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The '''Citadel Task Force''' is the third of six Freedom Phalanx Task Forces, and the completion of all six grants the [[Task Force Commander Badge]]. The other five task forces are started by [[Positron]], [[Synapse]], [[Sister Psyche]], [[Manticore]], and [[Numina]]. Citadel himself is near the Green Line in Talos Island.
The '''Citadel Task Force''' is the fourth of six Freedom Phalanx Task Forces, and the completion of all six grants the [[Task Force Commander Badge]]. The other five task forces are started by [[Positron]], [[Synapse]], [[Sister Psyche]], [[Manticore]], and [[Numina]]. Citadel himself is near the Green Line in Talos Island.


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Revision as of 05:37, 4 July 2008

Overview

Task Force
Citadel Task Force
Citadel.jpg
Contact Citadel
Zone Talos Island
Suggested Team Size 6 players
Level Range 25-30
Badge Citadel's Assistant
Enemy Groups
v  d  e

The Citadel Task Force is the fourth of six Freedom Phalanx Task Forces, and the completion of all six grants the Task Force Commander Badge. The other five task forces are started by Positron, Synapse, Sister Psyche, Manticore, and Numina. Citadel himself is near the Green Line in Talos Island.

Missions

Investigate Council Base

Briefing

Mission Objective(s)

This Council base looks newly formed.

  • Invesitage Council base

Defeat All Soldiers in base

Briefing

I've examined these blueprints you found, and I think I've determined the location of the Council's new base. I need you to investigate that base, Task Force ___. We must find out what the Council is using it for.

I believe the base has just been completed, so you should have the element of surprise.


Mission Objective(s)

The smell of fresh paint is almost overpowering.

  • Defeat All soldiers in base.

Notable NPCs

  • Archon Racco

Defeat Base Leader and Guards

Briefing

It looks like that Council agent may have been telling the truth when he warned you of their other facilities. I have located one in Talos Island; it looks like it's been around for a while, so they probably have a full supply of Zenith Mech Men. That's a good thing, because we need to know everything we can about these new mech men. I need you to shut down that facility and return with any data you find.

I don't have any data on the abilities of these new Zenith Mech Men so be wary.


Mission Objective(s)

This facility is older than the other Council base you shut down. You have to assume the Council has been using it for many months.

  • Find Evidence.
    • 3 Computers to Disable.


Take Parts to Fareed Abdullah

Briefing

My scans can't seem to determine anything about these new Zenith Mech Man parts. Please take the parts to Fareed Abdullah for examination. Then get over to Steel Canyon, I've located another Mech Man storage facility there.

My scan indicates that the Steel Canyon facility has been in operation for some time. No doubt it will be heavily guarded.


Mission Objective(s)

  • Take Parts to Fareed Abdullah.


Defeat base Leader, His Guards

Briefing

So these are the Zenith Mech Man parts, huh? Interesting. I'll get to work analyzing them immediately. As soon as I have something, I'll let Citadel know.

Mission Objective(s)

The layout of this facility mimics the other three exactly.

  • Defeat base leader, His guards.


Notable NPCs

  • T.S.O.1.8.0.9 (Zenith Mech Man)
  • Max (Vortex Cor Leonis Archon)


Defeat Base leader & Guards

Briefing

It seems these new Zenith Mech Men have been built using the same technology that created me. I must warn you, that will make them quite dangerous. With Manticore's help, I've located the facility where these Mech Men are being built. I need you to get over there and halt that production of these new Zenith Mech Men.

This is difficult for me, Task Force ___. Thank you for helping me.


Mission Objective(s)

  • Defeat Base leader & guards.

Notable NPCs

  • V.R.6.2.9. (Zenith Mech Man)

Defeat 40 Council

Briefing

We need to know if the council is producing any more of these advanced Zenith Mech Men. I would like you to go to independence Port and see if you can learn anything from the Council soldiers there.

Those advanced Zenith Mech Men could be a real threat to this city, Task Force ___. We need to take whatever steps necessary to stop their production.

Mission Objective(s)

  • Defeat 40 Council in Independence Port.


Defeat All Soldiers in Base

Briefing I have analyzed the data disc you recovered from the Council agents. It gives the locations of several facilities that are producing the Council's new, advance Mech Men. The first facility is in Talos Island. Please shut down the facility and then return here.

Go quickly, Task Force ___.


Mission Objective(s)

  • Defeat All Soldiers in Base.
    • 3 Computer systems to disable.


Defeat All Soldiers in Base

Briefing

I've determined that the second Mech Man production plant is located in Independence Port. Please shut down the Independence Port facility, then return here. If you can learn anything more about the Council's new Zenith Mech Men, it would be most helpful.


Mission Objective(s)

  • Defeat All Soldiers in Base
    • 3 Computer system to disable


Defeat All Soldiers in Base

Briefing

The last Mech Man production facility is in Dark Astoria. If you can shut down that facility, we may be able to completely wipe out the threat these advanced Zenith Mech Men pose.

You have performed admirably in this quest, my friends. I have no doubt you can see it through it [sic] the end.


Mission Objective(s)

  • Defeat all Soldiers in Base.
    • 4 Computer systems to disable.


Notable NPCs


Defeat Vandal and his Minions

Briefing This task is extremely dangerous, Task Force ___. And it is extremely important to me. If Vandal is using my technology to create these new, advance Zenith Mech Men, than I am, in some way, responsible for the havoc they will wreak. Please arrest Vandal and ensure that he will do no more harm.


You have my gratitude, Task Force ___.


Mission Objective(s)

Filled with grim determination, you begin your assault on Vandal's base.

  • Defeat Vandal and his Minions.

Notable NPCs


Debriefing

Completing Citadel's Children Task Force from Citadel awards the Citadel's Assistant Badge.

Badge

Citadel has awarded you this medal for helping him rid the world of the evil robots based on his programming.

Souvenir

Souvenirs are no longer awards for Trials and Task Forces, but this is the text from the souvenir for this task force that was previously awarded.

Computer chip

You recovered this computer chip from a defeated Council Mekman. It's a reminder of the time you had to go toe to toe with:

Citadel's Children

It started so simply. Citadel sent you to seek information on the Council's activities in Independence Port. Some of the agents you fought were carrying blueprints outlining a new facility.

You traveled to this facility and battled an agent called Reinhard. He boasted that the Council's new Mekmen were more powerful than you could dream. You journeyed to another Council base, where you recovered physical evidence of these new Mekmen for Citadel to analyze.

When the technology foiled Citadel's scans, he sent you to Fareed Abdullah for an expert opinion. The Council and Fareed revealed the terrible truth at virtually the same time. The Mekmen were being created from the same technology that built Citadel!

After consulting with Manticore, Citadel sent you to a mekman manufacturing facility, which you shut down.

Showing as much emotion as anyone has ever seen from him, Citadel sent you to interrogate the Council soldiers in Independence Port. You took to the streets, and returned with a data disc bearing the locations of three Mekman production plants.

You shut them down one by one. At the last facility, you discovered the identity of the mastermind behind these advanced Mekmen. It was none other than Vandal, the Council's own twisted genius.

You traveled to Vandal's lair and defeated him, likely freeing Citadel from a terrible legacy.

Notes

The first two missions are always in Independence Port, and the second mission is always at the same location as the first.