Legacy Chain: Difference between revisions
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== Overview == | == Overview == | ||
[[ | [[File:Legacy-Chain.png|left|200px|An image of the iconic chain, of the Legacy Chain]] | ||
The '''Legacy Chain''' are | The '''Legacy Chain''' are a heroic-oriented, secret society of mystics who watch over magic to prevent its misuse and its corruption by evil, and to make sure it is used only for good. They have targeted Arachnos and its associates in particular, so villains are very likely to find (and fight) them. This enemy group is uncommon but possible to find in City of Villains, between levels 5 to 30. | ||
== Background == | |||
Legacy Chain official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114527/http://na.cityofheroes.com/en/game_info/know_your_adversary/the_legacy_chain.php]): | |||
Considered by some to be overly zealous, the Legacy Chain is perhaps the most secretive of all hero groups. Driven by an undying faith in the sanctity of magic, they willingly sacrifice their lives in their struggle against the dark arts. With ancient roots tracing back to the Old Ways of the Druids, these mystic soldiers seek to defeat anyone they believe defiles the purity of magic. | |||
Much like their Druidic forefathers, the Legacy Chain closely protects the secrecy of its brotherhood. United only by their desire to prevent the misuse of the mystic arts, the Legacy Chain is made up of ordinary people living double lives. Unwilling to register their own super powers in order to protect their identities, these self-sacrificing individuals have taken it upon themselves to defend magic from evil. | |||
At the foundation of the Chain is the Legacy of the Sword. These masters of the steel blade are the strong arm of the group and protect the mystics of the other Legacies with their lives. Harnessing the mystical powers of light, earth, and fire, the rest of the Chain controls the forces of nature to do its bidding. Together, these righteous warriors wearing their signature silver chains bring forth nature’s might to defend the Old Ways. | |||
Although [[Longbow]] and [[Wyvern]] may share many of the same goals, the Legacy Chain mystics generally prefer to work alone in order to keep their identities securely hidden. The Chain utilizes a system of anonymous communication between cells, which allows them to act autonomously and remain protected should another cell fall. Only the select few of the Inner Circle know the true identities of all the Legacy Chain fighters. | |||
From these tightly knit cells, they monitor all magical super-powered beings. Although special attention is focused on those villains allied with [[Arachnos]], they also watch all heroes who rely on magic, for the Legacy Chain understands that such power can distort even the most pure of heart. For example, in addition to closely watching [[Ghost Widow]], the Legacy Chain has also taken an interest in the mystic, [[Mirror Spirit]]. A young but intensely powerful Asian hero, her raw talent is unmatched by even [[Numina]]. Though clearly on the side of good, while she develops her immense magical skills the Legacy Chain plans to ensure that her unrivaled power is not corrupted. | |||
As the Legacy Chain pursues these goals with a single-minded devotion, there is growing concern that Arachnos Mystics have begun targeting the Inner Circle. Although the exact implications remain unclear, respected Paragon University professor Catherine Apeiron was recently found murdered in her library. Rumor suggests that Dr. Apeiron was in fact one of the Inner Circle, a suggestion supported by evidence that an unidentified secret society is assisting the police investigation. That the Inner Circle might have been infiltrated strikes fear into the hearts of heroes everywhere. Through coded messages and unsigned ciphers, and the Inner Circle ensures that [[Statesman]] and the [[Freedom Phalanx]] are aware of any growing problems in the realm of the mystical. Without the Legacy Chain’s constant vigilance, the darkest magic will surely have the ability to flourish unchecked. | |||
== Enemy Types == | == Enemy Types == | ||
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==== Pledged of Steel ==== | ==== Pledged of Steel ==== | ||
[[File:PledgedOfSteel1.jpg|100px|thumb| |<div style="text-align: center;border:none">Pledged of Steel</div>]] | |||
The Legacy Chain works to ensure the mystic arts are used only for good. At the foundation of the Chain is the Legacy of the Sword. They are the strong arm of the group and protect the mystics of the other Legacies with their lives. They never retreat and willingly give their lives for their sacred cause. | The Legacy Chain works to ensure the mystic arts are used only for good. At the foundation of the Chain is the Legacy of the Sword. They are the strong arm of the group and protect the mystics of the other Legacies with their lives. They never retreat and willingly give their lives for their sacred cause. | ||
''Levels: 5-15'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Sword_Slice.png|22px]]| Slash| Melee, Moderate Lethal Damage| Broadsword slash. }} | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Throwing Dagger| Ranged, Moderate Lethal Damage| Throwing knife. }} | ||
{{clr}} | |||
==== Lambent of Light ==== | ==== Lambent of Light ==== | ||
[[File:LambentOfLight1.jpg|100px|thumb| |<div style="text-align: center;border:none">Lambent</div>]] | |||
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Light are the order's lowest-ranking sorcerers. | The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Light are the order's lowest-ranking sorcerers. | ||
''Levels: 10-20'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:PowerBlast_PowerBolts.png|22px]]| Light Bolt| Ranged, Moderate Energy/Smash Damage, Foe Knockdown| A quick attack that rapidly hurls small bolts of light at foes, sometimes knocking them down. Fast, but little damage. }} | ||
{{Power|[[ | {{Power|[[File:PowerPunch_EnergyPunch.png|22px]]| Fist of Light| Melee, Moderate Smash/Energy Damage| A Fist of Light has Disoriented you. }} | ||
{{Power|[[ | {{Power|[[File:Inherent Resistance.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|0|20|20|n=-}}| Legacy of Light are resistant to Energy damage but vulnerable to Negative Energy. }} | ||
{{clr}} | |||
====Ember of Flame==== | ==== Ember of Flame ==== | ||
[[ | [[File:EmberOfFlame1.jpg|100px|thumb| |<div style="text-align: center;border:none">Ember of Flame</div>]] | ||
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Flame has learned to harness their magic into fiery blasts. | The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Flame has learned to harness their magic into fiery blasts. | ||
''Levels: 16-25'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Moderate Fire Damage, Minor Damage over Time(Fire)| The Legacy of Flame's hands are engulfed in flames, igniting the target. }} | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash ''(Only Level 21 and up)''| Melee, Moderate Smash Damage, Minor Damage over Time(Fire), Foe Knockdown| Legacy of Flame fire punch attack. }} | ||
{{Power|[[ | {{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate Fire Damage| A quick attack that throws Flares at the target. Little damage, but very fast. }} | ||
{{Power|[[ | {{Power|[[File:Inherent Resistance.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Legacy of Flame are resistant to Fire Damage but vulnerable to Cold. }} | ||
{{clr}} | |||
====Kaolin of Earth==== | ==== Kaolin of Earth ==== | ||
[[ | [[File:KaolinOfEarth1.jpg|100px|thumb| |<div style="text-align: center;border:none">Kaolin</div>]] | ||
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Earth commands the forces of nature. | |||
''Levels: 21-34'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:GravityControl Propel.png|22px]]| Propel Rocks| Ranged, Moderate Smash Damage| Legacy of Earth can propel rocks at foes! }} | ||
{{Power|[[ | {{Power|[[File:StoneMelee StoneFist.png|22px]]| Stone Fist| Melee, Moderate Smash Damage, Foe Disorient| Legacy of Earth's Stone Fist has Disoriented you. }} | ||
{{Power|[[ | {{Power|[[File:Inherent Resistance.png|22px]]| Resistance| Auto, {{DamResVal|20|0|0|0|0|20|0|20|n=-}}| Legacy of Earth are resistant to Smashing and Toxic Damage but vulnerable to Negative Energy. }} | ||
{{clr}} | |||
=== Lieutenants === | === Lieutenants === | ||
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==== Adamant of Steel ==== | ==== Adamant of Steel ==== | ||
[[File:AdamantOfSteel1.jpg|100px|thumb| |<div style="text-align: center;border:none">Adamant of Steel</div>]] | |||
The Legacy Chain works to ensure the mystic arts are only used for good. At the foundation of the chain is the Legacy of the Sword. They are the strong arm of the group and protect the mystics of the other Legacies with their lives. They never retreat and willingly give their lives for their sacred cause. | The Legacy Chain works to ensure the mystic arts are only used for good. At the foundation of the chain is the Legacy of the Sword. They are the strong arm of the group and protect the mystics of the other Legacies with their lives. They never retreat and willingly give their lives for their sacred cause. | ||
''Levels: 5-15'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Sword_Slice.png|22px]]| Slash| Melee, Moderate Lethal Damage| Broadsword slash. }} | ||
{{Power|[[ | {{Power|[[File:Sword Slice.png|22px]]| Slice ''(Only Level 11 and up)''| Melee (Cone), Moderate Lethal Damage, Foe -Defense| Legacy of Steel has lowered your defense with his Broad Sword. }} | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Throwing Dagger| Ranged, Moderate Lethal Damage| Throwing knife. }} | |||
====Lucent of Light==== | {{clr}} | ||
==== Lucent of Light ==== | |||
[[File:LucentOfLight1.jpg|100px|thumb| |<div style="text-align: center;border:none">Lucent of Light</div>]] | |||
The Legacy Chain works to ensure the mystic arts are only used for good. The Legacy of Light are the order's lowest-ranking sorcerers. | The Legacy Chain works to ensure the mystic arts are only used for good. The Legacy of Light are the order's lowest-ranking sorcerers. | ||
''Levels: 10-20'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:PowerBlast_PowerBolts.png|22px]]| Light Bolt| Ranged, Moderate Energy/Smash Damage, Foe Knockdown| A quick attack that rapidly hurls small bolts of light at foes, sometimes knocking them down. Fast, but little damage. }} | ||
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Light Torrent| Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback| Unleashes a cone of light that knocks foes back. }} | |||
{{Power|[[File:PowerPunch_EnergyPunch.png|22px]]| Fist of Light| Melee, Moderate Smash/Energy Damage| A Fist of Light has Disoriented you. }} | |||
{{Power|[[File:Inherent Resistance.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|0|20|20|n=-}}| Legacy of Light are resistant to Energy damage but vulnerable to Negative Energy. }} | |||
{{clr}} | |||
==== Blaze of Flame ==== | ==== Blaze of Flame ==== | ||
[[ | [[File:BlazeOfFlame1.jpg|100px|thumb| |<div style="text-align: center;border:none">Blaze of Flame</div>]] | ||
The Legacy Chain works to ensure the mystic arts are only used for good. The Legacy of Flame has learned to harness their magic into fiery blasts. | The Legacy Chain works to ensure the mystic arts are only used for good. The Legacy of Flame has learned to harness their magic into fiery blasts. | ||
''Levels: 16-25'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Moderate Fire/Lethal Damage, Minor Damage over Time(Fire)| The Legacy of Flame can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time. }} | ||
{{Power|[[ | {{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate Fire Damage, Minor Damage over Time(Fire)| You have been set on fire by the Fire Blast. }} | ||
{{Power|[[ | {{Power|[[File:FireTrap RingOfFire.png|22px]]| Ring of Fire ''(Only Level 21 and up)''| Ranged, Moderate Damage over Time(Fire), Foe Immobilize| You have been Immobilized by a Ring of Fire. It is burning you for Minor fire Damage Over Time. }} | ||
{{Power|[[ | {{Power|[[File:Inherent Resistance.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Legacy of Flame are resistant to Fire Damage but vulnerable to Cold. }} | ||
{{clr}} | |||
==== Terran of Earth ==== | ==== Terran of Earth ==== | ||
[[ | [[File:Terran1.jpg|100px|thumb| |<div style="text-align: center;border:none">Terran</div>]] | ||
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Earth commands the forces of nature. | The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Earth commands the forces of nature. | ||
''Levels: 21-34'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:EarthGrasp StonePrison.png|22px]]| Entangle| Ranged, Moderate Damage over Time(Smash), Foe Immobilize, -Defense, -Fly| You have been entangled which is slowly crushing you! Your Defense is reduced, and you cannot Move or Fly. }} | ||
{{Power|[[ | {{Power|[[File:GravityControl Propel.png|22px]]| Propel Boulder| Ranged, Superior Smash Damage, Foe Knockback| The Family Boss can open up a portal and pull in a heavy object that her can then levitate and propel at foes! }} | ||
{{Power|[[ | {{Power|[[File:StoneMelee StoneFist.png|22px]]| Stone Fist| Melee, Moderate Smash Damage, Foe Disorient| Legacy of Earth's Stone Fist has Disoriented you. }} | ||
{{Power|[[ | {{Power|[[File:Inherent Resistance.png|22px]]| Resistance| Auto, {{DamResVal|20|0|0|0|0|20|0|20|n=-}}| Legacy of Earth are resistant to Smashing and Toxic Damage but vulnerable to Negative Energy. }} | ||
{{clr}} | |||
=== Bosses === | === Bosses === | ||
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==== Radiant of Light ==== | ==== Radiant of Light ==== | ||
[[File:RadiantOfLight1.jpg|125px|thumb| |<div style="text-align: center;border:none">Radiant of Light</div>]] | |||
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Light are the order's lowest-ranking sorcerers. | The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Light are the order's lowest-ranking sorcerers. | ||
''Levels: 5-15'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:PowerBlast_PowerBlast.png|22px]]| Light Blast| Ranged, Moderate Energy/Smash Damage, Foe Knockback| Light Blast sends a focused beam of light at a foe that can knock him back. }} | ||
{{Power|[[ | {{Power|[[File:PowerBlast_Explosion.png|22px]]| Light Explosion| Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback| Hurls a blast of charged light that violently explodes on impact, damaging all foes near the target. }} | ||
{{Power|[[ | {{Power|[[File:PowerBlast_EnergyTorrent.png|22px]]| Light Torrent ''(Only Level 11 and up)''| Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback| Unleashes a cone of light that knocks foes back. }} | ||
{{Power|[[ | {{Power|[[File:PowerPunch_EnergyPunch.png|22px]]| Fist of Light| Melee, Moderate Smash/Energy Damage| A Fist of Light has Disoriented you. }} | ||
{{Power|[[ | {{Power|[[File:PowerPunch_BoneSmasher.png|22px]]| Hammer of Light ''(Only Level 11 and up)''| Melee, High Smash/Energy Damage| A Hammer of Light has Disoriented you. }} | ||
{{Power|[[File:Illusions_Phantasm.png|22px]]| Champion of Light ''(Only Level 11 and up)''| Summon Champion of Light: Ranged, Moderate Damage(Energy)| You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. }} | |||
:'''Champion of Light''' | |||
:{{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Self Fly| Phantasms can Fly! }} | |||
====Tellus of Earth==== | :{{Power|[[File:PowerBlast_PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate Energy/Smash Damage, Foe Knockback| A quick attack. Rapidly hurls small bolts of energy at foes, sometimes knocking them down. }} | ||
[[ | |||
:{{Power|[[File:PowerBlast_EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback| Unleashes a cone of energy that knocks foes back. }} | |||
:{{Power|[[File:Inherent Resistance.png|22px]]| Resistance| {{DamResVal|0|10|0|0|20|40|n=-}}, +Perception| The Phantasm is resistant to Lethal and Energy damage. }} | |||
{{Power|[[File:Inherent Resistance.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|0|20|20|n=-}}| Legacy of Light are resistant to Energy damage but vulnerable to Negative Energy. }} | |||
{{clr}} | |||
==== Inferno of Flame ==== | |||
[[File:LegacyOfFlameBoss1.jpg|100px|thumb| |<div style="text-align: center;border:none">Inferno of Flame</div>]] | |||
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Flame has learned to harness their magic into fiery blasts. | |||
''Levels: 10-20'' | |||
''Powers'' | |||
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Moderate Fire/Lethal Damage, Minor Damage over Time(Fire)| The Legacy of Flame can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time. }} | |||
{{Power|[[File:Sword Slice.png|22px]]| Fire Sword Slice| Melee (Cone), Moderate Fire/Lethal Damage| Legacy of Flame has lowered your Defense with his fire sword. }} | |||
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate Fire Damage, Minor Damage over Time(Fire)| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage. }} | |||
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted Area of Effect), Moderate Fire/Smash Damage, Minor Damage over Time(Fire)| You have been set on fire by the Fireball. }} | |||
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High Damage over Time(Fire)| The Legacy of Flame breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range. }} | |||
{{Power|[[File:FireTrap FireImps.png|22px]]| Fire Imps| Summon 2-3 Imps| Summons 2 to 3 small Fire Imps to a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most rudimentary instincts. Be sure to summon Fire Imps near the enemies you wish them to attack. }} | |||
{{Power|[[File:Inherent Resistance.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|c=-}}| Legacy of Flame are resistant to Fire Damage but vulnerable to Cold. }} | |||
{{clr}} | |||
==== Tellus of Earth ==== | |||
[[File:TellusOfEarth1.jpg|100px|thumb| |<div style="text-align: center;border:none">Tellus</div>]] | |||
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Earth commands the forces of nature. | The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Earth commands the forces of nature. | ||
''Levels: 16-34'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:GravityControl Propel.png|22px]]| Propel Boulder| Ranged, Superior Smash Damage, Foe Knockback| The Family Boss can open up a portal and pull in a heavy object that her can then levitate and propel at foes! }} | ||
{{Power|[[File:IcyOnslaught FreezingTouch.png|22px]]| Strangler| Ranged, Moderate Damage over Time(Smash), Foe Hold| Legacy of Earth has Held you in roots. }} | |||
{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Entangle| Ranged, Moderate Damage over Time(Smash), Foe Immobilize, -Defense, -Fly| You have been entangled which is slowly crushing you! Your Defense is reduced, and you cannot Move or Fly. }} | |||
{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Roots ''(Only Level 21 and up)''| Ranged (Cone), Moderate Damage over Time(Smash), Foe Immobilize, -Defense, -Fly| You have been entangled which is slowly crushing you! Your Defense is reduced, and you cannot Move or Fly. }} | |||
{{Power|[[File:StoneMelee StoneMallet.png|22px]]| Stone Mallet| Melee, Moderate Smash Damage, Foe Knockback| Legacy of Earth summons a Stone Mallet from the very earth. Stone Mallet, deals moderate damage and can knock down foes. }} | |||
{{Power|[[File:StoneMelee HeavyMallet.png|22px]]| Heavy Mallet ''(Only Level 21 and up)''| Melee, Extreme Damage(Smash), Foe Knockdown| A more impressive form of Stone Mallet, the Heavy Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents. }} | |||
{{Power|[[File:EarthGrasp AnimateStone.png|22px]]| Animate Stone| Summon Golem: Melee, Heavy Damage(Smash)| Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is not alive and is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity will follow you for quite a while, and can be healed and buffed like any teammate. }} | |||
{{Power|[[File:StoneArmor StoneArmor.png|22px]]| Stone Armor| Toggle, Self {{TypeDefVal|40|40|0|0|40|40}}| While this power is active, the Caster's skin becomes Stone. Stone Armor makes the Caster highly resistant to Smashing, Lethal, Energy and Negative Energy based attacks. They are less likely to land and affect the Legacy of Earth. }} | |||
{{Power|[[File:Inherent Resistance.png|22px]]| Resistance| Auto, {{DamResVal|20|0|0|0|0|20|0|20|n=-}}| Legacy of Earth are resistant to Smashing and Toxic Damage but vulnerable to Negative Energy. }} | |||
{{clr}} | |||
=== Heroes === | |||
==== Stephanie Peebles ==== | |||
[[File:Stephanie Peebles - Witch.png|thumb|100px|Stephanie Peebles]] | |||
''Main Article:'' [[Stephanie Peebles]] | |||
Stephanie Peebles, the last witch of [[Striga Isle]], has come out of hiding to deal with the threat posed by The Unnamed and the servants of the [[Banished Pantheon]]. This is your chance to strike a blow against the heroes who want to keep law and order on Striga, when you would prefer chaos and lawlessness. | |||
''Levels: 25-34'' | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| The Sea Witch can Fly! }} | |||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Heavy DMG(Energy), Foe -End, -Recovery| The Sea Witch can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. }} | |||
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End, -Recovery| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }} | |||
{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Static Discharge| Ranged (Cone), Moderate DMG(Energy), Foe -End| Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area. }} | |||
{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, High DMG(Energy/Smash), Foe Sleep, Knockback, -End, -Recovery| The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with greater damage and a chance to knock the target off their feet. Havoc Punch can drain some Endurance from your target and may overload its synapses, leaving them writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }} | |||
{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]| Thunder Strike| Melee (Targeted AoE), Superior DMG(Energy/Smash), Foe Disorient, Knockback, -Recovery| A massive attack. The Sea Witch smashes her foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave. }} | |||
{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor DMG(Smash), Foe Knockback| You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area. }} | |||
{{Power|[[File:StormSummoning ThunderClap.png|22px]]| Thunder Clap| Low-Accuracy: PBAoE, Foe Disorient| The Sea Witch can call forth a tremendous Thunder Clap that will Disorient most foes in a large area around her. }} | |||
{{Power|[[File:StormSummoning Tornado.png|22px]]| Tornado| Summon Tornado: PBAoE, Minor DoT(Smash), Foe Knockback, Disorient, -DEF| Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes. }} | |||
{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon Lightning Storm| The Sea Witch can create a massive Lightning Storm that will strike any foe that approaches her. Lightning from this storm can knock down and damage all nearby foes, and can even instill panic. Lightning bolts will continue to fall as long as the storm remains. }} | |||
{{Power|[[File:StormSummoning Hurricane.png|22px]]| Hurricane| Toggle: PBAoE, Foe -Range, -ToHit, Knockback| The Sea Witch can summon a Hurricane. The wind and rain from this massive storm reduce the range and chance to hit of nearby foes. The massive winds of this storm continuously force foes away from her. }} | |||
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Wedding Band| Self +{{DamResVal|0|0|0|0|0|0|0|0|30}}, +Recovery| This ring contains the power of Stephanie Peebles' love for her late husband, Stephen. When invoked, this power will partially protect you from all damage types, including Psionics. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|30}}| [[Archvillain Resistance|Hero resistance]] }} | |||
{{clr}} | |||
==== Serafina ==== | |||
[[File:Serafina.jpg|thumb|100px|Serafina]] | |||
''Main Article:'' [[Serafina]] | |||
Serafina is a Genie who assisted the last hero to take up the mantle of Scirocco, helping him until his death in the [[Rikti War]]. With his dying breath he asked Serafina to help the heroes of [[Paragon City]], which she does to this day. But now that a villain has stolen the mantle of [[Scirocco]] from the true successor, Serafina is determined to see the powers of the wind return. | |||
''Levels: 35-54'' | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Swan can Fly! }} | |||
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Moderate Damage(Psionic), Foe Sleep| Mesmerize painfully assails a target with psychic energy, rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }} | |||
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Mass Hypnosis| Ranged (Targeted Area of Effect), Foe Sleep| The Hero has hypnotized you. You are helpless for a while, unless something snaps you out of it. }} | |||
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Total Domination| Ranged (Targeted Area of Effect), High Damage(Psionic), Foe Sleep| This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed. }} | |||
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Moderate Damage(Psionic), Foe -Recharge| This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }} | |||
{{Power|[[ | {{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage(Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }} | ||
{{Power|[[ | {{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, High Damage(Psionic), Foe Sleep| This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed. }} | ||
{{Power|[[ | {{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionic Tornado| Ranged (Targeted Area of Effect), Moderate Damage over Time(Psionic), Foe -Recharge, Knockup| The Hero's Psionic Tornado continues to tear at your mind and slows your attack rate! }} | ||
{{Power|[[ | {{Power|[[File:PsychicBlast PsychicWail.png|22px]]| Psychic Wail| Point Blank Area of Effect, Extreme Damage(Psionic), Foe Disorient, -Recharge| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. }} | ||
{{Power|[[ | {{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor Damage(Smash), Foe Knockback| You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area. }} | ||
{{Power|[[ | {{Power|[[File:StormSummoning Hurricane.png|22px]]| Hurricane| Toggle, Point Blank Area of Effect, Foe -Range, -ToHit, Knockback| The driving winds of the Hurricane are blinding you. Your range and accuracy are reduced. }} | ||
{{Power|[[ | {{Power|[[File:StormSummoning Tornado.png|22px]]| Tornado| Summon Tornado: Point Blank Area of Effect, Minor Damage over Time(Smash), Foe Knockback, -Defense, Disorient| Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes. }} | ||
{{Power|[[File:Inherent Resistance.png|22px]]| Resistance| {{DamResVal|0|0|0|25|0|0|25}}| [[Archvillain Resistance]]. }} | |||
=== Named Bosses === | === Named Bosses === | ||
* Abernathy (''Tellus of Earth'') | * Abernathy (''Tellus of Earth'') | ||
* Arcanist Wistan (''Radiant of Light'') | * Arcanist Maranus (''Tellus of Earth'') Found on the [[Bobby Curtin#Finale: A Flashy Thief|Finale: A Flashy Thief]] mission from [[Bobby Curtin]] | ||
* | * Arcanist Wistan (''Radiant of Light'') (Found on the [[Mr. Bocor#Badge Mission|Retrieve the Loa Bone]] from [[Mr. Bocor]]) | ||
* Swordsman Cenbryht | * Investigator Toddsworth (''Tellus of Earth'') Found on the [[Virgil Tarikoss Strike Force#Take book & stop investigator|Take book & stop investigator]] mission from [[Virgil Tarikoss]] | ||
* Librarian Wembley (''Inferno of Flame'') Found on the [[Virgil Tarikoss Strike Force#Defeat all Legacy in office|Defeat all Legacy in office]] mission from [[Virgil Tarikoss]] | |||
* Swordsman Cenbryht (''Adamant of Steel'') (Found on the [[Mr. Bocor#Badge Mission|Retrieve the Loa Bone]] from [[Mr. Bocor]]) | |||
* Tellus Lorekeeper (''Tellus of Earth'') | * Tellus Lorekeeper (''Tellus of Earth'') | ||
* The Initiator ('' | * The Initiator (''Inferno of Flame'') | ||
== Related Badges == | |||
{{BadgeBox|Ember Legacy of Flame}} | |||
{{BadgeBox|Kaolin Legacy of Earth}} | |||
{{BadgeBox|Lucent Legacy of Light}} | |||
[[Category:Enemies]] |
Latest revision as of 22:33, 13 November 2024
Overview
The Legacy Chain are a heroic-oriented, secret society of mystics who watch over magic to prevent its misuse and its corruption by evil, and to make sure it is used only for good. They have targeted Arachnos and its associates in particular, so villains are very likely to find (and fight) them. This enemy group is uncommon but possible to find in City of Villains, between levels 5 to 30.
Background
Legacy Chain official info ( Copied from the City of Heroes official website [1]):
Considered by some to be overly zealous, the Legacy Chain is perhaps the most secretive of all hero groups. Driven by an undying faith in the sanctity of magic, they willingly sacrifice their lives in their struggle against the dark arts. With ancient roots tracing back to the Old Ways of the Druids, these mystic soldiers seek to defeat anyone they believe defiles the purity of magic.
