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{{TOCright}}
== Overview ==
== Overview ==
{{TOCright}}
{{Power Set Icon|Freem}}
You can control the forces of the Earth. You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense. Being of the Earth, many of these powers need to be performed while on the ground.
'''Earth Control''' is a standard power set that is a primary set for [[Controller]]s and [[Dominator]]s.
 
'''Earth Control''' is a [[Controller]] primary power set, and as of Issue 12 a [[Dominator]] primary power set.


== Power Tables ==
"You can control the forces of the Earth. You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense. Being of the Earth, many of these powers need to be performed while on the ground."
{{clrl}}


=== Controller/Dominator ===
== Power Table ==
 
The Earth Control power set is available as a primary set for [[Controller]]s and [[Dominator]]s. The following table shows the level at which each power is available:
The Earth Control powerset is available as a primary powerset for [[Controller]]s and [[Dominator]]s. The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=EarthGrasp_StonePrison.png|Power=Stone Prison|Level=1|Effect=Ranged, Foe Immobilize, -Def, -Flight|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_StonePrison.png|Power=Stone Prison|Level=1|Effect=Ranged, Moderate DoT(Smash), Foe Immob, -DEF, -Fly|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_Fossilize.png|Power=Fossilize|Level=1|Effect=Ranged, Foe Hold, -Def|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_Fossilize.png|Power=Fossilize|Level=1|Effect=Ranged, Moderate DMG(Smash), Foe Hold, -DEF|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_StoneCages.png|Power=Stone Cages|Level=2|Effect=Targeted AoE, Foe Immobilise, -Def, -Flight|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_StoneCages.png|Power=Stone Cages|Level=2|Effect=Ranged (Targeted AoE), Minor DMG(Smash), Foe Immob, -DEF, -Fly|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_Quicksand.png|Power=Quicksand|Level=6|Effect=Targeted location AoE, -Flight, -Jump, -Speed, -Def|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_Quicksand.png|Power=Quicksand|Level=6|Effect=Ranged (Location AoE), Foe -DEF, -Fly, -Jump, -SPD|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_SaltPillars.png|Power=Salt Crystals|Level=8|Effect=PBAoE Sleep, -Def|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_SaltPillars.png|Power=Salt Crystals|Level=8|Effect=PBAoE, Foe Sleep, -DEF|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_Stalagmites.png|Power=Stalagmites|Level=12|Effect=Targeted AoE, Foe Disorient, -Def|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_Stalagmites.png|Power=Stalagmites|Level=12|Effect=Ranged (Targeted AoE), Minor DMG(Lethal), Foe Disorient, -DEF|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_Earthquake.png|Power=Earthquake|Level=18|Effect=Targeted Location AoE, Foe Knockdown –ACC, -Def|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_Earthquake.png|Power=Earthquake|Level=18|Effect=Ranged (Location AoE), Foe Knockback, –To-Hit, -DEF|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_VolcanicGasses.png|Power=Volcanic Gases|Level=26|Effect=Targeted Location AoE, Pulsing Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_VolcanicGasses.png|Power=Volcanic Gasses|Level=22|Effect=Ranged (Location AoE), Minor DoT(Fire), Foe Hold, Special|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_AnimateStone.png|Power=Animate Stone|Level=32|Effect=Summon Pet|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_AnimateStone.png|Power=Animate Stone|Level=26|Effect=Summon Golem: Melee, Heavy DMG(Smash)|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
 
=== [[File:EarthGrasp_AnimateStone.png]] Animate Stone ===
The following are powers in the Earth Control powerset.
Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is not alive and is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.
 
=== [[Image:EarthGrasp_AnimateStone.png]] Animate Stone ===
 
Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is virtually immune to Psionic damage and highly resistant to all other types. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects, and highly resistant to Knockback, Knockup, and Repulsion. The entity can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Heavy}}
{{PowerBlock_Damage|Heavy DMG(Smash)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 32 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Effects|Summon Golem}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
{{PowerBlock_Blank|Melee Heavy Damage (Smashing)}}
{{PowerBlock_Effects|Summon Golem: Melee}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Other|Header=Animated Stone Powers|Text=[[File:StoneMelee_StoneFist.png|20px]] Stone Fist (Melee, Moderate DMG(Smash), Foe Disorient, Taunt)}}
{{PowerBlock_Blank|[[File:StoneMelee_SeismicSmash.png|20px]] Seismic Smash (Melee, High DMG(Smash), Foe Hold, Taunt)}}
{{PowerBlock_Blank|[[File:StoneMelee_HurlBoulder.png|20px]] Hurl Boulder (Ranged, High DMG(Smash), Foe Knockdown, Taunt)}}
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] Resistance (Auto: Self {{DamResVal|40|50|60|60|60|60|100|80}}, {{StatusProtVal|100|100|100|100|10}}, -ToHit)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:EarthGrasp_Earthquake.png]] Earthquake ===
=== [[File:EarthGrasp_Earthquake.png]] Earthquake ===
 
