burkholder's plot.
Mission Objective(s)
- Interrogate patrols inside base
- Defeat 15 Council
You found some written orders on one of the Council agents.
These orders, found on a Council agent, read:
'The extra parts are to be delivered to Archon Burkholder's base of operations'
There is also a set of coordinates.
Defeat base commander & his men
Unnecessary Solicitation
You found the location of Burkholder's base? You've got to follow up on that!
Mission Objective(s)
A klaxon blares. Your entry has already been noted.
- Defeat base commander & his men
After defeating Archon Parson, you found a note in your pocket.
Enemies
Notable NPCs
- Archon Parson (Vortex Elite Archon) (Boss)
You found this note in your pocket after infiltrating Archon Burkholder's base. Although you can't say for sure who placed it there, you're intrigued by the message:
'I have info for you, if you are brave enough to come for it. I have served the Council for years, but now I'm ready to help you tear it down.'
It is signed Ernesto Hess.
Debriefing
Well, you didn't nab Burkholder, but that note you found may be the key to catching him. We may have to make a call on this Ernesto Hess. But take my advice, Character: don't trust this man too far. He says he's been working with the Council for years; that means he's done some pretty wicked things. Listen to him, but be on your guard.
Speak to Ernesto Hess
A Madman's Council: Part Six
Briefing
That not you found has got me wondering. Who is this Ernesto Hess? Why does he want to betray the Council, if he's truly served in it for years? I don't understand any of this, but I think we have to take the chance that he's telling the truth. Will you go speak to this Ernesto Hess?
Hess may be leading you into a trap. Be prepared.
Unnecessary Solicitation
We need to know what game this Hess is playing at.
Mission Objective(s)
- Speak to Ernesto Hess
So, you don't know whether to believe me, huh? Guess I can't blame you. But you're going to have to make a decision: either you trust me or you don't. Either way, I'll take care of myself.
Debriefing
Well, I still don't know about this Hess character. I guess he's right though: you have to decide whether you can work with him or not.
Note: Completing this mission unlocks the Ernesto Hess Task Force.
Missions
Confirm Zenith Mech Man presence
Briefing
I've heard reports that the Council is stepping up production of its Zenith Mech Men. If this is true, it could mean that they're gearing up for a major offensive. I need you to go to the Bonny Morass, where the Council keeps many of its Mech Men on patrol. See if you can confirm the existence of an unusual number of Zenith Mech Men. While you're there, see if you can thin out the Council presence a little.
I'm getting worried about the Council, Character. All signs point to a possible plot in the works.
Unnecessary Solicitation
We need to know more about the Council's presence in the Bonny Morass.
Mission Objective(s)
- Confirm build up in Morass
- Defeat 25 Council
You have confirmed the Council's build up in the Bonny Morass.
Enemies
Debriefing
So it's true. The Council is cementing their grip on the Bonny Morass and all of Striga Isle. Something wicked is afoot. I only hope we can figure out what.