The Players' Guide to the Cities: Difference between revisions
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Revision as of 20:50, 23 August 2007
Introduction
When City of Villains was preparing for release, the community was asked for input to help identify information in the game manual that needed to be updated. Since this would be the first update to the game manual since City of Heroes release, there was a lot of material that needed to be covered, and the community tackled it with great enthusiasm. As a result, the City of Villains manual was pretty much up to date at initial release.
At present, however, the game manuals are once again very out of date. And while the various articles here at Paragon Wiki are able to give players a pretty broad idea of how the game works, there is still a lot of useful information that was contained in the game manuals that hasn't previously been covered here.
This project--given the name "The Players' Guide to the Cities"--essentially creates what we hope will become a living, breathing game manual to be maintained by the community at large here at Paragon Wiki. As such, it should provide a good starting point for anyone new to either Paragon Wiki or the "City of" franchise who is looking to learn more about the game but maybe a little unsure what they are even searching for. It should also serve as a quick-reference document for more advanced players who are just looking for general information on broad subjects they might want to brush up on.
So, welcome to the Players' Guide to the Cities. We hope you find this guide both useful and informative. And since this is a community project, if you find any out-of-date or incorrect information, edit away.
--Eabrace 16:24, 16 August 2007 (EDT)
System Requirements
Getting Started
Creating a Character
User Interface
Your First Game Session
Movement
Interacting with the Environment
Interacting with the Environment
Fighting and Other Actions
Powers
- Powers Terminology
- Power Outer Ring Key
- Leveling Table
- Inherent Powers
- Origin Powers
- Pool Power Sets
- Hero-Specific Power Set
- Blasters
- Blaster Inherent Powers
- Blaster Primaries
- Blaster Secondaries
- Blaster Ancillaries
- Controllers
- Controller Inherent Powers
- Controller Primaries
- Controller Secondaries
- Controller Ancillaries
- Defenders
- Defender Inherent Powers
- Defender Primaries
- Defender Secondaries
- Defender Ancillaries
- Scrappers
- Scrapper Inherent Powers
- Scrapper Primaries
- Scrapper Secondaries
- Scrapper Ancillaries
- Tankers
- Tanker Inherent Powers
- Tanker Primaries
- Tanker Secondaries
- Tanker Ancillaries
- Kheldians
- Kheldian Inherent Powers
- Peacebringers
- Warshades
- Blasters
- Villain-Specific Power Sets
- Brutes
- Brute Inherent Powers
- Brute Primaries
- Brute Secondaries
- Brute Patron Powers
- Corruptors
- Corruptor Inherent Powers
- Corruptor Primaries
- Corruptor Secondaries
- Corruptor Patron Powers
- Dominators
- Dominator Inherent Powers
- Dominator Primaries
- Dominator Secondaries
- Dominator Patron Powers
- Masterminds
- Mastermind Inherent Powers
- Mastermind Primaries
- Mastermind Secondaries
- Mastermind Patron Powers
- Stalkers
- Stalker Inherent Powers
- Stalker Primaries
- Stalker Secondaries
- Stalker Patron Powers
- Brutes
Rewards
- Experience
- Influence/Infamy
- Prestige
- Inspirations
- Enhancements
- Types of Enhancements
- Enhancement Origins
- Enhancement Strengths
- Combining Enhancements
- Salvage
- Recipes
Missions
- Contacts
- Clues
- Story Arcs
- Policeband/Newspaper Missions
- Safeguard/Mayhem Missions
- Mission Types
Team Ups
- Team Leaders
- Team Ups and Missions
- Sidekicks/Lackeys and Exemplars/Malefactors
- Task Forces and Trials
Super Groups
- Bases
Coalitions
Trading
Slash Commands, Macros, Keybindings, and Emotes
Slash Commands, Macros, Keybindings, and Emotes
Options
- General
- Controls
- Graphics and Audio
Zones
- Paragon City
- The Rogue Isles
- Shared Zones
- PvP Zones
- Pocket D
- Rikti War Zone (?)