Savage Melee: Difference between revisions
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Revision as of 15:39, 19 February 2021
Overview
Savage Melee is a primary power set for Scrappers, Brutes, and Stalkers, and a secondary power set for Tankers.
"Tear at your foes with deadly animalistic attacks that primarily inflict Lethal damage and cause additional damage over time. Savage Strike, Maiming Slash, Vicious Slash and Savage Leap all grant stacks of Blood Frenzy. Each stack of this buff grants a small damage buff and endurance cost discount. You may have up to 5 stacks of Blood Frenzy active at a time. Blood Frenzy can be maintained, or it can be consumed to empower Shred, Rending Flurry, Blood Thirst and Hemorrhage. Using one of these consumers while you have 5 stacks of Blood Frenzy offers an additional benefit to these powers, but will also leave you Exhausted for a short time. While Exhausted you cannot build Blood Frenzy."
Power Tables
Brute
The Savage Melee power set is a primary set for Brutes. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Savage Strike | 1 | Melee, Minor DMG(Lethal), Foe Minor DoT(Lethal), Self +1 Blood Frenzy |
Maiming Slash | 1 | Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -Speed, +1 Blood Frenzy |
Shred | 2 | Melee (Cone), Moderate DMG(Lethal), Foe Minor DoT(Lethal), -Def(All), Self -Blood Frenzy +Special |
Vicious Slash | 6 | Melee, High DMG(Lethal), Foe Minor DoT(Lethal), Knockdown, Self +2 Blood Frenzy |
Rending Flurry | 8 | PBAoE, Moderate DMG(Lethal), Foe Minor DoT(Lethal), -Blood Frenzy |
Taunt | 12 | Ranged (Targeted AoE), Foe Taunt |
Blood Thirst | 18 | Self, +HP, +Health over Time, -Blood Frenzy |
Hemorrhage | 26 | Melee, Light DMG(Lethal), Foe Special DoT(Lethal), -Blood Frenzy |
Savage Leap | 32 | PBAoE, Superior DMG(Lethal), Foe Minor DoT(Lethal), +3 Blood Frenzy, Self Teleport |
Scrapper
The Savage Melee power set is a primary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Maiming Slash | 1 | Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -Speed, +1 Blood Frenzy |
Savage Strike | 1 | Melee, Minor DMG(Lethal), Foe Minor DoT(Lethal), Self +1 Blood Frenzy |
Shred | 2 | Melee (Cone), Moderate DMG(Lethal), Foe Minor DoT(Lethal), -Def(All), Self -Blood Frenzy +Special |
Blood Thirst | 6 | Self, +DMG, +To Hit, +Special, +5 Blood Frenzy |
Vicious Slash | 8 | Melee, High DMG(Lethal), Foe Minor DoT(Lethal), Knockdown, Self +2 Blood Frenzy |
Confront | 12 | Ranged, Foe Taunt |
Rending Flurry | 18 | PBAoE, Moderate DMG(Lethal), Foe Minor DoT(Lethal), -Blood Frenzy |
Hemorrhage | 26 | Melee, Light DMG(Lethal), Foe Special DoT(Lethal), -Blood Frenzy |
Savage Leap | 32 | PBAoE, Superior DMG(Lethal), Foe Minor DoT(Lethal), +3 Blood Frenzy, Self Teleport |
Stalker
The Savage Melee power set is a primary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Savage Strike | 1 | Melee, Minor DMG(Lethal), Foe Minor DoT(Lethal), Self +1 Blood Frenzy |
Maiming Slash | 1 | Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -Speed, +1 Blood Frenzy |
Shred | 2 | Melee (Cone), Moderate DMG(Lethal), Foe Minor DoT(Lethal), -Def(All), Self -Blood Frenzy +Special |
Assassin's Frenzy | 6 | Melee, Special DMG(Lethal), +Blood Frenzy |
Build Up | 8 | Self +DMG, +To Hit |
Placate | 12 | Ranged, Foe Placate, Self Stealth/Hide |
Blood Thirst | 18 | Self, +HP, +Health over Time, -Blood Frenzy |
Hemorrhage | 26 | Melee, Light DMG(Lethal), Foe Special DoT(Lethal), -Blood Frenzy |
Savage Leap | 32 | PBAoE, Superior DMG(Lethal), Foe Minor DoT(Lethal), +3 Blood Frenzy, Self Teleport |
Tanker
The Savage Melee power set is a secondary set for Tankers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Savage Strike | 1 | Melee, Minor DMG(Lethal), Foe Minor DoT(Lethal), -RES(All), Self +1 Blood Frenzy |
Maiming Slash | 2 | Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -Speed, +1 Blood Frenzy |
Shred | 4 | Melee (Cone), Moderate DMG(Lethal), Foe Minor DoT(Lethal), -Def(All), Self -Blood Frenzy +Special |
Taunt | 10 | Ranged (Targeted AoE), Foe Taunt |
Vicious Slash | 16 | Melee, High DMG(Lethal), Foe Minor DoT(Lethal), Knockdown, Self +2 Blood Frenzy |
Rending Flurry | 20 | PBAoE, Moderate DMG(Lethal), Foe Minor DoT(Lethal), -Blood Frenzy |
Blood Thirst | 28 | Self, +HP, +Health over Time, -Blood Frenzy |
Hemorrhage | 35 | Melee, Light DMG(Lethal), Foe Special DoT(Lethal), -Blood Frenzy |
Savage Leap | 38 | PBAoE, Superior DMG(Lethal), Foe Minor DoT(Lethal), +3 Blood Frenzy, Self Teleport |
Powers
Assassin's Frenzy
A signature Stalker attack. This attack does superior lethal damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Frenzy will grant 2 stacks of Blood Frenzy if used while not hidden and will grant 3 stacks if hidden. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
Damage | Special (Lethal) |
Recharge | Slow |
Minimum Level | 6 (Stalker) |
Effects | Melee |
Self +Blood Frenzy | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Blood Thirst
You focus for a moment and clear your head to take a moment to recover from your wounds. Blood Thirst will immediately heal you for a small amount and cause you to heal for a moderate amount of health over a short time seconds. Blood Thirst consumes all stacks of Blood Frenzy. This power's heal over time effect grows with each stack of Blood Frenzy. Using this power with 5 stacks of Blood Frenzy causes you to become Exhausted for a short time, but the duration of the heal over time effect is increased. While exhausted you cannot gain Blood Frenzy.
Recharge | Very Long |
Minimum Level | 18 (Brute) |
6 (Scrapper) | |
18 (Stalker) | |
28 (Tanker) | |
Effects | Self, +DMG, +To Hit, +Special, +5 Blood Frenzy |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | To Hit Buff |
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 8 (Stalker) |
Effects | Self +DMG, +To Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check required to Taunt enemy players, but is not needed against critter targets.
Hemorrhage
You viciously tear at your foe causing a light amount of lethal damage. Additionally, the target will suffer from lethal damage over time. Hemorrhage consumes all stacks of Blood Frenzy. This power's damage over time effect will scale with the number of stacks of Blood Frenzy. Using this power with 5 stacks of Blood Frenzy causes you to become Exhausted for a short time, but the duration of Hemorrhage's damage over time effect is increased. While exhausted you cannot gain Blood Frenzy.
Damage | Light (Lethal) |
Special (Lethal Damage Over Time) | |
Recharge | Slow |
Minimum Level | 26 (Brute) |
26 (Scrapper) | |
26 (Stalker) | |
35 (Tanker) | |
Effects | Melee |
Self -Blood Frenzy | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute and Tanker only) | |
Set Categories | Melee Damage |
Taunt (Brute and Tanker only) |
Maiming Slash
You execute a savage slash at your foe's lower body causing moderate lethal damage and minor damage over time. The foe will also have their movement speed reduced moderately. Maiming Slash grants 1 stack of Blood Frenzy.
Damage | Moderate (Lethal) |
Minor (Lethal Damage Over Time) | |
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
2 (Tanker) | |
Effects | Melee |
Foe -Speed | |
Self +1 Blood Frenzy | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness (Brute and Tanker only) | |
Set Categories | Melee Damage |
Slow Movement | |
Taunt (Brute and Tanker only) |
Placate
Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Claw. However, if you attack a Placated Foe, he will be able to attack you back.
