Hamidon Origin Enhancements: Difference between revisions

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{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
[[Image:Special_Hamidon_Enhancement.png|left]]
[[File:Special_Hamidon_Enhancement.png|left]]
'''Hamidon Origin Enhancements''' refer [[Enhancements#Special Enhancements|special enhancements]] that enhance two or more [[Enhancements#Enhancement Aspects and Schedules|aspects]] of a power. These enhancements are obtained by defeating [[Hamidon]] in '[[The Hive]]' (for heroes) or '[[The Abyss]]' (for villains). Additionally, Statesman and Lord Recluse offer functionally-identical '''Synthetic Hamidon Origin Enhancements''' (SHOEs) as a reward option from their arcs.
'''Hamidon Origin Enhancements''' refer to [[Enhancements#Special Enhancements|special enhancements]] that enhance two or more [[Enhancements#Enhancement Aspects and Schedules|aspects]] of a power. These enhancements are obtained by defeating [[Hamidon]] in '[[The Hive]]' (for heroes) or '[[The Abyss]]' (for villains). Additionally, Statesman and Lord Recluse offer functionally-identical '''Synthetic Hamidon Origin Enhancements''' as a reward option from their arcs.


Hamidon Origin enhancements are often referred to as ''Hami-Os'', ''HOs'' or ''SHOEs''. Hamidon Origin enhancements are level 50, and may be used by characters of any origin and archetype.
Hamidon Origin enhancements are often referred to as ''Hami-Os'', ''HOs'', ''SHOs'', or ''SHOEs''. Hamidon Origin enhancements are level 50, and may be used by characters of any origin and archetype of level 47 or higher.


== Information ==
== Information ==


Special enhancements will affect two or more aspects. If the power they are placed in has any aspect that can be enhanced, it will.  Hamidon Origin enhancements are subject to [[Enhancement Diversification]] as all other enhancements are.  Hamidon Origin enhancements enhance at the same level as Single Origin enhancements, which each aspect matching their [[Enhancements#Enhancement Aspects and Schedules|schedule]].
[[Special Enhancements]] will affect two or more aspects. If the power they are placed in has any aspect that can be enhanced, it will.  Hamidon Origin enhancements are subject to [[Enhancement Diversification]] as all other enhancements are.  Hamidon Origin enhancements enhance at the same level as Single Origin enhancements, which each aspect matching their [[Enhancements#Enhancement Aspects and Schedules|schedule]].


=== Example ===
=== Example ===
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Synthetic Hamidon Enhancements are identical to normal Hamidon Enhancements in every way except for their name, and how they are procured. Unlike normal HamiOs, the synthetic ones can only be awarded you at the end of either the [[Lord Recluse Strike Force]] or the [[Statesman Task Force]].
Synthetic Hamidon Enhancements are identical to normal Hamidon Enhancements in every way except for their name, and how they are procured. Unlike normal HamiOs, the synthetic ones can only be awarded you at the end of either the [[Lord Recluse Strike Force]] or the [[Statesman Task Force]].
=== Defense/ToHit Bug ===
One thing worthy of note, for the purposes of Hamidon enhancements, is that the game does not treat ToHit Buff as a different effect from ToHit Debuff, or Defense Buff as different from Defense Debuff.  The calculation the game uses is Scale * Strength, where Scale is positive for powers that Buff and negative for powers that Debuff, and Strength is increased by enhancements.  So, for example, the game sees Tactics as applying a 1 scale ToHit change, and Radiation Infection as applying a -2.5 scale ToHit change, but there is no fundamental difference between Buffs and Debuffs.  There is also, thus, no fundamental difference between Buff and Debuff enhancements - they both boost the same field of a power, but powers are coded in the database to only permit one or the other to be slotted.
Because of this, if you were able to put an enhancement that boosted Defense Buff, for instance, into a power that had a Defense Debuff, that enhancement would work as normal.  Normally, you can't do this, as a power has to be set to allow Defense Buff enhancements for you to be able to put that Defense Buff enhancement in it.  But with Hamidon enhancements, you can get around this restriction.  You could, for example, slot a Membrane Exposure in a power like Fallout, as Fallout accepts Recharge enhancements and will accept a Membrane Exposure on that basis, and the Membrane Exposure's boost to Defense Buff and ToHit Buff will apply to the Defense Debuff and ToHit Debuff effects of Fallout.  In 2006, Debuff enhancements were changed to be 20% boosts rather than 33% boosts because people were using this exact mechanical flaw to increase +Defense and +ToHit powers beyond their design limits.
What this means, for practical purposes, is that Enzyme Exposures and Cytoskeleton Exposures are functionally identical, Membrane Exposures boost Debuff powers in addition to Buff powers, and Lysosome Exposures boost Buff powers in addition to Debuff powers.  This is an acknowledged flaw in the game, and without a complete rewrite to how enhancements and powers work, it is not likely to be fixed.
This bug also applies to Damage/Damage Resist, and Speed(Flight, Run, or Jump)/Slow enhancements.  If it boosts one, it boosts the other.
[http://boards.cityofheroes.com/showflat.php?Cat=&Board=archetypes&Number=7623842&bodyprev=#Post7623842 _Castle_ recently posted about this issue:]<br />
:'''Slotting enhancements into powers they were not meant to be slottable in is an 'exploit.'  We've pretty much firmly established that. The question isn't if something being abused in this manner will be changed, it's a matter of when. To be on the safe side, you should never use a Debuff enhancement to Buff a power and vice versa. And, just to stave off any worries, the IO system works very differently from the HO system, and there *shouldn't* be any of these issues in that system. It'll have a whole set of issues all it's own!'''


