Sonic Resonance: Difference between revisions
imported>Aggelakis (i21 proliferation: masterminds) |
imported>Blondeshell (update powers for Masterminds) |
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{{Issue21}} | |||
{{TOCright}} | {{TOCright}} | ||
== Overview == | == Overview == | ||
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== Power Table == | == Power Table == | ||
=== Defender, Controller, Corruptor === | === Defender, Controller, Corruptor, Mastermind === | ||
The Sonic Resonance power set is available as a primary set for [[Defender]]s and a secondary set for [[Controller]]s and [[ | The Sonic Resonance power set is available as a primary set for [[Defender]]s and a secondary set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s. The following table shows which powers are available and at what level: | ||
{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
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{{Powers_SplitLevelRow|Icon=SonicDebuff_DropKnockback.png|Power=Liquefy|PriLevel=32|SecLevel=38|Effect=Ranged (Location AoE), Foe Hold, Knockdown, -To-Hit, -DEF(All)|Border=0}} | {{Powers_SplitLevelRow|Icon=SonicDebuff_DropKnockback.png|Power=Liquefy|PriLevel=32|SecLevel=38|Effect=Ranged (Location AoE), Foe Hold, Knockdown, -To-Hit, -DEF(All)|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
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{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}} | {{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}} | |||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception}} | {{PowerBlock_Blank|Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 16 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 16 (Controller)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}} | ||
{{PowerBlock_Effects|Toggle: Ranged (Targeted Ally Area of Effect)}} | {{PowerBlock_Effects|Toggle: Ranged (Targeted Ally Area of Effect)}} | ||
{{PowerBlock_Blank|Foe -Resistance(All)}} | {{PowerBlock_Blank|Foe -Resistance(All)}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 32 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged (Location Area of Effect)}} | {{PowerBlock_Effects|Ranged (Location Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Hold, Knockback, -To-Hit, -Defense(All)}} | {{PowerBlock_Blank|Foe Hold, Knockback, -To-Hit, -Defense(All)}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Fast}} | {{PowerBlock_Recharge|Very Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Ally +Resistance(Smashing, Lethal, Toxic)}} | {{PowerBlock_Blank|Ally +Resistance(Smashing, Lethal, Toxic)}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 10 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 10 (Controller)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Capture(Special)}} | {{PowerBlock_Blank|Foe Capture(Special)}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}} | ||
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Team +Resistance(All Damage but Psionics, Disorient, Hold, Immobilize)}} | {{PowerBlock_Blank|Team +Resistance(All Damage but Psionics, Disorient, Hold, Immobilize)}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Fast}} | {{PowerBlock_Recharge|Very Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 4 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 4 (Controller)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Ally +Resistance(Fire, Cold, Energy, Negative)}} | {{PowerBlock_Blank|Ally +Resistance(Fire, Cold, Energy, Negative)}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}} | |||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File: | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}} | ||
{{PowerBlock_Effects|Toggle: Ranged (Targeted Ally Area of Effect)}} | {{PowerBlock_Effects|Toggle: Ranged (Targeted Ally Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
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{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}} | {{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} | |||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe -Resistance(All)}} | {{PowerBlock_Blank|Foe -Resistance(All)}} |
Revision as of 05:33, 4 September 2011
Overview
You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends. Sonic Resonance is a primary power set for Defenders and a secondary power set for Controllers, Corruptors, and Masterminds.
Power Table
Defender, Controller, Corruptor, Mastermind
The Sonic Resonance power set is available as a primary set for Defenders and a secondary set for Controllers, Corruptors, and Masterminds. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Sonic Siphon | 1 | 1 | Ranged, Foe -Res(All) |
Sonic Barrier | 1 | 2 | Ranged, Ally +Res(Smash, Lethal, Toxic) |
Sonic Haven | 2 | 4 | Ranged, Ally +Res(Fire, Cold, Energy, Negative) |
Sonic Cage | 6 | 10 | Ranged, Foe Capture(Special) |
Disruption Field | 8 | 16 | Toggle: Ranged (Targeted Ally AoE), Foe -Res(All) |
Sonic Dispersion | 12 | 20 | Toggle: PBAoE, Team +Res(All DMG but Psionics, Disorient, Hold, Immobilize) |
Sonic Repulsion | 18 | 28 | Toggle: Ranged (Targeted Ally AoE), Foe Knockback |
Clarity | 26 | 35 | Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception |
Liquefy | 32 | 38 | Ranged (Location AoE), Foe Hold, Knockdown, -To-Hit, -DEF(All) |
Powers
The following are powers in the Sonic Resonance power set.
Clarity
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any disorient, hold, sleep, confusion, fear, and immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally with enhanced perception.
Disruption Field
You set up a constant wave of sonic energy around an ally, weakening the damage resistance of all nearby foes.
Liquefy
You unleash a barrage of sonic waves on the earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their accuracy and defense.
Recharge | Slow |
Minimum Level | 32 (Defender) |
38 (Controller) | |
38 (Corruptor) | |
38 (Mastermind) | |
Effects | Ranged (Location Area of Effect) |
Foe Hold, Knockback, -To-Hit, -Defense(All) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Ranged AoE Damage |
Holds | |
Defense Debuff | |
ToHit Debuff |
Sonic Barrier
This shield dramatically reduces the damage an ally takes from smashing, lethal, and toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.
Recharge | Very Fast |
Minimum Level | 1 (Defender) |
2 (Controller) | |
2 (Corruptor) | |
2 (Mastermind) | |
Effects | Ranged |
Ally +Resistance(Smashing, Lethal, Toxic) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Enhance Damage Resistance | |
Increase Attack Rate | |
Set Categories | Resist Damage |
Sonic Cage
Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.
Sonic Dispersion
You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased resistance against all damage except psionic. The Sonic Bubble also protects allies from immobilization, disorient, and hold effects.
Recharge | Slow |
Minimum Level | 12 (Defender) |
20 (Controller) | |
20 (Corruptor) | |
20 (Mastermind) | |
Effects | Toggle: Point Blank Area of Effect |
Team +Resistance(All Damage but Psionics, Disorient, Hold, Immobilize) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Sonic Haven
This shield dramatically reduces the damage an ally takes from fire, cold, energy, and negative energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.
Recharge | Very Fast |
Minimum Level | 2 (Defender) |
4 (Controller) | |
4 (Corruptor) | |
4 (Mastermind) | |
Effects | Ranged |
Ally +Resistance(Fire, Cold, Energy, Negative) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Sonic Repulsion
You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.
Recharge | Moderate |
Minimum Level | 18 (Defender) |
28 (Controller) | |
28 (Corruptor) | |
28 (Mastermind) | |
Effects | Toggle: Ranged (Targeted Ally Area of Effect) |
Foe Knockback | |
Enhancements | Reduce Endurance Cost |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Knockback |
Sonic Siphon
By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.
Historical
- This set was added to the game in Issue 5.
- This set was included with the original release of Corruptors in Issue 6.
- Graphic effects changed in Issue 10 to avoid health complications in some players.
- This set was proliferated to Masterminds in Issue 21.