Savage Melee
Overview
Savage Melee is a primary power set for Scrappers, Brutes, and Stalkers, and a secondary power set for Tankers.
"Tear at your foes with deadly animalistic attacks that primarily inflict Lethal damage and cause additional damage over time. Savage Strike, Maiming Slash, Vicious Slash and Savage Leap all grant stacks of Blood Frenzy. Each stack of this buff grants a small damage buff and endurance cost discount. You may have up to 5 stacks of Blood Frenzy active at a time. Blood Frenzy can be maintained, or it can be consumed to empower Shred, Rending Flurry, Blood Thirst and Hemorrhage. Using one of these consumers while you have 5 stacks of Blood Frenzy offers an additional benefit to these powers, but will also leave you Exhausted for a short time. While Exhausted you cannot build Blood Frenzy."
Power Tables
Brute
The Savage Melee power set is a primary set for Brutes. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
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1 | Melee, DoT(Lethal), Self +1 Blood Frenzy |
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1 | Melee, DMG(Lethal), DoT(Lethal), Foe -Speed, +1 Blood Frenzy |
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2 | Melee (Cone), DoT(Lethal), -Def(All), Self +1 Blood Frenzy |
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6 | Self, +DMG, +To Hit, +Special, +5 Blood Frenzy |
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8 | Melee, DMG(Lethal), DoT(Lethal), Knockdown, Self +2 Blood Frenzy |
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12 | Ranged (Targeted AoE), Foe Taunt |
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18 | PBAoE, DMG(Lethal), DoT(Lethal), -Blood Frenzy |
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22 | Melee, DoT(Lethal), -Blood Frenzy |
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26 | PBAoE, DMG(Lethal), DoT(Lethal), +Blood Frenzy, Self Teleport |
Scrapper
The Savage Melee power set is a primary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
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1 | Melee, DoT(Lethal), Foe -SPD, +1 Blood Frenzy |
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1 | Melee, DMG(Lethal), DoT(Lethal), Self +1 Blood Frenzy |
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2 | Melee (Cone), DoT(Lethal), Foe -Def(All), Self +1 Blood Frenzy |
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6 | Self, +DMG, +To Hit, +Special, +5 Blood Frenzy |
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8 | Melee, DMG(Lethal), DoT(Lethal), Foe Knockdown, Self +2 Blood Frenzy |
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12 | Ranged, Foe Taunt |
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18 | PBAoE, DMG(Lethal), DoT(Lethal), Self -Blood Frenzy |
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22 | Melee, DoT(Lethal), Self -Blood Frenzy |
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26 | PBAoE, DMG(Lethal), DoT(Lethal), Self +Blood Frenzy, Teleport |
Stalker
The Savage Melee power set is a primary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
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1 | Melee, DoT(Lethal), Self +1 Blood Frenzy |
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1 | Melee, DMG(Lethal), DoT(Lethal), Foe -SPD, Self +1 Blood Frenzy |
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2 | Melee (Cone), DoT(Lethal), Foe -Def(All), Self +1 Blood Frenzy |
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6 | Melee, DMG(Lethal), Self +Blood Frenzy |
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8 | Self +DMG, +To Hit |
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12 | Ranged, Foe Placate, Self Stealth/Hide |
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18 | PBAoE, DMG(Lethal), DoT(Lethal), Self -Bloody Frenzy |
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22 | Melee, DoT(Lethal), Self -Blood Frenzy |
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26 | PBAoE, DMG(Lethal), DoT(Lethal), Self +Blood Frenzy, Teleport |
Tanker
The Savage Melee power set is a secondary set for Tankers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
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1 | Melee, DoT(Lethal), Foe -SPD, Self +1 Blood Frenzy |
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1 | Melee, DMG(Lethal), DoT(Lethal), Self +1 Blood Frenzy |
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4 | Melee (Cone), DoT(Lethal), Foe -Def(All), Self +1 Blood Frenzy |
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10 | Ranged (Targeted AoE), Foe Taunt |
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16 | Melee, DMG(Lethal), DoT(Lethal), Foe Knockdown, Self +2 Blood Frenzy |
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20 | Self +DMG, +To Hit, +Special, +5 Blood Frenzy |
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24 | PBAoE, DMG(Lethal), DoT(Lethal), Self -Blood Frenzy |
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28 | Melee, DoT(Lethal), Self -Blood Frenzy |
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30 | PBAoE, DMG(Lethal), DoT(Lethal), Self +Blood Frenzy, Teleport |
Powers
Assassin's Frenzy
A signature Stalker attack. This attack does superior lethal damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Frenzy will grant 2 stacks of Blood Frenzy if used while not hidden and will grant 3 stacks if hidden. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
- Damage
- Not Hidden: 2.76 Lethal
Hidden: 7 Lethal - Recharge
- 15 seconds
- Minimum Level
-
6 (Stalker)
- Effects
- Melee
Self +Blood Frenzy - Enhancements
-
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Reduce Interrupt Time
Enhance Recharge Speed
- Set Categories
- Customization
- Original, Color Tintable
Blood Thirst
You unleash your frenzy, increasing your damage and chance to hit moderately. Blood Thirst also grants 5 stacks of Frenzy Fury.
