Arachnos Archvillains: Difference between revisions

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;See also:
;See also:
* [[Arachnos]]
* [[Arachnos]]
* [[Arachnos Elite Bosses]]
* [[Arachnos#Elite Bosses|Arachnos Elite Bosses]]
* [[Arachnos Named Enemies]]
* [[Arachnos#Named Enemies|Arachnos Named Enemies]]


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== Archvillains ==
== Archvillains ==
=== Arbiter Sands ===
=== Arbiter Sands ===
[[File:ArbiterSands1.jpg|100px|thumb|{{center|Arbiter Sands}}]]
[[File:Arbiter Sands1.jpg|100px|thumb|{{center|Arbiter Sands}}]]
''Main Article:''  [[Arbiter Sands]]
''Main Article:''  [[Arbiter Sands]]


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''Powers''
''Powers''


{{Power|[[File:StormSummoning_Tornado.png|22px]]| Summon Drones| Summon Drone| Summons Drones to fight for you (Lieutenant-class).
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down. }}
:''Powers''<br />'''Fly'''<br />'''Disintegration Beam''' (Ranged, energy)<br />'''Resistance''' (Auto, Res to lethal, smash, psionic, vulnerable to energy)}}


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your Assault Rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
{{Power|[[File:ArachnosSoldier_FragGrenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal, Foe Knockback| Launches a Frag Grenade at long range from under the barrel of your rifle. The explosion from this grenade affects all within the blast and can knock them back. }}


{{Power|[[File:Gadgets WebGrenade.png|22px]]| Wide Area Web Grenade| Ranged, Targeted Area of Effect, Foe Immobilize, -Fly, -Recharge| Launches a Grenade at long range from under the barrel of your Assault rifle. It explodes into a field of sticky webs which slow and can immobilize all foes within its radius.}}
{{Power|[[File:ArachnosSoldier_WideAreaWebGrenade.png|22px]]| Web Grenade| Ranged, Foe Immobilize, -Fly, -Recharge, -SPD, -Jump| You have been caught in a web. You cannot move or fly and your attack speed is reduced. }}


{{Power|[[File:TrickArrow DebuffDamage.png|22px]]| Venom Grenade| Ranged, Targeted Area of Effect, Moderate Damage over Time, Toxic, Foe -Damage, -Recharge| This poisonous grenade damages and weakens your foes.}}
{{Power|[[File:ArachnosSoldier_WideAreaWebGrenade.png|22px]]| Wide Area Web Grenade| Ranged (Targeted AoE), Foe Immobilize, -Fly, -Recharge, -SPD, -Jump| You have been caught in a web. You cannot move or fly and your attack speed is reduced. }}


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged, Cone, Lethal damage, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down.}}
{{Power|[[File:ArachnosSoldier_VenomGrenade.png|22px]]| Venom Grenade| Ranged (Targeted AoE), Moderate DoT(Toxic), Foe -Resist(All)| This poisonous grenade causes toxic damage over time and weakens the resistance of all foes within the area of effect. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A smash with the butt of your rifle. }}
{{Power|[[File:ArachnosSoldier_Pummel.png|22px]]| Rifle Butt| Melee, Moderate DMG(Smash), Foe Disorient| You can smash your opponents in close combat with the butt of your sub-machine gun to deal minor smashing damage. Pummel has a high chance to disorient your foe for a brief time. }}
 
{{Power|[[File:StormSummoning_Tornado.png|22px]]| Summon Drones| Summon 2 Drones| Summons Drones to fight for you. }}
:'''Arachnos Drone'''
 
:{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Arachnos Mobile Drones can Fly! }}
 
:{{Power|[[File:ElectricalBolt ChargedBolts.png|22px]]| Disintegration Beam| Ranged, Moderate Damage(Energy)| This Arachnos Mobile Drones' beam is significantly less powerful (and cheaper) than the Sentry Drones'. It does Moderate Damage. }}
 
:{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|25|25|0|0|20|0|50|e=-}}| Arachnos Mobile Drones Are resistant to lethal, smashing, energy, fire and cold damage. }}
 
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }}




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''Powers''
''Powers''


{{Power|[[File:StormSummoning_Tornado.png|22px]]| Summon Drones| Summon Drone| Summons Drones to fight for you (2 Lieutenant-class and 3 Minion-class)}}
{{Power|[[File:BaneSpider_PoisonousRay.png|22px]]| Poisonous Ray Burst| Ranged (Targeted AoE), High DoT(Toxic), Foe -DEF| You fire a Poisonous Ray from your mace causing damage over time as reducing the target's defense. }}
 
{{Power|[[File:BaneSpider_MaceBeamVolley.png|22px]]| Mace Beam Volley| Ranged (Cone), Light DMG(Energy), Foe Knockback| The Nullifier Mace can fire a volley of energy at all foes in front of the user. The Mace Beam Volley is a Moderate damage area of effect cone attack with a chance to knock foes off their feet. }}
 
{{Power|[[File:BaneSpider_MaceBeamBlast.png|22px]]| Mace Beam Blast| Ranged (Targeted AoE), Light DMG(Energy), Foe Knockback| The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. The Mace Beam Blast is a Light damage area of effect attack, foes struck by the blast may be knocked back. }}


{{Power|[[File:BaneSpider_Bash.png|22px]]| Bash| Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Mace Beam Blast| Ranged, Area of Effect, High Damage (Energy/Smash), Foe Knockback| The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term.}}  
{{Power|[[File:BaneSpider_Pulverize.png|22px]]| Pulverize| Melee, High DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You are capable of Pulverizing a foe with your Nullifier Mace dealing high damage, causing toxic damage over time. Pulverize will occasionally disorient foes as well. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Mace Beam Volley| Ranged, Cone, Moderate Damage (Energy/Smash), Foe Knockback| The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term.}}
{{Power|[[File:Mace Clobber.png|22px]]| Clobber| Melee, Extreme DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You Clobber your foe's head in order to Disorient him. This attack does extreme damage on its own, and can leave most opponents Disoriented for a very long time. }}


{{Power|[[File:RadiationPoisoning_RadiationInfection.png|22px]]| Poisonous Ray Burst| Ranged, Damage over Time (Poison), Foe -Defense| You have been poisoned and your defense has been reduced. }}  
{{Power|[[File:Mace WhirlingMace.png|22px]]| Whirling Mace| PBAoE Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You swing your mace in a circle all around you, attacking everyone in melee range. Your Whirling Mace deals moderate damage and minor Toxic damage over time, and has a chance to Disorient every foe you hit. }}


{{Power|[[File:Gadgets WebGrenade.png|22px]]| Wide Area Web Grenade| Ranged (Targeted Area of Effect), No Damage, Foe Immobilize -Recharge -Fly | Launches a Grenade at long range from under the barrel of your Assault rifle. It explodes into a field of sticky webs which slow and can immobilize all foes within its radius.}}
{{Power|[[File:BaneSpider_CrowdControl.png|22px]]| Crowd Control| Melee (Cone), High DMG(Smash), Minor DoT(Toxic), Foe Knockback, Chance for Critical Hit| You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down. }}


{{Power|[[File:Gadgets WebGrenade.png|22px]]| Cocoon |Ranged, No Damage, Foe Hold| Envelopes the target in a cocoon of webs. They are held helpless and unable to act.}}
{{Power|[[File:Arachnos_Patron_RangedAoEImmobilize.png|22px]]| Wide Area Web Grenade| Ranged (Targeted AoE), Foe Immobilize, -Recharge, -Fly, -SPD, -Jump| Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping. }}


{{Power|[[File:Mace Bash.png|22px]]| Bash| Melee, Moderate Damage (Smash), Minor Damage over Time (Toxic), Foe Disorient| You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time.}}
{{Power|[[File:BaneSpiderTraining_WebCocoon.png|22px]]| Web Cocoon| Ranged, Foe Hold, -Recharge, -Fly, -Jump, -SPD| The Bane Mace can fire a more powerful version the common web grenade. The sinewy fibers of this grenade are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping. }}


{{Power|[[File:Mace Pulverize.png|22px]]| Pulverize| Melee, High Damage (Smash) Minor Damage over Time (Toxic), Foe Disorient | You Pulverize with your mace dealing high Smashing damage and minor Toxic damage over time. }}
{{Power|[[File:StormSummoning_Tornado.png|22px]]| Summon Drones| Summon 2 Lieutenant Drones and 3 Minion Drones| Summons Drones to fight for you. }}
:'''Arachnos Drone (Minion)'''


{{Power|[[File:Mace Clobber.png|22px]]| Clobber| Melee, Minor Damage, Smash, Damage over Time, Poison, Foe Disorient| You Clobber your foe's head in order to disorient him. This attack does little damage on its own, but can leave most opponents disoriented for a very long time.}}
:{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Arachnos Mobile Drones can Fly! }}


{{Power|[[File:Mace WhirlingMace.png|22px]]| Whirling Mace| Disorient, Damage over Time (Poison)| You have been disoriented and poisoned.}}
:{{Power|[[File:ElectricalBolt ChargedBolts.png|22px]]| Disintegration Beam| Ranged, Moderate Damage(Energy)| This Arachnos Mobile Drones' beam is significantly less powerful (and cheaper) than the Sentry Drones'. It does Moderate Damage. }}


{{Power|[[File:Mace CrowdControl.png|22px]]| Crowd Control| Melee (Cone), Moderate Damage (Smash), Minor Damage over Time (Toxic), Foe Knockback )|You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down. }}
:{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|25|25|0|0|20|0|50|e=-}}| Arachnos Mobile Drones Are resistant to lethal, smashing, energy, fire and cold damage. }}
:'''Arachnos Drone Coordinator (Lieutenant)'''


{{Power|*|Executioner's Strike||.}}
:{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Arachnos Mobile Drones can Fly! }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self |}}
:{{Power|[[File:ElectricalBolt ChargedBolts.png|22px]]| Disintegration Beam| Ranged, Moderate Damage(Energy)| This Arachnos Mobile Drones' beam is significantly less powerful (and cheaper) than the Sentry Drones'. It does Moderate Damage. }}
 
:{{Power|[[File:ElectricalBolt ChargedBolts.png|22px]]| Disruption Blast| Ranged (Targeted Area of Effect), Moderate Damage(Energy)| This Arachnos Mobile Drones' beam is significantly less powerful (and cheaper) than the Arbiter Drones'. It does Moderate Damage. }}
 
:{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|35|35|0|0|20|0|50|e=-}}| Arachnos Mobile Drones Are resistant to lethal, smashing, energy, fire and cold damage. }}
 
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }}


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=== Night Widow Nocturne ===
=== Night Widow Nocturne ===
[[File:NightWidowNocturne1.jpg|thumb|100px|{{Center|Nocturne}}]]
[[File:Night Widow Nocturne.jpg|thumb|100px|{{Center|Nocturne}}]]
''Main Article:''  [[Night Widow Nocturne]]
''Main Article:''  [[Night Widow Nocturne]]


The [[Night Widows]] serve Arachnos as elite assassins and spies.  It is whispered among their murderous ranks that a Night Widow code-named Nocturne may be the deadliest operative Arachnos has ever produced.  No living soul knows any details of her history, just rumors of her ruthlessness and tales of her many victims.  Some suspect that her only weakness might be her arrogant pride, but none have survived to exploit it.
The [[Night Widows]] serve Arachnos as elite assassins and spies.  It is whispered among their murderous ranks that a Night Widow code-named Nocturne may be the deadliest operative Arachnos has ever produced.  No living soul knows any details of her history, just rumors of her ruthlessness and tales of her many victims.  Some suspect that her only weakness might be her arrogant pride, but none have survived to exploit it.


''Levels:20-27''
''Levels: 20-27''


''Powers''
''Powers''


{{Power|[[File:PsychicBlast MentalBlast.png|22px]]|Mental Blast|Ranged, Moderate Damage(Psionic), Foe -Recharge | This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed.}}
{{Power|[[File:NightWidowTraining_MentalBlast.png|22px]]| Mental Blast| Ranged, Heavy DMG(Psionic), Foe -Recharge| This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. }}
 
{{Power|[[File:WidowTraining_Strike.png|22px]]| Strike| Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge| Strike does high lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed. }}


{{Power|[[File:Claws ClawsStrike.png|22px]]|Strike| (Melee, Lethal) Damage over Time, Toxic, Foe Slow| The poison on the blade is slowly damaging you and slowing your attacks and movement speed.}}
{{Power|[[File:WidowTraining_Spin.png|22px]]| Spin| PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge| Spin does moderate lethal damage to all foes within an 8' radius of you, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed. }}


{{Power|[[File:Claws ClawsStrike.png|22px]]|Slash| (Melee, Lethal) Damage over Time, Toxic, Foe Slow| The poison on the blade is slowly damaging you and slowing your attacks and movement speed.}}
{{Power|[[File:NightWidowTraining_Slash.png|22px]]| Slash| Melee, Heavy DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge| Slash does extreme lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed. }}


{{Power|[[File:Claws SpinningClawsAttack.png|22px]]|Spin|(Melee, Lethal) Damage over Time, Toxic, Foe Slow| The poison on the blade is slowly damaging you and slowing your attacks and movement speed.}}
{{Power|[[File:WidowTeamwork_MaskPresence.png|22px]]| Mask Presence| Toggle: Self Stealth, +{{PosDefVal|2.5%|2.5%|2.5%}}| Mask Presence makes you almost impossible to detect. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. }}


{{Power|[[File:Invisibility Stealth.png|22px]]| Stealth| Toggle: Self Stealth, +Defense
{{Power|[[File:Teamwork_IndomitableWill.png|22px]]| Indomitable Will| Toggle: Self {{DamResVal|0|0|0|0|0|0|10}}, {{StatusProtVal|4.0|4.0|4.0|4.0|2.0|4.0|4.0}}| When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grants moderate resistance to Psionic based attacks. }}
| You blend into your environment and can only be seen at very close range. If you attack while using this power, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. While Invisible, your movement is Slowed.}}


{{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Mental Training|Auto, Self+{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}} +{{PosDefVal|15|5|10}} +{{StatusProtVal|4|4|4|4}} +ToHit (15%)|Nocturne is resistant to Psionic Damage, as well as Sleep, Hold, Immobilization and Disorient effects. She has improved Defense and Accuracy.}}
{{Power|[[File:WidowTeamwork_PainTolerance.png|22px]]| Pain Tolerance| Auto: Self +{{DamResVal|5|5|5|5|5|5|0|5}}, +MaxHP| Night Widows who possess Pain Tolerance are resistant to most damage types, and gain additional hit points. This power is always on and costs no Endurance. }}
 
{{Power|[[File:Teamwork_CombatTrainingDefensive.png|22px]]| Combat Training| Auto: Self +{{PosDefVal|7.5%}}, +ACC, +Res(Debuff ToHit), Scaling DMG Resistance| You are more evasive to melee attacks and your accuracy is improved. }}
 
{{Power|[[File:Teamwork_Foresight.png|22px]]| Foresight| Auto: Self +{{PosDefVal|7.5%|7.5%|7.5%}}, +{{DamResVal|0|0|0|0|0|0|20}}, {{StatusResVal|16.5%|16.5%|16.5%|16.5%|16.5%|16.5%}}, Scaling DMG Resistance| Widows who possess Foresight are resistant to Psionic Damage, as well as Sleep, Hold, Immobilization, Disorient, Confuse and Fear effects. Their precognition becomes clearer in times of duress, providing resistance to all damage types based on their current health, as well. They also have improved Defense, due to being able to see attacks slightly before they actually occur. }}
 
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
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As an Arachnos [[Fortunatas|Fortunata]], it is Kalinda's task to keep an eye on all new arrivals to [[Mercy Island]].  That doesn't mean she's on their side.  She is evaluating each new resident for signs of greatness, and for signs of weakness.  Kalinda can set you on the path to greatness, or she can make sure you're never heard from again.  There are only two things she believes in: the glory of Arachnos, and the survival of the fittest.
As an Arachnos [[Fortunatas|Fortunata]], it is Kalinda's task to keep an eye on all new arrivals to [[Mercy Island]].  That doesn't mean she's on their side.  She is evaluating each new resident for signs of greatness, and for signs of weakness.  Kalinda can set you on the path to greatness, or she can make sure you're never heard from again.  There are only two things she believes in: the glory of Arachnos, and the survival of the fittest.


''Levels:40-54''
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast | Ranged, High Damage (Psionic), Foe -Recharge| This basic attack does High Psionic damage, and can slightly reduce a target's attack speed.}}
{{Power|[[File:FortunataTraining_TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Heavy DMG(Psionic/Smash), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }}


{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream | (Ranged) Cone, Psionic, Foe -Recharge| This howl of Psionic energy resonates in the mind of all foes within its conical area of effect, inflicting moderate damage.}}
{{Power|[[File:FortunataTraining_Subdue.png|22px]]| Subdue| Ranged, High DMG(Psionic), Foe Immobilize| Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. }}


{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast |Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.}}
{{Power|[[File:FortunataTraining_PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Light DMG(Psionic), Foe -Recharge| This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}


{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination | Ranged, High Damage, Psionic, Foe Sleep| This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.}}
{{Power|[[File:FortunataTraining_Dominate.png|22px]]| Dominate| Ranged, High DMG(Psionic), Foe Hold| Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself. }}


{{Power|*|Scramble Thoughts||.}}
{{Power|[[File:FortunataTraining_PsionicTornado.png|22px]]| Psionic Tornado| Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockup, -Recharge| Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed. }}


{{Power|*|Psychic Wail||.}}
{{Power|[[File:FortunataTraining_ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, High DoT(Psionic), Foe Disorient| Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fortunatas don´t have any Melee attacks at all''}}
{{Power|[[File:FortunataTraining_PsychicWail.png|22px]]| Psychic Wail| PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. }}


{{Power|[[File:FortunataTeamwork MindLink.png|22px]]| Mind Link|Toggle, Self:  +{{PosDefVal|6.25|6.25}} +{{StatusProtVal|0|0|0|0|0|15}} +{{StatusResVal|0|0|0|0|50%}} +ToHit (5%) +Perception|
{{Power|[[File:FortunataTeamwork_MindLink.png|22px]]| Mind Link| PBAoE, Team +ToHit, +{{PosDefVal|10%|10%|10%}}, +{{DamResVal|0|0|0|0|0|0|30}}| Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your team's chance to hit foes, your defensive abilities and dramatically reduces psionic damage. }}


}}
{{Power|[[File:Teamwork_IndomitableWill.png|22px]]| Indomitable Will| Toggle: Self {{DamResVal|0|0|0|0|0|0|10}}, {{StatusProtVal|4.0|4.0|4.0|4.0|2.0|4.0|4.0}}| When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grants moderate resistance to Psionic based attacks. }}


{{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Mental Training|Auto, Self: +{{DamResVal|0|0|0|0|0|0|50|0|0|0|0|0}}
{{Power|[[File:Teamwork_CombatTrainingDefensive.png|22px]]| Combat Training| Auto: Self +{{PosDefVal|7.5%}}, +ACC, +Res(Debuff ToHit), Scaling DMG Resistance| You are more evasive to melee attacks and your accuracy is improved. }}
+{{PosDefVal|12.50%|12.50%}} +{{StatusProtVal|4.0|4.0|4.0|4.0|0|0|0}} +{{StatusResVal|0|0|0|-83.33%}}|Kalinda is resistant to Psionic Damage, as well as Sleep, Hold, Immobilization and Disorient effects. She has improved Defense and Accuracy. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|+{{StatusResVal|0|0|0|50%}}|[[Archvillain Resistance]]}}
{{Power|[[File:Teamwork_Foresight.png|22px]]| Foresight| Auto: Self +{{PosDefVal|7.5%|7.5%|7.5%}}, +{{DamResVal|0|0|0|0|0|0|20}}, {{StatusResVal|16.5%|16.5%|16.5%|16.5%|16.5%|16.5%}}, Scaling DMG Resistance| Widows who possess Foresight are resistant to Psionic Damage, as well as Sleep, Hold, Immobilization, Disorient, Confuse and Fear effects. Their precognition becomes clearer in times of duress, providing resistance to all damage types based on their current health, as well. They also have improved Defense, due to being able to see attacks slightly before they actually occur. }}
 
{{Power|[[File:FortunataTeamwork_FateSealed.png|22px]]| Fate Sealed| Auto: Self +Mez, {{StatusResVal|22.84%|22.84%|22.84%|22.84%|22.84%|22.84%}}| Fortunatas who possess Fate Sealed gain resistance to all control effects and empowers their own control attacks. This power is always on and costs no Endurance. }}
 
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }}


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=== Dr. Aeon ===
=== Dr. Aeon ===
[[File:Dr. Aeon 01.jpg|100px|thumb|{{center|Dr. Aeon}}]]
[[File:Dr. Aeon.jpg|100px|thumb|{{center|Dr. Aeon}}]]
''Main Article:''  [[Dr. Aeon]]
''Main Article:''  [[Dr. Aeon]]


An unethical scientific genius, '''Dr. Aeon''' is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.
 
