Kinetic Melee: Difference between revisions
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{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}} | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Blank|Foe Disorient}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Disorient}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] 18 (Stalker)}}} | {{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] 18 (Stalker)}}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 28 (Tanker)}}} | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 28 (Tanker)}}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe Knockdown | {{PowerBlock_Blank|Foe Knockdown}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Knockback}} (Tanker | {{PowerBlock_Blank|{{Enhance Knockback}} (Brute/Tanker)}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker | {{PowerBlock_Blank|{{Enhance Disorient}} (except Brute)}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker)}} | |||
{{PowerBlock_Sets|{{Set PBAoE Damage}}}} | {{PowerBlock_Sets|{{Set PBAoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}} (Tanker | {{PowerBlock_Blank|{{Set Knockback}} (Brute/Tanker)}} | ||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker)}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:KineticAttack_TotalFocus.png]] Concentrated Strike === | === [[File:KineticAttack_TotalFocus.png]] Concentrated Strike === | ||
Concentrated Strike is a slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Concentrated Strike, its recharge time is very long. Concentrated Strike Criticals do not result in extra damage, instead they instantly recharge the Power Siphon/Build Up powers. | Concentrated Strike is a slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Concentrated Strike, its recharge time is very long. Concentrated Strike Criticals do not result in extra damage, instead they instantly recharge the Power Siphon/Build Up powers ([[Scrapper]]s/[[Stalker]]s). | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Disorient}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] 26 (Stalker)}}} | {{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] 26 (Stalker)}}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 35 (Tanker)}}} | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 35 (Tanker)}}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Knockdown | {{PowerBlock_Blank|Foe Knockdown}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker | {{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker)}} | ||
{{PowerBlock_Sets|{{Set | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker)}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 6 (Scrapper)}}} | {{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 6 (Scrapper)}}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 20 (Tanker)}}} | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 20 (Tanker)}}} | ||
{{PowerBlock_Effects | {{PowerBlock_Effects|Self +ToHit +Special}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | ||
{{PowerBlock_Sets|{{Set To Hit Buff}}}} | {{PowerBlock_Sets|{{Set To Hit Buff}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}} ( | {{PowerBlock_Blank|{{Set Taunt}} (Tanker only)}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}} | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe -Damage}} | {{PowerBlock_Blank|Foe -Damage, Knockdown}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Sets|{{Set | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Sets|{{Set | {{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 4 (Tanker)}}} | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 4 (Tanker)}}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Blank|Foe Disorient}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Disorient}}}} | |||
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
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=== [[File:KineticAttack_Taunt.png]] Taunt === | === [[File:KineticAttack_Taunt.png]] Taunt === | ||
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on your for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets. | Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on your for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets. | ||
'''Note: The Brute description is slightly different''' | |||
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow; Brutes: Fast}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 12 (Brute)}}} | {{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 12 (Brute)}}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 10 (Tanker)}}} | {{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 10 (Tanker)}}} | ||
{{PowerBlock_Effects|Ranged (Area of Effect)}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Taunt}} | {{PowerBlock_Blank|Foe Taunt}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
Revision as of 03:47, 21 March 2021
Overview
Kinetic Melee is a primary power set for Brutes, Scrappers, and Stalkers, and a secondary power set for Tankers.
"Kinetic Melee features a mix of fast light attacks and slow heavy attacks, including some with range. All attacks in this set reduce the damage strength of enemies who are hit."
Power Tables
Brute
The Kinetic Melee power set is available as a primary set for Brutes. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Quick Strike | 1 | Melee, Light DMG(Smash/Energy), Foe -DMG, Knockdown |
Body Blow | 1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient |
Smashing Blow | 2 | Melee, High DMG(Smash/Energy), Foe Disorient |
Power Siphon | 6 | Self: +To Hit, +Special |
Repulsing Torrent | 8 | Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback |
Taunt | 12 | Ranged (Targeted AoE), Foe Taunt |
Burst | 18 | PBAoE Melee, Moderate DMG(Smash/Energy), Foe Knockdown |
Focused Burst | 26 | Ranged, High DMG(Smash/Energy), Foe Knockdown |
Concentrated Strike | 32 | Melee, Extreme DMG(Energy/Smash), Foe Disorient |
Scrapper
The Kinetic Melee power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Quick Strike | 1 | Melee, Light DMG(Smash/Energy), Foe -DMG |
Body Blow | 1 | Melee, Moderate DMG(Smash/Energy), Stun, Foe -DMG |
Smashing Blow | 2 | Melee, High DMG(Smash/Energy), Foe Disorient -DMG |
Power Siphon | 6 | Self: +To Hit, +Special |
Repulsing Torrent | 8 | Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback |
Confront | 12 | Ranged, Foe Taunt |
Burst | 18 | PBAoE Melee, Moderate DMG(Smash/Energy), Knockdown, Foe -DMG |
Focused Burst | 26 | Ranged, High DMG(Smash/Energy), Knockdown, Foe -DMG |
Concentrated Strike | 32 | Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient, Self +Special |
Stalker
The Kinetic Melee power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Quick Strike | 1 | Melee, Light DMG(Smash/Energy), Foe -DMG |
Body Blow | 1 | Melee, Moderate DMG(Smash/Energy), Stun, Foe -DMG |
Smashing Blow | 2 | Melee, High DMG(Smash/Energy), Foe Disorient -DMG |
Assassin's Strike | 6 | Melee, Special DMG(Smashing, Energy) |
Build Up | 8 | Self +DMG, +To Hit |
Placate | 12 | Ranged, Foe Placate, Self Stealth/Hide |
Burst | 18 | PBAoE Melee, Moderate DMG(Smash/Energy), Knockdown, Foe -DMG |
Focused Burst | 26 | Ranged, High DMG(Smash/Energy), Knockdown, Foe -DMG |
Concentrated Strike | 32 | Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient, Self +Special |
Tanker
The Kinetic Melee power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Quick Strike | 1 | Melee, Light DMG(Smash/Energy), Foe -DMG |
Body Blow | 2 | Melee, Moderate DMG(Smash/Energy), Stun, Foe -DMG |
Smashing Blow | 4 | Melee, High DMG(Smash/Energy), Foe Disorient -DMG |
Taunt | 10 | Ranged (Targeted AoE), Foe Taunt |
Repulsing Torrent | 16 | Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback |
Power Siphon | 20 | Self: +To Hit, +Special |
Burst | 28 | PBAoE Melee, Moderate DMG(Smash/Energy), Knockdown, Foe -DMG |
Focused Burst | 35 | Ranged, High DMG(Smash/Energy), Knockdown, Foe -DMG |
Concentrated Strike | 38 | Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient |
Powers
Assassin's Strike
A signature Stalker attack. This attack does superior energy and smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
Damage | Special(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 6 (Stalker) |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Body Blow
A much more powerful, yet slower version of Quick Strike. Body Blow is capable of stunning an opponent occasionally.
Damage | Moderate(Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
2 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) |
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 8 (Stalker) |
Effects | Self +ToHit +DMG |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Burst
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be knocked down as well.
Damage | Moderate(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 18 (Brute) |
18 (Scrapper) | |
18 (Stalker) | |
28 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance (Brute/Tanker) | |
Increase Attack Rate | |
Enhance Disorient Duration (except Brute) | |
Enhance Taunt Effectiveness (Brute/Tanker) | |
Set Categories | Melee AoE Damage |
Knockback (Brute/Tanker) | |
Taunt (Brute/Tanker) |
Concentrated Strike
Concentrated Strike is a slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Concentrated Strike, its recharge time is very long. Concentrated Strike Criticals do not result in extra damage, instead they instantly recharge the Power Siphon/Build Up powers (Scrappers/Stalkers).
Damage | Extreme(Smashing/Energy) |
Recharge | Very Long |
Minimum Level | 32 (Brute) |
32 (Scrapper) | |
32 (Stalker) | |
38 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Self Power Siphon Recharge (Scrapper/Stalker only) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) |
Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | 12 (Scrapper) |
Effects | Ranged |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Focused Burst
Projects a burst of focused power over a short distance. Focused Burst deals high damage and can possibly knock down your foe.
Damage | High(Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 26 (Brute) |
26 (Scrapper) | |
26 (Stalker) | |
35 (Tanker) | |
Effects | Ranged |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker) | |
Set Categories | Ranged Damage |
Knockback | |
Taunt (Brute/Tanker) |
Placate
Allow you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Strike. However, if you attack a Placated Foe, he will be able to attack you back.
Recharge | Long |
Minimum Level | 12 (Stalker) |
Effects | Ranged |
Foe Taunt | |
Enhancements | Enhance Range |
Increase Attack Rate |
Power Siphon
Power Siphon adds a small bonus to hit and modifies your other Kinetic Attack powers, so they are now capable of draining the strength of your enemies and adding that strength to you. This effect will stack up to 5 times.
Recharge | Very Long |
Minimum Level | 6 (Brute) |
6 (Scrapper) | |
20 (Tanker) | |
Effects | Self +ToHit +Special |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Taunt (Tanker only) |
Quick Strike
A quick attack that sometimes knock foes down. Fast, but low damage.
Damage | Light(Smashing/Energy) |
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee |
Foe -Damage, Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Knockback | |
Taunt (Brute/Tanker only) |
Repulsing Torrent
Repulsing Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying.
Damage | Moderate(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 8 (Brute) |
8 (Scrapper) | |
16 (Tanker) | |
Effects | Ranged(Cone) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Ranged AoE Damage |
Knockback | |
Taunt (Brute/Tanker only) |
Smashing Blow
Smashing Blow is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to stun than Body Blow.
Damage | High(Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
2 (Stalker) | |
4 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) |
Taunt
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on your for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Note: The Brute description is slightly different Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Slow; Brutes: Fast |
Minimum Level | 12 (Brute) |
10 (Tanker) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Historical
- This set was added to the game for Brutes, Scrappers, Stalkers, and Tankers with the release of Going Rogue/Issue 18.
- This set was added to the Paragon Market with the release of City of Heroes Freedom/Issue 21.
External Links
- Kinetic Melee for Brutes at City of Data v2.0
- Kinetic Melee for Scrappers at City of Data v2.0
- Kinetic Melee for Stalkers at City of Data v2.0
- Kinetic Melee for Tankers at City of Data v2.0