Nemesis Ally: Difference between revisions
imported>Supa Troll m (Add missing How to Get text, Issue20.5 tag (sorry for recent changes spam!)) |
m (cat) |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{TOCright}} | {{TOCright}} | ||
{{Image|Incarnate_Lore_Nemesis_Common.png}} | |||
== Overview == | == Overview == | ||
Line 35: | Line 34: | ||
== Used In == | == Used In == | ||
{{ | {{IncarnateList}} | ||
== See Also == | == See Also == | ||
Line 44: | Line 43: | ||
[[Category:Common Incarnate Abilities]] | [[Category:Common Incarnate Abilities]] | ||
[[Category:Lore Incarnate Abilities]] |
Latest revision as of 13:49, 12 May 2022
Overview
Nemesis Ally is one of the abilities that can be used with the Lore Slot, part of the Incarnate System. This ability is Common.
Description
Draws forth an essence of a vanquished Nemesis Colonel from the Well of the Furies to serve you for 5 minutes.
Recharge | 15 min |
Effects | Summon Colonel Essence |
Summoned Entities
Colonel Essence
This Nemesis Essence has been conjured out of the mists of the Well of the Furies, a study of an enemy made substance and brought to heel.
Powers
Lore Evasion Auto: +DEF(AoE), +Res(All)
Lore Allies have very high defense versus area of effect attacks and moderate damage resistance.
Super Leap Self Leap
These essences are capable of Super Leaping.
Lance Rifle Sniper Lethal/Fire, AoE Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Disorient
You are Disoriented.
Resistance Resistance
Reflections Resistance
How to Get
Nemesis Ally is created with the following Incarnate Components: