Dark Miasma
Overview
Dark Miasma is a standard power set that is a primary set for Defenders and a secondary set for Corruptors and Masterminds.
"Focus the dark power of the Netherworld to weaken your foes. Dark Miasma focuses on draining your opponent."
Power Table
The Dark Miasma power set is available as a primary set for Defenders and as a secondary set for Corruptors and Masterminds. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
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1 | 1 | Ranged, Foe -Regen, -DMG, -To-Hit, Team Heal |
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1 | 1 | Ranged (Location AoE), Foe -SPD, -Fly, -Res |
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2 | 4 | Toggle: Ranged (Targeted AoE), Foe -DMG, -To-Hit |
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6 | 10 | Ranged(Targeted AoE), DMG(Neg), Foe Slow, Disorient, -Regen, -Rech, Ally Rez |
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8 | 16 | Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Energy, Neg, Psionics, Fear) |
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12 | 20 | Ranged (Cone), Foe Fear, -To-Hit |
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18 | 24 | Ranged, Foe Hold |
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22 | 28 | Ranged (Targeted AoE), Foe Intangible |
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26 | 30 | Summon Dark Servant: Ranged Debuff Special |
Powers
Black Hole
Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.
- Recharge
- 120 seconds
- Minimum Level
-
28 (Corruptor)
22 (Defender)
28 (Mastermind)
- Effects
- Ranged (Targeted Area of Effect)
Foe Intangible - Enhancements
-
Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
- Customization
- Original, Color Tintable, Soul Noir
Dark Servant
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.
- Recharge
- Corruptor, Defender: 240 seconds
Mastermind: 500 seconds - Minimum Level
-
30 (Corruptor)
26 (Defender)
30 (Mastermind)
- Effects
- Summon Dark Servant: Ranged Debuff Special
- Dark Servant Powers
Chill of the Night (Toggle: PBAoE, 0.1 Negative DoT every 2 seconds, Foe -To Hit)
Darkest Night (Toggle: Ranged(Targeted AoE), Foe -DMG)
Petrifying Gaze (Ranged, Foe Hold)
Resistance (Auto, Self Res( E-20 N30 ))
Tenebrous Tentacles (Ranged (Cone), 0.535 Negative DoT, Foe Immobilize, -To Hit)
Twilight Grasp (Ranged, Foe -To Hit, -Dam, Team Heal)
- Enhancements
-
Enhance Accuracy
Reduce Endurance Cost
Enhance Heal
Enhance Hold
Enhance Immobilization
Enhance Recharge Speed
Enhance ToHit Debuffs
- Customization
- Original, Color Tintable, Soul Noir
Darkest Night
While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active.
- Recharge
- 10 seconds
- Minimum Level
-
4 (Corruptor)
2 (Defender)
4 (Mastermind)
- Effects
- Toggle: Ranged (Targeted Area of Effect)
Foe -Damage, -To Hit - Enhancements
-
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance ToHit Debuffs
- Set Categories
-
Accurate ToHit Debuff (Masterminds)
- Customization
- Original, Color Tintable, Soul Noir
Fearsome Stare
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably, attacking only when attacked and even then with a reduced chance to hit.
- Recharge
- 40 seconds
- Minimum Level
-
20 (Corruptor)
12 (Defender)
20 (Mastermind)
- Effects
- Ranged (Cone)
Foe Fear, -To-Hit - Enhancements
-
Enhance Accuracy
Reduce Endurance Cost
Enhance Fear
Enhance Range
Enhance Recharge Speed
Enhance ToHit Debuffs
- Set Categories
- Customization
- Original, Color Tintable, Soul Noir
Howling Twilight
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, have their Regeneration rate reduced and drained of some life. Revived allies will have full Hit Points and Endurance and will be protected from XP Debt for 90 seconds.
- Damage
- 0.25 Negative
- Recharge
- 180 seconds
- Minimum Level
-
10 (Corruptor)
6 (Defender)
10 (Mastermind)
- Effects
- Ranged (Targeted Area of Effect)
Foe Slow, Disorient, -Regeneration, -Recharge
Ally Resurrect - Enhancements
-
Enhance Damage
Enhance Disorient
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Slow Movement
- Customization
- Original, Color Tintable, Soul Noir
Petrifying Gaze
Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.
- Recharge
- 16 seconds
- Minimum Level
-
24 (Corruptor)
18 (Defender)
24 (Mastermind)
- Effects
- Ranged
Foe Hold - Enhancements
-
Enhance Accuracy
Reduce Endurance Cost
Enhance Hold
Enhance Range
Enhance Recharge Speed
- Set Categories
- Customization
- Original, Color Tintable, Soul Noir
Shadow Fall
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.
- Recharge
- 15 seconds
- Minimum Level
-
16 (Corruptor)
8 (Defender)
16 (Mastermind)
- Effects
- Toggle: Point Blank Area of Effect
Team Stealth, +Defense(All), +Resistance(Energy, Negative, Psionics, Fear) - Enhancements
-
Enhance Defense
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Damage Resistance
- Set Categories
- Customization
- Original, Color Tintable, Soul Noir
Tar Patch
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.
- Recharge
- 90 seconds
- Minimum Level
-
1 (Corruptor)
1 (Defender)
1 (Mastermind)
- Effects
- Ranged (Location Area of Effect)
Foe -Speed, -Fly, -Resistance - Enhancements
-
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Slow Movement
- Set Categories
- Customization
- Original, Color Tintable, Soul Noir
Twilight Grasp
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit, damage and regeneration rate are reduced, while you and your nearby allies are healed.
- Recharge
- 8 seconds
- Minimum Level
-
1 (Corruptor)
1 (Defender)
1 (Mastermind)
- Effects
- Ranged
Foe -Regeneration, -Damage, -To-Hit
Team Heal - Enhancements
-
Enhance Accuracy
Reduce Endurance Cost
Enhance Heal
Enhance Range
Enhance Recharge Speed
Enhance ToHit Debuffs
- Set Categories
- Customization
- Original, Color Tintable, Soul Noir
Historical
- This set has been in the game for Defenders since Issue 0.
- This set was included with the original release of Corruptors and Masterminds in Issue 6.
External Links
- Dark Miasma for Corruptors at City of Data v2.0
- Dark Miasma for Defenders at City of Data v2.0
- Dark Miasma for Masterminds at City of Data v2.0