Going Rogue: Difference between revisions
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== Overview == | == Overview == | ||
[[File:Header4.jpg|left|300px]] | [[File:Header4.jpg|left|300px]] | ||
{{clrl}} | {{clrl}} | ||
'''City of Heroes: Going Rogue''' | '''City of Heroes: Going Rogue''' is the second expansion of the ''[[City of Heroes]]'' universe (the first being [[City of Villains]]). It is a new box featuring a whole new world, where a character's choices may decide whether they end up a hero or villain. While the official release date for Going Rogue is August 17, 2010 [http://web.archive.org/web/20121003113328/http://na.cityofheroes.com/en/news/news_archive/city_of_heroes_going_rogue_rel.php], those who pre-purchased the game through [[NCsoft]] were able to access all of the Going Rogue content on August 16, concurrently with [[Issue 18]] and the [[Auction House|market merger]]. | ||
At the [http:// | At the [http://web.archive.org/web/20111109044232/http://goingrogue.na.cityofheroes.com/en/ Official Going Rogue site], there is teaser trailer available, which introduces [[Maelstrom]], a pistol-wielding hero turned '''[[Vigilante (Alignment)|Vigilante]]''', and [[Desdemona]], a demon-summoning villain turned '''[[Rogue (Alignment)|Rogue]]'''. There are many other videos available as well, including "ViDocs" (video documentation) of the [[Paragon Studios|developers]] explaining the process behind creating Going Rogue. | ||
The skyline for the title logo is an outline of '''Nova Praetoria''', the heart of Emperor Cole's [[Praetoria|domain]], like City of Heroes has [[Paragon City]] skyline and City of Villains has Spider City ([[Grandville]])'s skyline. The center building | The skyline for the title logo is an outline of '''Nova Praetoria''', the heart of Emperor Cole's [[Praetoria|domain]], like City of Heroes has [[Paragon City]] skyline and City of Villains has Spider City ([[Grandville]])'s skyline. The center building is Emperor Cole's tower of operations in Nova Praetoria, and is visible from almost any point in the city. This is to show citizens that the entire city is always under observation and under Emperor Cole's rule. | ||
{{clr}} | {{clr}} | ||
==Features== | == Features == | ||
[[ | [[File:Tyrant tower.jpg|thumb|240px|{{Center|A small section of Nova Praetoria with Cole's tower visible in the background}}]] | ||
*Several new zones in [[Praetoria]], including new enemy factions | *Several new zones in [[Praetoria]], including new enemy factions | ||
*To begin as a [[Praetorian (Alignment)|Praetorian]] instead of a [[Hero (Alignment)|Hero]] or [[Villain (Alignment)|Villain]]. This will put the newly created character directly in Praetoria | *To begin as a [[Praetorian (Alignment)|Praetorian]] instead of a [[Hero (Alignment)|Hero]] or [[Villain (Alignment)|Villain]]. This will put the newly created character directly in Praetoria | ||
*Praetorian players may choose to align with the Resistance | *Praetorian players may choose to align with the Resistance or with Loyalists in the beginning levels, and make moral decisions to change their status throughout the arcs. | ||
**Once a Praetorian reaches level 20, they leave for [[Primal Earth]], and choose whether they are considered a [[hero]] or [[villain]], regardless of any moral choices they have made previously. | |||
*The ability to switch from Hero to Villain and vice versa | *The ability to switch from Hero to Villain and vice versa | ||
