Concealment

From Unofficial Homecoming Wiki
Jump to navigation Jump to search

Overview

Concealment is one of the sets of Power Pools available to all Heroes and Villains.

These powers grant you Invisibility and Stealth.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Stealth 4 Toggle: Self Stealth, +Defense (All)
Grant Invisibility 4 Ranged, Teammate Stealth, +Defense (All)
Infiltration 4 Toggle: Self Stealth, +Defense(All), +RunSpeed, +Jump
Misdirection 14 PBAoE, Foe Placate, -Res(All)
Phase Shift 14 Toggle: Self Intangible

Powers

Invisibility GroupInvisibility.png Grant Invisibility

Grants a targeted teammate or leaguemate Invisibility. The Invisibility lasts about 2 minutes. While your ally is Invisible, he probably will not be detected unless he attacks a target. If he attacks, he is still hard to see and maintains some bonus to Defense to all attacks. This power works with other Concealment related powers.

Recharge 3 seconds
Minimum Level 4 (All Archetypes)
Effects Ranged
Teammate Stealth, +Defense (All)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Defense

Invisibility Infiltration.png Infiltration

You blend into your environment and swiftly make your way while attempting to stay undetected. Infiltration grants you a considerable boost to both your jump height and run speed. Even if discovered, you are hard to see and have a bonus to Defense from all attacks. If, however, you attack while using this power, you will be discovered and will lose your Stealth and Defense bonus provided by this power. Infiltration will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist.

Minimum Level 4 (All Archetypes)
Effects Toggle: Self +Jump, +Run Speed, Stealth, +Defense(All)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Enhance Jump
Enhance Running Speed
Set Categories Defense
Leaping & Sprints
Running & Sprints
Universal Travel

Invisibility Placate.png Misdirection

You redirect the anger of enemies around you, placating them. This causes them to break off their attacks. The momentary lack of awareness this causes also leads to reduced resistance to damage for a short time. You must be at least level 14 and have trained any two other Concealment powers before you can train this power.

Recharge 240 seconds
Minimum Level 14 (All Archetypes)
Effects Point Blank Area of Effect
Foe Placate, -Resistance(All)
Enhancements Enhance Accuracy
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

Invisibility PhaseShift.png Phase Shift

You can Phase Shift to become out of sync with normal space. Although you do not become completely Invisible, you are translucent and hard to see. You are intangible, and cannot affect or be affected by those in normal space. Although this power is a toggle, you cannot remain Phase Shifted for more than 30 seconds, even if you still have Endurance. Cannot be used with Rest. You must be at least level 14 and have two other Concealment Powers before selecting Phase Shift.

Recharge 180 seconds
Minimum Level 14 (All Archetypes)
Effects Toggle: Self Intangible
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

Invisibility Stealth.png Stealth

You can bend light around yourself to become Invisible. While this power is active, you are almost impossible to detect. If, however, you attack while using this power, you will be discovered and will lose your Stealth and some of your Defense bonus. Sending commands to pets, buffing or healing allies will also lower the defense and stealth granted by this power. This power will not work with other self affecting Concealment related powers such as Infiltration or Shadow Fall.

Recharge 2 seconds
Minimum Level 4 (All Archetypes)
Effects Toggle: Self Stealth, +Defense (All)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Historical

This section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • Issue 21 reduced the first two powers (Grant Invisibility and Stealth) from level 6, to each unlocking at level 4. The third power (Invisibility) still requires level 14 and a single power prerequisite. Issue 21 also reduced the fourth power (Phase Shift) to level 14, though it still requires two power prerequisites.
  • Issue 24 added the Misdirection power.
  • Issue 27 Page 2 replaced Invisibility with Infiltration.

Invisibility Invisibility.png Invisibility

You can bend light around yourself to become invisible. While this power is active, you are almost impossible to detect. While invisible, you cannot attack and can only use powers that affect yourself; however, you do have a defense to all except Psionic attacks. This power will not work with other self-affecting Concealment related powers such as Stealth or Shadow Fall. Purchasing Invisibility requires the user to be level 14 and possess Stealth or Grant Invisibility.

Recharge 20 seconds
Minimum Level 14 (All Archetypes)
Effects Toggle: Self Stealth, +Defense (All)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

External Links

Concealment Pool at City of Data v2.0