Summon: Difference between revisions
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#* [[:Category:Mastermind Primary|Mastermind Primary]] powersets are specifically designed to be built around summoning [[Henchmen]]. | #* [[:Category:Mastermind Primary|Mastermind Primary]] powersets are specifically designed to be built around summoning [[Henchmen]]. | ||
#* Many [[:Category:Controller Primary|Controller]] and [[:Category:Dominator Primary|Dominator Primary]] powersets have summoning powers. | #* Many [[:Category:Controller Primary|Controller]] and [[:Category:Dominator Primary|Dominator Primary]] powersets have summoning powers. | ||
#* [[Dark Miasma]], [[Traps]], and [[Storm Summoning]] each | #* [[Dark Miasma]], [[Traps]], and [[Storm Summoning]] each have powers summoning [[pseudopet|pseudopets]]. | ||
# v. The act of creating a creature/critter/object, often conceptually through summoning or calling. (to summon) | # v. The act of creating a creature/critter/object, often conceptually through summoning or calling. (to summon) | ||
#* In power names: [[Summon Demonlings]], [[Summon Dire Wolf]] | #* In power names: [[Summon Demonlings]], [[Summon Dire Wolf]] |
Revision as of 11:08, 12 August 2012
Summon can have several meanings:
- n. A creature/critter/object that has been summoned.
- Usually referred to as a pet, but not all critters in the pet class are summons.
- adj. A power or power set that summons a creature/critter/object.
- Mastermind Primary powersets are specifically designed to be built around summoning Henchmen.
- Many Controller and Dominator Primary powersets have summoning powers.
- Dark Miasma, Traps, and Storm Summoning each have powers summoning pseudopets.
- v. The act of creating a creature/critter/object, often conceptually through summoning or calling. (to summon)
- In power names: Summon Demonlings, Summon Dire Wolf
- In power descriptions: Zombie Horde, Fly Trap, Warwolf Whistle