Animus Arcana: Difference between revisions
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== Overview == | == Overview == | ||
Living spells that roam freely through the spirit world that is [[Night Ward]], such are the '''Animus Arcana'''. | Living spells that roam freely through the spirit world that is [[Night Ward]], such are the '''Animus Arcana'''. | ||
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==== Ball of Light ==== | ==== Ball of Light ==== | ||
[[Image: | <!-- Ball_of_Light --> | ||
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Balls of Light are made of pure optimism and hope, conjured together by an earnest effort to heal another being. | [[Image:Ball of Light.jpg|100px|thumb|right|{{center|Ball of Light}}]] | ||
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Balls of Light are made of pure optimism and hope, conjured together by an earnest effort to heal another being. | |||
''Powers'' | ''Powers'' | ||
{{ | {{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Flight| Some members of the Talons of Vengeance have grown wings and are capable of flight. }} | ||
{{Power|[[File:Empathy_HealOther.png|22px]]| Surge of Light| PBAoE (Single Target), Heal (Any)| With a surge of positive energy, you heal a single target. }} | |||
{{Power|[[File:AnimusArcana_Flash.png|22px]]| Flash| Ranged (Targeted AoE), Moderate DMG(Energy), Foe Hold/Sleep| You create a brilliant flash which temporarily blinds your opponents, causing energy damage and freezing them in place. There is a chance that this flash will also briefly blind other opponents near to the main target. }} | |||
{{Power|[[File:Empathy_AbsorbPain.png|22px]]| Burst of Light| PBAoE (Single Target), Heal (Any), Self Moderate DMG(Special), -Regeneration, -Heal| You unleash a burst of light which dramatically heals the wounds of a nearby entity. This entity may be friend or foe. The power of the heal dims you slightly, causing you damage and preventing any healing or regeneration on yourself for a while. }} | |||
{{Power|[[File:TalonsOfVengeance_Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|0|0|0|10|10|n=-}}| The Animus Arcana have a variety of strengths and weaknesses, depending on their type. }} | |||
{{clr}} | {{clr}} | ||
==== Cloud of Ice ==== | ==== Cloud of Ice ==== | ||
[[Image: | <!-- Cloud_of_Ice --> | ||
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Frigid temperatures permeate the air surrounding this living spell, slowing the movement of nearby aggressors. | [[Image:Cloud of Ice.jpg|100px|thumb|right|{{center|Cloud of Ice}}]] | ||
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Frigid temperatures permeate the air surrounding this living spell, slowing the movement of nearby aggressors. | |||
''Powers'' | ''Powers'' | ||
{{ | {{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Flight| Some members of the Talons of Vengeance have grown wings and are capable of flight. }} | ||
{{Power|[[File:IceBlast_IceBlast.png|22px]]| Ice Blast| Ranged, Moderate DMG(Cold/Smash), Foe -Speed, -Recharge| You hurl large shards of ice at your opponents. These cause smashing damage on striking the target before chilling them, which causes cold damage and reduces both attack and movement speeds for a time. }} | |||
{{Power|[[File:IceBlast_FreezeRay.png|22px]]| Freeze Ray| Ranged, Light DMG(Cold), Foe Hold| You fire a lance of supercooled ice at your target that causes the target to freeze upon impact. The affected target suffers cold damage and is held in place, unable to move. }} | |||
{{Power|[[File:IceBlast_FreezingRain.png|22px]]| Ice Storm| Ranged (Location AoE), Minor DoT(Cold), Foe -Recharge, -Speed| You create an ice storm around one of your opponents. This storm deals a constant stream of damage over a large area and can slow the movement of all opponents caught in its radius. }} | |||
{{Power|[[File:TalonsOfVengeance_Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|10|10|f=-}}| The Animus Arcana have a variety of strengths and weaknesses, depending on their type. }} | |||
{{clr}} | {{clr}} | ||
==== Fireball ==== | ==== Fireball ==== | ||
[[Image: | <!-- Fireball --> | ||
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. This potent offensive magic repeatedly tries to "make friends" with those it encounters, causing more fire to come into being. | [[Image:Fireball Enemy.jpg|100px|thumb|right|{{center|Fireball}}]] | ||
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. This potent offensive magic repeatedly tries to "make friends" with those it encounters, causing more fire to come into being. | |||
''Powers'' | ''Powers'' | ||
{{ | {{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Flight| Some members of the Talons of Vengeance have grown wings and are capable of flight. }} | ||
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| You launch a small volley of flares at a single target, causing fire damage. }} | |||
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate DMG(Fire), Light DoT(Fire)| You launch a strong blast of fire at a target, causing fire damage. The target is set ablaze and suffers additional fire damage over time. }} | |||
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Burst| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Light DoT(Fire)| You launch a fireball at a targeted foe. This fireball explodes on reaching the target. Anyone caught in the radius of the explosion is burned and set ablaze. }} | |||
{{Power|[[File:TalonsOfVengeance_Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|10|10|c=-}}| The Animus Arcana have a variety of strengths and weaknesses, depending on their type. }} | |||
{{clr}} | {{clr}} | ||
==== Lightning Storm ==== | ==== Lightning Storm ==== | ||
[[Image: | <!-- Lightning_Bolt --> | ||
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. This mass of electrical energy causes the air around it to visibly crackle, sending lightning flying to nearby grounding points at every possible juncture. | [[Image:Lightning Storm.jpg|100px|thumb|right|{{center|Lightning Storm}}]] | ||
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. This mass of electrical energy causes the air around it to visibly crackle, sending lightning flying to nearby grounding points at every possible juncture. | |||
''Powers'' | ''Powers'' | ||
{{ | {{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Flight| Some members of the Talons of Vengeance have grown wings and are capable of flight. }} | ||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -Endurance, Chance for -Recovery| You launch a bolt of electrical energy at your foe, causing energy damage and draining the target's endurance. The target also has a chance to suffer reduced recovery. }} | |||
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DMG(Energy), Moderate DoT(Energy), Foe -Endurance, Chance for -Recovery| You fire a highly charged ball of electrical energy that erupts on hitting its target. This deals energy damage over time to all affected targets and drains some of their endurance. Targets may also suffer from a reduced recovery rate. }} | |||
{{Power|[[File:AnimusArcana_JoltingChain.png|22px]]| Jolting Chain| Ranged (Chain AoE), Light DMG(Energy), Foe -Endurance, Knockdown, Chance for -Recovery| You can send a bolt of electricity through multiple opponents, knocking each down and causing some energy damage. Affected targets also suffer endurance loss and may suffer suppressed recovery. The electric charge can jump to multiple opponents. }} | |||
{{Power|[[File:TalonsOfVengeance_Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|0|10|10|c=-}}| The Animus Arcana have a variety of strengths and weaknesses, depending on their type. }} | |||
{{clr}} | {{clr}} | ||
=== Lieutenants === | === Lieutenants === | ||
==== Animated Staff ==== | ==== Animated Staff ==== | ||
[[Image: | <!-- Animated_Staff --> | ||
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. This magic staff was once wielded by a powerful magic-user - their aptitude has bled into the weapon itself, granting it a life of its own. | [[Image:Animated Staff.jpg|100px|thumb|right|{{center|Animated Staff}}]] | ||
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. This magic staff was once wielded by a powerful magic-user - their aptitude has bled into the weapon itself, granting it a life of its own. | |||
''Powers'' | ''Powers'' | ||
{{ | {{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Flight| Some members of the Talons of Vengeance have grown wings and are capable of flight. }} | ||
{{Power|[[File:StaffFighting_MercurialBlow.png|22px]]| Mercurial Blow| Melee, Minor DMG(Smash), Foe -Defense| You strike your foe with a lightning fast blow, dealing smashing damage and reducing the target's defense. }} | |||
{{Power|[[File:StaffFighting_FormoftheBody.png|22px]]| Mastery of Form| Self +DMG, +ToHit| You are a living staff whose mastery of form is unique. You are able to boost your damage and chance to hit regularly. }} | |||
{{Power|[[File:StaffFighting_SerpentsReach.png|22px]]| Serpent's Reach| Ranged, Moderate DMG(Smash), Foe Chance for Knockdown| You release a burst of energy, causing smashing damage to a distant target. This burst of energy has a good chance of knocking your target to the ground. }} | |||
{{Power|[[File:StaffFighting_InnocuousStrikes.png|22px]]| Innocuous Strikes| Melee (Cone), High DoT(Smash), Foe -Speed, Chance for Immobilize| You batter your foes' feet and legs with a flurry of blows. This deals smashing damage to all enemies within a cone before you. This attack will also reduce your opponents' movement speed, with a chance of immobilizing them completely. }} | |||
{{Power|[[File:StaffFighting_SkySplitter.png|22px]]| Sky Splitter| Melee, High DMG(Smash), Foe Knockdown, Chance for Disorient, Self {{DamResVal|0|0|0|0|0|0|0|0|10}}, +Regeneration, +Recovery, +ToHit| You bash your opponent with a powerful overhead strike. This attack causes significant smashing damage and will knock your target off their feet. In extreme cases, your opponent will also be stunned. You will gain a buff to regeneration, recovery, damage and chance to hit. }} | |||
{{Power|[[File:TalonsOfVengeance_Resistance.png|22px]]| Damage Resistance| {{DamResVal|10|10|s=-}}| The Animus Arcana have a variety of strengths and weaknesses, depending on their type. }} | |||
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==== Crystal Ball ==== | ==== Crystal Ball ==== | ||
[[Image: | <!-- Crystal_Ball --> | ||
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Years of channelling power through the mists of time has granted these Crystal Balls the power to alter time's effects on objects in close proximity. | [[Image:Crystal Ball.jpg|100px|thumb|right|{{center|Crystal Ball}}]] | ||
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Years of channelling power through the mists of time has granted these Crystal Balls the power to alter time's effects on objects in close proximity. | |||
''Powers'' | ''Powers'' | ||
{{ | {{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Flight| Some members of the Talons of Vengeance have grown wings and are capable of flight. }} | ||
{{Power|[[File:AnimusArcana_Crush.png|22px]]| Crush| Ranged, High DoT(Smash), Foe Immobilize, -Speed, -Fly| You create a gravity well around a single target. This crushing well causes continual smashing damage and immobilizes the target. Flying targets are also brought to the ground. }} | |||
{{Power|[[File:AnimusArcana_Lift.png|22px]]| Lift| Ranged, Moderate DMG(Smash), Foe Knockup, -Fly| You negate the force of gravity around your target, violently sending them into the air. This causes smashing damage when they fall to the ground. }} | |||
{{Power|[[File:AnimusArcana_Propel.png|22px]]| Spectral Wounds| Ranged, High DMG(Psionic), -Run, +Special| You create spectral wounds on your target, which struggles with its grip on reality. This causes psionic damage and prevents the target from fleeing briefly, though some of this damage is not real and will be undone within a few seconds if the target survives. }} | |||
