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== Overview ==
== Overview ==
'''Dual Blades''' is one of the powersets to come.  It is a [[Scrapper]] primary power set and a [[Tanker]] secondary set in City of Heroes, and a [[Stalker]] and [[Brute]] primary powerset in City of Villains. It is set to come out with issue 11.
{{Power Set Icon|Freem}}
The devs (Back Alley Brawler in particular) have confirmed that the set will be insanely quick.
'''Dual Blades''' is a standard power set that is a primary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary set for [[Tanker]]s.


A video of this set in action is available from the [http://www.cityofheroes.com/gallery/movies.html Official movie page]!
"You are a master of fighting with a blade in each hand. Your precision and skill with the blades enable you to strike in numerous combinations, each of which has unique secondary effects on a target which withstands your onslaught."
{{clrl}}


== Powers ==
Possible [[Weapon Customization#Dual Blades|Dual Blades Weapon Customizations]].
The {{PAGENAME}} powerset is available to [[Scrapper]]s, [[Stalker]]s, and [[Brute]]s as a primary powerset and to [[Tanker]]s as a secondary powerset. The following tables lists the powers in order.
 
== Power Tables ==
The Dual Blades power set is available as a primary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and as a secondary set for [[Tanker]]s. The following tables show the levels at which each power is available, as well as the combinations in which they are used:
 
=== Brute ===
The Dual Blades power set is available as a primary set for Brutes. The following table shows the levels at which each power is available:


===Scrapper===
{{Powers_LevelComboHeader
{{Powers_LevelHeader}}
|Combo1=Weaken
{{Powers_LevelRow|Icon=DualBlades_LightOpening.png|Power=Nimble Slash|Level=1|Effect=Melee, Minor Damage (Lethal).  |Extra=Begins Empower and Weaken combos|Border=1}}
|Combo2=Empower
{{Powers_LevelRow|Icon=DualBlades_ModerateOpening.png|Power=Power Slice|Level=1|Effect=Melee, Moderate Damage(Lethal).|Extra= Needed for Sweep combo|Border=1}}
|Combo3=Attack Vitals
{{Powers_LevelRow|Icon=DualBlades_ModerateBridge.png|Power=Ablating Strike|Level=2|Effect=Melee, Moderate Damage (Lethal), Foe -Defense.|Extra= Needed for Empower and Weaken combos, begins Attack Vitals combo|Border=1}}
|Combo4=Sweep
{{Powers_LevelRow|Icon=DualBlades_AoEBridge.png|Power=Typhoon's Edge|Level=6|Effect=Point Blank Area of Effect Melee, Moderate Damage (Lethal).|Extra= Finishes Weaken and Sweep combos|Border=1}}
|Effect1=Foe -ToHit -Def
{{Powers_LevelRow|Icon=DualBlades_FollowUp.png|Power=Blinding Feint|Level=8|Effect=Melee, Moderate Damage (Lethal) Self +Damage +Accuracy.|Extra= Finishes Empower combo|Border=1}}
|Effect2=Self +Damage +ToHit
{{Powers_LevelRow|Icon=DualBlades_Taunt.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt|Border=1}}
|Effect3=Cone +DoT
{{Powers_LevelRow|Icon=DualBlades_Special1.png|Power=Vengeful Slice|Level=18|Effect=Melee, Moderate Damage(Lethal), Foe Knockdown.|Extra= Needed for Attack Vitals combo|Border=1}}
|Effect4=PBAoE +Knockdown}}
{{Powers_LevelRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=26|Effect=Melee (Cone), Superior Damage (Lethal).|Extra= Finishes Attack Vitals combo|Border=1}}
{{Powers_LevelComboRow|Icon=DualBlades_LightOpening.png|Power=Nimble Slash|Level=1|Effect=Melee, Minor DMG(Lethal).  |Combo1=Begin|Combo2=Begin}}
{{Powers_LevelRow|Icon=DualBlades_HighLow.png|Power=One Thousand Cuts|Level=32|Effect=Melee (Cone), Superior Damage (Lethal).|Extra= Begins Sweep combo|Border=0}}
{{Powers_LevelComboRow|Icon=DualBlades_ModerateOpening.png|Power=Power Slice|Level=1|Effect=Melee, Moderate DMG(Lethal).|Combo4=Continue}}
{{Powers_LevelComboRow|Icon=DualBlades_ModerateBridge.png|Power=Ablating Strike|Level=2|Effect=Melee, Moderate DMG(Lethal), Foe -DEF.|Combo1=Continue|Combo2=Continue|Combo3=Begin}}
{{Powers_LevelComboRow|Icon=DualBlades_AoEBridge.png|Power=Typhoon's Edge|Level=6|Effect=PBAoE Melee, Moderate DMG(Lethal).|Combo1=Finish|Combo4=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_FollowUp.png|Power=Blinding Feint|Level=8|Effect=Melee, Light DMG(Lethal), Self +DMG, +To-Hit.|Combo2=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_Taunt.png|Power=Taunt|Level=12|Effect=Ranged(Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelComboRow|Icon=DualBlades_Special1.png|Power=Vengeful Slice|Level=18|Effect=Melee, High DMG(Lethal), Foe Knockdown.|Combo3=Continue}}
{{Powers_LevelComboRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=22|Effect=Melee (Cone), Superior DMG(Lethal).|Combo3=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_HighLow.png|Power=One Thousand Cuts|Level=26|Effect=Melee (Cone), Superior DMG(Lethal), Foe Knockback.|Combo4=Begin}}
{{Powers_Footer}}
{{Powers_Footer}}


===Tanker===
=== Scrapper ===
{{Powers_LevelHeader}}
The Dual Blades power set is available as a primary set for Scrappers. The following table shows the levels at which each power is available:
{{Powers_LevelRow|Icon=DualBlades_LightOpening.png|Power=Nimble Slash|Level=1|Effect=Melee, Minor Damage (Lethal)|Extra=Begins Empower and Weaken combos|Border=1}}
 
