Skulls: Difference between revisions
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{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Death Heads don´t have any Melee attacks at all''}} | {{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Death Heads don´t have any Melee attacks at all''}} | ||
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Negative Energy| Skulls are resistant to Negative Energy damage but vulnerable to Energy damage. }} | |||
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{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Death Heads don´t have any Melee attacks at all''}} | {{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Death Heads don´t have any Melee attacks at all''}} | ||
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Negative Energy| Skulls are resistant to Negative Energy damage but vulnerable to Energy damage. }} | |||
=== Bosses === | === Bosses === |
Revision as of 16:30, 20 July 2006
Overview
The Skulls are an enemy group in City of Heroes and City of Villains.
Founded by the Petrovic brothers, the Skulls are a death worshiping cult whose initiation is a rather morbid affair. Recruits are ordered to kill a target in a rival gang (or a random person of the strret) and are then taken to choose their own casket. They then must dig up a grave and take the front of the dead victim's skull as the mask that will make up their new 'face.'
They have a standard rank system; the Gravediggers are the basic street thugs, normally armed with knives and guns that vary from hand pistols to automatics. above them are the Death Heads. They earn their rank through bloodshed and violence. They serve as the Gravediggers' keepers and report directly to the groups bosses: the Bone Daddies. The Bone Daddies are hand picked by the Petrovic brothers themselves. They are put through a ritual that grants them powers over the negative energys of the netherworld.
History
Among the street gangs of Paragon City, the Skulls are one of the worst. The Skulls have been at war with the Hellions over control of Perez Park for quite some time. They control the area known as the Boneyard and are always attempting to gain more territory.
Since the Rikti War, the Skulls have branched out to Kings Row. They are one of the main reasons why local Superadine rates are through the roof. Some evidence points to an external source helping them push their wares.
They are curently on good terms with the Trolls.
Enemy Types
Minions
Gravedigger Brawler
The Skulls worship death in a very personal, creepy way. The Gravediggers are the gang's foot soldiers - wannabes who must prove their skill with knives and guns before they (literally) earn their bones.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Brawl Melee, Smash
When all else fails, use your own 2 fists.
Resistance Auto, Self +Resistances: Negative Energy
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.
Gravedigger Chopper
The Skulls worship death in a very personal, creepy way. The Gravediggers are the gang's foot soldiers - wannabes who must prove their skill with knives and guns before they (literally) earn their bones.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Fireman Axe Melee, Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals moderate damage and can decrease a target's defense when it hits.
Resistance Auto, Self +Resistances: Negative Energy
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.
Gravedigger Slammer
The Skulls worship death in a very personal, creepy way. The Gravediggers are the gang's foot soldiers - wannabes who must prove their skill with knives and guns before they (literally) earn their bones.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Sledgehammer Melee, Smash, High Damage, Foe Knockdown
This heavy, but unwieldy and slow Sledgehammer can knock down foes.
Resistance Auto, Self +Resistances: Negative Energy
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.
Gravedigger Slicer
The Skulls worship death in a very personal, creepy way. The Gravediggers are the gang's foot soldiers - wannabes who must prove their skill with knives and guns before they (literally) earn their bones.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Knife Melee, Lethal, Low Damage
Basic stabbing and cutting blade.
Resistance Auto, Self +Resistances: Negative Energy
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.
Gravedigger Slugger
The Skulls worship death in a very personal, creepy way. The Gravediggers are the gang's foot soldiers - wannabes who must prove their skill with knives and guns before they (literally) earn their bones.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Baseball Bat Melee, Smash, Moderate Damage
There is nothing like slugging someone in the head with this baseball bat.
Resistance Auto, Self +Resistances: Negative Energy
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.
Lieutenants
Death Head Buckshot
The Death Heads are proven leaders in the Skulls - utter nihilists who worship death in the hopes of eventually defying it. These bloodthirsty, cold-blooded killers are armed to the teeth and resistant to any kind of negative energy attacks.
Powers
Shotgun (Ranged) Cone, Lethal, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
No Melee attacks No Hand to Hand
Death Heads don´t have any Melee attacks at all
Resistance Auto, Self +Resistances: Negative Energy
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.
Death Head Gunner
The Death Heads are proven leaders in the Skulls - utter nihilists who worship death in the hopes of eventually defying it. These bloodthirsty, cold-blooded killers are armed to the teeth and resistant to any kind of negative energy attacks.
Powers
Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
No Melee attacks No Hand to Hand
Death Heads don´t have any Melee attacks at all
Resistance Auto, Self +Resistances: Negative Energy
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.
Bosses
Bone Daddy
The Skulls' leaders, the Bone Daddies, have become living embodiments of the power of death. They can literally suck the life out of a foe to feed their own spirits. They can also focus the pure darkness of the netherworld into physical attacks that cause massive damage.
Powers
Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Dark Blast (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy
A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.
Shadow Punch Melee Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.
Smite Melee, Smash/Negative, Moderate Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.
Shadow Maul Melee, Smash/Negative, High Damage over Time, Foe -Accuracy
This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy.
Siphon Life Melee, Negative, Foe -Accuracy, Self +HP
The Skull taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy.
Soul Drain Point Blank Area of Effect, Moderate Damage(Negative), Self +Damage, +Accuracy
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. Damage: Moderate, Recharge: Very Long.
Objects
Superadine Lab (Lieutenant)
In the presence of this lab, you can´t help inhaling a whiff or two of Superadine. The substance will buff your Endurance until the lab is destroyed.
Powers
Vitality +Recovery (Area of Effect)
The chemicals of the Lab Table are increasing your Endurance Recovery.
Small Explosion Area of Effect, Moderate Damage (Lethal/Fire), Foe Knockback
This object erupts into a small explosion if destroyed.
Named Bosses
- Bonebreaker (Bone Daddy)
- Boneshaker (Bone Daddy) (CoV)
- Brittle Bones
- Compound Fracture (Bone Daddy)
- Crypt Killer (Bone Daddy) (CoV)
- Death's Head (Bone Daddy)
- Ivory (Bone Daddy) (CoV)
- Knucklebones (Death Head)
- Marrow Drinker (Bone Daddy)
- Marrowsnap (Bone Daddy)
- Rattles
- Skelter
- Skull Cracker (Bone Daddy) (CoV)
- Thanathos (Bone Daddy) (CoV)
- Thanoxemos (Bone Daddy) (CoV)
- The Bonebreaker (Bone Daddy)
- The Defier (Bone Daddy)
- The Lasher (Bone Daddy)
- The Strong Man (Bone Daddy)
- Tombstone (Bone Daddy) (CoV)
- Toothbreaker Jones (Bone Daddy)
- Totenkopf (Bone Daddy) (CoV)
- Vault (Bone Daddy) (CoV)
- Wrack (Death Head)