Invulnerability: Difference between revisions
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== External Links == | == External Links == | ||
* {{ | * {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}} | ||
* {{ | * {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Defense}} | ||
* {{ | * {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Sentinel|Type=Defense}} | ||
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Defense}} | |||
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Defense}} | |||
[[Category:Power Sets]] | [[Category:Power Sets]] |
Revision as of 22:02, 19 February 2021
Overview
Invulnerability is a standard power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, Sentinels, and Stalkers.
"Invulnerability gives you incredible abilities to resist damage and other effects. Its resistance to physical damage is superior, however, Invulnerability offers no protection from Psionic attacks."
Power Table
Brute/Tanker/Scrapper
The Invulnerability power set is available as a primary set for Tankers and as a secondary set for Brutes and Scrappers. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Resist Physical Damage | 1 | 1 | Auto: Self +Res(Smash, Lethal, DEF Debuff) |
Temp Invulnerability | 1 | 2 | Toggle: Self +Res(Smash, Lethal) |
Dull Pain | 2 | 4 | Self Heal ,+Max Health |
Resist Elements | 6 | 10 | Auto: Self +Res(Fire, Cold, Toxic, -Recharge, -SPD, -Jump) |
Unyielding | 8 | 16 | Toggle: Self +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback) |
Resist Energies | 12 | 20 | Auto: Self +Res(Energy, Negative, End Drain) |
Invincibility | 18 | 28 | Toggle: PBAoE, Foe Taunt, Self +DEF(All DMG but Psionics), +To Hit |
Tough Hide | 26 | 35 | Auto: Self +DEF(All but Psionics), +Res(DEF Debuff) |
Unstoppable | 32 | 38 | Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery |
Sentinel
The Invulnerability power set is available as a secondary set for Sentinels. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Temp Invulnerability | 1 | Toggle: Self +Res(Smash, Lethal) |
Resist Physical Damage | 2 | Auto: Self +Res(Smash, Lethal, DEF Debuff) |
Durability | 4 | Auto: Self +Max HP, +Max End, +Res(Toxic) |
Dull Pain | 10 | Self Heal ,+Max Health |
Unyielding | 16 | Toggle: Self +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback) |
Environmental Resistance | 20 | Auto: Self +Res(Fire, Cold, Toxic, Energy, Negative, Slow, Endurance) |
Invincible | 28 | Toggle: Self +DEF(All but Psionics), +To Hit |
Tough Hide | 35 | Auto: Self +DEF(All but Psionics), +Res(DEF Debuff) |
Unstoppable | 38 | Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery |
Stalker
The Invulnerability power set is available as a secondary set for Stalkers. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Hide | 1 | Toggle: Self Stealth, +DEF(All but Psionics) |
Resist Physical Damage | 2 | Auto: Self +Res(Smash, Lethal, DEF Debuff) |
Temp Invulnerability | 4 | Toggle: Self +Res(Smash, Lethal) |
Dull Pain | 10 | Self Heal ,+Max Health |
Unyielding | 16 | Toggle: Self +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback) |
Environmental Resistance | 20 | Auto: Self +Res(Fire, Cold, Toxic, Energy, Negative, Slow, Endurance) |
Reinforced | 28 | Toggle: Self +DEF(All but Psionics), +To Hit |
Tough Hide | 35 | Auto: Self +DEF(All but Psionics), +Res(DEF Debuff) |
Unstoppable | 38 | Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery |
Powers
Dull Pain
You can activate this power to increase your maximum Hit Points for a short time.
Recharge | Very Long |
Minimum Level | 4 (Brute) |
4 (Scrapper) | |
10 (Sentinel) | |
10 (Stalker) | |
2 (Tanker) | |
Effects | Self +Heal, +Max Health |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Durability
Your body is naturally durable, as a result you have higher hit points and endurance, you are also naturally resistant to toxic damage. This power is always on and costs no Endurance.
Minimum Level | 4 (Sentinel) |
Effects | Auto: Self +Max HP, +Max End, +Res(Toxic) |
Enhancements | Enhance Heal |
Enhance Endurance Modification | |
Enhance Damage Resistance | |
Set Categories | Healing/Absorb |
Endurance Modification | |
Resist Damage |
Environmental Resistance
You are naturally resistant to the environmental damage and always take less Fire, Cold, Energy, Negative and Toxic Damage as well as Debuff effects which reduce your speed, endurance or recovery. This power is always on and costs no Endurance.
Minimum Level | 20 (Sentinel) |
20 (Stalker) | |
Effects | Auto: Self +Res(Fire, Cold, Toxic, Energy, Negative, Slow, Endurance) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
Recharge | Slow |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth, +Defense(All Damage but Psionics) |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Set Categories | Defense |
Invincibility
When this power is on, for each nearby foe in melee range you receive a bonus to Defense against all attacks but Psionics, and a bonus to your chance to hit. This power is most effective when fighting multiple opponents. The first foe you engage in melee grants the highest Defense bonus, and up to 10 foes can contribute to your Defense and ToHit Bonus.