== Detailed List of Hamidon Origin Enhancements ==
== Detailed List of Hamidon Origin Enhancements ==
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:{{Enhance Defense Buff}} (20%)
:{{Enhance Defense Buff}} (20%)
:{{Enhance Defense Debuff}} (20%), [[Hamidon Origin Enhancements#Defense.2FToHit_Bug|bug]]
:{{Reduce Endurance Cost}} (33.33%)
:{{Reduce Endurance Cost}} (33.33%)
:{{Enhance ToHit Buff}} (20%)
:{{Enhance ToHit Buff}} (20%)
:{{Enhance ToHit Debuff}} (20%), [[Hamidon Origin Enhancements#Defense.2FToHit_Bug|bug]]


'''Also Called'''
'''Also Called'''
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=== Endoplasm Exposure ===
=== Endoplasm Exposure ===
Exposure to the Hamidon Endoplasm reticulum can enabled you to significantly augment the accuracy of your attack powers and can increase the duration of Sleep, Disorient, Immobilization, Hold, Confuse, Fear, and Intangibility powers.
Exposure to the Hamidon Endoplasm reticulum can enabled you to significantly augment the accuracy of your attack powers and can increase the duration of Sleep, Disorient, Immobilization, Hold, Confuse, and Fear powers.


:{{Enhance Accuracy}} (33.33%)
:{{Enhance Accuracy}} (33.33%)
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:{{Enhance Hold}} (33.33%)
:{{Enhance Hold}} (33.33%)
:{{Enhance Immobilization}} (33.33%)
:{{Enhance Immobilization}} (33.33%)
:{{Enhance Intangibility}} (33.33%)
:{{Enhance Sleep}} (33.33%)
:{{Enhance Sleep}} (33.33%)


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Exposure to the Hamidon Enzyme can increase the effectiveness of Accuracy and Defense DeBuffs and reduces the Endurance Cost of a power.
Exposure to the Hamidon Enzyme can increase the effectiveness of Accuracy and Defense DeBuffs and reduces the Endurance Cost of a power.


:{{Enhance Defense Buff}} (33.33%), [[Hamidon Origin Enhancements#Defense.2FToHit_Bug|bug]]
:{{Enhance Defense Debuff}} (33.33%)
:{{Enhance Defense Debuff}} (33.33%)
:{{Reduce Endurance Cost}} (33.33%)
:{{Reduce Endurance Cost}} (33.33%)
:{{Enhance ToHit Buff}} (20%), [[Hamidon Origin Enhancements#Defense.2FToHit_Bug|bug]]
:{{Enhance ToHit Debuff}} (20%)
:{{Enhance ToHit Debuff}} (20%)


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'''Also Called'''
'''Also Called'''
:*Acc/Debuff
:*Acc/ToHit Debuff/Def Debuff
:*Acc/ToHit Debuff/Def Debuff
:*Lyso
:*Lyso
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:{{Enhance ToHit Buff}} (20%)
:{{Enhance ToHit Buff}} (20%)
:{{Enhance ToHit Debuff}} (20%), [[Hamidon Origin Enhancements#Defense.2FToHit_Bug|bug]]
:{{Enhance Defense Buff}} (20%)
:{{Enhance Defense Buff}} (20%)
:{{Enhance Defense Debuff}} (20%), [[Hamidon Origin Enhancements#Defense.2FToHit_Bug|bug]]''
:{{Reduce Recharge}} (33.33%)
:{{Reduce Recharge}} (33.33%)


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=== Peroxisome Exposure ===
=== Peroxisome Exposure ===


Exposure to the Hamidon Peroxisome enabled you to significantly augment the damage of your attack powers and can increase the duration of sleep, disorient, immobilization, hold, confuse, fear, and intangibility powers.
Exposure to the Hamidon Peroxisome can enabled you to significantly augment the damage of your attack powers and can increase the duration of Sleep, Disorient, Immobilization, Hold, Confuse, and Fear powers.