{{Powers_LevelRow|Icon=DualBlades_ModerateOpening.png|Power=Power Slice|Level=2|Effect=Melee, Moderate Damage(Lethal).|Extra= Needed for Sweep combo|Border=1}}
{{Powers_LevelComboHeader
{{Powers_LevelRow|Icon=DualBlades_ModerateBridge.png|Power=Ablating Strike|Level=4|Effect=Melee, Moderate Damage (Lethal), Foe -Defense.|Extra= Needed for Empower and Weaken combos, begins Attack Vitals combo|Border=1}}
|Combo1=Weaken
{{Powers_LevelRow|Icon=DualBlades_Taunt.png|Power=Taunt|Level=10|Effect=Ranged, Foe Taunt|Border=1}}
|Combo2=Empower
{{Powers_LevelRow|Icon=DualBlades_AoEBridge.png|Power=Typhoon's Edge|Level=16|Effect=Point Blank Area of Effect Melee, Moderate Damage (Lethal).|Extra= Finishes Weaken and Sweep combos|Border=1}}
|Combo3=Attack Vitals
{{Powers_LevelRow|Icon=DualBlades_FollowUp.png|Power=Blinding Feint|Level=20|Effect=Melee, Moderate Damage (Lethal) Self +Damage +Accuracy.|Extra= Finishes Empower combo|Border=1}}
|Combo4=Sweep
{{Powers_LevelRow|Icon=DualBlades_Special1.png|Power=Vengeful Slice|Level=28|Effect=Melee, Moderate Damage(Lethal), Foe Knockdown.|Extra= Needed for Attack Vitals combo|Border=1}}
|Effect1=Foe -ToHit -Def
{{Powers_LevelRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=35|Effect=Melee (Cone), Superior Damage (Lethal).|Extra= Finishes Attack Vitals combo|Border=1}}
|Effect2=Self +Damage +ToHit
{{Powers_LevelRow|Icon=DualBlades_HighLow.png|Power=One Thousand Cuts|Level=38|Effect=Melee (Cone), Superior Damage (Lethal).|Extra= Begins Sweep combo|Border=0}}
|Effect3=Cone +DoT
|Effect4=PBAoE +Knockdown}}
{{Powers_LevelComboRow|Icon=DualBlades_LightOpening.png|Power=Nimble Slash|Level=1|Effect=Melee, Minor DMG(Lethal)|Combo1=Begin|Combo2=Begin}}
{{Powers_LevelComboRow|Icon=DualBlades_ModerateOpening.png|Power=Power Slice|Level=1|Effect=Melee, Moderate DMG(Lethal)|Combo4=Continue}}
{{Powers_LevelComboRow|Icon=DualBlades_ModerateBridge.png|Power=Ablating Strike|Level=2|Effect=Melee, Moderate DMG(Lethal), Foe -Defense|Combo1=Continue|Combo2=Continue|Combo3=Begin}}
{{Powers_LevelComboRow|Icon=DualBlades_AoEBridge.png|Power=Typhoon's Edge|Level=6|Effect=PBAoE Melee, Moderate DMG(Lethal)|Combo1=Finish|Combo4=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_FollowUp.png|Power=Blinding Feint|Level=8|Effect=Melee, Light DMG(Lethal), Self +DMG +To-Hit|Combo2=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_Taunt.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt|Border=1}}
{{Powers_LevelComboRow|Icon=DualBlades_Special1.png|Power=Vengeful Slice|Level=18|Effect=Melee, High DMG(Lethal), Foe Knockdown|Combo3=Continue}}
{{Powers_LevelComboRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=22|Effect=Melee (Cone), Superior DMG(Lethal)|Combo3=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_HighLow.png|Power=One Thousand Cuts|Level=26|Effect=Melee (Cone), Superior DMG(Lethal), Foe Knockback|Combo4=Begin}}
{{Powers_Footer}}
{{Powers_Footer}}


===Brute===
=== Stalker ===
{{Powers_LevelHeader}}
The Dual Blades power set is available as a primary set for Stalkers. The following table shows the levels at which each power is available:
{{Powers_LevelRow|Icon=DualBlades_LightOpening.png|Power=Nimble Slash|Level=1|Effect=Melee, Minor Damage (Lethal)|Extra=Begins Empower and Weaken combos|Border=1}}
 