{{Power|[[File:TimeManipulation_TemporalMending.png|22px]]| Temporal Mending| PBAoE, Team Heal, Heal over Time, Resist(Speed/Recharge Debuff)| You mend the wounds of yourself and nearby allies by placing your bodies in a past or future state where they are far less injured, immediately healing them and continuing to do so for several seconds. Allies are also resistant to attack and movement speed debuffs for a short time. }} | |||
{{Power|[[File:TimeManipulation_TimesJuncture.png|22px]]| Time's Juncture| Auto, PBAoE, Foe -DMG, -Speed, -ToHit| You create a time dilation field around you causing enemies who get too close to be slowed to a crawl. Affected targets will see their movement speed, damage and chance to hit decreased substantially. Enemies affected by Delayed have these affects increased. }} | |||
{{Power|[[File:TimeManipulation_Farsight.png|22px]]| Farsight| PBAoE, Team +ToHit, {{TypeDefVal|0|0|0|0|0|0|0|12.5%}}, +Perception| You give your allies a brief glimpse into the future, providing them an increase in their perception, chance to hit and defenses. }} | |||
{{Power|[[File:TalonsOfVengeance_Resistance.png|22px]]| Damage Resistance| {{DamResVal|10|0|0|0|10|s=-}}| The Animus Arcana have a variety of strengths and weaknesses, depending on their type. }} | |||
{{clr}} | {{clr}} | ||
==== Forbidden Knowledge ==== | ==== Forbidden Knowledge ==== | ||
[[Image: | <!-- Forbidden_Knowledge --> | ||
[[Image:Forbidden Knowledge.jpg|100px|thumb|right|{{center|Forbidden Knowledge}}]] | |||
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Infused with years of complex ritual magic, this ancient tome contains secrets never meant to be known. | The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Infused with years of complex ritual magic, this ancient tome contains secrets never meant to be known. | ||
''Powers'' | ''Powers'' | ||
{{ | {{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Flight| Some members of the Talons of Vengeance have grown wings and are capable of flight. }} | ||
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate DMG(Negative), Foe -ToHit| You unleash a long range blast of darkness that causes negative energy damage and reduces the target's chance to hit. }} | |||
{{Power|[[File:DarkCast_TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit| You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit. }} | |||
{{Power|[[File:DarkCast_Torrent.png|22px]]| Torrent| Ranged (Cone), Minor DMG(Negative), Foe Knockback, -ToHit| You summon a wave of mire that sweeps away foes within its arc. The attack deals negative energy damage and sends foes flying, while also reducing their chance to hit. }} | |||
{{Power|[[File:DarknessAssault_LifeDrain.png|22px]]| Life Drain| Ranged, High DMG(Negative), Foe -ToHit, Self Heal| You channel hidden knowledge to drain some life energy from a target foe and reduce their chance to hit. Some of that drained life energy is transferred to you. }} | |||
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), Foe -ToHit| You unleash a nebulous mass of darkness that slowly drains a target of life, causing negative energy damage over time and reducing their chance to hit. }} | |||
{{Power|[[File:TalonsOfVengeance_Resistance.png|22px]]| Damage Resistance| {{DamResVal|10|10|l=-}}| The Animus Arcana have a variety of strengths and weaknesses, depending on their type. }} | |||
{{clr}} | {{clr}} | ||
=== Bosses === | |||
==== Counter Spell ==== | |||
<!-- Counter_Spell --> | |||
[[Image:Counterspell.png|100px|thumb|right|{{center|Counter spell}}]] | |||
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Few wizards dare to call a Gate into existence, and even fewer correctly estimate their ability to control it. The unfortunate soul of this Gate's summoner is forever bound to it, calling forth demons until this foul magic is dispelled. | |||
''Powers'' | |||
{{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Flight| Some members of the Talons of Vengeance have grown wings and are capable of flight. }} | |||
{{Power|[[File:SonicBlast_Medium.png|22px]]| Scream| Ranged, Heavy DoT(Energy/Smash), Foe -Resist(All)| Your Scream can cause serious damage to a target, while weakening their resistance to further damage. }} | |||
{{Power|[[File:SonicBlast_Cone.png|22px]]| Howl| Ranged (Cone), Light DMG(Energy/Smash), Foe -Resist(All)| A short range, but powerful sonic attack. }} | |||
{{Power|[[File:SonicBlast_Heavy.png|22px]]| Shout| Ranged, Superior DMG(Energy/Smash), Foe -Resist(All)| You blast your foe with a tremendous Shout, damaging them and reducing their Damage Resistance. }} | |||
= | {{Power|[[File:SonicDebuff_ProtectPhysical.png|22px]]| Sonic Barrier| Ranged, Ally Resist(All DMG but Psionic)| This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself. }} | ||
{{Power|[[File:SonicDebuff_BuffDamageRes.png|22px]]| Sonic Dispersion| Toggle, PBAoE, Team {{DamResVal|15|15|15|15|15|15|0|15}}, {{StatusProtVal|6.92|6.92|6.29}}| You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased Resistance against all damage except Psionic. The Sonic Bubble also protects allies from Immobilization, Disorient, and Hold effects. }} | |||
{{Power|[[File:TalonsOfVengeance_Resistance.png|22px]]| Blessing of Rejuvenation| Auto, Self Heal over Time| The Counter Spell's Blessing of Rejuvenation constantly heals nearby allies. }} | |||
{{Power|[[File:TalonsOfVengeance_Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|0|0|15|0|10|p=-}}| The Animus Arcana have a variety of strengths and weaknesses, depending on their type. }} | |||
{{clr}} | |||
==== Gate ==== | ==== Gate ==== | ||
<!-- Gate --> | |||
[[Image:Gate.jpg|100px|thumb|right|{{center|Gate}}]] | [[Image:Gate.jpg|100px|thumb|right|{{center|Gate}}]] | ||
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. | The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Few wizards dare to call a Gate into existence, and even fewer correctly estimate their ability to control it. The unfortunate soul of this Gate's summoner is forever bound to it, calling forth demons until this foul magic is dispelled. | ||
''Powers'' | ''Powers'' | ||