Recharge | Long |
Minimum Level | 12 (Stalker) |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | Increase Attack Rate |
Enhance Range | |
Set Categories | None |
Rending Flurry
You wildly slash at nearby foes to deal moderate lethal damage and cause minor lethal damage over time. This power consumes all Blood Frenzy and will deal additional damage per stack of Blood Frenzy consumed. If you have 5 stacks of Blood Frenzy while activating this power, its radius is greatly increased, but causes you to become Exhausted for a short time. While exhausted you cannot gain Blood Frenzy.
Damage | Moderate (Lethal) |
Minor (Lethal Damage Over Time) | |
Recharge | Long |
Minimum Level | 8 (Brute) |
18 (Scrapper) | |
20 (Tanker) | |
Effects | Point Blank Area of Effect |
Self -Blood Frenzy | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute and Tanker only) | |
Set Categories | Melee AoE Damage |
Taunt (Brute and Tanker only) |
Savage Leap
You throw yourself at your distant foes while slashing and tearing wildly dealing superior lethal damage and causing your foes to suffer from additional minor lethal damage over time. Savage Leap build 3 stacks of Blood Frenzy.
Damage | Superior (Lethal) |
Minor (Lethal Damage Over Time) | |
Minimum Level | 32 (Brute) |
32 (Scrapper) | |
32 (Stalker) | |
38 (Tanker) | |
Effects | Point Blank Area of Effect |
Self +3 Blood Frenzy, Self Teleport | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute and Tanker only) | |
Set Categories | Melee AoE Damage |
Taunt (Brute and Tanker only) |
Savage Strike
You quickly tear at your foe dealing minor lethal damage and causing minor lethal damage over time. This power can bruise an enemy, making them more vulnerable to damage. Savage Strikes grants you 1 stack of Blood Frenzy.
Damage | Minor (Lethal) |
Minor (Lethal Damage Over Time) | |
Recharge | Very Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee |
Foe -RES(All) (Tanker only) | |
Self +1 Blood Frenzy | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute and Tanker only) | |
Set Categories | Melee Damage |
Taunt (Brute and Tanker only) |
Shred
You rapidly slash at your foes several times causing a moderate amount of damage to all enemies in front of you and reduce their defense. Shred also causes minor lethal damage over time. This power consumes all stacks of Blood Frenzy and will deal slightly more damage per stack. Additionally, Shred has a 20% chance to immediately recharge itself for each stack of Blood Frenzy. Using this power with 5 stacks of Blood Frenzy causes you to become Exhausted for a short time. While exhausted you cannot gain Blood Frenzy.
Damage | Moderate (Lethal) |
Minor (Lethal Damage Over Time) | |
Recharge | Moderate |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
2 (Stalker) | |
4 (Tanker) | |
Effects | Melee (Cone) |
Foe -Def(All) | |
Self -Blood Frenzy, +Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute and Tanker only) | |
Set Categories | Melee AoE Damage |
Accurate Defense Debuff | |
Defense Debuff | |
Taunt (Brute and Tanker only) |
Taunt
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Vicious Slash
You tear at your foe with both hands dealing high lethal damage and causing minor lethal damage over time. Foes struck by this attack have a high chance to be knocked down.
Damage | High (Lethal) |
Minor (Lethal Damage Over Time) | |
Recharge | Moderate |
Minimum Level | 6 (Brute) |
8 (Scrapper) | |
16 (Tanker) | |
Effects | Melee |
Foe Knockdown | |
Self +2 Blood Frenzy | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute and Tanker only) | |
Set Categories | Melee Damage |
Knockback | |
Taunt (Brute and Tanker only) |
External Links
- Savage Melee for Brutes at City of Data v2.0
- Savage Melee for Scrappers at City of Data v2.0
- Savage Melee for Stalkers at City of Data v2.0
- Savage Melee for Tankers at City of Data v2.0