{{Powers_LevelRow|Icon=DualBlades_ModerateOpening.png|Power=Power Slice|Level=1|Effect=Melee, Moderate Damage(Lethal).|Extra= Needed for Sweep combo|Border=1}}
{{Powers_LevelComboHeader
{{Powers_LevelRow|Icon=DualBlades_ModerateBridge.png|Power=Ablating Strike|Level=2|Effect=Melee, Moderate Damage (Lethal), Foe -Defense.|Extra= Needed for Empower and Weaken combos, begins Attack Vitals combo|Border=1}}
|Combo1=Weaken
{{Powers_LevelRow|Icon=DualBlades_AoEBridge.png|Power=Typhoon's Edge|Level=6|Effect=Point Blank Area of Effect Melee, Moderate Damage (Lethal).|Extra= Finishes Weaken and Sweep combos|Border=1}}
|Combo2=Empower
{{Powers_LevelRow|Icon=DualBlades_FollowUp.png|Power=Blinding Feint|Level=8|Effect=Melee, Moderate Damage (Lethal) Self +Damage +Accuracy.|Extra= Finishes Empower combo|Border=1}}
|Combo3=Attack Vitals
{{Powers_LevelRow|Icon=DualBlades_Taunt.png|Power=Taunt|Level=12|Effect=Ranged, Foe Taunt|Border=1}}
|Combo4=Sweep
{{Powers_LevelRow|Icon=DualBlades_Special1.png|Power=Vengeful Slice|Level=18|Effect=Melee, Moderate Damage(Lethal), Foe Knockdown.|Extra= Needed for Attack Vitals combo|Border=1}}
|Effect1=Foe -ToHit -Def
{{Powers_LevelRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=26|Effect=Melee (Cone), Superior Damage (Lethal).|Extra= Finishes Attack Vitals combo|Border=1}}
|Effect2=Self +Damage +ToHit
{{Powers_LevelRow|Icon=DualBlades_HighLow.png|Power=One Thousand Cuts|Level=32|Effect=Melee (Cone), Superior Damage (Lethal).|Extra= Begins Sweep combo|Border=0}}
|Effect3=Cone +DoT
|Effect4=PBAoE +Knockdown}}
{{Powers_LevelComboRow|Icon=DualBlades_LightOpening.png|Power=Nimble Slash|Level=1|Effect=Melee, Minor DMG(Lethal)|Combo3=Continue}}
{{Powers_LevelComboRow|Icon=DualBlades_ModerateOpening.png|Power=Power Slice|Level=1|Effect=Melee, Moderate DMG(Lethal)|Combo3=Begin|Combo1=Continue}}
{{Powers_LevelComboRow|Icon=DualBlades_ModerateBridge.png|Power=Ablating Strike|Level=2|Effect=Melee, Moderate DMG(Lethal), Foe -DEF|Combo4=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_AssassinBlades.png|Power=Assassin's Blades|Level=6|Effect=Melee, Special DMG(Lethal)|Combo2=Continue|Combo4=Continue}}
{{Powers_LevelComboRow|Icon=DualBlades_BuildUp.png|Power=Build Up|Level=8|Effect=Self +DMG, +To-Hit|Combo2=Begin|Combo4=Begin}}
{{Powers_LevelComboRow|Icon=DualBlades_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Combo2=Finish|Border=1}}
{{Powers_LevelComboRow|Icon=DualBlades_Special1.png|Power=Vengeful Slice|Level=18|Effect=Melee, High DMG(Lethal), Foe Knockdown|Combo3=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=22|Effect=Melee (Cone), Superior DMG(Lethal)|Combo1=Begin}}
{{Powers_LevelComboRow|Icon=DualBlades_HighLow.png|Power=One Thousand Cuts|Level=26|Effect=Melee (Cone), Superior DMG(Lethal), Foe Knockback|Combo1=Finish}}
{{Powers_Footer}}
{{Powers_Footer}}


===Stalker===
=== Tanker ===
{{Powers_LevelHeader}}
The Dual Blades power set is available as a secondary set for Tankers. The following table shows the levels at which each power is available:
{{Powers_LevelRow|Icon=DualBlades_LightOpening.png|Power=Nimble Slash|Level=1|Effect=Melee, Minor Damage (Lethal).|Extra= Needed for Attack Vitals|Border=1}}
 
{{Powers_LevelRow|Icon=DualBlades_ModerateOpening.png|Power=Power Slice|Level=1|Effect=Melee, Moderate Damage(Lethal).|Extra= Needed for the Weaken combo|Border=1}}
{{Powers_LevelComboHeader
{{Powers_LevelRow|Icon=DualBlades_ModerateBridge.png|Power=Ablating Strike|Level=2|Effect=Melee, Moderate Damage (Lethal), Foe -Defense.|Extra= Begins Attack Vitals, Finishes Sweep|Border=1}}
|Combo1=Weaken
{{Powers_LevelRow|Icon=DualBlades_AssassinBlades.png|Power=Assassin's Blades|Level=6|Effect=Melee, Moderate Damage +Special.|Extra= Needed for Empower and Sweep combos|Border=1}}
|Combo2=Empower
{{Powers_LevelRow|Icon=DualBlades_BuildUp.png|Power=Build Up|Level=8|Effect=Self +Damage +Accuracy.|Extra= Begins Empower and Sweep combos|Border=1}}
|Combo3=Attack Vitals
{{Powers_LevelRow|Icon=DualBlades_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate.|Extra= Finishes Empower combo|Border=1}}
|Combo4=Sweep
{{Powers_LevelRow|Icon=ShadowFighting_ShadowMawl.png|Power=Vengeful Slice|Level=18|Effect=Melee, Moderate Damage(Lethal), Foe Knockdown.|Extra= Finishes Attack Vitals combo|Border=1}}
|Effect1=Foe -ToHit -Def
{{Powers_LevelRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=26|Effect=Melee (Cone), Superior Damage (Lethal).|Extra= Begins Weaken combo|Border=1}}
|Effect2=Self +Damage +ToHit
{{Powers_LevelRow|Icon=DualBlades_HighLow.png|Power=One Thousand Cuts|Level=32|Effect=Melee (Cone), Superior Damage (Lethal).|Extra= Finishes Weaken combo|Border=0}}
|Effect3=Cone +DoT
|Effect4=PBAoE +Knockdown}}
{{Powers_LevelComboRow|Icon=DualBlades_LightOpening.png|Power=Nimble Slash|Level=1|Effect=Melee, Minor DMG(Lethal)|Combo1=Begin|Combo2=Begin}}
{{Powers_LevelComboRow|Icon=DualBlades_ModerateOpening.png|Power=Power Slice|Level=1|Effect=Melee, Light DMG(Lethal)|Combo4=Continue}}
{{Powers_LevelComboRow|Icon=DualBlades_ModerateBridge.png|Power=Ablating Strike|Level=4|Effect=Melee, Light DMG(Lethal), Foe -DEF|Combo1=Continue|Combo2=Continue|Combo3=Begin}}
{{Powers_LevelComboRow|Icon=DualBlades_Taunt.png|Power=Taunt|Level=10|Effect=Ranged, Foe Taunt}}
{{Powers_LevelComboRow|Icon=DualBlades_AoEBridge.png|Power=Typhoon's Edge|Level=16|Effect=PBAoE, Moderate DMG(Lethal)|Combo1=Finish|Combo4=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_FollowUp.png|Power=Blinding Feint|Level=20|Effect=Melee, Light DMG(Lethal), Self +DMG, +To-Hit|Combo2=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_Special1.png|Power=Vengeful Slice|Level=24|Effect=Melee, Moderate DMG(Lethal), Foe Knockdown|Combo3=Continue}}
{{Powers_LevelComboRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=28|Effect=Melee (Cone), Superior DMG(Lethal)|Combo3=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_HighLow.png|Power=One Thousand Cuts|Level=30|Effect=Melee (Cone), High DMG(Lethal), Foe Knockback|Combo4=Begin}}
{{Powers_Footer}}
{{Powers_Footer}}


==Combination Attacks==
== Combination Attacks ==
The highlight of the dual blades power set is its implementation of a "combo system."  Most attacks lack a secondary effect, like Katana's -Def or Dark's -ToHit, but the set makes up for this by adding the ability to chain attacks together to create an additional effect at the end.<!-- the knockdown in two attacks are secondary enough for me :) --Konoko --> Combo effects also gain the benefits of any relevant [[Enhancements]] in the move that finished the combo.
 
When you hit an enemy with the beginning move for a combo, you have 5 seconds to hit with the continuing move or the combo breaks and your attacks cause only their normal effects. Likewise, hitting with a continuing move gives you 5 seconds to hit with a finishing move before losing the combo. The combo also breaks if you hit with any Dual Blades power other than the next one in the combo. Taunt and Confront are exceptions to this rule -- they don't automatically break combos, although they may make you run out of time. Powers outside the Dual Blades power set don't break combos either.


The highlight of the dual blades power set is its implementation of a "combo system."  Most attacks lack a secondary effect (like Katana's -Def or Dark's -Acc) but the set makes up for this by adding the ability to chain attacks together to create an additional effect at the end.<!-- the knockdown in two attacks are secondary enough for me :) --Konoko -->
Attacks in a combo don't all need to hit the same enemy, but they do all need to hit. Misses don't break the combo, but they don't advance it either, and only the fastest attacks cycle quickly enough to be tried again before the 5-second timer runs out.


===Brute, Tanker, Scrapper===
If a move is both a beginner for one combo and a continuer for another, it will do only one of those two things, depending on when it is used.
{| class="wikitable" |+ Combination Attacks  <!-- What is Pipe Plus "|+" supposed to do? -->
|- bgcolor="#CCCCCC"
!| Combo Name
!| Empower
!| Weaken
!| Attack Vitals
!| Sweep
|- bgcolor="#FFFFFF"
|| '''Effect'''
|| A build up like effect
|| Enemy -ToHit, -Def
|| Additional Damage Over Time||PBAoE Damage(Lethal), Knockdown
|- bgcolor="#66CC66"
|| '''Open'''
|| 1. Nimble Slash
|| 1. Nimble Slash
|| 1. Ablating Strike
|| 1. One Thousand Cuts
|- bgcolor="#FFFFCC"
|| '''Continue'''
|| 2. Ablating Strike
|| 2. Ablating Strike
|| 2. Vengeful Slice
|| 2. Power Slice
|- bgcolor="#FF9966"
|| '''Finish'''<!-- Him!! -->
|| 3. Blinding Feint
|| 3. Typhoon's Edge
|| 3. Sweeping Strike
|| 3. Typhoon's Edge
|}


===Stalker===
{| class="wikitable"
{| class="wikitable" |+ Combination Attacks
|-
|- bgcolor="#CCCCCC"
! rowspan="2" | Combo Name
!| Combo Name
! rowspan="2" | Effect
!| Empower
! colspan="2" | Attacks
!| Weaken
|-
!| Attack Vitals
!| [[File:Archetypeicon tanker.png|22px]] [[File:Archetypeicon scrapper.png|22px]] [[File:V archetypeicon brute.png|22px]]
!| Sweep
!| [[File:V archetypeicon stalker.png|22px]]
|- bgcolor="#FFFFFF"
|- bgcolor="#E0FFFF"
!| '''Effect'''
| rowspan="3" | Empower
|| A build up like effect
| rowspan="3" | +Damage, +To-Hit
|| Enemy -ToHit, -Def
|| [[File:DualBlades LightOpening.png|22px]] Nimble Slash
|| Additional Damage Over Time
|| [[File:DualBlades BuildUp.png|22px]] Build Up
|| PBAoE Damage(Lethal), Knockdown
|- bgcolor="#E0FFFF"
|- bgcolor="#66CC66"
|| [[File:DualBlades ModerateBridge.png|22px]] Ablating Strike
!| '''Open'''
|| [[File:DualBlades AssassinBlades.png|22px]] Assassin's Blades
|| 1. Build Up
|- bgcolor="#E0FFFF"
|| 1. Sweeping Strike
|| [[File:DualBlades FollowUp.png|22px]] Blinding Feint
|| 1. Ablating Strike
|| [[File:DualBlades Placate.png|22px]] Placate
|| 1. Build Up
|-
|- bgcolor="#FFFFCC"
| rowspan="3" | Weaken
!| Continue
| rowspan="3"| Foe -ToHit, -Def
|| 2. Assassin's Blades
|| [[File:DualBlades LightOpening.png|22px]] Nimble Slash
|| 2. Power Slice
|| [[File:DualBlades Special2.png|22px]] Sweeping Strike
|| 2. Nimble Slash
|-
|| 2. Assassin's Blades
|| [[File:DualBlades ModerateBridge.png|22px]] Ablating Strike
|- bgcolor="#FF9966"
|| [[File:DualBlades ModerateOpening.png|22px]] Power Slice
!| Finish
|-
|| 3. Placate
|| [[File:DualBlades AoEBridge.png|22px]] Typhoon's Edge
|| 3. One Thousand Cuts
|| [[File:DualBlades HighLow.png|22px]] One Thousand Cuts
|| 3. Vengeful Slice
|- bgcolor="#E0FFFF"
|| 3. Ablating Slice
| rowspan="3" | Attack Vitals
| rowspan="3" | Damage Over Time(Lethal)
|| [[File:DualBlades ModerateBridge.png|22px]] Ablating Strike
|| [[File:DualBlades ModerateOpening.png|22px]] Power Slice
|- bgcolor="#E0FFFF"
|| [[File:DualBlades Special1.png|22px]] Vengeful Slice
|| [[File:DualBlades LightOpening.png|22px]] Nimble Slice
|- bgcolor="#E0FFFF"
|| [[File:DualBlades Special2.png|22px]] Sweeping Strike
|| [[File:DualBlades Special1.png|22px]] Vengeful Slice
|-
| rowspan="3" | Sweep
| rowspan="3" | PBAoE Minor Damage(Lethal), Knockdown
|| [[File:DualBlades HighLow.png|22px]] One Thousand Cuts
|| [[File:DualBlades BuildUp.png|22px]] Build Up
|-
|| [[File:DualBlades ModerateOpening.png|22px]] Power Slice
|| [[File:DualBlades AssassinBlades.png|22px]] Assassin's Blades
|-
|| [[File:DualBlades AoEBridge.png|22px]] Typhoon's Edge
|| [[File:DualBlades ModerateBridge.png|22px]] Ablating Strike
|}
|}
== Powers ==
''copy/paste from Energy Melee, will update later --Konoko''