Much like their Druidic forefathers, the Legacy Chain closely protects the secrecy of its brotherhood. United only by their desire to prevent the misuse of the mystic arts, the Legacy Chain is made up of ordinary people living double lives. Unwilling to register their own super powers in order to protect their identities, these self-sacrificing individuals have taken it upon themselves to defend magic from evil.
At the foundation of the Chain is the Legacy of the Sword. These masters of the steel blade are the strong arm of the group and protect the mystics of the other Legacies with their lives. Harnessing the mystical powers of light, earth, and fire, the rest of the Chain controls the forces of nature to do its bidding. Together, these righteous warriors wearing their signature silver chains bring forth nature’s might to defend the Old Ways.
Although Longbow and Wyvern may share many of the same goals, the Legacy Chain mystics generally prefer to work alone in order to keep their identities securely hidden. The Chain utilizes a system of anonymous communication between cells, which allows them to act autonomously and remain protected should another cell fall. Only the select few of the Inner Circle know the true identities of all the Legacy Chain fighters.
From these tightly knit cells, they monitor all magical super-powered beings. Although special attention is focused on those villains allied with Arachnos, they also watch all heroes who rely on magic, for the Legacy Chain understands that such power can distort even the most pure of heart. For example, in addition to closely watching Ghost Widow, the Legacy Chain has also taken an interest in the mystic, Mirror Spirit. A young but intensely powerful Asian hero, her raw talent is unmatched by even Numina. Though clearly on the side of good, while she develops her immense magical skills the Legacy Chain plans to ensure that her unrivaled power is not corrupted.
As the Legacy Chain pursues these goals with a single-minded devotion, there is growing concern that Arachnos Mystics have begun targeting the Inner Circle. Although the exact implications remain unclear, respected Paragon University professor Catherine Apeiron was recently found murdered in her library. Rumor suggests that Dr. Apeiron was in fact one of the Inner Circle, a suggestion supported by evidence that an unidentified secret society is assisting the police investigation. That the Inner Circle might have been infiltrated strikes fear into the hearts of heroes everywhere. Through coded messages and unsigned ciphers, and the Inner Circle ensures that Statesman and the Freedom Phalanx are aware of any growing problems in the realm of the mystical. Without the Legacy Chain’s constant vigilance, the darkest magic will surely have the ability to flourish unchecked.
Enemy Types
Minions
Pledged of Steel
The Legacy Chain works to ensure the mystic arts are used only for good. At the foundation of the Chain is the Legacy of the Sword. They are the strong arm of the group and protect the mystics of the other Legacies with their lives. They never retreat and willingly give their lives for their sacred cause.
Levels: 5-15
Powers
Slash Melee, Moderate Lethal Damage
Broadsword slash.
Throwing Dagger Ranged, Moderate Lethal Damage
Throwing knife.
Lambent of Light
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Light are the order's lowest-ranking sorcerers.
Levels: 10-20
Powers
Light Bolt Ranged, Moderate Energy/Smash Damage, Foe Knockdown
A quick attack that rapidly hurls small bolts of light at foes, sometimes knocking them down. Fast, but little damage.
Fist of Light Melee, Moderate Smash/Energy Damage
A Fist of Light has Disoriented you.
Resistance Auto, Res( E20 N-20 )
Legacy of Light are resistant to Energy damage but vulnerable to Negative Energy.
Ember of Flame
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Flame has learned to harness their magic into fiery blasts.
Levels: 16-25
Powers
Scorch Melee, Moderate Fire Damage, Minor Damage over Time(Fire)
The Legacy of Flame's hands are engulfed in flames, igniting the target.
Fire Smash (Only Level 21 and up) Melee, Moderate Smash Damage, Minor Damage over Time(Fire), Foe Knockdown
Legacy of Flame fire punch attack.
Flares Ranged, Moderate Fire Damage
A quick attack that throws Flares at the target. Little damage, but very fast.
Resistance Auto, Res( F20 C-20 )
Legacy of Flame are resistant to Fire Damage but vulnerable to Cold.
Kaolin of Earth
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Earth commands the forces of nature.
Levels: 21-34
Powers
Propel Rocks Ranged, Moderate Smash Damage
Legacy of Earth can propel rocks at foes!
Stone Fist Melee, Moderate Smash Damage, Foe Disorient
Legacy of Earth's Stone Fist has Disoriented you.
Resistance Auto, Res( S20 N-20 T20 )
Legacy of Earth are resistant to Smashing and Toxic Damage but vulnerable to Negative Energy.
Lieutenants
Adamant of Steel
The Legacy Chain works to ensure the mystic arts are only used for good. At the foundation of the chain is the Legacy of the Sword. They are the strong arm of the group and protect the mystics of the other Legacies with their lives. They never retreat and willingly give their lives for their sacred cause.
Levels: 5-15
Powers
Slash Melee, Moderate Lethal Damage
Broadsword slash.
Slice (Only Level 11 and up) Melee (Cone), Moderate Lethal Damage, Foe -Defense
Legacy of Steel has lowered your defense with his Broad Sword.
Throwing Dagger Ranged, Moderate Lethal Damage
Throwing knife.
Lucent of Light
The Legacy Chain works to ensure the mystic arts are only used for good. The Legacy of Light are the order's lowest-ranking sorcerers.
Levels: 10-20
Powers
Light Bolt Ranged, Moderate Energy/Smash Damage, Foe Knockdown
A quick attack that rapidly hurls small bolts of light at foes, sometimes knocking them down. Fast, but little damage.
Light Torrent Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback
Unleashes a cone of light that knocks foes back.
Fist of Light Melee, Moderate Smash/Energy Damage
A Fist of Light has Disoriented you.
Resistance Auto, Res( E20 N-20 )
Legacy of Light are resistant to Energy damage but vulnerable to Negative Energy.
Blaze of Flame
The Legacy Chain works to ensure the mystic arts are only used for good. The Legacy of Flame has learned to harness their magic into fiery blasts.
Levels: 16-25
Powers
Fire Sword Melee, Moderate Fire/Lethal Damage, Minor Damage over Time(Fire)
The Legacy of Flame can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.
Fire Blast Ranged, Moderate Fire Damage, Minor Damage over Time(Fire)
You have been set on fire by the Fire Blast.
Ring of Fire (Only Level 21 and up) Ranged, Moderate Damage over Time(Fire), Foe Immobilize
You have been Immobilized by a Ring of Fire. It is burning you for Minor fire Damage Over Time.
Resistance Auto, Res( F20 C-20 )
Legacy of Flame are resistant to Fire Damage but vulnerable to Cold.
Terran of Earth
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Earth commands the forces of nature.
Levels: 21-34
Powers
Entangle Ranged, Moderate Damage over Time(Smash), Foe Immobilize, -Defense, -Fly
You have been entangled which is slowly crushing you! Your Defense is reduced, and you cannot Move or Fly.
Propel Boulder Ranged, Superior Smash Damage, Foe Knockback
The Family Boss can open up a portal and pull in a heavy object that her can then levitate and propel at foes!
Stone Fist Melee, Moderate Smash Damage, Foe Disorient
Legacy of Earth's Stone Fist has Disoriented you.
Resistance Auto, Res( S20 N-20 T20 )
Legacy of Earth are resistant to Smashing and Toxic Damage but vulnerable to Negative Energy.
Bosses
Radiant of Light
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Light are the order's lowest-ranking sorcerers.
Levels: 5-15
Powers
Light Blast Ranged, Moderate Energy/Smash Damage, Foe Knockback
Light Blast sends a focused beam of light at a foe that can knock him back.
Light Explosion Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback
Hurls a blast of charged light that violently explodes on impact, damaging all foes near the target.
Light Torrent (Only Level 11 and up) Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback
Unleashes a cone of light that knocks foes back.
Fist of Light Melee, Moderate Smash/Energy Damage
A Fist of Light has Disoriented you.
Hammer of Light (Only Level 11 and up) Melee, High Smash/Energy Damage
A Hammer of Light has Disoriented you.
Champion of Light (Only Level 11 and up) Summon Champion of Light: Ranged, Moderate Damage(Energy)
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed.
- Power Bolt Ranged, Moderate Energy/Smash Damage, Foe Knockback
A quick attack. Rapidly hurls small bolts of energy at foes, sometimes knocking them down.
- Energy Torrent Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback
Unleashes a cone of energy that knocks foes back.
Resistance Auto, Res( E20 N-20 )
Legacy of Light are resistant to Energy damage but vulnerable to Negative Energy.
Inferno of Flame
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Flame has learned to harness their magic into fiery blasts.
Levels: 10-20
Powers
Fire Sword Melee, Moderate Fire/Lethal Damage, Minor Damage over Time(Fire)
The Legacy of Flame can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.
Fire Sword Slice Melee (Cone), Moderate Fire/Lethal Damage
Legacy of Flame has lowered your Defense with his fire sword.
Fire Blast Ranged, Moderate Fire Damage, Minor Damage over Time(Fire)
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
Fire Ball Ranged (Targeted Area of Effect), Moderate Fire/Smash Damage, Minor Damage over Time(Fire)
You have been set on fire by the Fireball.
Fire Breath Ranged (Cone), High Damage over Time(Fire)
The Legacy of Flame breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Fire Imps Summon 2-3 Imps
Summons 2 to 3 small Fire Imps to a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most rudimentary instincts. Be sure to summon Fire Imps near the enemies you wish them to attack.
Resistance Auto, Res( F20 C-20 )
Legacy of Flame are resistant to Fire Damage but vulnerable to Cold.
Tellus of Earth
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Earth commands the forces of nature.
Levels: 16-34
Powers
Propel Boulder Ranged, Superior Smash Damage, Foe Knockback
The Family Boss can open up a portal and pull in a heavy object that her can then levitate and propel at foes!
Strangler Ranged, Moderate Damage over Time(Smash), Foe Hold
Legacy of Earth has Held you in roots.
Entangle Ranged, Moderate Damage over Time(Smash), Foe Immobilize, -Defense, -Fly
You have been entangled which is slowly crushing you! Your Defense is reduced, and you cannot Move or Fly.
Roots (Only Level 21 and up) Ranged (Cone), Moderate Damage over Time(Smash), Foe Immobilize, -Defense, -Fly
You have been entangled which is slowly crushing you! Your Defense is reduced, and you cannot Move or Fly.
Stone Mallet Melee, Moderate Smash Damage, Foe Knockback
Legacy of Earth summons a Stone Mallet from the very earth. Stone Mallet, deals moderate damage and can knock down foes.
Heavy Mallet (Only Level 21 and up) Melee, Extreme Damage(Smash), Foe Knockdown
A more impressive form of Stone Mallet, the Heavy Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents.
Animate Stone Summon Golem: Melee, Heavy Damage(Smash)
Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is not alive and is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity will follow you for quite a while, and can be healed and buffed like any teammate.
