Sonic Resonance

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Overview

Sonic Resonance is a standard power set that is primary set for Defenders and a secondary set for Controllers, Corruptors, and Masterminds.

"You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends."

Power Table

The Sonic Resonance power set is available as a primary set for Defenders and as a secondary set for Controllers, Corruptors, and Masterminds. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Sonic Siphon 1 1 Ranged, Foe -Res(All)
Sonic Barrier 1 1 Ranged (Targeted AoE), Ally +Res(Smash, Lethal, Toxic)
Sonic Haven 2 4 Ranged (Targeted AoE), Ally +Res(Fire, Cold, Energy, Neg)
Sonic Cage 6 10 Ranged, Foe Capture(Special)
Disruption Field 8 16 Toggle: Ranged Ally (Targeted AoE), Foe -Res
Sonic Dispersion 12 20 Toggle: PBAoE, Ally +Res(All DMG but Psionic, Disorient, Hold, Immob)
Sonic Repulsion 18 24 Toggle: Ranged Ally (Targeted AoE), Foe Knockback
Clarity 22 28 Ranged, Ally +Res(Disorient, Hold, Sleep, Immob, Fear, Confuse), +Perception
Liquefy 26 30 Ranged (Location AoE), Minor DMG(Smash/Energy), Foe Hold, Knockdown, -To-Hit, -DEF

Powers

SonicDebuff Dispel.png Clarity

By bouncing a carefully pitched sound wave off an ally's ear drum, you can free them from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave them resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception.

Recharge
Fast
Minimum Level
28 (Controller)
28 (Corruptor)
22 (Defender)
28 (Mastermind)
Effects
Ranged
Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception
Enhancements
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

SonicDebuff TeamDebuffDamRes.png Disruption Field

You set up a constant wave of sonic energy around an ally, weakening the Damage Resistance of all nearby foes.

Recharge
Moderate
Minimum Level
16 (Controller)
16 (Corruptor)
8 (Defender)
16 (Mastermind)
Effects
Toggle: Ranged Ally (Targeted Area of Effect)
Foe -Resistance
Enhancements
Reduce Endurance Cost
Enhance Recharge Speed

SonicDebuff DropKnockback.png Liquefy

You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. The impact of the sonic shockwave may Hold some foes and deal some minor damage (except Corruptors/Masterminds). Most foes that pass through the location will fall down. The violent shaking also reduces their chance to hit and Defense.

Damage
Minor(Smashing/Energy)
Recharge
Slow
Minimum Level
30 (Controller)
30 (Corruptor)
26 (Defender)
30 (Mastermind)
Effects
Ranged (Location Area of Effect)
Foe Hold, Knockdown, -To-Hit, -Defense
Enhancements
Enhance Accuracy (Controllers and Defenders)
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Hold
Enhance Knockback (Corruptors and Masterminds)
Enhance Range
Enhance Recharge Speed
Enhance ToHit Debuffs

SonicDebuff ProtectPhysical.png Sonic Barrier

This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target; however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.

Recharge
Very Fast
Minimum Level
1 (Controller)
1 (Corruptor)
1 (Defender)
1 (Mastermind)
Effects
Ranged (Targeted Area of Effect)
Ally +Resistance(Smashing, Lethal, Toxic)
Enhancements
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Damage Resistance
Set Categories

SonicDebuff Hold.png Sonic Cage

Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.

Recharge
Moderate
Minimum Level
10 (Controller)
10 (Corruptor)
6 (Defender)
10 (Mastermind)
Effects
Ranged
Foe Capture(Special)
Enhancements
Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

SonicDebuff BuffDamageRes.png Sonic Dispersion

You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased resistance against all damage except Psionic. The Sonic Bubble also protects allies from Immobilization, Disorient, and Hold effects.

Recharge
Slow
Minimum Level
20 (Controller)
20 (Corruptor)
12 (Defender)
20 (Mastermind)
Effects
Toggle: Point Blank Area of Effect
Ally +Resistance(All Damage but Psionics, Disorient, Hold, Immobilize)
Enhancements
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Damage Resistance
Set Categories

SonicDebuff ProtectElements.png Sonic Haven

This shield dramatically reduces the damage an ally takes from Fire, Cold, Energy, and Negative Energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target; however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.

Recharge
Very Fast
Minimum Level
4 (Controller)
4 (Corruptor)
2 (Defender)
4 (Mastermind)
Effects
Ranged (Targeted Area of Effect)
Ally +Resistance(Fire, Cold, Energy, Negative)
Enhancements
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Damage Resistance
Set Categories

SonicDebuff TeamKnockback.png Sonic Repulsion

You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.

Recharge
Moderate
Minimum Level
24 (Controller)
24 (Corruptor)
18 (Defender)
24 (Mastermind)
Effects
Toggle: Ranged Ally (Targeted Area of Effect)
Foe Knockback
Enhancements
Reduce Endurance Cost
Enhance Knockback
Enhance Recharge Speed
Set Categories

SonicDebuff DebuffDamRes.png Sonic Siphon

By setting up a constant vibration within the body of your foe, you weaken their Damage Resistance. Affected targets will take more damage from successful attacks.

Recharge
Slow
Minimum Level
1 (Controller)
1 (Corruptor)
1 (Defender)
1 (Mastermind)
Effects
Ranged
Foe -Resistance(All)
Enhancements
Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links