**Heroes will be able to become [[Vigilante (Alignment)|Vigilantes]], an intermediate step between hero and villain. This will enable them to visit the Rogue isles and team with villains. | **Heroes will be able to become [[Vigilante (Alignment)|Vigilantes]], an intermediate step between hero and villain. This will enable them to visit the Rogue isles and team with villains. | ||
**Villains in the intermediate stage become [[Rogue (Alignment)|Rogues]]. Likewise, they may visit Paragon City and team with heroes. | **Villains in the intermediate stage become [[Rogue (Alignment)|Rogues]]. Likewise, they may visit Paragon City and team with heroes. | ||
** | **Note that [[Issue 18]], released alongside Going Rogue, merges the market database between Wentworth's and the Black Market. This allows heroes and villains to auction off and bid from a common pool of items, and any character may use [[Wentworth's Fine Consignments|Wentworth's]] or the [[Black Market]] (restricted, of course, by zones the character can access). | ||
*Heroes and villains that reaffirm their current alignment will gain [[ | *Heroes and villains that reaffirm their current alignment will gain [[Alignment Merit]]s. These can be used to purchase [[Invention Origin Enhancement Sets|IO Set recipes]], including [[Very Rare IO Sets|"Purple"]] and [[PvP IO Sets|PvP]] recipes, from special lounges in Paragon City ([[Fort Trident]]) or the Rogue Isles ([[The Crucible]]). | ||
*Introduction of the [[Incarnate System]], an end game system {{green|''(Note: This was removed from Going Rogue's initial release, but Going Rogue | *Introduction of the [[Incarnate System]], an end game system {{green|''(Note: This was removed from Going Rogue's initial release, and released with [[Issue 19]], but Going Rogue is still required to access it.)''}} | ||
*All base [[archetype]]s get a new | * All base [[archetype]]s get a new power set: | ||
**[[Demon Summoning]] primary | ** [[Demon Summoning]] primary power set for [[Mastermind]]s | ||
**[[Dual Pistols]] primary | ** [[Dual Pistols]] primary power set for [[Blaster]]s and [[Corruptor]]s and as a secondary power set for [[Defender]]s. | ||
**[[Electric Control]] primary | ** [[Electric Control]] primary power set for [[Controller]]s and [[Dominator]]s | ||
**[[Kinetic Melee]] primary | ** [[Kinetic Melee]] primary power set for [[Scrapper]]s, [[Brute]]s, and [[Stalker]]s and as a secondary power set for [[Tanker]]s. | ||
* In the complete collection, four new stance emotes: | |||
** /e stancehero1 | |||
** /e stancehero2 | |||
** /e stancevillain1 | |||
** /e stancevillain2 | |||
[[Ultra Mode]], originally slated for Going Rogue, was completed early and was instead released with [[Issue 17|Issue 17: Dark Mirror]]. | [[Ultra Mode]], originally slated for Going Rogue, was completed early and was instead released with [[Issue 17|Issue 17: Dark Mirror]]. | ||
== | == Premium Account Access == | ||
If you find a retail copy of Going Rogue Complete Collection and apply it to your account, you will get the following even if the account goes [[Premium Player|Premium]]: | |||
* No free character slots (The retail code had to be applied before Sept 13 to qualify for the free slots.) | |||
* No access to the [[Incarnate System]] | |||
* One month of VIP access (+400 [[Paragon Points]], +1 [[Reward Token]] for month's access, another possible +1 [[Reward Token]] for owning a retail code.) | |||
=== Systems === | |||
* Create a [[Praetorian (Alignment)|Praetorian]] Character | |||
* Going Rogue [[Alignment System]] | |||
=== Power Sets === | |||
* [[Demon Summoning]] (requires [[Mastermind|Mastermind Archetype]], which unlocks separately) | |||
* [[Dual Pistols]] ([[Blaster]], [[Corruptor]], and [[Defender]]) | |||
* [[Electric Control]] ([[Dominator]]s and [[Controller]]s (Controllers unlock separately)) | |||
* [[Kinetic Melee]] ([[Brute]], [[Scrapper]], [[Stalker]], and [[Tank]]) | |||
=== Permanent Temp Power === | |||
* [[Shadowy Presence|Shadowy Presence Power]] | |||
=== Emotes === | |||
* GR CC Item Pack - Heroic Stances (2) | |||
* GR CC Item Pack - Villainous Stances (2) | |||
* Going Rogue : Drink Enriche | |||
* Going Rogue : Loyalist Protest | |||
* Going Rogue : Praetorian Salute | |||
* Going Rogue : Resistance Protest | |||
=== Auras === | |||
* GR CC Item Pack - Alpha Aura | |||