- Recharge
- 90 seconds
- Minimum Level
-
6 (Brute)
6 (Scrapper)
20 (Tanker)
- Effects
- Self +Damage, +To Hit, +Special, +5 Blood Frenzy
- Enhancements
-
Reduce Endurance Cost
Enhance Recharge Speed
Enhance ToHit Buffs
- Set Categories
- Customization
- Original, Color Tintable
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
- Recharge
- 90 seconds
- Minimum Level
-
8 (Stalker)
- Effects
- Self +Damage, +To Hit
- Enhancements
-
Reduce Endurance Cost
Enhance Recharge Speed
Enhance ToHit Buffs
- Set Categories
- Customization
- Original, Color Tintable
Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check required to Taunt enemy players, but is not needed against critter targets.
- Recharge
- 3 seconds
- Minimum Level
-
12 (Scrapper)
- Effects
- Ranged
Foe Taunt - Enhancements
-
Enhance Accuracy
Enhance Range
Enhance Recharge Speed
Enhance Threat Duration
- Set Categories
- Customization
- Original, Color Tintable
Hemorrhage
You viciously tear at your foe causing a light amount of lethal damage. Additionally, the target will suffer from lethal damage over time. Hemorrhage consumes all stacks of Blood Frenzy. This power's damage over time effect will scale with the number of stacks of Blood Frenzy. Using this power with 5 stacks of Blood Frenzy causes you to become Exhausted for a short time, but the duration of Hemorrhage's damage over time effect is increased. While exhausted you cannot gain Blood Frenzy.
- Damage
- Less than 5 Blood Frenzy: 2.39–2.651 Lethal Damage over Time (scales from 0–4 Blood Frenzy)
5 Blood Frenzy: 3.23 Lethal Damage over Time - Recharge
- 14 seconds
- Minimum Level
-
22 (Brute)
22 (Scrapper)
22 (Stalker)
28 (Tanker)
- Effects
- Melee
Self -Blood Frenzy - Enhancements
-
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)
- Set Categories
-
Threat Duration (Brute, Tanker)
- Customization
- Original, Color Tintable
Maiming Slash
You execute a savage slash at your foe's lower body causing moderate lethal damage and minor damage over time. The foe will also have their movement speed reduced moderately. Maiming Slash grants 1 stack of Blood Frenzy.
- Damage
- 1.16 Lethal + up to 0.836 Lethal Damage over Time
- Recharge
- 5 seconds
- Minimum Level
-
1 (Brute)
1 (Scrapper)
1 (Stalker)
1 (Tanker)
- Effects
- Melee
Foe -Speed
Self +1 Blood Frenzy - Enhancements
-
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Slow Movement
Enhance Threat Duration (Brute, Tanker)
- Set Categories
-
Threat Duration (Brute, Tanker)
- Customization
- Original, Color Tintable
Placate
Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Claw. However, if you attack a Placated Foe, he will be able to attack you back.
- Recharge
- 60 seconds
- Minimum Level
-
12 (Stalker)
- Effects
- Ranged
Foe Placate
Self Stealth/Hide - Enhancements
-
Enhance Range
Enhance Recharge Speed
Enhance Threat Duration
- Set Categories
- Customization
- Original, Color Tintable
Rending Flurry
You wildly slash at nearby foes to deal moderate lethal damage and cause minor lethal damage over time. This power consumes all Blood Frenzy and will deal additional damage per stack of Blood Frenzy consumed. If you have 5 stacks of Blood Frenzy while activating this power, its radius is greatly increased, but causes you to become Exhausted for a short time. While exhausted you cannot gain Blood Frenzy.