Stone Armor Toggle, Self Def( S40 L40 E40 N40 )
While this power is active, the Caster's skin becomes Stone. Stone Armor makes the Caster highly resistant to Smashing, Lethal, Energy and Negative Energy based attacks. They are less likely to land and affect the Legacy of Earth.
Resistance Auto, Res( S20 N-20 T20 )
Legacy of Earth are resistant to Smashing and Toxic Damage but vulnerable to Negative Energy.
Heroes
Stephanie Peebles
Main Article: Stephanie Peebles
Stephanie Peebles, the last witch of Striga Isle, has come out of hiding to deal with the threat posed by The Unnamed and the servants of the Banished Pantheon. This is your chance to strike a blow against the heroes who want to keep law and order on Striga, when you would prefer chaos and lawlessness.
Levels: 25-34
Powers
Fly Self Fly
The Sea Witch can Fly!
Lightning Bolt Ranged, Heavy DMG(Energy), Foe -End, -Recovery
The Sea Witch can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance.
Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End, -Recovery
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.
Static Discharge Ranged (Cone), Moderate DMG(Energy), Foe -End
Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area.
Havoc Punch Melee, High DMG(Energy/Smash), Foe Sleep, Knockback, -End, -Recovery
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with greater damage and a chance to knock the target off their feet. Havoc Punch can drain some Endurance from your target and may overload its synapses, leaving them writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Thunder Strike Melee (Targeted AoE), Superior DMG(Energy/Smash), Foe Disorient, Knockback, -Recovery
A massive attack. The Sea Witch smashes her foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Gale Ranged (Cone), Minor DMG(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area.
Thunder Clap Low-Accuracy: PBAoE, Foe Disorient
The Sea Witch can call forth a tremendous Thunder Clap that will Disorient most foes in a large area around her.
Tornado Summon Tornado: PBAoE, Minor DoT(Smash), Foe Knockback, Disorient, -DEF
Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes.
Lightning Storm Summon Lightning Storm
The Sea Witch can create a massive Lightning Storm that will strike any foe that approaches her. Lightning from this storm can knock down and damage all nearby foes, and can even instill panic. Lightning bolts will continue to fall as long as the storm remains.
Hurricane Toggle: PBAoE, Foe -Range, -ToHit, Knockback
The Sea Witch can summon a Hurricane. The wind and rain from this massive storm reduce the range and chance to hit of nearby foes. The massive winds of this storm continuously force foes away from her.
Wedding Band Self +Res( All30 ), +Recovery
This ring contains the power of Stephanie Peebles' love for her late husband, Stephen. When invoked, this power will partially protect you from all damage types, including Psionics.
Resistance Res( F30 )
Hero resistance
Serafina
Main Article: Serafina
Serafina is a Genie who assisted the last hero to take up the mantle of Scirocco, helping him until his death in the Rikti War. With his dying breath he asked Serafina to help the heroes of Paragon City, which she does to this day. But now that a villain has stolen the mantle of Scirocco from the true successor, Serafina is determined to see the powers of the wind return.
Levels: 35-54
Powers
Mesmerize Ranged, Moderate Damage(Psionic), Foe Sleep
Mesmerize painfully assails a target with psychic energy, rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.
Mass Hypnosis Ranged (Targeted Area of Effect), Foe Sleep
The Hero has hypnotized you. You are helpless for a while, unless something snaps you out of it.
Total Domination Ranged (Targeted Area of Effect), High Damage(Psionic), Foe Sleep
This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.
Psychic Scream Ranged (Cone), Moderate Damage(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.
Telekinetic Blast Ranged, Moderate Damage(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.
Will Domination Ranged, High Damage(Psionic), Foe Sleep
This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.
Psionic Tornado Ranged (Targeted Area of Effect), Moderate Damage over Time(Psionic), Foe -Recharge, Knockup
The Hero's Psionic Tornado continues to tear at your mind and slows your attack rate!
Psychic Wail Point Blank Area of Effect, Extreme Damage(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.
Gale Ranged (Cone), Minor Damage(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area.
Hurricane Toggle, Point Blank Area of Effect, Foe -Range, -ToHit, Knockback
The driving winds of the Hurricane are blinding you. Your range and accuracy are reduced.
Tornado Summon Tornado: Point Blank Area of Effect, Minor Damage over Time(Smash), Foe Knockback, -Defense, Disorient
Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes.
Resistance Res( C25 P25 )
Archvillain Resistance.
Named Bosses
- Abernathy (Tellus of Earth)
- Arcanist Maranus (Tellus of Earth) Found on the Finale: A Flashy Thief mission from Bobby Curtin
- Arcanist Wistan (Radiant of Light) (Found on the Retrieve the Loa Bone from Mr. Bocor)
- Investigator Toddsworth (Tellus of Earth) Found on the Take book & stop investigator mission from Virgil Tarikoss
- Librarian Wembley (Inferno of Flame) Found on the Defeat all Legacy in office mission from Virgil Tarikoss
- Swordsman Cenbryht (Adamant of Steel) (Found on the Retrieve the Loa Bone from Mr. Bocor)
- Tellus Lorekeeper (Tellus of Earth)
- The Initiator (Inferno of Flame)
Related Badges
- Hero
The Legacy Chain respects you.
- Villain
These do-gooders are trapped in your power.
Hero
- The Legacy Chain respects you.
Villain
- The Legacy Chain fears you.
- Hero
The Legacy Chain respects you.
- Villain
These fools underestimated your true power!