* GR CC Item Pack - Omega Aura | |||
=== Costumes === | |||
:''Main article'': [[Going Rogue Costume Sets]] | |||
: | |||
: | |||
* Alpha | |||
* Omega | |||
* Overguard | |||
* Praetorian Clockwork | |||
* Praetorian Police | |||
* Praetorian Resistance | |||
* Sport | |||
== Gallery == | == Gallery == | ||
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== External Links == | == External Links == | ||
* [http://us.ncsoft.com/en/news/press-releases/going-rogue.html Press Release] at [http:// | * [http://web.archive.org/web/20121003113553/http://na.cityofheroes.com/en/news/news_archive/city_of_heroes_is_going_rogue.php Official Announcement] | ||
* [http://us.ncsoft.com/en/news/press-releases/going-rogue.html Press Release] at ncsoft.com | |||
* [http://web.archive.org/web/20111109044232/http://goingrogue.na.cityofheroes.com/en/ Going Rogue Website] | |||
* [http://web.archive.org/web/20090621043136/http://www.newzyouwant.com/NCsoft/CityofHeroes_GoingRogue_V1.html Teaser Email] at newzyouwant.com | |||
* [http://www.boomtown.net/en_uk/articles/art.view.php?id=18195 I15 Interview] at [http:// | * [http://web.archive.org/web/20090519063129/http://boards.cityofheroes.com/showflat.php?Number=13467605 Going Rogue FAQ] by [[Niviene]] | ||
* [http://web.archive.org/web/20091217143203/http://www.boomtown.net/en_uk/articles/art.view.php?id=18195 I15 Interview] at boomtown.net | |||
* [http://www.newzyouwant.com/NCsoft/CityofHeroes_Q3Email3_1.html Closed Beta Teaser Email] at | * [http://web.archive.org/web/20120904212709/http://boards.cityofheroes.com/showthread.php?t=142004 Going Rogue Dev Diary] by [[Positron (Developer)|Positron]] | ||
* [http://www.massiveonlinegamer.com/news/special-features/474-a-look-at-going-rogue Feb 20, 2010, interview] with [[War Witch (Developer)|War Witch]] at | * [http://web.archive.org/web/20090808185121/http://www.newzyouwant.com/NCsoft/CityofHeroes_Q3Email3_1.html Closed Beta Teaser Email] at newzyouwant.com | ||
* [http://www.tentonhammer.com/node/81234 Feb 21, 2010, interview] with [[War Witch (Developer)|War Witch]] at [http:// | * [http://www.massiveonlinegamer.com/news/special-features/474-a-look-at-going-rogue Feb 20, 2010, interview] with [[War Witch (Developer)|War Witch]] at Massive Online Gamer | ||
* [http://www.tentonhammer.com/node/81234 Feb 21, 2010, interview] with [[War Witch (Developer)|War Witch]] at TenTonHammer | |||
* [http://web.archive.org/web/20120905162501/http://boards.cityofheroes.com/showthread.php?p=2554543 Discussion - Going Rogue Goodies!] by [[War Witch (Developer)|War Witch]]; release of the Loyalist, Resistance, Rogue, and Vigilante icons | |||
* [http://web.archive.org/web/20121025123218/http://na.cityofheroes.com/en/news/game_updates/issue_18/overview.php Issue 18 Overview] | |||
* [http://web.archive.org/web/20121003113315/http://na.cityofheroes.com/en/news/news_archive/going_rogue_soundtrack_now_ava.php Going Rogue Soundtrack now available] | |||
[[Category:Expansions]] | [[Category:Expansions]] | ||
[[Category:Going Rogue]] |
Latest revision as of 00:08, 14 December 2013
Overview
City of Heroes: Going Rogue is the second expansion of the City of Heroes universe (the first being City of Villains). It is a new box featuring a whole new world, where a character's choices may decide whether they end up a hero or villain. While the official release date for Going Rogue is August 17, 2010 [1], those who pre-purchased the game through NCsoft were able to access all of the Going Rogue content on August 16, concurrently with Issue 18 and the market merger.
At the Official Going Rogue site, there is teaser trailer available, which introduces Maelstrom, a pistol-wielding hero turned Vigilante, and Desdemona, a demon-summoning villain turned Rogue. There are many other videos available as well, including "ViDocs" (video documentation) of the developers explaining the process behind creating Going Rogue.
