Bronze Class Recipe Roll: Difference between revisions
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! colspan=9 style="background:#ADC4FF;" | 15-40 - 27 Recipes | ! colspan=9 style="background:#ADC4FF;" | 15-40 - 27 Recipes | ||
{{RollRow|lcol=1|mcol=6|bg=EEEE22|name=Brilliant Leadership|enh=Acc|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EEEE22|name=Brilliant Leadership|enh=Acc/Dam|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EEEE22|name=Brilliant Leadership|enh=Acc/Dam/End|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EEEE22|name=Brilliant Leadership|enh=Acc/End|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EEEE22|name=Brilliant Leadership|enh=Dam|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EEEE22|name=Brilliant Leadership|enh=Dam/End|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EEEE22|name=Edict of the Master|enh=Acc/Dam|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EE6622|name=Edict of the Master|enh=Acc/End|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EE6622|name=Edict of the Master|enh=Dam/End|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EEEE22|name=Gift of the Ancients|enh=Def/End|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EE6622|name=Gift of the Ancients|enh=Def/Rech|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EE6622|name=Gift of the Ancients|enh=End/Rech|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EE6622|name=Impervium Armor|enh=End/Rech|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EEEE22|name=Impervium Armor|enh=End/Res|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EE6622|name=Impervium Armor|enh=Rech/Res|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EEEE22|name=Reactive Armor|enh=End|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EEEE22|name=Reactive Armor|enh=End/Rech|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EEEE22|name=Reactive Armor|enh=End/Rech/Res|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EEEE22|name=Reactive Armor|enh=End/Res|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EEEE22|name=Reactive Armor|enh=Rech/Res|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EEEE22|name=Reactive Armor|enh=Res|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EEEE22|name=Serendipity|enh=Def|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EEEE22|name=Serendipity|enh=Def/End|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EEEE22|name=Serendipity|enh=Def/End/Rech|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EEEE22|name=Serendipity|enh=Def/Rech|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EEEE22|name=Serendipity|enh=End|rcol=1}} | |||
{{RollRow|lcol=1|mcol=6|bg=EEEE22|name=Serendipity|enh=End/Rech|rcol=1}} | |||
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! colspan=9 style="background:#ADC4FF;" | 15-50 - 16 Recipes | |||
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| colspan=8 style="background:#000000;color:#FFFFFF;" | Updates to use {{tl|RollRow}} end here; will finish soon | | colspan=8 style="background:#000000;color:#FFFFFF;" | Updates to use {{tl|RollRow}} end here; will finish soon | ||
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| || colspan=7 style="background:#EEEE22;" | [[File:IO Soaring.png|20px]] [[Soaring]] Fly | | || colspan=7 style="background:#EEEE22;" | [[File:IO Soaring.png|20px]] [[Soaring]] Fly |
Revision as of 20:58, 30 June 2009
Overview
Bronze Class rewards are available only via Mission Architect missions.
The table from which Bronze Class Ticket Recipes are drawn, is comprised of all Pool A recipes, both uncommon and rare.
Ongoing player testing is suggests the Pool A uncommon:rare ratio is about 5:1 from this roll.
The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does not include ultra-rare purple reward drops, nor does it include temporary powers, costume pieces, or respec recipes.
Listing
The table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible. Yellow highlighted recipes are uncommon drops; orange recipes are rare.