Controller: Difference between revisions

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imported>Alex Hopkinson
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imported>Corebreach
(added "critical hold" note to Inherent subsection)
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* [[Psionic Mastery]]
* [[Psionic Mastery]]
* [[Stone Mastery]]
* [[Stone Mastery]]
=== Inherent Power ===
* [[Inherent Powers#Containment|Containment]]
* An additional perk enjoyed by Controllers is an occasional extra point of [[magnitude]] on the [[status effect]]s that nearly all their powers cause. This benefit is not represented by a power icon on-screen.


== External Links ==
== External Links ==

Revision as of 08:03, 3 March 2007

Overview

Archetypeicon controller.png

The Controller is at the same time the weakest and yet the most powerful of the archetypes. The Controller has few offensive attacks and possesses the fewest hit points. But the Controller has access to a range of powers that no one else has: the Control power sets. Armed with these powers, a Controller can affect the behavior of villains—from freezing them in place to routing them away. Armed with such abilities, the Controller is the backbone of many groups involved in large-scale battles—but the Controller depends upon his teammates for protection.

The Controller's powersets are:

Primary: Control
Secondary: Buff

The Controller has low hit points and low damage.

Powersets

Primary Powersets

A Controller's primary powersets are designed specifically for control. They are:

Secondary Powersets

A Controller's secondary powersets are designed for buffing. They are:

Ancillary Power Pools

Inherent Power

  • Containment
  • An additional perk enjoyed by Controllers is an occasional extra point of magnitude on the status effects that nearly all their powers cause. This benefit is not represented by a power icon on-screen.

External Links