The skyline for the title logo is an outline of Nova Praetoria, the heart of Emperor Cole's domain, like City of Heroes has Paragon City skyline and City of Villains has Spider City (Grandville)'s skyline. The center building is Emperor Cole's tower of operations in Nova Praetoria, and is visible from almost any point in the city. This is to show citizens that the entire city is always under observation and under Emperor Cole's rule.
Features
- Several new zones in Praetoria, including new enemy factions
- To begin as a Praetorian instead of a Hero or Villain. This will put the newly created character directly in Praetoria
- Praetorian players may choose to align with the Resistance or with Loyalists in the beginning levels, and make moral decisions to change their status throughout the arcs.
- Once a Praetorian reaches level 20, they leave for Primal Earth, and choose whether they are considered a hero or villain, regardless of any moral choices they have made previously.
- The ability to switch from Hero to Villain and vice versa
- Heroes will be able to become Vigilantes, an intermediate step between hero and villain. This will enable them to visit the Rogue isles and team with villains.
- Villains in the intermediate stage become Rogues. Likewise, they may visit Paragon City and team with heroes.
- Note that Issue 18, released alongside Going Rogue, merges the market database between Wentworth's and the Black Market. This allows heroes and villains to auction off and bid from a common pool of items, and any character may use Wentworth's or the Black Market (restricted, of course, by zones the character can access).
- Heroes and villains that reaffirm their current alignment will gain Alignment Merits. These can be used to purchase IO Set recipes, including "Purple" and PvP recipes, from special lounges in Paragon City (Fort Trident) or the Rogue Isles (The Crucible).
- Introduction of the Incarnate System, an end game system (Note: This was removed from Going Rogue's initial release, and released with Issue 19, but Going Rogue is still required to access it.)
- All base archetypes get a new power set:
- Demon Summoning primary power set for Masterminds
- Dual Pistols primary power set for Blasters and Corruptors and as a secondary power set for Defenders.
- Electric Control primary power set for Controllers and Dominators
- Kinetic Melee primary power set for Scrappers, Brutes, and Stalkers and as a secondary power set for Tankers.
- In the complete collection, four new stance emotes:
- /e stancehero1
- /e stancehero2
- /e stancevillain1
- /e stancevillain2
Ultra Mode, originally slated for Going Rogue, was completed early and was instead released with Issue 17: Dark Mirror.
Premium Account Access
If you find a retail copy of Going Rogue Complete Collection and apply it to your account, you will get the following even if the account goes Premium:
- No free character slots (The retail code had to be applied before Sept 13 to qualify for the free slots.)
- No access to the Incarnate System
- One month of VIP access (+400 Paragon Points, +1 Reward Token for month's access, another possible +1 Reward Token for owning a retail code.)
Systems
- Create a Praetorian Character
- Going Rogue Alignment System
Power Sets
- Demon Summoning (requires Mastermind Archetype, which unlocks separately)
- Dual Pistols (Blaster, Corruptor, and Defender)
- Electric Control (Dominators and Controllers (Controllers unlock separately))
- Kinetic Melee (Brute, Scrapper, Stalker, and Tank)
Permanent Temp Power
Emotes
- GR CC Item Pack - Heroic Stances (2)
- GR CC Item Pack - Villainous Stances (2)
- Going Rogue : Drink Enriche
- Going Rogue : Loyalist Protest
- Going Rogue : Praetorian Salute
- Going Rogue : Resistance Protest
Auras
- GR CC Item Pack - Alpha Aura
- GR CC Item Pack - Omega Aura
Costumes
- Main article: Going Rogue Costume Sets
- Alpha
- Omega
- Overguard
- Praetorian Clockwork
- Praetorian Police
- Praetorian Resistance
- Sport
Gallery
External Links
- Official Announcement
- Press Release at ncsoft.com
- Going Rogue Website
- Teaser Email at newzyouwant.com
- Going Rogue FAQ by Niviene
- I15 Interview at boomtown.net
- Going Rogue Dev Diary by Positron
- Closed Beta Teaser Email at newzyouwant.com
- Feb 20, 2010, interview with War Witch at Massive Online Gamer
- Feb 21, 2010, interview with War Witch at TenTonHammer
- Discussion - Going Rogue Goodies! by War Witch; release of the Loyalist, Resistance, Rogue, and Vigilante icons
- Issue 18 Overview
- Going Rogue Soundtrack now available