Controller: Difference between revisions
imported>Eabrace m (→Overview: Containment was missing) |
imported>Eabrace m (→Overview: I stand corrected. It's listed further down) |
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'''Primary''': Control<br> | '''Primary''': Control<br> | ||
'''Secondary''': Buff<br> | '''Secondary''': Buff<br> | ||
The Controller has low hit points and low damage. | The Controller has low hit points and low damage. |
Revision as of 03:28, 4 July 2007
Overview
The Controller is at the same time the weakest and yet the most powerful of the archetypes. The Controller has few offensive attacks and possesses the fewest hit points. But the Controller has access to a range of powers that no one else does. Armed with these powers, a Controller can affect the behavior of villains, from freezing them in place, to putting them to sleep, to routing them away. Armed with such abilities, the Controller is the backbone for any super group, but the Controller depends upon his teammates for protection.
Faction: Hero
The Controller's powersets are:
Primary: Control
Secondary: Buff
The Controller has low hit points and low damage.
Powersets
Primary Powersets
A Controller's primary powersets are designed specifically for control. They are:
Secondary Powersets
A Controller's secondary powersets are designed for buffing. They are:
Ancillary Power Pools
Inherent Power
- Containment
- An additional perk enjoyed by Controllers is an occasional extra point of magnitude on the status effects that nearly all their powers cause. This benefit is not represented by a power icon on-screen.
External Links
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file