{{ | {{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Flight| Some members of the Talons of Vengeance have grown wings and are capable of flight. }} | ||
{{Power|[[File:DemonSummoning_SummonDemonlings.png|22px]]| Summon Demonlings| Summon 3 Demonlings| You summon demons to assist you in battle. }} | |||
{{Power|[[File:DemonSummoning_SummonDemonPrince.png|22px]]| Summon Demon Prince| Summon Demon Prince| You summon a demon prince to assist you in battle. }} | |||
{{Power|[[File:DemonSummoning_HellonEarth.png|22px]]| Hell on Earth| Ranged, Summon Living Hellfires, Pet +DMG, +ToHit| You improve a demon pet's damage and chance to hit. The pet is also wreathed in Living Hellfire, which will occasionally create beings of fire to attack your enemies. }} | |||
{{Power|[[File:AnimusArcana_Forge.png|22px]]| Forge| Ranged, Ally +DMG, +ToHit| You significantly enhance a single ally's damage potential and chance to hit. }} | |||
{{Power|[[File:AnimusArcana_MeltArmor.png|22px]]| Melt Armor| Ranged (Targeted AoE), Foe -Defense, -Resist(All)| You target a location and dramatically heat the air, melting any protections on targets caught within the area. Affected targets suffer reduced defense and resistance. }} | |||
{{Power|[[File:AnimusArcana_Cauterize.png|22px]]| Cauterize| Ranged, Ally Heal| You cauterize the wounds of a targeted ally, healing them. }} | |||
{{Power|[[File:TalonsOfVengeance_Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|15|10|c=-}}| The Animus Arcana have a variety of strengths and weaknesses, depending on their type. }} | |||
{{clr}} | {{clr}} | ||
==== Time Stop ==== | ==== Time Stop ==== | ||
[[Image: | <!-- Time_Stop --> | ||
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. This powerful spell was meant to stop all of time for its master, but quickly grew bored and wandered off on its own into the Night Ward. | [[Image:Time Stop.jpg|100px|thumb|right|{{center|Time Stop}}]] | ||
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. This powerful spell was meant to stop all of time for its master, but quickly grew bored and wandered off on its own into the Night Ward. | |||
''Powers'' | ''Powers'' | ||
{{ | {{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Flight| Some members of the Talons of Vengeance have grown wings and are capable of flight. }} | ||
{{Power|[[File:AnimusArcana_Lift.png|22px]]| Lift| Ranged, Moderate DMG(Smash), Foe Knockup, -Fly| You negate the force of gravity around your target, violently sending them into the air. This causes smashing damage when they fall to the ground. }} | |||
{{Power|[[File:AnimusArcana_Propel.png|22px]]| Propel| Ranged, Superior DMG(Smash), Foe Knockback| You open a gravitational rift and retrieve a heavy object. You then launch this object at your target, causing smashing damage on impact and knocking the target back. }} | |||
{{Power|[[File:TimeManipulation_TimeCrawl.png|22px]]| Time Crawl| Ranged, Foe -Recharge, -Speed, -Regeneration, Special| You dramatically slow time around a single enemy, reducing their movement speed and attack rate. Time is slowed to such an extreme that their wounds will take longer to heal, reducing their regeneration rate. Time Crawl applies the Delayed effect on its target. Debuff and control effects from other Time Manipulation powers are increased on targets affected by Delayed. }} | |||
{{Power|[[File:TimeManipulation_DistortionField.png|22px]]| Distortion Field| Ranged (Location AoE), Foe -Recharge, -Speed, Chance for Hold| You slow the flow of time in a targeted area. Enemies who enter the field will have their attack rate and speed slowed dramatically. In addition, affected enemies might become held as they are frozen in time. }} | |||
{{Power|[[File:TimeManipulation_TimeStop.png|22px]]| Time Stop| Ranged, Foe Hold, -Regeneration, Resist(Heal)| You trap your target within the flow of time, causing them to be held helpless and to suffer from reduced effectiveness of regeneration and healing. The hold is more severe if the target is Delayed by Time Crawl. }} | |||
{{Power|[[File:TimeManipulation_ChronoShift.png|22px]]| Chrono Shift| PBAoE, Team Heal, Heal over Time, +Endurance, +Recovery, +Recharge| You cause nearby allies to act more quickly by allowing them to slip through the time stream seamlessly, allowing your allies to recover from battle and speed up their ability to fight back. }} | |||
{{Power|[[File:TalonsOfVengeance_Resistance.png|22px]]| Damage Resistance| {{DamResVal|15|0|0|0|15|e=-}}| The Animus Arcana have a variety of strengths and weaknesses, depending on their type. }} | |||
{{clr}} | {{clr}} | ||
==== Vorpal Sword ==== | ==== Vorpal Sword ==== | ||
[[Image: | <!-- Vorpal_Sword --> | ||
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Legendary artifacts only known in rumors and legends, Vorpal Swords are few and far between even in the Midnight Squad's prestigious membership, capable of dealing severe damage to any being wandering between dimensions. | [[Image:Vorpal Sword.jpg|100px|thumb|right|{{center|Vorpal Sword}}]] | ||
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Legendary artifacts only known in rumors and legends, Vorpal Swords are few and far between even in the Midnight Squad's prestigious membership, capable of dealing severe damage to any being wandering between dimensions. | |||
''Powers'' | ''Powers'' | ||
{{ | {{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Flight| Some members of the Talons of Vengeance have grown wings and are capable of flight. }} | ||
{{Power|[[File:Sword_Hack.png|22px]]| Hack| Melee, Light DMG(Lethal), Foe -Defense| You hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. }} | |||
{{Power|[[File:Sword_Slash.png|22px]]| Slash| Melee, Minor DMG(Lethal), Foe -Defense| You perform a quick Slash that deals lethal damage and reduces a target's Defense, making him easier to hit. }} | |||
{{Power|[[File:Sword_Ranged_Moderate.png|22px]]| Spear of Light| Ranged, Moderate DMG(Energy)| You discharge a beam of energy, striking the target for energy damage. }} | |||
{{Power|[[File:Sword_Parry.png|22px]]| Parry| Melee, Moderate DMG(Lethal), {{PosDefVal|20}}, {{TypeDefVal|0|20}}| You parry incoming attacks, dealing lethal damage. Additionally, you will increase your defense against melee and lethal attacks for a short while. }} | |||
{{Power|[[File:Sword_WhirlingSword.png|22px]]| Whirling Sword| PBAoE Melee, Light DMG(Lethal), Minor DoT(Lethal), Foe -Defense| You whirl around in a circle, slicing all foes in melee range for lethal damage. This attack also wounds your opponents, causing them to take minor lethal damage over time and reducing their defense. }} | |||
{{Power|[[File:Sword_Disembowel.png|22px]]| Disembowel| Melee, Heavy DMG(Lethal), Foe -Defense, Chance for Knockup| You perform a powerful disemboweling maneuver that deals a great amount of damage and can knock a target up into the air. This attack also reduces a target's defense. }} | |||
{{Power|[[File:Sword_HeadSplitter.png|22px]]| Head Splitter| Melee (Cone), High DMG(Lethal), Foe -Defense, Chance for Knockdown| You perform a devastating Head Splitter attack that deals a massive amount of damage and reduces its Defense. The target may also be knocked to the ground. }} | |||
{{Power|[[File:TalonsOfVengeance_Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|15|0|0|0|0|0|10|t=-}}| The Animus Arcana have a variety of strengths and weaknesses, depending on their type. }} | |||
{{clr}} | {{clr}} | ||
=== Named Bosses === | |||
==== Ward ==== | |||
<!-- Ward --> | |||
''Main Article:'' [[Ward]] | |||
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Ward is the sentient Overspell that is in charge of managing all of the magical defenses of the Midnight Mansion in Night Ward. He is the Spellfather of the Animus Arcana. | |||
''Powers'' | |||
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate DMG(Fire), Light DoT(Fire)| You launch a strong blast of fire at a target, causing fire damage. The target is set ablaze and suffers additional fire damage over time. }} | |||
{{Power|[[File:IceBlast_FreezeRay.png|22px]]| Freeze Ray| Ranged, Light DMG(Cold), Foe Hold| You fire a lance of supercooled ice at your target that causes the target to freeze upon impact. The affected target suffers cold damage and is held in place, unable to move. }} | |||
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DMG(Energy), Moderate DoT(Energy), Foe -Endurance, Chance for -Recovery| You fire a highly charged ball of electrical energy that erupts on hitting its target. This deals energy damage over time to all affected targets and drains some of their endurance. Targets may also suffer from a reduced recovery rate. }} | |||
{{Power|[[File:AnimusArcana_Propel.png|22px]]| Propel| Ranged, Superior DMG(Smash), Foe Knockback| You open a gravitational rift and retrieve a heavy object. You then launch this object at your target, causing smashing damage on impact and knocking the target back. }} | |||
{{Power|[[File:Empathy_HealOther.png|22px]]| Surge of Light| PBAoE (Single Target), Heal(Any)| With a surge of positive energy, you heal a single target. }} | |||
{{Power|[[File:DemonSummoning_SummonDemonlings.png|22px]]| Summon Demonlings| Summon 3 Demonlings| You summon demons to assist you in battle. }} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Immobile| Self Immobilize, {{StatusProtVal|0|0|0|0|1000|0|0|1000|1000}}| Special }} | |||
{{Power|[[File:TalonsOfVengeance_Resistance.png|22px]]| Damage Resistance| {{DamResVal|10|10|10|10|10|20|10|10|n=-}}| The Animus Arcana have a variety of strengths and weaknesses, depending on their type. }} | |||
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=== Elite Bosses === | |||
==== Dispel Magic ==== | |||
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The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Few wizards dare to call a Gate into existence, and even fewer correctly estimate their ability to control it. The unfortunate soul of this Gate's summoner is forever bound to it, calling forth demons until this foul magic is dispelled. | |||
''Powers'' | |||
{{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Flight| Some members of the Talons of Vengeance have grown wings and are capable of flight. }} | |||
{{Power|[[File:PowerBlast_PowerBlast.png|22px]]| Power Blast| Ranged, Heavy DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. }} | |||
{{Power|[[File:PowerBlast_Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. Explosive Blast may knock targets backwards. }} | |||
{{Power|[[File:PowerBlast_EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying. }} | |||
{{Power|[[File:EnergyAura_Drain.png|22px]]| Energy Drain| Autohit, PBAoE, Foe -Endurance, -Recovery, Self +Endurance, Heal| Energy Drain leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance and Hit Points. If there are no foes within range, you will not gain any Endurance. }} | |||
{{Power|[[File:KineticBoost_SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -DMG, Team +DMG| You can Siphon the Power from a targeted foe, reducing their damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies. }} | |||
{{Power|[[File:KineticBoost_SiphonSpeed.png|22px]]| Siphon Speed| Ranged, Foe -Speed, -Recharge, Self +Speed, +Recharge| You can Siphon the speed from a targeted foe, Slowing their movement and attack rate while boosting your own. }} | |||
{{Power|[[File:TalonsOfVengeance_Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|0|0|15|10|n=-}}| The Animus Arcana have a variety of strengths and weaknesses, depending on their type. }} | |||
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[[Category:Enemies]] | |||
== Named | == Named Enemies == | ||
* Sharp (''Vorpal Sword'') | |||
* Clarity (''Crystal Ball'') | |||
== Related | == Related Badges == | ||
{{BadgeBox|Sorcerer's Apprentice}} | {{BadgeBox|Sorcerer's Apprentice}} | ||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Praetorians]] | [[Category:Praetorians]] | ||
Latest revision as of 20:19, 19 April 2023
Overview
Living spells that roam freely through the spirit world that is Night Ward, such are the Animus Arcana.