Recharge | Slow |
Minimum Level | 28 (Brute) |
28 (Scrapper) | |
18 (Tanker) | |
Effects | Toggle: Point Blank Area of Effect |
Foe Taunt | |
Self +Defense(All Damage but Psionics), +To Hit | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Enhance ToHit Buff | |
Set Categories | Defense |
To Hit Buff |
Invincible
While this power is active your defenses are reinforced, increasing your Defense against all attacks but Psionics. Your attacks are also reinforced, allowing you to ignore some of your target's Defense.
Recharge | Moderate |
Minimum Level | 28 (Sentinel) |
Effects | Toggle: Self +DEF(All but Psionics), +To Hit |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | Defense |
To Hit Buff |
Reinforced
While this power is active your defenses are reinforced, increasing your Defense against all attacks but Psionics. Your attacks are also reinforced, allowing you to ignore some of your target's Defense.
Recharge | Moderate |
Minimum Level | 28 (Stalker) |
Effects | Toggle: Self +DEF(All but Psionics), +To Hit |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | Defense |
To Hit Buff |
Resist Elements
You are naturally resistant to the elements and always take less Fire, Cold and Toxic damage. You are also resistant to Slow effects. This power is always on and costs no Endurance.
Minimum Level | 10 (Brute) |
10 (Scrapper) | |
6 (Tanker) | |
Effects | Auto: Self +Resistance(Fire Cold, Toxic, -Recharge, -Speed, -Jump) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Resist Energies
You are naturally resistant to Energy and Negative Energy damage, as well as Debuff effects which reduce your endurance or recovery. This power is always on and costs no Endurance.
Minimum Level | 20 (Brute) |
20 (Scrapper) | |
12 (Tanker) | |
Effects | Auto: Self +Resistance(Energy, Negative, Endurance Drain) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Resist Physical Damage
You are naturally tough and inherently resistant to Smashing and Lethal damage as well as Defense Debuff effects. This power is always on, and costs no Endurance.
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
2 (Sentinel) | |
2 (Stalker) | |
1 (Tanker) | |
Effects | Auto: Self +Resistance(Smashing, Lethal, Defense Debuff) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Temp Invulnerability
When you toggle on this power, you become highly resistant to Smashing and Lethal damage.
Recharge | Fast |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
1 (Sentinel) | |
4 (Stalker) | |
1 (Tanker) | |
Effects | Toggle: Self +Resistance(Smashing, Lethal) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Tough Hide
Your thickened skin makes you much tougher to hit and resistant to Defense Debuff effects. This power is always on and costs no Endurance. Tough Hide offers no protection to Psionic attacks.
Minimum Level | 35 (Brute) |
35 (Scrapper) | |
35 (Sentinel) | |
36 (Stalker) | |
26 (Tanker) | |
Effects | Auto: Self +Defense(All but Psionics), +Resistance(Defense Debuff) |
Enhancements | Enhance Defense Buffs |
Set Categories | Defense |
Unstoppable
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Unstoppable costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Recharge | Very Long |
Minimum Level | 38 (Brute) |
38 (Scrapper) | |
38 (Sentinel) | |
38 (Stalker) | |
32 (Tanker) | |
Effects | Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery |
Self -90% Hit Points, -100% Endurance (after 3 min delay) | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Endurance Modification |
Unyielding
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Slow, Sleep, Hold, Immobilize, and Disorient effects.
Recharge | Slow |
Minimum Level | 16 (Brute) |
16 (Scrapper) | |
16 (Sentinel) | |
16 (Stalker) | |
8 (Tanker) | |
Effects | Toggle: Self +Resistance(All Damage but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Historical
- This set has been in the game for Scrappers and Tankers since Issue 0.
- Unyielding was originally called Unyielding Stance and caused the character to be immobilized, a true stance. This was changed in Issue 3.
- Unyielding had -Defense which was compensated for by Invincibility's +Defense, and countered by Tough Hide.
- This set was included with the original release of Brutes in Issue 6.
- Invulnerability was adjusted in Issue 13:
- Unyielding - Removed Defense Debuff
- Invincibility - Reduce per target Defense Buff to offset the change from Unyielding, no net gain
- Resist Physical Damage - Add 25% Defense Debuff Resistance
- Tough Hide - Add 25% Defense Debuff Resistance
- Resist Energies - Add 25% Endurance Debuff Resistance.
- Resist Elements - Add 20% Movement Slow Resistance
- This set was included with the release of Sentinels in Issue 25.
- This set was added to Stalkers