Super Strength: Difference between revisions
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{{PowerBlock Start}} | {{PowerBlock Start}} | ||
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{{PowerBlock Recharge|Slow}} | {{PowerBlock Recharge|Slow}} | ||
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{{PowerBlock Sets|{{Set PBAoE Damage}}}} | {{PowerBlock Sets|{{Set PBAoE Damage}}}} | ||
{{PowerBlock Blank|{{Set Knockback}}}} | {{PowerBlock Blank|{{Set Knockback}}}} | ||
{{PowerBlock Blank|{{Set Taunt}}}} | {{PowerBlock Blank|{{Set Taunt}}}} | ||
{{PowerBlock Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock End}} | {{PowerBlock End}} | ||
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{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}} | {{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}} | ||
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{{PowerBlock Blank|Foe Disorient, Knockback}} | {{PowerBlock Blank|Foe Disorient, Knockback}} | ||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Damage|High (Smashing)}} | {{PowerBlock Damage|High(Smashing)}} | ||
{{PowerBlock Recharge|Moderate}} | {{PowerBlock Recharge|Moderate}} | ||
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{{PowerBlock Effects|Melee}} | {{PowerBlock Effects|Melee}} | ||
{{PowerBlock Blank|Foe | {{PowerBlock Blank|Foe Knockback}} | ||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock Blank|{{Enhance Damage}}}} | {{PowerBlock Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock Sets|{{Set Melee Damage}}}} | {{PowerBlock Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock Blank|{{Set Knockback}}}} | {{PowerBlock Blank|{{Set Knockback}}}} | ||
{{PowerBlock Blank|{{Set Taunt}}}} | {{PowerBlock Blank|{{Set Taunt}}}} | ||
{{PowerBlock Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock End}} | {{PowerBlock End}} | ||
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{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Damage|High (Smashing)}} | {{PowerBlock Damage|High(Smashing)}} | ||
{{PowerBlock Recharge|Moderate}} | {{PowerBlock Recharge|Moderate}} | ||
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}} | {{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}} | ||
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{{PowerBlock Sets|{{Set Ranged Damage}}}} | {{PowerBlock Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock Blank|{{Set Knockback}}}} | {{PowerBlock Blank|{{Set Knockback}}}} | ||
{{PowerBlock Blank|{{Set Taunt}}}} | {{PowerBlock Blank|{{Set Taunt}}}} | ||
{{PowerBlock Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock End}} | {{PowerBlock End}} | ||
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{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Damage|Minor (Smashing)}} | {{PowerBlock Damage|Minor(Smashing)}} | ||
{{PowerBlock Recharge|Very Fast}} | {{PowerBlock Recharge|Very Fast}} | ||
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{{PowerBlock Effects|Melee}} | {{PowerBlock Effects|Melee}} | ||
{{PowerBlock Blank|Foe Disorient}} | {{PowerBlock Blank|Foe Minor Disorient}} | ||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock Blank|{{Enhance Damage}}}} | {{PowerBlock Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock Sets|{{Set Melee Damage}}}} | {{PowerBlock Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock Blank|{{Set Stuns}}}} | {{PowerBlock Blank|{{Set Stuns}}}} | ||
{{PowerBlock Blank|{{Set Taunt}}}} | {{PowerBlock Blank|{{Set Taunt}}}} | ||
{{PowerBlock Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock End}} | {{PowerBlock End}} | ||
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{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Damage|Extreme (Smashing)}} | {{PowerBlock Damage|Extreme(Smashing)}} | ||
{{PowerBlock Recharge|Slow}} | {{PowerBlock Recharge|Slow}} | ||
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{{PowerBlock Effects|Melee}} | {{PowerBlock Effects|Melee}} | ||
{{PowerBlock Blank|Foe Hold | {{PowerBlock Blank|Foe Hold}} | ||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock Blank|{{Enhance Damage}}}} | {{PowerBlock Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock Blank|{{Set Holds}}}} | {{PowerBlock Blank|{{Set Holds}}}} | ||
{{PowerBlock Blank|{{Set Knockback}}}} | {{PowerBlock Blank|{{Set Knockback}}}} | ||
{{PowerBlock Blank|{{Set Taunt}}}} | {{PowerBlock Blank|{{Set Taunt}}}} | ||
{{PowerBlock Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock End}} | {{PowerBlock End}} | ||
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{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Damage|Moderate (Smashing)}} | {{PowerBlock Damage|Moderate(Smashing)}} | ||
{{PowerBlock Recharge|Fast}} | {{PowerBlock Recharge|Fast}} | ||
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}} | {{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}} | ||
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}} | {{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}} | ||
{{PowerBlock Effects|Melee}} | {{PowerBlock Effects|Melee}} | ||
{{PowerBlock Blank|Foe | {{PowerBlock Blank|Foe Knockback}} | ||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock Blank|{{Enhance Damage}}}} | {{PowerBlock Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock Sets|{{Set Melee Damage}}}} | {{PowerBlock Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock Blank|{{Set Knockback}}}} | {{PowerBlock Blank|{{Set Knockback}}}} | ||
{{PowerBlock Blank|{{Set Taunt}}}} | {{PowerBlock Blank|{{Set Taunt}}}} | ||
{{PowerBlock Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock End}} | {{PowerBlock End}} | ||
=== [[File:SuperStrength_Rage.png]] Rage === | === [[File:SuperStrength_Rage.png]] Rage === | ||
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. | A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. This crash can be mitigated by using the Unrelenting power from the Presence pool. | ||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
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{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}} | {{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}} | ||
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}} | {{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}} | ||
{{PowerBlock Effects|Self +Damage, +To-Hit}} | {{PowerBlock Effects|Self +Damage, +To-Hit}} | ||
{{PowerBlock Blank|Delayed Self | {{PowerBlock Blank|Delayed Self (Weaken, Special)}} | ||
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} | ||
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=== [[File:SuperStrength_Taunt.png]] Taunt === | === [[File:SuperStrength_Taunt.png]] Taunt === | ||
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets. | |||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Recharge|Fast}} | {{PowerBlock Recharge|Fast}} | ||
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}} | {{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}} | ||
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 10 (Tanker)}} | {{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 10 (Tanker)}} | ||
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock Blank|Foe Taunt | {{PowerBlock Blank|Foe Taunt}} | ||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock Blank|{{Enhance Range}}}} | {{PowerBlock Blank|{{Enhance Range}}}} |
Revision as of 02:19, 22 August 2021
Overview
Super Strength is a standard power set that is a primary set for Brutes and a secondary set for Tankers.