Weaken and Attack Vitals only affect enemies hit by the finisher move, so they have different AoE characteristics for Stalkers than for other ATs. Sweep is always a PBAoE.


The following are powers in the Energy Melee powerset.
== Powers ==
=== [[File:DualBlades_ModerateBridge.png]] Ablating Strike ===
You slash at your foes with your blades, dealing a good amount of lethal damage. This attack can reduce a target's defense, making him easier to hit. This power is needed for the Empower and Weaken combination attacks, and is the beginning of the Attack Vitals combination attack.


=== [[Image:PowerPunch_AssassinStrike.png]] Assassin's Strike ===
{{EdNote|note='''[[Stalker]]s only:''' You Slash at your foe with your blades, dealing a good amount of lethal damage. This attack can reduce a target's Defense, making them easier to hit. This power is the finishing move of the Sweep combination attack.}}
 
A signature Stalker attack. This attack does moderate damage on its own as a frontal attack.  However, if it is executed while you are Hidden, this attack will do tremendous Smashing and Energy damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.
 
This power is unavailable to [[Tanker]]s and [[Brute]]s.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Special(Smashing/Energy)}}
{{PowerBlock_Damage|Moderate(Lethal)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Blank|'''Tankers only:''' Light(Lethal)}}
{{PowerBlock_Level|[[Image:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Foe -Defense}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_Quick.png]] Barrage ===
=== [[File:DualBlades_AssassinBlades.png]] Assassin's Blades ===
A signature Stalker attack. This attack does superior lethal damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous lethal damage as you impale your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. This power is needed for the Empower and Sweep combination attacks. Using Assassin's Blades when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.


You perform a quick punch that deals minor damage.  Coupled with other energy punches, Barrage can Disorient a foe.
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor(Smashing/Energy)}}
{{PowerBlock_Damage|Special(Lethal)}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_BoneSmasher.png]] Bone Smasher ===
=== [[File:DualBlades_FollowUp.png]] Blinding Feint ===
 
You perform a feint attack that deals light damage. After this attack hits, it gives you a large bonus to your chance to hit and damage for a brief time. This power is the finishing move in the Empower combination attack.
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High(Smashing/Energy)}}
{{PowerBlock_Damage|Light(Lethal)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 2 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 8 (Scrapper)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Self +Damage, +To-Hit}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (except [[Scrapper]])}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Taunt}} (except Scrapper)}}
{{PowerBlock_Blank|{{Set To Hit Buff}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_BuildUp.png]] Build Up ===
=== [[File:DualBlades_FollowUp.png]] Build Up ===
 
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 6 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}}
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}
{{PowerBlock_Effects|Self +Damage, +Accuracy}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_EnergyPunch.png]] Energy Punch ===
=== [[File:DualBlades_Taunt.png]] Confront ===
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 12 (Scrapper)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Taunt}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Sets|{{Set Taunt}}}}
{{PowerBlock_End}}


You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.
=== [[File:DualBlades_LightOpening.png]] Nimble Slash ===
A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack begins both the Empower and Weaken combination attacks.


{{EdNote|note='''[[Stalker]]s only:''' A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack is needed for the Attack Vitals combination attack.}}
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Smashing/Energy)}}
{{PowerBlock_Damage|Minor(Lethal)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_EnergyTransfer.png]] Energy Transfer ===
=== [[File:DualBlades_HighLow.png]] One Thousand Cuts ===
 
Unleashes a flurry of attacks on all foes in a cone in front of you, dealing moderate lethal damage to each foe hit. This power is the opening move for the Sweep combination attack.
Mastery of Energy Melee begins with the ability to transfer your own hit points into a punch that deals extreme Smashing and Energy damage. Energy Transfer has a good chance of Disorienting the target.


''Stalker:'' Unlike other Stalker primary attack powers, Energy Transfer cannot land a critical hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.
{{EdNote|note='''[[Stalker]]s only:''' Unleashes a flurry of attacks on all foes in a cone in front of you, dealing moderate lethal damage to each foe hit. This power is the finishing move for the Weaken combination attack.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme(Smashing/Energy)}}
{{PowerBlock_Damage|Superior(Lethal)}}
{{PowerBlock_Blank|'''Tankers only:''' High(Lethal)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_tanker.png|18px]] 26 (Tanker)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_brute.png|18px]] 32 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 26 (Scrapper)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 25 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 30 (Tanker)}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Effects|Melee (Cone)}}
{{PowerBlock_Blank|Self -Hit Points}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_Placate.png]] Placate ===
=== [[File:DualBlades_Placate.png]] Placate ===
 
Allows you to trick a foe into no longer attacking you.  A successful Placate will also [[Hide]] you.  This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or Assassination.  However, if you attack a Placated foe, he will be able to attack you back. This power is the finishing move in the Empower combination attack.
Allows you to trick a foe into no longer attacking you.  A successful Placate will also Hide you.  This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike.  However, if you attack a Placated foe, he will be able to attack you back.
 
This power is unavailable to [[Tanker]]s and [[Brute]]s.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:V_archetypeicon_stalker.png|18px]] 12 (Stalker)}}
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 12 (Stalker)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Placate}}
{{PowerBlock_Blank|Foe Placate}}
Line 267: Line 326:
{{PowerBlock_Enhancements|{{Enhance Range}}}}
{{PowerBlock_Enhancements|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Sets|{{Set Taunt}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_Stun.png]] Stun ===
=== [[File:DualBlades_ModerateOpening.png]] Power Slice ===
You perform a deadly strike with your blades. This is a basic attack that deals a moderate amount of lethal damage.  This power is needed for the Sweep combination attack.


By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target.
{{EdNote|'''[[Stalker]]s only:''' You perform a deadly Strike with your blades. This is a basic attack that deals a moderate amount of lethal damage. This power begins the Attack Vitals combination attack and is needed for the Weaken combination attack.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor(Smashing/Energy)}}
{{PowerBlock_Damage|Moderate(Lethal)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Blank|'''Tankers only:''' Light(Lethal)}}
{{PowerBlock_Level|[[Image:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 20 (Tanker)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_brute.png|18px]] 26 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_Taunt.png]] Taunt ===
=== [[File:DualBlades_Special2.png]] Sweeping Strike ===
You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing superior lethal damage to each. This power is the finishing move for the Attack Vitals combination attack.


Taunts a foe and all foes around him to attack you.
{{EdNote|note='''[[Stalker]]s only:''' You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing moderate lethal damage to each. This power is the opening move for the Weaken combination attack.}}


''Tanker:'' Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously. An Accuracy check is not required to taunt your foes.
{{PowerBlock_Start}}
{{PowerBlock_Damage|Superior(Lethal)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Blank|'''Tankers only:''' Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 22 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 22 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 22 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}
{{PowerBlock_Effects|Melee (Cone)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}


''Brute:'' Useful to pull enemies off allies and keep them attacking you to raise your fury.
=== [[File:DualBlades_Taunt.png]] Taunt ===
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.


This power is unavailable to [[Stalker]]s.
{{EdNote|note='''[[Tanker]]:''' Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast (Brute)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Blank|Slow (Tanker)}}
{{PowerBlock_Blank|'''Tanker only:''' Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_brute.png|18px]] 10 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 10 (Tanker)}}
{{PowerBlock_Effects|Ranged(Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged(Targeted Area of Effect)}}
{{PowerBlock_Blank|'''Tanker only:''' Ranged}}
{{PowerBlock_Blank|Foe Taunt}}
{{PowerBlock_Blank|Foe Taunt}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Sets|{{Set Taunt}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_TotalFocus.png]] Total Focus ===
=== [[File:DualBlades_AoEBridge.png]] Typhoon's Edge ===
You spin around in a circle, attacking everyone within melee range with a striking attack. This attack is the finishing move in both the Weaken and Sweep combination attacks.


Total Focus is complete mastery over Energy Melee.  This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented.  Due to the exhausting nature of Total Focus, the recharge time is very long.
''Stalkers:''  Criticals with Total Focus deal 130% damage instead of double.
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme(Smashing/Energy)}}
{{PowerBlock_Damage|Moderate(Lethal)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 18 (Brute)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 6 (Brute)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 32 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 6 (Scrapper)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 38 (Tanker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (except [[Scrapper]])}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Taunt}} (except Scrapper)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_Flurry.png]] Whirling Hands ===
=== [[File:DualBlades_Special1.png]] Vengeful Slice ===
 
Unleashes a series of strong attacks on your foe, dealing high lethal damage and knocking them down. This power is the finishing move for the Attack Vitals combination attack.
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range.  Some foes may be hit hard enough to be Disoriented as well.
 
This power is unavailable to [[Stalker]]s.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Smashing/Energy)}}
{{PowerBlock_Damage|High(Lethal)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Blank|'''Tankers only:''' Moderate(Lethal)}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 8 (Brute)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Blank|[[Image:Archetypeicon_tanker.png|18px]] 16 (Tanker)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 18 (Scrapper)}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 24 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Knockdown}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} ([[Brute]]/[[Tanker]] only)}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
== Historical ==
{{Historical|type=section|reason=change}}
* This set was added to the game for [[Brute]]s, [[Scrapper]]s, [[Stalker]]s, and [[Tanker]]s in [[Issue 11]].
** At the time of its implementation, [[Back Alley Brawler (Developer)|Back Alley Brawler]] and other development team members stated they designed Dual Blades to be "insanely quick".
== External Links ==
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Melee}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}
* [http://web.archive.org/web/20120904065615/http://boards.cityofheroes.com/showthread.php?t=122045 Guide to DB and Combos] on the [[Official Forums]]
[[Category:Power Sets]]
[[Category:Brute Primary]]
[[Category:Scrapper Primary]]
[[Category:Stalker Primary]]
[[Category:Tanker Secondary]]

Latest revision as of 17:02, 20 May 2023

Overview

Dual Blades is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.

"You are a master of fighting with a blade in each hand. Your precision and skill with the blades enable you to strike in numerous combinations, each of which has unique secondary effects on a target which withstands your onslaught."

Possible Dual Blades Weapon Customizations.