:{{Enhance Confusion}} (33.33%)
:{{Enhance Confusion}} (33.33%)
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:{{Enhance Hold}} (33.33%)
:{{Enhance Hold}} (33.33%)
:{{Enhance Immobilization}} (33.33%)
:{{Enhance Immobilization}} (33.33%)
:{{Enhance Intangibility}} (33.33%)
:{{Enhance Sleep}} (33.33%)
:{{Enhance Sleep}} (33.33%)


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== Higher Level Hamidon Enhancements ==
== Higher Level Hamidon Enhancements ==


Hamidon will award a Level 50 Enhancement to any hero who has damaged it during the raid. However, it used to be if a hero was [[Sidekick#Exemplar.2FMalefactor|exemplared]] several levels below his natural level, they were awarded a level 52 Enhancement. This was a mild exploit, which had been fixed at one point but the fix was broken. Issue 9 fixed it again; you no longer get level 52 HOs when Exemplared.
Hamidon Origin Enhancements can be [[Enhancements#Combining_Enhancements|combined]] with each other in the same manner as regular enhancements allowing the level 50 enhancements dropped by Hamidon to be made into level 51 to 53 enhancements.
 
 
<!-- == How to transfer Hamidon Enhancements to a villain from a hero ==
 
In order for a hero to transfer Hamidon Enhancments to a villain, complete the following steps:
 
*Have a hero with a Hamidon Enhancement and the 24 month veteran reward teleport base power.
*Have a villain that is in a villain group with a base that allows permissions for teammates to enter invite the hero with the Hamidon Enhancement to a team inside Pocket D (It's important that the villain remain team leader).
*The villains base must have an enhancement storage bin that is not full.
*Either the hero or villain must have a mission that the hero can enter from Pocket D (i.e. Defeat Snaptooth and minions).
*Once inside the mission, the hero can use the 24 month veteran reward teleport base power to bring up a base list. The hero will choose the villain's base to enter.
*The hero will be teleported to the villain's base and can locate the enhancement bin to drag and drop a Hamidon Enhancement in (if the Hamidon Enhancement fails to drop, then repeat the steps with another hero).
*The villain can then go to their base and as long as the villain is of high enough rank to remove enhancements, then they can remove the Hamidon Enhancements.
 
The Hamidon Enhancements will slot into any level 47 villain or higher.
-->


== Also see ==
== Also see ==
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* [[The Hive]]
* [[The Hive]]
* [[The Abyss]]
* [[The Abyss]]
* [[Hamidon Raiding]]
* [[Hamidon Raid]]
 


[[Category:Enhancements]]
[[Category:Enhancements]]

Latest revision as of 00:45, 9 January 2024

Overview

Special Hamidon Enhancement.png

Hamidon Origin Enhancements refer to special enhancements that enhance two or more aspects of a power. These enhancements are obtained by defeating Hamidon in 'The Hive' (for heroes) or 'The Abyss' (for villains). Additionally, Statesman and Lord Recluse offer functionally-identical Synthetic Hamidon Origin Enhancements as a reward option from their arcs.

Hamidon Origin enhancements are often referred to as Hami-Os, HOs, SHOs, or SHOEs. Hamidon Origin enhancements are level 50, and may be used by characters of any origin and archetype of level 47 or higher.

Information

Special Enhancements will affect two or more aspects. If the power they are placed in has any aspect that can be enhanced, it will. Hamidon Origin enhancements are subject to Enhancement Diversification as all other enhancements are. Hamidon Origin enhancements enhance at the same level as Single Origin enhancements, which each aspect matching their schedule.

Example

A Centriole Exposure Hamidon enhancement will enhance Damage and Range. It can be placed in an enhancement slot for the Brawl power, and it will enhance the damage of the Brawl power. Since the Brawl power is unable to use Range enhancements, a Centriole Exposure enhancement will have no effect on the range of the Brawl power. However, if placed in an Illusion Controller's enhancement slot for the Blind power, which may be enhanced for both Damage and Range, it will enhance both aspects of that power.

Synthetic Hamidon Origin Enhancements

Synthetic Hamidon Enhancements are identical to normal Hamidon Enhancements in every way except for their name, and how they are procured. Unlike normal HamiOs, the synthetic ones can only be awarded you at the end of either the Lord Recluse Strike Force or the Statesman Task Force.

Detailed List of Hamidon Origin Enhancements

The following is a complete list of available Hamidon Origin enhancements.

Centriole Exposure

Exposure to the Hamidon Centriole has enabled you to significantly augment the damage and range of one of your attack powers.

Enhance Damage (33.33%)
Enhance Range (20%)

Also Called

  • Dam/Rng
  • Dmg/Rng
  • Cent

Cytoskeleton Exposure

Exposure to the Hamidon Enzyme can increase the effectiveness of Accuracy and Defense Buffs and reduces the Endurance Cost of a power.

Enhance Defense Buffs (20%)
Reduce Endurance Cost (33.33%)
Enhance ToHit Buff (20%)

Also Called

  • End/ToHit
  • End/Def
  • End/Buff
  • Cyto

Endoplasm Exposure

Exposure to the Hamidon Endoplasm reticulum can enabled you to significantly augment the accuracy of your attack powers and can increase the duration of Sleep, Disorient, Immobilization, Hold, Confuse, and Fear powers.

Enhance Accuracy (33.33%)
Enhance Confusion Duration (33.33%)
Enhance Disorient Duration (33.33%)
Enhance Fear Duration (33.33%)
Enhance Hold Duration (33.33%)
Enhance Immobilization Duration (33.33%)
Enhance Sleep Duration (33.33%)

Also Called

  • Acc/Mez
  • Endo

Enzyme Exposure

Exposure to the Hamidon Enzyme can increase the effectiveness of Accuracy and Defense DeBuffs and reduces the Endurance Cost of a power.

Enhance Defense Debuff (33.33%)
Reduce Endurance Cost (33.33%)
Enhance ToHit Debuff (20%)

Also Called

  • End/ToHit Debuff/Def Debuff
  • End/Debuff
  • Enzyme
  • Enzy

Golgi Exposure

Exposure to the Hamidon Golgi Apparatus can increase the Healing ability of a power and decrease its endurance cost.

Enhance Heal (33.33%)
Reduce Endurance Cost (33.33%)

Also Called

  • End/Heal
  • Golgi

Lysosome Exposure

Exposure to the Hamidon Lysosome can increase the effectiveness of Accuracy and Defense DeBuffs and increase the Accuracy of a power.

Enhance Accuracy (33.33%)
Enhance Defense Debuff (33.33%)
Enhance ToHit Debuff (20%)

Also Called

  • Acc/Debuff
  • Acc/ToHit Debuff/Def Debuff
  • Lyso

Membrane Exposure

Exposure to the Hamidon Membrane can increase the effectiveness of Accuracy and Defense Buffs and increases the Attack Rate of a power.

Enhance ToHit Buff (20%)
Enhance Defense Buffs (20%)
Increase Attack Rate (33.33%)

Also Called

  • Rech/ToHit/Def
  • Membrane

Microfilament Exposure

Exposure to the Hamidon Microfilament can increase the speed of a travel power and decrease its endurance cost.

Enhance Flight Speed (33.33%)
Enhance Jump (33.33%)
Enhance Running Speed (33.33%)
Reduce Endurance Cost (33.33%)

Also Called

  • End/Movement
  • End/Move
  • End/Travel
  • Travel HO
  • Micro

Nucleolus Exposure

The Nucleolus of the Hamidon was a tremendous source of power. Exposure to the Nucleolus has enabled you to significantly augment the damage and accuracy of one of your attack powers.

Enhance Accuracy (33.33%)
Enhance Damage (33.33%)

Also Called

  • Acc/Dam
  • Acc/Dmg
  • Nucleo
  • Nuc

Peroxisome Exposure

Exposure to the Hamidon Peroxisome can enabled you to significantly augment the damage of your attack powers and can increase the duration of Sleep, Disorient, Immobilization, Hold, Confuse, and Fear powers.

Enhance Confusion Duration (33.33%)
Enhance Damage (33.33%)
Enhance Disorient Duration (33.33%)
Enhance Fear Duration (33.33%)
Enhance Hold Duration (33.33%)
Enhance Immobilization Duration (33.33%)
Enhance Sleep Duration (33.33%)

Also Called

  • Dam/Mez
  • Dmg/Mez
  • Peroxi
  • Perox
  • Pero

Ribosome Exposure

Exposure to the Hamidon Ribsome can enabled you to significantly augment the damage resistance of a power and decrease its endurance cost.

Enhance Damage Resistance (20%)
Reduce Endurance Cost (33.33%)

Also Called

  • End/Dam Res
  • End/Res
  • Ribo

Higher Level Hamidon Enhancements

Hamidon Origin Enhancements can be combined with each other in the same manner as regular enhancements allowing the level 50 enhancements dropped by Hamidon to be made into level 51 to 53 enhancements.

Also see