"Super Strength gives you combat powers derived from your super-human physical strength. Super Strength powers tend to knock foes back."
Power Tables
Brute
The Super Strength power set is available as a primary set for Brutes. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Jab | 1 | Melee, Minor DMG(Smash), Foe Minor Disorient |
Punch | 1 | Melee, Moderate DMG(Smash), Foe Knockback |
Haymaker | 2 | Melee, High DMG(Smash), Foe Knockback |
Hand Clap | 6 | PBAoE, Foe Disorient, Knockback |
Knockout Blow | 8 | Melee, Extreme DMG(Smash), Foe Hold |
Taunt | 12 | Ranged (Targeted AoE), Foe Taunt |
Rage | 18 | Self +DMG, +To-Hit, Delayed Self (Weaken, Special) |
Hurl | 26 | Ranged, High DMG(Smash), Foe Knockback, -Fly |
Foot Stomp | 32 | PBAoE Melee, Moderate DMG(Smash), Foe Knockback |
Tanker
The Super Strength power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Jab | 1 | Melee, Minor DMG(Smash), Foe Disorient |
Punch | 2 | Melee, Moderate DMG(Smash), Foe Knockdown |
Haymaker | 4 | Melee, High DMG(Smash), Foe Knockdown |
Taunt | 10 | Ranged (Targeted AoE), Foe Taunt, -Range |
Hand Clap | 16 | PBAoE, Foe Disorient, Knockback |
Knockout Blow | 20 | Melee, Extreme DMG(Smash), Foe Hold, Knockup |
Rage | 28 | Self +DMG, +To-Hit, Delayed Self -DEF(All), -DMG, Special |
Hurl | 35 | Ranged, High DMG(Smash), Foe Knockback, -Fly |
Foot Stomp | 38 | PBAoE, Moderate DMG(Smash), Foe Knockdown |
Powers
Foot Stomp
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.
Damage | Moderate(Smashing) |
Recharge | Slow |
Minimum Level | 32 (Brute) |
38 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee AoE Damage |
Knockback | |
Taunt | |
Universal Damage |
Hand Clap
You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage.
Recharge | Slow |
Minimum Level | 6 (Brute) |
16 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe Disorient, Knockback | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness | |
Set Categories | Stuns |
Knockback | |
Taunt |
Haymaker
A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down.
Damage | High(Smashing) |
Recharge | Moderate |
Minimum Level | 2 (Brute) |
6 (Tanker) | |
Effects | Melee |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Knockback | |
Taunt | |
Universal Damage |
Hurl
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying.
Damage | High(Smashing) |
Recharge | Moderate |
Minimum Level | 26 (Brute) |
35 (Tanker) | |
Effects | Ranged |
Foe Knockback, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Ranged Damage |
Knockback | |
Taunt | |
Universal Damage |
Jab
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.
Damage | Minor(Smashing) |
Recharge | Very Fast |
Minimum Level | 1 (Brute) |
1 (Tanker) | |
Effects | Melee |
Foe Minor Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Stuns | |
Taunt | |
Universal Damage |
Knockout Blow
You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Holding your target.
Damage | Extreme(Smashing) |
Recharge | Slow |
Minimum Level | 8 (Brute) |
20 (Tanker) | |
Effects | Melee |
Foe Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Holds | |
Knockback | |
Taunt | |
Universal Damage |
Punch
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off their feet, unable to attack again until they stand up.
Damage | Moderate(Smashing) |
Recharge | Fast |
Minimum Level | 1 (Brute) |
2 (Tanker) | |
Effects | Melee |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Knockback | |
Taunt | |
Universal Damage |
Rage
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. This crash can be mitigated by using the Unrelenting power from the Presence pool.
Recharge | Very Long |
Minimum Level | 18 (Brute) |
28 (Tanker) | |
Effects | Self +Damage, +To-Hit |
Delayed Self (Weaken, Special) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | 12 (Brute) |
10 (Tanker) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Historical
- This set has been in the game for Tankers since Issue 0.
- This set was included with the original release of Brutes in Issue 6.
External Links
- Super Strength for Brutes at City of Data v2.0
- Super Strength for Tankers at City of Data v2.0