Generates a powerful, localized Earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their chance to hit and Defense.
Generates a powerful, localized Earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 18 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}}
{{PowerBlock_Effects|Ranged Location Area of Effect}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}}
{{PowerBlock_Blank|Foe Knockback, -Accuracy, -Defense}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Foe Knockback, -To-Hit, -Defense}}
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:EarthGrasp_Fossilize.png]] Fossilize ===
=== [[File:EarthGrasp_Fossilize.png]] Fossilize ===
 
Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend themselves.
Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Effects|Ranged Moderate Damage (Smashing)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Hold, -Defense}}
{{PowerBlock_Blank|Foe Hold, -Defense}}
{{PowerBlock_Enhancements|{{Enhance Hold}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:EarthGrasp_Quicksand.png]] Quicksand ===
=== [[File:EarthGrasp_Quicksand.png]] Quicksand ===
 
You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly.
You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 6 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 6 (Controller)}}
{{PowerBlock_Effects|Ranged Location Area of Effect}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}}
{{PowerBlock_Blank|Foe -Speed, -Jump, -Fly, -Defense}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Enhancements|{{Enhance Slow}}}}
{{PowerBlock_Blank|Foe -Defense, -Fly, -Jump, -Speed}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Sets|{{Set Slow Movement}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:EarthGrasp_SaltPillars.png]] Salt Crystals ===
=== [[File:EarthGrasp_SaltPillars.png]] Salt Crystals ===
 
Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free.
Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|-}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|-}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 8 (Controller)}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 8 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}}
{{PowerBlock_Effects|-}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|Foe Sleep, -Defense}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Sleep}}}}
{{PowerBlock_Sets|{{Set Sleep}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:EarthGrasp_Stalagmites.png]] Stalagmites ===
=== [[File:EarthGrasp_Stalagmites.png]] Stalagmites ===
 
You can cause Stalagmites to erupt all around an enemy, damaging all nearby foes. The Stalagmites deal minimal Lethal damage, and can Disorient all affected targets for a good while, as well as reduce their Defense. You must be on the ground to activate this power.
You can cause Stalagmites to erupt all around an enemy, damaging all nearby foes. The Stalagmites deal minimal Lethal damage, and can Disorient all affected targets for a good while, as well as reduce their Defense. You must be on the ground to activate this power.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor}}
{{PowerBlock_Damage|Minor(Lethal)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 12 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 12 (Controller)}}
{{PowerBlock_Effects|Ranged Targeted Area of Effect Minor Damage (Lethal)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Disorient, -Defense}}
{{PowerBlock_Blank|Foe Disorient, -Defense}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:EarthGrasp_StoneCages.png]] Stone Cages ===
=== [[File:EarthGrasp_StoneCages.png]] Stone Cages ===
 
Immobilizes a group of foes within earthy formations and deals some Smashing damage over time. Slower and less damaging than Stone Prison, but can capture multiple targets. Stone Cages can also reduce a target's Defense.
Immobilizes a group of foes within earthy formations and deals some Smashing damage over time. Slower and less damaging than Stone Prison, but can capture multiple targets. Stone Cages can also reduce a target's Defense.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor}}
{{PowerBlock_Damage|Minor Damage over Time(Smashing)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Effects|Ranged Targeted Area of Effect Minor Damage (Smashing)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}
{{PowerBlock_Blank|Foe Immobilize, -Fly, -Defense}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Foe Immobilize, -Defense, -Fly}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:EarthGrasp_StonePrison.png]] Stone Prison ===
=== [[File:EarthGrasp_StonePrison.png]] Stone Prison ===
 
Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.
Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate}}
{{PowerBlock_Damage|Moderate Damage over Time(Smashing)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Effects|Ranged Moderate Damage Over Time(Smashing)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Blank|Foe Immobilize, -Fly, -Defense}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Foe Immobilize, -Defense, -Fly}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:EarthGrasp_VolcanicGasses.png]] Volcanic Gases ===
=== [[File:EarthGrasp_VolcanicGasses.png]] Volcanic Gasses ===
 
You can tap into the geothermal power of the Earth and focus it at a targeted location. Foes that pass near a thermal vent will take minor Fire damage and be overcome by the gasses, leaving them choking and helpless.
You can tap into the geothermal power of the Earth and focus it at a targeted location. Foes that pass near a thermal vent will take minor Fire damage and be overcome by the gasses, leaving them choking and helpless.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor Damage Over Time}}
{{PowerBlock_Damage|Minor Damage Over Time(Fire)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 22 (Controller)}}
{{PowerBlock_Effects|Ranged Location Area of Effect Minor Damage Over Time (Fire)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 22 (Dominator)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Blank|Foe Hold, Special}}
{{PowerBlock_Blank|Foe Hold, Special}}
{{PowerBlock_Enhancements|{{Enhance Hold}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
== Historical ==
{{Historical|type=section|reason=change}}
* This set has been in the game for [[Controller]]s since [[Issue 0]].
* This set was [[Power Set Proliferation|proliferated]] to [[Dominator]]s in [[Issue 12]].