Power Tables

The Dual Blades power set is available as a primary set for Brutes, Scrappers, and Stalkers, and as a secondary set for Tankers. The following tables show the levels at which each power is available, as well as the combinations in which they are used:

Brute

The Dual Blades power set is available as a primary set for Brutes. The following table shows the levels at which each power is available:

Power Level Effect Weaken
Foe -ToHit -Def
Empower
Self +Damage +ToHit
Attack Vitals
Cone +DoT
Sweep
PBAoE +Knockdown
Nimble Slash 1 Melee, Minor DMG(Lethal). Begin Begin    
Power Slice 1 Melee, Moderate DMG(Lethal).       Continue
Ablating Strike 2 Melee, Moderate DMG(Lethal), Foe -DEF. Continue Continue Begin  
Typhoon's Edge 6 PBAoE Melee, Moderate DMG(Lethal). Finish     Finish
Blinding Feint 8 Melee, Light DMG(Lethal), Self +DMG, +To-Hit.   Finish    
Taunt 12 Ranged(Targeted AoE), Foe Taunt        
Vengeful Slice 18 Melee, High DMG(Lethal), Foe Knockdown.     Continue  
Sweeping Strike 22 Melee (Cone), Superior DMG(Lethal).     Finish  
One Thousand Cuts 26 Melee (Cone), Superior DMG(Lethal), Foe Knockback.       Begin

Scrapper

The Dual Blades power set is available as a primary set for Scrappers. The following table shows the levels at which each power is available:

Power Level Effect Weaken
Foe -ToHit -Def
Empower
Self +Damage +ToHit
Attack Vitals
Cone +DoT
Sweep
PBAoE +Knockdown
Nimble Slash 1 Melee, Minor DMG(Lethal) Begin Begin    
Power Slice 1 Melee, Moderate DMG(Lethal)       Continue
Ablating Strike 2 Melee, Moderate DMG(Lethal), Foe -Defense Continue Continue Begin  
Typhoon's Edge 6 PBAoE Melee, Moderate DMG(Lethal) Finish     Finish
Blinding Feint 8 Melee, Light DMG(Lethal), Self +DMG +To-Hit   Finish    
Confront 12 Ranged, Foe Taunt        
Vengeful Slice 18 Melee, High DMG(Lethal), Foe Knockdown     Continue  
Sweeping Strike 22 Melee (Cone), Superior DMG(Lethal)     Finish  
One Thousand Cuts 26 Melee (Cone), Superior DMG(Lethal), Foe Knockback       Begin

Stalker

The Dual Blades power set is available as a primary set for Stalkers. The following table shows the levels at which each power is available:

Power Level Effect Weaken
Foe -ToHit -Def
Empower
Self +Damage +ToHit
Attack Vitals
Cone +DoT
Sweep
PBAoE +Knockdown
Nimble Slash 1 Melee, Minor DMG(Lethal)     Continue  
Power Slice 1 Melee, Moderate DMG(Lethal) Continue   Begin  
Ablating Strike 2 Melee, Moderate DMG(Lethal), Foe -DEF       Finish
Assassin's Blades 6 Melee, Special DMG(Lethal)   Continue   Continue
Build Up 8 Self +DMG, +To-Hit   Begin   Begin
Placate 12 Ranged, Foe Placate, Self Stealth/Hide   Finish    
Vengeful Slice 18 Melee, High DMG(Lethal), Foe Knockdown     Finish  
Sweeping Strike 22 Melee (Cone), Superior DMG(Lethal) Begin      
One Thousand Cuts 26 Melee (Cone), Superior DMG(Lethal), Foe Knockback Finish      

Tanker

The Dual Blades power set is available as a secondary set for Tankers. The following table shows the levels at which each power is available:

Power Level Effect Weaken
Foe -ToHit -Def
Empower
Self +Damage +ToHit
Attack Vitals
Cone +DoT
Sweep
PBAoE +Knockdown
Nimble Slash 1 Melee, Minor DMG(Lethal) Begin Begin    
Power Slice 1 Melee, Light DMG(Lethal)       Continue
Ablating Strike 4 Melee, Light DMG(Lethal), Foe -DEF Continue Continue Begin  
Taunt 10 Ranged, Foe Taunt        
Typhoon's Edge 16 PBAoE, Moderate DMG(Lethal) Finish     Finish
Blinding Feint 20 Melee, Light DMG(Lethal), Self +DMG, +To-Hit   Finish    
Vengeful Slice 24 Melee, Moderate DMG(Lethal), Foe Knockdown     Continue  
Sweeping Strike 28 Melee (Cone), Superior DMG(Lethal)     Finish  
One Thousand Cuts 30 Melee (Cone), High DMG(Lethal), Foe Knockback       Begin

Combination Attacks

The highlight of the dual blades power set is its implementation of a "combo system." Most attacks lack a secondary effect, like Katana's -Def or Dark's -ToHit, but the set makes up for this by adding the ability to chain attacks together to create an additional effect at the end. Combo effects also gain the benefits of any relevant Enhancements in the move that finished the combo.

When you hit an enemy with the beginning move for a combo, you have 5 seconds to hit with the continuing move or the combo breaks and your attacks cause only their normal effects. Likewise, hitting with a continuing move gives you 5 seconds to hit with a finishing move before losing the combo. The combo also breaks if you hit with any Dual Blades power other than the next one in the combo. Taunt and Confront are exceptions to this rule -- they don't automatically break combos, although they may make you run out of time. Powers outside the Dual Blades power set don't break combos either.

Attacks in a combo don't all need to hit the same enemy, but they do all need to hit. Misses don't break the combo, but they don't advance it either, and only the fastest attacks cycle quickly enough to be tried again before the 5-second timer runs out.

If a move is both a beginner for one combo and a continuer for another, it will do only one of those two things, depending on when it is used.

Combo Name Effect Attacks
Archetypeicon tanker.png Archetypeicon scrapper.png V archetypeicon brute.png V archetypeicon stalker.png
Empower +Damage, +To-Hit DualBlades LightOpening.png Nimble Slash DualBlades BuildUp.png Build Up
DualBlades ModerateBridge.png Ablating Strike DualBlades AssassinBlades.png Assassin's Blades
DualBlades FollowUp.png Blinding Feint DualBlades Placate.png Placate
Weaken Foe -ToHit, -Def DualBlades LightOpening.png Nimble Slash DualBlades Special2.png Sweeping Strike
DualBlades ModerateBridge.png Ablating Strike DualBlades ModerateOpening.png Power Slice
DualBlades AoEBridge.png Typhoon's Edge DualBlades HighLow.png One Thousand Cuts
Attack Vitals Damage Over Time(Lethal) DualBlades ModerateBridge.png Ablating Strike DualBlades ModerateOpening.png Power Slice
DualBlades Special1.png Vengeful Slice DualBlades LightOpening.png Nimble Slice
DualBlades Special2.png Sweeping Strike DualBlades Special1.png Vengeful Slice
Sweep PBAoE Minor Damage(Lethal), Knockdown DualBlades HighLow.png One Thousand Cuts DualBlades BuildUp.png Build Up
DualBlades ModerateOpening.png Power Slice DualBlades AssassinBlades.png Assassin's Blades
DualBlades AoEBridge.png Typhoon's Edge DualBlades ModerateBridge.png Ablating Strike

Weaken and Attack Vitals only affect enemies hit by the finisher move, so they have different AoE characteristics for Stalkers than for other ATs. Sweep is always a PBAoE.

Powers

DualBlades ModerateBridge.png Ablating Strike

You slash at your foes with your blades, dealing a good amount of lethal damage. This attack can reduce a target's defense, making him easier to hit. This power is needed for the Empower and Weaken combination attacks, and is the beginning of the Attack Vitals combination attack.

Editor's Note:

Stalkers only: You Slash at your foe with your blades, dealing a good amount of lethal damage. This attack can reduce a target's Defense, making them easier to hit. This power is the finishing move of the Sweep combination attack.

Damage Moderate(Lethal)
Tankers only: Light(Lethal)
Recharge Fast
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee
Foe -Defense
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Defense Debuff
Accurate Defense Debuff
Taunt (Brute/Tanker only)
Universal Damage

DualBlades AssassinBlades.png Assassin's Blades

A signature Stalker attack. This attack does superior lethal damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous lethal damage as you impale your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. This power is needed for the Empower and Sweep combination attacks. Using Assassin's Blades when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Special(Lethal)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage
Universal Damage

DualBlades FollowUp.png Blinding Feint

You perform a feint attack that deals light damage. After this attack hits, it gives you a large bonus to your chance to hit and damage for a brief time. This power is the finishing move in the Empower combination attack.

Damage Light(Lethal)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon scrapper.png 8 (Scrapper)
Archetypeicon tanker.png 20 (Tanker)
Effects Melee
Self +Damage, +To-Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (except Scrapper)
Enhance ToHit Buff
Set Categories Melee Damage
Taunt (except Scrapper)
To Hit Buff
Universal Damage

DualBlades FollowUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon stalker.png 8 (Stalker)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

DualBlades Taunt.png Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

DualBlades LightOpening.png Nimble Slash

A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack begins both the Empower and Weaken combination attacks.

Editor's Note:

Stalkers only: A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack is needed for the Attack Vitals combination attack.

Damage Minor(Lethal)
Recharge Very Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Taunt (Brute/Tanker only)
Universal Damage

DualBlades HighLow.png One Thousand Cuts

Unleashes a flurry of attacks on all foes in a cone in front of you, dealing moderate lethal damage to each foe hit. This power is the opening move for the Sweep combination attack.

Editor's Note:

Stalkers only: Unleashes a flurry of attacks on all foes in a cone in front of you, dealing moderate lethal damage to each foe hit. This power is the finishing move for the Weaken combination attack.

Damage Superior(Lethal)
Tankers only: High(Lethal)
Recharge Slow
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon scrapper.png 26 (Scrapper)
V archetypeicon stalker.png 26 (Stalker)
Archetypeicon tanker.png 30 (Tanker)
Effects Melee (Cone)
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Knockback
Taunt (Brute/Tanker only)
Universal Damage

DualBlades Placate.png Placate

Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or Assassination. However, if you attack a Placated foe, he will be able to attack you back. This power is the finishing move in the Empower combination attack.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

DualBlades ModerateOpening.png Power Slice

You perform a deadly strike with your blades. This is a basic attack that deals a moderate amount of lethal damage. This power is needed for the Sweep combination attack.

Editor's Note:

{{{note}}}

Damage Moderate(Lethal)
Tankers only: Light(Lethal)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Taunt (Brute/Tanker only)
Universal Damage

DualBlades Special2.png Sweeping Strike

You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing superior lethal damage to each. This power is the finishing move for the Attack Vitals combination attack.

Editor's Note:

Stalkers only: You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing moderate lethal damage to each. This power is the opening move for the Weaken combination attack.

Damage Superior(Lethal)
Recharge Moderate
Tankers only: Slow
Minimum Level V archetypeicon brute.png 22 (Brute)
Archetypeicon scrapper.png 22 (Scrapper)
V archetypeicon stalker.png 22 (Stalker)
Archetypeicon tanker.png 28 (Tanker)
Effects Melee (Cone)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Taunt (Brute/Tanker only)
Universal Damage

DualBlades Taunt.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Editor's Note:

Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Tanker only: Slow
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged(Targeted Area of Effect)
Tanker only: Ranged
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

DualBlades AoEBridge.png Typhoon's Edge

You spin around in a circle, attacking everyone within melee range with a striking attack. This attack is the finishing move in both the Weaken and Sweep combination attacks.

Damage Moderate(Lethal)
Recharge Slow
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon scrapper.png 6 (Scrapper)
Archetypeicon tanker.png 16 (Tanker)
Effects Point Blank Area of Effect
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (except Scrapper)
Set Categories Melee AoE Damage
Taunt (except Scrapper)
Universal Damage

DualBlades Special1.png Vengeful Slice

Unleashes a series of strong attacks on your foe, dealing high lethal damage and knocking them down. This power is the finishing move for the Attack Vitals combination attack.

Damage High(Lethal)
Tankers only: Moderate(Lethal)
Recharge Moderate
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon scrapper.png 18 (Scrapper)
V archetypeicon stalker.png 18 (Stalker)
Archetypeicon tanker.png 24 (Tanker)
Effects Melee
Foe Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Knockback
Taunt (Brute/Tanker only)
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links