- Damage
- 1.182–1.418 Lethal (scales from 0–5 Blood Frenzy) + up to 0.38 Lethal Damage over Time
- Recharge
- 14 seconds
- Minimum Level
-
18 (Brute)
18 (Scrapper)
18 (Stalker)
24 (Tanker)
- Effects
- Point Blank Area of Effect
Self -Blood Frenzy - Enhancements
-
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)
- Set Categories
-
Threat Duration (Brute, Tanker)
- Customization
- Original, Color Tintable
Savage Leap
You throw yourself at your distant foes while slashing and tearing wildly dealing moderate lethal damage and causing your foes to suffer from additional minor lethal damage over time. The damage of this power can increase based on how far away you leap from, with up to double damage dealt at its strongest. Savage Leap build 1 stacks of Blood Frenzy for every 20 ft in between your target and you, up to 3 stacks.

Savage Leap is unaffected by Radius changes. This information is missing from the power description because the damage is delivered by a pseudopet.
- Damage
- 0.845–1.69 Lethal + up to 0.272–0.544 Lethal Damage over Time (scales from 25'–65' range)
- Recharge
- 40 seconds
- Minimum Level
-
26 (Brute)
26 (Scrapper)
26 (Stalker)
30 (Tanker)
- Effects
- Point Blank Area of Effect
Self +Blood Frenzy, Teleport - Enhancements
-
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)
- Set Categories
-
Threat Duration (Brute, Tanker)
- Customization
- Original, Color Tintable
Savage Strike
You quickly tear at your foe dealing minor lethal damage and causing minor lethal damage over time. Savage Strikes grants you 1 stack of Blood Frenzy.
- Damage
- 0.76 Lethal Damage over Time + up to 0.548 Lethal Damage over Time
- Recharge
- 2.5 seconds
- Minimum Level
-
1 (Brute)
1 (Scrapper)
1 (Stalker)
1 (Tanker)
- Effects
- Melee
Self +1 Blood Frenzy - Enhancements
-
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)
- Set Categories
-
Threat Duration (Brute, Tanker)
- Customization
- Original, Color Tintable
Shred
You rapidly slash at your foes several times causing a moderate amount of damage to all enemies in front of you and reduce their defense. Shred also causes minor lethal damage over time. This power grants 1 stack of Blood Frenzy.
- Damage
- 1.26 Lethal Damage over Time + up to 0.844 Lethal Damage over Time
- Recharge
- 7.5 seconds
- Minimum Level
-
2 (Brute)
2 (Scrapper)
2 (Stalker)
4 (Tanker)
- Effects
- Melee (Cone)
Foe -Defense(All)
Self +1 Blood Frenzy - Enhancements
-
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)
- Set Categories
-
Threat Duration (Brute, Tanker)
- Customization
- Original, Color Tintable
Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
- Recharge
- 10 seconds
- Minimum Level
-
12 (Brute)
10 (Tanker)
- Effects
- Ranged (Targeted Area of Effect)
Foe Taunt - Enhancements
-
Enhance Accuracy
Enhance Range
Enhance Recharge Speed
Enhance Threat Duration
- Set Categories
- Customization
- Original, Color Tintable
Vicious Slash
You tear at your foe with both hands dealing high lethal damage and causing minor lethal damage over time. Foes struck by this attack have a high chance to be knocked down. Vicious Slash grants 2 stacks of Blood Frenzy.
- Damage
- 1.8 Lethal + up to 1.296 Lethal Damage over Time
- Recharge
- 9 seconds
- Minimum Level
-
8 (Brute)
8 (Scrapper)
16 (Tanker)
- Effects
- Melee
Foe Knockdown
Self +2 Blood Frenzy - Enhancements
-
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)
- Set Categories
-
Threat Duration (Brute, Tanker)
- Customization
- Original, Color Tintable
Historical
External Links
- Savage Melee for Brutes at City of Data v2.0
- Savage Melee for Scrappers at City of Data v2.0
- Savage Melee for Stalkers at City of Data v2.0
- Savage Melee for Tankers at City of Data v2.0