== External Links ==
== External Links ==
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Dominator|Type=Control}}


[[Category:Powersets]]
[[Category:Power Sets]]
[[Category:Controller Primary]]
[[Category:Controller Primary]]
[[Category:Dominator Primary]]

Latest revision as of 02:19, 13 September 2023

Overview

Earth Control is a standard power set that is a primary set for Controllers and Dominators.

"You can control the forces of the Earth. You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense. Being of the Earth, many of these powers need to be performed while on the ground."

Power Table

The Earth Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:

Power Level Effect
Stone Prison 1 Ranged, Moderate DoT(Smash), Foe Immob, -DEF, -Fly
Fossilize 1 Ranged, Moderate DMG(Smash), Foe Hold, -DEF
Stone Cages 2 Ranged (Targeted AoE), Minor DMG(Smash), Foe Immob, -DEF, -Fly
Quicksand 6 Ranged (Location AoE), Foe -DEF, -Fly, -Jump, -SPD
Salt Crystals 8 PBAoE, Foe Sleep, -DEF
Stalagmites 12 Ranged (Targeted AoE), Minor DMG(Lethal), Foe Disorient, -DEF
Earthquake 18 Ranged (Location AoE), Foe Knockback, –To-Hit, -DEF
Volcanic Gasses 22 Ranged (Location AoE), Minor DoT(Fire), Foe Hold, Special
Animate Stone 26 Summon Golem: Melee, Heavy DMG(Smash)

Powers

EarthGrasp AnimateStone.png Animate Stone

Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is not alive and is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.

Damage Heavy DMG(Smash)
Recharge Very Long
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Summon Golem: Melee
Animated Stone Powers StoneMelee StoneFist.png Stone Fist (Melee, Moderate DMG(Smash), Foe Disorient, Taunt)
StoneMelee SeismicSmash.png Seismic Smash (Melee, High DMG(Smash), Foe Hold, Taunt)
StoneMelee HurlBoulder.png Hurl Boulder (Ranged, High DMG(Smash), Foe Knockdown, Taunt)
Invulnerability TemporaryInvulnerabilty.png Resistance (Auto: Self Res( S40 L50 F60 C60 E60 N60 P100 T80 ), Prot( Ho 100 Im 100 St 100 Sl 100 Kb 10 ), -ToHit)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Pet Damage
Recharge Intensive Pets
Knockback
Universal Damage

EarthGrasp Earthquake.png Earthquake

Generates a powerful, localized Earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their chance to hit and Defense.

Recharge Slow
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Ranged (Location Area of Effect)
Foe Knockback, -To-Hit, -Defense
Enhancements Enhance Defense Debuff
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Defense Debuff
Knockback
ToHit Debuff

EarthGrasp Fossilize.png Fossilize

Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend themselves.

Damage Moderate(Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Hold, -Defense
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds
Universal Damage

EarthGrasp Quicksand.png Quicksand

You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly.

Recharge Slow
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Ranged (Location Area of Effect)
Foe -Defense, -Fly, -Jump, -Speed
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Slow Movement

EarthGrasp SaltPillars.png Salt Crystals

Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free.

Recharge Slow
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects Point Blank Area of Effect
Foe Sleep, -Defense
Enhancements Enhance Accuracy
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Set Categories Sleep

EarthGrasp Stalagmites.png Stalagmites

You can cause Stalagmites to erupt all around an enemy, damaging all nearby foes. The Stalagmites deal minimal Lethal damage, and can Disorient all affected targets for a good while, as well as reduce their Defense. You must be on the ground to activate this power.

Damage Minor(Lethal)
Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
V archetypeicon dominator.png 12 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Disorient, -Defense
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged AoE Damage
Stuns
Universal Damage

EarthGrasp StoneCages.png Stone Cages

Immobilizes a group of foes within earthy formations and deals some Smashing damage over time. Slower and less damaging than Stone Prison, but can capture multiple targets. Stone Cages can also reduce a target's Defense.

Damage Minor Damage over Time(Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Immobilize, -Defense, -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Immobilize
Universal Damage

EarthGrasp StonePrison.png Stone Prison

Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.

Damage Moderate Damage over Time(Smashing)
Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Immobilize, -Defense, -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Immobilize
Universal Damage

EarthGrasp VolcanicGasses.png Volcanic Gasses

You can tap into the geothermal power of the Earth and focus it at a targeted location. Foes that pass near a thermal vent will take minor Fire damage and be overcome by the gasses, leaving them choking and helpless.

Damage Minor Damage Over Time(Fire)
Recharge Very Long
Minimum Level Archetypeicon controller.png 22 (Controller)
V archetypeicon dominator.png 22 (Dominator)
Effects Ranged (Location Area of Effect)
Foe Hold, Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Holds
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links