Travel Powers: Difference between revisions
imported>Sekoia m (→Speed Boost) |
imported>Snorii m (→Accelerate Metabolism: fixed link) |
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''Click PBAoE Ally +Damage, +Recharge, +Recovery, +Runspeed, +Flyspeed''<br> | ''Click PBAoE Ally +Damage, +Recharge, +Recovery, +Runspeed, +Flyspeed''<br> | ||
[[ | [[Radiation_Emission#Accelerate_Metabolism|Accelerate Metabolism]]'s speed boost is similar to Swift and Sprint speeds, yet this is still a noticable increase to movement.<br> | ||
Duration is 2 minutes and recharge is 7 minutes, so it is not possible to self stack. However on a team, 3 or more of these and you've got Super Speed and Fly movement capabilities. | Duration is 2 minutes and recharge is 7 minutes, so it is not possible to self stack. However on a team, 3 or more of these and you've got Super Speed and Fly movement capabilities. | ||
Revision as of 14:06, 26 January 2007
Overview
Travel Powers are any power that modifies your characters movement to such a degree that you can travel large distances quickly. There are 4 powers that were designed for this purpose.
- Travel Power's base speed scales with level.
- There are flight and run speed caps in place. Their values are subject to debate. One Hero Planner indicates that run speed (Super Speed) caps at 100 mph.
- Travel Powers are subject to Suppression
The following table lists these 4 powers along with travel speeds in MPH. First at Level 14 when you can first acquire them. Then at Level 50. Then theoretical speeds with 3 Single-Origin enhancements (at level 50).
Power | Speed @ 14 | Speed @ 50 | Enhanced @ 50 |
---|---|---|---|
Fly | 28.72 | 33.87 | 52.44 |
Super Jump | 50.37 | 55.97 | 89.80 |
Super Speed | 59.96 | 70.45 | 118.02 |
Teleport | 102.27 | 102.27 | 159.55 |
NOTE: Blasters with Energy Manipulation may be able to achieve as much as 312 mph using Power Boost and Boost Range in combination with Teleport.
Travel
Fly
Toggle. Self +Fly
Fly is slow, safe and expensive, unenhanced will drain endurance to zero while active.
Group Fly
Toggle. PBAoE Team +Fly -Acc
Group Fly is slower than Fly, safe and expensive, unenhanced will drain endurance to zero while active. Teammates and pets can travel with you, however Accuracy is reduced 20%.
Super Jump
Toggle. Self +Jump
Super Jump is relatively safe and very cheap. Good air control.
Super Speed
Toggle. Self +Speed
Super Speed is fast and cheap, no vertical component. Super Speed also grants minor stealth.
Teleport
Ranged (Location), Self Teleport
Teleport is fastest and can be dangerous, drains endurance with each activation. Each jump has a 5 second 'grace period' which grants +fly.
Team Teleport
Ranged (Location), Team Teleport
Team Teleport is fast, but difficult to use. Can bring your team along. Just make sure they're aware of this beforehand.
Movement
Swift
Auto Self +Speed
Swift is an auto power, permanently increases run speed comparable to Sprint, but with no endurance usage. Combined with Quickness, can eliminate need for ground movement travel powers.
Combined further with Hurdle and Combat Jumping can produce some impressive movement
Sprint
Toggle Self +Speed
Sprint is an inherent power.
Hurdle
Auto Self +Jump
Hurdle is an auto power, permanently increases Jump Height, as well as forward momentum while jumping. Hurdle + Sprint can make getting around at low levels a lot less painful. Hurdle and Combat Jumping or Super Jump stack quite well.
Hover
Toggle Self +Fly +Defense
Hover's base flight speed is somewhere around 3MPH. Compare that with normal running speed 14MPH. 4 slotted SO's bring Hover's flight speed to 17MPH. Sprint's base speed is 20MPH.
Initially, Hover is frustrating as you are essentially stationary while it is active. However you can get out of Melee with it and survive a bit longer.
When combined with certain +Speed buffs (Siphon Speed, Accelerate Metabolism) it becomes a viable combat movement power. 2 Siphon Speeds bring unslotted hover up to Fly speeds.
It is recommended to have a quick way to turn Hover on and off. Either having it in a convenient slot or having a /bind to turn it on and off.
/bind H "powexec_name Hover"
Pressing H while Hover is active will turn it off, and vice versa
Combat Jumping
Toggle Self +Jump +Defense +Resist: immobilize
Combat Jumping uses minimal endurance, and improves combat movement dramatically.
Siphon Speed
Ranged Click Self +Speed +Recharge FOE -Speed
One application of Siphon Speed will grant you Super Speed like mobility that isn't affected by Suppression. Siphon Speed also affects Flight Speed and can easily cap Fly.
Siphon Speed requires a target and a successful hit in order to be used. Its recharge buff applies to itself, so it is possible to stack.
Speed Boost
Ranged Click Ally +Speed +Recharge +Endurance recovery.
Speed Boost is one of the most coveted and most hated buffs. Speed Boost grants Super Speed like movement, and can make placement and control of a character difficult. However, like Siphon Speed, the +Speed boost is not affected by Suppression and can allow swift movement from one foe to the next. Very dangerous when Brutes and Scrappers get into scrapperlock, as they can rocket accross an entire room to attack, gaining aggro along the way.
Inertial Reduction
Click PBAoE Ally +Jump
Inertial Reduction effectively gives you and those around you Super Jump for 60 seconds.
Accelerate Metabolism
Click PBAoE Ally +Damage, +Recharge, +Recovery, +Runspeed, +Flyspeed
Accelerate Metabolism's speed boost is similar to Swift and Sprint speeds, yet this is still a noticable increase to movement.
Duration is 2 minutes and recharge is 7 minutes, so it is not possible to self stack. However on a team, 3 or more of these and you've got Super Speed and Fly movement capabilities.
Quickness
Stealth
Stealth from the Concealment Power Pool, as well as several other powers that grant +stealth, have a -Speed component to them.
Suppression
Suppression was implemented by the Developers to combat a tactic known as Jousting. EXAMPLE: Target a foe much stronger than you out of aggro range, enable Travel Power (Super Speed) and click on attack power. Run past foe, attack goes off, continue running at full speed. Foe is unable to retaliate before you are out of range again.
Very few powers, if used, will NOT induce Suppression. Any power that affects anyone who is not your ally will most assuredly induce Suppression.
Suppression will decrease your movement speed to match base speeds for several seconds (long enough for your foe to retaliate). Super Speed to normal running speed. Fly to unslotted Hover speeds. Super Jump to normal jumping.
Teleport was not subject to Supression due to it's nature of being a Click power rather than a Toggle power. However recent updates will now prevent Teleport being used in a 'jousting' nature.