Dark Miasma

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Overview

Dark Miasma is a standard power set that is a primary set for Defenders and a secondary set for Corruptors and Masterminds.

"Focus the dark power of the Netherworld to weaken your foes. Dark Miasma focuses on draining your opponent."

Power Table

The Dark Miasma power set is available as a primary set for Defenders and as a secondary set for Corruptors and Masterminds. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Twilight Grasp 1 1 Ranged, Foe -Regen, -DMG, -To-Hit, Team Heal
Tar Patch 1 1 Ranged (Location AoE), Foe -SPD, -Fly, -Res
Darkest Night 2 4 Toggle: Ranged (Targeted AoE), Foe -DMG, -To-Hit
Howling Twilight 6 10 Ranged(Targeted AoE), DMG(Neg), Foe Slow, Disorient, -Regen, -Rech, Ally Rez
Shadow Fall 8 16 Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Energy, Neg, Psionics, Fear)
Fearsome Stare 12 20 Ranged (Cone), Foe Fear, -To-Hit
Petrifying Gaze 18 24 Ranged, Foe Hold
Black Hole 22 28 Ranged (Targeted AoE), Foe Intangible
Dark Servant 26 30 Summon Dark Servant: Ranged Debuff Special

Powers

DarkMiasma BlackHole.png Black Hole

Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.

Recharge
120 seconds
Minimum Level
28 (Corruptor)
22 (Defender)
28 (Mastermind)
Effects
Ranged (Targeted Area of Effect)
Foe Intangible
Enhancements
Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Customization
Original, Color Tintable, Soul Noir

DarkMiasma DarkServant.png Dark Servant

Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.

Recharge
Corruptor, Defender: 240 seconds
Mastermind: 500 seconds
Minimum Level
30 (Corruptor)
26 (Defender)
30 (Mastermind)
Effects
Summon Dark Servant: Ranged Debuff Special
Dark Servant Powers
DarkMiasma ChillOfTheNight.png Chill of the Night (Toggle: PBAoE, 0.1 Negative DoT every 2 seconds, Foe -To Hit)
DarkMiasma DarkestNight.png Darkest Night (Toggle: Ranged(Targeted AoE), Foe -DMG)
DarkMiasma PetrifyingGaze.png Petrifying Gaze (Ranged, Foe Hold)
Invulnerability TemporaryInvulnerabilty.png Resistance (Auto, Self Res( E-20 N30 ))
DarkCast TenebrousTentacles.png Tenebrous Tentacles (Ranged (Cone), 0.535 Negative DoT, Foe Immobilize, -To Hit)
DarkMiasma TwilightGrasp.png Twilight Grasp (Ranged, Foe -To Hit, -Dam, Team Heal)
Enhancements
Enhance Accuracy
Reduce Endurance Cost
Enhance Heal
Enhance Hold
Enhance Immobilization
Enhance Recharge Speed
Enhance ToHit Debuffs
Customization
Original, Color Tintable, Soul Noir

DarkMiasma DarkestNight.png Darkest Night

While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active.

Recharge
10 seconds
Minimum Level
4 (Corruptor)
2 (Defender)
4 (Mastermind)
Effects
Toggle: Ranged (Targeted Area of Effect)
Foe -Damage, -To Hit
Enhancements
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance ToHit Debuffs
Set Categories
Accurate ToHit Debuff (Masterminds)
Customization
Original, Color Tintable, Soul Noir

DarkMiasma FearsomeAura.png Fearsome Stare

Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably, attacking only when attacked and even then with a reduced chance to hit.

Recharge
40 seconds
Minimum Level
20 (Corruptor)
12 (Defender)
20 (Mastermind)
Effects
Ranged (Cone)
Foe Fear, -To-Hit
Enhancements
Enhance Accuracy
Reduce Endurance Cost
Enhance Fear
Enhance Range
Enhance Recharge Speed
Enhance ToHit Debuffs
Customization
Original, Color Tintable, Soul Noir

DarkMiasma HowlingTwilight.png Howling Twilight

Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, have their Regeneration rate reduced and drained of some life. Revived allies will have full Hit Points and Endurance and will be protected from XP Debt for 90 seconds.

Damage
0.25 Negative
Recharge
180 seconds
Minimum Level
10 (Corruptor)
6 (Defender)
10 (Mastermind)
Effects
Ranged (Targeted Area of Effect)
Foe Slow, Disorient, -Regeneration, -Recharge
Ally Resurrect
Enhancements
Enhance Damage
Enhance Disorient
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Slow Movement
Customization
Original, Color Tintable, Soul Noir

DarkMiasma PetrifyingGaze.png Petrifying Gaze

Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.

Recharge
16 seconds
Minimum Level
24 (Corruptor)
18 (Defender)
24 (Mastermind)
Effects
Ranged
Foe Hold
Enhancements
Enhance Accuracy
Reduce Endurance Cost
Enhance Hold
Enhance Range
Enhance Recharge Speed
Set Categories
Customization
Original, Color Tintable, Soul Noir

DarkMiasma ShadowFall.png Shadow Fall

Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.

Recharge
15 seconds
Minimum Level
16 (Corruptor)
8 (Defender)
16 (Mastermind)
Effects
Toggle: Point Blank Area of Effect
Team Stealth, +Defense(All), +Resistance(Energy, Negative, Psionics, Fear)
Enhancements
Enhance Defense
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Damage Resistance
Set Categories
Customization
Original, Color Tintable, Soul Noir

DarkMiasma TarPatch.png Tar Patch

Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.

Recharge
90 seconds
Minimum Level
1 (Corruptor)
1 (Defender)
1 (Mastermind)
Effects
Ranged (Location Area of Effect)
Foe -Speed, -Fly, -Resistance
Enhancements
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Slow Movement
Set Categories
Customization
Original, Color Tintable, Soul Noir

DarkMiasma TwilightGrasp.png Twilight Grasp

You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit, damage and regeneration rate are reduced, while you and your nearby allies are healed.

Recharge
8 seconds
Minimum Level
1 (Corruptor)
1 (Defender)
1 (Mastermind)
Effects
Ranged
Foe -Regeneration, -Damage, -To-Hit
Team Heal
Enhancements
Enhance Accuracy
Reduce Endurance Cost
Enhance Heal
Enhance Range
Enhance Recharge Speed
Enhance ToHit Debuffs
Customization
Original, Color Tintable, Soul Noir

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links