Rogue Isles Villains: Difference between revisions

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{{Power|[[Image:Ninjitsu Caltrops.png|22px]]| Caltrops| -Speed, Low Lethal| All foes that walk through the Caltrops will be Slowed and take damage. }}
{{Power|[[Image:Ninjitsu Caltrops.png|22px]]| Caltrops| -Speed, Low Lethal| All foes that walk through the Caltrops will be Slowed and take damage. }}


{{Power|[[Image:Ninjitsu KujiInSha.png|22px]]| Kuji-In Sha| Self Heal, +Resistance (Toxic)| Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.}}
{{Power|[[Image:Ninjitsu KujInSha.png|22px]]| Kuji-In Sha| Self Heal, +Resistance (Toxic)| Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.}}


{{Power|[[Image:Ninjitsu KujiInZen.png|22px]]| Kuji-In Retsu| Self, +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.}}
{{Power|[[Image:Ninjitsu_KujInZen.png|22px]]| Kuji-In Retsu| Self, +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.}}


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Revision as of 07:15, 17 December 2006

Overview

The Rogue Isles Villains is an enemy group in City of Villains. They can be found during Mayhem Missions or Safeguard Missions. During Mayhem Missions, they can be found in jail waiting for help to breakout. If they are rescued, they will become an ally and help you during the Mayhem Mission.

During Safeguard Missions, they are attempting to rob the bank, and must be stopped by heroes.



Enemy types

Bosses

Ayame Higarashi

Main Article: Ayame Higarashi

Born into a major crime family in Japan, Ayame has trained hard to become the ultimate assassin, with hopes of surpassing even Silent Blade and Silver Mantis.

Powers


Burning Daemon

Burning Dameon, Picture MIA

Main Article: Burning Daemon

There is nothing human about this creature. Summoned from the darkest pits, Burning Daemon seeks nothing but to cause havoc and create chaos. Many villain groups have attempted to recruit him to control his power, however, he has expressed no interest in any of their petty mortal dealings.

Powers

FieryFray Scorch.png Cremate Melee, High Damage (Smash/Fire)
A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire.

FieryFray FireSwordCircle.png Fire Sword Circle Melee, Point Blank Area of Effect, Moderate Damage (Fire/Lethal)
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.

FieryFray Incinerate.png Incinerate Melee, High Damage over Time (Fire)
Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.


Critical Mass

Critical Mass

Main Article: Critical Mass

A giant of a man, Critical Mass likes to take on his opponents in close combat. He dons a heavy suit of armor and unleashes a torrent of energy with every strike.

Powers

BodyMastery LaserBeamEyes.png Laser Beam Eyes (Ranged, Smash) Foe -Defense
Your Defenses have been reduced.

EnergyAssault PowerBlast.png Power Blast Ranged, Moderate Damage (Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerPunch Quick.png Barrage Melee, Minor Damage (Smash/Energy), Foe Disorient
You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate Damage (Smash/Energy), Foe Disorient
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.

PowerPunch BoneSmasher.png Bone Smasher Melee, High Damage (Smash/Energy), Foe Disorient
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch.

PowerPunch Flurry.png Whirling Hands Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.

PowerPunch TotalFocus.png Total Focus Melee, Extreme Damage (Smash/Energy), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

EnergyAura KineticShield.png Entropy Shield Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)
Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.

EnergyAura Overload.png Overload Self, +Defense (All but Psionics), +Recovery, +Max Health, +Resistance (DeBuff Defense), +Special
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.


Echidna

Main Article: Echidna

Echidna has been cursed with a monstrous visage all her life. With few options open to her, she took up the persona of the horrific Greek goddess and unleashed her fury on the unsuspecting world.

Powers

Quills Impale.png Impale (Ranged, Lethal, Foe Immobilize, -Recharge, -Fly)
You can throw a single large Spine at a targeted foe. This Spine does minor damage, but carries a large amount of the Spine toxin that can completely Immobilize most foes, as well as slowing them.

Quills FlingQuills.png Spine Burst (Point Blank Area of Effect, Lethal, Toxic Damage over Time, Foe -Speed, -Recharge)
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.


Fallen From Grace

Fallen From Grace

Main Article: Fallen From Grace

Darius was once considered akin to the Angels, however that was all brought to a halt when he was abducted by Arachnos, and transformed into the psychotic creature he is today. Arachnos scientists removed his eyes, but later imbued him with the power of fire, and unleashed upon the world to cause destruction.

Powers

FireBlast Flare.png Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.

FireBlast FireBlast.png Fire Blast Ranged, Fire, Damage over Time (Fire)
Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.

FireBlast FireBall.png Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.

FireBlast RainOfFire.png Rain Of Fire Damage over time (Fire)
You are burning in a Rain of Fire.

FireBlast ArcOfFire.png Fire Breath Ranged, Cone, Damage over Time (Fire)
Fallen From Grace breaths forth a cone of fire that burns all forth within it's narrow cone. Very accurate and very deadly at medium range.

FireBlast Blaze.png Blaze Ranged, High damage (Fire), Damage over Time (Fire)
A short range, but devastating flame attack.

FireBlast Inferno.png Inferno Point Blank Area of Effect, Extreme damage, Fire/Smash, Damage over Time, Fire
Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.

ThermalRadiation MeltArmor.png Melt Armor Ranged, Targeted Area of Effect, Foe -Damage, -Defense
The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.


Hollow Point

Hollow Point

Main Article: Hollow Point

Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.

Powers

AssaultWeapons ARBurst.png Burst Ranged, Lethal, Foe -Defense
Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.

AssaultWeapons ShotgunSlug.png Slug Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ShotgunBuckShot.png Buckshot Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate.

AssaultWeapons ARM30grenade.png M30 Grenade (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback
The explosion from this M30 Grenade affects all within the blast and can knock them back.

AssaultWeapons ARFlamethrower.png Flamethrower (Ranged, Cone) Damage over Time, Fire
The flamethrower has set you on fire. You are taking damage over time.

AssaultWeapons ARFlamethrower.png Ignite Damage over Time, Fire
The flamethrower has set you on fire. You are taking damage over time.

Traps DroppedAoEBuffDefense.png Force Field Generator Team: +Defense +Resistance (Hold, Immobilize, Disorient)
You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator.

Traps DroppedAoEDebuffDamage.png Seeker Drones -Accuracy, -Damage, -Perception, Disorient
You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes.

Inherent BlasterDesperation.png Scourge Critical Damage
The Corruptor is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, ther is no escaping the Corruptors wrath. The Corruptor shows no mercy.



Icecap

Main Article: Icecap

Orphaned in the bitter-cold mountains of Nepal this young man made a pact with the harsh spirits of frost and ice to bring their pain wherever he walked.

Powers


Mangle

Main Article: Mangle

Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.

Powers:

Claws ClawsSwipe.png Swipe (Melee, Lethal)
Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate.

Claws ClawsStrike.png Strike (Melee, Lethal)
You perform a Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage.

Claws Slash.png Slash (Melee, Lethal, Foe -Defense)
You perform a Slash with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit.

Claws Focus.png Focus (Ranged, Lethal, Foe Knockback)
Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe.

Claws Wave.png Shockwave (Ranged, Cone, Lethal, Foe Knockback)
Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes.

SuperReflexes FocusedFighting.png Focused Fighting (Self +Defense (Melee), Resistance (Confuse, DeBuff Defense))
You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense.


Miss Thystle

Main Article: Miss Thystle

This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.


Pyra

Pyra, Picture MIA

Main Article: Pyra

Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.

Powers

FireBlast ArcOfFire.png Fire Breath Ranged, Cone (Fire) damage over time
The villain breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.


Savage Siren

Savage Siren

Main Article: Savage Siren

Savage Siren once looked up to Paragon City's heroes, until the day of the Rikti War, when one of the heroes hurled a Rikti drone into her parents' appartment, killing them instantly. Siren has vowed to destroy the Freedom Phalanx, and is seeking to join Arachnos to help in their conquest.

Powers

MentalControl Levitate.png Levitate Ranged, Moderate Damage, Smash
You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground.

MentalControl Command.png Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

MentalControl Terrify.png Terrify Ranged (Cone), Minor Damage (Psionic), Foe Fear
This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.

MentalControl MassHypnosis.png Mass Hypnosis Targeted Area of Effect, Foe Sleep
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence.

PsionicAssault MindProbe.png Mind Probe Melee, Moderate Damage, Psionic, Foe -Recharge
Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing his attack speed.

PsionicAssault PsychicScream.png Psychic Scream Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge
This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.

PsionicAssault PsychicSiphon.png Drain Psyche Point Blank Area of Effect, Self +Regen, +Recovery, Foe -Regen, -Recovery
You Drain the Psyche of your nearby foes, thusweakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long.

PsychicBlast Subdue.png Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

Shock Treatment

File:ShockTreatment1.jpg
Shock Treatment

Main Article: Shock Treatment

A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!

Powers

ElectricalBolt BallLightning.png Ball Lightning Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits.

ElectricalBolt Zapp.png Lightning Blast Ranged, High Damage (Energy), Foe -Endurance
A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.

ElectricityManipulation ChargedBrawl.png Charged Brawl Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.

ElectricityManipulation HavokPunch.png Havoc Punch Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Electrical Mastery Static Discharge.png Jacobs Ladder (Melee, Cone, Energy) Foe -Accuracy
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.

ElectricityManipulation ThunderStrike.png Thunder Strike Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

ElectricityManipulation HavokPunch.png Chain Induction Melee, No Damage, Foe -Endurance, +Special
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..

ElectricityManipulation LightningClap.png Lightning Clap Player Based Area of Effect, Foe Disorient, Knockback
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.

ElectricityManipulation PowerSink.png Power Sink Point Blank Area of Effect, Self +Endurance, Foe -Endurance
Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.

ElectricArmor SelfBuffDefensePhysical.png Charged Armor Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage.

Detail:
Power Surge form

ElectricArmor SelfBuffDefense.png Power Surge Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.

TrickArrow Stun.png EM Pulse (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration
You are held immobile by the EM Pulse and your regeneration rate is reduced.

Silent Blade

Main Article: Silent Blade

Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.

Powers

Katana Hack.png Sting of the Wasp Melee, Moderate damage, Lethal, Foe -Defense
You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.

Katana Slash.png Gambler's Cut Melee, Minor damage, Lethal, Foe -Defense
You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.

Katana WhirlingSword.png Flashing Steel Melee (Cone), Moderate Damage (Lethal), Foe: -Defense
The Ninja Blade has reduced your defenses.

Katana Parry.png Divine Avalanche Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)
You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.

Katana Disembowel.png Soaring Dragon Melee, High damage, Lethal, Foe -Defense, Knockup
You perform a powerful Soaring Dragon maneuver that deals a great deal of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.

Katana HeadSplitter.png Golden Dragonfly Melee, Extreme Damage (Lethal), Foe: Knockback, -Defense
The Ninja Blade has reduced your defenses.

Ninjitsu Caltrops.png Caltrops -Speed, Low Lethal
All foes that walk through the Caltrops will be Slowed and take damage.

Ninjitsu KujInSha.png Kuji-In Sha Self Heal, +Resistance (Toxic)
Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.

Ninjitsu KujInZen.png Kuji-In Retsu Self, +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special
Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.


Stardusk

Stardusk

Main Article: Stardusk

With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.

Powers

RadiationBurst NeutrinoBlast.png Neutrino Bolt (Ranged, Energy, Foe -Defense)
A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense.

RadiationBurst XRayBeam.png X-Ray Beam (Ranged, Energy, Foe -Defense)
TYou can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense.

RadiationBurst ElectronHaze.png Electron Haze (Close, Cone, Energy, Foe -Defense, Knockback)
A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down.

RadiationBurst CosmicBurst.png Cosmic Burst (Close, Energy, Foe Disorient, -Defense)
Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense.

RadiationPoisoning EnervatingField.png Enervating Field (Anchor based Area of EffectCone, Foe -Damage, -Resistance)
While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.


Towering Inferno

File:ToweringInferno.jpg
Towering Inferno

Main Article: Towering Inferno

A colossal of modern technology, the Towering Inferno sets all who oppose him ablaze!

Powers

FieryFray BreathingFire.png Breath of Fire (Ranged, Cone, Damage over Time, Fire)
This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range.

FieryFray Scorch.png Cremate (Melee, Damage over Time, Fire)
A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire.

FieryFray FireSword.png Fire Sword (Melee, Fire Damage over Time)
Through concentration, you can create a Sword of Fire that sets fores ablaze. Successful attacks from the fire sword will ignite your target, dealing damage over time..

FlamingShield FlamingShield.png Fire Shield Self +Resistance (Fire, Lethal, Smash, Cold, Disorient)
While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects.