COHCCG/Active Dodge: Difference between revisions
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|image=CCG_A_032_Active_Dodge.png | |image=CCG_A_032_Active_Dodge.png | ||
|text='''React:''' Play when your super is targeted with an attack: If this super has the superjump travel power, he gains a defense bonus against this attack equal to the number of powers he has in play. | |text='''React:''' Play when your super is targeted with an attack: If this super has the superjump travel power, he gains a defense bonus against this attack equal to the number of powers he has in play. | ||
|flavor="When it comes to a falling [[Paladin|Clockwork Paladin]], even I get out of the way." | |flavor="When it comes to a falling [[Paladin|Clockwork Paladin]], even I get out of the way." – Statesman | ||
|inspiration=break free | |inspiration=break free | ||
|deck=arena | |deck=arena |
Latest revision as of 21:36, 18 June 2010
Overview
Name: | Active Dodge |
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Card Type: | Edge |
Card Text: | React: Play when your super is targeted with an attack: If this super has the superjump travel power, he gains a defense bonus against this attack equal to the number of powers he has in play. |
Flavor Text: | "When it comes to a falling Clockwork Paladin, even I get out of the way." – Statesman |
Inspiration: | Break Free |
Deck: | Arena |
Card Number: | 32 / 324 |
Rarity: | Uncommon |