Rogue Isles Villains: Difference between revisions
imported>Yakovlev (→Bosses: added villain: Savage Siren (bio and seven powers) ...this is a very nasty lady!) |
imported>Yakovlev (→Shock Treatment: added three powers, notes on powers, added details to existing powers) |
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''Powers'' | ''Powers'' | ||
{{Power|[[Image:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Damage over Time | {{Power|[[Image:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }} | ||
{{Power|[[Image: | {{Power|[[Image:ElectricalBolt Zapp.png|22px]]|Lightning Blast| (Ranged) High Damage (Energy), Foe -Endurance| Your endurance has been drained.}} | ||
{{Power|[[Image:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl|Sleep| | {{Power|[[Image:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}} | ||
{{Power|[[Image: | {{Power|[[Image:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}} | ||
{{Power|[[Image:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| -Accuracy| You are in | {{Power|[[Image:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }} | ||
{{Power|[[Image: | {{Power|[[Image:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}} | ||
{{Power|[[Image:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap|Disorient|You | {{Power|[[Image:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}} | ||
{{Power|[[Image:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Player Based Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}} | |||
{{Power|[[Image:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}} | {{Power|[[Image:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}} | ||
{{Power|[[Image: | {{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]| Unknown Self Buff| ???| ''(It can only be Charged Armor or Conductive Shield.)'' }} | ||
{{Power|[[Image:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}} | |||
{{Power|[[Image:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}} | |||
<font color="red">''(Chain Induction: Despite the description, this power didn't cause me any damage at all, but still drained Endurance.)''</font> | |||
<font color="red">''(EM Pulse: This is a special and somewhat unique case: this attack is the result of the end of the power Power Surge. Shock Treatment can't unleash EM Pulses at her will.)''</font> | |||
==== Silent Blade ==== | ==== Silent Blade ==== |
Revision as of 22:29, 9 December 2006
Overview
The Rogue Isles Villains is an enemy group in City of Villains. They can be found during Mayhem Missions or Safeguard Missions. During Mayhem Missions, they can be found in jail waiting for help to breakout. If they are rescued, they will become an ally and help you during the Mayhem Mission.
During Safeguard Missions, they are attempting to rob the bank, and must be stopped by heroes.
Enemy types
Bosses
Ayame Higarashi
Main Article: Ayame Higarashi
Born into a major crime family in Japan, Ayame has trained hard to become the ultimate assassin, with hopes of surpassing even Silent Blade and Silver Mantis.
Powers
Critical Mass
A giant of a man, Critical Mass likes to take on his opponents in close combat. He dons a heavy suit of armor and unleashes a torrent of energy with every strike.
Powers
Echidna
Main Article: Echidna
Echidna has been cursed with a monstrous visage all her life. With few options open to her, she took up the persona of the horrific Greek goddess and unleashed her fury on the unsuspecting world.
Powers
Impale (Ranged, Lethal, Foe Immobilize, -Recharge, -Fly)
You can throw a single large Spine at a targeted foe. This Spine does minor damage, but carries a large amount of the Spine toxin that can completely Immobilize most foes, as well as slowing them.
Spine Burst (Point Blank Area of Effect, Lethal, Toxic Damage over Time, Foe -Speed, -Recharge)
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.
Fallen From Grace
Main Article: Fallen From Grace
Darius was once considered akin to the Angels, however that was all brought to a halt when he was abducted by Arachnos, and transformed into the psychotic creature he is today. Arachnos scientists removed his eyes, but later imbued him with the power of fire, and unleashed upon the world to cause destruction.
Powers
Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.
Fire Blast Ranged, Fire, Damage over Time (Fire)
Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Rain Of Fire Damage over time (Fire)
You are burning in a Rain of Fire.
Fire Breath Ranged, Cone, Damage over Time (Fire)
Fallen From Grace breaths forth a cone of fire that burns all forth within it's narrow cone. Very accurate and very deadly at medium range.
Blaze Ranged, High damage (Fire), Damage over Time (Fire)
A short range, but devastating flame attack.
Inferno Point Blank Area of Effect, Extreme damage, Fire/Smash, Damage over Time, Fire
Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.
Melt Armor Ranged, Targeted Area of Effect, Foe -Damage, -Defense
The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.
Hollow Point
Main Article: Hollow Point
Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.
Powers
Icecap
Main Article: Icecap
Orphaned in the bitter-cold mountains of Nepal this young man made a pact with the harsh spirits of frost and ice to bring their pain wherever he walked.
Powers
Mangle
Main Article: Mangle
Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.
Powers:
Swipe (Melee, Lethal)
Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate.
Strike (Melee, Lethal)
You perform a Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage.
Slash (Melee, Lethal, Foe -Defense)
You perform a Slash with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit.
Focus (Ranged, Lethal, Foe Knockback)
Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe.
Shockwave (Ranged, Cone, Lethal, Foe Knockback)
Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes.
Focused Fighting (Self +Defense (Melee), Resistance (Confuse, DeBuff Defense))
You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense.
Miss Thystle
This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.
Pyra
Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.
Powers
Fire Breath Ranged, Cone (Fire) damage over time
The villain breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.
Savage Siren
Savage Siren once looked up to Paragon City's heroes, until the day of the Rikti War, when one of the heroes hurled a Rikti drone into her parents' appartment, killing them instantly. Siren has vowed to destroy the Freedom Phalanx, and is seeking to join Arachnos to help in their conquest.
Powers
Levitate Ranged, Moderate Damage, Smash
You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground.
Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.
Terrify Ranged (Cone), Minor Damage (Psionic), Foe Fear
This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.
Mass Hypnosis Targeted Area of Effect, Foe Sleep
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence.
Mind Probe Melee, Moderate Damage, Psionic, Foe -Recharge
Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing his attack speed.
Psychic Scream Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge
This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.
Drain Psyche Point Blank Area of Effect, Self +Regen, +Recovery, Foe -Regen, -Recovery
You Drain the Psyche of your nearby foes, thusweakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long.
Shock Treatment
A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!
Powers
Ball Lightning Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits.
Lightning Blast (Ranged) High Damage (Energy), Foe -Endurance
Your endurance has been drained.
Charged Brawl Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Havoc Punch Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Jacobs Ladder (Melee, Cone, Energy) Foe -Accuracy
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Thunder Strike Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Chain Induction Melee, No Damage, Foe -Endurance, +Special
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..
Lightning Clap Player Based Area of Effect, Foe Disorient, Knockback
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
Power Sink Point Blank Area of Effect, Self +Endurance, Foe -Endurance
Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.
Unknown Self Buff ???
(It can only be Charged Armor or Conductive Shield.)
Power Surge Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.
EM Pulse (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration
You are held immobile by the EM Pulse and your regeneration rate is reduced.
(Chain Induction: Despite the description, this power didn't cause me any damage at all, but still drained Endurance.)
(EM Pulse: This is a special and somewhat unique case: this attack is the result of the end of the power Power Surge. Shock Treatment can't unleash EM Pulses at her will.)
Silent Blade
Main Article: Silent Blade
Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.
Powers
Gambler's Cut Melee, Minor damage, Lethal, Foe -Defense
You perform a quick slash with your katana. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.
Sting of the Wasp Melee, Moderate damage, Lethal, Foe -Defense
You perform a standard attack with your katana. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.
Divine Avalanche Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)
You can use your katana to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.
Soaring Dragon Melee, High damage, Lethal, Foe -Defense, Knockup
You perform a powerful Soaring Dragon maneuver that deals a great deal of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.
Caltrops -Speed, Low Lethal
All foes that walk through the Caltrops will be Slowed and take damage.
Stardusk
Main Article: Stardusk
With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.
Powers
Neutrino Bolt (Ranged, Energy, Foe -Defense)
A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense.
X-Ray Beam (Ranged, Energy, Foe -Defense)
TYou can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense.
Electron Haze (Close, Cone, Energy, Foe -Defense, Knockback)
A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down.
Cosmic Burst (Close, Energy, Foe Disorient, -Defense)
Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense.
Enervating Field (Anchor based Area of EffectCone, Foe -Damage, -Resistance)
While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.
Towering Inferno
Main Article: Towering Inferno
A colossal of modern technology, the Towering Inferno sets all who oppose him ablaze!
Powers
Breath of Fire (Ranged, Cone, Damage over Time, Fire)
This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range.
Cremate (Melee, Damage over Time, Fire)
A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire.
Fire Sword (Melee, Fire Damage over Time)
Through concentration, you can create a Sword of Fire that sets fores ablaze. Successful attacks from the fire sword will ignite your target, dealing damage over time..
Fire Shield Self +Resistance (Fire, Lethal, Smash, Cold, Disorient)
While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects.