Silver Class Recipe Roll: Difference between revisions
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! colspan=9 style="background:#ADC4FF;" | 10-25 - 2 Recipes | ! colspan=9 style="background:#ADC4FF;" | 10-25 - 2 Recipes | ||
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| colspan=4 style="background:#FFA500;" | [[File:IO Pulverizing Fisticuffs.png|20px]] [[Pulverizing Fisticuffs]] Acc/Dam/Rech || colspan=5 | | | colspan=4 style="background:#FFA500;" | [[File:IO Pulverizing Fisticuffs.png|20px]] '''[[Pulverizing Fisticuffs]]''' Acc/Dam/Rech || colspan=5 | | ||
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| colspan=4 style="background:#FFA500;" | [[File:IO Salvo.png|20px]] [[Salvo]] Dam/End/Rech || colspan=5 | | | colspan=4 style="background:#FFA500;" | [[File:IO Salvo.png|20px]] '''[[Salvo]]''' Dam/End/Rech || colspan=5 | | ||
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! colspan=9 style="background:#ADC4FF;" | 10-30 - 58 Recipes | ! colspan=9 style="background:#ADC4FF;" | 10-30 - 58 Recipes | ||
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| colspan=5 style="background:#FF7F50;" | [[File:IO Call to Arms.png|20px]] '''[[Call to Arms]]''' Acc/Dam/Rech || colspan=4 | | | colspan=5 style="background:#FF7F50;" | [[File:IO Call to Arms.png|20px]] '''[[Call to Arms]]''' Acc/Dam/Rech || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Regenerative Tissue.png|20px]] '''[[Regenerative Tissue]]''' End/Rech || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Regenerative Tissue.png|20px]] '''[[Regenerative Tissue]]''' +Regen || colspan=4 | | ||
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| colspan=5 style="background:#FF7F50;" | [[File:IO Regenerative Tissue.png|20px]] '''[[Regenerative Tissue]]''' Heal/Rech || colspan=4 | | | colspan=5 style="background:#FF7F50;" | [[File:IO Regenerative Tissue.png|20px]] '''[[Regenerative Tissue]]''' Heal/Rech || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Impervious Skin.png|20px]] '''[[Impervious Skin]]''' Rech/Res || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Impervious Skin.png|20px]] '''[[Impervious Skin]]''' End/Rech || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Impervious Skin.png|20px]] '''[[Impervious Skin]]''' Mez Resist || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Kismet.png|20px]] '''[[Kismet]]''' Def/Rech || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Kismet.png|20px]] '''[[Kismet]]''' End/Rech || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Kismet.png|20px]] '''[[Kismet]]''' +6% Acc || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Theft of Essence.png|20px]] '''[[Theft of Essence]]''' Heal || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Theft of Essence.png|20px]] '''[[Theft of Essence]]''' Heal/Rech || colspan=4 | | ||
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| colspan=5 style="background:#FF7F50;" | [[File:IO Theft of Essence.png|20px]] '''[[Theft of Essence]]''' Heal || colspan=4 | | | colspan=5 style="background:#FF7F50;" | [[File:IO Theft of Essence.png|20px]] '''[[Theft of Essence]]''' Heal || colspan=4 | | ||
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| colspan=5 style="background:#FF7F50;" | [[File:IO Theft of Essence.png|20px]] '''[[Theft of Essence]]''' Heal/Rech || colspan=4 | | | colspan=5 style="background:#FF7F50;" | [[File:IO Theft of Essence.png|20px]] '''[[Theft of Essence]]''' Heal/Rech || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Cacophony.png|20px]] '''[[Cacophony]]''' End/Confuse || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Cacophony.png|20px]] '''[[Cacophony]]''' Acc/End || colspan=4 | | ||
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| colspan=5 style="background:#FF7F50;" | [[File:IO Cacophony.png|20px]] '''[[Cacophony]]''' Confuse/Range || colspan=4 | | | colspan=5 style="background:#FF7F50;" | [[File:IO Cacophony.png|20px]] '''[[Cacophony]]''' Confuse/Range || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Induced Coma.png|20px]] '''[[Induced Coma]]''' End/Sleep || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Induced Coma.png|20px]] '''[[Induced Coma]]''' Acc/End || colspan=4 | | ||
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| colspan=5 style="background:#FF7F50;" | [[File:IO Induced Coma.png|20px]] '''[[Induced Coma]]''' Sleep/Range || colspan=4 | | | colspan=5 style="background:#FF7F50;" | [[File:IO Induced Coma.png|20px]] '''[[Induced Coma]]''' Sleep/Range || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Impeded Swiftness.png|20px]] '''[[Impeded Swiftness]]''' Dam/Slow || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Impeded Swiftness.png|20px]] '''[[Impeded Swiftness]]''' Acc/End || colspan=4 | | ||
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| colspan=5 style="background:#FF7F50;" | [[File:IO Impeded Swiftness.png|20px]] '''[[Impeded Swiftness]]''' Slow/Range || colspan=4 | | | colspan=5 style="background:#FF7F50;" | [[File:IO Impeded Swiftness.png|20px]] '''[[Impeded Swiftness]]''' Slow/Range || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Debilitative Action.png|20px]] '''[[Debilitative Action]]''' Rech/Immob || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Debilitative Action.png|20px]] '''[[Debilitative Action]]''' Acc/End || colspan=4 | | ||
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| colspan=5 style="background:#FF7F50;" | [[File:IO Debilitative Action.png|20px]] '''[[Debilitative Action]]''' Immob/Range || colspan=4 | | | colspan=5 style="background:#FF7F50;" | [[File:IO Debilitative Action.png|20px]] '''[[Debilitative Action]]''' Immob/Range || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Neuronic Shutdown.png|20px]] '''[[Neuronic Shutdown]]''' End/Hold || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Neuronic Shutdown.png|20px]] '''[[Neuronic Shutdown]]''' Acc/End || colspan=4 | | ||
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| colspan=5 style="background:#FF7F50;" | [[File:IO Neuronic Shutdown.png|20px]] '''[[Neuronic Shutdown]]''' Hold/Range || colspan=4 | | | colspan=5 style="background:#FF7F50;" | [[File:IO Neuronic Shutdown.png|20px]] '''[[Neuronic Shutdown]]''' Hold/Range || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Basilisk's Gaze.png|20px]] '''[[Basilisk's Gaze]]''' Acc/Hold || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Basilisk's Gaze.png|20px]] '''[[Basilisk's Gaze]]''' Acc/Rech || colspan=4 | | ||
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| colspan=5 style="background:#FF7F50;" | [[File:IO Basilisk's Gaze.png|20px]] '''[[Basilisk's Gaze]]''' Rech/Hold || colspan=4 | | | colspan=5 style="background:#FF7F50;" | [[File:IO Basilisk's Gaze.png|20px]] '''[[Basilisk's Gaze]]''' Rech/Hold || colspan=4 | | ||
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| colspan=5 style="background:#FF7F50;" | [[File:IO Basilisk's Gaze.png|20px]] '''[[Basilisk's Gaze]]''' End/Rech/Hold || colspan=4 | | | colspan=5 style="background:#FF7F50;" | [[File:IO Basilisk's Gaze.png|20px]] '''[[Basilisk's Gaze]]''' End/Rech/Hold || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Unspeakable Terror.png|20px]] '''[[Unspeakable Terror]]''' End/Fear || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Unspeakable Terror.png|20px]] '''[[Unspeakable Terror]]''' Acc/End || colspan=4 | | ||
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| colspan=5 style="background:#FF7F50;" | [[File:IO Unspeakable Terror.png|20px]] '''[[Unspeakable Terror]]''' Fear/Range || colspan=4 | | | colspan=5 style="background:#FF7F50;" | [[File:IO Unspeakable Terror.png|20px]] '''[[Unspeakable Terror]]''' Fear/Range || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Razzle Dazzle.png|20px]] '''[[Razzle Dazzle]]''' End/Stun || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Razzle Dazzle.png|20px]] '''[[Razzle Dazzle]]''' Acc/End || colspan=4 | | ||
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| colspan=5 style="background:#FF7F50;" | [[File:IO Razzle Dazzle.png|20px]] '''[[Razzle Dazzle]]''' Stun/Range || colspan=4 | | | colspan=5 style="background:#FF7F50;" | [[File:IO Razzle Dazzle.png|20px]] '''[[Razzle Dazzle]]''' Stun/Range || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Shield Breaker.png|20px]] '''[[Shield Breaker]]''' Def || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Shield Breaker.png|20px]] '''[[Shield Breaker]]''' Acc/Def || colspan=4 | | ||
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| colspan=5 style="background:#FF7F50;" | [[File:IO Shield Breaker.png|20px]] '''[[Shield Breaker]]''' Acc/Rech || colspan=4 | | | colspan=5 style="background:#FF7F50;" | [[File:IO Shield Breaker.png|20px]] '''[[Shield Breaker]]''' Acc/Rech || colspan=4 | | ||
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| colspan=5 style="background:#FF7F50;" | [[File:IO Shield Breaker.png|20px]] '''[[Shield Breaker]]''' Def/End/Rech || colspan=4 | | | colspan=5 style="background:#FF7F50;" | [[File:IO Shield Breaker.png|20px]] '''[[Shield Breaker]]''' Def/End/Rech || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Cloud Senses.png|20px]] '''[[Cloud Senses]]''' ToHit || colspan=4 | | ||
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| colspan=5 style="background:# | | colspan=5 style="background:#FFA500;" | [[File:IO Cloud Senses.png|20px]] '''[[Cloud Senses]]''' Acc/ToHit || colspan=4 | | ||
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| colspan=5 style="background:#FF7F50;" | [[File:IO Cloud Senses.png|20px]] '''[[Cloud Senses]]''' Acc/Rech || colspan=4 | | | colspan=5 style="background:#FF7F50;" | [[File:IO Cloud Senses.png|20px]] '''[[Cloud Senses]]''' Acc/Rech || colspan=4 | | ||
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! colspan=9 style="background:#ADC4FF;" | 10-50 - 2 Recipes | ! colspan=9 style="background:#ADC4FF;" | 10-50 - 2 Recipes | ||
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| colspan=9 style="background:# | | colspan=9 style="background:#FFA500;" | [[File:IO Blessing of the Zephyr.png|20px]] '''[[Blessing of the Zephyr]]''' Run Speed, Jump, Flight Speed, Range | ||
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| colspan=9 style="background:#FF7F50;" | [[File:IO Blessing of the Zephyr.png|20px]] '''[[Blessing of the Zephyr]]''' Run, Jump, Fly, Range/End | | colspan=9 style="background:#FF7F50;" | [[File:IO Blessing of the Zephyr.png|20px]] '''[[Blessing of the Zephyr]]''' Run, Jump, Fly, Range/End | ||
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! colspan=9 style="background:#ADC4FF;" | 15-30 - 2 Recipes | ! colspan=9 style="background:#ADC4FF;" | 15-30 - 2 Recipes | ||
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| || colspan=4 style="background:# | | || colspan=4 style="background:#FFA500;" | [[File:IO Pounding Slugfest.png|20px]] '''[[Pounding Slugfest]]''' Dam/End || colspan=4 | | ||
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| || colspan=4 style="background:#FF7F50;" | [[File:IO Pounding Slugfest.png|20px]] '''[[Pounding Slugfest]]''' Dam/Rech || colspan=4 | | | || colspan=4 style="background:#FF7F50;" | [[File:IO Pounding Slugfest.png|20px]] '''[[Pounding Slugfest]]''' Dam/Rech || colspan=4 | | ||
|- | |- | ||
| || colspan=4 style="background:# | | || colspan=4 style="background:#FFA500;" | [[File:IO Tempest.png|20px]] '''[[Tempest]]''' Dam/End || colspan=4 | | ||
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| || colspan=4 style="background:#FF7F50;" | [[File:IO Tempest.png|20px]] '''[[Tempest]]''' Dam/Rech || colspan=4 | | | || colspan=4 style="background:#FF7F50;" | [[File:IO Tempest.png|20px]] '''[[Tempest]]''' Dam/Rech || colspan=4 | | ||
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! colspan=9 style="background:#ADC4FF;" | 15-40 - 9 Recipes | ! colspan=9 style="background:#ADC4FF;" | 15-40 - 9 Recipes | ||
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| || colspan=6 style="background:# | | || colspan=6 style="background:#FFA500;" | [[File:IO Edict of the Master.png|20px]] '''[[Edict of the Master]]''' Dam/End || colspan=2 | | ||
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| || colspan=6 style="background:# | | || colspan=6 style="background:#FFA500;" | [[File:IO Edict of the Master.png|20px]] '''[[Edict of the Master]]''' Acc/End || colspan=2 | | ||
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| || colspan=6 style="background:#FF7F50;" | [[File:IO Edict of the Master.png|20px]] '''[[Edict of the Master]]''' Acc/Dam/End || colspan=2 | | | || colspan=6 style="background:#FF7F50;" | [[File:IO Edict of the Master.png|20px]] '''[[Edict of the Master]]''' Acc/Dam/End || colspan=2 | | ||
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| || colspan=6 style="background:# | | || colspan=6 style="background:#FFA500;" | [[File:IO Impervium Armor.png|20px]] '''[[Impervium Armor]]''' Rech/Res || colspan=4 | | ||
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| || colspan=6 style="background:# | | || colspan=6 style="background:#FFA500;" | [[File:IO Impervium Armor.png|20px]] '''[[Impervium Armor]]''' End/Rech || colspan=4 | | ||
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| || colspan=6 style="background:#FF7F50;" | [[File:IO Impervium Armor.png|20px]] '''[[Impervium Armor]]''' End/Rech/Res || colspan=4 | | | || colspan=6 style="background:#FF7F50;" | [[File:IO Impervium Armor.png|20px]] '''[[Impervium Armor]]''' End/Rech/Res || colspan=4 | | ||
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| || colspan=6 style="background:# | | || colspan=6 style="background:#FFA500;" | [[File:IO Gift of the Ancients.png|20px]] '''[[Gift of the Ancients]]''' Def/Rech || colspan=2 | | ||
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| || colspan=6 style="background:# | | || colspan=6 style="background:#FFA500;" | [[File:IO Gift of the Ancients.png|20px]] '''[[Gift of the Ancients]]''' End/Rech || colspan=2 | | ||
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| || colspan=6 style="background:#FF7F50;" | [[File:IO Gift of the Ancients.png|20px]] '''[[Gift of the Ancients]]''' Def/End/Rech || colspan=2 | | | || colspan=6 style="background:#FF7F50;" | [[File:IO Gift of the Ancients.png|20px]] '''[[Gift of the Ancients]]''' Def/End/Rech || colspan=2 | |
Revision as of 19:34, 30 June 2009
Overview
Silver Class rewards are available only via Mission Architect missions.
The table from which Silver Class Ticket Recipes are drawn, is comprised of all Pool A rare recipes and all Pool B Mission Complete. For each roll, the likelihood of receiving a Pool A rare recipe is 50% greater than that of a Pool B Mission Complete recipe.
The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does not include ultra-rare purple reward drops, nor does it include temporary powers, costume pieces, or respec recipes.
Note: The ticket costs vary across the ranges and will be imbedded in the level ranges of the table shortly.
Listing
The first table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible. Recipies in orange are Pool A rare recipes; recipies in blue are Pool B recipes.