Enemy Types
Minions
Ball of Light
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Balls of Light are made of pure optimism and hope, conjured together by an earnest effort to heal another being.
Powers
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Surge of Light PBAoE (Single Target), Heal (Any)
With a surge of positive energy, you heal a single target.
Flash Ranged (Targeted AoE), Moderate DMG(Energy), Foe Hold/Sleep
You create a brilliant flash which temporarily blinds your opponents, causing energy damage and freezing them in place. There is a chance that this flash will also briefly blind other opponents near to the main target.
Burst of Light PBAoE (Single Target), Heal (Any), Self Moderate DMG(Special), -Regeneration, -Heal
You unleash a burst of light which dramatically heals the wounds of a nearby entity. This entity may be friend or foe. The power of the heal dims you slightly, causing you damage and preventing any healing or regeneration on yourself for a while.
Damage Resistance Res( N-10 P10 )
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Cloud of Ice
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Frigid temperatures permeate the air surrounding this living spell, slowing the movement of nearby aggressors.
Powers
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Ice Blast Ranged, Moderate DMG(Cold/Smash), Foe -Speed, -Recharge
You hurl large shards of ice at your opponents. These cause smashing damage on striking the target before chilling them, which causes cold damage and reduces both attack and movement speeds for a time.
Freeze Ray Ranged, Light DMG(Cold), Foe Hold
You fire a lance of supercooled ice at your target that causes the target to freeze upon impact. The affected target suffers cold damage and is held in place, unable to move.
Ice Storm Ranged (Location AoE), Minor DoT(Cold), Foe -Recharge, -Speed
You create an ice storm around one of your opponents. This storm deals a constant stream of damage over a large area and can slow the movement of all opponents caught in its radius.
Damage Resistance Res( F-10 C10 )
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Fireball
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. This potent offensive magic repeatedly tries to "make friends" with those it encounters, causing more fire to come into being.
Powers
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Flares Ranged, Moderate DMG(Fire)
You launch a small volley of flares at a single target, causing fire damage.
Fire Blast Ranged, Moderate DMG(Fire), Light DoT(Fire)
You launch a strong blast of fire at a target, causing fire damage. The target is set ablaze and suffers additional fire damage over time.
Fire Burst Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Light DoT(Fire)
You launch a fireball at a targeted foe. This fireball explodes on reaching the target. Anyone caught in the radius of the explosion is burned and set ablaze.
Damage Resistance Res( F10 C-10 )
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Lightning Storm
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. This mass of electrical energy causes the air around it to visibly crackle, sending lightning flying to nearby grounding points at every possible juncture.
Powers
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Lightning Bolt Ranged, High DMG(Energy), Foe -Endurance, Chance for -Recovery
You launch a bolt of electrical energy at your foe, causing energy damage and draining the target's endurance. The target also has a chance to suffer reduced recovery.
Ball Lightning Ranged (Targeted AoE), Moderate DMG(Energy), Moderate DoT(Energy), Foe -Endurance, Chance for -Recovery
You fire a highly charged ball of electrical energy that erupts on hitting its target. This deals energy damage over time to all affected targets and drains some of their endurance. Targets may also suffer from a reduced recovery rate.
Jolting Chain Ranged (Chain AoE), Light DMG(Energy), Foe -Endurance, Knockdown, Chance for -Recovery
You can send a bolt of electricity through multiple opponents, knocking each down and causing some energy damage. Affected targets also suffer endurance loss and may suffer suppressed recovery. The electric charge can jump to multiple opponents.
Damage Resistance Res( C-10 E10 )
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Lieutenants
Animated Staff
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. This magic staff was once wielded by a powerful magic-user - their aptitude has bled into the weapon itself, granting it a life of its own.
Powers
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Mercurial Blow Melee, Minor DMG(Smash), Foe -Defense
You strike your foe with a lightning fast blow, dealing smashing damage and reducing the target's defense.
Mastery of Form Self +DMG, +ToHit
You are a living staff whose mastery of form is unique. You are able to boost your damage and chance to hit regularly.
Serpent's Reach Ranged, Moderate DMG(Smash), Foe Chance for Knockdown
You release a burst of energy, causing smashing damage to a distant target. This burst of energy has a good chance of knocking your target to the ground.
Innocuous Strikes Melee (Cone), High DoT(Smash), Foe -Speed, Chance for Immobilize
You batter your foes' feet and legs with a flurry of blows. This deals smashing damage to all enemies within a cone before you. This attack will also reduce your opponents' movement speed, with a chance of immobilizing them completely.
Sky Splitter Melee, High DMG(Smash), Foe Knockdown, Chance for Disorient, Self Res( All10 ), +Regeneration, +Recovery, +ToHit
You bash your opponent with a powerful overhead strike. This attack causes significant smashing damage and will knock your target off their feet. In extreme cases, your opponent will also be stunned. You will gain a buff to regeneration, recovery, damage and chance to hit.
Damage Resistance Res( S-10 L10 )
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Crystal Ball
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Years of channelling power through the mists of time has granted these Crystal Balls the power to alter time's effects on objects in close proximity.
Powers
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Crush Ranged, High DoT(Smash), Foe Immobilize, -Speed, -Fly
You create a gravity well around a single target. This crushing well causes continual smashing damage and immobilizes the target. Flying targets are also brought to the ground.
Lift Ranged, Moderate DMG(Smash), Foe Knockup, -Fly
You negate the force of gravity around your target, violently sending them into the air. This causes smashing damage when they fall to the ground.
Spectral Wounds Ranged, High DMG(Psionic), -Run, +Special
You create spectral wounds on your target, which struggles with its grip on reality. This causes psionic damage and prevents the target from fleeing briefly, though some of this damage is not real and will be undone within a few seconds if the target survives.
Temporal Mending PBAoE, Team Heal, Heal over Time, Resist(Speed/Recharge Debuff)
You mend the wounds of yourself and nearby allies by placing your bodies in a past or future state where they are far less injured, immediately healing them and continuing to do so for several seconds. Allies are also resistant to attack and movement speed debuffs for a short time.
Time's Juncture Auto, PBAoE, Foe -DMG, -Speed, -ToHit
You create a time dilation field around you causing enemies who get too close to be slowed to a crawl. Affected targets will see their movement speed, damage and chance to hit decreased substantially. Enemies affected by Delayed have these affects increased.
Farsight PBAoE, Team +ToHit, Def( All12.5% ), +Perception
You give your allies a brief glimpse into the future, providing them an increase in their perception, chance to hit and defenses.
Damage Resistance Res( S-10 E10 )
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Forbidden Knowledge
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Infused with years of complex ritual magic, this ancient tome contains secrets never meant to be known.
Powers
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit
You unleash a long range blast of darkness that causes negative energy damage and reduces the target's chance to hit.
Tenebrous Tentacles Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit
You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit.
Torrent Ranged (Cone), Minor DMG(Negative), Foe Knockback, -ToHit
You summon a wave of mire that sweeps away foes within its arc. The attack deals negative energy damage and sends foes flying, while also reducing their chance to hit.
Life Drain Ranged, High DMG(Negative), Foe -ToHit, Self Heal
You channel hidden knowledge to drain some life energy from a target foe and reduce their chance to hit. Some of that drained life energy is transferred to you.
Gloom Ranged, High DoT(Negative), Foe -ToHit
You unleash a nebulous mass of darkness that slowly drains a target of life, causing negative energy damage over time and reducing their chance to hit.
Damage Resistance Res( S10 L-10 )
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Bosses
Counter Spell
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Few wizards dare to call a Gate into existence, and even fewer correctly estimate their ability to control it. The unfortunate soul of this Gate's summoner is forever bound to it, calling forth demons until this foul magic is dispelled.
Powers
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Scream Ranged, Heavy DoT(Energy/Smash), Foe -Resist(All)
Your Scream can cause serious damage to a target, while weakening their resistance to further damage.
Howl Ranged (Cone), Light DMG(Energy/Smash), Foe -Resist(All)
A short range, but powerful sonic attack.
Shout Ranged, Superior DMG(Energy/Smash), Foe -Resist(All)
You blast your foe with a tremendous Shout, damaging them and reducing their Damage Resistance.
Sonic Barrier Ranged, Ally Resist(All DMG but Psionic)
This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.
Sonic Dispersion Toggle, PBAoE, Team Res( S15 L15 F15 C15 E15 N15 T15 ), Prot( Ho 6.92 Im 6.92 St 6.29 )
You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased Resistance against all damage except Psionic. The Sonic Bubble also protects allies from Immobilization, Disorient, and Hold effects.
Blessing of Rejuvenation Auto, Self Heal over Time
The Counter Spell's Blessing of Rejuvenation constantly heals nearby allies.
Damage Resistance Res( E15 P-10 )
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Gate
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Few wizards dare to call a Gate into existence, and even fewer correctly estimate their ability to control it. The unfortunate soul of this Gate's summoner is forever bound to it, calling forth demons until this foul magic is dispelled.
Powers
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Summon Demonlings Summon 3 Demonlings
You summon demons to assist you in battle.
Summon Demon Prince Summon Demon Prince
You summon a demon prince to assist you in battle.
Hell on Earth Ranged, Summon Living Hellfires, Pet +DMG, +ToHit
You improve a demon pet's damage and chance to hit. The pet is also wreathed in Living Hellfire, which will occasionally create beings of fire to attack your enemies.
Forge Ranged, Ally +DMG, +ToHit
You significantly enhance a single ally's damage potential and chance to hit.
Melt Armor Ranged (Targeted AoE), Foe -Defense, -Resist(All)
You target a location and dramatically heat the air, melting any protections on targets caught within the area. Affected targets suffer reduced defense and resistance.
Cauterize Ranged, Ally Heal
You cauterize the wounds of a targeted ally, healing them.
Damage Resistance Res( F15 C-10 )
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Time Stop
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. This powerful spell was meant to stop all of time for its master, but quickly grew bored and wandered off on its own into the Night Ward.
Powers
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Lift Ranged, Moderate DMG(Smash), Foe Knockup, -Fly
You negate the force of gravity around your target, violently sending them into the air. This causes smashing damage when they fall to the ground.
Propel Ranged, Superior DMG(Smash), Foe Knockback
You open a gravitational rift and retrieve a heavy object. You then launch this object at your target, causing smashing damage on impact and knocking the target back.
Time Crawl Ranged, Foe -Recharge, -Speed, -Regeneration, Special
You dramatically slow time around a single enemy, reducing their movement speed and attack rate. Time is slowed to such an extreme that their wounds will take longer to heal, reducing their regeneration rate. Time Crawl applies the Delayed effect on its target. Debuff and control effects from other Time Manipulation powers are increased on targets affected by Delayed.
Distortion Field Ranged (Location AoE), Foe -Recharge, -Speed, Chance for Hold
You slow the flow of time in a targeted area. Enemies who enter the field will have their attack rate and speed slowed dramatically. In addition, affected enemies might become held as they are frozen in time.
Time Stop Ranged, Foe Hold, -Regeneration, Resist(Heal)
You trap your target within the flow of time, causing them to be held helpless and to suffer from reduced effectiveness of regeneration and healing. The hold is more severe if the target is Delayed by Time Crawl.
Chrono Shift PBAoE, Team Heal, Heal over Time, +Endurance, +Recovery, +Recharge
You cause nearby allies to act more quickly by allowing them to slip through the time stream seamlessly, allowing your allies to recover from battle and speed up their ability to fight back.
Damage Resistance Res( S15 E-15 )
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Vorpal Sword
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Legendary artifacts only known in rumors and legends, Vorpal Swords are few and far between even in the Midnight Squad's prestigious membership, capable of dealing severe damage to any being wandering between dimensions.
Powers
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Hack Melee, Light DMG(Lethal), Foe -Defense
You hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Slash Melee, Minor DMG(Lethal), Foe -Defense
You perform a quick Slash that deals lethal damage and reduces a target's Defense, making him easier to hit.
Spear of Light Ranged, Moderate DMG(Energy)
You discharge a beam of energy, striking the target for energy damage.
Parry Melee, Moderate DMG(Lethal), Def( M20 ), Def( L20 )
You parry incoming attacks, dealing lethal damage. Additionally, you will increase your defense against melee and lethal attacks for a short while.
Whirling Sword PBAoE Melee, Light DMG(Lethal), Minor DoT(Lethal), Foe -Defense
You whirl around in a circle, slicing all foes in melee range for lethal damage. This attack also wounds your opponents, causing them to take minor lethal damage over time and reducing their defense.
Disembowel Melee, Heavy DMG(Lethal), Foe -Defense, Chance for Knockup
You perform a powerful disemboweling maneuver that deals a great amount of damage and can knock a target up into the air. This attack also reduces a target's defense.
Head Splitter Melee (Cone), High DMG(Lethal), Foe -Defense, Chance for Knockdown
You perform a devastating Head Splitter attack that deals a massive amount of damage and reduces its Defense. The target may also be knocked to the ground.
Damage Resistance Res( L15 T-10 )
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Named Bosses
Ward
Main Article: Ward
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Ward is the sentient Overspell that is in charge of managing all of the magical defenses of the Midnight Mansion in Night Ward. He is the Spellfather of the Animus Arcana.
Powers
Fire Blast Ranged, Moderate DMG(Fire), Light DoT(Fire)
You launch a strong blast of fire at a target, causing fire damage. The target is set ablaze and suffers additional fire damage over time.
Freeze Ray Ranged, Light DMG(Cold), Foe Hold
You fire a lance of supercooled ice at your target that causes the target to freeze upon impact. The affected target suffers cold damage and is held in place, unable to move.
Ball Lightning Ranged (Targeted AoE), Moderate DMG(Energy), Moderate DoT(Energy), Foe -Endurance, Chance for -Recovery
You fire a highly charged ball of electrical energy that erupts on hitting its target. This deals energy damage over time to all affected targets and drains some of their endurance. Targets may also suffer from a reduced recovery rate.
Propel Ranged, Superior DMG(Smash), Foe Knockback
You open a gravitational rift and retrieve a heavy object. You then launch this object at your target, causing smashing damage on impact and knocking the target back.
Surge of Light PBAoE (Single Target), Heal(Any)
With a surge of positive energy, you heal a single target.
Summon Demonlings Summon 3 Demonlings
You summon demons to assist you in battle.
Immobile Self Immobilize, Prot( Kb 1000 Rp 1000 Tp 1000 )
Special
Damage Resistance Res( S10 L10 F10 C10 E10 N-20 P10 T10 )
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Elite Bosses
Dispel Magic
The Animus Arcana are magical spells or items brought to life by the very nature of Night Ward's tenuous dimensional connections. Few wizards dare to call a Gate into existence, and even fewer correctly estimate their ability to control it. The unfortunate soul of this Gate's summoner is forever bound to it, calling forth demons until this foul magic is dispelled.
Powers
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Power Blast Ranged, Heavy DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back.
Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. Explosive Blast may knock targets backwards.
Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying.
Energy Drain Autohit, PBAoE, Foe -Endurance, -Recovery, Self +Endurance, Heal
Energy Drain leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance and Hit Points. If there are no foes within range, you will not gain any Endurance.
Siphon Power Ranged, Foe -DMG, Team +DMG
You can Siphon the Power from a targeted foe, reducing their damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.
Siphon Speed Ranged, Foe -Speed, -Recharge, Self +Speed, +Recharge
You can Siphon the speed from a targeted foe, Slowing their movement and attack rate while boosting your own.
Damage Resistance Res( E15 N-10 )
The Animus Arcana have a variety of strengths and weaknesses, depending on their type.
Named Enemies
- Sharp (Vorpal Sword)
- Clarity (Crystal Ball)
Related Badges
Your magical aptitude allowed you to tame the wild magics of the Night Ward. The capricious Animus Arcana have been dispelled at your hand.