''Levels: 52-52''


''Powers''
''Powers''


{{Power|[[File:StormSummoning_Tornado.png|22px]]| Summon Clones| Summon Drone| Summons Drones to fight for you.
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate Energy/Smash Damage, Foe Knockback| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
 
:Creates from the following:
::'''Dr Aeon''' (clones 1-5, see Elite Boss entries for powersets)}}


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged Energy, Foe Knockback| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High Energy/Smash Damage, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted Area of Effect), Moderate Smash/Energy Damage, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Moderate Damage(Energy/Smash), Foe Knockback| A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. }}


{{Power|*|Power Thrust||.}}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent|Cone Energy/Smash, Knockback |Unleashes a cone of energy that knocks foes back. }}
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Superior Damage(Energy/Smash), Foe Knockback| A short range, but devastating attack. }}


{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Ranged/Close, High Damage Smash/Energy, Foe Knockback| A short range, but devastating attack. Power Burst unleashes a massive amount of energy dealing very high damage at short distances. The impact from this burst often knocks back most foes. }}
{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Moderate Energy/Smash Damage, Foe Disorient| You have been Disoriented. }}


{{Power|[[File:PowerPunch Quick.png|22px]]|Barrage |Disorient |You have been disoriented. }}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Energy/Smash Damage, Foe Disorient| You have been Disoriented. }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]|Energy Punch |Disorient |You have been disoriented. }}
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Energy/Smash Damage, Foe Disorient| You have been Disoriented. }}


{{Power|[[File:PowerPunch BoneSmasher.png|22px]]|Bone Smasher |Disorient |You have been disoriented. }}
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient| You have been Disoriented. }}


{{Power|[[File:PowerPunch Flurry.png|22px]]|Whirling Hands |Disorient |You have been disoriented.}}
{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage(Energy/Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:PowerPunch TotalFocus.png|22px]]|Total Focus |Melee, Extreme Damage(Energy/Smash), Foe: Disorient |You have been disoriented. }}
{{Power|[[File:StormSummoning_Tornado.png|22px]]| Summon Clones| Summon 5 Aeon Clones| Summons Drones to fight for you. }}
:'''Creates the following:'''
:'''Dr Aeon''' (Clones 1-5, see Elite Boss entries for powersets)


{{Power|[[File:ForceField DeflectionShield.png|22px]]|Protective Shield| Ranged, Ally: +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), +Resistance (Toxic, Endurance Drain)| Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects. }}
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Protective Shield| Auto, Self {{TypeDefVal|20|20|20|20|20|20}}, {{DamResVal|0|0|0|0|0|0|0|40}}, Resist(-Endurance, -Recovery)| Dramatically protects you from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects. }}


{{Power|[[File:Invulnerability_Unstoppable.png|22px]]|Aeon Special|Self, +Res(Disorient, Sleep, Hold, Immobilize, All DMG), +DMG, +ACC, Untouchable, +Recovery|}}
{{Power|[[File:Invulnerability_Unstoppable.png|22px]]| Aeon Special| Self, Resist(Disorient, Sleep, Hold, Immobilize, Knockback, All Damage), +Damage, +ToHit, Untouchable, +Recovery ''(Until hit by Power of the Thorn)''| NEED TEXT }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self| }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }}


{{clr}}
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=== Dr. Quatrexin ===
=== Dr. Quatrexin ===
[[File:Dr Quatrexin 01.jpg|150px|thumb|{{center|Dr. Quatrexin}}]]
[[File:Dr. Quatrexin.jpg|150px|thumb|{{center|Dr. Quatrexin}}]]
''Main Article:'' [[Dr. Quatrexin]]
''Main Article:'' [[Dr. Quatrexin]]


The original inventor of the Black Scorpion armor has made some improvements in his latest re-design. He may not be as skilled in the suit as [[Black Scorpion]] himself, but he's still an extremely lethal combatant.
The original inventor of the Black Scorpion armor has made some improvements in his latest re-design. He may not be as skilled in the suit as [[Black Scorpion]] himself, but he's still an extremely lethal combatant.


''Levels:40-47''
''Levels: 35-47''


''Powers''
''Powers''


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Arm Blast| Ranged, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Arm Blast| Ranged, High Energy/Smash Damage, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Tail Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Tail Blast| Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Tail Sting| (Melee) Foe Hold| Black Scorpion strikes you with the sting from his mighty tail. You are Held.}}
{{Power|[[File:MedievalWeapons MaceClobber.png|22px]]| Hammer Punch| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented. }}


{{Power|*|Tail Lash||.}}
{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Tail Sting| Melee, High Smash Damage, Foe Hold| Black Scorpion strikes you with the sting from his mighty tail. You are Held. }}


{{Power|*|Hammer Punch||.}}
{{Power|[[File:SuperStrength FootStomp.png|22px]]| Tail Lash| Point Blank Area of Effect, High Damage(Smash), Foe Knockback| The Tail Lash has damaged you. }}


{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Self Auto, +Jump, +Speed| Dr. Quatrexin can jump very high and travel very fast}}
{{Power|[[File:Jump CombatJump.png|22px]]| Super Leap| Auto, Self +Jump| Black Scorpion can inherently jump real high and travel very fast. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self| +{{DamResVal|15|15|l5|15|15|15|15|15|0|0|0|0}}}}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|15}}| [[Archvillain Resistance]]. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
{{clr}}


=== Barracuda ===
=== Barracuda ===
[[File:Barracuda.jpg|100px|thumb|Barracuda]]
[[File:Barracuda (NPC).jpg|100px|thumb|Barracuda]]
''Main Article:''  [[Barracuda]]
''Main Article:''  [[Barracuda]]


Barracuda, a former treasure hunter, Kelli Forston was infected by mysterious creatures known as the [[Coralax]]. What she found in the briny deep remains a mystery, but it turned her heart as dark and cold as the depths. In combat, she is almost as quick and savage as her bloodthirtsy mentor, [[Captain Mako]].
Barracuda, a former treasure hunter, Kelli Forston was infected by mysterious creatures known as the [[Coralax]]. What she found in the briny deep remains a mystery, but it turned her heart as dark and cold as the depths. In combat, she is almost as quick and savage as her bloodthirsty mentor, [[Captain Mako]].


''Levels:25-31, 40-47, 52''
''Levels: 25-31, 35-47, 52''


''Powers''
''Powers''


{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Psychic Coral Blast| Ranged, Psionic, Foe -Recharge| Your attack speed has been reduced by the Psychic Coral Blast. }}
{{Power|[[File:IceBlast FrostBreath.png|22px]]| Wave of Cold| Ranged (Cone), High Damage over Time(Cold), Foe -Recharge, -Speed| You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and  movement speed are reduced. }}


{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Spiny Urchins| Ranged, Moderate Lethal Damage| Shoot spiny bursts at your foes. }}


{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Coral Scream | (Ranged) Cone, Psionic, Foe -Recharge| This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Urchin Spray| Ranged (Cone), Moderate Lethal Damage| Shoots spiny bursts at your foe. }}


{{Power|[[File:PsychicBlast PsychicWail.png|22px]]|Psychic Coral Wail | (Psionic) Foe -Recharge| The Psychic Wail has reduced your Attack rate.}}
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Psychic Coral Blast| Ranged, Moderate Psionic Damage, Foe -Recharge| Your attack speed has been reduced by the Psychic Coral Blast. }}


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Spiny Urchins| Ranged, Lethal, Moderate Damage| Shoot spiny bursts at your foes. }}
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Moderate Psionic Damage, Foe Immobilize| You have been Subdued and are being held immobile. }}


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]] | Urchin Spray| (Ranged) Cone, Lethal, Knockback| Shoots spiny bursts at your foe. }}
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Coral Scream| Ranged (Cone), Moderate Psionic Damage| Your attack speed has been reduced by the Psychic Coral Blast. }}


{{Power|[[File:IceBlast FrostBreath.png|22px]]| Wave of Cold| (Ranged, Cone, Cold) Damage over Time, Cold, Foe -Recharge, -Speed| You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and  movement speed are reduced. }}
{{Power|[[File:PsychicBlast PsychicWail.png|22px]]| Psychic Coral Wail| Point Blank Area of Effect, Extreme Psionic Damage, Foe -Recharge, Disorient| The Psychic Wail has reduced your Attack rate. }}


{{Power|[[File:Arachnos_Patron_DropKnockback.png|22px]]| Water Spout| PBAoE Smashing Damage (Smashing) Foe Knockback/Fear/Disorient| Conjures up a Water Spout at a targeted location. The Water Spout will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Water Spout is a menacing sight, and can even cause panic among your foes. }}
{{Power|[[File:IceBlast FrostBreath.png|22px]]| Water Spout| Ranged (Cone), Moderate Damage(Cold), Foe -Speed, -Recharge| The Water Spout encases you in a block of ice, holding you helpless in place for a while. }}


{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Self Auto, +Jump, +Speed, {{StatusProtVal|0|3.0|0|0|0|0|0}}| Barracuda can inherently jump real high and travel very fast. }}
{{Power|[[File:Jump CombatJump.png|22px]]| Super Leap| Auto, Self {{StatusProtVal|0|3.0}}, +Jump, +Speed| Barracuda can inherently jump real high and travel very fast. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self|
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|
+{{DamResVal|0|0|-10|25|0|0|25|0|0|0|0|0}}}}
{{DamResVal|0|0|10|25|0|0|25|f=-}}| Coralax Resistance. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }}
 
{{clr}}


=== Ice Mistral ===
=== Ice Mistral ===
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''Main Article:''  [[Ice Mistral]]
''Main Article:''  [[Ice Mistral]]


Irena Rudenko was chosen by one of the [[Order of the Four Winds|Monks of the Four Winds]] to become the Ice Mistral. receiving the power changed her; she retained the icy-cold aloofness and desire for mastery of the wing, but none of the control. Her own rage overrode the honor normally imbued to the Knights of the Wind and she went on a mad killing spree. [[Scirocco]] took her under his wing to protect her from the Monks - many of which have fallen trying to reclaim their lost power.
Irena Rudenko was chosen by one of the [[Order of the Four Winds|Monks of the Four Winds]] to become the Ice Mistral. receiving the power changed her; she retained the icy-cold aloofness and desire for mastery of the wind, but none of the control. Her own rage overrode the honor normally imbued to the Knights of the Wind and she went on a mad killing spree. [[Scirocco]] took her under his wing to protect her from the Monks - many of which have fallen trying to reclaim their lost power.


''Levels:40-54, 52''
''Levels: 35-54, 52''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Ice Mistral can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Ice Mistral can Fly! }}


{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage, Cold/Smash, Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill slows a foe's attacks and movement for a time. Fast, but little damage. Damage:Moderate, Recharge: Fast.}}
{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Moderate Cold/Smash Damage, Foe -Recharge, -Speed| Your Attack and Movement rate has been slowed. }}


{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smashing) Foe -Recharge, -Speed| Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage.}}
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, High Cold/Smash Damage, Foe -Recharge, -Speed| You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced. }}


{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Close Cone, Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents movement and attacks. Very accurate and very deadly at medium range. Damage: Moderate (damage over time), Recharge: Slow. }}
{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Ranged (Cone), High Damage over Time(Cold), Foe -Recharge, -Speed| You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced. }}


{{Power|[[File:IceBlast FreezeRay.png|22px]]| Freeze Ray| Ranged, Cold, Low Damage, Foe Sleep| Although this power deals very little damage, the Freeze Ray encases your foe in a block of ice, holding him helpless in place for quite a while. The ice, however, is fragile, and the victim can break free if attacked. }}
{{Power|[[File:IceBlast FreezingRain.png|22px]]| Ice Storm| Ranged (Location Area of Effect), Minor Damage over Time(Cold/Lethal), Foe -Recharge, -Speed| The Ice Storm is freezing you. You are taking Cold damage over time and your attack and movement speeds are reduced. }}


{{Power|[[File:IceBlast_IceStorm.png|22px]]| Ice Storm| Ranged (Area of Effect), Minor Damage over Time (Cold/Lethal), Foe -Recharge, -Speed| Shred your foes with this Ice Storm. This power deals a lot of damage in a large area and can Slow all affected targets movement and attack speed.}}
{{Power|[[File:IceBlast FreezeRay.png|22px]]| Freeze Ray| Ranged, Minor Cold Damage, Foe Hold| You are frozen solid by the Freeze Ray. }}


{{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Bitter Ice Blast| Ranged, Superior Damage (Cold/Smash) Foe -Recharge, -Speed, -Accuracy| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed.}}
{{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Bitter Ice Blast| Ranged, Superior Cold/Smash Damage, Foe -Recharge, -Speed, -ToHit| Your Accuracy, Attack rate and Running speed are reduced by the Bitter Ice Blast. }}


{{Power|[[File:IceBlast_Blizzard.png|22px]]| Blizzard| Ranged (Area of Effect), Extreme Damage over Time (Cold), Foe -Accuracy, -Speed, -Recharge, Knockback; Self -Recovery| The massive damage from the Blizzard can Slow the attack rate of all your opponents in a large area, reducing their Accuracy and possibly knocking them back. Activating this power leaves you drained of Endurance and unable to recover any Endurance for a while.}}
{{Power|[[File:IceBlast_Blizzard.png|22px]]| Blizzard| Ranged (Location Area of Effect), Extreme Damage over Time(Cold/Lethal), Foe -Speed, -Recharge, -ToHit, Knockdown| The Blizzard is freezing you. You are taking Cold damage over time and your Accuracy, attack speed and movement speed are reduced. }}


{{Power|[[File:IceFormation Glacier.png|22px]]| Glacier| Point Blank Area of Effect, Foe Hold, -Recharge, -Speed| Ice Mistral can freeze all foes around herself in blocks of Glacial ice. The targets are frozen solid, helpless, and can be attacked. Even after the victims emerge, they remain chilled and their attack and movement speed is Slowed for a while. This power can only be cast near the ground. Recharge: Very Long.}}
{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor Damage(Smash), Foe Knockback| You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area. }}


{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor Damage (Smash), Foe Knockback| Ice Mistral can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate. }}
{{Power|[[File:StormSummoning_SnowStorm.png|22px]]| Snow Storm| Toggle, Ranged (Targeted Area of Effect), Foe -Recharge, -Speed| The chill from this Snow Storm has dramatically Slowed your attack and movement speed.}}


{{Power|[[File:StormSummoning_SnowStorm.png|22px]]| Snow Storm| Toggle, Area of Effect, Foe -Recharge, -Speed| While active, the chill of this Snow Storm can dramatically slow the attack and movement speed of the target and all the foes near the target.}}{{clr}}
{{Power|[[File:IceFormation Glacier.png|22px]]| Glacier| Point Blank Area of Effect, Foe Hold, -Recharge, -Speed| You are frozen in a Glacier. Once free, your Attack Rate and Running speed will be reduced slightly for a while. }}


{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Self, +Res| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast. }}
{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Toggle, Self {{DamResVal|30|30|10|20|0|0|0|20}}| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|+{{DamResVal|0|0|-10|30|0|0|0|0|0|0|0|0}} }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|10|30|f=-}}| [[Archvillain Resistance]]. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]] | }}
{{clr}}


=== Silver Mantis ===
=== Silver Mantis ===
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Tamura Shirai is fascinated with the smooth, sleek feel of metal. Funding the augmentation of her body to pure metal was an expensive proposition, however, so she tuned to crime. During one of her robberies, she encountered [[Black Scorpion]], on a job for [[Lord Recluse]]. Tamura realized an opportunity when she saw it, and rather than fighting with Arachnos over the ill-gotten loot, formed an alliance that has lasted unto this day.
Tamura Shirai is fascinated with the smooth, sleek feel of metal. Funding the augmentation of her body to pure metal was an expensive proposition, however, so she tuned to crime. During one of her robberies, she encountered [[Black Scorpion]], on a job for [[Lord Recluse]]. Tamura realized an opportunity when she saw it, and rather than fighting with Arachnos over the ill-gotten loot, formed an alliance that has lasted unto this day.


''Levels:20-26, 40-54, 52''
''Levels: 20-26, 35-54, 52''


''Powers''
''Powers''


{{Power|[[File:IceBlast Bolt.png|22px]]|Spiked Darts|(Ranged, Lethal) Foe -Defense|Your Defense has been lowered.}}
{{Power|[[File:Gadgets_Caltrops.png|22px]]| Spike Trap| Close (Location Area of Effect), Minor Damage over Time(Lethal), Foe -Speed, -Jump| The spike trap is causing minor damage to you and slowing your running speed. }}


{{Power|[[File:PowerBlast PowerBurst.png|22px]]|Barrage of Spikes|(Ranged, Damage over Time, Lethal) Foe -Defense|Your Defense has been lowered.}}
{{Power|[[File:IceBlast Bolt.png|22px]]| Spiked Darts| Ranged, Moderate Lethal Damage, Foe -Defense| Your Defense has been lowered. }}


{{Power|[[File:Gadgets_Caltrops.png|22px]]|Spike Trap|Foe -Speed, Low Lethal|All foes that walk through the Spike Trap will be Slowed and take damage.}}
{{Power|[[File:Quills QuillThrowing.png|22px]]| Fling Spikes| Ranged (Cone), Moderate Lethal Damage, Foe -Defense| Your Defense has been lowered. }}


{{Power|[[File:ThornyAssault_Skewer.png|22px]]|Skewer|Melee, Moderate DMG(Lethal), DoT(Lethal) -DEF|You lunge forward with this melee attack and Skewer your foe with the large Blade on your arm. Deals moderate damage and wounds your foe. Wounds from the attack deal additional Lethal damage and can reduce your foes Defense. Damage: Moderate, Recharge: Fast}}
{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, Moderate Lethal Damage, Foe Immobilize, -Defense, -Speed, -Fly, -Jump| Your running speed is reduced and you may be immobilized and unable to run, jump or fly. }}


{{Power|[[File:Quills FlingQuills.png|22px]]|Burst of Spikes|Foe -Defense|Your Defense has been lowered.}}  
{{Power|[[File:Quills FlingQuills.png|22px]]| Burst of Spikes| Point Blank Area of Effect, Moderate Lethal Damage, Foe -Defense| Your Defense has been lowered. }}


{{Power|[[File:Quills Impale.png|22px]]|Impale|(Ranged) Foe Immobilize, -Defense, -Speed, -Fly, -Jump|Your running speed is reducedand you may be immobilized and unable to run, jump or fly.}}
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Barrage of Spikes| Close, Superior Damage over Time(Lethal), Foe -Defense, Knockback| Your Defense has been lowered. }}


{{Power|[[File:Quills_Bristle.png|22px]]|Build Up|Self +DMG, +ACC|Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy.}}
{{Power|[[File:ThornyAssault_Skewer.png|22px]]| Skewer ''(Only Level 35 and up)''| Melee, High Damage(Lethal), Minor Damage over Time(Lethal), Foe -Defense| You lunge forward with this melee attack and Skewer your foe with the large Blade on your arm. Deals moderate damage and wounds your foe. Wounds from the attack deal additional Lethal damage and can reduce your foes Defense. }}


{{Power|[[File:Quills BoneSword.png|22px]]|Ripper|Damage over Time(Lethal), -Defense|You are wounded! You are taking lethal damage and your defense is lowered.}}
{{Power|[[File:ThornyAssault Ripper.png|22px]]| Ripper ''(Only Level 35 and up)''| Melee (Cone), Superior Damage(Lethal), Moderate Damage over Time(Lethal), Foe -Defense, Knockback| You can unleash a spectacular slashing maneuver that attacks all foes in a wide arc directly in front of you. Ripper deals massive damage and wounds multiple targets. It can even knock foes down. Wounds from the attack deal additional Lethal damage and can reduce your foes Defense. }}


{{Power|[[File:Quills QuillThrowing.png|22px]]|Fling Spikes|(Ranged, Cone, Lethal) Foe -Defense|Your Defense has been lowered. }}
{{Power|[[File:Quills_Bristle.png|22px]]| Build Up ''(Only Level 35 and up)''| Self +Damage, +ToHit| Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy. }}


{{Power|[[File:Invulnerability_DullPain.png|22px]]|Dull Pain|Self +HP|Silver Mantis can activate this power to increase her maximum Hit Points for a short time.}}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| Silver Mantis can activate this power to increase her maximum Hit Points for a short time. }}


{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Temp Invulnerability|Toggle: Self +Resistances (Smash, Lethal)|When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long}}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}


{{Power|[[File:Invulnerability_Unstoppable.png|22px]]|Unstoppable|Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)|When you activate this power, you not only become extremely resistant to most damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Unstoppable costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.}}
{{Power|[[File:Invulnerability_Unstoppable.png|22px]]| Unstoppable ''(Only Level 35 and up)''| Self {{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100}}, +Recovery| When you activate this power, you not only become extremely resistant to most damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. }}


{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Auto, Self|+{{DamResVal|25|25|0|0|0|0|0|0|0|0|0|0}} }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|25|25}}| [[Archvillain Resistance]]. }}


{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Auto, Self|[[Archvillain Resistance]]}}
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A twisted wreck of a human being, Wretch was horribly mutated in the same incident that slew [[Ghost Widow]].  He remains her loyal guardian and protector, using his immense strength and savage fury to protect her from all harm.
A twisted wreck of a human being, Wretch was horribly mutated in the same incident that slew [[Ghost Widow]].  He remains her loyal guardian and protector, using his immense strength and savage fury to protect her from all harm.


''Levels:15-20, 35-47, 52''
''Levels: 15-21, 35-47, 52''


''Powers''
''Powers''


{{Power|[[File:SuperStrength_Jab.png|22px]]| Jab| Minor Damage, Smash, Minor Disorient | A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast.}}
{{Power|[[File:SuperStrength_Jab.png|22px]]| Jab| Melee, Light Smash Damage, Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:SuperStrength_Punch.png|22px]]|Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}


{{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback. }}
{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Moderate Smash Damage, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}


{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
{{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, High Smash Damage, Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback. }}


{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Knockout Blow ''(Only level 35 and up)''| Extreme Damage, Smash, Foe Hold, Knockup | You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Disorienting your target. Damage: Extreme, Recharge: Slow. It also almost always knocks them into the air.}}
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High Damage(Smash), Foe Knockback| You've been hit by a rock. A big rock. }}


{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| Area of Effect Disorient, Foe Knockback| The Longbow Warden can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage. }}
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You have been Disoriented. }}


{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Melee, Point Blank Area of Effect, Moderate Damage, Smash| Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow. }}
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area of Effect, High Damage(Smash), Foe Knockdown| The Foot Stomp has damaged you. }}


{{Power|[[File:SonicBlast MassiveDamage.png|22px]]| Cry of Despair| Point Blank Area of Effect, Extreme Damage (Energy/Smash), Foe Disorient, -Resistances (All but Psionics), Self -Recovery | You have been disoriented. }}
{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Knockout Blow ''(Only Level 35 and up)''| Melee, Extreme Smash Damage, Foe Hold, Knockup| Wretch has hit you with a Knockout Blow. You are Held. }}


{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability ''(Only levels 15-20 Elite Boss version)''| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}
{{Power|[[File:SonicBlast MassiveDamage.png|22px]]| Cry of Despair| Point Blank Area of Effect, Extreme Damage(Energy/Smash), Foe Disorient, -Resist(All)| You have been disoriented. }}


{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)|When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Slow, Sleep, Hold, Immobilize, and Disorient effects. }}
{{Power|[[File:Invulnerability Unstoppable.png|22px]]|Unstoppable ''(Only Level 35 and up)''| Self {{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100}}, +Recovery| When you activate this power, you not only become extremely resistant to most damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. }}


{{Power|[[File:Invulnerability Unstoppable.png|22px]]|Unstoppable ''(Only level 35 and up)''|Click, Self: (Disorient, Sleep, Hold, Immobilize, Knockback)|When you activate this power, you not only become extremely resistant to most damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Unstoppable costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.}}
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self {{DamResVal|32.5|32.5|15|15|15|15|0|15}}, {{StatusProtVal|10.38|10.38|10.38|10.38|100}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }}


{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Self Auto, +Jump, +Speed, {{StatusProtVal|0|3.0|0|0|0|0|0}}| Wretch can inherently jump real high and travel very fast. }}
{{Power|[[File:Jump CombatJump.png|22px]]| Super Leap| Auto, Self {{StatusProtVal|0|3.0}}, +Jump, +Speed| Wretch can inherently jump real high and travel very fast. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self |+{{DamResVal|25|25|0|0|0|0|0|0|0|0|0|0}} }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|25|25}}| [[Archvillain Resistance]]. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]] }}
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==== Jade Spider (Model One) ====
==== Jade Spider (Model One) ====
[[File:JadeSpider2.jpg|thumb|200px|{{center|The Jade Spider, Model One: at spawn}}]]
[[File:Jade Spider Model One.jpg|thumb|200px|{{center|The Jade Spider, Model One: at spawn}}]]
{{red|''This model spawns at first and despawns mid-fight when its lifebar falls to 30% or so, being replaced by the much more dangerous Model Two (below) with no warnings. It's lifebar will go back to 100%''}}
{{red|''This model spawns at first and despawns mid-fight when its lifebar falls to 30% or so, being replaced by the much more dangerous Model Two (below) with no warnings. It's lifebar will go back to 100%''}}


This monstrous Giant Spider is rampaging through [[Siren's Call]]!
This monstrous Giant Spider is rampaging through [[Siren's Call]]!
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:TrickArrow DebuffDamage.png|22px]]| Venom Bolt| (Ranged, Energy) Damage over Time (Toxic), Foe -Damage, -Recharge, -Fly| The poison is coursing through your system, making it difficult to fly.}}
{{Power|[[File:Claws Slash.png|22px]]| Venom Burst| Ranged (Targeted Area of Effect), Moderate Energy/Toxic Damage, Minor Damage over Time(Toxic), Foe -Defense, -Speed, -Recharge| The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced. }}
 
{{Power|[[File:TrickArrow DebuffDamage.png|22px]]| Venom Bolt| Ranged, Moderate Energy Damage, Minor Damage over Time(Toxic), Foe -Fly| The poison is coursing through your system, making it difficult to fly. }}


{{Power|[[File:Claws Slash.png|22px]]| Venom Burst| Ranged, Moderate Damage, Energy, Damage over Time, Toxic, Foe Slow, -Defense| The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced.}}
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Disruptor Blast| Ranged (Targeted Area of Effect), High Damage over Time(Energy), Foe -Endurance, -Recovery| The Disruptor Blast is continuing to damage you. }}


{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Disruptor Bolt| Ranged, High Damage (Energy), Foe -Endurance| You can send a large blast of energy at a foe, dealing heavy damage and draining some endurance. Damage: High, Recharge: Moderate.}}
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Disruptor Tesla| Ranged, Minor Energy Damage, Foe Sleep, -Endurance, -Recovery| The Disruptor Tesla is holding you helpless. }}


{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Disruptor Blast| Targeted Area of Effect (Energy), Foe -Endurance| The Ball Lightning is continuing to electrocute you.}}
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Disruptor Bolt| Ranged, Superior Damage(Energy), Foe -Endurance, -Recovery| Your Endurance has been drained. }}


{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]|Disruptor Tesla |(Ranged, Energy) Foe Sleep|
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand| ''The Jade Spider does not have any Melee attacks at all''}}
The Disruptor Tesla is holding you helpless.}}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' The Jade Spider does not have any Melee attacks at all''}}
{{Power|[[File:Arachnos Patron SummonOnePet.png|22px]]| Expose| Special: Self Destruct, Summon Jade Spider (Exposed)| Some Council Lieutenants can transform into Nightwolves. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self |+{{DamResVal|25|25|0|0|0|0|0|0|0|0|0|0}} }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Armored Exoskeleton| Auto, Self {{DamResVal|25|25|25|25|25|25|25|75}}, +Perception| Resistance }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Armored Exoskeleton|+{{DamResVal|25|25|25|25|25|25|25|50|0|0|0|0}}, +Perception| Auto, self}}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|25|25}}| [[Archvillain Resistance]]. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]] }}
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==== Jade Spider (Model Two) ====
==== Jade Spider (Model Two) ====
[[File:JadeSpider1.jpg|thumb|200px|{{center|The Jade Spider, Model Two: at some point during the fight. Notice the red lights and pink spots}}]]
[[File:Jade Spider Model Two.jpg|thumb|200px|{{center|The Jade Spider, Model Two: at some point during the fight. Notice the red lights and pink spots}}]]
{{red|''Though this model also seems to despawn when its lifebar its close to 30%, this time it won't replenish its lifebar, nor it will change its powers''}}
{{red|''Though this model also seems to despawn when its lifebar its close to 30%, this time it won't replenish its lifebar, nor it will change its powers''}}


It was a trick! Defeat the Giant Spider before it destroys all of [[Paragon City]]!
It was a trick! Defeat the Giant Spider before it destroys all of [[Paragon City]]!
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Mind Scream |(Ranged) Cone, Psionic, Foe -Recharge| The Mind Scream has reduced your attack rate.}}
{{Power|[[File:FortunataTraining_PsychicScream.png|22px]]| Mind Scream| Auto: PBAoE, Moderate DMG(Psionic), Foe -Recharge| This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}


{{red|''The Jade Spider spams this attack at an extremely fast rate (two seconds or so) making it an incredibly dangerous opponent at a range. Break the Line of Sight to avoid it, or go into Melee range''}}
{{red|''The Jade Spider spams this attack at a fast rate (four second activation period) making it an incredibly dangerous opponent at a range. Break the Line of Sight to avoid it''}}


{{Power|[[File:TrickArrow DebuffDamage.png|22px]]| Venom Bolt| (Ranged, Energy) Damage over Time (Toxic), Foe -Damage, -Recharge, -Fly| The poison is coursing through your system, making it difficult to fly.}}
{{Power|[[File:Claws Slash.png|22px]]| Venom Burst| Ranged (Targeted Area of Effect), Moderate Energy/Toxic Damage, Minor Damage over Time(Toxic), Foe -Defense, -Speed, -Recharge| The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced. }}


{{Power|[[File:Claws Slash.png|22px]]| Venom Burst| Ranged, Moderate Damage, Energy, Damage over Time, Toxic, Foe Slow, -Defense| The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced.}}
{{Power|[[File:TrickArrow DebuffDamage.png|22px]]| Venom Bolt| Ranged, Moderate Energy Damage, Minor Damage over Time(Toxic), Foe -Fly| The poison is coursing through your system, making it difficult to fly. }}


{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Disruptor Bolt| Ranged, High Damage (Energy), Foe -Endurance| You can send a large blast of energy at a foe, dealing heavy damage and draining some endurance. Damage: High, Recharge: Moderate.}}
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Disruptor Blast| Ranged (Targeted Area of Effect), High Damage over Time(Energy), Foe -Endurance, -Recovery| The Disruptor Blast is continuing to damage you. }}


{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Disruptor Blast| Targeted Area of Effect (Energy), Foe -Endurance| The Ball Lightning is continuing to electrocute you.}}
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Disruptor Tesla| Ranged, Minor Energy Damage, Foe Sleep, -Endurance, -Recovery| The Disruptor Tesla is holding you helpless. }}


{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]|Disruptor Tesla |(Ranged, Energy) Foe Sleep|
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Disruptor Bolt| Ranged, Superior Damage(Energy), Foe -Endurance, -Recovery| Your Endurance has been drained. }}
The Disruptor Tesla is holding you helpless.}}


{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed.}}
{{Power|[[File:FortunataTraining_MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. }}


{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream | (Ranged) Cone, Psionic, Foe -Recharge| This howl of Psionic energy resonates in the mind of all foes within its conical area of effect, inflicting moderate damage.}}
{{Power|[[File:FortunataTraining_TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Heavy DMG(Psionic/Smash), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }}


{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast |Ranged, Moderate Damage (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate.}}
{{Power|[[File:FortunataTraining_PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Light DMG(Psionic), Foe -Recharge| This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}


{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination | Ranged, High Damage, Psionic, Foe Sleep| This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.}}
{{Power|[[File:FortunataTraining_Dominate.png|22px]]| Dominate| Ranged, High DMG(Psionic), Foe Hold| Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself. }}


{{Power|[[File:PsychicBlast_WillDomination.png|22px]]| Mental Scramble| (Ranged, Psionic) Foe -Accuracy, -Defense, -Perception| Your perceptions have been scrambled by the Tarantula Mistress' Psychic Assault. }}
{{Power|[[File:NightWidowTraining_SmokeGrenade.png|22px]]| Mental Scramble| Ranged, Foe -ToHit, -DEF, -Perception| Your perceptions have been scrambled by the Tarantula Mistress' Psychic Assault. }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' The Jade Spider does not have any Melee attacks at all''}}
{{Power|[[File:FortunataTeamwork_MindLink.png|22px]]| Mind Link| PBAoE, Team +ToHit, +{{PosDefVal|10%|10%|10%}}, +{{DamResVal|0|0|0|0|0|0|30}}| Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your team's chance to hit foes, your defensive abilities and dramatically reduces psionic damage. }}


{{Power|[[File:FortunataTeamwork MindLink.png|22px]]| Mind Link|Toggle, Self:  +{{PosDefVal|6.25|6.25}} +{{StatusProtVal|0|0|0|0|0|15}} +{{StatusResVal|0|0|0|0|50%}} +ToHit (5%) +Perception|
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Armored Exoskeleton| Auto, Self {{DamResVal|25|25|25|25|25|25|25|75}}, +Perception| Resistance }}


}}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|25|25}}| [[Archvillain Resistance]]. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self |+{{DamResVal|25|25|0|0|0|0|0|0|0|0|0|0}}  }}
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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Armored Exoskeleton|+{{DamResVal|25|25|25|25|25|25|25|50|0|0|0|0}}, +Perception| Auto, self}}
=== Arbiter Daos ===
[[File:Arbiter_Daos.jpg|100px|right|thumb|{{center|Arbiter Daos}}]]
''Main Article:''  [[Arbiter Daos]]
 
Arbiter Daos is perhaps the most humorless man to ever walk the Rogue Isles. A devout servant of Arachnos, Daos is not loathe to take advantage of the impunity his position provides him. He often investigates groups and activities that, strictly speaking, lie outside his purview, but he does so in the knowledge that, whatever his reasons, Arachnos will stand beside him.
 
''Levels: 50-54''
 
''Powers''
 
{{Power|[[File:BaneSpider_Bash.png|22px]]| Bash| Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time. }}
 
{{Power|[[File:BaneSpider_Pulverize.png|22px]]| Pulverize| Melee, High DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You are capable of Pulverizing a foe with your Nullifier Mace dealing high damage, causing toxic damage over time. Pulverize will occasionally disorient foes as well. }}
 
{{Power|[[File:Mace Clobber.png|22px]]| Clobber| Melee, Extreme DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You Clobber your foe's head in order to Disorient him. This attack does extreme damage on its own, and can leave most opponents Disoriented for a very long time. }}
 
{{Power|[[File:Mace WhirlingMace.png|22px]]| Whirling Mace| PBAoE Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You swing your mace in a circle all around you, attacking everyone in melee range. Your Whirling Mace deals moderate damage and minor Toxic damage over time, and has a chance to Disorient every foe you hit. }}
 
{{Power|[[File:BaneSpider_CrowdControl.png|22px]]| Crowd Control| Melee (Cone), High DMG(Smash), Minor DoT(Toxic), Foe Knockback, Chance for Critical Hit| You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down. }}
 
{{Power|[[File:BaneSpider_PoisonousRay.png|22px]]| Poisonous Ray Burst| Ranged (Targeted AoE), High DoT(Toxic), Foe -DEF| You fire a Poisonous Ray from your mace causing damage over time as reducing the target's defense. }}
 
{{Power|[[File:BaneSpider_MaceBeamVolley.png|22px]]| Mace Beam Volley| Ranged (Cone), Light DMG(Energy), Foe Knockback| The Nullifier Mace can fire a volley of energy at all foes in front of the user. The Mace Beam Volley is a Moderate damage area of effect cone attack with a chance to knock foes off their feet. }}
 
{{Power|[[File:BaneSpider_MaceBeamBlast.png|22px]]| Mace Beam Blast| Ranged (Targeted AoE), Light DMG(Energy), Foe Knockback| The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. The Mace Beam Blast is a Light damage area of effect attack, foes struck by the blast may be knocked back. }}
 
{{Power|[[File:Arachnos_Patron_RangedAoEImmobilize.png|22px]]| Wide Area Web Grenade| Ranged (Targeted AoE), Foe Immobilize, -Recharge, -Fly, -SPD, -Jump| Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping. }}
 
{{Power|[[File:BaneSpiderTraining_WebCocoon.png|22px]]| Web Cocoon| Ranged, Foe Hold, -Recharge, -Fly, -Jump, -SPD| The Bane Mace can fire a more powerful version the common web grenade. The sinewy fibers of this grenade are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping. }}
 
{{Power|[[File:BaneSpiderTraining_BaneSpiderArmor.png|22px]]| Bane Spider Armor| Auto: Self +{{DamResVal|0|0|0|0|0|0|0|0|15}}, {{StatusProtVal|4.0|4.0|4.0|4.0|0|4.0|4.0}}, {{StatusResVal|0|0|0|50%}}, +MaxHP| Your Bane Spider Armor Upgrade improves your overall health, protection to all damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]] }}
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=== Magus Mu'Drakhan ===
=== Magus Mu'Drakhan ===
[[File:MagusMu'Drakhan2.jpg|100px|right|thumb|{{center|Magus Mu'Drakhan}}]]
[[File:Magus Mu'Drakhan1.jpg|100px|right|thumb|{{center|Magus Mu'Drakhan}}]]
''Main Article:''  [[Magus Mu'Drakhan]]
''Main Article:''  [[Magus Mu'Drakhan]]


Magus Mu'Drakhan is a leading figure among the growing ranks of mystic working under the banner of Arachnos who trace their lineage to the ancient civilization know as [[Mu]]. Mu'Drakhan's main interests lie both in expanding his already formidable arcane power, and uncovering the history of the lost civilization of Mu. He also holds a bitter anger at the [[Circle of Thorns]], who draw their magical powers from the mystic secrets of [[Oranbega]], the ancient enemy of Mu. Some whisper that he may be more loyal to his ancient bloodlines than to Arachnos, but such whispers are often quickly silenced.
Magus Mu'Drakhan is a leading figure among the growing ranks of mystic working under the banner of Arachnos who trace their lineage to the ancient civilization know as [[Mu]]. Some whisper that he may be more loyal to his ancient bloodlines than to Arachnos, but such whispers are often quickly silenced.


''Levels:52''
''Levels: 52''


''Powers''
''Powers''


{{Power|*|Lightning Bolt||.}}
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Moderate Damage(Energy), Foe -Endurance, -Recovery| Your Endurance has been drained. }}
 
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance, -Recovery| The Ball Lightning is continuing to electrocute you. }}
 
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Static Discharge| Ranged (Cone), Moderate Energy Damage, Foe -Endurance, -Recovery| The Static Discharge is continuing to electrocute you. }}
 
{{Power|[[File:ElectricalBolt_VoltaicSentinal.png|22px]]| Sentinel of Lightning| Summon Sentinel: Ranged, Moderate Damage(Energy), Foe -Endurance| Your Endurance has been drained. }}
:'''Sentinel of Lightning'''


{{Power|*|Ball Lightning||.}}
:{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Electrical Bolt| Ranged, Moderate Energy Damage, Foe -Endurance, -Recovery| Sends a large blast of electrical energy at a foe. Electric bolt deals good damage and also drains some Endurance. }}


{{Power|*|Static Discharge||.}}
:{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Electrical Field| Self Fly, Untouchable| All foes that pass near this field will be electrocuted. }}


{{Power|[[File:ElectricalBolt_VoltaicSentinal.png|22px]]| Sentinel of Lightning| Summon Sentinel: Ranged, Moderate Damage (Energy), Foe -Endurance| }}
{{Power|[[File:RadiationPoisoning EMPPulse.png|22px]]| EM Pulse| Point Blank Area of Effect, Foe Hold, -Regeneration, -Endurance, Special High Energy Damage vs. Robots| You are Held by the EMP Pulse and your Regeneration rate is reduced. }}


{{Power|*|Shocking Bolt||.}}
{{Power|[[File:Archery StunArrow.png|22px]]| Shocking Bolt| Ranged, Minor Energy Damage, Foe Disorient| The shock of energy has locked you in place -- you are held! }}


{{Power|[[File:RadiationPoisoning EMPPulse.png|22px]]| EM Pulse| (Energy) Foe Hold, -Regeneration| You are Held by the EMP Pulse and your Regeneration rate is reduced.}}
{{Power|[[File:Empathy_HealOther.png|22px]]| Touch of the Storm| Ranged, Ally Heal| Heal. }}


{{Power|[[File:Empathy_HealOther.png|22px]]| Touch of the Storm| (Ranged) Ally Heal| Heal }}
{{Power|[[File:DarkArmor_DefractingCloud.png|22px]]| Lightning Armor| Auto, Self {{DamResVal|0|0|35|35|35|35}}| You surround yourself in Lightning Armor, providing good resistance to Fire, Cold, Energy and Negative Energy attacks. }}


{{Power|[[File:ElectricityMastery_ChargedArmor.png|22px]]| Lightning Armor|Self, Auto +{{DamResVal|0|0|35|35|35|35|0|0|0|0|0|0}}| Magus Mu'Drakhan is capable of surrounding himself in Lightning Armor, providing good resistance to Fire, Cold, Energy and Negative Energy attacks.}}
{{Power|[[File:DarkArmor_DefractingCloud.png|22px]]| Resistance| {{DamResVal|0|0|0|0|10|10}}, {{TypeDefVal|0|0|0|0|10|10}}| Resistance }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self| +{{DamResVal|0|0|0|0|10|10|0|0|0|0|0|0}} +{{TypeDefVal|0|0|0|0|10%|10%|0}}}}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self |[[Archvillain Resistance]]}}
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=== Regent Korol ===
=== Regent Korol ===
[[File:RegentKorol2.jpg|right|thumb|150px|{{center|Regent Korol}}]]
[[File:Regent Korol1.jpg|right|thumb|150px|{{center|Regent Korol}}]]
''Main Article:'' [[Regent Korol]]
''Main Article:'' [[Regent Korol]]


Regent Korol is one of the few [[Fortunatas]] that have chosen to devote themselves fully to Arachnos by becoming powerful [[Tarantulas#Tarantula Queen|Tarantula Queens]]. Through the process, she gained immense psychic abilities, which she uses to protect Arachnos from infiltration.
Regent Korol is one of the few [[Fortunatas]] that have chosen to devote themselves fully to Arachnos by becoming powerful [[Tarantulas#Tarantula Queen|Tarantula Queens]]. Through the process, she gained immense psychic abilities, which she uses to protect Arachnos from infiltration.


''Levels:52''
''Levels: 52''


''Powers''
''Powers''
{{Power|[[File:FortunataTraining_TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Heavy DMG(Psionic/Smash), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }}


{{Power|*|Confuse||.}}
{{Power|[[File:FortunataTraining_PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Light DMG(Psionic), Foe -Recharge| This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}
 
{{Power|*|Total Domination||.}}


{{Power|*|Psychic Scream||.}}
{{Power|[[File:FortunataTraining_Dominate.png|22px]]| Dominate| Ranged, High DMG(Psionic), Foe Hold| Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself. }}


{{Power|*|Telekinetic Blast||.}}
{{Power|[[File:FortunataTraining_ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, High DoT(Psionic), Foe Disorient| Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. }}


{{Power|*|Will Domination||.}}
{{Power|[[File:FortunataTraining_TotalDomination.png|22px]]| Total Domination| Low-Accuracy: Ranged (Targeted AoE), Foe Hold| Tears at the mind of a target foe and those near him. Total Domination renders all affected foes helpless, lost in their own minds and unable to defend themselves. }}


{{Power|*|Scramble Thoughths||.}}
{{Power|[[File:FortunataTraining_PsychicWail.png|22px]]| Psychic Wail| PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. }}


{{Power|[[File:PsychicBlast PsychicWail.png|22px]]| Psychic Wail| Point Blank Area of Effect, Foe Disorient, -Recharge| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. This power leaves you drained of Endurance and unable to recover Endurance for a time.}}
{{Power|[[File:FortunataTeamwork_Confuse.png|22px]]| Confuse| Ranged, Foe Confuse| You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. }}


{{Power|*|Claw Pierce||.}}
{{Power|[[File:WidowTraining_Swipe.png|22px]]| Claw Pierce| Melee, Light DMG(Toxic/Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge| Claw Pierce does light lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed. }}


{{Power|*|Claw Shred||.}}
{{Power|[[File:NightWidowTraining_Eviscerate.png|22px]]| Claw Shred| Melee (Cone), Moderate DMG(Toxic/Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge| Claw Shred does moderate lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed. }}


{{Power|*|Mind Link||.}}
{{Power|[[File:FortunataTeamwork_MindLink.png|22px]]| Mind Link| PBAoE, Team +ToHit, +{{PosDefVal|10%|10%|10%}}, +{{DamResVal|0|0|0|0|0|0|10}}| Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your team's chance to hit foes, your defensive abilities and dramatically reduces psionic damage. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Armored Exoskeleton| Auto, Self| +{{DamResVal|30|30|30|30|30|30|50|30}} }}
{{Power|[[File:Teamwork_Foresight.png|22px]]| Armored Exoskeleton| Auto: Self +{{DamResVal|30|30|30|30|30|30|50|30}}| Resistance }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self|[[Archvillain Resistance]] }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }}


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=== Shadow Spider ===
=== Shadow Spider ===
[[File:Shadow_Spider_Combat.jpg|thumb|right|100px|{{center|Shadow Spider}}]]
[[File:Shadow Spider1.jpg|thumb|right|100px|{{center|Shadow Spider}}]]


''Main Article:'' [[Shadow Spider]]
''Main Article:'' [[Shadow Spider]]
Line 502: Line 571:
Shadow Spider began her career as a [[Knives of Artemis|Knife of Artemis]], specializing in infiltration and intelligence jobs that no one else thought possible. Now working with Arachnos, Shadow Spider acts friendly and nice, and is usually very good to her people, but can turn cold as ice and hard as steel when she needs to be.
Shadow Spider began her career as a [[Knives of Artemis|Knife of Artemis]], specializing in infiltration and intelligence jobs that no one else thought possible. Now working with Arachnos, Shadow Spider acts friendly and nice, and is usually very good to her people, but can turn cold as ice and hard as steel when she needs to be.


''Levels:52''
''Levels: 52''


''Powers''
''Powers''


{{Power|[[File:Quills Lunge.png|22px]]| Poison Dart| Ranged, Low Damage (Lethal/Toxic), Foe -Regeneration| Poison Dart does light lethal damage to all your foes, then poisons them. The poison does toxic damage over time and reduces their regneration rate.}}
{{Power|[[File:Katana Hack.png|22px]]| Hack| Melee, Moderate DMG(Negative/Lethal), Foe -ToHit| Shadow Spider has lowered your accuracy with her blade. }}


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Exploding Shuriken| Ranged, Area of Effect, High Damage (Lethal)| This small throwing star is rigged to explode on impact.}}
{{Power|[[File:Katana Slash.png|22px]]| Slash| Melee, Light DMG(Negative/Lethal), Foe -ToHit| Shadow Spider has lowered your accuracy with her blade. }}


{{Power|[[File:MentalControl Hypnotize.png|22px]]| Sleep Dart| Ranged (Targeted Area of Effect), Foe Sleep| You have been knocked out with a Sleep Dart.}}
{{Power|[[File:Katana Slice.png|22px]]| Slice| Melee (Cone), Moderate DMG(Negative/Lethal), Foe -ToHit| Shadow Spider has lowered your accuracy with her blade. }}


{{Power|[[File:MentalControl Command.png|22px]]| Paralytic Dart| Ranged Low Damage (Lethal), Foe Hold| You have been hit with a Paralytic Dart. You cannot move.}}
{{Power|[[File:Katana Disembowel.png|22px]]| Disembowel| Melee, Superior DMG(Negative/Lethal), Foe Knockup, -ToHit| Shadow Spider has lowered your accuracy with her blade. }}


{{Power|[[File:Temporary ChromaticGrenades.png|22px]]| Stun Grenades| Ranged (Targeted Area of Effect) Foe Disorient| This Stun Grenade can disorient all foes around the target.}}
{{Power|[[File:Katana WhirlingSword.png|22px]]| Whirling Sword| PBAoE Melee, Moderate DMG(Negative/Lethal), Minor DoT(Lethal)| Lethal Damage }}


{{Power|[[File:Gadgets Cloak.png|22px]]| Cloaking Device| Self Stealth, +Defense (all)| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. }}
{{Power|[[File:Katana HeadSplitter.png|22px]]| Head Splitter| Melee, Extreme DMG(Negative/Lethal), Foe Knockdown, -ToHit| Shadow Spider has lowered your accuracy with her blade. }}


{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| Ranged, No Damage, Foe Immobilize, -Recharge, -Fly| Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping. }}
{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Close (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump| You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on. }}


{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any villains that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time.}}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Exploding Shuriken| Ranged (Targeted AoE), Moderate DMG(Lethal)| This small throwing star is rigged to explode on impact. }}


{{Power|[[File:Katana Hack.png|22px]]| Hack| Melee, High damage(Lethal), Foe: -Defense| Shadow Spider has lowered your accuracy with her blade.}}
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Sleep Dart| Ranged, Minor DMG(Lethal), Foe Sleep| You have been knocked out with a Sleep Dart. }}


{{Power|[[File:Katana Slash.png|22px]]| Slash| Melee, Moderate damage(Lethal), Foe: -Defense| Shadow Spider has lowered your accuracy with her blade.}}
{{Power|[[File:Quills Lunge.png|22px]]| Poison Dart| Ranged, Minor DMG(Lethal), Moderate DoT(Toxic), Foe -Regeneration| You have been hit by a Poison Dart. You cannot Regenerate you wounds while you take damage from this poison. }}


{{Power|[[File:Katana Slice.png|22px]]| Slice| Melee(Cone), Moderate damage(Lethal), Foe: -Defense| Shadow Spider has lowered your accuracy with her blade.}}
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| Ranged, Foe Immobilize, -Recharge, -Fly, -Jump, -Speed| Agent Indigo has snared you in a Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced. }}


{{Power|[[File:Katana Disembowel.png|22px]]| Disembowel| Melee, Superior damage(Lethal), Foe: Knockup, -Defense| Shadow Spider has lowered your accuracy with her blade.}}
{{Power|[[File:MentalControl Command.png|22px]]| Paralytic Dart| Ranged, Minor DMG(Lethal), Foe Hold| You have been hit with a Paralytic Dart. You cannot move. }}


{{Power|[[File:Katana WhirlingSword.png|22px]]|Whirling Sword |Point Blank Area of Effect Melee, Moderate damage(Lethal), Foe: -Defense| Lethal Damage}}
{{Power|[[File:Temporary ChromaticGrenades.png|22px]]| Stun Grenades| Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient| Agent Indigo has Disoriented you with a Stun Grenade. }}


{{Power|[[File:Katana HeadSplitter.png|22px]]| Head Splitter| Melee, Extreme damage(Lethal), Foe: Knockback, -Defense| Shadow Spider has lowered your accuracy with her blade.}}
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Cloaking Device| Toggle, Self Stealth, {{PosDefVal|30|30}}| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self| [[Archvillain Resistance]]}}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }}


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=== Viridian ===
=== Viridian ===
[[File:Viridian_Combat.jpg|thumb|right|100px|{{center|Viridian}}]]
[[File:Viridian1.jpg|thumb|right|100px|{{center|Viridian}}]]
''Main Article:''  [[Viridian]]
''Main Article:''  [[Viridian]]


Viridian is a very dangerous man who works subtle deals that can change the course of world history. The core of his job is influencing other villain groups through manipulation, sabotage, deal brokering, or collaboration, as it suits the needs of Arachnos. There is some rivalry between his organization of manipulators and [[Shadow Spider]]'s spies, but both know that they can only suceed at their job with the help of the other.
Viridian is a very dangerous man who works subtle deals that can change the course of world history. The core of his job is influencing other villain groups through manipulation, sabotage, deal brokering, or collaboration, as it suits the needs of Arachnos. There is some rivalry between his organization of manipulators and [[Shadow Spider]]'s spies, but both know that they can only suceed at their job with the help of the other.


''Levels:52''
''Levels: 52''


''Powers''
''Powers''


{{Power|[[File:Quills Lunge.png|22px]]| Poison Dart| Ranged, Low Damage (Lethal/Toxic), Foe -Regeneration| Poison Dart does light lethal damage to all your foes, then poisons them. The poison does toxic damage over time and reduces their regneration rate.}}
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You are Disoriented. }}


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Exploding Shuriken| Ranged, Area of Effect, High Damage (Lethal)| This small throwing star is rigged to explode on impact.}}
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash)| Unleashes a flurry of quick kicks to pummel your foe. }}


{{Power|[[File:MentalControl Hypnotize.png|22px]]| Sleep Dart| Ranged (Targeted Area of Effect), Foe Sleep| You have been knocked out with a Sleep Dart.}}
{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor DMG(Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:MentalControl Command.png|22px]]| Paralytic Dart| Ranged Low Damage (Lethal), Foe Hold| You have been hit with a Paralytic Dart. You cannot move.}}
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }}


{{Power|[[File:Temporary ChromaticGrenades.png|22px]]| Stun Grenades| Ranged (Targeted Area of Effect) Foe Disorient| This Stun Grenade can disorient all foes around the target.}}
{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragons Tail| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }}


{{Power|[[File:Gadgets Cloak.png|22px]]| Cloaking Device| Self Stealth, +Defense (all)| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. }}
{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagles Claw| Melee, Superior DMG(Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| Ranged, No Damage, Foe Immobilize, -Recharge, -Fly| Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping. }}
{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Close (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump| You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on. }}


{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any villains that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time.}}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Exploding Shuriken| Ranged (Targeted AoE), Moderate DMG(Lethal)| This small throwing star is rigged to explode on impact. }}


{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor damage(Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Sleep Dart| Ranged, Moderate DMG(Lethal), Foe Sleep| You have been knocked out with a Sleep Dart. }}


{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate damage (Smash)| Unleashes a flurry of quick kicks to pummel your foe.}}
{{Power|[[File:Quills Lunge.png|22px]]| Poison Dart| Ranged, Minor DMG(Lethal), Moderate DoT(Toxic), Foe -Regeneration| You have been hit by a Poison Dart. You cannot Regenerate you wounds while you take damage from this poison. }}


{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, minor damage (Smash), Foe Disorient| Using intense martial arts focus, you can perform a Cobra Strike that deals minor damage, but has a great chance of disorienting your target.}}
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| Ranged, Foe Immobilize, -Recharge, -Fly, -Jump, -Speed| Agent Crimson has snared you in a Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced. }}


{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, high damage (Smash), Foe Knockback| A slow, high damage kick that can send your target flying!}}
{{Power|[[File:MentalControl Command.png|22px]]| Paralytic Dart| Ranged, Moderate DMG(Lethal), Foe Hold| You have been hit with a Paralytic Dart. You cannot move. }}


{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragon’s Tail| Point Blank Area of Effect Melee, Moderate damage (Smash), Foe Knockback| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.}}
{{Power|[[File:Temporary ChromaticGrenades.png|22px]]| Stun Grenades| Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient| Agent Indigo has Disoriented you with a Stun Grenade. }}


{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagle’s Claw| Melee, Superior damage (Smash), Foe Disorient (Minor), +Special| You can perform a devastating kick that can severaly disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage. }}
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Cloaking Device| Toggle, Self Stealth, {{PosDefVal|30|30}}| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. }}


{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness| Self: +Recharge, +Speed, +Resistance (Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.}}
{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness| Auto, Self +Recharge, +Speed, Resist(Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. }}
 
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self {{PosDefVal|60|60|60}}, +Speed, +Jump, Delayed Special(Weaken, -Endurance, -Recovery)| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}
 
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Archvillain resistance]]. }}


{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self: +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.}}
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=== Black Scorpion ===
=== Black Scorpion ===
[[File:BlackScorpion1.jpg|thumb|100px|{{center|Black Scorpion}}]]
[[File:Black Scorpion.jpg|thumb|100px|{{center|Black Scorpion}}]]
''Main Article:'' [[Black Scorpion]]
''Main Article:'' [[Black Scorpion]]


Black Scorpion is a man encased in a large, bulky suit of high-tech battle armor. Huge and menacing, the armor is equipped with a functioning scorpion-like tail on the backside, and the right arm ends in an intimidating blaster cannon.
Ernesto Rodriguez embodies the concept of raw power through technology. Whatever it takes, whatever piece of his body or soul needs to be spliced, altered, or removed to grant him more power, Ernesto seems willing to do it. His unbridled hunger, absolute loyalty, and low intelligence makes him the perfect servant for Lord Recluse.


''Levels:40-54, 54''
''Levels: 40-54, 54''


''Powers''
''Powers''


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Arm Blast| Ranged, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Moderate Smash Damage, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Tail Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, Moderate Smash Damage, Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback. }}


{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Tail Sting| (Melee) Foe Hold| Black Scorpion strikes you with the sting from his mighty tail. You are Held.}}  
{{Power|[[File:MedievalWeapons_MaceClobber.png‎|22px]]| Hammer Punch| Melee, Moderate Smash Damage, Foe Disorient| You have been Disoriented. }}


{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Tail Lash| Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback| The Tail Lash has damaged you.}}  
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area of Effect, Moderate Damage(Smash), Foe Knockdown| The Foot Stomp has damaged you. }}


{{Power|[[File:MedievalWeapons_MaceClobber.png‎|22px]]| Hammer Punch| (Melee, Smash) Foe Disorient| You have been Disoriented. }}
{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Tail Sting| Melee, High Smash Damage, Foe Hold| Black Scorpion strikes you with the sting from his mighty tail. You are Held. }}


{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Tail Lash| Point Blank Area of Effect, High Damage(Smash), Foe Knockback| The Tail Lash has damaged you. }}


{{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback. }}
{{Power|[[File:SuperStrength_Taunt.png|22px]]| Taunt| Ranged (Targeted Area of Effect), Foe Taunt| You have been Taunted. }}


{{Power|[[File:SuperStrength_Taunt.png|22px]]| Taunt| Ranged (Targeted Area of Effect) Foe Taunt| Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. Recharge: Fast .}}  
{{Power|[[File:SuperStrength_Rage.png|22px]]| Rage| Self +Damage, +ToHit| An unconscious Rage comes over you, sending you into a berserker fury. While Raging, your damage and Accuracy is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and unable to attack for a short while. }}


{{Power|[[File:SuperStrength_Rage.png|22px]]| Rage| Self +Damage, +Accuracy, Delayed Self (Weaken, Special)| An unconscious Rage comes over you, sending you into a berserker fury. While Raging, your damage and Accuracy is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and unable to attack for a short while.}}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Arm Blast| Ranged, High Energy/Smash Damage, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area of Effect, Melee, Moderate Damage, Smash, Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow.}}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Tail Blast| Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Self Auto, +Jump, +Speed| Black Scorpion can inherently jump real high and travel very fast. }}
{{Power|[[File:Jump CombatJump.png|22px]]| Super Leap| Auto, Self {{StatusProtVal|0|3.0}}, +Jump, +Speed| Black Scorpion can inherently jump real high and travel very fast. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self| +{{DamResVal|15|15|l5|15|15|15|15|15|0|0|0|0}}| }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance|{{DamResVal|0|0|0|0|0|0|0|0|15}}| [[Archvillain Resistance]]. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self| [[Archvillain Resistance]]}}
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''Main Article:''  [[Captain Mako]]
''Main Article:''  [[Captain Mako]]


Gideon Ray is a savage [[Mutant]] who has evolved into what only can be described as a humanoid shark. His acts are even more terrible than his appearance, and few foes are even identifiable once Captain Mako is through with them. Mako is responsible for the death of [[Sharkhead Isle]]'s most famous hero, [[Ghost of Scrapyard|Scrapyard]].
Gideon Ray is a savage [[Mutant|mutant]] who has evolved into what only can be described as a humanoid shark. His acts are even more terrible than his appearance, and few foes are even identifiable once Mako is through with them. Mako is responsible for the death of [[Sharkhead Isle]]'s most famous hero, [[Ghost of Scrapyard|Scrapyard]].


''Levels:40-54, 54''
''Levels: 40-54, 54''


''Powers''
''Powers''


{{Power|[[File:Claws Wave.png|22px]]| Spirit Shark| Ranged, Moderate Damage, Lethal, Foe Knockdown| Projects an ethereal Spirit Shark that deals Moderate Damage and, possibly, knocking down foes.}}
{{Power|[[File:Claws_ClawsStrike.png|22px]]| Strike| Melee, Moderate Lethal Damage, Critical Hit While Hidden| Claw Strike is a standard claw attack against a targeted foe. }}
 
{{Power|[[File:Arachnos_Patron_ConeImmobilize.png|22px]]| Circle of Sharks| Cone Damage over time (Negative Energy) Foe Immobilize| Mako calls forth a circle of vicious shark Spirits that will swim out in a cone formation and will encircle his foes draining their spirit energy. The encircling shark spirits immobilize foes while they deal Negative Energy damage over time. }}
 
{{Power|[[File:Arachnos_Patron_RangedConeModerateDmg.png|22px]]| Chum Attack| Ranged, Toxic, Damage over Time, Toxic| Mako can regurgitate his stomach acid and spew a corrosive spray of bile at a foe.  Affected foes in the cone will take Toxic damage over time. }}
 
{{Power|[[File:Arachnos_Patron_DropKnockback.png|22px]]| Water Spout| PBAoE Smashing Damage (Smashing) Foe Knockback/Fear/Disorient| Mako can conjure up a Water Spout at a targeted foe.  The Water Spout will chase down his foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Water Spout is a menacing sight, and can even cause panic among your foes. }}
 
{{Power|[[File:SonicBlast_MassiveDamage.png|22px]]| Bellow| PBAoE, Extreme DMG(Energy/Smash), Foe Disorient| Your Bellow is so strong that most foes will be defeated by being subjected to it. Bellow deals massive damage to all nearby foes, although the damage does vary.}}


{{Power|[[File:Claws_ClawsStrike.png|22px]]| Strike| Melee, Moderate Damage (Lethal)| Captain Mako Strikes you with his razor-sharp claws that deals a moderate amount of lethal damage. }}
{{Power|[[File:Claws_SpinningClawsAttack.png|22px]]| Spin| Point Blank Area of Effect, Moderate Lethal Damage, Critical Hit While Hidden| Mako spins around with claws extended, slicing up all the nearby enemies. }}


{{Power|[[File:Claws_Slash.png|22px]]| Slash| Melee, Moderate Damage (Lethal), Foe -Defense| Mako Slashes you with his claws dealing a good amount of lethal damage and weakening your defenses. }}
{{Power|[[File:Claws_Feint.png|22px]]| Follow Up| Melee, Moderate Damage(Lethal), Self +Damage, +ToHit, Critical Hit While Hidden| You perform a feint attack that deals moderate damage. After this attack hits, it gives you a large bonus to Accuracy and damage for a brief time. }}


{{Power|[[File:Claws_SpinningClawsAttack.png|22px]]| Spin| Point Blank Area of Effect Melee, Moderate Lethal Damage| Mako Spins and strikes you with his claws dealing a moderate amount of lethal damage and weakening your defenses. }}
{{Power|[[File:Claws_Evicerate.png|22px]]| Eviscerate| Melee (Cone), Moderate Lethal Damage, Critical Hit While Hidden| Mako spins and slashes around violently, attacking all nearby foes in a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage! }}


{{Power|[[File:Claws_Feint.png|22px]]| Follow Up| Melee, Moderate Damage (Lethal), Self +DMG| You perform a feint attack that deals moderate damage. After this attack hits, it gives you a large bonus to Accuracy and damage for a brief time. }}
{{Power|[[File:PowerPunch_Placate.png|22px]]| Placate| Melee, Foe Placate, Self Stealth/Hide, +ToHit| Allow you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Strike. However, if you attack a Placated Foe, he will be able to attack you back. }}


{{Power|[[File:Claws_AssassinClaw.png|22px]]| Shark Attack| Melee, Special Lethal Damage| Mako has struck you from the deep recesses of a Hide.  You receive extreme lethal damage. }}
{{Power|[[File:Claws Wave.png|22px]]| Spirit Shark| Ranged, Moderate Damage(Lethal), Foe Knockback| Projects an ethereal Spirit Shark that deals moderate damage and, possibly knocking down foes. }}


{{Power|[[File:Claws_Placate.png|22px]]| Placate| Ranged, Foe Placate, Self Stealth/Hide| Allows you to trick a foe to no longer attack you.  A Successful Placate will also Hide you.  This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Strike.  However, if you attack a Placated Foe, he will be able to attack you back. }}  
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Circle of Sharks| Ranged (Cone), Moderate Damage over Time(Negative), Foe Immobilize| The Circle of Sharks has Immobilized you, inflicting Energy Damage over Time. }}


{{Power|[[File:Claws_Evicerate.png|22px]]| Eviscerate| Melee Cone, Very High Damage (Lethal), Special| Mako spins and slashes around violently, attacking all nearby foes in a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage! }}
{{Power|[[File:IceBlast FrostBreath.png|22px]]| Chum Attack| Ranged (Cone), Moderate Damage(Toxic), Moderate Damage over Time(Toxic)| The Chum Attack engulfs you in a wave of toxic sludge. }}


{{Power|[[File:SuperReflexes_Quickness.png|22px]]| Quickness| Auto: Self +Recharge 20%, +Speed, +Perception, +{{PosDefVal|20%|20%|20%}}  +{{StatusProtVal|0|0|0|0|0|9.2|0}} +{{StatusResVal|0|0|0|40%}}| Your Quick reflexes allow you to move faster than normal, as well as resist slow and confuse effects. You are also more evasive to melee, ranged and area of effect attacks. }}
{{Power|[[File:SonicBlast_MassiveDamage.png|22px]]| Bellow| Point Blank Area of Effect, Extreme Damage(Smash/Energy), Foe Disorient, -Resist(All)| Your Bellow is so strong that most foes will be defeated by being subjected to it. Bellow deals massive damage to all nearby foes, although the damage does vary.}}


{{Power|[[File:SuperReflexes_Elude.png|22px]]| Elude| Self +Defense, +Special| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect.  Your running speed and jumping height are also increased.
{{Power|[[File:SuperReflexes_Quickness.png|22px]]| Quickness| Auto, Self +Recharge, +Speed, +Perception, {{PosDefVal|20|20|20}}, {{StatusProtVal|0|0|0|0|0|10.38}}, Resist(-Speed, -Recharge)| Your Quick reflexes allow you to move faster than normal, as well as resist slow and confuse effects. You are also more evasive to melee, ranged and area of effect attacks }}


:{{red|Mako's Elude has no crash effect, and lasts 30 seconds, with a 1m 15s recharge.}}}}
{{Power|[[File:SuperReflexes_Elude.png|22px]]| Elude| Self {{PosDefVal|40|40|40}}, +Speed, +Jump| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. }}


{{Power|[[File:SuperReflexes_Hide.png|22px]]| Hide| Self Stealth, Increased Defense (Melee, Ranged, Area of Effect)| Captain Mako
{{Power|[[File:SuperReflexes_Hide.png|22px]]| Hide| Toggle, Self Stealth, {{PosDefVal|5|5}}, {{TypeDefVal|5|5|5|5|5|5}}| Hide makes you almost impossible to detect. When properly Hidden, a Stalker can pull off Critical hits with his attacks, and even land a massive Assassins Strike with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. Very low Endurance cost. }}
possesses the skill of Hide which makes him almost impossible to detect. }}


{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Self Auto, +Jump, +Speed, +{{StatusProtVal|0|100.0|0|0|0|0|0}} +{{StatusResVal|0|-99%|0|0|0|0|0|-99%}} +Debuff Resistance '''(''' Recharge Time 10000% ''')'''| Captain Mako can inherently jump real high and travel very fast. }}
{{Power|[[File:Jump CombatJump.png|22px]]| Super Leap| Auto, Self {{StatusResVal|0|10,000%|0|0|0|0|0|10,000%}}, +Jump, +Speed, Resist(-Speed, -Recharge)| Mako can inherently jump real high and travel very fast. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self  {{StatusResVal|0|50%|0|0|0|0|0|50%}}|[[Archvillain Resistance]] }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }}


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=== Ghost Widow ===
=== Ghost Widow ===
[[File:Ghost_Widow.jpg|thumb|100px|{{center|Ghost Widow}}]]
[[File:Ghost Widow.jpg|thumb|100px|{{center|Ghost Widow}}]]
''Main Article:''  [[Ghost Widow]]
''Main Article:''  [[Ghost Widow]]


Beautiful, mysterious, and deadly. Ghost Widow appears to be an actual spirit from beyond the grave rather than a super with some sort of incorporeal power. Some have said she was once a rising star in the [[Night Widows]] when she was slain. Her thirst for vengeance must have been great, for she returned from the void and now serves at [[Lord Recluse|Recluse]]'s side. There are rumors that her service isn't entirely voluntary, however.
Beautiful, mysterious, and deadly. Ghost Widow appears to be an actual spirit from beyond the grave rather than a super with some sort of incorporeal power. Some have said she was once a rising star in the [[Night Widows]] when she was slain. Her thirst for vengeance must have been great, for she returned from the void and now serves at [[Lord Recluse|Recluse]]'s side. There are rumors that her service isn't entirely voluntary, however.


''Levels:40-54, 54''
''Levels: 35-54, 54''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Ghost Widow can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Ghost Widow can Fly! }}


{{Power|[[File:Invisibility_PhaseShift.png|22px]]| Ethereal| Toggle: Self Intangible| You can Phase Shift to become out of sync with normal space.  Although you do not become completely Invisible, you are translucent and hard to see.  You are intangible, and cannot be affected by those in normal space. }}
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal| Life Drain reduces your Accuracy. }}


{{Power|[[File:Arachnos_Patron_RangedAoEModerateDmg.png|22px]]| Dark Obliteration| Ranged, Targeted Area of Effect, Moderate damage, Negative, Foe -Accuracy| Ghost Widow can hurl a large blast of negative energy that violently explodes on impact, exposing the dark power of the Netherworld to all foes near the target.  Dark Obliteration can reduce the Accuracy of all affected targets. }}
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate Negative Damage, Foe -ToHit| Dark Blast reduces your Accuracy. }}


{{Power|[[File:Arachnos_Patron_ConeImmobilize.png|22px]]| Soul Tentacles| Ranged (Cone), Moderate Damage(Negative), Foe Immobilize| Ghost Widow can create a cone-shaped rift to the Netherworld that allows the souls of the damned to slip into our reality. These Soul Tentacles will snare all foes within range, Immobilizing them while they drain their life. }}
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, Extreme Damage over Time(Negative), Foe -ToHit| Gloom reduces your Accuracy. }}


{{Power|[[File:Arachnos Patron TargetedHold.png|22px]]| Soul Storm| Ranged area of effect, Moderate Damage over Time(Negative), Foe: Hold| Ghost Widow is able to summon the souls of her victims to do her bidding. Soul Storm enraptures a target, holding them while their life-force is drained from their body.  
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Soul Tentacles| Ranged (Cone), Moderate Damage over Time(Negative), Foe Immobilize, -ToHit| Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time. }}


:{{red|Note:  Soul Storm as used by Ghost Widow is 100 [[magnitude]], compared to a normal hold's magnitude of 3.}}}}
{{Power|[[File:DarkCast_Torrent.png|22px]]| Torrent| Ranged (Cone), Minor Smash Damage, Foe -ToHit, Knockback| The Torrent has reduced your Accuracy. }}


{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| (Ranged) Damage over Time, Negative, Foe -Accuracy| Ghost Widow can launch a ranged dark energy attack that slowly drains a target of life and reduces its chances to hit. }}
{{Power|[[File:GravityControl Lift.png|22px]]| Soul Storm| Ranged (Targeted Area of Effect), Extreme Damage over Time(Negative), Foe Hold| Ghost Widow can summon the souls of her victims to do her evil bidding. }}
:{{red|Note: Soul Storm as used by Ghost Widow is [[magnitude]] 100, compared to a normal hold's magnitude of 3.}}


{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy| Ghost Widow can launch a long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}}
{{Power|[[File:DarkMiasma_PetrifyingGaze.png|22px]]| Petrifying Gaze| Ranged, Foe Hold| The Petrifying Gaze has stopped you in your tracks! }}


{{Power|[[File:DarkCast_Torrent.png|22px]]| Torrent| (Ranged, Cone, Smash) Foe -Accuracy| The Torrent has reduced your Accuracy. }}
{{Power|[[File:Arachnos_Patron_RangedAoEModerateDmg.png|22px]]| Dark Obliteration| Ranged (Targeted Area of Effect), Moderate Damage(Negative), Foe -ToHit| You hurl a large blast of negative energy that violently explodes on impact, exposing the dark power of the Netherworld to all foes near the target. Dark Obliteration can reduce the Accuracy of all affected targets. You must have Gloom or Soul Tentacles before selecting this power. }}


{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + HP| Ghost Widow taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to her. }}
{{Power|[[File:DarkMiasma BlackHole.png|22px]]| Black Hole| Ranged (Targeted Area of Effect), Foe Intangible, Immobilize| You have been sucked into a Black Hole. You cannot affect or be affected by anyone in your vicinity. }}


{{Power|[[File:DarkArmor_DarkRegeneration.png|22px]]| Dark Regeneration| Point Blank Area of Effect, Minor Damage(Negative), Self +Health| Ghost Widow can tap the dark essence of the Netherworld to drain a life from all nearby enemies thus healing herselfThe more foes affected, the more she will be healed. }}
{{Power|[[File:DarkMiasma BlackHole.png|22px]]| Etherealise| Ranged, Intangible| You have been sucked into a Black HoleYou cannot affect or be affected by anyone in your vicinity. }}


{{Power|[[File:DarkMiasma_TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -Accuracy -Damage, Team Heal| Ghost Widow can channel Negative Energy from the Netherworld through herself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to her and all nearby allies. }}
{{Power|[[File:DarkMiasma_TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -ToHit, -Damage, -Regeneration, Team Heal| The Twilight Grasp has reduced your Accuracy and Damage potential. }}


{{Power|[[File:DarkMiasma_ShadowFall.png|22px]]| Shadow Fall| Toggle: Point blank area of effect, Team Stealth, +Defense (All), +Resistance (Energy, Negative, Psionics, Fear)| Ghost Widow taps into the Netherworld and envelops herself and her nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make her and her teammates harder to detect. }}
{{Power|[[File:DarkArmor_DarkRegeneration.png|22px]]| Dark Regeneration| Point Blank Area of Effect, Moderate Damage(Negative), Self Heal| You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed. }}


{{Power|[[File:DarkMiasma FearsomeAura.png|22px]]| Fearsome Stare| (Ranged, Cone) Foe Fear, -Accuracy| Ghost Widow instills tremendous Fear within a cone area in front of her, causing all affected targets to tremble in Terror uncontrollably. }}
{{Power|[[File:DarkMiasma FearsomeAura.png|22px]]| Fearsome Stare| Ranged (Cone), Foe Fear, -ToHit| The Fearsome Stare has terrified you and reduced your Accuracy. }}


{{Power|[[File:DarkMiasma BlackHole.png|22px]]| Black Hole| Ranged, Targeted area of effect, Foe Intangible| Ghost Widow is able to open up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.}}
{{Power|[[File:Invisibility_PhaseShift.png|22px]]| Ethereal| Self Intangible| You can Phase Shift to become out of sync with normal space. Although you do not become completely Invisible, you are translucent and hard to see. You are intangible, and cannot be affected by those in normal space. }}


{{Power|[[File:DarkMiasma BlackHole.png|22px]]| Etherealise| Click, Intangible| You have been sucked into a Black Hole. You cannot affect or be affected by anyone in your vicinity.}}
{{Power|[[File:DarkMiasma_ShadowFall.png|22px]]| Shadow Fall| Toggle, Point Blank Area of Effect, Team Stealth, {{TypeDefVal|0|0|0|0|0|0|0|5}}, {{DamResVal|0|0|0|0|20|20|20}}, {{StatusProtVal|0|0|0|0|0|0|6.92}}, {{StatusResVal|0|0|0|0|0|173%}}| Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self | +{{DamResVal|25|25|0|0|0|30|30|20|0|0|0|0}}}}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|25|25|0|0|0|30|30|20}}| [[Archvillain Resistance]]. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self| [[Archvillain Resistance]]}}
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Imad Malak was not always an evil man. Evil came to him from without. He was traveling in the deep desert near the Baka Valley deep in the Middle East. There he discovered an ancient tomb and stumbled inside. The tomb was that of a long-dead desert hero, and contained several objects of power including the bottle of the djinn [[Serafina]]. Also within was the hero's scimitar that granted the weilder incredible powers. Malak took the sword and donned the mantle of Scirocco. Unforunately, he fell under a curse and was driven to commit acts of great evil. He sold the other objects off to the highest bidder, the bottle ending up with the [[Circle of Thorns]]. Once a hero of the people, he is now a dark stain on their proud heritage. Imad wishes nothing more than to find some way to rid himself of the curse and find redemption.
Imad Malak was not always an evil man. Evil came to him from without. He was traveling in the deep desert near the Baka Valley deep in the Middle East. There he discovered an ancient tomb and stumbled inside. The tomb was that of a long-dead desert hero, and contained several objects of power including the bottle of the djinn [[Serafina]]. Also within was the hero's scimitar that granted the weilder incredible powers. Malak took the sword and donned the mantle of Scirocco. Unforunately, he fell under a curse and was driven to commit acts of great evil. He sold the other objects off to the highest bidder, the bottle ending up with the [[Circle of Thorns]]. Once a hero of the people, he is now a dark stain on their proud heritage. Imad wishes nothing more than to find some way to rid himself of the curse and find redemption.


''Levels:40-54, 54''
''Levels: 40-54, 54''


''Powers''
''Powers''


{{Power|[[File:StormSummoning Tornado.png|22px]]| Dust Devils| Summon Tornado: PBAoE Minor Damage(Smash), Foe Knockback, Fear, Disorient| Conjures up a funnel cloud at a targeted location. The Dust Devils will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes.
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Scirocco can Fly! }}
:Creates up to five '''Dust Devil'''s:
::''Powers''<br />'''Movement Speed''' (auto, +runspeed, +perception)<br />'''Dust Devil''' (auto PBAoE, smash, -tohit, -defence, chance for -perception)<br />'''ResistAll''' (100mag untouchable)}}


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Scirocco can Fly! }}
{{Power|[[File:ElectricalBolt_Zapp.png|22px]]| Lightning Blast| Ranged, High Damage(Energy), Foe -Endurance, -Recovery| Your Endurance has been drained. }}


{{Power|[[File:ElectricalBolt_Zapp.png|22px]]| Lightning Blast| High Damage(Energy), Foe -Endurance, -Recovery| Your Endurance has been drained.}}
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Cage of Lightning| Ranged, Minor Energy Damage, Foe Sleep, -Endurance, -Recovery| You are trapped in a cage of lightning. }}


{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Cage of Lightning| (Ranged, Energy) Foe Sleep, -Endurance| You are trapped in a cage of lightning.}}
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Static Discharge| Ranged (Cone), Moderate Energy Damage, Foe -Endurance, -Recovery| The Static Discharge is continuing to electrocute you. }}


{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Targeted Area of Effect (Energy), Damage Over Time, Foe -Endurance| The Ball Lightning is continuing to electrocute you.. }}
{{Power|[[File:Archery_StunArrow.png|22px]]| Shocking Bolt| Ranged, Minor Energy Damage, Foe Hold| The shock of energy has locked you in place -- you are held! }}


{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Static Discharge| (Cone) Damage Over Time(Energy)| The Static Discharge is continuing to electrocute you. }}
{{Power|[[File:RadiationPoisoning EMPPulse.png|22px]]| EM Pulse| Point Blank Area of Effect, High Energy Damage, Foe Hold, -Regeneration, -Endurance| You are Held by the EMP Pulse and your Regeneration rate is reduced. }}


{{Power|[[File:Archery_StunArrow.png|22px]]| Shocking Bolt| Foe: Hold| The shock of energy has locked you in place -- you are held! }}
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance, -Recovery| The Ball Lightning is continuing to electrocute you. }}


{{Power|[[File:RadiationPoisoning EMPPulse.png|22px]]| EM Pulse| (Energy) Foe Hold, -Endurance, -Regeneration| You are Held by the EMP Pulse and your Regeneration rate is reduced.}}
{{Power|[[File:StormSummoning_Gale.png|22px]]| Desert Wind| Ranged (Cone), Moderate Damage(Smash), Foe Knockback| You can call forth a tremendous gust of the Desert Winds that knock down foes and deal some smashing damage in a wide cone area. }}


{{Power|[[File:StormSummoning_Gale.png|22px]]| Desert Wind| Ranged (Cone), Moderate Damage(Smash), Foe: Knockback|You can call forth a tremendous gust of the Desert Winds that knock down foes and deal some smashing damage in a wide cone area. }}
{{Power|[[File:StormSummoning Tornado.png|22px]]| Dust Devils| Summon 3 Dust Devils: Point Blank Area of Effect, Superior Damage over Time(Smash), Foe -Perception, -ToHit, -Defense| Conjures up a funnel cloud at a targeted location. The Dust Devils will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes. }}


{{Power|[[File:Sword Hack.png|22px]]| Hack| (Melee) Foe -Defense| Scirocco has lowered your Defense with his Sword. }}
{{Power|[[File:Sword Hack.png|22px]]| Hack| Melee, High Lethal Damage, Foe -Defense| Scirocco has lowered your Defense with his Sword. }}


{{Power|[[File:Sword Slice.png|22px]]| Slice| (Melee) Foe -Defense| Scirocco has lowered your Defense with his Sword. }}
{{Power|[[File:Sword Slice.png|22px]]| Slice| Melee (Cone), Moderate Lethal Damage, Foe -Defense| Scirocco has lowered your Defense with his Sword. }}


{{Power|[[File:Sword Parry.png|22px]]| Parry| (Melee) Minor Damage(Lethal), Self +Defense| Scirocco has lowered your Defense with his Sword. }}
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Moderate Damage(Lethal), Self {{PosDefVal|20}}| Scirocco has lowered your Defense with his Sword. }}


{{Power|[[File:Sword WhirlingSword.png|22px]]| Whirling Sword| (Melee) Foe -Defense| Scirocco has lowered your defense with his sword.}}
{{Power|[[File:Sword WhirlingSword.png|22px]]| Whirling Sword| Point Blank Area of Effect, Moderate Lethal Damage, Minor Damage over Time(Lethal), Foe -Defense| Scirocco has lowered your defense with his Sword. }}


{{Power|[[File:Sword Disembowel.png|22px]]| Disembowel| (Melee) Foe -Defense| Scirocco has lowered your defense with his sword.}}
{{Power|[[File:Sword Disembowel.png|22px]]| Disembowel| Melee, Superior Lethal Damage, Foe -Defense, Knockup| Scirocco has lowered your defense with his Sword. }}


{{Power|[[File:Sword HeadSplitter.png|22px]]| Head Splitter| (Melee) Foe -Defense| Scirocco has lowered your defense with his sword.}}
{{Power|[[File:Sword HeadSplitter.png|22px]]| Head Splitter| Melee, Extreme Lethal Damage, Foe -Defense, Knockback| Scirocco has lowered your defense with his Sword. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self |+{{DamResVal|0|20|0|20|20|0|0|0|0|0|0|0}}}}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|20|0|20|20}}| [[Archvillain Resistance]]. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self| [[Archvillain Resistance]]}}
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The Master of Evil, the Count of Cruel, the Archvillain of Anarchy. Lord Recluse has been called many things. But the people of the [[Rogue Isles]] know him as their lord and ruler. Lord Recluse has a mysterious tie with [[Paragon City]]'s own [[Statesman]] - some even claim they were once close companions. Their hatred for one another certainly belies a secret perhaps best left buried.
The Master of Evil, the Count of Cruel, the Archvillain of Anarchy. Lord Recluse has been called many things. But the people of the [[Rogue Isles]] know him as their lord and ruler. Lord Recluse has a mysterious tie with [[Paragon City]]'s own [[Statesman]] - some even claim they were once close companions. Their hatred for one another certainly belies a secret perhaps best left buried.


''Levels:40-54, 45-54, 54''
''Levels: 45-54, 54''


''Powers''
''Powers''


{{Power|[[File:Paramilitary DraftArmy.png|22px]]| Summon Army| Summons Bane Spiders| Summons Bane Spiders to fight for you.
{{Power|[[File:Regeneration Revive.png|22px]]| Teleport ''(Only Level 54)''| Self Teleport| Teleport }}
 
{{Power|[[File:SuperStrength Jab.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Toxic), Foe Disorient | Lord Recluse can channel the energy of Tartarus through his fists to deliver devastating punches wreathed in otherworldy energy.


:Creates from the following:
These blows are crushing and often leave the target stunned. }}
::'''Pet Bane Spider Commando'''
::'''Pet Bane Spider Scout'''
::'''Pet Bane Spider Scout'''
::'''Pet Bane Spider Executioner'''}}


{{Power|[[File:Paramilitary EnlistSpecialForces.png|22px]]| Summon Bane Spiders| Summons Bane Spiders| Summons Bane Spiders to fight for you.
{{Power|[[File:SuperStrength_Punch.png|22px]]| Energy Smash| Melee, Extreme DMG(Energy/Toxic), Foe Knockup| Many heroes have met their end receiving Lord Recluse's greatest attack. Drawing power from Tartarus, the Energy Smash obliterates its target with the full fury of the underworld behind it, sending them flying. }}


:Creates from the following:
{{Power|[[File:SuperStrength FootStomp.png|22px]]| Spider Strike| PBAoE Melee, Extreme DMG(Toxic/Energy), Foe Knockback| Lord Recluse throws open the gates of Tartarus, channeling its unbridled rage through his body to unleash a shockwave strike that blasts away all those nearby. }}
::'''Pet Bane Spider Executioner'''}}


{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Channelgun| Ranged, High Damage, Energy, Foe -Endurance, -Recovery| Your backpack has a built-in energy Channelgun which fires bolts of energy.}}
{{Power|[[File:Claws Slash.png|22px]]| Slice| Melee, Moderate DMG(Lethal), Light DoT(Toxic)| Lord Recluse's arachnid appendages can strike fast with their bladed edges. These claws are coated in the neurotoxin produced naturally by his body. }}


{{Power|[[File:ElectricalBolt BallLightning.png|22px]]| Suppression| (Ranged) Heavy Damage, Energy| The Suppressive Fire from Lord Recluse is all around you.}}
{{Power|[[File:Claws Evicerate.png|22px]]| Arm Lash| Melee (Cone), High DMG(Lethal), Foe -Defense| Flashing his spider arms outward, Lord Recluse can cut a path through those who stand in his way. This attack will tear away the defense of those hit, making them more vulnerable to follow-up strikes. }}


{{Power|[[File:SuperStrength Jab.png|22px]]| Energy Punch|Disorient |You have been Disoriented.}}
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Channelgun| Ranged, Superior DMG(Energy), Foe -Endurance, -Recovery| Each one of Lord Recluse's spider arms are enhanced with armor and weapon augmentations. Utilizing this, he can fire blasts of energy from them, which saps the target's endurance and ability to recover. }}


{{Power|[[File:SuperStrength_Punch.png|22px]]| Energy Smash| Melee, Smash, Foe Knockup| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}
{{Power|[[File:ElectricalBolt BallLightning.png|22px]]| Suppression| Ranged (Cone), Superior DMG(Energy), Foe Knockback| Firing all of this spider arm's channelguns at once, Lord Recluse can unleash a shotgun-like torrent of energy forward, blasting away those standing before him. }}


{{Power|[[File:SuperStrength FootStomp.png|22px]]| Spider Strike| PBAoE Melee, Moderate DMG(Smash), Knockback| The Foot Stomp has damaged you. }}
{{Power|[[File:BaneSpiderTraining WebCocoon.png|22px]]| Toxic Web Cocoon ''(Only Level 54)''| Ranged, Moderate DoT(Toxic), Foe Hold, -SPD, -Recharge, -Jump, -Fly| Lord Recluse can fire a more powerful version of the Web Cocoon. The sinewy fibers of this Cocoon are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping.


{{Power|[[File:Claws Slash.png|22px]]| Slice|Melee, Heavy Damage (lehtal), DoT (Toxic) |You have been poisoned.}}
It is rumored Lord Recluse had Arachnos design and sell web grenade technology as a message to flying heroes, chief amongst them his eternal rival, Statesman. }}


{{Power|[[File:Claws Evicerate.png|22px]]| Arm Lash| Melee, Cone, Heavy Damage, Lethal, Foe -Defense| Your Defenses have been lowered.}}
{{Power|[[File:StormSummoning Tornado.png|22px]]| Summon Bane Spiders| Summon Bane Spider Executioner| Lord Recluse has an army of Bane Spider Executioners at his beck and call that serve as his private gaurd.


{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Self Auto, +Jump, +Speed| Lord Recluse can inherently jump real high and travel very fast. }}
These dedicated Arachnos soldiers are more than willing to die in the service of their master. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self| +{{DamResVal|50|50|20|20|30|30|20|40|0|0|0|0}}}}
{{Power|[[File:StormSummoning Tornado.png|22px]]| Summon Army| Summons Bane Spiders| When backed into a corner, Lord Recluse will rally an army of Bane Spider minions to his aid. }}
:'''Summons from among the following:'''
:'''Bane Spider Commando (100% chance)'''
:'''Bane Spider Scout (25% chance)'''
:'''Bane Spider Scout (25% chance)'''
:'''Bane Spider Executioner (25% chance)'''


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
{{Power|[[File:Jump CombatJump.png|22px]]| Super Leap| Auto, Self {{StatusProtVal|0|3.0}}, +Jump, +Speed| Lord Recluse can inherently jump real high and travel very fast. }}
 
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance ''(Only Level 54)''| {{DamResVal|0|0|0|0|20}}, Resist(-Range)| Resistance }}
 
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|50|50|20|20|30|30|20|40}}| [[Archvillain Resistance]]. }}
 
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[[Category:Arachnos Enemies]]
[[Category:Arachnos Enemies]]

Latest revision as of 02:08, 7 March 2024

Overview

overview goes here


See also


Archvillains

Arbiter Sands

Arbiter Sands

Main Article: Arbiter Sands

Arbiter Sands is considered a somewhat unconventional member of the Arachnos Arbiter Corps. Though still completely dedicated to the will of Lord Recluse, Sands is known for using unusual and effective tactics. His status as an Arbiter makes him untouchable within Arachnos, for to harm an Arbiter is to attack the will of Lord Recluse himself...

Levels: 21-27

Powers

AssaultWeapons ShotgunBuckShot.png Shotgun Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

ArachnosSoldier FragGrenade.png Frag Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal, Foe Knockback
Launches a Frag Grenade at long range from under the barrel of your rifle. The explosion from this grenade affects all within the blast and can knock them back.

ArachnosSoldier WideAreaWebGrenade.png Web Grenade Ranged, Foe Immobilize, -Fly, -Recharge, -SPD, -Jump
You have been caught in a web. You cannot move or fly and your attack speed is reduced.

ArachnosSoldier WideAreaWebGrenade.png Wide Area Web Grenade Ranged (Targeted AoE), Foe Immobilize, -Fly, -Recharge, -SPD, -Jump
You have been caught in a web. You cannot move or fly and your attack speed is reduced.

ArachnosSoldier VenomGrenade.png Venom Grenade Ranged (Targeted AoE), Moderate DoT(Toxic), Foe -Resist(All)
This poisonous grenade causes toxic damage over time and weakens the resistance of all foes within the area of effect.

ArachnosSoldier Pummel.png Rifle Butt Melee, Moderate DMG(Smash), Foe Disorient
You can smash your opponents in close combat with the butt of your sub-machine gun to deal minor smashing damage. Pummel has a high chance to disorient your foe for a brief time.

StormSummoning Tornado.png Summon Drones Summon 2 Drones
Summons Drones to fight for you.

Arachnos Drone
Flight TravelFlight.png Fly Self Fly
Arachnos Mobile Drones can Fly!
ElectricalBolt ChargedBolts.png Disintegration Beam Ranged, Moderate Damage(Energy)
This Arachnos Mobile Drones' beam is significantly less powerful (and cheaper) than the Sentry Drones'. It does Moderate Damage.
Invulnerability TemporaryInvulnerabilty.png Resistance Auto, Res( S25 L25 E-20 P50 )
Arachnos Mobile Drones Are resistant to lethal, smashing, energy, fire and cold damage.

Invulnerability TemporaryInvulnerabilty.png Resistance Resistance
Archvillain Resistance.


Arbiter Sands is considered a somewhat unconventional member of the Arachnos Arbiter Corps. Though still completely dedicated to the will of Lord Recluse, Sands is known for using unusual and effective tactics. His status as an Arbiter makes him untouchable within Arachnos, for to harm an Arbiter is to attack the will of Lord Recluse himself...

Levels: 51-51

Powers

BaneSpider PoisonousRay.png Poisonous Ray Burst Ranged (Targeted AoE), High DoT(Toxic), Foe -DEF
You fire a Poisonous Ray from your mace causing damage over time as reducing the target's defense.

BaneSpider MaceBeamVolley.png Mace Beam Volley Ranged (Cone), Light DMG(Energy), Foe Knockback
The Nullifier Mace can fire a volley of energy at all foes in front of the user. The Mace Beam Volley is a Moderate damage area of effect cone attack with a chance to knock foes off their feet.

BaneSpider MaceBeamBlast.png Mace Beam Blast Ranged (Targeted AoE), Light DMG(Energy), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. The Mace Beam Blast is a Light damage area of effect attack, foes struck by the blast may be knocked back.

BaneSpider Bash.png Bash Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time.

BaneSpider Pulverize.png Pulverize Melee, High DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You are capable of Pulverizing a foe with your Nullifier Mace dealing high damage, causing toxic damage over time. Pulverize will occasionally disorient foes as well.

Mace Clobber.png Clobber Melee, Extreme DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You Clobber your foe's head in order to Disorient him. This attack does extreme damage on its own, and can leave most opponents Disoriented for a very long time.

Mace WhirlingMace.png Whirling Mace PBAoE Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You swing your mace in a circle all around you, attacking everyone in melee range. Your Whirling Mace deals moderate damage and minor Toxic damage over time, and has a chance to Disorient every foe you hit.

BaneSpider CrowdControl.png Crowd Control Melee (Cone), High DMG(Smash), Minor DoT(Toxic), Foe Knockback, Chance for Critical Hit
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down.

Arachnos Patron RangedAoEImmobilize.png Wide Area Web Grenade Ranged (Targeted AoE), Foe Immobilize, -Recharge, -Fly, -SPD, -Jump
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.

BaneSpiderTraining WebCocoon.png Web Cocoon Ranged, Foe Hold, -Recharge, -Fly, -Jump, -SPD
The Bane Mace can fire a more powerful version the common web grenade. The sinewy fibers of this grenade are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping.

StormSummoning Tornado.png Summon Drones Summon 2 Lieutenant Drones and 3 Minion Drones
Summons Drones to fight for you.

Arachnos Drone (Minion)
Flight TravelFlight.png Fly Self Fly
Arachnos Mobile Drones can Fly!
ElectricalBolt ChargedBolts.png Disintegration Beam Ranged, Moderate Damage(Energy)
This Arachnos Mobile Drones' beam is significantly less powerful (and cheaper) than the Sentry Drones'. It does Moderate Damage.
Invulnerability TemporaryInvulnerabilty.png Resistance Auto, Res( S25 L25 E-20 P50 )
Arachnos Mobile Drones Are resistant to lethal, smashing, energy, fire and cold damage.
Arachnos Drone Coordinator (Lieutenant)
Flight TravelFlight.png Fly Self Fly
Arachnos Mobile Drones can Fly!
ElectricalBolt ChargedBolts.png Disintegration Beam Ranged, Moderate Damage(Energy)
This Arachnos Mobile Drones' beam is significantly less powerful (and cheaper) than the Sentry Drones'. It does Moderate Damage.
ElectricalBolt ChargedBolts.png Disruption Blast Ranged (Targeted Area of Effect), Moderate Damage(Energy)
This Arachnos Mobile Drones' beam is significantly less powerful (and cheaper) than the Arbiter Drones'. It does Moderate Damage.
Invulnerability TemporaryInvulnerabilty.png Resistance Auto, Res( S35 L35 E-20 P50 )
Arachnos Mobile Drones Are resistant to lethal, smashing, energy, fire and cold damage.

Invulnerability TemporaryInvulnerabilty.png Resistance Resistance
Archvillain Resistance.


Night Widow Nocturne

Nocturne

Main Article: Night Widow Nocturne

The Night Widows serve Arachnos as elite assassins and spies. It is whispered among their murderous ranks that a Night Widow code-named Nocturne may be the deadliest operative Arachnos has ever produced. No living soul knows any details of her history, just rumors of her ruthlessness and tales of her many victims. Some suspect that her only weakness might be her arrogant pride, but none have survived to exploit it.

Levels: 20-27

Powers

NightWidowTraining MentalBlast.png Mental Blast Ranged, Heavy DMG(Psionic), Foe -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed.

WidowTraining Strike.png Strike Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Strike does high lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.

WidowTraining Spin.png Spin PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Spin does moderate lethal damage to all foes within an 8' radius of you, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.

NightWidowTraining Slash.png Slash Melee, Heavy DMG(Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Slash does extreme lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.

WidowTeamwork MaskPresence.png Mask Presence Toggle: Self Stealth, +Def( M2.5% R2.5% A2.5% )
Mask Presence makes you almost impossible to detect. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense.

Teamwork IndomitableWill.png Indomitable Will Toggle: Self Res( P10 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Kb 2.0 Co 4.0 Fr 4.0 )
When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grants moderate resistance to Psionic based attacks.

WidowTeamwork PainTolerance.png Pain Tolerance Auto: Self +Res( S5 L5 F5 C5 E5 N5 T5 ), +MaxHP
Night Widows who possess Pain Tolerance are resistant to most damage types, and gain additional hit points. This power is always on and costs no Endurance.

Teamwork CombatTrainingDefensive.png Combat Training Auto: Self +Def( M7.5% ), +ACC, +Res(Debuff ToHit), Scaling DMG Resistance
You are more evasive to melee attacks and your accuracy is improved.

Teamwork Foresight.png Foresight Auto: Self +Def( M7.5% R7.5% A7.5% ), +Res( P20 ), Res( Ho 16.5% Im 16.5% St 16.5% Sl 16.5% Co 16.5% Fr 16.5% ), Scaling DMG Resistance
Widows who possess Foresight are resistant to Psionic Damage, as well as Sleep, Hold, Immobilization, Disorient, Confuse and Fear effects. Their precognition becomes clearer in times of duress, providing resistance to all damage types based on their current health, as well. They also have improved Defense, due to being able to see attacks slightly before they actually occur.

Invulnerability TemporaryInvulnerabilty.png Resistance Resistance
Archvillain Resistance.


Kalinda

Kalinda

Main Article: Kalinda

As an Arachnos Fortunata, it is Kalinda's task to keep an eye on all new arrivals to Mercy Island. That doesn't mean she's on their side. She is evaluating each new resident for signs of greatness, and for signs of weakness. Kalinda can set you on the path to greatness, or she can make sure you're never heard from again. There are only two things she believes in: the glory of Arachnos, and the survival of the fittest.

Levels: 40-54

Powers

FortunataTraining TelekineticBlast.png Telekinetic Blast Ranged, Heavy DMG(Psionic/Smash), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.

FortunataTraining Subdue.png Subdue Ranged, High DMG(Psionic), Foe Immobilize
Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.

FortunataTraining PsychicScream.png Psychic Scream Ranged (Cone), Light DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.

FortunataTraining Dominate.png Dominate Ranged, High DMG(Psionic), Foe Hold
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself.

FortunataTraining PsionicTornado.png Psionic Tornado Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockup, -Recharge
Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed.

FortunataTraining ScrambleThoughts.png Scramble Thoughts Ranged, High DoT(Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.

FortunataTraining PsychicWail.png Psychic Wail PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.

FortunataTeamwork MindLink.png Mind Link PBAoE, Team +ToHit, +Def( M10% R10% A10% ), +Res( P30 )
Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your team's chance to hit foes, your defensive abilities and dramatically reduces psionic damage.

Teamwork IndomitableWill.png Indomitable Will Toggle: Self Res( P10 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Kb 2.0 Co 4.0 Fr 4.0 )
When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grants moderate resistance to Psionic based attacks.

Teamwork CombatTrainingDefensive.png Combat Training Auto: Self +Def( M7.5% ), +ACC, +Res(Debuff ToHit), Scaling DMG Resistance
You are more evasive to melee attacks and your accuracy is improved.

Teamwork Foresight.png Foresight Auto: Self +Def( M7.5% R7.5% A7.5% ), +Res( P20 ), Res( Ho 16.5% Im 16.5% St 16.5% Sl 16.5% Co 16.5% Fr 16.5% ), Scaling DMG Resistance
Widows who possess Foresight are resistant to Psionic Damage, as well as Sleep, Hold, Immobilization, Disorient, Confuse and Fear effects. Their precognition becomes clearer in times of duress, providing resistance to all damage types based on their current health, as well. They also have improved Defense, due to being able to see attacks slightly before they actually occur.

FortunataTeamwork FateSealed.png Fate Sealed Auto: Self +Mez, Res( Ho 22.84% Im 22.84% St 22.84% Sl 22.84% Co 22.84% Fr 22.84% )
Fortunatas who possess Fate Sealed gain resistance to all control effects and empowers their own control attacks. This power is always on and costs no Endurance.

Invulnerability TemporaryInvulnerabilty.png Resistance Resistance
Archvillain Resistance.


Dr. Aeon

Dr. Aeon

Main Article: Dr. Aeon

An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.

Levels: 52-52

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate Energy/Smash Damage, Foe Knockback
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High Energy/Smash Damage, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted Area of Effect), Moderate Smash/Energy Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

EnergyManipulation PowerThrust.png Power Thrust Melee, Moderate Damage(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast PowerBurst.png Power Burst Close, Superior Damage(Energy/Smash), Foe Knockback
A short range, but devastating attack.

PowerPunch Quick.png Barrage Melee, Moderate Energy/Smash Damage, Foe Disorient
You have been Disoriented.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate Energy/Smash Damage, Foe Disorient
You have been Disoriented.

PowerPunch BoneSmasher.png Bone Smasher Melee, High Energy/Smash Damage, Foe Disorient
You have been Disoriented.

PowerPunch Flurry.png Whirling Hands Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient
You have been Disoriented.

PowerPunch TotalFocus.png Total Focus Melee, Extreme Damage(Energy/Smash), Foe Disorient
You have been Disoriented.

StormSummoning Tornado.png Summon Clones Summon 5 Aeon Clones
Summons Drones to fight for you.

Creates the following:
Dr Aeon (Clones 1-5, see Elite Boss entries for powersets)

ForceField DeflectionShield.png Protective Shield Auto, Self Def( S20 L20 F20 C20 E20 N20 ), Res( T40 ), Resist(-Endurance, -Recovery)
Dramatically protects you from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.

Invulnerability Unstoppable.png Aeon Special Self, Resist(Disorient, Sleep, Hold, Immobilize, Knockback, All Damage), +Damage, +ToHit, Untouchable, +Recovery (Until hit by Power of the Thorn)
NEED TEXT

Invulnerability TemporaryInvulnerabilty.png Resistance Resistance
Archvillain Resistance.


Dr. Quatrexin

Dr. Quatrexin

Main Article: Dr. Quatrexin

The original inventor of the Black Scorpion armor has made some improvements in his latest re-design. He may not be as skilled in the suit as Black Scorpion himself, but he's still an extremely lethal combatant.

Levels: 35-47

Powers

PowerBlast PowerBlast.png Arm Blast Ranged, High Energy/Smash Damage, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Tail Blast Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

MedievalWeapons MaceClobber.png Hammer Punch Melee, Moderate Smash Damage, Foe Disorient
You have been Disoriented.

SuperStrength KnockoutBlow.png Tail Sting Melee, High Smash Damage, Foe Hold
Black Scorpion strikes you with the sting from his mighty tail. You are Held.

SuperStrength FootStomp.png Tail Lash Point Blank Area of Effect, High Damage(Smash), Foe Knockback
The Tail Lash has damaged you.

Jump CombatJump.png Super Leap Auto, Self +Jump
Black Scorpion can inherently jump real high and travel very fast.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( All15 )
Archvillain Resistance.


Barracuda

Barracuda

Main Article: Barracuda

Barracuda, a former treasure hunter, Kelli Forston was infected by mysterious creatures known as the Coralax. What she found in the briny deep remains a mystery, but it turned her heart as dark and cold as the depths. In combat, she is almost as quick and savage as her bloodthirsty mentor, Captain Mako.

Levels: 25-31, 35-47, 52

Powers

IceBlast FrostBreath.png Wave of Cold Ranged (Cone), High Damage over Time(Cold), Foe -Recharge, -Speed
You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced.

AssaultWeapons ARBurst.png Spiny Urchins Ranged, Moderate Lethal Damage
Shoot spiny bursts at your foes.

AssaultWeapons ShotgunBuckShot.png Urchin Spray Ranged (Cone), Moderate Lethal Damage
Shoots spiny bursts at your foe.

PsychicBlast MentalBlast.png Psychic Coral Blast Ranged, Moderate Psionic Damage, Foe -Recharge
Your attack speed has been reduced by the Psychic Coral Blast.

PsychicBlast Subdue.png Subdue Ranged, Moderate Psionic Damage, Foe Immobilize
You have been Subdued and are being held immobile.

PsychicBlast PsychicScream.png Psychic Coral Scream Ranged (Cone), Moderate Psionic Damage
Your attack speed has been reduced by the Psychic Coral Blast.

PsychicBlast PsychicWail.png Psychic Coral Wail Point Blank Area of Effect, Extreme Psionic Damage, Foe -Recharge, Disorient
The Psychic Wail has reduced your Attack rate.

IceBlast FrostBreath.png Water Spout Ranged (Cone), Moderate Damage(Cold), Foe -Speed, -Recharge
The Water Spout encases you in a block of ice, holding you helpless in place for a while.

Jump CombatJump.png Super Leap Auto, Self Prot( Im 3.0 ), +Jump, +Speed
Barracuda can inherently jump real high and travel very fast.

Temporary PVP BuffDefense.png Resistance Res( F-10 C25 P25 )
Coralax Resistance.

Invulnerability TemporaryInvulnerabilty.png Resistance Resistance
Archvillain Resistance.


Ice Mistral

Ice Mistral

Main Article: Ice Mistral

Irena Rudenko was chosen by one of the Monks of the Four Winds to become the Ice Mistral. receiving the power changed her; she retained the icy-cold aloofness and desire for mastery of the wind, but none of the control. Her own rage overrode the honor normally imbued to the Knights of the Wind and she went on a mad killing spree. Scirocco took her under his wing to protect her from the Monks - many of which have fallen trying to reclaim their lost power.

Levels: 35-54, 52

Powers

Flight TravelFlight.png Fly Self Fly
Ice Mistral can Fly!

IceBlast Bolt.png Ice Bolt Ranged, Moderate Cold/Smash Damage, Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.

IceBlast IceBlast.png Ice Blast Ranged, High Cold/Smash Damage, Foe -Recharge, -Speed
You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.

IceBlast FrostBreath.png Frost Breath Ranged (Cone), High Damage over Time(Cold), Foe -Recharge, -Speed
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.

IceBlast FreezingRain.png Ice Storm Ranged (Location Area of Effect), Minor Damage over Time(Cold/Lethal), Foe -Recharge, -Speed
The Ice Storm is freezing you. You are taking Cold damage over time and your attack and movement speeds are reduced.

IceBlast FreezeRay.png Freeze Ray Ranged, Minor Cold Damage, Foe Hold
You are frozen solid by the Freeze Ray.

IceBlast BitterFrostBlast.png Bitter Ice Blast Ranged, Superior Cold/Smash Damage, Foe -Recharge, -Speed, -ToHit
Your Accuracy, Attack rate and Running speed are reduced by the Bitter Ice Blast.

IceBlast Blizzard.png Blizzard Ranged (Location Area of Effect), Extreme Damage over Time(Cold/Lethal), Foe -Speed, -Recharge, -ToHit, Knockdown
The Blizzard is freezing you. You are taking Cold damage over time and your Accuracy, attack speed and movement speed are reduced.

StormSummoning Gale.png Gale Ranged (Cone), Minor Damage(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area.

StormSummoning SnowStorm.png Snow Storm Toggle, Ranged (Targeted Area of Effect), Foe -Recharge, -Speed
The chill from this Snow Storm has dramatically Slowed your attack and movement speed.

IceFormation Glacier.png Glacier Point Blank Area of Effect, Foe Hold, -Recharge, -Speed
You are frozen in a Glacier. Once free, your Attack Rate and Running speed will be reduced slightly for a while.

IceArmor IceArmor.png Frozen Armor Toggle, Self Res( S30 L30 F10 C20 T20 )
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( F-10 C30 )
Archvillain Resistance.


Silver Mantis

Silver Mantis

Main Article: Silver Mantis

Tamura Shirai is fascinated with the smooth, sleek feel of metal. Funding the augmentation of her body to pure metal was an expensive proposition, however, so she tuned to crime. During one of her robberies, she encountered Black Scorpion, on a job for Lord Recluse. Tamura realized an opportunity when she saw it, and rather than fighting with Arachnos over the ill-gotten loot, formed an alliance that has lasted unto this day.

Levels: 20-26, 35-54, 52

Powers

Gadgets Caltrops.png Spike Trap Close (Location Area of Effect), Minor Damage over Time(Lethal), Foe -Speed, -Jump
The spike trap is causing minor damage to you and slowing your running speed.

IceBlast Bolt.png Spiked Darts Ranged, Moderate Lethal Damage, Foe -Defense
Your Defense has been lowered.

Quills QuillThrowing.png Fling Spikes Ranged (Cone), Moderate Lethal Damage, Foe -Defense
Your Defense has been lowered.

Quills Impale.png Impale Ranged, Moderate Lethal Damage, Foe Immobilize, -Defense, -Speed, -Fly, -Jump
Your running speed is reduced and you may be immobilized and unable to run, jump or fly.

Quills FlingQuills.png Burst of Spikes Point Blank Area of Effect, Moderate Lethal Damage, Foe -Defense
Your Defense has been lowered.

PowerBlast PowerBurst.png Barrage of Spikes Close, Superior Damage over Time(Lethal), Foe -Defense, Knockback
Your Defense has been lowered.

ThornyAssault Skewer.png Skewer (Only Level 35 and up) Melee, High Damage(Lethal), Minor Damage over Time(Lethal), Foe -Defense
You lunge forward with this melee attack and Skewer your foe with the large Blade on your arm. Deals moderate damage and wounds your foe. Wounds from the attack deal additional Lethal damage and can reduce your foes Defense.

ThornyAssault Ripper.png Ripper (Only Level 35 and up) Melee (Cone), Superior Damage(Lethal), Moderate Damage over Time(Lethal), Foe -Defense, Knockback
You can unleash a spectacular slashing maneuver that attacks all foes in a wide arc directly in front of you. Ripper deals massive damage and wounds multiple targets. It can even knock foes down. Wounds from the attack deal additional Lethal damage and can reduce your foes Defense.

Quills Bristle.png Build Up (Only Level 35 and up) Self +Damage, +ToHit
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy.

Regeneration DullPain.png Dull Pain Self Heal, +MaxHP
Silver Mantis can activate this power to increase her maximum Hit Points for a short time.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability Unstoppable.png Unstoppable (Only Level 35 and up) Self Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 ), +Recovery
When you activate this power, you not only become extremely resistant to most damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S25 L25 )
Archvillain Resistance.


Wretch

Wretch

Main Article: Wretch

A twisted wreck of a human being, Wretch was horribly mutated in the same incident that slew Ghost Widow. He remains her loyal guardian and protector, using his immense strength and savage fury to protect her from all harm.

Levels: 15-21, 35-47, 52

Powers

SuperStrength Jab.png Jab Melee, Light Smash Damage, Foe Disorient
You have been Disoriented.

SuperStrength Punch.png Punch Melee, Moderate Smash Damage, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, High Smash Damage, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.

SuperStrength Hurl.png Hurl Ranged, High Damage(Smash), Foe Knockback
You've been hit by a rock. A big rock.

SuperStrength HandClap.png Hand Clap Point Blank Area of Effect, Foe Disorient, Knockback
You have been Disoriented.

SuperStrength FootStomp.png Foot Stomp Point Blank Area of Effect, High Damage(Smash), Foe Knockdown
The Foot Stomp has damaged you.

SuperStrength KnockoutBlow.png Knockout Blow (Only Level 35 and up) Melee, Extreme Smash Damage, Foe Hold, Knockup
Wretch has hit you with a Knockout Blow. You are Held.

SonicBlast MassiveDamage.png Cry of Despair Point Blank Area of Effect, Extreme Damage(Energy/Smash), Foe Disorient, -Resist(All)
You have been disoriented.

Invulnerability Unstoppable.png Unstoppable (Only Level 35 and up) Self Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 ), +Recovery
When you activate this power, you not only become extremely resistant to most damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self Res( S32.5 L32.5 F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.

Jump CombatJump.png Super Leap Auto, Self Prot( Im 3.0 ), +Jump, +Speed
Wretch can inherently jump real high and travel very fast.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S25 L25 )
Archvillain Resistance.


Jade Spider

Main Article: Jade Spider

Jade Spider (Model One)

The Jade Spider, Model One: at spawn

This model spawns at first and despawns mid-fight when its lifebar falls to 30% or so, being replaced by the much more dangerous Model Two (below) with no warnings. It's lifebar will go back to 100%

This monstrous Giant Spider is rampaging through Siren's Call!

Levels: 40-54

Powers

Claws Slash.png Venom Burst Ranged (Targeted Area of Effect), Moderate Energy/Toxic Damage, Minor Damage over Time(Toxic), Foe -Defense, -Speed, -Recharge
The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced.

TrickArrow DebuffDamage.png Venom Bolt Ranged, Moderate Energy Damage, Minor Damage over Time(Toxic), Foe -Fly
The poison is coursing through your system, making it difficult to fly.

ElectricalBolt BallLightning.png Disruptor Blast Ranged (Targeted Area of Effect), High Damage over Time(Energy), Foe -Endurance, -Recovery
The Disruptor Blast is continuing to damage you.

ElectricalBolt TelsaCage.png Disruptor Tesla Ranged, Minor Energy Damage, Foe Sleep, -Endurance, -Recovery
The Disruptor Tesla is holding you helpless.

ElectricalBolt LightningBolt.png Disruptor Bolt Ranged, Superior Damage(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.

Power Missing.png No Melee attacks No Hand to Hand
The Jade Spider does not have any Melee attacks at all

Arachnos Patron SummonOnePet.png Expose Special: Self Destruct, Summon Jade Spider (Exposed)
Some Council Lieutenants can transform into Nightwolves.

Invulnerability TemporaryInvulnerabilty.png Armored Exoskeleton Auto, Self Res( S25 L25 F25 C25 E25 N25 P25 T75 ), +Perception
Resistance

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S25 L25 )
Archvillain Resistance.


Jade Spider (Model Two)

The Jade Spider, Model Two: at some point during the fight. Notice the red lights and pink spots

Though this model also seems to despawn when its lifebar its close to 30%, this time it won't replenish its lifebar, nor it will change its powers

It was a trick! Defeat the Giant Spider before it destroys all of Paragon City!

Levels: 40-54

Powers

FortunataTraining PsychicScream.png Mind Scream Auto: PBAoE, Moderate DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.

The Jade Spider spams this attack at a fast rate (four second activation period) making it an incredibly dangerous opponent at a range. Break the Line of Sight to avoid it

Claws Slash.png Venom Burst Ranged (Targeted Area of Effect), Moderate Energy/Toxic Damage, Minor Damage over Time(Toxic), Foe -Defense, -Speed, -Recharge
The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced.

TrickArrow DebuffDamage.png Venom Bolt Ranged, Moderate Energy Damage, Minor Damage over Time(Toxic), Foe -Fly
The poison is coursing through your system, making it difficult to fly.

ElectricalBolt BallLightning.png Disruptor Blast Ranged (Targeted Area of Effect), High Damage over Time(Energy), Foe -Endurance, -Recovery
The Disruptor Blast is continuing to damage you.

ElectricalBolt TelsaCage.png Disruptor Tesla Ranged, Minor Energy Damage, Foe Sleep, -Endurance, -Recovery
The Disruptor Tesla is holding you helpless.

ElectricalBolt LightningBolt.png Disruptor Bolt Ranged, Superior Damage(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.

FortunataTraining MentalBlast.png Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed.

FortunataTraining TelekineticBlast.png Telekinetic Blast Ranged, Heavy DMG(Psionic/Smash), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.

FortunataTraining PsychicScream.png Psychic Scream Ranged (Cone), Light DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.

FortunataTraining Dominate.png Dominate Ranged, High DMG(Psionic), Foe Hold
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself.

NightWidowTraining SmokeGrenade.png Mental Scramble Ranged, Foe -ToHit, -DEF, -Perception
Your perceptions have been scrambled by the Tarantula Mistress' Psychic Assault.

FortunataTeamwork MindLink.png Mind Link PBAoE, Team +ToHit, +Def( M10% R10% A10% ), +Res( P30 )
Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your team's chance to hit foes, your defensive abilities and dramatically reduces psionic damage.

Invulnerability TemporaryInvulnerabilty.png Armored Exoskeleton Auto, Self Res( S25 L25 F25 C25 E25 N25 P25 T75 ), +Perception
Resistance

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S25 L25 )
Archvillain Resistance.


Arbiter Daos

Arbiter Daos

Main Article: Arbiter Daos

Arbiter Daos is perhaps the most humorless man to ever walk the Rogue Isles. A devout servant of Arachnos, Daos is not loathe to take advantage of the impunity his position provides him. He often investigates groups and activities that, strictly speaking, lie outside his purview, but he does so in the knowledge that, whatever his reasons, Arachnos will stand beside him.

Levels: 50-54

Powers

BaneSpider Bash.png Bash Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time.

BaneSpider Pulverize.png Pulverize Melee, High DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You are capable of Pulverizing a foe with your Nullifier Mace dealing high damage, causing toxic damage over time. Pulverize will occasionally disorient foes as well.

Mace Clobber.png Clobber Melee, Extreme DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You Clobber your foe's head in order to Disorient him. This attack does extreme damage on its own, and can leave most opponents Disoriented for a very long time.

Mace WhirlingMace.png Whirling Mace PBAoE Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You swing your mace in a circle all around you, attacking everyone in melee range. Your Whirling Mace deals moderate damage and minor Toxic damage over time, and has a chance to Disorient every foe you hit.

BaneSpider CrowdControl.png Crowd Control Melee (Cone), High DMG(Smash), Minor DoT(Toxic), Foe Knockback, Chance for Critical Hit
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down.

BaneSpider PoisonousRay.png Poisonous Ray Burst Ranged (Targeted AoE), High DoT(Toxic), Foe -DEF
You fire a Poisonous Ray from your mace causing damage over time as reducing the target's defense.

BaneSpider MaceBeamVolley.png Mace Beam Volley Ranged (Cone), Light DMG(Energy), Foe Knockback
The Nullifier Mace can fire a volley of energy at all foes in front of the user. The Mace Beam Volley is a Moderate damage area of effect cone attack with a chance to knock foes off their feet.

BaneSpider MaceBeamBlast.png Mace Beam Blast Ranged (Targeted AoE), Light DMG(Energy), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. The Mace Beam Blast is a Light damage area of effect attack, foes struck by the blast may be knocked back.

Arachnos Patron RangedAoEImmobilize.png Wide Area Web Grenade Ranged (Targeted AoE), Foe Immobilize, -Recharge, -Fly, -SPD, -Jump
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.

BaneSpiderTraining WebCocoon.png Web Cocoon Ranged, Foe Hold, -Recharge, -Fly, -Jump, -SPD
The Bane Mace can fire a more powerful version the common web grenade. The sinewy fibers of this grenade are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping.

BaneSpiderTraining BaneSpiderArmor.png Bane Spider Armor Auto: Self +Res( All15 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Co 4.0 Fr 4.0 ), Res( Sl 50% ), +MaxHP
Your Bane Spider Armor Upgrade improves your overall health, protection to all damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects.


Magus Mu'Drakhan

Magus Mu'Drakhan

Main Article: Magus Mu'Drakhan

Magus Mu'Drakhan is a leading figure among the growing ranks of mystic working under the banner of Arachnos who trace their lineage to the ancient civilization know as Mu. Some whisper that he may be more loyal to his ancient bloodlines than to Arachnos, but such whispers are often quickly silenced.

Levels: 52

Powers

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, Moderate Damage(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance, -Recovery
The Ball Lightning is continuing to electrocute you.

ElectricalBolt BallLightning.png Static Discharge Ranged (Cone), Moderate Energy Damage, Foe -Endurance, -Recovery
The Static Discharge is continuing to electrocute you.

ElectricalBolt VoltaicSentinal.png Sentinel of Lightning Summon Sentinel: Ranged, Moderate Damage(Energy), Foe -Endurance
Your Endurance has been drained.

Sentinel of Lightning
ElectricalBolt LightningBolt.png Electrical Bolt Ranged, Moderate Energy Damage, Foe -Endurance, -Recovery
Sends a large blast of electrical energy at a foe. Electric bolt deals good damage and also drains some Endurance.
Invulnerability TemporaryInvulnerabilty.png Electrical Field Self Fly, Untouchable
All foes that pass near this field will be electrocuted.

RadiationPoisoning EMPPulse.png EM Pulse Point Blank Area of Effect, Foe Hold, -Regeneration, -Endurance, Special High Energy Damage vs. Robots
You are Held by the EMP Pulse and your Regeneration rate is reduced.

Archery StunArrow.png Shocking Bolt Ranged, Minor Energy Damage, Foe Disorient
The shock of energy has locked you in place -- you are held!

Empathy HealOther.png Touch of the Storm Ranged, Ally Heal
Heal.

DarkArmor DefractingCloud.png Lightning Armor Auto, Self Res( F35 C35 E35 N35 )
You surround yourself in Lightning Armor, providing good resistance to Fire, Cold, Energy and Negative Energy attacks.

DarkArmor DefractingCloud.png Resistance Res( E10 N10 ), Def( E10 N10 )
Resistance

Invulnerability TemporaryInvulnerabilty.png Resistance Resistance
Archvillain Resistance.


Regent Korol

Regent Korol

Main Article: Regent Korol

Regent Korol is one of the few Fortunatas that have chosen to devote themselves fully to Arachnos by becoming powerful Tarantula Queens. Through the process, she gained immense psychic abilities, which she uses to protect Arachnos from infiltration.

Levels: 52

Powers

FortunataTraining TelekineticBlast.png Telekinetic Blast Ranged, Heavy DMG(Psionic/Smash), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.

FortunataTraining PsychicScream.png Psychic Scream Ranged (Cone), Light DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.

FortunataTraining Dominate.png Dominate Ranged, High DMG(Psionic), Foe Hold
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself.

FortunataTraining ScrambleThoughts.png Scramble Thoughts Ranged, High DoT(Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.

FortunataTraining TotalDomination.png Total Domination Low-Accuracy: Ranged (Targeted AoE), Foe Hold
Tears at the mind of a target foe and those near him. Total Domination renders all affected foes helpless, lost in their own minds and unable to defend themselves.

FortunataTraining PsychicWail.png Psychic Wail PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.

FortunataTeamwork Confuse.png Confuse Ranged, Foe Confuse
You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies.

WidowTraining Swipe.png Claw Pierce Melee, Light DMG(Toxic/Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Claw Pierce does light lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.

NightWidowTraining Eviscerate.png Claw Shred Melee (Cone), Moderate DMG(Toxic/Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Claw Shred does moderate lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.

FortunataTeamwork MindLink.png Mind Link PBAoE, Team +ToHit, +Def( M10% R10% A10% ), +Res( P10 )
Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your team's chance to hit foes, your defensive abilities and dramatically reduces psionic damage.

Teamwork Foresight.png Armored Exoskeleton Auto: Self +Res( S30 L30 F30 C30 E30 N30 P50 T30 )
Resistance

Invulnerability TemporaryInvulnerabilty.png Resistance Resistance
Archvillain Resistance.


Shadow Spider

Shadow Spider

Main Article: Shadow Spider

Shadow Spider began her career as a Knife of Artemis, specializing in infiltration and intelligence jobs that no one else thought possible. Now working with Arachnos, Shadow Spider acts friendly and nice, and is usually very good to her people, but can turn cold as ice and hard as steel when she needs to be.

Levels: 52

Powers

Katana Hack.png Hack Melee, Moderate DMG(Negative/Lethal), Foe -ToHit
Shadow Spider has lowered your accuracy with her blade.

Katana Slash.png Slash Melee, Light DMG(Negative/Lethal), Foe -ToHit
Shadow Spider has lowered your accuracy with her blade.

Katana Slice.png Slice Melee (Cone), Moderate DMG(Negative/Lethal), Foe -ToHit
Shadow Spider has lowered your accuracy with her blade.

Katana Disembowel.png Disembowel Melee, Superior DMG(Negative/Lethal), Foe Knockup, -ToHit
Shadow Spider has lowered your accuracy with her blade.

Katana WhirlingSword.png Whirling Sword PBAoE Melee, Moderate DMG(Negative/Lethal), Minor DoT(Lethal)
Lethal Damage

Katana HeadSplitter.png Head Splitter Melee, Extreme DMG(Negative/Lethal), Foe Knockdown, -ToHit
Shadow Spider has lowered your accuracy with her blade.

Gadgets Caltrops.png Caltrops Close (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on.

AssaultWeapons ARBurst.png Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.

MentalControl Hypnotize.png Sleep Dart Ranged, Minor DMG(Lethal), Foe Sleep
You have been knocked out with a Sleep Dart.

Quills Lunge.png Poison Dart Ranged, Minor DMG(Lethal), Moderate DoT(Toxic), Foe -Regeneration
You have been hit by a Poison Dart. You cannot Regenerate you wounds while you take damage from this poison.

Gadgets WebGrenade.png Web Grenade Ranged, Foe Immobilize, -Recharge, -Fly, -Jump, -Speed
Agent Indigo has snared you in a Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced.

MentalControl Command.png Paralytic Dart Ranged, Minor DMG(Lethal), Foe Hold
You have been hit with a Paralytic Dart. You cannot move.

Temporary ChromaticGrenades.png Stun Grenades Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient
Agent Indigo has Disoriented you with a Stun Grenade.

SuperReflexes FocusedFighting.png Cloaking Device Toggle, Self Stealth, Def( M30 R30 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.

Invulnerability TemporaryInvulnerabilty.png Resistance Resistance
Archvillain Resistance.


Viridian

Viridian

Main Article: Viridian

Viridian is a very dangerous man who works subtle deals that can change the course of world history. The core of his job is influencing other villain groups through manipulation, sabotage, deal brokering, or collaboration, as it suits the needs of Arachnos. There is some rivalry between his organization of manipulators and Shadow Spider's spies, but both know that they can only suceed at their job with the help of the other.

Levels: 52

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick kicks to pummel your foe.

MartialArts CobraStrike.png Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.

MartialArts CraneKick.png Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts MonkeySweep.png Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.

MartialArts EaglesClaw.png Eagles Claw Melee, Superior DMG(Smash), Foe Disorient
You have been Disoriented.

Gadgets Caltrops.png Caltrops Close (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on.

AssaultWeapons ARBurst.png Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.

MentalControl Hypnotize.png Sleep Dart Ranged, Moderate DMG(Lethal), Foe Sleep
You have been knocked out with a Sleep Dart.

Quills Lunge.png Poison Dart Ranged, Minor DMG(Lethal), Moderate DoT(Toxic), Foe -Regeneration
You have been hit by a Poison Dart. You cannot Regenerate you wounds while you take damage from this poison.

Gadgets WebGrenade.png Web Grenade Ranged, Foe Immobilize, -Recharge, -Fly, -Jump, -Speed
Agent Crimson has snared you in a Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced.

MentalControl Command.png Paralytic Dart Ranged, Moderate DMG(Lethal), Foe Hold
You have been hit with a Paralytic Dart. You cannot move.

Temporary ChromaticGrenades.png Stun Grenades Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient
Agent Indigo has Disoriented you with a Stun Grenade.

SuperReflexes FocusedFighting.png Cloaking Device Toggle, Self Stealth, Def( M30 R30 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.

SuperReflexes Quickness.png Quickness Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

SuperReflexes Elude.png Elude Self Def( M60 R60 A60 ), +Speed, +Jump, Delayed Special(Weaken, -Endurance, -Recovery)
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.

Invulnerability TemporaryInvulnerabilty.png Resistance Resistance
Archvillain resistance.


Black Scorpion

Black Scorpion

Main Article: Black Scorpion

Ernesto Rodriguez embodies the concept of raw power through technology. Whatever it takes, whatever piece of his body or soul needs to be spliced, altered, or removed to grant him more power, Ernesto seems willing to do it. His unbridled hunger, absolute loyalty, and low intelligence makes him the perfect servant for Lord Recluse.

Levels: 40-54, 54

Powers

SuperStrength Punch.png Punch Melee, Moderate Smash Damage, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, Moderate Smash Damage, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

MedievalWeapons MaceClobber.png Hammer Punch Melee, Moderate Smash Damage, Foe Disorient
You have been Disoriented.

SuperStrength FootStomp.png Foot Stomp Point Blank Area of Effect, Moderate Damage(Smash), Foe Knockdown
The Foot Stomp has damaged you.

SuperStrength KnockoutBlow.png Tail Sting Melee, High Smash Damage, Foe Hold
Black Scorpion strikes you with the sting from his mighty tail. You are Held.

SuperStrength FootStomp.png Tail Lash Point Blank Area of Effect, High Damage(Smash), Foe Knockback
The Tail Lash has damaged you.

SuperStrength Taunt.png Taunt Ranged (Targeted Area of Effect), Foe Taunt
You have been Taunted.

SuperStrength Rage.png Rage Self +Damage, +ToHit
An unconscious Rage comes over you, sending you into a berserker fury. While Raging, your damage and Accuracy is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and unable to attack for a short while.

PowerBlast PowerBlast.png Arm Blast Ranged, High Energy/Smash Damage, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Tail Blast Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

Jump CombatJump.png Super Leap Auto, Self Prot( Im 3.0 ), +Jump, +Speed
Black Scorpion can inherently jump real high and travel very fast.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( All15 )
Archvillain Resistance.


Captain Mako

Captain Mako

Main Article: Captain Mako

Gideon Ray is a savage mutant who has evolved into what only can be described as a humanoid shark. His acts are even more terrible than his appearance, and few foes are even identifiable once Mako is through with them. Mako is responsible for the death of Sharkhead Isle's most famous hero, Scrapyard.

Levels: 40-54, 54

Powers

Claws ClawsStrike.png Strike Melee, Moderate Lethal Damage, Critical Hit While Hidden
Claw Strike is a standard claw attack against a targeted foe.

Claws SpinningClawsAttack.png Spin Point Blank Area of Effect, Moderate Lethal Damage, Critical Hit While Hidden
Mako spins around with claws extended, slicing up all the nearby enemies.

Claws Feint.png Follow Up Melee, Moderate Damage(Lethal), Self +Damage, +ToHit, Critical Hit While Hidden
You perform a feint attack that deals moderate damage. After this attack hits, it gives you a large bonus to Accuracy and damage for a brief time.

Claws Evicerate.png Eviscerate Melee (Cone), Moderate Lethal Damage, Critical Hit While Hidden
Mako spins and slashes around violently, attacking all nearby foes in a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage!

PowerPunch Placate.png Placate Melee, Foe Placate, Self Stealth/Hide, +ToHit
Allow you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Strike. However, if you attack a Placated Foe, he will be able to attack you back.

Claws Wave.png Spirit Shark Ranged, Moderate Damage(Lethal), Foe Knockback
Projects an ethereal Spirit Shark that deals moderate damage and, possibly knocking down foes.

DarkCast TenebrousTentacles.png Circle of Sharks Ranged (Cone), Moderate Damage over Time(Negative), Foe Immobilize
The Circle of Sharks has Immobilized you, inflicting Energy Damage over Time.

IceBlast FrostBreath.png Chum Attack Ranged (Cone), Moderate Damage(Toxic), Moderate Damage over Time(Toxic)
The Chum Attack engulfs you in a wave of toxic sludge.

SonicBlast MassiveDamage.png Bellow Point Blank Area of Effect, Extreme Damage(Smash/Energy), Foe Disorient, -Resist(All)
Your Bellow is so strong that most foes will be defeated by being subjected to it. Bellow deals massive damage to all nearby foes, although the damage does vary.

SuperReflexes Quickness.png Quickness Auto, Self +Recharge, +Speed, +Perception, Def( M20 R20 A20 ), Prot( Co 10.38 ), Resist(-Speed, -Recharge)
Your Quick reflexes allow you to move faster than normal, as well as resist slow and confuse effects. You are also more evasive to melee, ranged and area of effect attacks

SuperReflexes Elude.png Elude Self Def( M40 R40 A40 ), +Speed, +Jump
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased.

SuperReflexes Hide.png Hide Toggle, Self Stealth, Def( M5 R5 ), Def( S5 L5 F5 C5 E5 N5 )
Hide makes you almost impossible to detect. When properly Hidden, a Stalker can pull off Critical hits with his attacks, and even land a massive Assassins Strike with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. Very low Endurance cost.

Jump CombatJump.png Super Leap Auto, Self Res( Im 10,000% Tn 10,000% ), +Jump, +Speed, Resist(-Speed, -Recharge)
Mako can inherently jump real high and travel very fast.

Invulnerability TemporaryInvulnerabilty.png Resistance Resistance
Archvillain Resistance.


Ghost Widow

Ghost Widow

Main Article: Ghost Widow

Beautiful, mysterious, and deadly. Ghost Widow appears to be an actual spirit from beyond the grave rather than a super with some sort of incorporeal power. Some have said she was once a rising star in the Night Widows when she was slain. Her thirst for vengeance must have been great, for she returned from the void and now serves at Recluse's side. There are rumors that her service isn't entirely voluntary, however.

Levels: 35-54, 54

Powers

Flight TravelFlight.png Fly Self Fly
Ghost Widow can Fly!

DarkCast LifeDrain.png Life Drain Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal
Life Drain reduces your Accuracy.

DarkCast DarkBlast.png Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
Dark Blast reduces your Accuracy.

DarkCast SoulDrain.png Gloom Ranged, Extreme Damage over Time(Negative), Foe -ToHit
Gloom reduces your Accuracy.

DarkCast TenebrousTentacles.png Soul Tentacles Ranged (Cone), Moderate Damage over Time(Negative), Foe Immobilize, -ToHit
Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time.

DarkCast Torrent.png Torrent Ranged (Cone), Minor Smash Damage, Foe -ToHit, Knockback
The Torrent has reduced your Accuracy.

GravityControl Lift.png Soul Storm Ranged (Targeted Area of Effect), Extreme Damage over Time(Negative), Foe Hold
Ghost Widow can summon the souls of her victims to do her evil bidding.

Note: Soul Storm as used by Ghost Widow is magnitude 100, compared to a normal hold's magnitude of 3.

DarkMiasma PetrifyingGaze.png Petrifying Gaze Ranged, Foe Hold
The Petrifying Gaze has stopped you in your tracks!

Arachnos Patron RangedAoEModerateDmg.png Dark Obliteration Ranged (Targeted Area of Effect), Moderate Damage(Negative), Foe -ToHit
You hurl a large blast of negative energy that violently explodes on impact, exposing the dark power of the Netherworld to all foes near the target. Dark Obliteration can reduce the Accuracy of all affected targets. You must have Gloom or Soul Tentacles before selecting this power.

DarkMiasma BlackHole.png Black Hole Ranged (Targeted Area of Effect), Foe Intangible, Immobilize
You have been sucked into a Black Hole. You cannot affect or be affected by anyone in your vicinity.

DarkMiasma BlackHole.png Etherealise Ranged, Intangible
You have been sucked into a Black Hole. You cannot affect or be affected by anyone in your vicinity.

DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -ToHit, -Damage, -Regeneration, Team Heal
The Twilight Grasp has reduced your Accuracy and Damage potential.

DarkArmor DarkRegeneration.png Dark Regeneration Point Blank Area of Effect, Moderate Damage(Negative), Self Heal
You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.

DarkMiasma FearsomeAura.png Fearsome Stare Ranged (Cone), Foe Fear, -ToHit
The Fearsome Stare has terrified you and reduced your Accuracy.

Invisibility PhaseShift.png Ethereal Self Intangible
You can Phase Shift to become out of sync with normal space. Although you do not become completely Invisible, you are translucent and hard to see. You are intangible, and cannot be affected by those in normal space.

DarkMiasma ShadowFall.png Shadow Fall Toggle, Point Blank Area of Effect, Team Stealth, Def( All5 ), Res( E20 N20 P20 ), Prot( Fr 6.92 ), Res( Fr 173% )
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S25 L25 N30 P30 T20 )
Archvillain Resistance.


Scirocco

Scirocco

Main Article: Scirocco

Imad Malak was not always an evil man. Evil came to him from without. He was traveling in the deep desert near the Baka Valley deep in the Middle East. There he discovered an ancient tomb and stumbled inside. The tomb was that of a long-dead desert hero, and contained several objects of power including the bottle of the djinn Serafina. Also within was the hero's scimitar that granted the weilder incredible powers. Malak took the sword and donned the mantle of Scirocco. Unforunately, he fell under a curse and was driven to commit acts of great evil. He sold the other objects off to the highest bidder, the bottle ending up with the Circle of Thorns. Once a hero of the people, he is now a dark stain on their proud heritage. Imad wishes nothing more than to find some way to rid himself of the curse and find redemption.

Levels: 40-54, 54

Powers

Flight TravelFlight.png Fly Self Fly
Scirocco can Fly!

ElectricalBolt Zapp.png Lightning Blast Ranged, High Damage(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.

ElectricalBolt TelsaCage.png Cage of Lightning Ranged, Minor Energy Damage, Foe Sleep, -Endurance, -Recovery
You are trapped in a cage of lightning.

ElectricalBolt BallLightning.png Static Discharge Ranged (Cone), Moderate Energy Damage, Foe -Endurance, -Recovery
The Static Discharge is continuing to electrocute you.

Archery StunArrow.png Shocking Bolt Ranged, Minor Energy Damage, Foe Hold
The shock of energy has locked you in place -- you are held!

RadiationPoisoning EMPPulse.png EM Pulse Point Blank Area of Effect, High Energy Damage, Foe Hold, -Regeneration, -Endurance
You are Held by the EMP Pulse and your Regeneration rate is reduced.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance, -Recovery
The Ball Lightning is continuing to electrocute you.

StormSummoning Gale.png Desert Wind Ranged (Cone), Moderate Damage(Smash), Foe Knockback
You can call forth a tremendous gust of the Desert Winds that knock down foes and deal some smashing damage in a wide cone area.

StormSummoning Tornado.png Dust Devils Summon 3 Dust Devils: Point Blank Area of Effect, Superior Damage over Time(Smash), Foe -Perception, -ToHit, -Defense
Conjures up a funnel cloud at a targeted location. The Dust Devils will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes.

Sword Hack.png Hack Melee, High Lethal Damage, Foe -Defense
Scirocco has lowered your Defense with his Sword.

Sword Slice.png Slice Melee (Cone), Moderate Lethal Damage, Foe -Defense
Scirocco has lowered your Defense with his Sword.

Sword Parry.png Parry Melee, Moderate Damage(Lethal), Self Def( M20 )
Scirocco has lowered your Defense with his Sword.

Sword WhirlingSword.png Whirling Sword Point Blank Area of Effect, Moderate Lethal Damage, Minor Damage over Time(Lethal), Foe -Defense
Scirocco has lowered your defense with his Sword.

Sword Disembowel.png Disembowel Melee, Superior Lethal Damage, Foe -Defense, Knockup
Scirocco has lowered your defense with his Sword.

Sword HeadSplitter.png Head Splitter Melee, Extreme Lethal Damage, Foe -Defense, Knockback
Scirocco has lowered your defense with his Sword.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( L20 C20 E20 )
Archvillain Resistance.


Lord Recluse

Lord Recluse

Main Article: Lord Recluse

The Master of Evil, the Count of Cruel, the Archvillain of Anarchy. Lord Recluse has been called many things. But the people of the Rogue Isles know him as their lord and ruler. Lord Recluse has a mysterious tie with Paragon City's own Statesman - some even claim they were once close companions. Their hatred for one another certainly belies a secret perhaps best left buried.

Levels: 45-54, 54

Powers

Regeneration Revive.png Teleport (Only Level 54) Self Teleport
Teleport

SuperStrength Jab.png Energy Punch Melee, Moderate DMG(Energy/Toxic), Foe Disorient
Lord Recluse can channel the energy of Tartarus through his fists to deliver devastating punches wreathed in otherworldy energy.

These blows are crushing and often leave the target stunned.

SuperStrength Punch.png Energy Smash Melee, Extreme DMG(Energy/Toxic), Foe Knockup
Many heroes have met their end receiving Lord Recluse's greatest attack. Drawing power from Tartarus, the Energy Smash obliterates its target with the full fury of the underworld behind it, sending them flying.

SuperStrength FootStomp.png Spider Strike PBAoE Melee, Extreme DMG(Toxic/Energy), Foe Knockback
Lord Recluse throws open the gates of Tartarus, channeling its unbridled rage through his body to unleash a shockwave strike that blasts away all those nearby.

Claws Slash.png Slice Melee, Moderate DMG(Lethal), Light DoT(Toxic)
Lord Recluse's arachnid appendages can strike fast with their bladed edges. These claws are coated in the neurotoxin produced naturally by his body.

Claws Evicerate.png Arm Lash Melee (Cone), High DMG(Lethal), Foe -Defense
Flashing his spider arms outward, Lord Recluse can cut a path through those who stand in his way. This attack will tear away the defense of those hit, making them more vulnerable to follow-up strikes.

ElectricalBolt LightningBolt.png Channelgun Ranged, Superior DMG(Energy), Foe -Endurance, -Recovery
Each one of Lord Recluse's spider arms are enhanced with armor and weapon augmentations. Utilizing this, he can fire blasts of energy from them, which saps the target's endurance and ability to recover.

ElectricalBolt BallLightning.png Suppression Ranged (Cone), Superior DMG(Energy), Foe Knockback
Firing all of this spider arm's channelguns at once, Lord Recluse can unleash a shotgun-like torrent of energy forward, blasting away those standing before him.

BaneSpiderTraining WebCocoon.png Toxic Web Cocoon (Only Level 54) Ranged, Moderate DoT(Toxic), Foe Hold, -SPD, -Recharge, -Jump, -Fly
Lord Recluse can fire a more powerful version of the Web Cocoon. The sinewy fibers of this Cocoon are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping.

It is rumored Lord Recluse had Arachnos design and sell web grenade technology as a message to flying heroes, chief amongst them his eternal rival, Statesman.

StormSummoning Tornado.png Summon Bane Spiders Summon Bane Spider Executioner
Lord Recluse has an army of Bane Spider Executioners at his beck and call that serve as his private gaurd.

These dedicated Arachnos soldiers are more than willing to die in the service of their master.

StormSummoning Tornado.png Summon Army Summons Bane Spiders
When backed into a corner, Lord Recluse will rally an army of Bane Spider minions to his aid.

Summons from among the following:
Bane Spider Commando (100% chance)
Bane Spider Scout (25% chance)
Bane Spider Scout (25% chance)
Bane Spider Executioner (25% chance)

Jump CombatJump.png Super Leap Auto, Self Prot( Im 3.0 ), +Jump, +Speed
Lord Recluse can inherently jump real high and travel very fast.

Invulnerability TemporaryInvulnerabilty.png Resistance (Only Level 54) Res( E20 ), Resist(-Range)
Resistance

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S50 L50 F20 C20 E30 N30 P20 T40 )
Archvillain Resistance.